Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.23 @ 06:51:42 Player: PanicPanel Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (54) 270 Value Destroyed (1940) 1940 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1185) 1185 TOTAL SCORE: 8655 Bonus ------- Follower Combat Kills 755 Met Imprinter 300 Was Imprinted 300 Friendly Fire -170 Cogmind --------- Core Integrity 0/1000 Matter 297/300 Energy 100/100 System Corruption 4% Temperature Cool (18) Movement Core (100) Ox1 Location -5/Extension Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (4) ------ Improved Coolant Injector Improved Integration Mediator > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Fission Core Micro Fission Core > --- PROPULSION ------- Heavy Treads Heavy Treads Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Improved Hover Unit > --- UTILITY ---------- Small Storage Unit Recoil Stabilizer Precision Energy Filter Force Field > --- WEAPON ----------- Mass Driver Mass Driver Mass Driver > --- INVENTORY -------- Improved Integration Mediator Heavy Laser Advanced Plasma Cannon [Rating: 83] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Mini Fusion Reactor Propulsion Carbon-fiber Leg Treads Heavy Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Small Storage Unit Device Advanced Heat Sink Storage Small Storage Unit Processor Experimental Targeting Computer Protection Power Shielding Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Special Weapon Remote Datajack Impact Weapon Makeshift Hammer Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Fac Was Fac Ext Slots Evolved 10 | . . . 2 . . . 6 . . 2 . . . Power 1 | . . . . . . . 1 . . . . . . Propulsion 6 | . . . 2 . . . 2 . . 2 . . . Utility 2 | . . . . . . . 2 . . . . . . Weapon 1 | . . . . . . . 1 . . . . . . Parts Attached 187 | 7 9 . 23 11 1 14 6 12 8 19 4 62 11 Power 12 | 1 1 . 1 1 . . 1 2 . 1 . 4 . Engine 5 | 1 1 . 1 . . . . . . 1 . 1 . Core 6 | . . . . 1 . . 1 1 . . . 3 . Reactor 1 | . . . . . . . . 1 . . . . . Propulsion 57 | 2 2 . 11 3 . 5 1 . 1 7 . 17 8 Treads 7 | . 2 . 2 . . . . . . . . 3 . Leg 25 | 2 . . 5 . . . . . . . . 10 8 Wheel 7 | . . . . . . . . . . 6 . 1 . Hover 5 | . . . . . . . . . 1 1 . 3 . Flight 13 | . . . 4 3 . 5 1 . . . . . . Utility 61 | 2 4 . 1 1 1 2 3 7 4 8 4 21 3 Device 46 | . 2 . . . . 2 3 6 3 8 4 15 3 Storage 8 | 2 2 . 1 1 . . . . . . . 2 . Processor 2 | . . . . . . . . . 1 . . 1 . Hackware . | . . . . . . . . . . . . . . Protection 5 | . . . . . 1 . . 1 . . . 3 . Artifact . | . . . . . . . . . . . . . . Weapon 57 | 2 2 . 10 6 . 7 1 3 3 3 . 20 . Energy Gun 11 | . . . 2 . . . . . . . . 9 . Energy Cannon 4 | . . . . . . . . . . . . 4 . Ballistic Gun 19 | 2 . . 1 3 . 5 . 3 1 2 . 2 . Ballistic Cannon 14 | . 2 . 6 2 . . . . . . . 4 . Launcher . | . . . . . . . . . . . . . . Special Weapon 6 | . . . . . . 1 1 . 2 1 . 1 . Impact Weapon 3 | . . . 1 1 . 1 . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . . . 1 1 1 1 2 . Parts Lost 42 | . . . 2 . . 2 . . 2 7 . 9 20 Power 5 | . . . 1 . . . . . 1 1 . . 2 Propulsion 20 | . . . . . . 2 . . 1 5 . 2 10 Utility 9 | . . . . . . . . . . . . 4 5 Weapon 8 | . . . 1 . . . . . . 1 . 3 3 Highest Loss Streak 15 | . . . 1 . . 1 . . 2 7 . 4 15 Average Slot Usage (%) 92 | . 99 100 92 99 100 99 80 81 84 75 58 88 90 Engine 2 | . 14 14 10 . . . . . . 1 . . . Core 8 | . . . . 11 11 11 13 13 12 5 5 9 10 Treads 4 | . 6 28 9 . . . . . . . . 6 . Leg 14 | . 22 . 11 . . . . . . . . 28 43 Hover 1 | . . . . . . . . . 5 6 5 2 . Flight 18 | . . . 17 44 44 43 33 33 32 19 5 . . Device 8 | . 11 14 11 7 . 1 13 17 16 16 17 11 11 Storage 8 | . 16 14 11 14 12 11 6 6 6 5 5 4 . Processor 1 | . . . . . . . . . 1 . . 2 4 Protection 4 | . . . . . 9 9 . . 2 . . 2 4 Energy Gun 2 | . . . 3 2 . . . . . . . 5 9 Energy Cannon 1 | . . . . . . . . . . . . 4 4 Ballistic Gun 6 | . 13 . 3 10 11 11 13 9 5 8 5 1 . Ballistic Cannon 3 | . 14 28 13 5 . . . . . . . 1 . Impact Weapon 3 | . . . . 2 11 9 . . . . . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 54 | 17 22 22 22 16 15 17 23 24 23 27 20 54 43 Greatest Support 210 | 20 40 40 40 17 17 19 23 23 23 36 28 210 130 Greatest Overweight (x) 6 | 2 1 . 3 . . . . 1 . 1 . 6 2 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 6 6 6 6 6 6 6 6 8 4 Average Capacity 6 | 6 7 8 7 6 6 6 6 6 6 6 6 5 4 Most Carried 8 | 4 8 8 8 6 6 6 4 6 6 6 6 8 4 Average Carried 5 | 2 6 8 5 5 5 5 2 5 5 5 5 4 2 Final Capacity 8 | 8 8 8 6 6 6 6 6 6 6 6 6 4 4 Final Carried 8 | 4 8 8 6 5 6 5 3 6 6 5 6 2 . Class Distribution -------------------- 41% | Scavenger-Sprinter 22% | Mutant 21% | Scavenger-Gunner 8% | Scavenger-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Sprinter | -9/Mines Scavenger-Sprinter | -7/Zion Scavenger-Sprinter | -6/Proximity Caves Scavenger-Sprinter | -6/Factory Scavenger-Sprinter | -6/Waste Scavenger-Sprinter | -6/Factory Scavenger-Mutant | -5/Factory Derelict-Mutant | -5/Waste Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Extension Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Fac Was Fac Ext Matter Collected 2616 | 300 120 24 291 47 81 374 . 212 102 120 . 863 82 Remotely 24 | . . . . . . . . . . . . 24 . Salvage Created 2399 | 115 126 . 283 47 . 143 . . 20 122 . 1243 300 Parts 99 | 5 5 . 19 7 . 7 . . 3 6 . 41 6 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . . . 1 . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . 24 . . . . . . . Prevented 6 | . . . . . . 6 . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Fac Was Fac Ext Combat Hostiles Destroyed 39 | . 2 . 8 4 . 2 . . . . . 18 5 Guns 13 | . . . 2 1 . 2 . . . . . 6 2 Cannons 26 | . 2 . 6 3 . . . . . . . 12 3 Classes Destroyed 14 | 2 2 . 2 1 . 1 . . . 2 . 4 . Worker 2 | 1 . . . . . . . . . . . 1 . Builder 2 | . . . . . . . . . . 1 . 1 . Tunneler 1 | . . . . 1 . . . . . . . . . Recycler 5 | 1 1 . 1 . . . . . . 1 . 1 . Minesweeper 1 | . . . . . . 1 . . . . . . . Operator 1 | . . . . . . . . . . . . 1 . Drone 1 | . . . . . . . . . . 1 . . . Watcher 3 | . 1 . . . . . . . 1 . . 1 . Swarmer 7 | . . . 3 4 . . . . . . . . . Grunt 21 | . 2 . 4 . . 2 . . . . . 11 2 Brawler 1 | . . . 1 . . . . . . . . . . Sentry 2 | . . . . . . . . . . . . 2 . Hunter 2 | . . . . . . . . . . . . 2 . Programmer 3 | . . . . . . . . . . . . 3 . Thug 2 | . . . . . . . . . . . . . 2 Savage 1 | . . . . . . . . . . . . . 1 Best Kill Streak 6 | 1 1 . 6 4 . 2 . . 1 2 . 5 3 Combat Bots Only 5 | . 1 . 5 4 . 2 . . . . . 5 3 Max Kills in Single Turn 2 | 1 1 . 1 1 . 1 . . 1 2 . 2 1 Gunslinging . | . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Fac Was Fac Ext Damage Taken 6554 | . 135 . 591 117 . 198 . . 63 921 . 2579 1950 Core 1169 | . 18 . 70 21 . 44 . . . 245 . 163 608 Absorbed by Shields 355 | . . . . . . . . . . . . 355 . Reduced by Siege Mode 96 | . . . . . . . . . . . . 96 . Core Remaining (%) 89 | 100 . 92 . . . 66 . . 100 . . . . Volleys Fired 210 | 5 12 . 29 12 . 19 . 11 10 7 . 84 21 Largest 3 | 2 2 . 2 2 . 2 . 2 1 2 . 3 3 Hottest 278 | 40 78 . 79 59 . 48 . 48 30 50 . 278 242 Shots Fired 389 | 10 24 . 58 24 . 25 . 13 10 10 . 168 47 Gun 212 | 10 10 . 16 12 . 23 . 13 9 10 . 77 32 Cannon 173 | . 14 . 42 12 . . . . . . . 90 15 Launcher . | . . . . . . . . . . . . . . Special 4 | . . . . . . 2 . . 1 . . 1 . Kinetic 213 | 10 24 . 46 24 . 23 . 13 9 10 . 54 . Thermal 154 | . . . 4 . . . . . . . . 103 47 Explosive . | . . . . . . . . . . . . . . Electromagnetic 18 | . . . 8 . . . . . . . . 10 . Robot Hit Streak 19 | 3 13 . 11 4 . 4 . 3 3 1 . 19 14 Robot Miss Streak 4 | 2 1 . 3 3 . 3 . 2 2 3 . 3 4 Penetration Max 1 | . . . . . . 1 . . . . . 1 . Secondary Targets 1 | . . . . . . 1 . . . . . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . . . . . Shots Hit Robots 263 | 6 16 . 32 15 . 14 . 9 5 4 . 130 32 Core Hits 112 | 3 6 . 13 6 . 10 . 3 3 5 . 51 12 Critical Hits 3 | . . . . . . 1 . . . . . 1 1 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . . . . . 1 1 Melee Attacks 1 | . . . . 1 . . . . . . . . . Impact 1 | . . . . 1 . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 6611 | 71 271 . 572 291 . 245 . 139 91 239 . 3878 814 Guns 2666 | 71 67 . 137 43 . 245 . 139 91 108 . 1245 520 Cannons 3676 | . 204 . 435 146 . . . . . . . 2597 294 Explosions 131 | . . . . . . . . . . 131 . . . Melee 102 | . . . . 102 . . . . . . . . . Ramming 36 | . . . . . . . . . . . . 36 . Kinetic 2893 | 71 271 . 450 189 . 245 . 139 91 108 . 1329 . Thermal 3241 | . . . 24 . . . . . . 131 . 2272 814 Explosive . | . . . . . . . . . . . . . . Electromagnetic 339 | . . . 98 . . . . . . . . 241 . Impact 102 | . . . . 102 . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 4 | . . . . . . . . . . . . 4 4 Average Corruption 3 | . . . . . . . . . . . . 3 4 Corruption Purged . | . . . . . . . . . . . . . . Effects 41 | . . . . . . . . . . . . 23 18 Message Errors 9 | . . . . . . . . . . . . 4 5 Matter Fused 3 | . . . . . . . . . . . . 1 2 Heat Flow Errors 8 | . . . . . . . . . . . . 5 3 Energy Discharges 5 | . . . . . . . . . . . . 4 1 Data Loss (minor) 3 | . . . . . . . . . . . . 2 1 Targeting Errors 12 | . . . . . . . . . . . . 7 5 Weapon Failures 1 | . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 288 | . 6 . 16 65 . . . . . . . 201 . Projectiles 226 | . 6 . 16 3 . . . . . . . 201 . Explosions . | . . . . . . . . . . . . . . Melee 62 | . . . . 62 . . . . . . . . . Knockbacks 18 | . 1 . 4 3 . . . . . . . 10 . Impact 1 | . . . . 1 . . . . . . . . . Kinetic 17 | . 1 . 4 2 . . . . . . . 10 . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 131 | . . . . . . . . . . 124 . 7 . Shots 2 | . . . . . . . . . . 2 . . . Rammed 3 | . . . . . . . . . . . . 3 . Targets Rammed 7 | . . . . . . . . . . . . 7 . Kicked 4 | . . . . . . . . . . . . 4 . Crushed . | . . . . . . . . . . . . . . Highest Temperature 489 | . 135 . 126 94 . 47 4 6 14 13 . 354 489 Average Temperature 105 | . 55 . 43 40 . 13 2 3 5 5 . 140 131 Received Heat Transfer 1320 | . 78 . 153 . . 60 . . 9 78 . 648 294 Effects 8 | . . . . . . . . . . . . 4 4 Shutdowns 4 | . . . . . . . . . . . . . 4 Energy Bleed 1 | . . . . . . . . . . . . 1 . Interference 2 | . . . . . . . . . . . . 2 . Damage (minor) 1 | . . . . . . . . . . . . 1 . Siege Activations 5 | . . . . . . . . . . . . 5 . Total Turns 135 | . . . . . . . . . . . . 135 . Longest Duration 93 | . . . . . . . . . . . . 93 . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . 1 . Impact Corruptions 2 | . . . . 2 . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 20 | . . . . . . . . . . 1 . 14 5 Heat Transferred 5096 | . . . 50 . . . . . . 100 . 3571 1375 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Fac Was Fac Ext Peak Influence 469 | 10 73 3 370 239 . . 76 26 404 469 150 289 241 Initial 183 | . 6 3 . 144 . . 76 26 4 183 150 105 141 Average 126 | 3 24 3 192 204 . . 76 15 154 306 150 135 161 Maximum Alert Level 2 | . . . 1 1 . . . . 2 2 . 1 1 Low Security (%) 74 | 100 100 100 42 35 . . 100 100 69 29 100 79 53 Level 1 23 | . . . 57 64 . . . . 28 25 . 20 46 Level 2 2 | . . . . . . . . . 2 44 . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 17 | . . . 2 . . . . . 3 3 . 7 2 Investigation 6 | . . . . . . . . . 2 1 . 2 1 Extermination 2 | . . . . . . . . . . . . 2 . Reinforcement 7 | . . . 2 . . . . . 1 . . 3 1 Assault 1 | . . . . . . . . . . 1 . . . Garrison 1 | . . . . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . 1 1 Haulers Reinforced 1 | . . . . . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Fac Was Fac Ext Distress Signals 3 | . . . . . . . . . 1 1 . 1 . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 119 | . 3 . 25 4 . 16 . 1 13 7 3 32 15 Peak Tracking Total 12 | . 2 . 6 4 . 7 . 1 4 7 3 7 12 Tactical Retreats 10 | . . . 3 . . . . . . 1 . 5 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Fac Was Fac Ext Traps Triggered 3 | . . . . . . . 1 . . 1 . . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Fac Was Fac Ext Machines Disabled 5 | . . . . . . . . . . 5 . . . Max in Single Turn 5 | . . . . . . . . . . 5 . . . Garrison Access 1 | . . . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Fac Was Fac Ext Machines Accessed 11 | . 2 . 1 . . . . . 2 1 . 5 . Terminals 2 | . 2 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . 2 . Recycling Units 4 | . . . . . . . . . 2 1 . 1 . Scanalyzers 3 | . . . 1 . . . . . . . . 2 . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 45 | . 9 . 6 . . . . . 4 1 . 25 . Successful 33 | . 6 . 6 . . . . . 3 . . 18 . Failed 10 | . 1 . . . . . . . 1 1 . 7 . Catastrophic 1 | . . . . . . . . . . . . 1 . Database Lockouts 2 | . 2 . . . . . . . . . . . . Manual 22 | . . . . . 7 . . . 7 1 . 2 5 Terminals 9 | . 9 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 6 | . . . . . . . . . . . . 6 . Recycling Units 12 | . . . . . . . . . 4 1 . 7 . Scanalyzers 18 | . . . 6 . . . . . . . . 12 . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 6 | . 6 . . . . . . . . . . . . Record 5 | . 5 . . . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . 2 . Scan Component 2 | . . . . . . . . . . . . 2 . Recycling Unit Hacks 9 | . . . . . . . . . 3 . . 6 . Process 1 | . . . . . . . . . . . . 1 . Report Inventory 3 | . . . . . . . . . 1 . . 2 . Retrieve Matter 2 | . . . . . . . . . . . . 2 . Retrieve Components 3 | . . . . . . . . . 2 . . 1 . Scanalyzer 16 | . . . 6 . . . . . . . . 10 . Insert Component 7 | . . . 3 . . . . . . . . 4 . Analyze 9 | . . . 3 . . . . . . . . 6 . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 11 | . 2 . 1 . . . . . 2 1 . 5 . Full Trace Events 3 | . 1 . 1 . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . 3 . . . . . . . . 3 . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter 17 | . . . . . . . . . . . . 17 . Retrieved Matter 17 | . . . . . . . . . . . . 17 . Retrieved Components 2 | . . . . . . . . . 2 . . . . Parts Scanalyzed 7 | . . . 3 . . . . . . . . 4 . Part Schematics Acquired 6 | . . . 3 . . . . . . . . 3 . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Fac Was Fac Ext Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . 1 . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat 1 | . . . . . . 1 . . . . . . . Robot Hacks Applied 1 | . . . . . . 1 . . . . . . . parse_system 1 | . . . . . . 1 . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . 3 . . . Machine Destruction 3 | . . . . . . . . . . 3 . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Fac Was Fac Ext Total Allies 12 | . . . . . 6 . . 1 2 . . . 3 Largest Group 6 | . . . . . 6 6 . 1 2 . . . 3 Highest-Rated Group 218 | . . . . . 218 218 . 31 188 . . . 123 Highest-Rated Ally 94 | . . . . . 41 41 . 31 94 . . . 42 Zionite Dispatches 2 | . . . . . . . . . 1 . . . 1 Recon 1 | . . . . . . . . . 1 . . . . Hacker 1 | . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 103 | . . . . . . 53 . 5 38 . . . 7 Total Damage 2900 | . . . . . . 1219 . 103 1396 . . . 182 Kills 23 | . . . . . . 13 . . 9 . . . 1 Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . 1 Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Fac Was Fac Ext Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . 2 1 2 . . . . . . . Drone Launches 2 | . . . . . . . . . . 2 . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Fac Was Fac Ext Turns Passed 6721 | 169 492 282 357 198 1235 767 23 209 186 261 75 1952 515 Spaces Moved 6805 | 122 313 167 212 217 1751 1264 26 301 399 497 104 1093 339 Core 46 | 19 . . . . . . . . . . . 1 26 Treads 360 | . 60 167 43 . . . . . . . . 90 . Legs 1661 | 103 253 . 23 . . . . . . . . 969 313 Wheels 10 | . . . . . . . . . . 10 . . . Hover 198 | . . . . . . . . . . 61 104 33 . Flight 4530 | . . . 146 217 1751 1264 26 301 399 426 . . . Fastest Speed 28 | 50 120 160 31 31 31 31 28 28 28 31 65 65 50 Average Speed 62 | 114 135 160 77 31 31 31 28 29 28 40 65 123 117 Slowest Speed 350 | 150 160 160 280 31 31 31 28 108 31 124 65 350 150 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 12 | . . . 3 2 . . . 4 3 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 40 | 5 35 22 24 26 92 90 1 94 8 13 93 21 39 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 5 | . . . . 1 3 1 . . . . . . . Known Exits Taken . | . . . . . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 . . 1 . . 1 . Scrap Searched 9 | . . . . . 4 5 . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 81 | . . . 4 1 . . . . . 53 . 16 7 Melee . | . . . . . . . . . . . . . . Projectile 28 | . . . 4 1 . . . . . . . 16 7 AOE 53 | . . . . . . . . . . 53 . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Fac Was Fac Ext Total 8944 | 137 359 182 343 324 2444 1618 43 409 459 546 110 1556 414 Wait 1517 | . 8 16 58 71 682 300 7 68 40 9 . 236 22 Move 6773 | 121 312 166 206 212 1750 1263 26 294 392 497 103 1092 339 Hop 9 | . . . 2 2 . . . 2 3 . . . . Pick Up 86 | 4 9 . 8 5 6 10 1 9 2 5 1 26 . Fast Attach 66 | 7 3 . 8 1 . . . 3 2 8 1 30 3 Attach 60 | . 4 . 8 2 . 4 6 7 2 5 . 17 5 Detach 21 | . 3 . 3 . . 1 3 4 1 1 1 3 1 Swap 61 | . 2 . 7 8 1 10 . 2 4 6 3 15 3 Drop 113 | . 6 . 14 10 5 11 . 9 3 8 1 46 . Fire 210 | 5 12 . 29 12 . 19 . 11 10 7 . 84 21 Melee 1 | . . . . 1 . . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick 6 | . . . . . . . . . . . . 6 . Crush 1 | . . . . . . . . . . . . 1 . Escape Stasis . | . . . . . . . . . . . . . . Rewire 20 | . . . . . . . . . . . . . 20 Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory -5/Factory -5/Waste -5/Factory -5/Extension History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 170 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 601 | -10/Materials | Discovered new exit (range 7) 630 | -10/Materials | Central database locked down 630 | -10/Materials | Central database locked down 662 | -10/Materials | Entered Mines 714 | -10/Mines | Discovered new exit (range 9) 847 | -10/Mines | Assembled infested the area 852 | -10/Mines | Assisted by a Guerilla fighting off Assembled 944 | -10/Mines | Entered Materials 944 | -9/Materials | Evolved 2 slots: Propulsion x2 1271 | -9/Materials | Discovered new exit (range 11) 1288 | -9/Materials | Discovered new exit (range 16) 1301 | -9/Materials | Entered Mines 1435 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1455 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1463 | -9/Mines | Learned location of Storage (-8) 1499 | -9/Mines | Entered Zion 1500 | -7/Zion | Build established: Scavenger-Sprinter 1604 | -7/Zion | Learned location of Quarantine (-2) 1619 | -7/Zion | Learned location of Warlord (-4) 1729 | -7/Zion | Imprinted 1731 | -7/Zion | Declared Zion's savior 1961 | -7/Zion | Given A8's code to call for help 2006 | -7/Zion | Gained Derelict followers 2631 | -7/Zion | Discovered new exit (range 16) 2641 | -7/Zion | Received a hallucinogenic algorithm 2734 | -7/Zion | Entered Proximity Caves 2734 | -6/Proximity Caves | Accompanied by 6 allies 3339 | -6/Proximity Caves | Learned Factory stockpile data 3357 | -6/Proximity Caves | Discovered new exit (range 11) 3413 | -6/Proximity Caves | Attracted the attention of an 0b10 base 3501 | -6/Proximity Caves | Entered Factory 3501 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 3524 | -6/Factory | Sucked down chute 3524 | -6/Factory | Entered Waste 3524 | -6/Waste | The area was eerily silent 3525 | -6/Waste | Met a frightened Derelict 3620 | -6/Waste | A Compactor rumbled back to life 3623 | -6/Waste | Spotted C-40 Crusher 3699 | -6/Waste | Discovered new exit (range 12) 3733 | -6/Waste | Entered Factory 3740 | -6/Factory | Zion Recon squad teleported in 3762 | -6/Factory | Enhanced Grunt warped into view, answering call for help 3773 | -6/Factory | Enhanced Grunt warped into view, answering call for help 3898 | -6/Factory | Found Prototype Device 3902 | -6/Factory | Identified Exp. Thermal Shield 3905 | -6/Factory | Discovered new exit (range 6) 3919 | -6/Factory | Entered another Factory area 3919 | -5/Factory | Evolved 2 slots: Propulsion x2 4061 | -5/Factory | Garrison activated, responded to threat 4176 | -5/Factory | Lost 7 parts (1p5n1w) 4180 | -5/Factory | Sucked down chute 4180 | -5/Factory | Entered Waste 4185 | -5/Waste | Found Prototype Device 4186 | -5/Waste | Identified Femtoactuators 4199 | -5/Waste | Spotted C-40 Crusher 4200 | -5/Waste | Spotted C-40 Crusher 4205 | -5/Waste | Spotted C-40 Crusher 4218 | -5/Waste | Spotted C-40 Crusher 4229 | -5/Waste | Spotted C-40 Crusher 4241 | -5/Waste | Spotted C-40 Crusher 4246 | -5/Waste | Discovered new exit (range 16) 4255 | -5/Waste | Entered Factory 5159 | -5/Factory | Lost 3 parts (2u1w) 5241 | -5/Factory | Lost 4 parts (1n2u1w) 5308 | -5/Factory | Found Prototype Processor 5308 | -5/Factory | Identified Exp. Targeting Computer 5510 | -5/Factory | Build established: Scavenger-Gunner 5718 | -5/Factory | Terminal network hard line cut 6150 | -5/Factory | Discovered new exit (range 16) 6207 | -5/Factory | Entered Extension 6621 | -5/Extension | Spotted B-75 Beast 6657 | -5/Extension | Lost 4 parts (2n1u1w) 6694 | -5/Extension | Core integrity fell below 50% 6705 | -5/Extension | Spotted B-75 Beast 6710 | -5/Extension | Core integrity fell below 20% 6712 | -5/Extension | Zion Hacker squad teleported in 6722 | -5/Extension | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 06715_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 06715_ 3P-HJX(p) knocked back. 06715_ 3P-HJX(p) destroyed. 06716_ ME-PBN(p) destroyed. 06716_ Slug penetrates NJ-D8M(p). 06717_ Acquired Imp. Heat Sink. 06717_ Penetrated by Slug. 06717_ L-41 Fighter destroyed. 06718_ U-05 Engineer lays Concrete. 06719_ Slug penetrates NJ-D8M(p). 06720_ NJ-D8M(p) heat damages Lrg. Battery, Riot Gun. 06720_ NJ-D8M(p) critical meltdown. 06720_ Imp. Heat Sink destroyed. 06720_ Penetrated by Slug. 06720_ U-05 Engineer lays Concrete. 06721_ R-10 Processor collects Gravmag System. 06722_ U-05 Engineer builds a Wall. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????? ?????????????????????? | | ??????????????????????????? #????????????????????? | | ??????????????????????????? #????????????????????? | | ??????????????????????????? #????????????????????? | | ??????????????????????????# #??##?##?????????????? | | ????????????????????????### ### ## ##????????????? | | ????????????????????????#"" "" Y "" "?????????? | | ????????????????????????# " " Y " " ????????? | | ????????????????????????# ????????? | | ???????????????????###??# g #???????? | | ######################### u ##??????? | | ?????? | | u ?????? | | = k ????? | | R ????? | | k%* g g k ?????? | | ##+###################### !!% !%!gBB #???????? | | ## #???????????????????##@l % u* BB #???????? | | #????????????????????# g #???????? | | ####????????????????????# u% #???????? | | ????????????????????????#u #???????? | | ????????????????????????###### #"""#######???????? | | ????????????????????????# ???###?????????????????? | | ?????????????????????????#???????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Coolant Potential 80 Energy Generation 31 Energy Capacity 380 Matter Stores 300 Matter Capacity 550 Sight Range 18 Robot Scan Range 10 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Cloak Strength 4 Power Amplification 20 Additional Mass Support 12 Armor Coverage 225 Resistance: TH 30 Resistance: EX 50 Power Shielding 33 Propulsion Shielding 66 Evasion (%) 70 Targeting Accuracy 12 Recoil Reduction 8 Energy Filtering 50 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Imp. Light Cannon | -9/Materials | Scanalyzed EM Pulse Gun | -9/Materials | Scanalyzed Shock Absorption System | -5/Factory | Scanalyzed Lrn. Tractor Beam | -5/Factory | Scanalyzed Mass Driver | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Backstab Below Crack Shot First Step to Greatness Help From High Places I'm Back, Baby! Made in Tau Ceti IV Novice Programmer One Hack Too Far Oops Please Form A Line Risk Taker Robot Respite Serviceable Loadout The More The Merrier The One Tourist Troublemaker Uninvited Guest Universal Adapter Challenges ------------ None Game ------ Seed LaserDecoderPick Manual? 0 Play Time 05:32:41 Cumulative 15.2 hours Start 2020.12.23 @ 00:23:52 End 2020.12.23 @ 06:51:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 14 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/CogNarrow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 36ab7318-b0db-428f-8492-7549b115445b