Cogmind - Beta 13 --- EXPLORER MODE // 2024.04.29 @ 15:13:37

Player: Kinga

Result: Destroyed by Q088-g with Centrium Greatsword

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (15)       3000
Robots Destroyed (285)     1425
Value Destroyed (14229)    14229
Prototype IDs (59)         1180
Alien Tech Used (4)        800
Bonus (9657)               9657
              TOTAL SCORE: 34791

 Bonus
-------
High Alert Combat Kills    2025
Follower Combat Kills      132
Used Core Reset Matrix     3000
Scanned by Researcher      500
Acquired SGEMP             2000
Met Sigix                  2000

 Cogmind 
---------
Core Integrity             0/1600
Matter                     185/300
Energy                     100/100
System Corruption          9%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (7) ---
               (None)
>          --- UTILITY (12) -----
  Advanced Targeting Computer
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
           Sigix Containment Pod

 Peak State 
------------
>              --- POWER ------------
         Light Quantum Reactor
         Light Quantum Reactor
>              --- PROPULSION -------
       Armored Heavy Treads
      Advanced Heavy Treads
      Improved Heavy Siege Treads
>              --- UTILITY ----------
               2N-1CE's Frost Array
         Large Storage Unit
               Spectral Analyzer
      Advanced Target Analyzer
  Experimental Reaction Control System
               Centrium Light Armor Plating
      Improved Thermal Shield
      Advanced EM Disruption Field
  Experimental Hardlight Generator
               System Mapper
    Long-range Tractor Beam
>              --- WEAPON -----------
        Cooled Plasma Rifle
      Advanced Variable Charge Gun
      Advanced Variable Charge Gun
               Helical Railgun
>              --- INVENTORY --------
      Enhanced Fission Core
               Antimatter Reactor
    Reinforced Antimatter Reactor
         Light Quantum Reactor
         Light Quantum Reactor
               Biometal Medium Treads
               Q-thruster
        Cooled Impulse Thruster
               Omega Cannon
               Tactical Quantum Warhead
               Sigix Terminator
               SGEMP Prototype
[Rating: 195]

 Favorites 
-----------
Power                      Light Quantum Reactor
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Quantum Reactor
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Centrium Leg
  Wheel                    Wheel
  Hover Unit               Cooled Antigrav System
  Flight Unit              Field Propulsion Drive
Utility                    Large Storage Unit
  Device                   Hardlight Generator
  Storage                  Large Storage Unit
  Processor                Core Analyzer
  Hackware                 System Mapper
  Protection               Medium Reactive Plating
Weapon                     High-powered Shotgun
  Energy Gun               Advanced Variable Charge Gun
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Omega Cannon
  Launcher                 Tactical Quantum Warhead
  Impact Weapon            Core Stripper
  Slashing Weapon          Centrium Greatsword

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Fac Res Tes Res Qua Acc 
Slots Evolved              19   | .   1   2   .   2   2   .   .   2   2   2   2   .   2   .   2   
  Power                    2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Propulsion               5    | .   .   .   .   1   1   .   .   .   .   .   2   .   .   .   1   
  Utility                  10   | .   .   1   .   1   1   .   .   1   2   2   .   .   2   .   .   
  Weapon                   2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             225  | 7   2   13  .   11  8   .   .   4   3   8   3   31  11  59  65  
  Power                    32   | 1   .   2   .   2   1   .   .   1   .   1   .   3   3   7   11  
    Engine                 6    | 1   .   2   .   2   .   .   .   .   .   .   .   .   .   .   1   
    Core                   3    | .   .   .   .   .   1   .   .   1   .   .   .   1   .   .   .   
    Reactor                23   | .   .   .   .   .   .   .   .   .   .   1   .   2   3   7   10  
  Propulsion               38   | 2   .   2   .   1   1   .   .   .   .   .   3   2   .   14  13  
    Treads                 13   | 2   .   2   .   1   1   .   .   .   .   .   3   2   .   1   1   
    Leg                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Wheel                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Hover                  16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   9   
    Flight                 7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   2   
  Utility                  94   | 2   1   1   .   6   2   .   .   2   1   2   .   22  4   22  29  
    Device                 53   | .   .   .   .   3   1   .   .   1   .   2   .   15  2   11  18  
    Storage                5    | 1   1   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
    Processor              21   | 1   .   .   .   .   1   .   .   .   .   .   .   3   1   6   9   
    Hackware               2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
    Protection             13   | .   .   1   .   3   .   .   .   .   1   .   .   3   1   2   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   61   | 2   1   8   .   2   4   .   .   1   2   5   .   4   4   16  12  
    Energy Gun             25   | .   .   4   .   1   2   .   .   .   1   4   .   1   3   8   1   
    Energy Cannon          3    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Ballistic Gun          17   | 2   1   3   .   .   2   .   .   1   1   .   .   .   1   .   6   
    Ballistic Cannon       7    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   5   1   
    Launcher               5    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  34   | .   .   1   .   .   2   .   .   .   1   1   .   18  1   5   5   
Parts Lost                 74   | .   .   2   .   2   .   .   .   .   .   .   .   3   1   22  44  
  Power                    12   | .   .   1   .   2   .   .   .   .   .   .   .   .   .   3   6   
  Propulsion               24   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   17  
  Utility                  28   | .   .   .   .   .   .   .   .   .   .   .   .   2   1   10  15  
  Weapon                   10   | .   .   1   .   .   .   .   .   .   .   .   .   1   .   2   6   
  Highest Loss Streak      13   | .   .   1   .   1   .   .   .   .   .   .   .   1   1   10  13  
  To Critical Strikes      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
Average Slot Usage (%)     87   | .   92  99  100 99  98  100 100 98  94  86  89  79  78  71  68  
  Engine                   2    | .   12  9   10  7   .   .   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   6   7   7   12  11  9   4   .   4   1   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   .   4   8   4   5   6   
  Treads                   17   | .   25  20  20  25  28  28  28  25  22  20  21  17  12  8   .   
  Hover                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   15  
  Device                   11   | .   .   .   .   10  14  14  14  12  11  11  18  16  18  19  8   
  Storage                  6    | .   12  10  10  8   7   7   7   6   5   5   4   4   4   4   3   
  Processor                9    | .   12  10  10  4   6   7   7   6   5   5   4   6   6   9   21  
  Hackware                 1    | .   .   .   .   .   .   .   .   4   5   5   4   1   4   2   .   
  Protection               6    | .   .   10  10  8   7   7   7   6   11  10  9   10  7   2   .   
  Energy Gun               9    | .   .   9   20  15  14  14  14  12  13  17  18  4   11  9   .   
  Ballistic Gun            11   | .   29  30  20  16  14  14  14  12  7   1   .   .   3   1   4   
Naked Turns                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Heaviest Build             142  | 17  29  38  38  58  65  65  65  81  103 114 114 142 107 99  95  
  Greatest Support         205  | 40  40  40  40  60  80  80  80  80  80  80  172 205 205 205 101 
  Greatest Overweight (x)  8    | 3   .   .   .   .   .   .   .   1   1   1   1   .   .   8   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
Largest Inventory Capacity 15   | 10  15  15  15  15  15  15  15  15  15  15  15  15  15  15  8   
  Average Capacity         13   | 9   10  15  15  15  15  15  15  15  15  15  15  15  15  13  7   
  Most Carried             15   | 3   5   15  15  15  15  15  14  13  13  15  15  15  15  15  8   
  Average Carried          11   | 2   3   8   15  14  14  14  13  12  12  14  14  14  14  12  6   
  Final Capacity           15   | 10  15  15  15  15  15  15  15  15  15  15  15  15  15  8   5   
  Final Carried            15   | 3   5   15  15  15  15  13  14  13  13  15  15  15  15  8   2   

 Class Distribution 
--------------------
 46% | Hacker-Tank
 22% | Hacker-Gunner
 12% | Scavenger-Mutant
 12% | Hacker-Mutant
  4% | Scavenger-Sprinter

 Dominant Class 
----------------
      Hacker-Mutant | -10/Materials
      Hacker-Gunner | -9/Materials
      Hacker-Gunner | -9/Mines
        Hacker-Tank | -8/Materials
        Hacker-Tank | -7/Factory
        Hacker-Tank | -7/Lower Caves
        Hacker-Tank | -7/Lower Caves
        Hacker-Tank | -6/Factory
        Hacker-Tank | -5/Factory
        Hacker-Tank | -4/Factory
        Hacker-Tank | -3/Research
      Hacker-Mutant | -3/Testing
        Hacker-Tank | -2/Research
        Hacker-Tank | -2/Quarantine
 Scavenger-Sprinter | -1/Access

 Resources                       | -11  -10  -9   -9   -8   -7   -7   -7   -6   -5   -4   -3   -3   -2   -2   -1   
-----------                Run   | Yrd  Mat  Mat  Min  Mat  Fac  Low  Low  Fac  Fac  Fac  Res  Tes  Res  Qua  Acc  
Matter Collected           6512  | 213  96   691  16   289  218  98   24   72   .    227  10   1492 230  1884 952  
  Remotely                 861   | .    .    .    .    .    .    .    .    .    .    .    .    147  .    714  .    
Salvage Created            13720 | .    105  1585 98   965  733  122  125  185  76   643  .    2759 765  3231 2328 
  Parts                    592   | .    10   86   8    43   41   10   2    6    2    23   .    95   25   124  117  
Haulers Intercepted        18    | .    1    5    .    2    2    .    .    .    .    2    .    1    .    .    5    
Recyclers Shooed           4     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    2    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Fac Res Tes Res Qua Acc 
Combat Hostiles Destroyed  203  | .   4   30  3   17  15  3   3   3   1   8   .   39  10  44  23  
  Melee                    15   | .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   4   
  Guns                     143  | .   4   30  3   17  13  3   3   3   1   5   .   5   7   33  16  
  Cannons                  28   | .   .   .   .   .   .   .   .   .   .   .   .   19  .   7   2   
  AOE                      9    | .   .   .   .   .   2   .   .   .   .   3   .   .   .   4   .   
Classes Destroyed          20   | .   2   5   1   3   .   .   .   .   .   .   .   6   .   2   1   
  Worker                   27   | .   .   .   .   2   6   .   .   1   .   .   .   2   .   7   9   
  Builder                  11   | .   .   1   .   1   1   .   .   .   .   .   .   6   .   2   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler                   18   | .   1   5   .   2   2   .   .   .   .   2   .   1   .   .   5   
  Recycler                 5    | .   .   .   1   1   1   .   .   .   .   .   .   2   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Operator                 3    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   
  Watcher                  8    | .   .   3   .   2   .   .   .   1   .   1   .   1   .   .   .   
  Swarmer                  21   | .   4   5   3   2   3   .   .   .   .   .   .   .   2   .   2   
  Grunt                    94   | .   .   15  .   9   11  2   2   3   .   4   .   20  .   21  7   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Duelist                  3    | .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Researcher               8    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   4   .   
  Sentry                   27   | .   .   9   .   4   1   .   1   .   1   2   .   3   2   .   4   
  Specialist               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Hunter                   27   | .   .   .   .   1   .   .   .   .   .   2   .   4   5   10  5   
  Programmer               17   | .   .   .   .   .   .   .   .   .   .   .   .   7   1   5   4   
  Q-Series                 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   
  Investigator             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Striker                  2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Alpha 7                  2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Protovariant Y           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           16   | .   2   8   4   6   10  3   3   4   1   4   .   10  4   10  16  
  Combat Bots Only         7    | .   2   5   3   4   4   3   3   2   1   4   .   4   4   7   5   
Max Kills in Single Turn   9    | .   1   2   2   3   9   2   2   1   1   2   .   2   1   3   1   
  Gunslinging              1    | .   .   1   1   .   .   1   1   .   .   .   .   .   .   1   .   
  Exploded                 3    | .   .   .   .   .   2   .   .   .   .   2   .   .   .   3   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -9    -8    -7    -7    -7    -6    -5    -4    -3    -3    -2    -2    -1    
--------                   Run   | Yrd   Mat   Mat   Min   Mat   Fac   Low   Low   Fac   Fac   Fac   Res   Tes   Res   Qua   Acc   
Hostile Shots Fired        2211  | .     23    121   3     39    85    2     23    13    6     34    .     342   84    735   701   
  Missed                   669   | .     8     44    2     12    20    1     5     4     2     11    .     94    25    192   249   
Damage Taken               15843 | .     70    580   5     487   322   7     42    74    33    156   .     1948  183   4878  7058  
  Core                     2387  | .     8     68    .     33    2     .     1     .     12    .     .     113   11    502   1637  
  Absorbed by Shields      3227  | .     .     .     .     64    161   4     26    36    16    76    .     687   269   1888  .     
  Reduced by Siege Mode    585   | .     .     .     .     .     .     .     .     .     .     .     .     104   .     356   125   
  Redirected to Shielding  41    | .     .     4     .     .     .     .     .     .     .     .     .     .     .     37    .     
  Ignored by Resistances   14953 | .     52    364   3     198   529   6     78    63    55    153   .     2377  844   6112  4119  
  Regen/Repaired (Parts)   402   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     14    388   
Core Remaining (%)         92    | 100   96    .     83    94    .     .     99    100   98    100   .     91    .     60    .     
Volleys Fired              495   | .     12    68    2     30    23    3     3     7     2     17    .     77    23    167   61    
  Largest                  4     | .     3     4     4     4     4     4     4     4     4     4     .     4     4     4     4     
  Hottest                  306   | .     60    162   162   162   200   200   200   200   204   264   .     264   222   306   130   
Shots Fired                1459  | .     28    257   8     119   72    12    12    27    6     56    .     153   92    454   163   
  Gun                      1359  | .     28    254   8     119   72    12    12    27    6     52    .     96    92    426   155   
  Cannon                   92    | .     .     3     .     .     .     .     .     .     .     .     .     57    .     24    8     
  Launcher                 8     | .     .     .     .     .     .     .     .     .     .     4     .     .     .     4     .     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  732   | .     28    213   4     60    44    6     6     13    2     6     .     57    23    111   159   
  Thermal                  718   | .     .     43    4     59    28    6     6     14    4     46    .     96    69    339   4     
  Explosive                8     | .     .     .     .     .     .     .     .     .     .     4     .     .     .     4     .     
  Electromagnetic          1     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robot Hit Streak         65    | .     3     41    20    22    18    11    11    22    14    51    .     29    17    65    54    
  Robot Miss Streak        5     | .     2     3     1     3     5     3     2     3     2     3     .     2     1     2     3     
  Penetration Max          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     2     
  Secondary Targets        45    | .     1     11    1     3     2     1     1     .     .     .     .     3     5     11    6     
    Max Gunslinging Chain  2     | .     1     1     1     1     1     1     1     .     .     .     .     1     1     2     1     
Shots Hit Robots           1216  | .     16    181   5     83    50    10    10    20    4     45    .     165   73    395   159   
  Core Hits                619   | .     6     67    5     54    58    13    13    29    8     44    .     71    25    151   75    
  Critical Kills           5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     3     
  Critical Parts Destroyed 11    | .     .     3     .     .     .     .     .     .     .     .     .     .     1     6     1     
  Critical Strikes         59    | .     .     4     .     4     .     .     .     .     .     .     .     17    2     23    9     
    Burn                   23    | .     .     1     .     4     .     .     .     .     .     .     .     3     1     14    .     
    Meltdown               1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Destroy                15    | .     .     3     .     .     .     .     .     .     .     .     .     .     1     8     3     
    Blast                  14    | .     .     .     .     .     .     .     .     .     .     .     .     12    .     1     1     
    Sever                  6     | .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     4     
Melee Attacks              74    | .     .     .     .     3     .     .     .     .     .     .     .     34    .     2     35    
  Impact                   3     | .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 71    | .     .     .     .     .     .     .     .     .     .     .     .     34    .     2     35    
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            23    | .     .     .     .     .     .     .     .     .     .     .     .     9     .     .     14    
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           42949 | .     197   2299  128   2018  1820  251   210   683   121   1780  .     10844 1881  13498 7219  
  Guns                     24587 | .     197   2286  124   1670  1001  251   210   505   121   1234  .     2237  1860  9883  3008  
  Cannons                  7940  | .     .     .     .     .     .     .     .     .     .     .     .     5615  .     1840  485   
  Explosions               3379  | .     .     .     .     337   752   .     .     169   .     546   .     .     .     1575  .     
  Melee                    6752  | .     .     .     .     .     .     .     .     .     .     .     .     2957  .     159   3636  
  Ramming                  291   | .     .     13    4     11    67    .     .     9     .     .     .     35    21    41    90    
  Kinetic                  17309 | .     197   1759  52    831   625   79    84    189   24    93    .     5615  423   4014  3324  
  Thermal                  15914 | .     .     515   72    839   1084  172   126   316   97    1141  .     2237  1437  7709  169   
  Explosive                2334  | .     .     .     .     .     44    .     .     169   .     546   .     .     .     1575  .     
  Electromagnetic          349   | .     .     12    .     337   .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 6752  | .     .     .     .     .     .     .     .     .     .     .     .     2957  .     159   3636  
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         11    | .     .     .     .     1     .     .     .     .     .     .     .     1     .     11    9     
  Average Corruption       2     | .     .     .     .     1     .     .     .     .     .     .     .     1     .     5     7     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       26    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     26    .     
  Effects                  40    | .     .     .     .     2     .     .     .     .     .     .     .     9     .     29    .     
    Message Errors         8     | .     .     .     .     .     .     .     .     .     .     .     .     2     .     6     .     
    Matter Fused           6     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     5     .     
    Heat Flow Errors       8     | .     .     .     .     .     .     .     .     .     .     .     .     3     .     5     .     
    Energy Discharges      4     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     3     .     
    Parts Fused            1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Data Loss (minor)      7     | .     .     .     .     1     .     .     .     .     .     .     .     2     .     4     .     
    Data Loss (major)      2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
    Misfires               1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Misdirections          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
    Weapon Failures        1     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
Overload Shots             1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Overflow Damage            2505  | .     .     .     .     .     39    .     .     6     .     .     .     1449  .     284   727   
  Projectiles              1084  | .     .     .     .     .     .     .     .     .     .     .     .     835   .     248   1     
  Explosions               64    | .     .     .     .     .     39    .     .     6     .     .     .     .     .     19    .     
  Melee                    1357  | .     .     .     .     .     .     .     .     .     .     .     .     614   .     17    726   
Knockbacks                 39    | .     .     .     .     .     .     .     .     .     .     .     .     26    .     11    2     
  Impact                   3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     
  Kinetic                  36    | .     .     .     .     .     .     .     .     .     .     .     .     26    .     9     1     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      166   | .     .     .     .     87    42    .     .     .     .     .     .     .     .     .     37    
  Shots                    5     | .     .     .     .     4     1     .     .     .     .     .     .     .     .     .     .     
  Rammed                   43    | .     .     4     1     2     4     .     .     1     .     .     .     1     1     5     24    
Targets Rammed             44    | .     .     4     1     2     5     .     .     1     .     .     .     1     1     5     24    
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  1     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        551   | .     .     313   186   264   174   239   253   551   168   422   .     398   .     343   301   
  Average Temperature      108   | .     .     70    96    92    59    126   125   231   75    164   .     158   .     149   67    
  Received Heat Transfer   2862  | .     .     420   .     136   123   5     31    64    12    74    .     670   31    522   774   
  Effects                  15    | .     .     .     .     .     .     .     .     9     .     1     .     2     .     3     .     
    Shutdowns              5     | .     .     .     .     .     .     .     .     3     .     .     .     2     .     .     .     
    Energy Bleed           5     | .     .     .     .     .     .     .     .     2     .     1     .     .     .     2     .     
    Interference           3     | .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     
    Matter Decay           1     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
    Short Circuit          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Siege Activations          11    | .     .     .     .     .     .     .     .     .     .     .     .     5     1     4     1     
  Total Turns              472   | .     .     .     .     .     .     .     .     .     .     .     .     118   22    312   20    
  Longest Duration         148   | .     .     .     .     .     .     .     .     .     .     .     .     30    22    148   20    
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              6     | .     .     .     .     3     .     .     .     .     .     .     .     3     .     .     .     
  Impact Corruptions       1     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
Robots Melted              8     | .     .     .     .     .     .     .     .     .     .     .     .     4     3     .     1     
  Combat Hostiles          8     | .     .     .     .     .     .     .     .     .     .     .     .     4     3     .     1     
  Parts Melted             54    | .     .     1     .     3     1     .     .     .     .     3     .     26    3     14    3     
  Heat Transferred         26090 | .     .     1184  148   2109  1095  145   110   260   110   1430  .     3605  2234  13512 148   
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      1     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -9   -9   -8   -7   -7   -7   -6   -5   -4   -3   -3   -2   -2   -1   
-------                    Run  | Yrd  Mat  Mat  Min  Mat  Fac  Low  Low  Fac  Fac  Fac  Res  Tes  Res  Qua  Acc  
Peak Influence             1083 | .    118  358  113  365  361  .    .    163  103  344  133  440  396  1083 875  
  Initial                  339  | .    .    35   38   30   101  .    .    .    58   36   133  55   65   167  339  
  Average                  303  | .    58   200  59   215  129  .    .    70   83   191  133  217  211  764  505  
Maximum Alert Level        3    | .    .    1    .    1    1    .    .    .    .    1    .    2    1    3    3    
  Low Security (%)         43   | 100  100  47   100  46   70   .    .    100  100  45   100  43   34   9    .    
  Level 1                  33   | .    .    52   .    53   29   .    .    .    .    54   .    53   65   .    26   
  Level 2                  11   | .    .    .    .    .    .    .    .    .    .    .    .    2    .    17   64   
  Level 3                  11   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    73   8    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          50   | .    1    4    .    3    3    .    .    2    .    4    .    10   1    12   10   
  Investigation            17   | .    1    3    .    1    2    .    .    1    .    .    .    .    1    2    6    
  Extermination            7    | .    .    .    .    .    .    .    .    .    .    1    .    2    .    3    1    
  Reinforcement            21   | .    .    1    .    2    1    .    .    .    .    1    .    7    .    7    2    
  Assault                  2    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    
  Garrison                 3    | .    .    .    .    .    .    .    .    1    .    2    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Construction Impeded       2    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    
Haulers Reinforced         3    | .    .    .    .    .    .    .    .    .    .    1    .    1    .    1    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  -3  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Fac Res Tes Res Qua Acc 
Distress Signals           21   | .   .   4   .   2   .   .   .   1   .   .   .   5   1   5   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              332  | .   4   46  3   23  15  3   3   6   1   9   .   54  14  80  71  
  Peak Tracking Total      15   | .   3   5   3   4   4   3   3   3   1   4   .   6   6   8   15  
  Tactical Retreats        20   | .   .   .   .   .   .   .   .   1   .   .   .   4   .   2   13  

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Fac Res Tes Res Qua Acc 
Traps Triggered            10   | .   .   1   .   1   2   .   .   .   .   .   .   .   2   1   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  -3  -3  -2  -2  -1  
----------                 Run  | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Fac Res Tes Res Qua Acc 
Machines Disabled          42   | .   .   .   .   5   17  .   .   4   .   .   .   5   2   8   1   
  Max in Single Turn       12   | .   .   .   .   3   12  .   .   4   .   .   .   1   1   1   1   
  Garrison Access          5    | .   .   .   .   .   1   .   .   .   1   .   .   1   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  -3  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Fac Res Tes Res Qua Acc 
Machines Accessed          40   | .   4   9   .   3   6   .   .   1   1   .   .   3   1   3   9   
  Terminals                33   | .   4   9   .   3   5   .   .   1   .   .   .   2   1   3   5   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   1   .   .   .   1   .   .   1   .   .   3   
Total Hacks                100  | .   15  25  .   12  11  .   .   5   2   .   .   4   3   4   19  
  Successful               39   | .   5   12  .   5   4   .   .   2   1   .   .   3   1   2   4   
  Failed                   61   | .   10  13  .   7   7   .   .   3   1   .   .   1   2   2   15  
    Catastrophic           20   | .   3   1   .   2   3   .   .   .   .   .   .   1   .   2   8   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   35   | .   5   12  .   7   5   .   .   .   .   .   .   1   2   .   3   
  Terminals                87   | .   15  25  .   12  10  .   .   5   .   .   .   3   3   4   10  
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          11   | .   .   .   .   .   1   .   .   .   2   .   .   1   .   .   7   
Terminal Hacks             34   | .   5   12  .   5   3   .   .   2   .   .   .   2   1   2   2   
  Record                   3    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   
  Robot Analysis           3    | .   .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   
  Prototype ID Bank        4    | .   1   1   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Level Access Points      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     3    | .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Machine Index            1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Transport Status         2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assault Status           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         4    | .   1   2   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   .   .   1   .   .   .   1   .   .   1   .   .   2   
  Seal Access              5    | .   .   .   .   .   1   .   .   .   1   .   .   1   .   .   2   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         35   | .   4   8   .   3   4   .   .   1   1   .   .   2   1   2   9   
  Full Trace Events        17   | .   3   4   .   1   2   .   .   1   .   .   .   .   1   1   4   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   2   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   17   | .   .   .   .   .   .   .   .   .   .   .   .   10  .   7   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  -3  -3  -2  -2  -1  
------------               Run  | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Fac Res Tes Res Qua Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  -3  -3  -2  -2  -1  
--------                   Run  | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Fac Res Tes Res Qua Acc 
Total Allies               9    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   8   
  Largest Group            7    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   7   
  Highest-Rated Group      101  | .   .   .   31  31  .   .   .   .   .   .   .   .   .   .   101 
  Highest-Rated Ally       31   | .   .   .   31  31  .   .   .   .   .   .   .   .   .   .   15  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               25   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   25  
  Total Damage             426  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   426 
  Kills                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Fac Res Tes Res Qua Acc 
Robot Analysis Total       3    | .   .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -7   -6   -5   -4   -3   -3   -2   -2   -1   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Fac  Low  Low  Fac  Fac  Fac  Res  Tes  Res  Qua  Acc  
Turns Passed               9623 | 90   305  1511 269  648  886  503  403  110  166  291  165  1631 257  1299 1089 
Spaces Moved               5586 | 50   166  769  154  299  463  288  231  42   63   89   74   769  95   652  1382 
  Core                     160  | 10   .    .    .    .    .    .    .    .    .    .    .    .    .    2    148  
  Treads                   3789 | 40   166  769  154  299  463  288  231  42   63   89   74   769  95   241  6    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   43   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    43   .    
  Hover                    1279 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    98   1181 
  Flight                   315  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    268  47   
  Fastest Speed            26   | 50   160  160  170  170  170  170  170  170  250  250  161  153  165  34   26   
  Average Speed            129  | 156  160  161  170  170  170  170  170  192  250  250  216  154  165  93   44   
  Slowest Speed            250  | 200  160  170  170  170  170  170  170  250  250  250  250  165  165  250  160  
  Overloaded Moves         10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            16   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   4    
  Cave-ins Triggered       1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       31   | 4    34   68   55   38   19   47   41   3    3    3    3    88   5    59   35   
  Regions Visited          15
    Branch Regions         5
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        15   | 1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             8    | .    .    .    1    .    .    3    4    .    .    .    .    .    .    .    .    
Spaces Dug                 6    | .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    3    
Terrain Destroyed          354  | .    .    .    .    3    55   .    .    23   .    19   .    2    12   202  38   
  Melee                    3    | .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               42   | .    .    .    .    .    .    .    .    .    .    .    .    2    12   21   7    
  AOE                      309  | .    .    .    .    .    55   .    .    23   .    19   .    .    .    181  31   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -7   -7   -6   -5   -4   -3   -3   -2   -2   -1   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  Fac  Low  Low  Fac  Fac  Fac  Res  Tes  Res  Qua  Acc  
Total                      6791 | 59   180  885  156  356  508  296  234  54   68   123  79   1024 136  977  1656 
  Wait                     183  | .    .    2    .    3    .    .    .    .    .    2    .    50   3    70   53   
  Move                     5542 | 49   165  768  153  298  462  287  230  41   62   88   73   768  94   629  1375 
  Hop                      13   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   3    
  Pick Up                  60   | 3    1    19   .    4    3    2    1    .    .    3    1    9    1    6    7    
  Fast Attach              147  | 7    1    3    .    3    5    .    .    1    1    4    2    26   4    38   52   
  Attach                   50   | .    .    4    .    3    1    .    .    2    1    .    1    4    5    18   11   
  Detach                   29   | .    .    .    .    1    .    .    .    .    .    .    .    9    1    13   5    
  Swap                     32   | .    1    6    .    5    2    .    .    1    1    4    .    3    2    5    2    
  Drop                     118  | .    .    11   .    4    7    4    .    1    1    5    2    39   2    14   28   
  Fire                     495  | .    12   68   2    30   23   3    3    7    2    17   .    77   23   167  61   
  Melee                    74   | .    .    .    .    3    .    .    .    .    .    .    .    34   .    2    35   
  Ram                      22   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    22   
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    22   | .    .    4    1    2    5    .    .    1    .    .    .    1    1    5    2    
  Escape Stasis            4    | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Mines
-8/Materials (discovered 5 exits: *Fac x3 / *Sto x2)
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 2 exits: *Fac / Low)
-5/Factory
-4/Factory
-3/Research
-3/Testing
-2/Research
-2/Quarantine
-1/Access

 History 
---------
 Turn | Location       | Event
   22 | -11/Scrapyard  | Identified exit to Materials
   22 | -11/Scrapyard  | Discovered exit to Materials (range 15)
   91 | -11/Scrapyard  | Entered Materials
   91 | -10/Materials  | Evolved 1 slot: Weapon x1
  307 | -10/Materials  | Identified exit to Mines
  307 | -10/Materials  | Discovered exit to Mines (range 11)
  380 | -10/Materials  | Identified exit to Materials
  380 | -10/Materials  | Discovered exit to Materials (range 10)
  396 | -10/Materials  | Entered another Materials area
  396 | -9/Materials   | Evolved 2 slots: Utility x1, Weapon x1
  519 | -9/Materials   | Identified exit to Materials
  519 | -9/Materials   | Discovered exit to Materials (range 16)
  575 | -9/Materials   | Build established: Hacker-Gunner
  931 | -9/Materials   | Identified exit to Mines
 1907 | -9/Materials   | Entered Mines
 1908 | -9/Mines       | Assembled infested the area
 1910 | -9/Mines       | Received a Mining Laser from a helpful Derelict
 1914 | -9/Mines       | Assisted by a Guerilla fighting off Assembled
 1930 | -9/Mines       | Found a hidden stash of uninstalled traps
 2163 | -9/Mines       | Discovered exit to Materials (range 9)
 2176 | -9/Mines       | Entered Materials
 2176 | -8/Materials   | Accompanied by 1 ally
 2176 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 2365 | -8/Materials   | Identified exit to Storage
 2476 | -8/Materials   | Identified exit to Factory
 2764 | -8/Materials   | Crushed by falling debris
 2824 | -8/Materials   | Entered Factory
 2824 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 2864 | -7/Factory     | Build established: Hacker-Tank
 3315 | -7/Factory     | Identified exit to Lower Caves
 3650 | -7/Factory     | Identified exit to Factory
 3650 | -7/Factory     | Discovered exit to Factory (range 12)
 3710 | -7/Factory     | Entered Lower Caves
 3905 | -7/Lower Caves | Learned 4 Factory zone layouts
 3910 | -7/Lower Caves | Learned Factory stockpile data
 4199 | -7/Lower Caves | Identified exit to Lower Caves
 4199 | -7/Lower Caves | Discovered exit to Lower Caves (range 10)
 4213 | -7/Lower Caves | Entered another Lower Caves area
 4223 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 4501 | -7/Lower Caves | Encountered a Warlord checkpoint
 4592 | -7/Lower Caves | Discovered exit to Factory (range 14)
 4616 | -7/Lower Caves | Entered Factory
 4616 | -6/Factory     | Evolved 2 slots: Power x1, Utility x1
 4617 | -6/Factory     | Identified exit to Lower Caves
 4668 | -6/Factory     | Garrison activated, responded to threat
 4711 | -6/Factory     | Identified exit to Factory
 4711 | -6/Factory     | Discovered exit to Factory (range 5)
 4726 | -6/Factory     | Entered another Factory area
 4726 | -5/Factory     | Evolved 2 slots: Utility x2
 4782 | -5/Factory     | Identified exit to Factory
 4782 | -5/Factory     | Discovered exit to Factory (range 14)
 4892 | -5/Factory     | Entered another Factory area
 4892 | -4/Factory     | Evolved 2 slots: Utility x2
 5019 | -4/Factory     | Garrison activated, responded to threat
 5101 | -4/Factory     | Identified exit to Research
 5101 | -4/Factory     | Discovered exit to Research (range 15)
 5183 | -4/Factory     | Entered Research
 5183 | -3/Research    | Evolved 2 slots: Propulsion x2
 5343 | -3/Research    | Identified exit to Testing
 5343 | -3/Research    | Discovered exit to Testing (range 3)
 5348 | -3/Research    | Entered Testing
 5428 | -3/Testing     | Found Prototype Processor
 5428 | -3/Testing     | Identified Exp. Terrain Scan Processor
 5526 | -3/Testing     | Scanned by Researcher
 5571 | -3/Testing     | Protovariant out of control (PX-T1RU8ST7JU)
 5693 | -3/Testing     | Found Prototype Ballistic Cannon
 5693 | -3/Testing     | Identified Omega Cannon
 5712 | -3/Testing     | Spotted Striker
 5719 | -3/Testing     | Spotted Striker
 5728 | -3/Testing     | Spotted Alpha 7
 5735 | -3/Testing     | Destroyed Striker
 5738 | -3/Testing     | Destroyed Striker
 5761 | -3/Testing     | Destroyed Alpha 7
 5792 | -3/Testing     | Stole the SGEMP Prototype
 5833 | -3/Testing     | Found Prototype Device
 5833 | -3/Testing     | Identified Exp. Thermal Shield
 5844 | -3/Testing     | Found Prototype Launcher
 5844 | -3/Testing     | Identified Tactical Quantum Warhead
 5850 | -3/Testing     | Found Prototype Slashing Weapon
 5850 | -3/Testing     | Identified Centrium Greatsword
 6137 | -3/Testing     | Spotted PY-Q2R4FRFL2D
 6157 | -3/Testing     | Destroyed PY-Q2R4FRFL2D
 6253 | -3/Testing     | Destroyed Investigator
 6301 | -3/Testing     | Found Prototype Device
 6301 | -3/Testing     | Identified Adv. EM Disruption Field
 6483 | -3/Testing     | Build established: Scavenger-Mutant
 6486 | -3/Testing     | Found Prototype Device
 6486 | -3/Testing     | Identified Exp. Hardlight Generator
 6680 | -3/Testing     | Found Prototype Hackware
 6680 | -3/Testing     | Identified System Mapper
 6799 | -3/Testing     | Found Prototype Device
 6799 | -3/Testing     | Identified 2N-1CE's Frost Array
 6826 | -3/Testing     | Identified exit to Research
 6826 | -3/Testing     | Discovered exit to Research (range 21)
 6848 | -3/Testing     | Found Prototype Processor
 6848 | -3/Testing     | Identified Spectral Analyzer
 6979 | -3/Testing     | Entered Research
 6979 | -2/Research    | Evolved 2 slots: Utility x2
 6984 | -2/Research    | Build established: Hacker-Mutant
 7216 | -2/Research    | Identified exit to Quarantine
 7216 | -2/Research    | Discovered exit to Quarantine (range 7)
 7236 | -2/Research    | Entered Quarantine
 7240 | -2/Quarantine  | Spotted Alpha 7
 7290 | -2/Quarantine  | Destroyed Alpha 7
 7299 | -2/Quarantine  | Build established: Hacker-Tank
 7335 | -2/Quarantine  | Found Alien Launcher
 7421 | -2/Quarantine  | Destroyed 7 combat bots
 7982 | -2/Quarantine  | Found Alien Artifact
 7982 | -2/Quarantine  | Identified Core Reset Matrix
 7982 | -2/Quarantine  | Identified Sigix Terminator
 7982 | -2/Quarantine  | Used Core Reset Matrix
 7986 | -2/Quarantine  | Detected hypermatrix surge
 7986 | -2/Quarantine  | Sensed 14 artifacts in vicinity
 8102 | -2/Quarantine  | System corruption reached 10%
 8155 | -2/Quarantine  | Lost 10 parts (1p2n6u1w)
 8320 | -2/Quarantine  | Released all parts (12)
 8350 | -2/Quarantine  | Lost 4 parts (1p2n1u)
 8433 | -2/Quarantine  | Met incapacitated Sigix Warrior
 8433 | -2/Quarantine  | Lockdown squad dispatched
 8459 | -2/Quarantine  | Spotted Lightning
 8460 | -2/Quarantine  | Spotted Lightning
 8467 | -2/Quarantine  | Spotted Lightning
 8470 | -2/Quarantine  | Identified exit to Access
 8470 | -2/Quarantine  | Discovered exit to Access (range 16)
 8474 | -2/Quarantine  | Found Transdimensional Reconstructor
 8474 | -2/Quarantine  | Warped through subspace
 8498 | -2/Quarantine  | Found Core Stripper
 8523 | -2/Quarantine  | Found Sigix Broadsword
 8535 | -2/Quarantine  | Entered Access
 8535 | -1/Access      | Evolved 2 slots: Power x1, Propulsion x1
 8542 | -1/Access      | Lost 5 parts (1p2n2u)
 8563 | -1/Access      | Build established: Scavenger-Mutant
 8800 | -1/Access      | Found Prototype Device
 8800 | -1/Access      | Identified Exp. Actuator Array
 8997 | -1/Access      | Lost 8 parts (2p3n1u2w)
 9127 | -1/Access      | Spotted B-99 Colossus
 9285 | -1/Access      | First assault squad dispatched
 9394 | -1/Access      | Found Unknown Launcher
 9394 | -1/Access      | Identified Gamma Bomb Array
 9413 | -1/Access      | Lost 13 parts (2p6n3u2w)
 9483 | -1/Access      | Core integrity fell below 50%
 9513 | -1/Access      | Lost 10 parts (2p1n7u)
 9535 | -1/Access      | Search patrols dispatched
 9598 | -1/Access      | Emitted hypermatrix ping
 9603 | -1/Access      | Assembled emerged from beneath the floor
 9614 | -1/Access      | Core integrity fell below 20%
 9624 | -1/Access      | Destroyed by Q088-g with Centrium Greatsword

 Last Messages 
---------------
09616_ Slug penetrates as-55017. <x2>
09616_ as-55017 destroyed.
09616_ as-32784 destroyed.
09617_ Slammed into Q088-g.
09617_ Destabilizing: System corrupted (+2).
09618_ Slammed into Q088-g.
09618_ Destabilizing: System interference.
09618_ Adv. Targeting Computer temporarily disabled.
09619_ Slammed into Q088-g. <x2>
09620_ Adv. Targeting Computer broken.
09620_ Destabilizing: Short circuit.
09621_ Broken Adv. Gravity Neutralizer severed.
09621_ Q088-g follow-up attacks with Prototype Slashing Weapon.
09621_ Slammed into Q088-g. <x2>
09622_ Q088-g knocked back.
09623_ Imp. Targeting Computer severed.
09623_ Slammed into Q088-g. <x2>
09624_ Adv. Signal Interpreter severed.
09624_ Q088-g follow-up attacks with Prototype Slashing Weapon.
[Achievement: 30k Club]

 Map 
-----
+----------------------------------------------------+
|                      ??????????????????????#    !  |
|                      ???? ?????????????????#    !! |
|                      ???? ?????????????????#       |
|                      ???? ?????????????????#       |
|                      ???? ???????????############# |
|                      ???? ???????????#      !      |
|                      ???? ???????????#             |
|                      ???? ???????????#             |
|                      ???# #??????????#             |
|                      ???# #????????????         ?? |
|                      ???# #??????????????     ???? |
|                      ???# #################+###### |
|                      ???#                          |
|                      ???# #####+##########         |
|                      ???# #         #????#         |
|                      ???# +         #????#      "" |
|                      ???# #      "  #????#   ""]F" |
|                      ???# #     """ #????#   """"" |
|                      ???# #      """#????#    """" |
|                      ???# #       " #????#         |
|                      ???# #     ]   #????#         |
|                      ???# #         #????#         |
|                      ???# ###########????##+#####+ |
|                      ???# #??????????????????????? |
|                      ???#Q#??????????????????????? |
|                      ???#@#??????????????????????? |
|                      ???# #??????????????????????? |
|                      ???# #??????????????????????? |
|                      ???# #??????????????????????? |
|                      ???#!#??????????????????????? |
|                      ???# #??????????????????????? |
|                      ???# #??????????????????????? |
|                      ???# #??????????????????????? |
|                      ???# #??????????????????????? |
|                      ???# #??????????????????????? |
|                      ???# #??????????????????????? |
|                      ???# #??????????????????????? |
|                      ???# #??????????????????????? |
|                      ???# #??????????????????????? |
|                      ?###g###????????????????????? |
|                      ?#  h= #????????????????????? |
|                      ?#  !% #????????????????????? |
|                      ?# =[% #????????????????????? |
|                      ?# %%=%#????????????????????? |
|                      ?#  %= #????????????????????? |
|                      ####+#####??????????????????? |
|                      #  /]/! !#??????????????????? |
|                      #        #??????????????????? |
|                      #        #??????????????????? |
|                      #        #??????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           203
Energy Generation          63
Energy Capacity            670
Matter Stores              500
Matter Capacity            500
Sight Range                24
Terrain Scan Range         14
Terrain Scan Density       85
Cloak Strength             2
Power Amplification        60
Additional Mass Support    16
EM Shielding               4
Corruption Containment     12
Corruption Block           19
Armor Coverage             2100
Resistance: KI             65
Resistance: TH             60
Resistance: EX             35
Resistance: EM             85
Resistance: I              35
Resistance: S              35
Resistance: P              35
Core Shielding             30
Utility Shielding          33
Phase Shifting             15
Evasion (%)                73
Targeting Accuracy         30
Target Analysis            8
Core Analysis              6
Recoil Reduction           6
Energy Filtering           30
Kinecelleration            40
Salvage Targeting          3
Offensive Hacking          40

 Item Schematics 
-----------------
         Adv. Remote Shield | -2/Quarantine | Archive
 Exp. Biometal Heavy Treads | -2/Quarantine | Archive
       Imp. Diametric Drive | -2/Quarantine | Archive
   Exp. Transmission Jammer | -2/Quarantine | Archive

 Robot Schematics 
------------------
 X-82 Rainmaker | -2/Quarantine | Archive
       E-15 Imp | -2/Quarantine | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Core Reset Matrix
Transdimensional Reconstructor
Core Stripper
Sigix Broadsword

 Achievements 
--------------
30k Club
Can't Touch This
It Was An Accident, I Swear
Subspace Traveler
Turtlemind

 Challenges 
------------
None

 Game 
------
Seed              ShadeResetNanosword
  Manual?         0
Play Time         01:48:13
  Cumulative      46.5 hours
  Start           2024.04.27 @ 13:12:29
  End             2024.04.29 @ 15:13:37
Sessions          5
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          61
  Rogue           60
  Adventurer      0
  Explorer        1
Win Type          -
  Total           3
  Types           2/0/0/1/0/0/0/0/0
Lore%             29
Gallery%          53
Achievement%      44
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: dcafcf3f-0f13-460a-a93c-0ce36b008537