Cogmind - Beta 12 *** ADVENTURER MODE // 2023.07.26 @ 22:27:24 Player: lord Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (16) 80 Value Destroyed (211) 211 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1400) 1400 TOTAL SCORE: 3951 Bonus ------- Entered Garrisons 400 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/550 Matter 80/300 Energy 24/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Flight Unit > --- UTILITY (4) ------ Improved Signal Interpreter ECM Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Deuterium Engine Deuterium Engine Improved VTOL Module Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- VTOL Module VTOL Module Improved Flight Unit Improved VTOL Module > --- UTILITY ---------- Structural Scanner Sensor Array Improved Signal Interpreter ECM Suite > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Deuterium Engine Deuterium Engine Improved VTOL Module Datajack [Rating: 23] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Flight Unit VTOL Module Utility ECM Suite Device ECM Suite Storage Large Storage Unit Processor Signal Interpreter Weapon Assault Rifle Energy Gun Heavy EM Shotgun Ballistic Gun Assault Rifle Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 -8 ------- Run | Jun Mat Mat Mat Gar Mat Gar Slots Evolved 4 | . . 2 2 . . . Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility 2 | . . 2 . . . . Weapon . | . . . . . . . Parts Attached 57 | 6 16 13 8 3 5 6 Power 8 | 1 3 1 1 . 2 . Engine 7 | 1 3 1 1 . 1 . Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 16 | 2 6 3 3 1 . 1 Treads 6 | 2 4 . . . . . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 10 | . 2 3 3 1 . 1 Utility 8 | 1 2 3 1 . 1 . Device 4 | . 1 2 . . 1 . Storage 2 | 1 1 . . . . . Processor 2 | . . 1 1 . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 25 | 2 5 6 3 2 2 5 Energy Gun 4 | . . . . . 1 3 Energy Cannon . | . . . . . . . Ballistic Gun 14 | 2 3 4 2 1 1 1 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 7 | . 2 2 1 1 . 1 Unidentified Prototypes 3 | . . 1 1 . 1 . Parts Lost 10 | . 1 . 1 7 . 1 Power 2 | . 1 . . 1 . . Propulsion 4 | . . . . 3 . 1 Utility 2 | . . . . 2 . . Weapon 2 | . . . 1 1 . . Highest Loss Streak 6 | . 1 . 1 6 . 1 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 94 | . 98 96 100 73 54 46 Engine 12 | . 13 11 9 6 2 . Treads 19 | . 27 5 . . . . Flight 6 | . . 15 36 27 18 15 Device 16 | . 13 30 27 18 9 9 Storage 10 | . 14 2 . . . . Processor 2 | . . 11 9 9 9 9 Ballistic Gun 22 | . 27 12 10 12 9 6 Special Melee Weapon 1 | . . 6 7 . . . Naked Turns . | . . . . . . . Heaviest Build 30 | 12 29 30 15 15 11 10 Greatest Support 40 | 40 40 40 17 18 10 10 Greatest Overweight (x) 9 | . 9 3 . 1 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 5 5 5 5 Average Capacity 11 | 6 14 7 5 5 5 5 Most Carried 15 | 1 15 14 5 5 5 5 Average Carried 8 | . 10 6 4 4 4 4 Final Capacity 15 | 8 15 5 5 5 5 5 Final Carried 15 | 1 15 5 5 4 5 4 Class Distribution -------------------- 81% | Mutant 11% | Infiltrator-Ninja 5% | Infiltrator-Scout Dominant Class ---------------- Mutant | -10/Materials Infiltrator-Ninja | -9/Materials Infiltrator-Ninja | -8/Materials Infiltrator-Scout | -8/Garrison Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 -8 -8 ----------- Run | Jun Mat Mat Mat Gar Mat Gar Matter Collected 979 | 260 565 27 . 127 . . Remotely . | . . . . . . . Salvage Created 455 | . 401 44 . 10 . . Parts 26 | . 20 5 . 1 . . Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 ------- Run | Jun Mat Mat Mat Gar Mat Gar Combat Hostiles Destroyed 12 | . 8 3 . 1 . . Guns 12 | . 8 3 . 1 . . Classes Destroyed 5 | . 5 . . . . . Hauler 1 | . 1 . . . . . Recycler 2 | . 2 . . . . . Watcher 1 | . 1 . . . . . Swarmer 10 | . 6 3 . 1 . . Grunt 2 | . 2 . . . . . Best Kill Streak 4 | . 4 3 . 1 . . Combat Bots Only 3 | . 3 3 . 1 . . Max Kills in Single Turn 1 | . 1 1 . 1 . . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -------- Run | Jun Mat Mat Mat Gar Mat Gar Damage Taken 1559 | . 364 73 59 604 20 439 Core 701 | . 113 28 24 283 11 242 Absorbed by Shields 23 | . . . . 23 . . Core Remaining (%) 82 | 100 54 93 . . . . Volleys Fired 61 | . 40 5 . 11 . 5 Largest 2 | . 2 1 . 2 . 1 Hottest 50 | . 40 20 . 40 . 50 Shots Fired 105 | . 80 5 . 15 . 5 Gun 105 | . 80 5 . 15 . 5 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 103 | . 80 5 . 15 . 3 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic 2 | . . . . . . 2 Robot Hit Streak 22 | . 22 4 . 4 . 5 Robot Miss Streak 3 | . 3 1 . . . 2 Penetration Max . | . . . . . . . Secondary Targets 2 | . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 79 | . 66 7 1 1 . 4 Core Hits 23 | . 18 3 . 1 . 1 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes . | . . . . . . . Melee Attacks 10 | . 4 3 1 . . 2 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 6 | . 3 3 . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 925 | . 786 43 . 10 . 86 Guns 925 | . 786 43 . 10 . 86 Cannons . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 892 | . 786 43 . 10 . 53 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic 33 | . . . . . . 33 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . . 3 3 3 Average Corruption 3 | . . . . 3 3 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 4 | . . . . . 1 3 Message Errors 1 | . . . . . . 1 Heat Flow Errors 1 | . . . . . 1 . Energy Discharges 1 | . . . . . . 1 Parts Rejected 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 85 | . 9 . 9 18 85 . Average Temperature 14 | . 4 . 6 7 44 . Received Heat Transfer 465 | . 126 27 45 258 9 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 ------- Run | Jun Mat Mat Mat Gar Mat Gar Peak Influence 223 | . 223 198 86 57 36 51 Initial 70 | . . 5 70 57 21 19 Average 53 | . 50 95 78 31 23 40 Maximum Alert Level 1 | . 1 . . . . . Low Security (%) 94 | 100 92 100 100 100 100 100 Level 1 5 | . 7 . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched . | . . . . . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 --------- Run | Jun Mat Mat Mat Gar Mat Gar Distress Signals 1 | . . 1 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 78 | . 19 16 2 31 2 8 Peak Tracking Total 17 | . 5 9 1 17 2 10 Tactical Retreats 10 | . 2 1 . 5 . 2 Traps | -11 -10 -9 -8 -8 -8 -8 ------- Run | Jun Mat Mat Mat Gar Mat Gar Traps Triggered 8 | . 4 . . 4 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 1 | . . 1 . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 ---------- Run | Jun Mat Mat Mat Gar Mat Gar Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 --------- Run | Jun Mat Mat Mat Gar Mat Gar Machines Accessed 17 | . 10 3 2 . 1 1 Terminals 12 | . 8 2 1 . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . 2 1 . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 . 1 . Total Hacks 42 | . 25 9 6 . 1 1 Successful 28 | . 17 5 4 . 1 1 Failed 14 | . 8 4 2 . . . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual 19 | . 13 5 1 . . . Terminals 33 | . 21 7 4 . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 6 | . 4 2 . . . . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . 2 . 1 . Terminal Hacks 11 | . 8 1 1 . . 1 Robot Analysis 1 | . . . 1 . . . Emergency Access Points 1 | . . . . . . 1 Terminal Index 1 | . 1 . . . . . Alert Level 1 | . 1 . . . . . Unreport Threat 1 | . 1 . . . . . Locate Traps 3 | . 3 . . . . . Reprogram Traps 1 | . . 1 . . . . Dispatch Records 1 | . 1 . . . . . Recall Investigation 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . 1 1 . . . . Report Inventory 2 | . 1 1 . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 3 | . . . 2 . 1 . Unlock Access 2 | . . . 1 . 1 . Coupler Status 1 | . . . 1 . . . Unauthorized Hacks 12 | . 8 3 1 . . . Terminals 9 | . 6 2 1 . . . Botnet 9 | . 6 2 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . 2 1 . . . . Monitor 3 | . 2 1 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 13 | . 7 2 2 . 1 1 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 ------------ Run | Jun Mat Mat Mat Gar Mat Gar Used RIF Installer 2 | . . . . 1 . 1 Signal Jammer 1 | . . . . . . 1 Robots Hacked 7 | . 3 2 1 . . 1 Non-combat 5 | . 3 2 . . . . Combat 2 | . . . 1 . . 1 Robot Hacks Applied 8 | . 3 3 1 . . 1 parse_system 6 | . 2 2 1 . . 1 no_distress 2 | . 1 1 . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -------- Run | Jun Mat Mat Mat Gar Mat Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 ------- Run | Jun Mat Mat Mat Gar Mat Gar Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 ------------- Run | Jun Mat Mat Mat Gar Mat Gar Turns Passed 2163 | 91 1459 304 67 131 45 66 Spaces Moved 1834 | 53 778 443 115 236 95 114 Core 20 | 2 1 1 . . . 16 Treads 869 | 51 772 46 . . . . Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 945 | . 5 396 115 236 95 98 Fastest Speed 26 | 50 160 32 26 26 34 34 Average Speed 95 | 155 163 48 26 34 36 38 Slowest Speed 600 | 160 600 200 27 104 104 100 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 7 | . . 1 . 5 1 . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 31 | 4 97 34 15 45 11 17 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . 1 1 . 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 1 | . . . . . . 1 Melee . | . . . . . . . Projectile 1 | . . . . . . 1 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 --------- Run | Jun Mat Mat Mat Gar Mat Gar Total 2114 | 59 879 527 149 267 103 130 Wait 95 | . 23 42 17 12 . 1 Move 1817 | 52 777 440 114 227 93 114 Hop 4 | . . 1 . 2 1 . Pick Up 27 | 1 14 7 5 . . . Fast Attach 32 | 6 9 7 1 1 4 4 Attach 10 | . . 3 3 1 1 2 Detach 8 | . 2 1 . 1 3 1 Swap 15 | . 7 3 4 1 . . Drop 25 | . 3 15 4 1 1 1 Fire 61 | . 40 5 . 11 . 5 Melee 10 | . 4 3 1 . . 2 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 10 | . . . . 10 . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials -8/Materials -8/Garrison -8/Materials -8/Garrison History --------- Turn | Location | Event 26 | -11/Junkyard | Discovered new exit (range 16) 92 | -11/Junkyard | Entered Materials 284 | -10/Materials | Discovered new exit (range 16) 308 | -10/Materials | Build established: Mutant 462 | -10/Materials | Discovered new exit (range 3) 481 | -10/Materials | Discovered new exit (range 16) 976 | -10/Materials | Discovered new exit (range 15) 1246 | -10/Materials | Discovered new exit (range 3) 1551 | -10/Materials | Entered another Materials area 1551 | -9/Materials | Evolved 2 slots: Utility x2 1835 | -9/Materials | Discovered new exit (range 15) 1854 | -9/Materials | Identified exit to Materials 1855 | -9/Materials | Entered another Materials area 1855 | -8/Materials | Evolved 2 slots: Propulsion x2 1921 | -8/Materials | Identified exit to Garrison 1922 | -8/Materials | Entered Garrison 1929 | -8/Garrison | Triggered checkpoint 1941 | -8/Garrison | Installed Relay Interface Framework 2029 | -8/Garrison | Core integrity fell below 50% 2046 | -8/Garrison | Triggered checkpoint 2050 | -8/Garrison | Discovered new exit (range 10) 2053 | -8/Garrison | Entered Materials 2057 | -8/Materials | Lost 6 parts (1p2n2u1w) 2098 | -8/Materials | Identified exit to Garrison 2098 | -8/Materials | Entered Garrison 2114 | -8/Garrison | Expanded RIF knowledge: Signal Jamming 2149 | -8/Garrison | Core integrity fell below 20% 2164 | -8/Garrison | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 02122_ Knocked back. 02130_ Lgt. Assault Rifle severed. 02135_ Acquired Coil Gun. 02136_ System corrupted: Imp. Flight Unit rejected. 02137_ Acquired Imp. Flight Unit. 02138_ Slug penetrates C-17 Slicer. 02138_ Slug penetrates Wall. 02140_ Slug penetrates C-17 Slicer. 02141_ Imp. VTOL Module destroyed. 02142_ Nuclear Core severed. 02145_ Jacked C-17 Slicer... >>parse_system Reading system data... 02147_ Coil Gun severed. 02149_ Hvy. EM Shotgun severed. 02150_ Acquired Hvy. EM Shotgun. 02151_ Hvy. EM Shotgun severed. 02152_ Acquired Hvy. EM Shotgun. 02153_ System corrupted: Energy discharge (-2). 02159_ Hvy. EM Shotgun severed. Map ----- +----------------------------------------------------+ | ????????????+++?????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ???????????????+????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????#####??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????######+## ! #??????????????????????? | | ?????????+???+ #??????????????????????? | | ?????????????# #??????????????????????? | | ?????????????# ###+######??????????????????????? | | ?????????????# ##??????????????????????????????? | | ?????????????# #??????????????????????????????? | | ?????????????# ##??????????????????????????????? | | ???????# ##### #???????????????????????????????? | | ???????# +???????????????????????????????? | | ???????#+##### #???????????????????????????????? | | ?????????????# #???????????????????????????????? | | ?????????????# #???????????????????????????????? | | ???###???????# #????????????###????????????????? | | ??##T###+##### ##########++#!!#????????????????? | | ??# #????????????????? | | ??+ Y @ #????????????????? | | ??# ######### ##########++#!!#????????????????? | | ??# #???????# #????????# #???????????????????? | | ??# ######### #????????# #???????????????????? | | ??# ## """"## #????????# #???????????????????? | | +?# "## #????????# #???????????????????? | | ??# ## """"## #?????#### ####????????????????? | | "## ######### #?????#!! //#????????????????? | | ######## #?????#! /#????????????????? | | #?????#! /#????????????????? | | +?????+ [ [#????????????????? | | ## ###########?????#[[* !!!#????????????????? | | ?# #???????????????##########????????????????? | | ? "?????????????????????????????????????????? | | "?????????????????????????????????????????? | | "?????????????????????????????????????????? | | "?+???????????????????????????????????????? | | ## #?????????????????????????????????????????? | | ?# #??+??????????????????????????????????????? | | ?? ?????????????????????????????????????????? | | ?? ?????????????????????????????????????????? | | ? ??????????+??????????????????????????????? | | ?##++##??+??????????????????????????????????????? | | ????????????????????????????????????????????????? | | +???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 64 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Cya! Challenges ------------ None Game ------ Seed EnhancedRegenerativeStorm Manual? 0 Play Time 00:46:03 Cumulative 35.7 hours Start 2023.07.26 @ 21:40:00 End 2023.07.26 @ 22:27:24 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 97 Rogue 90 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 47 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 75e9c5cf-e235-41bb-833b-170f8fe4982c