Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.19 @ 19:58:42 Player: Ry645 Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (70) 350 Value Destroyed (1682) 1682 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (747) 747 TOTAL SCORE: 4399 Bonus ------- Follower Combat Kills 171 Met Imprinter 300 Was Imprinted 300 Friendly Fire -24 Cogmind --------- Core Integrity 0/400 Matter 265/300 Energy 265/265 System Corruption 3% Temperature Cool (0) Movement Core (250) Ox4 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Advanced Targeting Computer Hacking Drone Bay (1/1) > --- WEAPON (4) ------- Slug Cannon > --- INVENTORY (5) ---- Carbon-fiber Leg Compact Matter Pod (150) Heavy Beamcaster Heavy Beamcaster Remote Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Advanced Targeting Computer Hacking Drone Bay > --- WEAPON ----------- Heavy Beamcaster Heavy Beamcaster Assault Cannon Gauss Cannon > --- INVENTORY -------- Improved Ion Engine Compact Matter Pod Slug Cannon Bore Cannon Remote Datajack [Rating: 40] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Improved Aluminum Leg Treads Armored Treads Leg Improved Aluminum Leg Wheel Armored Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Advanced Targeting Computer Device Reaction Control System Storage High-capacity Matter Pod Processor Advanced Targeting Computer Protection Core Shielding Weapon Assault Cannon Energy Gun Heavy Beamcaster Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Mace Slashing Weapon Katana Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 2 | . . 2 . . . Parts Attached 63 | 10 20 21 2 4 6 Power 8 | 1 4 2 . . 1 Engine 8 | 1 4 2 . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 18 | 2 5 8 1 . 2 Treads 2 | . . . . . 2 Leg 8 | 2 2 3 1 . . Wheel 4 | . 2 2 . . . Hover 2 | . . 2 . . . Flight 2 | . 1 1 . . . Utility 12 | 2 5 4 . 1 . Device 5 | 2 . 2 . 1 . Storage 2 | . 2 . . . . Processor 4 | . 3 1 . . . Hackware . | . . . . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 25 | 5 6 7 1 3 3 Energy Gun 6 | 3 1 . . 2 . Energy Cannon 2 | . 2 . . . . Ballistic Gun 3 | 1 2 . . . . Ballistic Cannon 7 | . . 4 . . 3 Launcher 1 | . 1 . . . . Special Weapon 1 | 1 . . . . . Impact Weapon 3 | . . 2 1 . . Slashing Weapon 2 | . . 1 . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 13 | . 2 5 . . 6 Power 3 | . 2 . . . 1 Propulsion 5 | . . 3 . . 2 Utility 2 | . . 2 . . . Weapon 3 | . . . . . 3 Highest Loss Streak 5 | . 1 2 . . 5 To Critical Strikes . | . . . . . . Average Backups 4 | 2 3 3 4 4 4 Power . | . . 1 1 1 . Propulsion . | 1 1 . . . . Utility . | . . . . 1 1 Weapon 1 | . 2 1 2 1 1 Tool/Special . | . . . . . . Unused Backups 15 | 2 2 6 2 1 2 Power 1 | . . 1 . . . Propulsion 6 | 2 1 3 . . . Utility 2 | . . 1 . . 1 Weapon 5 | . 1 1 2 1 . Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 94 | . 95 95 89 99 89 Engine 11 | . 13 10 11 11 10 Treads 1 | . . . . . 11 Leg 14 | . 12 16 12 22 3 Wheel 2 | . 14 2 . . . Device 8 | . 6 4 11 11 11 Storage 1 | . 8 . . . . Processor 11 | . 12 11 11 11 11 Protection 1 | . . 5 . . . Energy Gun 4 | . 6 . . 9 9 Ballistic Gun 2 | . 14 . . . . Ballistic Cannon 25 | . . 30 33 23 30 Impact Weapon 1 | . . 3 . . . Slashing Weapon 6 | . . 5 10 10 1 Peak Build Rating 40 | 11 12 23 25 38 40 Average Rating 22 | 5 9 20 23 30 35 On Entrance 17 | . 11 10 23 25 38 Avg Prop Armor Cover (%) 13 | . . . . . 13 Naked Turns . | . . . . . . Heaviest Build 36 | 8 17 27 25 26 36 Greatest Support 40 | 20 24 37 26 26 40 Greatest Overweight (x) 9 | . 4 8 1 . 9 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 Average Carried 4 | 2 3 3 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 4 4 5 5 5 5 Class Distribution -------------------- 53% | Gunner 19% | Mutant 14% | Scavenger-Gunner 11% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 2205 | 341 383 992 64 50 375 Remotely . | . . . . . . Salvage Created 1801 | 91 437 1076 . . 197 Parts 112 | 13 27 70 . . 2 Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . 1 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 6 | . . . . 2 4 Prevented 4 | . . . . . 4 Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 51 | 1 17 28 . . 5 Melee 3 | . . 3 . . . Guns 14 | 1 11 1 . . 1 Cannons 21 | . 3 15 . . 3 AOE 8 | . 3 5 . . . Classes Destroyed 9 | 2 3 3 . . 1 Worker 6 | . 2 4 . . . Tunneler 3 | 3 . . . . . Recycler 3 | . . 3 . . . Watcher 7 | . 3 4 . . . Swarmer 19 | . 12 7 . . . Grunt 23 | 1 5 13 . . 4 Duelist 1 | . . 1 . . . Sentry 7 | . . 7 . . . Programmer 1 | . . . . . 1 Best Kill Streak 8 | 3 8 5 . . 2 Combat Bots Only 6 | 1 6 4 . . 2 Max Kills in Single Turn 3 | 2 3 2 . . 1 Gunslinging . | . . . . . . Exploded 3 | . 3 2 . . . Melee 1 | . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 358 | 9 106 153 . 4 86 Missed 115 | 1 35 53 . 2 24 Hits 243 | 8 71 100 . 2 62 Melee 3 | . . 3 . . . Projectile 240 | 8 71 97 . 2 62 Critical Strikes 8 | . . 1 . . 7 Damage Taken 3223 | 87 652 1246 8 48 1182 Core 610 | 35 167 213 . . 195 Absorbed by Shields . | . . . . . . Redirected to Shielding 5 | . . 5 . . . Regen/Repaired (Parts) 175 | . . 175 . . . Core Remaining (%) 52 | 86 19 . . . . Volleys Fired 151 | 10 63 51 1 2 24 Largest 4 | 2 2 3 3 3 4 Hottest 239 | 90 112 111 111 199 239 Shots Fired 359 | 18 112 146 3 6 74 Gun 165 | 18 95 24 . 4 24 Cannon 184 | . 15 114 3 2 50 Launcher 10 | . 2 8 . . . Special . | . . . . . . Kinetic 233 | 5 46 127 3 2 50 Thermal 101 | 13 49 11 . 4 24 Explosive 10 | . 2 8 . . . Electromagnetic 15 | . 15 . . . . Robot Hit Streak 7 | 4 7 5 1 1 3 Robot Miss Streak 8 | 2 5 4 2 3 8 Penetration Max . | . . . . . . Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 196 | 11 55 95 1 2 32 Core Hits 81 | 5 26 40 . 2 8 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 9 | . . 4 . . 5 Critical Strikes 18 | . 3 7 . . 8 Burn 4 | . 3 . . . 1 Destroy 5 | . . . . . 5 Blast 4 | . . 2 . . 2 Smash 5 | . . 5 . . . Melee Attacks 34 | . . 34 . . . Impact 26 | . . 26 . . . Slashing 8 | . . 8 . . . Piercing . | . . . . . . Sneak Attacks 2 | . . 2 . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4943 | 142 996 2751 28 39 987 Guns 1148 | 140 525 125 . 24 334 Cannons 2278 | . 210 1372 28 15 653 Explosions 638 | . 261 377 . . . Melee 877 | . . 877 . . . Ramming 2 | 2 . . . . . Kinetic 2389 | 33 212 1448 28 15 653 Thermal 898 | 107 384 49 . 24 334 Explosive 567 | . 190 377 . . . Electromagnetic 210 | . 210 . . . . Impact 659 | . . 659 . . . Slashing 218 | . . 218 . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . . 3 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 14 | . . . . . 14 Message Errors 3 | . . . . . 3 Matter Fused 4 | . . . . . 4 Energy Discharges 2 | . . . . . 2 Parts Fused 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Data Loss (major) 1 | . . . . . 1 Misfires 1 | . . . . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 400 | . 62 318 . . 20 Projectiles 61 | . 34 7 . . 20 Explosions 74 | . 28 46 . . . Melee 265 | . . 265 . . . Knockbacks 32 | . . 20 1 1 10 Impact 3 | . . 3 . . . Kinetic 27 | . . 16 1 1 9 Secondary 2 | . . 1 . . 1 Self-Inflicted Damage 26 | . 26 . . . . Shots 1 | . 1 . . . . Rammed . | . . . . . . Targets Rammed 1 | 1 . . . . . Kicked 1 | 1 . . . . . Crushed . | . . . . . . Highest Temperature 568 | 70 296 246 45 222 568 Average Temperature 118 | 26 101 67 23 115 219 Received Heat Transfer 1018 | 48 120 420 . . 430 Effects 23 | . 2 2 . 2 17 Shutdowns 4 | . . . . . 4 Energy Bleed 5 | . 2 2 . . 1 Interference 7 | . . . . 2 5 Matter Decay 1 | . . . . . 1 Short Circuit 2 | . . . . . 2 Damage (minor) 4 | . . . . . 4 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 4 | . . 4 . . . Combat Hostiles 4 | . . 4 . . . Parts Fried 4 | . . 4 . . . Impact Corruptions 9 | . . 9 . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 4 | . 4 . . . . Heat Transferred 2204 | 261 1203 148 . 37 555 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level 1 | . . 1 . . . Low Security (%) 73 | 100 100 41 100 . . Level 1 26 | . . 58 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 281 | 30 162 281 79 . . Initial 79 | . . 49 79 . . Average 99 | 1 59 190 4 . . Influence Increases 1718 | 36 496 917 2 28 239 Destroy 0b10 Robot/C 1100 | 20 340 560 . 20 160 Destroy 0b10 Robot/NC 95 | 15 25 55 . . . Destroy Leader 244 | . 66 148 . . 30 Allied During Kill 27 | . . . . 8 19 Successful Hack 53 | . 16 37 . . . Disable Machine 75 | . 30 45 . . . Destroy Structure 79 | 1 19 57 2 . . Lose Combat Pursuer 45 | . . 15 . . 30 Influence Decreases 1705 | 36 379 828 208 8 246 Entered New Map 215 | . . 68 127 . 20 Time Decay 1336 | 36 359 710 81 8 142 Lost Part 114 | . 20 50 . . 44 Lost Ally 40 | . . . . . 40 Squads Dispatched 6 | . 2 4 . . . Investigation 3 | . 1 2 . . . Extermination . | . . . . . . Reinforcement 3 | . 1 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 5 | . 2 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 74 | 1 25 35 . 1 12 Peak Tracking Total 4 | 1 3 4 . 1 4 Tactical Retreats 3 | . . 1 . . 2 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 2 | . . 2 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 7 | . 2 3 . 2 . Max in Single Turn 2 | . 1 1 . 2 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 19 | . 7 11 1 . . Terminals 12 | . 6 6 . . . Fabricators . | . . . . . . Repair Stations 3 | . 1 2 . . . Recycling Units 1 | . . 1 . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Total Hacks 68 | . 23 44 1 . . Successful 43 | . 14 28 1 . . Failed 22 | . 9 13 . . . Catastrophic 1 | . 1 . . . . Database Lockouts 3 | . . 3 . . . Manual . | . . . . . . Terminals 41 | . 20 21 . . . Fabricators . | . . . . . . Repair Stations 10 | . 3 7 . . . Recycling Units 3 | . . 3 . . . Scanalyzers 13 | . . 13 . . . Garrison Access . | . . . . . . Terminal Hacks 25 | . 13 11 1 . . Record 12 | . 7 5 . . . Prototype ID Bank 2 | . 1 1 . . . Open Door 1 | . . . 1 . . Emergency Access Points 1 | . 1 . . . . Alert Level 2 | . 1 1 . . . Locate Traps 3 | . 2 1 . . . Maintenance Status 1 | . . 1 . . . Reinforcement Status 1 | . 1 . . . . Hauler Manifests 1 | . . 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . 1 5 . . . Scan Component 4 | . 1 3 . . . Repair 2 | . . 2 . . . Recycling Unit Hacks 1 | . . 1 . . . Recycle Component 1 | . . 1 . . . Scanalyzer 11 | . . 11 . . . Insert Component 5 | . . 5 . . . Analyze 5 | . . 5 . . . Retrieve Study 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 16 | . 6 10 . . . Full Trace Events 3 | . 2 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 18 | . . 4 . 14 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 1 | . . 1 . . . Parts Repaired 2 | . . 2 . . . Time 70 | . . 70 . . . Parts Recycled 1 | . . 1 . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 4 | . . 4 . . . Part Schematics Acquired 4 | . . 4 . . . Parts Damaged 1 | . . 1 . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 5 | . . . 1 4 . Largest Group 4 | . . . 1 4 4 Highest-Rated Group 154 | . . . 31 154 154 Highest-Rated Ally 41 | . . . 31 41 41 Total Orders . | . . . . . . Ally Attacks 30 | . . . . 3 27 Total Damage 690 | . . . . 23 667 Kills 5 | . . . . 1 4 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 622 | 338 284 . . . . Terrain 622 | 338 284 . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 6 | . . . 2 1 3 Drone Launches 1 | . . . . 1 . Drone Recoveries 1 | . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 10429 | 847 1153 3195 1729 2294 1211 Spaces Moved 6600 | 602 916 1890 901 1794 497 Core 240 | 139 1 15 . . 85 Treads 341 | . . . . . 341 Legs 5044 | 463 320 1495 901 1794 71 Wheels 841 | . 593 248 . . . Hover 132 | . . 132 . . . Flight 2 | . 2 . . . . Fastest Speed 50 | 50 90 90 120 120 120 Average Speed 138 | 103 100 148 175 120 213 Slowest Speed 500 | 120 250 450 190 120 500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 65 | 14 82 72 99 92 32 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 6 | . . . 1 4 1 Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched 6 | . . . 1 3 2 Spaces Dug . | . . . . . . Terrain Destroyed 87 | . 17 53 2 . 15 Melee . | . . . . . . Projectile 41 | . . 24 2 . 15 AOE 46 | . 17 29 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 7571 | 811 1050 2134 1050 1932 594 Wait 530 | 160 . 54 137 122 57 Move 6595 | 601 915 1889 900 1793 497 Hop . | . . . . . . Pick Up 84 | 16 20 37 4 4 3 Fast Attach 14 | . 5 1 2 3 3 Attach 61 | 14 15 27 1 1 3 Detach 14 | 4 4 6 . . . Swap 14 | . 6 8 . . . Drop 71 | 5 22 27 5 7 5 Fire 151 | 10 63 51 1 2 24 Melee 34 | . . 34 . . . Ram . | . . . . . . Kick 1 | 1 . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 2 | . . . . . 2 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x2 / [*Min x2] / [*Sub]) -9/Materials (discovered 5 exits: [*Mat x2] / *Min x2 / [*Sto]) -9/Mines (discovered 4 exits: [*Mat x2] / [*Exi] / *Zio) -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 309 | -11/Scrapyard | Discovered new exit (range 8) 848 | -11/Scrapyard | Entered Materials 849 | -10/Materials | Build established: Mutant 1045 | -10/Materials | Discovered new exit (range 7) 1208 | -10/Materials | Discovered new exit (range 16) 1597 | -10/Materials | Core integrity fell below 50% 1738 | -10/Materials | Discovered new exit (range 15) 1788 | -10/Materials | Discovered new exit (range 8) 1893 | -10/Materials | Core integrity fell below 20% 1961 | -10/Materials | Discovered new exit (range 15) 1975 | -10/Materials | Identified exit to Materials 2001 | -10/Materials | Entered another Materials area 2001 | -9/Materials | Evolved 2 slots: Weapon x2 2389 | -9/Materials | Build established: Gunner 2755 | -9/Materials | Central database locked down 2872 | -9/Materials | Discovered new exit (range 4) 3079 | -9/Materials | Discovered new exit (range 16) 3176 | -9/Materials | Repaired Imp. Ion Engine+ 3582 | -9/Materials | Central database locked down 3582 | -9/Materials | Central database locked down 3596 | -9/Materials | Core integrity fell below 50% 3729 | -9/Materials | Discovered new exit (range 13) 3774 | -9/Materials | Build established: Scavenger-Gunner 3950 | -9/Materials | Repaired Assault Cannon 4601 | -9/Materials | Discovered new exit (range 8) 4601 | -9/Materials | Discovered new exit (range 10) 5196 | -9/Materials | Entered Mines 5225 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5227 | -9/Mines | Discovered new exit (range 5) 5258 | -9/Mines | Build established: Gunner 5339 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5436 | -9/Mines | Received a Mining Laser from a helpful Derelict 5463 | -9/Mines | Discovered new exit (range 5) 5743 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 5842 | -9/Mines | Learned 2 Materials zone layouts 6672 | -9/Mines | Learned location of Zion (-7) 6703 | -9/Mines | Discovered new exit (range 9) 6925 | -9/Mines | Entered Zion 7006 | -7/Zion | Learned location of Warlord (-5) 7165 | -7/Zion | Discovered new exit (range 16) 7525 | -7/Zion | Learned Factory emergency access door positions 7660 | -7/Zion | Met Imprinter 7695 | -7/Zion | Imprinted 7697 | -7/Zion | Declared Zion's savior 8133 | -7/Zion | Given the Hacking Drone Bay 8137 | -7/Zion | Found Prototype Device 8139 | -7/Zion | Identified Hacking Drone Bay 8213 | -7/Zion | Identified exit to Deep Caves 8519 | -7/Zion | Build established: Derelict-Gunner 8538 | -7/Zion | Learned location of Armory (-3) 9219 | -7/Zion | Entered Proximity Caves 9219 | -6/Proximity Caves | Accompanied by 5 allies 9221 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9347 | -6/Proximity Caves | Lost 3 allies 9578 | -6/Proximity Caves | Identified exit to Factory 9682 | -6/Proximity Caves | Build established: Gunner 10266 | -6/Proximity Caves | Learned 4 Factory zone layouts 10356 | -6/Proximity Caves | Core integrity fell below 20% 10389 | -6/Proximity Caves | Lost 5 parts (1p2n2w) 10430 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 10356_ HV Slug penetrates G-67 Veteran. 10356_ HV Slug penetrates Wall. 10358_ Arm. Treads destroyed. 10359_ G-67 Veteran suffers critical hit (Destroy). 10359_ Destroyed Field Laser. 10359_ G-67 Veteran destroyed. 10368_ Acquired 2 matter. 10376_ Acquired 39 matter. 10380_ Acquired 6 matter. 10384_ Acquired 37 matter. 10388_ Acquired 9 matter. 10396_ Acquired 46 matter. 10404_ Acquired Carbon-fiber Leg. 10409_ Acquired 10 matter. 10421_ Acquired 6 matter. 10422_ Penetrated by Slug. 10426_ Slug penetrates Wall. 10428_ Bore Cannon destroyed. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????####?????????????????????????????????????????? | | ???## ##????????????????????????????????????????? | | #### ##????#???????#######????????????????????? | | # #???## ??????# "" "#????????????????????? | | #???? ????# """ #????????????????????? | | #??# ####" "" #????????????????????? | | ##??# # ##????????????????????? | | #### # ##????????????????????? | | # #??## ##???????????????????? | | ### #??## ######??????????????? | | # #???? ##??# ##?????????????? | | ##% #??????######## #?????????????? | | ###! #????????#; #?????????????? | | #?# #?###????## #### @! #?????????????? | | %### ### ##????# #?#; ;;;#;;# ##?????????????? | | % "# #??### ###; # # #"##??????????????? | | = [! #?## #### ##### #???????????????? | | =!%[ % ##?# #?### #????##???????????????? | | =*/= %#" #### #???# ????????????????????? | | ##### % ##???# ???????????????????? | | ##???# ##### ##????# ??????????????????? | | ##????# #???## ##????? ?????????????????? | | ##?????# #????###?????? #????????????????? | | ???????# #????????????? #????????????????? | | ???????# #????????????## ????????????????? | | ???????# #?????????????# ## ???????????????? | | ???????# #?????????????# #? # #???????????????? | | ???????# #?????????????? #? ###???????????????? | | ???????# #?????????????? ??? #?????????????????? | | ???????# #?????????????? ??????????????????????? | | ???????# ?????????????? ??????????????????????? | | ??????? ??????????????????????????????????????? | | ??????? ??????????????????????????????????????? | | ??????? ##??????????????????????????????????????? | | ??????? ????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 265 Matter Stores 442 Matter Capacity 600 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Core Shielding 20 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- Imp. Ion Engine | -9/Materials | Scanalyzed Assault Cannon | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Mace | -9/Materials | Scanalyzed Imp. Particle Charger | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Imp. Kinecellerator | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Focal Shield | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Force Field | -7/Zion | Archive Point Defense System | -7/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive S-27 Virus | -7/Zion | Archive L-31 Rogue | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Imp. Ion Engine | 25% | -9/Materials Assault Cannon | 18% | -9/Materials Studied --------- Imp. Ion Engine | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Bumper Bots First Step to Greatness For Emergencies Only I Have A Map? It's Just You Item+ Librarian Novice Programmer One Hack Too Far Organ Harvest Overwhelming Part-time Mechanic Power Corrupts Resistances Are Futile Risk Taker Robot Respite Shopping List Storm Trooper The One Tourist Uninvited Guest Universal Adapter Well Done Challenges ------------ None Game ------ Seed GravmagDeliveryLaser Manual? 0 Play Time 02:18:47 Cumulative 2.2 hours Start 2026.07.19 @ 16:47:07 End 2026.07.19 @ 19:58:42 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 2 Achievement% 4 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5de9966f-974a-428b-a85d-bc52deb5971c