Cogmind - Beta 11.2 --- EXPLORER MODE // 2023.02.15 @ 17:07:26 Player: ZAC Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (49) 245 Value Destroyed (1797) 1797 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (429) 429 TOTAL SCORE: 5591 Bonus ------- Follower Combat Kills 465 Friendly Fire -36 Cogmind --------- Core Integrity 0/700 Matter 279/300 Energy 300/300 System Corruption 0% Temperature Warm (179) Movement Walking (203) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (4) -------- Makeshift Power Source Light Fission Core Light Antimatter Reactor > --- PROPULSION (4) --- Carbon-fiber Leg Makeshift Leg Makeshift Leg > --- UTILITY (2) ------ Medium Storage Unit Medium Storage Unit > --- WEAPON (4) ------- Heavy Laser Autogun High-powered Shotgun Remote Datajack > --- INVENTORY (10) --- Light Ion Engine Deuterium Engine Makeshift Power Source Self-destruct Interrupter (50) GAL Module Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core Light Nuclear Core Makeshift Power Source > --- PROPULSION ------- Titanium Leg Makeshift Leg Makeshift Leg Makeshift Leg > --- UTILITY ---------- Medium Storage Unit 0b10 Decoder Chip [Skirmisher] > --- WEAPON ----------- Particle Gun Gatling Laser High-powered Shotgun Advanced Assault Cannon > --- INVENTORY -------- Light Nuclear Core Makeshift Power Source Light Antimatter Reactor Medium Storage Unit Heavy Laser Autogun Barrage Gun Remote Datajack Self-destruct Interrupter GAL Module [Rating: 51] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion VTOL Module Leg Makeshift Leg Wheel Wheel Flight Unit VTOL Module Utility Medium Storage Unit Device Cooling System Storage Medium Storage Unit Processor 0b10 Decoder Chip [Skirmisher] Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Slots Evolved 7 | . 1 2 2 2 . . . . Power 3 | . 1 1 . 1 . . . . Propulsion 2 | . . . 2 . . . . . Utility . | . . . . . . . . . Weapon 2 | . . 1 . 1 . . . . Parts Attached 77 | 7 4 4 5 14 7 11 9 16 Power 21 | 1 1 2 . 7 1 2 1 6 Engine 14 | 1 1 2 . 6 1 1 1 1 Core 6 | . . . . 1 . 1 . 4 Reactor 1 | . . . . . . . . 1 Propulsion 23 | 2 3 . 3 3 . 4 6 2 Treads . | . . . . . . . . . Leg 9 | 2 . . . . . 1 4 2 Wheel 12 | . 3 . 3 3 . 1 2 . Hover . | . . . . . . . . . Flight 2 | . . . . . . 2 . . Utility 9 | 2 . 1 . 2 2 . 1 1 Device 3 | . . 1 . 1 1 . . . Storage 4 | 1 . . . 1 1 . . 1 Processor 2 | 1 . . . . . . 1 . Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 24 | 2 . 1 2 2 4 5 1 7 Energy Gun 7 | . . 1 . 1 1 3 . 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 12 | 2 . . 2 1 1 1 1 4 Ballistic Cannon 1 | . . . . . . 1 . . Launcher 1 | . . . . . 1 . . . Special Weapon 3 | . . . . . 1 . . 2 Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 Parts Lost 6 | . . . . 3 . 1 . 2 Power 3 | . . . . 2 . . . 1 Propulsion 3 | . . . . 1 . 1 . 1 Utility . | . . . . . . . . . Weapon . | . . . . . . . . . Highest Loss Streak 2 | . . . . 2 . 1 . 1 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 94 | . 98 99 100 93 98 99 89 94 Engine 18 | . 25 30 25 20 21 21 21 8 Core 7 | . . . . 2 7 7 7 13 Leg 6 | . 2 . . . . . 2 28 Wheel 11 | . 21 20 33 27 28 14 2 . Flight 6 | . . . . . . 12 13 . Device 1 | . . 8 8 6 1 . . . Storage 10 | . 12 10 8 7 12 14 7 12 Processor 2 | . 12 1 . . . . 6 1 Energy Gun 12 | . . 10 8 14 16 13 14 11 Ballistic Gun 8 | . 25 20 16 13 7 7 7 6 Ballistic Cannon 4 | . . . . . . 6 7 4 Naked Turns . | . . . . . . . . . Heaviest Build 60 | 17 20 28 28 47 54 57 58 60 Greatest Support 85 | 20 20 20 40 52 52 52 77 85 Greatest Overweight (x) 14 | 5 . 1 . 1 1 14 7 1 Average Overweight (x) 1 | . . 1 . . . 5 3 . Largest Inventory Capacity 10 | 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 9 10 10 10 10 10 10 10 10 Most Carried 10 | 7 10 10 10 10 10 10 10 10 Average Carried 8 | 4 9 9 9 8 9 9 8 7 Final Capacity 10 | 10 10 10 10 10 10 10 10 10 Final Carried 10 | 7 10 9 10 7 10 9 10 5 Class Distribution -------------------- 65% | Scavenger-Gunner 14% | Scavenger-Mutant 14% | Hacker-Gunner 5% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Matter Collected 1826 | 282 94 114 190 93 327 184 90 452 Remotely . | . . . . . . . . . Salvage Created 1877 | 28 131 313 401 159 222 259 . 364 Parts 96 | 2 8 22 24 8 13 10 . 9 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 42 | . 4 6 10 3 7 5 . 7 Guns 38 | . 4 6 10 3 5 5 . 5 Cannons 2 | . . . . . . . . 2 AOE 2 | . . . . . 2 . . . Classes Destroyed 11 | 1 3 1 2 . 1 1 . 2 Worker 3 | 1 . 1 . 1 . . . . Minesweeper 1 | . . . . . . 1 . . Operator 1 | . . . 1 . . . . . Watcher 2 | . 1 1 . . . . . . Swarmer 11 | . 2 . 3 . 3 1 . 2 Grunt 15 | . 2 4 3 . 3 2 . 1 Brawler 3 | . . . . . . . . 3 Sentry 8 | . . 2 3 1 . 1 . 1 Hunter 4 | . . . 1 2 . 1 . . Programmer 1 | . . . . . 1 . . . Decomposer 2 | . . . . . 1 1 . . Packrat 1 | . . . . . . . . 1 Best Kill Streak 5 | 1 3 4 5 2 3 3 . 3 Combat Bots Only 4 | . 2 3 4 1 3 3 . 3 Max Kills in Single Turn 2 | 1 2 1 1 1 1 1 . 1 Gunslinging 1 | . 1 . . . . . . . Exploded 1 | . . . . . 1 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Damage Taken 2074 | . 64 87 224 298 52 270 . 1079 Core 761 | . 42 . 10 19 20 43 . 627 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 95 | 100 83 100 98 . . . . . Volleys Fired 129 | 2 13 10 25 26 16 9 . 28 Largest 4 | 2 2 3 3 4 4 4 . 4 Hottest 218 | 40 40 105 105 173 205 213 . 218 Shots Fired 364 | 4 26 29 75 78 45 36 . 71 Gun 334 | 4 26 29 75 78 37 34 . 51 Cannon 16 | . . . . . . 2 . 14 Launcher 2 | . . . . . 2 . . . Special 12 | . . . . . 6 . . 6 Kinetic 209 | 4 26 20 50 52 10 18 . 29 Thermal 147 | . . 9 25 26 33 18 . 36 Explosive 2 | . . . . . 2 . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 30 | 1 16 30 26 17 21 21 . 21 Robot Miss Streak 3 | . 1 2 1 2 2 1 . 3 Penetration Max . | . . . . . . . . . Secondary Targets 5 | . 1 2 1 . 1 . . . Max Gunslinging Chain 1 | . 1 1 1 . 1 . . . Shots Hit Robots 264 | 1 16 22 56 62 23 23 . 61 Core Hits 113 | 1 7 15 22 15 14 11 . 28 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 2 | . . . 1 . 1 . . . Critical Strikes 5 | . . . 2 . 2 . . 1 Burn 3 | . . . 1 . 1 . . 1 Destroy 2 | . . . 1 . 1 . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4238 | 40 203 301 789 804 614 413 . 1074 Guns 3604 | 40 203 301 728 775 394 382 . 781 Cannons 324 | . . . . . . 31 . 293 Explosions 220 | . . . . . 220 . . . Melee . | . . . . . . . . . Ramming 90 | . . . 61 29 . . . . Kinetic 2075 | 40 203 175 406 435 131 155 . 530 Thermal 1853 | . . 126 322 340 263 258 . 544 Explosive 220 | . . . . . 220 . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 15 | . . . . . . 15 . . Projectiles 15 | . . . . . . 15 . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 1 | . . . . 1 . . . . Impact 1 | . . . . 1 . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 44 | . . . 30 14 . . . . Shots . | . . . . . . . . . Rammed 7 | . . . 6 1 . . . . Targets Rammed 7 | . . . 6 1 . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 971 | . 32 9 9 527 497 387 . 971 Average Temperature 201 | . 18 9 5 176 179 159 . 228 Received Heat Transfer 396 | . 54 33 72 60 18 36 . 123 Effects 132 | . . . . 9 14 10 . 99 Shutdowns 62 | . . . . 5 5 6 . 46 Energy Bleed 13 | . . . . 1 3 1 . 8 Interference 20 | . . . . 2 3 3 . 12 Matter Decay 4 | . . . . . 1 . . 3 Short Circuit 5 | . . . . 1 1 . . 3 Damage (minor) 9 | . . . . . 1 . . 8 Damage (major) 14 | . . . . . . . . 14 Damage (core) 5 | . . . . . . . . 5 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 9 | . . . 1 4 1 1 . 2 Heat Transferred 4472 | . . 296 851 814 629 581 . 1301 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Peak Influence 434 | 5 124 261 434 222 . . . . Initial 142 | . 2 37 78 142 . . . . Average 149 | . 55 134 276 143 . . . . Maximum Alert Level 2 | . . 1 2 1 . . . . Low Security (%) 69 | 100 100 69 30 76 . . . . Level 1 25 | . . 30 50 23 . . . . Level 2 4 | . . . 18 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 5 | . . . 2 2 . . . 1 Investigation 1 | . . . . 1 . . . . Extermination . | . . . . . . . . . Reinforcement 3 | . . . 2 1 . . . . Assault 1 | . . . . . . . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Distress Signals 1 | . . 1 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 74 | . 5 8 15 9 7 8 . 22 Peak Tracking Total 8 | . 2 4 5 3 3 3 . 8 Tactical Retreats 3 | . . 1 1 . . 1 . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Traps Triggered 2 | . 1 . . 1 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . . 2 . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Machines Disabled 2 | . . 1 . . . . . 1 Max in Single Turn 1 | . . 1 . . . . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Machines Accessed 7 | . 2 1 2 1 1 . . . Terminals 4 | . 1 1 1 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access . | . . . . . . . . . Total Hacks 18 | . 6 3 5 3 1 . . . Successful 18 | . 6 3 5 3 1 . . . Failed . | . . . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 1 | . . . . . . . 1 . Terminals 11 | . 2 3 3 3 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . 4 . . . . . . . Scanalyzers 2 | . . . 2 . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 12 | . 2 3 3 3 1 . . . Record 9 | . 2 3 1 3 . . . . Open Door 1 | . . . . . 1 . . . Alert Level 2 | . . . 2 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 4 | . 4 . . . . . . . Recycle Component 1 | . 1 . . . . . . . Process 1 | . 1 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . Scanalyzer 2 | . . . 2 . . . . . Insert Component 1 | . . . 1 . . . . . Analyze 1 | . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used 1 | . . . 1 . . . . . Hacking Detections 3 | . . 1 1 1 . . . . Full Trace Events 1 | . . . . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 15 | . . . 1 . . . 14 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled 1 | . 1 . . . . . . . Recycled Matter 30 | . 30 . . . . . . . Retrieved Matter 30 | . 30 . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 2 | . . . . . . . . 2 Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Total Allies 4 | . . . . . . . 2 2 Largest Group 2 | . . . . . . . 2 2 Highest-Rated Group 192 | . . . . . . . 192 192 Highest-Rated Ally 96 | . . . . . . . 96 96 Total Orders . | . . . . . . . . . Ally Attacks 39 | . . . . . . . . 39 Total Damage 2198 | . . . . . . . . 2198 Kills 13 | . . . . . . . . 13 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 1 1 1 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Turns Passed 7707 | 125 212 194 343 493 653 1882 2232 1573 Spaces Moved 3877 | 73 187 162 304 451 617 380 618 1085 Core 34 | 34 . . . . . . . . Treads . | . . . . . . . . . Legs 1299 | 39 14 . . . . . 161 1085 Wheels 1852 | . 173 162 304 451 617 99 46 . Hover . | . . . . . . . . . Flight 692 | . . . . . . 281 411 . Fastest Speed 50 | 50 80 95 80 80 90 90 115 132 Average Speed 183 | 135 82 95 80 84 93 481 357 134 Slowest Speed 1165 | 300 120 95 80 108 105 1165 602 203 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 3 | . . . . . 3 . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 44 | 5 33 27 27 15 73 60 71 87 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched 8 | . . . . . 2 2 2 2 Spaces Dug 1 | . . . . . . . . 1 Terrain Destroyed 28 | . . . . . 26 1 . 1 Melee . | . . . . . . . . . Projectile 2 | . . . . . . 1 . 1 AOE 26 | . . . . . 26 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Total 4217 | 95 222 180 348 511 647 417 646 1151 Wait . | . . . . . . . . . Move 3863 | 72 186 161 303 450 610 379 617 1085 Hop 3 | . . . . . 3 . . . Pick Up 77 | 14 12 3 6 10 5 9 11 7 Fast Attach . | . . . . . . . . . Attach 70 | 7 4 4 5 14 4 9 8 15 Detach 9 | . . . . 2 1 1 1 4 Swap 7 | . . . . . 3 2 1 1 Drop 52 | . 7 2 3 8 5 8 8 11 Fire 129 | 2 13 10 25 26 16 9 . 28 Melee . | . . . . . . . . . Ram 7 | . . . 6 1 . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Identified exit to Materials 4 | -11/Scrapyard | Discovered exit to Materials (range 16) 126 | -11/Scrapyard | Entered Materials 126 | -10/Materials | Evolved 1 slot: Power x1 316 | -10/Materials | Build established: Hacker-Mutant 327 | -10/Materials | Identified exit to Materials 327 | -10/Materials | Discovered exit to Materials (range 15) 338 | -10/Materials | Entered another Materials area 338 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 505 | -9/Materials | Identified exit to Materials 505 | -9/Materials | Discovered exit to Materials (range 13) 532 | -9/Materials | Entered another Materials area 532 | -8/Materials | Evolved 2 slots: Propulsion x2 630 | -8/Materials | Build established: Hacker-Gunner 864 | -8/Materials | Identified exit to Factory 864 | -8/Materials | Discovered exit to Factory (range 13) 875 | -8/Materials | Entered Factory 875 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1303 | -7/Factory | Identified exit to Lower Caves 1303 | -7/Factory | Discovered exit to Lower Caves (range 11) 1368 | -7/Factory | Entered Lower Caves 1461 | -7/Lower Caves | Build established: Scavenger-Gunner 1501 | -7/Lower Caves | Found Prototype Device 1519 | -7/Lower Caves | Learned Factory terminal intel 1594 | -7/Lower Caves | Identified exit to Lower Caves 1594 | -7/Lower Caves | Discovered exit to Lower Caves (range 5) 2021 | -7/Lower Caves | Entered another Lower Caves area 2022 | -7/Lower Caves | Learned location of 1 exit from Factory 2145 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3873 | -7/Lower Caves | Identified exit to Zion 3873 | -7/Lower Caves | Discovered exit to Zion (range 5) 3903 | -7/Lower Caves | Entered Zion 4670 | -7/Zion | Learned Factory emergency access door positions 4933 | -7/Zion | Given A8's code to call for help 5206 | -7/Zion | Learned Factory repair station intel 5352 | -7/Zion | Found GAL Module 5426 | -7/Zion | Enhanced Grunt warped into view, answering call for help 5430 | -7/Zion | Enhanced Grunt warped into view, answering call for help 6116 | -7/Zion | Identified exit to Proximity Caves 6116 | -7/Zion | Discovered exit to Proximity Caves (range 15) 6135 | -7/Zion | Entered Proximity Caves 6135 | -6/Proximity Caves | Accompanied by 2 allies 6477 | -6/Proximity Caves | Learned Factory terminal intel 6618 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6771 | -6/Proximity Caves | Build established: Scavenger-Mutant 6864 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6993 | -6/Proximity Caves | Core integrity fell below 50% 6996 | -6/Proximity Caves | Core integrity fell below 20% 7708 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 07069_ Overheating: System interference. 07069_ Hvy. Laser temporarily disabled. 07079_ Overheating: Energy bleed (-40). 07090_ Power failure, Mak. Power Source shutdown. 07092_ Overheating: Energy bleed (-55). 07093_ Power failure, Mak. Power Source shutdown. 07094_ Power failure, Lgt. Antimatter Reactor shutdown. 07114_ Overheating: System interference. 07114_ Hpw. Shotgun temporarily disabled. 07114_ Autogun temporarily disabled. 07121_ Power failure, Lgt. Fission Core shutdown. 07127_ Power failure, Mak. Power Source shutdown. 07149_ Overheating: Med. Storage Unit damaged (-54). 07153_ Overheating: Remote Datajack damaged (-12). 07156_ Power failure, Mak. Power Source shutdown. 07371_ Acquired Lgt. Ion Engine. 07373_ Acquired Deuterium Engine. 07698_ Penetrated by Slug. 07705_ Titanium Leg destroyed. 07708_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????#####????????????????????????????????? | | ????????????# ##???????????????????????????????? | | ????????##### #???????????????????????????????? | | ######### #???????????????????????????????? | | ## ####????????????????????????????? | | ###### ## #""#????????????????????????????? | | ?????# ## " ##???????????????????????????? | | ????## ##??????????????????????????? | | ##### % #??????????????????????????? | | ##?????????????????????????? | | ## % ###???????????????????????? | | ###### # ## [ % #???????????????????????? | | ####?# ## #### ### ##???????????????????????? | | #?# ####??## ##?### #????? ?????????????????? | | #?# #??????###???## #???? #??? ??????????? | | #???# #???????????## #???# ## ??????????? | | ##???# #???????????# ##??# ?????????? | | ###### ##?????###### #??? ?????????? | | ## ##????# ##?? h #????????? | | ###### ### ### h #?????????? | | ## # #?# @ #?????????? | | #?# ## #?????????? | | ## ### #### #??????????? | | ?## ### # ###??????????? | | ??####?# ## #????????????? | | ???????# #?### #????????????? | | ?#####?# """""" """""" #????? #???????????? | | # #?# """""" """""" #?????? ???????????? | | #?# """""" """""" #???????? ???????????? | | #??# """""" """""" #????????? ???????????? | | #???# #?????????????????????? | | #????# """""" """""" #?????????????????????? | | #????# """""" """""" #?????????????????????? | | ##???# """""" """""" #?????????????????????? | | #???# """""" """""" #?????????????????????? | | #???# #?????????????????????? | | ###???# #?????????????????????? | | #?????# #?????????????????????? | | #?????#####################?????????????????????? | | ##???????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 54 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 55 Targeting Accuracy 5 Offensive Hacking 20 Item Schematics ----------------- Autogun | -8/Materials | Scanalyzed Imp. EM Pulse Cannon | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Flak Gun | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive Imp. Trap Extractor | -7/Zion | Archive Lance | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Robot Schematics ------------------ Y-54 Guardian | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Dynamic Key Help From High Places Challenges ------------ None Game ------ Seed soccermomflashbang Manual? 1 Play Time 00:43:50 Cumulative 19.5 hours Start 2023.02.15 @ 16:23:01 End 2023.02.15 @ 17:07:26 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 8 Rogue 0 Adventurer 0 Explorer 8 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 18 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3cb6471a-24da-42ca-8aac-b355ce62fe8b