Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.04 @ 18:30:45 Player: Alien Result: Destroyed by H-88 Terminator with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (14) 2800 Robots Destroyed (39) 195 Value Destroyed (846) 846 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 8941 Bonus ------- Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1450 Matter 261/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -2/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (15) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Myomer Leg Myomer Leg Advanced Surge Thruster Advanced Terrain Scan Processor Advanced Terrain Scan Processor Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Field Propulsion Array Field Propulsion Array > --- UTILITY ---------- Machine Analyzer Enhanced Optical Array Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Target Analyzer ECM Suite Improved Cloaking Device Improved Hacking Suite Experimental System Shield > --- WEAPON ----------- Enhanced Gauss Cannon > --- INVENTORY -------- Impulse Thruster Array Power Amplifier Experimental Coolant Injector [Rating: 109] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Improved Cesium-ion Thruster Leg Aluminum Leg Flight Unit Improved Cesium-ion Thruster Utility Advanced Targeting Computer Device Improved Terrain Scanner Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Slashing Weapon Scythe Piercing Weapon Force Lance Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Res Gar Slots Evolved 16 | . . . . . 4 2 2 2 2 . . 2 2 . Power 1 | . . . . . . . 1 . . . . . . . Propulsion 2 | . . . . . 1 1 . . . . . . . . Utility 13 | . . . . . 3 1 1 2 2 . . 2 2 . Weapon . | . . . . . . . . . . . . . . . Parts Attached 91 | 7 2 4 4 . 8 6 11 7 8 . . 26 1 7 Power 17 | 1 1 1 1 . 1 1 4 1 . . . 6 . . Engine 8 | 1 1 1 1 . . . 2 . . . . 2 . . Core 5 | . . . . . 1 1 2 1 . . . . . . Reactor 4 | . . . . . . . . . . . . 4 . . Propulsion 21 | 2 . . 1 . 3 3 1 1 . . . 8 1 1 Treads . | . . . . . . . . . . . . . . . Leg 3 | 2 . . 1 . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 18 | . . . . . 3 3 1 1 . . . 8 1 1 Utility 38 | 2 . 2 2 . 4 . 5 3 8 . . 10 . 2 Device 14 | 1 . 2 1 . . . . 2 1 . . 5 . 2 Storage 1 | 1 . . . . . . . . . . . . . . Processor 17 | . . . 1 . 4 . 5 1 2 . . 4 . . Hackware 6 | . . . . . . . . . 5 . . 1 . . Protection . | . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 15 | 2 1 1 . . . 2 1 2 . . . 2 . 4 Energy Gun 3 | 2 . . . . . . 1 . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 3 | . 1 1 . . . . . 1 . . . . . . Ballistic Cannon 4 | . . . . . . . . 1 . . . 1 . 2 Launcher . | . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . 2 . . . . . . . 2 Piercing Weapon 1 | . . . . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . 1 2 . . 1 1 . 1 . . 2 . . Parts Lost 38 | . 1 . . . . 4 . 1 7 . . 10 1 14 Power 4 | . . . . . . . . . 1 . . 1 . 2 Propulsion 13 | . . . . . . 4 . . 2 . . 2 . 5 Utility 15 | . . . . . . . . 1 3 . . 5 1 5 Weapon 6 | . 1 . . . . . . . 1 . . 2 . 2 Highest Loss Streak 11 | . 1 . . . . 4 . 1 6 . . 5 1 11 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 98 100 94 85 98 85 75 86 73 68 . 75 82 71 Engine 4 | . 14 14 14 14 . . 6 . . . . . . . Core 2 | . . . . . 8 6 . 4 2 . . . . . Reactor 1 | . . . . . . . . . . . . 4 8 6 Leg 7 | . 28 28 23 14 . . . . . . . . . . Flight 10 | . . . . . 27 24 15 17 9 5 . 8 17 13 Device 5 | . 14 14 9 . . . . 4 2 . . 4 4 6 Storage 5 | . 14 14 14 14 9 7 2 . . . . . . . Processor 28 | . . . 4 14 35 30 36 46 39 36 . 38 39 33 Hackware 4 | . . . . . . . . . 11 21 . 14 8 6 Energy Gun 2 | . 17 7 . . . . 3 . . . . . . . Ballistic Gun 8 | . 8 20 28 28 18 7 . 1 . . . . . . Ballistic Cannon 1 | . . . . . . . . 2 2 . . 2 4 3 Slashing Weapon 2 | . . . . . . 7 9 5 5 5 . . . . Peak Build Rating 109 | 9 9 13 15 11 21 29 53 70 82 58 58 109 108 109 Average Rating 45 | 5 8 8 9 11 20 23 41 62 62 57 58 87 107 89 On Entrance 40 | . 9 9 9 11 11 21 29 53 70 58 58 58 106 101 Naked Turns 18 | . . . . . . . . . . . . . . 18 Heaviest Build 29 | 12 12 11 11 10 12 15 12 18 19 2 2 29 27 28 Greatest Support 30 | 20 20 20 20 10 12 16 18 25 25 6 6 30 29 29 Greatest Overweight (x) 9 | 1 . . . . 3 1 . 5 . . . 9 . 9 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 Average Capacity 6 | 7 8 8 8 8 8 8 6 5 5 5 5 5 5 5 Most Carried 8 | 1 8 8 8 8 8 8 6 5 5 5 5 5 5 5 Average Carried 5 | . 4 7 8 7 5 6 4 4 3 4 5 4 4 3 Final Capacity 8 | 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 Final Carried 8 | 1 8 8 8 8 7 6 5 5 4 5 5 4 5 5 Class Distribution -------------------- 24% | Hacker-Scout 24% | Scout 20% | Mutant 13% | Scavenger-Scout 10% | Scavenger-Mutant 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Scout | -8/Materials Scavenger-Scout | -7/Factory Scout | -6/Factory Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Hacker-Scout | -3/Research Hacker-Scout | -2/Research Hacker-Scout | -2/Garrison Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -2 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Res Gar Matter Collected 1403 | 270 28 46 . 40 . . . 208 6 142 . 399 19 245 Remotely . | . . . . . . . . . . . . . . . Salvage Created 1405 | 104 185 50 . . . 57 . 237 . . . 602 11 159 Parts 91 | 14 14 7 . . . 2 . 12 . . . 38 1 3 Haulers Intercepted 1 | . . . . . . 1 . . . . . . . . Recyclers Shooed 2 | . . . . . . . . . . . . 1 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Res Gar Combat Hostiles Destroyed 15 | . 5 3 . . . . . 1 . . . 3 . 3 Melee 3 | . . . . . . . . . . . . 2 . 1 Guns 9 | . 5 3 . . . . . 1 . . . . . . Cannons 3 | . . . . . . . . . . . . 1 . 2 Classes Destroyed 11 | 2 3 . . . . 1 . 2 . . . 2 . 1 Worker 4 | 1 . . . . . . . . . . . 3 . . Builder 6 | . . . . . . . . . . . . 5 1 . Tunneler 5 | 5 . . . . . . . . . . . . . . Hauler 1 | . . . . . . 1 . . . . . . . . Recycler 3 | . . . . . . . . 1 . . . 2 . . Watcher 5 | . 3 . . . . . . 2 . . . . . . Swarmer 6 | . 3 3 . . . . . . . . . . . . Cutter 1 | . . . . . . . . . . . . . . 1 Grunt 4 | . 2 . . . . . . . . . . . . 2 Hunter 1 | . . . . . . . . 1 . . . . . . Programmer 3 | . . . . . . . . . . . . 3 . . Best Kill Streak 4 | 3 3 3 . . . 1 . 1 . . . 4 1 1 Combat Bots Only 3 | . 3 3 . . . . . 1 . . . 2 . 1 Max Kills in Single Turn 1 | 1 1 1 . . . 1 . 1 . . . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -2 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Res Gar Hostile Shots Fired 424 | . 41 12 . . 2 70 . 19 65 11 . 72 4 128 Missed 183 | . 12 4 . . 1 31 . 8 44 7 . 23 2 51 Damage Taken 5083 | . 265 55 . . 13 414 27 152 635 58 . 1271 60 2133 Core 2788 | . 71 . . . 13 165 . 42 231 29 . 768 . 1469 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 82 | 100 . . . 71 97 76 100 95 . . 77 40 . . Volleys Fired 149 | 15 52 6 . . 7 2 . 10 6 . . 28 11 12 Largest 2 | 1 2 2 . . 2 2 . 1 1 . . 1 1 1 Hottest 60 | 40 60 60 . . 40 40 . 57 57 . . 57 57 57 Shots Fired 182 | 15 69 12 . . 14 4 1 10 6 . . 28 11 12 Gun 120 | 15 69 12 . . 14 4 1 5 . . . . . . Cannon 62 | . . . . . . . . 5 6 . . 28 11 12 Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 108 | . 17 6 . . 14 4 . 10 6 . . 28 11 12 Thermal 71 | 15 49 6 . . . . 1 . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 3 | . 3 . . . . . . . . . . . . . Robot Hit Streak 24 | 5 7 8 . . 5 1 . 6 5 . . 9 13 24 Robot Miss Streak 5 | 2 5 2 . . 3 2 . 1 1 . . 2 . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . Shots Hit Robots 149 | 11 42 8 . . 8 10 . 17 5 . . 32 4 12 Core Hits 64 | 6 15 4 . . 2 2 . 7 3 . . 14 2 9 Critical Kills 1 | . . . . . . . . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 14 | . . . . . . 1 . 2 1 . . 3 1 6 Destroy 1 | . . . . . . . . 1 . . . . . . Blast 10 | . . . . . . . . 1 1 . . 2 1 5 Sever 2 | . . . . . . 1 . . . . . . . 1 Impale 1 | . . . . . . . . . . . . 1 . . Melee Attacks 71 | . . . . . . 8 . 18 19 1 . 23 . 2 Impact . | . . . . . . . . . . . . . . . Slashing 55 | . . . . . . 8 . 18 19 1 . 7 . 2 Piercing 16 | . . . . . . . . . . . . 16 . . Sneak Attacks 9 | . . . . . . 1 . 1 . . . 7 . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 3715 | 123 442 84 . . 55 329 . 511 163 . . 1450 136 422 Guns 793 | 123 433 77 . . 55 16 . 89 . . . . . . Cannons 1115 | . . . . . . . . 68 163 . . 385 136 363 Explosions . | . . . . . . . . . . . . . . . Melee 1714 | . . . . . . 313 . 354 . . . 1027 . 20 Ramming 93 | . 9 7 . . . . . . . . . 38 . 39 Kinetic 1420 | . 102 43 . . 55 16 . 157 163 . . 385 136 363 Thermal 453 | 123 296 34 . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 35 | . 35 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 1145 | . . . . . . 313 . 354 . . . 458 . 20 Piercing 569 | . . . . . . . . . . . . 569 . . Highest Corruption 13 | . . . . . . . 1 . . . . 13 . 7 Average Corruption 10 | . . . . . . . 1 . . . . 12 . 6 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 31 | . . . . . . . 1 . . . . 29 . 1 Message Errors 8 | . . . . . . . . . . . . 8 . . Matter Fused 4 | . . . . . . . . . . . . 4 . . Heat Flow Errors 4 | . . . . . . . . . . . . 4 . . Energy Discharges 2 | . . . . . . . . . . . . 2 . . Data Loss (minor) 4 | . . . . . . . . . . . . 3 . 1 Data Loss (major) 2 | . . . . . . . . . . . . 2 . . Misfires 2 | . . . . . . . 1 . . . . 1 . . Alerts 1 | . . . . . . . . . . . . 1 . . Misdirections 3 | . . . . . . . . . . . . 3 . . Weapon Failures 1 | . . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 354 | . . . . . . 9 . 44 19 . . 270 12 . Projectiles 64 | . . . . . . . . . 19 . . 33 12 . Explosions . | . . . . . . . . . . . . . . . Melee 290 | . . . . . . 9 . 44 . . . 237 . . Knockbacks 13 | . . . . . . . . 2 1 . . 1 3 6 Impact . | . . . . . . . . . . . . . . . Kinetic 12 | . . . . . . . . 1 1 . . 1 3 6 Secondary 1 | . . . . . . . . 1 . . . . . . Self-Inflicted Damage 33 | . . . . . . . . . . . . 16 . 17 Shots . | . . . . . . . . . . . . . . . Rammed 18 | . . . . . . . . . . . . 9 . 9 Targets Rammed 26 | . 5 3 . . . . . . . . . 9 . 9 Kicked 8 | . 5 3 . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 192 | . 36 40 . . . . 49 2 22 . . 192 52 105 Average Temperature 33 | . 17 21 . . . . 29 1 9 . . 46 19 46 Received Heat Transfer 267 | . 60 . . . . 108 . 9 27 . . 18 9 36 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 2 | . 2 . . . . . . . . . . . . . Heat Transferred 1025 | 275 675 75 . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Res Gar Peak Influence 421 | 30 205 76 . . 88 73 139 149 421 . . 267 107 144 Initial 152 | . 19 6 . . . 6 23 67 72 . . 152 40 80 Average 90 | 10 95 21 . . 44 30 57 62 218 . . 156 84 93 Maximum Alert Level 2 | . 1 . . . . . . . 2 . . 1 . . Low Security (%) 91 | 100 98 100 . 100 100 100 100 100 40 . . 85 100 100 Level 1 7 | . 1 . . . . . . . 47 . . 14 . . Level 2 1 | . . . . . . . . . 11 . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 28 | . 1 . . . 1 4 2 6 8 . . 6 . . Investigation 9 | . 1 . . . . . 2 3 3 . . . . . Extermination 4 | . . . . . . 1 . 1 . . . 2 . . Reinforcement 14 | . . . . . 1 2 . 2 5 . . 4 . . Assault . | . . . . . . . . . . . . . . . Garrison 1 | . . . . . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -2 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Res Gar Distress Signals 11 | . 2 . . . 1 . 1 1 3 . . 3 . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 117 | . 12 3 . . 7 7 2 16 28 9 . 17 3 13 Peak Tracking Total 15 | . 5 3 . . 4 6 2 6 15 4 . 6 3 8 Tactical Retreats 27 | . 2 . . . 1 2 1 4 7 3 . 4 . 3 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Res Gar Traps Triggered 8 | . . . . . . . 1 1 . . . 1 . 5 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -2 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Res Gar Machines Disabled 1 | . . . . . . . . . . . . 1 . . Max in Single Turn 1 | . . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -2 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Res Gar Machines Accessed 44 | . 3 1 5 . 3 3 5 8 7 . . 4 3 2 Terminals 28 | . 3 . . . 3 2 3 6 5 . . 3 1 2 Fabricators 4 | . . . . . . . 1 2 1 . . . . . Repair Stations 1 | . . . . . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . 1 . . 1 . . 1 1 . Garrison Access 1 | . . . . . . . . . . . . . 1 . Total Hacks 154 | . 18 1 50 . 8 4 10 23 20 . . 11 6 3 Successful 101 | . 11 1 50 . 3 1 2 12 11 . . 4 4 2 Failed 53 | . 7 . . . 5 3 8 11 9 . . 7 2 1 Catastrophic 22 | . 1 . . . 3 2 4 6 4 . . 1 1 . Database Lockouts . | . . . . . . . . . . . . . . . Manual 63 | . 10 . 1 . 8 2 4 17 16 . . 2 . 3 Terminals 80 | . 18 . . . 8 3 6 18 16 . . 5 3 3 Fabricators 8 | . . . . . . . 1 5 2 . . . . . Repair Stations 3 | . . . . . . . 3 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 11 | . . . . . . 1 . . 2 . . 6 2 . Garrison Access 1 | . . . . . . . . . . . . . 1 . Terminal Hacks 77 | . 9 1 50 . . . . 9 5 . . 1 1 1 Record 52 | . . . 49 . . . . 2 . . . 1 . . Part Schematic 4 | . 2 . . . . . . 2 . . . . . . Open Door 1 | . . 1 . . . . . . . . . . . . Level Access Points 2 | . . . . . . . . 1 1 . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . Emergency Access Points 2 | . 1 . . . . . . . . . . . 1 . Fabricator Index 2 | . . . . . . . . 1 1 . . . . . Scanalyzer Index 2 | . 1 . . . . . . 1 . . . . . . Alert Level 4 | . 2 . . . . . . 1 1 . . . . . Unreport Threat 2 | . . . . . . . . 1 1 . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . 1 . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . Garrison Registry 1 | . . . . . . . . . . . . . . 1 Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . 1 2 . . . . . Load Schematic 2 | . . . . . . . . 1 1 . . . . . Build 1 | . . . . . . . . . 1 . . . . . Repair Station Hacks 1 | . . . . . . . 1 . . . . . . . Scan Component 1 | . . . . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 5 | . . . . . . . . . 1 . . 2 2 . Insert Component 4 | . . . . . . . . . 1 . . 2 1 . Analyze 1 | . . . . . . . . . . . . . 1 . Garrison Access Hacks 1 | . . . . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . . . 1 . Unauthorized Hacks 14 | . 2 . . . 3 1 1 2 3 . . 1 . 1 Terminals 13 | . 2 . . . 3 1 1 1 3 . . 1 . 1 Assimilate 5 | . . . . . 1 . 1 1 2 . . . . . Botnet 8 | . 2 . . . 2 1 . . 1 . . 1 . 1 Fabricators 1 | . . . . . . . . 1 . . . . . . Recompile 1 | . . . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 37 | . 3 . . . 3 3 5 8 7 . . 4 3 1 Full Trace Events 9 | . 1 . . . 1 . 2 2 3 . . . . . Feedback Events 2 | . . . . . . . 1 . 1 . . . . . Corruption 1 | . . . . . . . 1 . . . . . . . Hackware Fried 1 | . . . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . 2 . . . . . . 2 . . . . 1 . Parts Built 1 | . . . . . . . . . 1 . . . . . Authchips . | . . . . . . . . . . . . . . . Time 53 | . . . . . . . . . 53 . . . . . Total Part Build Rating 6 | . . . . . . . . . 6 . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . . . 1 . . 1 1 . Part Schematics Acquired 1 | . . . . . . . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -2 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Res Gar Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -2 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Res Gar Total Allies 3 | . . . . . 1 . 1 1 . . . . . . Largest Group 1 | . . . . . 1 . 1 1 . . . . . . Highest-Rated Group 26 | . . . . . 10 . 26 10 . . . . . . Highest-Rated Ally 26 | . . . . . 10 . 26 10 . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Res Gar Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . . . 2 . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -2 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Res Gar Turns Passed 6146 | 159 531 526 630 49 573 272 274 998 567 213 3 903 137 311 Spaces Moved 7543 | 97 310 410 518 40 493 365 779 1170 1018 539 8 1268 202 326 Core 155 | 17 . . . . 4 . . 1 . . . 70 . 63 Treads . | . . . . . . . . . . . . . . . Legs 1358 | 80 310 410 518 40 . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 6030 | . . . . . 489 365 779 1169 1018 539 8 1198 202 263 Fastest Speed 29 | 50 120 120 120 120 34 31 29 29 30 35 35 31 31 31 Average Speed 49 | 112 120 120 120 120 35 33 30 29 31 35 35 36 31 39 Slowest Speed 500 | 120 120 120 120 120 200 117 32 300 35 35 35 500 31 500 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 48 | . . . . . 3 3 2 11 12 4 . 12 . 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 34 | 5 41 77 88 14 29 10 22 26 30 82 4 31 7 47 Regions Visited 14 Branch Regions 5 Pre-discovered Areas 3 | . . 1 1 . . . . . . 1 . . . . Known Exits Taken 10 | . 1 . . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . . . . . . . Scrap Searched 6 | . . 1 . 2 . . . . . 3 . . . . Spaces Dug 42 | . . . . . . . . 8 19 . . 9 5 1 Terrain Destroyed 46 | . . . . . . . . 11 19 . . 10 5 1 Melee 27 | . . . . . . . . 8 19 . . . . . Projectile 19 | . . . . . . . . 3 . . . 10 5 1 AOE . | . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -2 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Res Gar Total 9639 | 128 402 434 527 41 877 498 811 1774 1213 557 7 1620 264 486 Wait 1616 | 9 25 2 1 . 366 113 7 563 168 19 . 248 50 45 Move 7431 | 96 309 409 517 39 486 358 774 1148 993 530 7 1246 201 318 Hop 44 | . . . . . 3 3 2 10 12 4 . 9 . 1 Pick Up 48 | 1 8 3 . 1 4 3 4 2 3 2 . 13 . 4 Fast Attach 55 | 7 1 3 4 . 2 1 8 5 5 . . 15 1 3 Attach 31 | . . . . . 6 3 3 2 3 . . 10 . 4 Detach 19 | . . . . . 2 2 6 1 2 . . 4 1 1 Swap 5 | . 1 1 . . . 2 . . . . . 1 . . Drop 46 | . 1 7 5 1 1 3 7 4 2 1 . 13 . 1 Fire 149 | 15 52 6 . . 7 2 . 10 6 . . 28 11 12 Melee 71 | . . . . . . 8 . 18 19 1 . 23 . 2 Ram 18 | . . . . . . . . . . . . 10 . 8 Kick 8 | . 5 3 . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 98 | . . . . . . . . 11 . . . . . 87 Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -6/Factory -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 5 exits: Res x4 / *Upp) -4/Upper Caves -4/Upper Caves -3/Research -2/Research -2/Garrison (discovered 3 exits: *Qua x3) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 160 | -11/Scrapyard | Entered Materials 256 | -10/Materials | Identified exit to Mines 301 | -10/Materials | Build established: Mutant 691 | -10/Materials | Entered Mines 721 | -10/Mines | Found a hidden stash of uninstalled traps 772 | -10/Mines | Discovered new exit (range 15) 776 | -10/Mines | Learned location of Storage (-8) 925 | -10/Mines | Identified exit to Materials 1085 | -10/Mines | Found the Drone Emporium 1091 | -10/Mines | Found Prototype Device 1091 | -10/Mines | Identified Splice Drone Bay 1212 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1212 | -10/Mines | Discovered new exit (range 5) 1217 | -10/Mines | Entered Exiles 1235 | -10/Exiles | Discovered new exit (range 14) 1256 | -10/Exiles | Met 8R-AWN 1267 | -10/Exiles | Build established: Scavenger-Mutant 1271 | -10/Exiles | Met EX-HEX 1321 | -10/Exiles | Met EX-DEC 1365 | -10/Exiles | Visited The Gauntlet 1494 | -10/Exiles | Learned location of Zion (-7) 1520 | -10/Exiles | Met EX-BIN 1540 | -10/Exiles | Aligned with FarCom system 1541 | -10/Exiles | Given EX-Vault access code 1610 | -10/Exiles | Opened EX-Vault 1619 | -10/Exiles | Found Prototype Device 1619 | -10/Exiles | Identified Trap Reconfigurator 1622 | -10/Exiles | Found Prototype Leg 1622 | -10/Exiles | Identified Potential Leg 1643 | -10/Exiles | Found Modified TNC 1667 | -10/Exiles | Exiles lab attacked by MAIN.C 1754 | -10/Exiles | Discovered new exit (range 11) 1847 | -10/Exiles | Left Exiles lab with Modified TNC 1847 | -10/Exiles | Entered Mines 1874 | -9/Mines | Discovered new exit (range 15) 1896 | -9/Mines | Entered Materials 1896 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1904 | -8/Materials | Discovered new exit (range 14) 1935 | -8/Materials | Identified exit to Storage 2182 | -8/Materials | Build established: Scavenger-Scout 2451 | -8/Materials | Discovered new exit (range 15) 2458 | -8/Materials | Identified exit to Factory 2469 | -8/Materials | Entered Factory 2469 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2494 | -7/Factory | Discovered new exit (range 15) 2688 | -7/Factory | Garrison activated, responded to threat 2741 | -7/Factory | Identified exit to Factory 2741 | -7/Factory | Entered another Factory area 2741 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2749 | -6/Factory | Lost 4 parts (4n) 2783 | -6/Factory | Discovered new exit (range 8) 2785 | -6/Factory | Identified exit to Factory 3013 | -6/Factory | Build established: Scout 3015 | -6/Factory | Entered another Factory area 3015 | -5/Factory | Evolved 2 slots: Utility x2 3060 | -5/Factory | Spotted B-75 Beast 3894 | -5/Factory | Identified exit to Factory 4013 | -5/Factory | Entered another Factory area 4013 | -4/Factory | Evolved 2 slots: Utility x2 4201 | -4/Factory | Identified exit to Research 4204 | -4/Factory | Spotted B-86 Titan 4279 | -4/Factory | Lost 6 parts (1p2n2u1w) 4466 | -4/Factory | System Shield fried by hacking feedback 4477 | -4/Factory | Found Prototype Hackware 4477 | -4/Factory | Identified Exp. System Shield 4497 | -4/Factory | Fabricated Adv. Hacking Suite? 4498 | -4/Factory | Build established: Hacker-Scout 4573 | -4/Factory | Discovered new exit (range 21) 4580 | -4/Factory | Identified exit to Upper Caves 4580 | -4/Factory | Entered Upper Caves 4654 | -4/Upper Caves | Encountered a Warlord checkpoint 4657 | -4/Upper Caves | Learned Research stockpile data 4788 | -4/Upper Caves | Discovered new exit (range 15) 4792 | -4/Upper Caves | Identified exit to Upper Caves 4793 | -4/Upper Caves | Entered another Upper Caves area 4793 | -4/Upper Caves | Discovered exit to Research (range 8) 4796 | -4/Upper Caves | Entered Research 4796 | -3/Research | Evolved 2 slots: Utility x2 5021 | -3/Research | Spotted B-86 Titan 5161 | -3/Research | Lost 5 parts (1n4u) 5161 | -3/Research | System corruption reached 10% 5196 | -3/Research | Core integrity fell below 50% 5677 | -3/Research | Discovered new exit (range 16) 5698 | -3/Research | Identified exit to Research 5699 | -3/Research | Entered another Research area 5699 | -2/Research | Evolved 2 slots: Utility x2 5752 | -2/Research | Spotted B-90 Cyclops 5752 | -2/Research | Spotted B-90 Cyclops 5835 | -2/Research | Identified exit to Garrison 5836 | -2/Research | Entered Garrison 5924 | -2/Garrison | Triggered checkpoint 6025 | -2/Garrison | Discovered new exit (range 51) 6025 | -2/Garrison | Discovered new exit (range 63) 6025 | -2/Garrison | Discovered new exit (range 91) 6042 | -2/Garrison | Spotted B-90 Cyclops 6070 | -2/Garrison | Triggered checkpoint 6097 | -2/Garrison | Identified exit to Quarantine 6097 | -2/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 6117 | -2/Garrison | Core integrity fell below 50% 6123 | -2/Garrison | Lost 11 parts (2p4n5u) 6135 | -2/Garrison | Core integrity fell below 20% 6147 | -2/Garrison | Destroyed by H-88 Terminator with Heavy Machine Gun Last Messages --------------- 06130_ Acquired Dual-blade Saw. 06131_ Slug penetrates Wall. 06131_ Penetrated by Slug. 06133_ Acquired Adv. Surge Thruster. 06134_ Penetrated by Slug. 06134_ Slug penetrates Wall. 06134_ Penetrated by Slug. 06134_ Slug penetrates Wall. 06136_ Acquired 4 matter. 06137_ Penetrated by Slug. 06137_ Dual-blade Saw destroyed. 06137_ Penetrated by Slug. 06140_ Slug penetrates Earth. 06140_ Penetrated by Slug. 06141_ Slug penetrates Wall. 06143_ Penetrated by Slug. 06144_ Slug penetrates Wall. 06146_ Wall collapses. 06147_ Slug penetrates Wall. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?????????????????????????????????########## ## | | ????????????????????????????????????????### ## | | ????????????????????????????????????????# ^ | | ????????????????????????????????????????# ^^ | | ????????????????????????????????????????# ^^ | | ????????????????????????????????????????# ^ | | ????????????????????????????????????????### "" | | ?????????????????????????????????########## "# | | ?????????????????????????????????# + | | ?????????????????????????????????# + | | ?????????????????????????????????# ####### | | ?????????????????????????????????# #?????# ##" | | ?????????????????????????????????# #?????# ## | | ?????????????????????????????????# #?????# ##+ | | ?????????????????????????????????# ####### ## | | ?????????????????????????????????# + + | | ?????????????????????????????????# s#######[ ### | | ?????????????????????????????????# #?????# #?? | | ????????????????##################++####### #?? | | ??????????????### + + s #?? | | ??????????????#"# + + #?? | | ??????????????#" ### #?? | | ??????????????#" #?# ######################?? | | ??????????????#" #?# #??????????????????????? | | ??????????????#"# #?# #???###############????? | | ??????????????### #?# @#??##" """ """""#????? | | ????????????????# #?# ####"" """ """ "#????? | | ????????????????# #?# ## ! !""#????? | | ????#######???### #?# ## ""#????? | | ????#""""^#####g" #?# ## ""#????? | | ????#" ^ +g" #?# ## ! #????? | | ????#""""^## ##g" #?# ## * ] #????? | | ????######## #### ### # ""#????? | | ???????????# #??# # ""#????? | | ???????????# #??# # ""#????? | | ???????????# #??# c #????? | | ???????????# #??# ! #????? | | ???????????# #??#### ""#????? | | ???????????# #?????# ""#????? | | ???????????# #?????# ""#????? | | ??????????##+######" ###"" """ """ "#????? | | ??????????# ** ! h ###" """ """""#????? | | ??????????# > ! h ###?###############????? | | ??????????# ] #??????????????????????? | | ??????????##############+#??????????????????????? | | ???????????????????????# ######?????????????????? | | ???????????????????????# #?????????????????? | | ???????????????????????# """"#?????????????????? | | ???????????????????????# ]]""#?????????????????? | | ???????????????????????# ]]""#?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 33 Energy Capacity 200 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Cloak Strength 3 Phase Shifting 10 Evasion (%) 74 Targeting Accuracy 40 Target Analysis 8 Core Analysis 9 Offensive Hacking 38 Defensive Hacking 16 Authchip Count 1 Item Schematics ----------------- Sensor Array | -10/Materials | Hacked Flight Unit | -10/Materials | Hacked Adv. Hacking Suite | -5/Factory | Hacked Imp. System Shield | -5/Factory | Hacked Impulse Thruster | -2/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Hacking Suite | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Deadly Force Just Browsing Perfect Aim Challenges ------------ None Game ------ Seed VisualBombardmentStick Manual? 0 Play Time 01:50:20 Cumulative 26.3 hours Start 2024.09.04 @ 16:38:52 End 2024.09.04 @ 18:30:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 25 Achievement% 34 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x56 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d3075142-e264-4810-9a2b-220e978ee9a0