Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.19 @ 01:41:31 Player: guru-sr Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (67) 335 Value Destroyed (1870) 1870 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (217) 217 TOTAL SCORE: 4522 Bonus ------- Follower Combat Kills 70 Entered Garrisons 200 Friendly Fire -53 Cogmind --------- Core Integrity 0/550 Matter 265/300 Energy 153/160 System Corruption 0% Temperature Cool (52) Movement Rolling (160) Ox5 Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Light Treads Light Treads Subdweller Monowheel > --- UTILITY (4) ------ Huge Storage Unit Advanced Visual Processing Unit Core Analyzer Medium Armor Plating > --- WEAPON (3) ------- Heavy Particle Cannon Subdweller Machine Gun Missile Launcher > --- INVENTORY (25) --- Light Nuclear Core Improved Treads Improved Treads Advanced Treads Compact Wheel Improved Heat Sink Improved Heat Sink Advanced Heat Sink Compact Matter Pod (150) Improved Terrain Scanner Terrain Scan Processor Seismic Detector Armor Integrity Analyzer Medium Armor Plating Medium Armor Plating System Shield Particle Gun Precision Beam Rifle Powered Cannon Assault Cannon Missile Launcher Datajack Heavy Flail Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Subdweller Monowheel > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Advanced Visual Processing Unit Insulated Plating > --- WEAPON ----------- Beam Rifle Precision Beam Rifle Subdweller Beam Cannon > --- INVENTORY -------- Light Treads Light Treads Compact Wheel Heat Sink Large Matter Pod Improved Terrain Scanner Terrain Scan Processor Seismic Detector Insulated Plating High-powered Tractor Beam Powered Cannon Subdweller Machine Gun Subdweller Machine Gun Subdweller Machine Gun High-powered Shotgun Battle Cannon Missile Launcher Datajack Mining Laser Plasma Cutter Multitool [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Seismic Detector Device Seismic Detector Storage Huge Storage Unit Processor Advanced Visual Processing Unit Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Shotgun Energy Cannon Subdweller Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Battle Cannon Launcher Missile Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Special Melee Weapon Datajack Build | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Slots Evolved 4 | . . . 4 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 2 | . . . 2 . Weapon 1 | . . . 1 . Parts Attached 77 | 7 13 14 37 6 Power 8 | 1 1 2 3 1 Engine 5 | 1 1 1 2 . Core 3 | . . 1 1 1 Reactor . | . . . . . Propulsion 18 | 2 1 3 11 1 Treads 14 | 2 . 2 9 1 Leg . | . . . . . Wheel 4 | . 1 1 2 . Hover . | . . . . . Flight . | . . . . . Utility 20 | 2 5 . 12 1 Device 6 | 1 1 . 4 . Storage 5 | 1 2 . 2 . Processor 5 | . 1 . 4 . Hackware . | . . . . . Protection 4 | . 1 . 2 1 Artifact . | . . . . . Weapon 31 | 2 6 9 11 3 Energy Gun 9 | 1 . 4 4 . Energy Cannon 4 | . 1 2 1 . Ballistic Gun 10 | 1 4 2 3 . Ballistic Cannon 2 | . . 1 . 1 Launcher 2 | . . . 1 1 Special Weapon 2 | . 1 . 1 . Impact Weapon 1 | . . . 1 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes 2 | . . . 2 . Corrupted Parts 2 | . . 2 . . System Corruption 6 | . . 6 . . Parts Lost 21 | . . 8 9 4 Power 3 | . . 1 2 . Propulsion 4 | . . 1 2 1 Utility 4 | . . 1 2 1 Weapon 10 | . . 5 3 2 Highest Loss Streak 6 | . . 5 6 3 To Critical Strikes . | . . . . . Average Backups 19 | 4 14 24 23 22 Power . | . . . . . Propulsion 4 | 1 4 5 5 4 Utility 5 | 1 4 6 6 10 Weapon 6 | 1 4 8 8 6 Tool/Special . | . . . . . Unused Backups 34 | 1 6 3 10 14 Power 2 | . 1 . . 1 Propulsion 6 | 1 1 1 1 2 Utility 20 | . 2 1 8 9 Weapon 5 | . 2 1 . 2 Tool/Special 1 | . . . 1 . Average Slot Usage (%) 99 | . 99 99 98 100 Engine 8 | . 14 4 8 . Core 3 | . . 9 . 9 Treads 17 | . 19 14 17 18 Wheel 10 | . 8 13 9 9 Device 12 | . 13 13 12 . Storage 12 | . 14 14 9 9 Processor 3 | . . . 12 18 Energy Gun 2 | . . 6 2 . Energy Cannon 9 | . 8 9 8 9 Ballistic Gun 10 | . 15 . 14 13 Ballistic Cannon 3 | . . 9 1 3 Special Weapon 1 | . 2 1 . . Peak Build Rating 32 | 7 12 16 32 32 Average Rating 16 | 5 10 14 27 31 On Entrance 13 | . 7 12 15 31 Avg Prop Armor Cover (%) 13 | . 12 11 16 13 Naked Turns . | . . . . . Heaviest Build 107 | 13 94 97 107 107 Greatest Support 40 | 40 40 40 20 40 Greatest Overweight (x) 6 | 3 5 6 5 5 Average Overweight (x) 4 | . 3 5 4 4 Largest Inventory Capacity 25 | 8 25 25 25 25 Average Capacity 21 | 7 18 25 25 25 Most Carried 25 | 7 25 25 25 24 Average Carried 20 | 5 14 24 24 23 Final Capacity 25 | 8 25 25 25 25 Final Carried 25 | 7 25 25 24 24 Class Distribution -------------------- 63% | Mutant 14% | Scavenger-Gunner 9% | Scavenger-Mutant 9% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Resources | -11 -10 -10 -8 -8 ----------- Run | Yrd Mat Sub Mat Gar Matter Collected 2852 | 285 749 368 1123 327 Remotely . | . . . . . Salvage Created 2643 | 143 784 549 1023 144 Parts 166 | 9 40 40 71 6 Haulers Intercepted 7 | . 2 . 5 . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 7 | . . 7 . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Combat Hostiles Destroyed 43 | . 8 11 21 3 Guns 25 | . 6 4 14 1 Cannons 13 | . 2 4 5 2 AOE 4 | . . 2 2 . Classes Destroyed 14 | 2 6 2 4 . Worker 2 | . 1 . 1 . Builder 2 | . 2 . . . Tunneler 5 | 5 . . . . Hauler 7 | . 2 . 5 . Recycler 5 | 1 4 . . . Operator 1 | . 1 . . . Watcher 2 | . 1 . 1 . Swarmer 6 | . . . 6 . Grunt 13 | . 8 . 3 2 Sentry 7 | . . . 6 1 Specialist 3 | . . . 3 . Hunter 3 | . . . 3 . Artisan 1 | . . 1 . . Subdweller 11 | . . 11 . . Best Kill Streak 7 | 3 4 4 7 2 Combat Bots Only 7 | . 4 4 7 2 Max Kills in Single Turn 2 | 1 1 1 2 1 Gunslinging . | . . . . . Exploded 2 | . . 1 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -8 -------- Run | Yrd Mat Sub Mat Gar Hostile Shots Fired 264 | . 39 52 148 25 Missed 57 | . 8 14 27 8 Hits 207 | . 31 38 121 17 Projectile 207 | . 31 38 121 17 Critical Strikes 4 | . . 1 3 . Damage Taken 3571 | . 401 904 2030 236 Core 752 | . 40 162 527 23 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 73 | . 73 . . . Core Remaining (%) 59 | 100 . 19 . . Volleys Fired 233 | 15 76 71 66 5 Largest 3 | 2 2 2 3 3 Hottest 197 | 60 100 113 197 142 Shots Fired 430 | 30 116 98 173 13 Gun 236 | 30 52 36 112 6 Cannon 103 | . 32 19 47 5 Launcher 4 | . . . 3 1 Special 87 | . 32 43 11 1 Kinetic 176 | 15 52 12 90 7 Thermal 216 | 15 64 52 80 5 Explosive 4 | . . . 3 1 Electromagnetic 34 | . . 34 . . Robot Hit Streak 29 | 11 12 20 29 4 Robot Miss Streak 6 | 1 4 2 6 2 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 230 | 21 57 45 95 12 Core Hits 110 | 9 23 28 43 7 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . . . 1 1 Critical Strikes 4 | . . . 3 1 Burn 2 | . . . 2 . Destroy 2 | . . . 1 1 Melee Attacks 7 | . . . 2 5 Impact 2 | . . . 2 . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 5 | . . . . 5 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4857 | 202 942 1031 2505 177 Guns 2726 | 202 542 483 1447 52 Cannons 1538 | . 400 277 759 102 Explosions 587 | . . 271 299 17 Melee . | . . . . . Ramming . | . . . . . Kinetic 2026 | 91 542 176 1165 52 Thermal 2065 | 111 400 405 1041 108 Explosive 316 | . . . 299 17 Electromagnetic 450 | . . 450 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . . 6 . . Average Corruption 5 | . . 5 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 66 | . . 49 17 . Projectiles 17 | . . . 17 . Explosions 49 | . . 49 . . Melee . | . . . . . Knockbacks 2 | . . 2 . . Impact . | . . . . . Kinetic 2 | . . 2 . . Secondary . | . . . . . Self-Inflicted Damage 116 | . . 116 . . Shots 2 | . . 2 . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 363 | 40 305 5 363 213 Average Temperature 82 | 19 58 3 121 96 Received Heat Transfer 927 | . 222 111 477 117 Effects 9 | . 4 . 5 . Shutdowns 1 | . . . 1 . Energy Bleed 2 | . 1 . 1 . Interference 5 | . 3 . 2 . Short Circuit 1 | . . . 1 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Fried 2 | . . 2 . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 6 | . 2 1 3 . Heat Transferred 3377 | 250 814 435 1705 173 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . 2 . . Alert | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Maximum Alert Level 1 | . . . 1 . Low Security (%) 99 | 100 100 . 98 100 Level 1 . | . . . 1 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 206 | 10 195 . 206 143 Initial 118 | . . . . 118 Average 73 | 1 74 . 76 120 Influence Increases 1464 | 30 450 . 869 115 Destroy 0b10 Robot/C 680 | . 160 . 420 100 Destroy 0b10 Robot/NC 120 | 30 55 . 35 . Destroy Leader 188 | . 36 . 152 . Allied During Kill 8 | . . . . 8 Successful Hack 81 | . 15 . 59 7 Select Force Hacks 90 | . 60 . 30 . Disable Machine 30 | . 15 . 15 . Destroy Structure 87 | . 34 . 53 . Partial Spotted 30 | . . . 30 . Lose Combat Pursuer 150 | . 75 . 75 . Influence Decreases 1331 | 30 320 130 686 165 Entered New Map 128 | . . 63 . 65 Time Decay 840 | 30 320 47 443 . Lost Part 150 | . . 20 90 40 Lost Ally 70 | . . . 10 60 Purge Threat 143 | . . . 143 . Squads Dispatched 11 | . 5 . 6 . Investigation 6 | . 4 . 2 . Extermination . | . . . . . Reinforcement 4 | . 1 . 3 . Assault . | . . . . . Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -8 -8 --------- Run | Yrd Mat Sub Mat Gar Distress Signals 4 | . 2 . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 85 | . 22 12 40 11 Peak Tracking Total 8 | . 6 4 8 7 Tactical Retreats 8 | . 4 . 4 . Traps | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Traps Triggered 3 | . 1 . 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -8 -8 ---------- Run | Yrd Mat Sub Mat Gar Machines Disabled 4 | . 2 1 1 . Max in Single Turn 1 | . 1 1 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -8 --------- Run | Yrd Mat Sub Mat Gar Machines Accessed 25 | . 10 2 12 1 Terminals 16 | . 7 . 8 1 Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 3 | . 2 . 1 . Scanalyzers 2 | . . . 2 . Garrison Access 1 | . . . 1 . Total Hacks 102 | . 30 12 58 2 Successful 66 | . 14 12 39 1 Failed 35 | . 16 . 18 1 Catastrophic 5 | . 1 . 3 1 Database Lockouts 1 | . . . 1 . Manual 55 | . 22 . 33 . Terminals 60 | . 20 . 38 2 Fabricators . | . . . . . Repair Stations 4 | . 4 . . . Recycling Units 8 | . 6 . 2 . Scanalyzers 17 | . . . 17 . Garrison Access 1 | . . . 1 . Terminal Hacks 30 | . 4 12 13 1 Record 11 | . . 11 . . Part Schematic 1 | . . . 1 . Robot Analysis 5 | . 3 . 2 . Prototype ID Bank 1 | . . . 1 . Open Door 1 | . . . . 1 Branch Access Points 1 | . . . 1 . Terminal Index 2 | . 1 . 1 . Garrison Index 1 | . . . 1 . Unreport Threat 1 | . . . 1 . Locate Traps 2 | . . . 2 . Hauler Manifests 1 | . . . 1 . Zone Layout 2 | . . . 2 . Proto ID Catalog 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 2 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Recycling Unit Hacks 4 | . 3 . 1 . Report Inventory 3 | . 2 . 1 . Retrieve Components 1 | . 1 . . . Scanalyzer 15 | . . . 15 . Insert Component 7 | . . . 7 . Analyze 7 | . . . 7 . Retrieve Study 1 | . . . 1 . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 14 | . 5 . 9 . Terminals 11 | . 3 . 8 . Assimilate 1 | . . . 1 . Botnet 4 | . 2 . 2 . Operators 2 | . 1 . 1 . Skim 4 | . . . 4 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 2 . 1 . Tunnel 3 | . 2 . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 20 | . 8 . 11 1 Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 8 | . . . 8 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 1 | . . . 1 . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 8 | . 8 . . . Parts Scanalyzed 7 | . . . 7 . Part Schematics Acquired 7 | . . . 7 . Parts Damaged 1 | . . . 1 . Bothacking | -11 -10 -10 -8 -8 ------------ Run | Yrd Mat Sub Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired 3 | . . . . 3 Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -8 -------- Run | Yrd Mat Sub Mat Gar Total Allies 4 | . . . 1 3 Largest Group 3 | . . . 1 3 Highest-Rated Group 81 | . . . 10 81 Highest-Rated Ally 31 | . . . 10 31 Total Orders 7 | . . . 4 3 STAY 2 | . . . 2 . FOLLOW 2 | . . . 2 . GUARD 3 | . . . . 3 Ally Attacks 14 | . . . . 14 Total Damage 366 | . . . . 366 Kills 2 | . . . . 2 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Active Infowar (turns) 7964 | 97 3018 2596 2011 242 Optics 1937 | . . . 1695 242 Terrain 312 | . . . 312 . Seismic 7514 | 97 3016 2596 1805 . T.N.C. 4 | . 2 . 2 . Robot Analysis Total 5 | . 3 . 2 . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -8 ------------- Run | Yrd Mat Sub Mat Gar Turns Passed 8334 | 267 3141 2673 2011 242 Spaces Moved 3857 | 127 1425 1244 937 124 Core 17 | 17 . . . . Treads 640 | 110 526 3 . 1 Legs . | . . . . . Wheels 3200 | . 899 1241 937 123 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 175 150 160 Average Speed 171 | 151 169 186 157 160 Slowest Speed 320 | 200 175 320 160 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins 6 | . . 6 . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 46 | 6 100 31 72 22 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 4 | . 2 1 1 . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 1 | . . 1 . . Spaces Dug 62 | . 32 17 13 . Terrain Destroyed 115 | . 32 38 45 . Melee 2 | . . . 2 . Projectile 74 | . 32 20 22 . AOE 39 | . . 18 21 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -8 --------- Run | Yrd Mat Sub Mat Gar Total 4992 | 172 1958 1403 1305 154 Wait 556 | 13 367 24 152 . Move 3853 | 126 1424 1243 936 124 Hop . | . . . . . Pick Up 101 | 10 30 18 39 4 Fast Attach 15 | 5 2 . 8 . Attach 29 | 2 1 8 14 4 Detach . | . . . . . Swap 121 | . 42 28 47 4 Drop 67 | 1 16 11 38 1 Fire 233 | 15 76 71 66 5 Melee 7 | . . . 2 5 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 7 | . . . . 7 Rewire . | . . . . . Trap . | . . . . . Miscellaneous 3 | . . . 3 . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub) -10/Subcaves -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 268 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 546 | -10/Materials | Discovered new exit (range 5) 768 | -10/Materials | Derelicts attacked the area 883 | -10/Materials | Discovered new exit (range 3) 1325 | -10/Materials | Discovered new exit (range 13) 1711 | -10/Materials | Discovered new exit (range 13) 2261 | -10/Materials | Repaired Lgt. Armor Plating 2742 | -10/Materials | Discovered new exit (range 16) 3409 | -10/Materials | Entered Subcaves 3409 | -10/Subcaves | Discovered new exit (range 6) 3410 | -10/Subcaves | Approached by a straggling Scientist 3452 | -10/Subcaves | Learned Materials emergency access door positions 4130 | -10/Subcaves | A Subdweller sparked back to life 4130 | -10/Subcaves | A Subdweller sparked back to life 4130 | -10/Subcaves | A Subdweller sparked back to life 4156 | -10/Subcaves | Core integrity fell below 50% 4191 | -10/Subcaves | Lost 5 parts (1p1u3w) 4440 | -10/Subcaves | Build established: Scavenger-Mutant 4602 | -10/Subcaves | Core integrity fell below 20% 4861 | -10/Subcaves | Visited 4L-MR0's lab 4889 | -10/Subcaves | Found Powered Cannon 4942 | -10/Subcaves | Build established: Mutant 5270 | -10/Subcaves | Visited Clippyterm 5276 | -10/Subcaves | Learned location of Deep Caves (-7) 6082 | -10/Subcaves | Entered Materials 6082 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 6443 | -8/Materials | Build established: Scavenger-Skirmisher 6685 | -8/Materials | Destroyed 7 combat bots 6695 | -8/Materials | Lost 6 parts (1p2n1u2w) 7281 | -8/Materials | Core integrity fell below 50% 7331 | -8/Materials | Central database locked down 7634 | -8/Materials | Build established: Scavenger-Gunner 7980 | -8/Materials | Discovered new exit (range 4) 8080 | -8/Materials | Identified exit to Garrison 8083 | -8/Materials | Core integrity fell below 20% 8087 | -8/Materials | Garrison activated, responded to threat 8093 | -8/Materials | Entered Garrison 8169 | -8/Garrison | Lost 3 parts (1n1u1w) 8209 | -8/Garrison | Triggered checkpoint 8252 | -8/Garrison | Lost 3 allies 8331 | -8/Garrison | Triggered checkpoint 8333 | -8/Garrison | Triggered checkpoint 8335 | -8/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 08230_ G-47 Trooper destroyed. 08233_ Acquired 56 matter. 08235_ Acquired 65 matter. 08236_ Acquired 25 matter. 08247_ Dropped Lgt. Nuclear Core. 08253_ Acquired Imp. Heat Sink. 08262_ Triggered Stasis Trap. 08262_ A bubble of rippling energy engulfs the area. 08262_ Field strength at 90. 08263_ Field strength at 80. 08264_ Field strength at 70. 08265_ Field strength at 60. 08266_ Field strength at 50. 08267_ Field strength at 40. 08268_ Field strength at 30. 08269_ Field strength at 20. 08270_ Stasis field depleted. 08331_ Beams of light sweep through the air. An alarm sounds. 08333_ S-10 Pest destroyed. 08333_ Y-45 Defender destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????# ########### | | ????????????????????????????????# #?????????#T# | | ????????????????????????????????# #######???#### | | ????????????????????????????????# #??????? | | ????????????????????????????????# #??????? | | ????????????????????????????????# #### #??????? | | ????????????????????????????????# #??# ###????? | | ????????????????????????????????# #??# =#????? | | ????????????????????????????????# #??# %#????? | | ????????????????????????????????# #??# *%#????? | | ????????????????????????????????# #??# ###????? | | ????????????????????????????????# #??# #??????? | | ????????????????????????????????# #??# #??????? | | ????????????????????????????????# #??#^ #??????? | | ????????????????????????????????# #??# #??????? | | ????????????????????????????????# #??# ??????? | | ????????????????????????????????# #??# ??????? | | ????????????????????????????????# #??# "?????? | | ????????????????????????????????# #??# #"?????? | | ????????????????###?????????????# #??#####?????? | | ????????????????#[% ????????????# #????????????? | | ???????????######=[!Y############ #????????????? | | ??????????## #????????????? | | ??????? #????????????? | | ??????? #????????????? | | ????????????????# ## @###########????????????? | | ??????????????????????# ss#??????????????????????? | | ????????????????????? ??????????????????????? | | ??????????????????? %??????????????????????? | | ????????????????? s ?????????????????????? | | ??????????????? ^ ?????????????????????? | | ????????????? ## ## ###????????????????????? | | ???????????# ???# ?# g#??????????????????????? | | ??????????????? ?? g ??????????????????????? | | ?????????????? ??? ??????????????????????? | | ????????????? ??? #??????????????????????? | | ???????????? ##"???## #???????????????????????? | | ???????????# ????????# ????????????????????????? | | ???????????# ?????????# ????????????????????????? | | ???????????#??????????# ????????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????? ????????????????????????? | | ??????????????????????? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: EM 15 Evasion (%) 40 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 2 Item Schematics ----------------- Insulated Plating | -8/Materials | Scanalyzed Imp. Terrain Scanner | -8/Materials | Scanalyzed Multitool | -8/Materials | Scanalyzed Huge Storage Unit | -8/Materials | Hacked Imp. Treads | -8/Materials | Scanalyzed Missile Launcher | -8/Materials | Scanalyzed Adv. Heat Sink | -8/Materials | Scanalyzed Hpw. Tractor Beam | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Armor Plating | 18% | -10/Materials Studied --------- Lgt. Treads | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TrapSpreadExtrapolator Manual? 0 Play Time 01:53:28 Cumulative 43.2 hours Start 2025.11.18 @ 23:43:16 End 2025.11.19 @ 01:41:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 27 Achievement% 33 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f356e5e9-b7d4-4e87-a44a-b63f227748fa