Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.16 @ 22:08:09 Player: Komeiji O. Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (18) 3600 Robots Destroyed (162) 810 Value Destroyed (5434) 5434 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1201) 1201 TOTAL SCORE: 13725 Bonus ------- High Alert Combat Kills 614 Follower Combat Kills 451 Met Imprinter 300 Was Imprinted 300 Friendly Fire -464 Cogmind --------- Core Integrity 0/1000 Matter 135/300 Energy 100/100 System Corruption 8% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Heavy Laser Long-range Proton Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Improved Treads Medium Treads Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Improved Target Analyzer Precision Energy Filter Improved Transmission Jammer Improved Medium Armor Plating > --- WEAPON ----------- Mass Driver Enhanced Gauss Cannon Hypervelocity Gauss Cannon Hypervelocity Gauss Cannon > --- INVENTORY -------- Neutrino Core Advanced Heat Sink Matter Filter Improved Particle Charger Improved Transmission Jammer Improved Propulsion Shielding Storm Laser Long-range Proton Cannon Heavy Missile Launcher Guided Missile Launcher Phasing Sabre [Rating: 83] Favorites ----------- Power Enhanced Nuclear Core Engine Improved Ion Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Leg Armored Leg Hover Unit Aerolev Unit Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Cooled Plasma Cannon Energy Gun Storm Laser Energy Cannon Cooled Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Shock Bomb Launcher Impact Weapon Powered Hammer Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low Low Zio Pro Fac Slots Evolved 10 | . . . 2 . . . 2 2 . . 2 . . . . . . 2 Power 1 | . . . . . . . . . . . 1 . . . . . . . Propulsion 3 | . . . 1 . . . 1 1 . . . . . . . . . . Utility 4 | . . . 1 . . . 1 1 . . 1 . . . . . . . Weapon 2 | . . . . . . . . . . . . . . . . . . 2 Parts Attached 313 | 7 6 5 22 . 3 5 26 29 9 3 43 5 55 12 7 13 10 53 Power 27 | 1 1 1 1 . . 2 . 2 1 . 3 1 5 1 1 1 . 6 Engine 7 | 1 1 1 1 . . . . . . . . . . . . . . 3 Core 20 | . . . . . . 2 . 2 1 . 3 1 5 1 1 1 . 3 Reactor . | . . . . . . . . . . . . . . . . . . . Propulsion 83 | 2 2 . 8 . . . 13 8 4 2 15 . 10 5 . 3 3 8 Treads 41 | . . . 7 . . . 13 1 3 . 4 . 3 5 . 2 2 1 Leg 10 | 2 2 . . . . . . . . . . . 1 . . 1 1 3 Wheel . | . . . . . . . . . . . . . . . . . . . Hover 32 | . . . 1 . . . . 7 1 2 11 . 6 . . . . 4 Flight . | . . . . . . . . . . . . . . . . . . . Utility 87 | 2 1 . 4 . 1 1 6 10 2 1 10 1 20 3 2 6 1 16 Device 48 | 1 . . . . 1 . 5 6 1 1 3 . 10 2 2 4 1 11 Storage 4 | 1 1 . 2 . . . . . . . . . . . . . . . Processor 7 | . . . . . . . . 3 . . . . 2 . . 1 . 1 Hackware 5 | . . . . . . . . . . . 3 . 1 . . 1 . . Protection 23 | . . . 2 . . 1 1 1 1 . 4 1 7 1 . . . 4 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 116 | 2 2 4 9 . 2 2 7 9 2 . 15 3 20 3 4 3 6 23 Energy Gun 3 | . . . . . . . . . . . . . . . . . . 3 Energy Cannon 16 | . . . . . . . 3 2 . . . . 1 1 1 2 3 3 Ballistic Gun 20 | 2 2 1 5 . 1 1 3 1 . . 3 . . . . . . 1 Ballistic Cannon 30 | . . . . . . . . 2 1 . 3 1 8 1 1 . 1 12 Launcher 26 | . . 3 4 . . 1 . 2 . . 3 1 3 1 2 1 2 3 Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon 6 | . . . . . . . . . . . 3 . 3 . . . . . Slashing Weapon 15 | . . . . . 1 . 1 2 1 . 3 1 5 . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . 1 . . . . 1 . . 1 . 3 . . 1 . 2 Parts Lost 52 | . . 4 . . . 2 1 1 4 . 3 . 10 . 1 . 2 24 Power 7 | . . 1 . . . . . . 1 . . . 1 . 1 . . 3 Propulsion 24 | . . 1 . . . 1 . . 2 . 2 . 4 . . . 1 13 Utility 12 | . . . . . . 1 . 1 1 . . . 5 . . . 1 3 Weapon 9 | . . 2 . . . . 1 . . . 1 . . . . . . 5 Highest Loss Streak 9 | . . 4 . . . 1 1 1 1 . 2 . 5 . 1 . 1 9 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 100 86 96 100 100 97 99 97 93 100 97 93 89 99 100 98 97 82 Engine 2 | . 14 9 10 11 11 10 . . . . . . . . . . . . Core 8 | . . . . . . . 9 7 6 7 12 13 8 12 13 13 13 7 Treads 20 | . . . 31 33 33 31 35 5 3 19 1 . 3 28 33 27 30 18 Leg 2 | . 28 23 . . . . . . . . . . . 1 . 5 . 4 Hover 8 | . . . . . . . . 30 30 18 30 26 23 1 . . . . Device 10 | . 14 14 11 11 11 11 18 9 8 15 5 . 5 12 13 10 13 8 Storage 7 | . 14 14 11 11 11 11 9 7 7 7 6 6 6 6 6 6 6 4 Processor 9 | . . . . . . . . 10 15 15 13 13 15 13 13 13 13 11 Hackware 1 | . . . . . . . . . . . 7 13 5 . . 1 . . Protection 6 | . . . 10 11 11 10 9 9 4 . 5 6 5 6 6 6 6 4 Energy Cannon 4 | . . . . . . . 14 1 . . . . . 5 4 7 12 5 Ballistic Gun 3 | . 28 14 16 . 8 13 3 4 . . 2 . . . . . . . Ballistic Cannon 2 | . . . . . . . . 2 5 7 1 . 3 5 4 1 . 8 Launcher 2 | . . 8 4 22 11 2 . . 5 . 1 6 . . 4 1 . . Slashing Weapon 1 | . . . . . 2 6 . 4 2 7 4 6 5 . . . . . Peak Build Rating 83 | 7 11 11 18 18 19 19 31 48 48 52 64 66 72 63 61 68 67 83 Average Rating 48 | 5 8 8 14 18 18 18 27 41 42 48 58 63 63 59 58 63 63 71 On Entrance 37 | . 7 11 6 18 18 19 18 31 44 48 52 61 64 61 59 61 64 65 Naked Turns 22 | . . . . . . . . . . . . . . . . . . 22 Heaviest Build 86 | 15 24 24 47 47 47 42 51 45 41 40 53 46 58 63 65 65 68 86 Greatest Support 116 | 20 20 20 60 60 60 60 86 85 62 62 51 49 60 108 108 116 116 116 Greatest Overweight (x) 2 | . 1 1 1 . . . . 1 1 . 1 . 2 . . . . 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 9 10 12 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 Most Carried 15 | 5 10 10 15 15 15 15 15 15 15 13 15 15 15 15 15 15 15 15 Average Carried 14 | 3 8 9 12 15 14 14 14 14 14 12 14 15 14 14 14 14 14 13 Final Capacity 15 | 8 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 5 10 9 15 15 15 15 15 15 12 13 15 15 15 15 15 15 15 2 Class Distribution -------------------- 46% | Mutant 17% | Scavenger-Mutant 13% | Scavenger-Skirmisher 6% | Scavenger-Tank 5% | Hacker-Mutant 3% | Scavenger-Gunner 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Hacker-Mutant | -6/Waste Scout | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Scavenger-Tank | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low Low Zio Pro Fac Matter Collected 5728 | 317 96 130 382 63 38 158 350 265 476 40 549 . 982 295 191 142 156 1098 Remotely 531 | . . . . . . . . . . . . . . . . . . 531 Salvage Created 5734 | 118 96 146 436 154 67 349 962 254 293 . 555 . 730 . 194 . 290 1090 Parts 284 | 7 6 20 33 7 3 12 58 9 8 . 23 . 35 . 6 . 11 46 Haulers Intercepted 3 | . . . 1 . . . 1 . . . . . . . . . . 1 Recyclers Shooed 1 | . . . . . . 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 39 | . . . . . . . . . 7 . . . . 7 6 1 18 . Prevented 11 | . . . . . . . . . 1 . . . . . . . 10 . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 129 | . 6 10 7 5 . 6 23 3 6 . 11 . 21 . 4 . 8 19 Melee 11 | . . . . . . . 5 1 1 . . . 4 . . . . . Guns 21 | . 6 2 7 . . 3 1 1 . . . . . . . . . 1 Cannons 45 | . . . . . . . 16 1 4 . 2 . 7 . 1 . 3 11 AOE 45 | . . 8 . 5 . 3 . . 1 . 7 . 8 . 3 . 4 6 Classes Destroyed 18 | 2 1 1 3 . . 1 3 2 . . 1 . 1 . 1 . 1 1 Worker 2 | . . . . . . . . 1 . . . . . . . . . 1 Builder 7 | . . . . . . . 1 . . . . . . . . . . 6 Tunneler 2 | 2 . . . . . . . . . . . . . . . . . . Hauler 3 | . . . 1 . . . 1 . . . . . . . . . . 1 Recycler 7 | 1 . . . . . 1 . 1 . . 1 . 1 . . . . 2 Mechanic 2 | . . . . . . . 1 . . . . . . . . . . 1 Operator 4 | . . . . . . . . . . . 2 . 2 . . . . . Drone 1 | . . . . . . . . . . . . . . . . . 1 . Watcher 4 | . . . 1 . . . 1 . . . . . . . . . . 2 Swarmer 52 | . 6 8 . 3 . 3 11 . . . 3 . 11 . 3 . 4 . Saboteur 1 | . . . . . . . . . . . . . . . . . . 1 Grunt 38 | . . 2 2 2 1 3 5 1 5 . 4 . 2 . . . 1 10 Brawler 4 | . . . . . . . 1 . 1 . . . 1 . . . . 1 Duelist 2 | . . . . . . . . . . . . . 1 . . . 1 . Sentry 19 | . . . 5 . . . 4 1 . . 3 . 3 . . . 1 2 Hunter 7 | . . . . . . 1 2 . . . . . . . 1 . . 3 Programmer 7 | . . . . . . . . 1 . . 1 . 3 . . . . 2 Samaritan 1 | . . . . . . . . . . . . . . . 1 . . . Best Kill Streak 7 | 2 3 3 4 5 . 3 6 2 2 . 7 . 5 . 3 . 3 7 Combat Bots Only 7 | . 3 3 4 5 . 3 6 2 2 . 7 . 5 . 3 . 3 4 Max Kills in Single Turn 3 | 1 1 3 1 2 1 2 2 1 1 . 3 . 2 . 3 . 3 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 3 | . . 3 . 2 . 2 . . 1 . 3 . 2 . 3 . 3 2 Melee 1 | . . . . . . . 1 1 1 . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low Low Zio Pro Fac Hostile Shots Fired 976 | . 31 32 40 2 . 46 87 48 46 . 121 . 194 36 7 . 28 258 Missed 298 | . 7 7 10 1 . 16 20 19 10 . 42 . 77 6 2 . 8 73 Damage Taken 11072 | . 178 627 404 17 18 526 851 285 623 . 1059 . 1591 347 197 . 460 3889 Core 2075 | . 46 172 28 . . 67 88 109 126 . 127 . 228 35 . . 42 1007 Absorbed by Shields 247 | . . . . . . . . . . . . . 12 . . . 63 172 Redirected to Shielding 152 | . . . . . . . . 22 28 . 42 . 60 . . . . . Core Remaining (%) 64 | 100 . 12 . . . 76 84 . . 66 . . . . . . 49 . Volleys Fired 317 | 9 15 8 23 3 1 17 47 8 39 . 19 4 29 4 7 . 16 68 Largest 4 | 2 2 2 2 2 2 2 2 2 2 . 2 1 2 2 2 . 2 4 Hottest 250 | 40 40 53 72 72 59 59 126 128 84 . 96 36 106 88 88 . 120 250 Shots Fired 612 | 18 30 13 46 6 2 34 92 16 50 . 30 4 42 10 15 . 27 177 Gun 169 | 18 30 6 42 . 1 26 27 5 . . 7 . . . . . . 7 Cannon 369 | . . . . . . . 65 11 40 . 13 . 35 9 13 . 23 160 Launcher 74 | . . 7 4 6 1 8 . . 10 . 10 4 7 1 2 . 4 10 Special . | . . . . . . . . . . . . . . . . . . . Kinetic 374 | 18 30 6 42 . 1 26 27 13 40 . 20 . 35 5 6 . . 105 Thermal 99 | . . . . . . . . 3 . . . . . 4 7 . 23 62 Explosive 43 | . . 7 . . . . . . . . 8 4 7 1 2 . 4 10 Electromagnetic 96 | . . . 4 6 1 8 65 . 10 . 2 . . . . . . . Robot Hit Streak 14 | 11 3 4 9 1 2 9 12 3 6 . 14 . 9 2 6 . 6 7 Robot Miss Streak 7 | 3 5 1 2 6 . 1 3 2 4 . 3 . 5 2 2 . 3 7 Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . Shots Hit Robots 393 | 12 13 5 31 1 2 20 68 15 29 . 29 . 53 3 8 . 13 91 Core Hits 267 | 4 6 12 15 6 3 15 36 7 13 . 21 1 29 1 8 . 14 76 Critical Kills 3 | . . . . . . . 1 . . . . . . . . . 1 1 Critical Parts Destroyed 10 | 1 . . . . . 1 . . . . 2 . 2 . . . . 4 Critical Strikes 21 | 1 . . . . . 1 1 . 1 . 3 . 5 . . . 1 8 Meltdown 1 | . . . . . . . . . . . . . . . . . 1 . Destroy 8 | 1 . . . . . 1 1 . . . . . . . . . . 5 Blast 7 | . . . . . . . . . 1 . 1 . 2 . . . . 3 Smash 5 | . . . . . . . . . . . 2 . 3 . . . . . Melee Attacks 112 | . . . . . 2 . 7 17 6 . 16 . 58 . . . . 6 Impact 42 | . . . . . . . . . . . 5 . 37 . . . . . Slashing 70 | . . . . . 2 . 7 17 6 . 11 . 21 . . . . 6 Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . . . . . 2 . . 1 . 3 . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . . . . . . . 5 . . . . . Damage Inflicted 16578 | 153 169 508 486 188 134 602 1730 498 938 . 1594 278 2645 81 404 . 888 5282 Guns 1921 | 153 169 44 415 . 18 289 315 67 . . 113 . . . . . . 338 Cannons 5971 | . . . . . . . 1111 147 568 . 319 . 632 81 234 . 403 2476 Explosions 6270 | . . 464 71 188 116 313 125 . 191 . 868 278 704 . 170 . 485 2297 Melee 2412 | . . . . . . . 179 284 179 . 294 . 1309 . . . . 167 Ramming 4 | . . . . . . . . . . . . . . . . . . 4 Kinetic 4891 | 153 169 44 415 . 18 289 315 181 568 . 432 . 632 50 73 . . 1552 Thermal 2559 | . . . . . . . 125 33 . . . . . 31 161 . 403 1806 Explosive 4574 | . . 464 . . . . . . . . 720 278 704 . 170 . 485 1753 Electromagnetic 2138 | . . . 71 188 116 313 1111 . 191 . 148 . . . . . . . Impact 1042 | . . . . . . . . . . . 175 . 867 . . . . . Slashing 1370 | . . . . . . . 179 284 179 . 119 . 442 . . . . 167 Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 16 | . . . . . . . . 3 5 5 . 7 16 16 16 16 . 8 Average Corruption 9 | . . . . . . . . 2 3 5 . 7 10 16 16 16 . 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 152 | . . . . . . . . 10 8 8 . 2 53 41 17 6 . 7 Message Errors 27 | . . . . . . . . 2 1 2 . . 9 5 3 2 . 3 Matter Fused 34 | . . . . . . . . 4 . 2 . . 14 7 4 1 . 2 Heat Flow Errors 26 | . . . . . . . . 1 . 1 . 1 12 7 2 2 . . Energy Discharges 18 | . . . . . . . . . . 3 . . 7 6 . 1 . 1 Parts Rejected 3 | . . . . . . . . . . . . . . 3 . . . . Data Loss (minor) 20 | . . . . . . . . . 5 . . 1 7 4 2 . . 1 Data Loss (major) 11 | . . . . . . . . . 1 . . . 4 4 2 . . . Misfires 10 | . . . . . . . . 3 1 . . . . 3 3 . . . Alerts 3 | . . . . . . . . . . . . . . 2 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 917 | . . 46 . . . . 20 . 26 . 111 . 376 . 3 . 25 310 Projectiles 127 | . . . . . . . 19 . 1 . 25 . 61 . 3 . . 18 Explosions 439 | . . 46 . . . . 1 . . . 17 . 58 . . . 25 292 Melee 351 | . . . . . . . . . 25 . 69 . 257 . . . . . Knockbacks 34 | . . . . . . . . 1 7 . 1 . 10 1 1 . . 13 Impact 4 | . . . . . . . . . . . . . 4 . . . . . Kinetic 30 | . . . . . . . . 1 7 . 1 . 6 1 1 . . 13 Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 643 | . . 83 . 8 18 56 . . 16 . 51 . 89 . 37 . 63 222 Shots 27 | . . 4 . 1 1 5 . . 1 . 2 . 3 . 1 . 2 7 Rammed 1 | . . . . . . . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 648 | . . 3 39 15 . 43 378 137 209 113 150 198 330 209 224 194 135 648 Average Temperature 114 | . . 3 11 10 . 18 135 33 69 64 71 120 89 90 82 80 61 182 Received Heat Transfer 2575 | . . 18 126 . . 189 216 66 369 . 343 . 219 . . . 86 943 Effects 33 | . . . . . . . 2 . . . . . 2 . . . . 29 Shutdowns 8 | . . . . . . . 1 . . . . . 1 . . . . 6 Energy Bleed 3 | . . . . . . . 1 . . . . . 1 . . . . 1 Interference 10 | . . . . . . . . . . . . . . . . . . 10 Damage (minor) 3 | . . . . . . . . . . . . . . . . . . 3 Damage (major) 8 | . . . . . . . . . . . . . . . . . . 8 Damage (core) 1 | . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 6 | . . . . . . . 1 . . . 2 . 3 . . . . . Combat Hostiles 5 | . . . . . . . 1 . . . 2 . 2 . . . . . Parts Fried 7 | . . . . . . . 2 . . . 2 . 3 . . . . . Impact Corruptions 10 | . . . . . . . . . . . 3 . 7 . . . . . Robots Melted 2 | . . . . . . . . . . . . . . . . . 1 1 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . 1 1 Parts Melted 4 | . . . . . . . . . . . . . . . . . 1 3 Heat Transferred 3062 | . . . . . . . 50 50 . . . . . 50 250 . 559 2103 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low Low Zio Pro Fac Peak Influence 1028 | 15 174 296 281 223 . 255 635 432 . . 206 116 623 . . . . 1028 Initial 377 | . 9 . 115 66 . . 99 259 . . . 47 81 . . . . 377 Average 313 | 4 92 180 195 194 . 60 382 292 . . 91 86 389 . . . . 587 Maximum Alert Level 3 | . . 1 1 1 . 1 2 2 . . 1 . 2 . . . . 3 Low Security (%) 39 | 100 100 54 53 17 . 78 26 . . . 95 100 30 . . . . . Level 1 28 | . . 45 46 82 . 21 26 83 . . 4 . 12 . . . . 32 Level 2 22 | . . . . . . . 46 16 . . . . 56 . . . . 22 Level 3 8 | . . . . . . . . . . . . . . . . . . 44 Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 29 | . . . . . . . 2 3 . . 4 . 9 . . . 1 10 Investigation 6 | . . . . . . . 1 . . . 2 . 2 . . . . 1 Extermination 7 | . . . . . . . . 2 . . 1 . 3 . . . . 1 Reinforcement 5 | . . . . . . . . 1 . . 1 . 1 . . . . 2 Assault 4 | . . . . . . . 1 . . . . . . . . . 1 2 Garrison 7 | . . . . . . . . . . . . . 3 . . . . 4 Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . 1 Construction Impeded 1 | . . . . . . . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low Low Zio Pro Fac Distress Signals 8 | . . . 2 . . . 2 . . . . . 2 . . . . 2 Communications Jammed 33 | . . . . . . . . . . . . . . . . . . 33 Distress Signals 32 | . . . . . . . . . . . . . . . . . . 32 Times Spotted 247 | . 12 15 12 3 . 11 38 7 13 . 17 6 47 2 4 . 17 43 Peak Tracking Total 9 | . 4 4 4 1 . 4 8 4 7 . 4 6 7 2 3 . 8 9 Tactical Retreats 28 | . . . 1 . . 1 4 2 4 . 1 . 8 . . . 2 5 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low Low Zio Pro Fac Traps Triggered 9 | . . . . . . . . . . . 2 . 6 . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed 6 | . . . 6 . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 7 | . . . . . . . . . . . . . . . . . 4 3 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low Low Zio Pro Fac Machines Disabled 31 | . . 2 . 2 1 6 1 . . . . . 1 . . . 1 17 Max in Single Turn 8 | . . 2 . 2 1 4 1 . . . . . 1 . . . 1 8 Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low Low Zio Pro Fac Machines Accessed 42 | . 4 . 2 . 2 . 3 4 1 . 10 . 15 . . . . 1 Terminals 27 | . 4 . 2 . . . 2 3 . . 9 . 7 . . . . . Fabricators 3 | . . . . . . . . . . . . . 2 . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . . . . . . . . . 1 . 3 . . . . . Scanalyzers 3 | . . . . . . . 1 1 . . . . 1 . . . . . Garrison Access 2 | . . . . . . . . . . . . . 2 . . . . . Total Hacks 110 | . 14 . 6 . 7 . 6 12 1 . 27 . 35 . . . . 2 Successful 45 | . 5 . 3 . 7 . 5 6 1 . 9 . 9 . . . . . Failed 65 | . 9 . 3 . . . 1 6 . . 18 . 26 . . . . 2 Catastrophic 13 | . . . . . . . . 4 . . 4 . 4 . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 38 | . 7 . 1 . . . 2 6 . . 16 . 6 . . . . . Terminals 74 | . 14 . 6 . . . 3 10 . . 25 . 16 . . . . . Fabricators 8 | . . . . . . . . . . . . . 6 . . . . 2 Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . . . . . . . . . . . 2 . 3 . . . . . Scanalyzers 9 | . . . . . . . 3 2 . . . . 4 . . . . . Garrison Access 6 | . . . . . . . . . . . . . 6 . . . . . Terminal Hacks 28 | . 4 . 3 . 7 . 2 4 1 . 4 . 3 . . . . . Record 11 | . 1 . 1 . 7 . . . . . 1 . 1 . . . . . Part Schematic 1 | . . . . . . . . . . . . . 1 . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . 1 . . . . . . . . . Alert Level 2 | . . . . . . . . 1 . . 1 . . . . . . . Locate Traps 1 | . . . . . . . . . . . 1 . . . . . . . Disarm Traps 1 | . . . 1 . . . . . . . . . . . . . . . Patrol Status 1 | . . . . . . . . . . . . . 1 . . . . . Recall Investigation 1 | . . . . . . . 1 . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . 1 . . . . . . . . . . Hauler Manifests 3 | . 1 . 1 . . . . 1 . . . . . . . . . . Zone Layout 4 | . 1 . . . . . 1 1 . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . 1 . . . . . Build 1 | . . . . . . . . . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . 1 . 1 . . . . . Report Inventory 2 | . . . . . . . . . . . 1 . 1 . . . . . Scanalyzer 8 | . . . . . . . 3 2 . . . . 3 . . . . . Insert Component 4 | . . . . . . . 1 1 . . . . 2 . . . . . Analyze 4 | . . . . . . . 2 1 . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 6 | . 1 . . . . . . . . . 4 . 1 . . . . . Terminals 5 | . 1 . . . . . . . . . 3 . 1 . . . . . Botnet 5 | . 1 . . . . . . . . . 3 . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . 1 . . . . . . . Reject 1 | . . . . . . . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . . . . . . . . . 2 . 2 . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 33 | . 4 . 2 . . . 2 3 . . 9 . 12 . . . . 1 Full Trace Events 7 | . . . 1 . . . 1 . . . 2 . 2 . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . 1 1 . . . . 2 . . . . . Parts Built 2 | . . . . . . . . . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 47 | . . . . . . . . . . . . . 47 . . . . . Total Part Build Rating 10 | . . . . . . . . . . . . . 10 . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . 1 1 . . . . 1 . . . . . Part Schematics Acquired 3 | . . . . . . . 1 1 . . . . 1 . . . . . Parts Damaged 1 | . . . . . . . . . . . . . 1 . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . 3 . . . . . Programmers 3 | . . . . . . . . . . . . . 3 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . 2 . . . . . . . . . . . 2 . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low Low Zio Pro Fac Total Allies 9 | . . . . 1 2 . . . . . . . . . . 4 2 . Largest Group 5 | . . . . 1 1 1 . . . . . . . . . 4 5 1 Highest-Rated Group 174 | . . . . 31 8 8 . . . . . . . . . 157 174 37 Highest-Rated Ally 41 | . . . . 31 8 8 . . . . . . . . . 41 41 37 Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 53 | . . . . . . . . . . . . . . . . . 48 5 Total Damage 1565 | . . . . . . . . . . . . . . . . . 1386 179 Kills 15 | . . . . . . . . . . . . . . . . . 13 2 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . 1 . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low Low Zio Pro Fac Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . . . . . 3 1 . . . 1 1 1 1 . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low Low Zio Pro Fac Turns Passed 12986 | 124 431 155 600 406 856 311 836 519 502 409 914 61 1516 988 423 1408 1049 1478 Spaces Moved 9414 | 73 243 93 289 249 513 157 367 689 616 294 1087 94 1743 544 245 861 602 655 Core 42 | 8 . . . . . . . . . . . . . . . . . 34 Treads 4886 | . . . 277 249 513 157 367 62 47 197 48 . 130 544 245 861 602 587 Legs 414 | 65 243 93 12 . . . . . . . . . . . . . . 1 Wheels . | . . . . . . . . . . . . . . . . . . . Hover 4072 | . . . . . . . . 627 569 97 1039 94 1613 . . . . 33 Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 36 | 50 120 120 160 160 160 160 160 36 36 60 40 48 45 160 160 160 160 50 Average Speed 110 | 112 141 136 161 160 160 160 161 48 59 127 50 48 56 160 160 160 160 167 Slowest Speed 320 | 120 190 190 190 160 160 160 165 225 161 161 245 48 320 160 160 160 160 260 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 44 | 5 44 29 26 36 92 39 36 16 68 26 24 80 39 64 53 86 76 10 Regions Visited 18 Branch Regions 10 Pre-discovered Areas 5 | . . . . . 1 . . . 3 . . . . . . 1 . . Known Exits Taken 5 | . . . . . . . . . . . . . 1 1 1 1 1 . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . . . . . . . . Scrap Searched 16 | . . 1 . . . . . . 2 3 . . . 1 3 4 2 . Spaces Dug 53 | . . . . . . . . 7 . . 8 10 23 . . . . 5 Terrain Destroyed 602 | . . 75 . . . . 8 8 11 . 33 34 76 17 17 . 44 279 Melee 38 | . . . . . . . . 7 . . 8 . 23 . . . . . Projectile 91 | . . . . . . . . 1 11 . 2 . 10 5 3 . 9 50 AOE 473 | . . 75 . . . . 8 . . . 23 34 43 12 14 . 35 229 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low Low Zio Pro Fac Total 11212 | 93 308 106 375 251 544 182 513 848 693 325 1404 102 2120 655 262 895 657 879 Wait 706 | . 14 . 21 . . 3 42 69 22 28 191 . 171 84 . . 4 57 Move 9397 | 72 242 92 288 248 512 156 366 688 615 293 1087 93 1742 543 244 860 601 655 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 127 | 5 15 . 11 . 3 . 8 15 1 1 21 . 11 5 2 7 2 20 Fast Attach 49 | 7 . . 4 . . . 2 4 1 . 3 . 7 2 . 2 1 16 Attach 57 | . . 1 2 . . 1 3 6 4 . 6 . 6 2 1 3 2 20 Detach 12 | . . . . . . . . 2 . . 3 . 2 . . 1 . 4 Swap 207 | . 6 4 16 . 3 4 21 19 4 3 34 5 42 8 6 8 7 17 Drop 140 | . 16 . 10 . 3 1 17 20 1 . 24 . 8 7 2 14 2 15 Fire 317 | 9 15 8 23 3 1 17 47 8 39 . 19 4 29 4 7 . 16 68 Melee 106 | . . . . . 2 . 7 17 6 . 16 . 52 . . . . 6 Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . . . . . . . . 1 Escape Stasis 50 | . . . . . . . . . . . . . 50 . . . . . Rewire 43 | . . 1 . . 20 . . . . . . . . . . . 22 . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac x2) -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 14) 125 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 527 | -10/Materials | Discovered new exit (range 15) 556 | -10/Materials | Entered Mines 610 | -10/Mines | Discovered new exit (range 13) 650 | -10/Mines | Assembled infested the area 655 | -10/Mines | Assisted by a Guerilla fighting off Assembled 665 | -10/Mines | Core integrity fell below 50% 696 | -10/Mines | Core integrity fell below 20% 711 | -10/Mines | Entered Materials 711 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 716 | -9/Materials | Lost 4 parts (1p1n2w) 974 | -9/Materials | Discovered new exit (range 13) 1311 | -9/Materials | Entered Mines 1329 | -9/Mines | Received a Mining Laser from a helpful Derelict 1711 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1711 | -9/Mines | Discovered new exit (range 5) 1717 | -9/Mines | Entered Exiles 1717 | -9/Exiles | Found Exiles lab destroyed 1743 | -9/Exiles | Discovered new exit (range 14) 2070 | -9/Exiles | Learned location of Zion (-6) 2557 | -9/Exiles | Discovered new exit (range 11) 2573 | -9/Exiles | Entered Mines 2573 | -8/Mines | Accompanied by 1 ally 2674 | -8/Mines | Discovered new exit (range 7) 2799 | -8/Mines | Discovered new exit (range 16) 2884 | -8/Mines | Entered Materials 2884 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3675 | -8/Materials | Discovered new exit (range 4) 3684 | -8/Materials | First assault squad dispatched 3720 | -8/Materials | Entered Factory 3720 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4216 | -7/Factory | Discovered new exit (range 15) 4239 | -7/Factory | Entered Lower Caves 4679 | -7/Lower Caves | Discovered new exit (range 13) 4741 | -7/Lower Caves | Entered another Lower Caves area 4745 | -7/Lower Caves | Spotted B-75 Beast 4787 | -7/Lower Caves | Learned location of 1 exit from Factory 5131 | -7/Lower Caves | Encountered a Warlord checkpoint 5131 | -7/Lower Caves | Discovered new exit (range 7) 5150 | -7/Lower Caves | Entered Factory 5150 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5151 | -6/Factory | Identified exit to Factory 5970 | -6/Factory | Destroyed 7 combat bots 6057 | -6/Factory | Discovered exit to Factory (range 11) 6064 | -6/Factory | Sucked down chute 6064 | -6/Factory | Entered Waste 6079 | -6/Waste | EMP discharged 6080 | -6/Waste | Spotted C-40 Crusher 6085 | -6/Waste | Spotted C-40 Crusher 6087 | -6/Waste | Spotted C-40 Crusher 6088 | -6/Waste | Spotted C-40 Crusher 6092 | -6/Waste | Build established: Hacker-Mutant 6096 | -6/Waste | Spotted C-40 Crusher 6104 | -6/Waste | Spotted C-40 Crusher 6119 | -6/Waste | Discovered new exit (range 12) 6125 | -6/Waste | Entered Factory 6589 | -6/Factory | Garrison activated, responded to threat 6625 | -6/Factory | Lost 3 parts (1p2u) 6650 | -6/Factory | Spotted B-75 Beast 6781 | -6/Factory | Fabricated Phase Cannon? 6790 | -6/Factory | System corruption reached 10% 6851 | -6/Factory | Build established: Mutant 7211 | -6/Factory | Discovered new exit (range 10) 7222 | -6/Factory | Identified exit to Lower Caves 7280 | -6/Factory | Build established: Scout 7425 | -6/Factory | Lost 5 parts (3n2u) 7641 | -6/Factory | Entered Lower Caves 7642 | -6/Lower Caves | Encountered a Warlord checkpoint 7648 | -6/Lower Caves | Learned location of 1 exit from Factory 7991 | -6/Lower Caves | Build established: Scavenger-Skirmisher 8619 | -6/Lower Caves | Discovered new exit (range 7) 8627 | -6/Lower Caves | Identified exit to Lower Caves 8629 | -6/Lower Caves | Entered another Lower Caves area 8653 | -6/Lower Caves | Discovered exit to Factory (range 4) 8752 | -6/Lower Caves | Learned Factory stockpile data 8993 | -6/Lower Caves | Discovered new exit (range 19) 9051 | -6/Lower Caves | Identified exit to Zion 9052 | -6/Lower Caves | Entered Zion 9118 | -6/Zion | Discovered new exit (range 22) 9207 | -6/Zion | System corruption cleaned by Quarantine Array 9430 | -6/Zion | Learned 12 Factory zone layouts 9504 | -6/Zion | Found Prototype Launcher 9504 | -6/Zion | Identified Gui. Missile Launcher 9740 | -6/Zion | Build established: Scavenger-Mutant 9756 | -6/Zion | Met Imprinter 9790 | -6/Zion | Imprinted 9792 | -6/Zion | Declared Zion's savior 10000 | -6/Zion | Found Prototype Energy Gun 10455 | -6/Zion | Identified exit to Proximity Caves 10460 | -6/Zion | Entered Proximity Caves 10460 | -5/Proximity Caves | Accompanied by 4 allies 10555 | -5/Proximity Caves | Spotter reported a threat 10555 | -5/Proximity Caves | Spotter reported a threat 10635 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10741 | -5/Proximity Caves | Learned Factory emergency access door positions 10955 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 10967 | -5/Proximity Caves | Core integrity fell below 50% 11092 | -5/Proximity Caves | Lost 4 allies 11207 | -5/Proximity Caves | Discovered exit to Factory (range 5) 11509 | -5/Proximity Caves | Entered Factory 11509 | -5/Factory | Accompanied by 1 ally 11509 | -5/Factory | Evolved 2 slots: Weapon x2 11510 | -5/Factory | Identified exit to Factory 11510 | -5/Factory | Identified Storm Laser 11802 | -5/Factory | Build established: Scavenger-Tank 11809 | -5/Factory | Search patrols dispatched 12098 | -5/Factory | Lost 3 parts (1n2u) 12216 | -5/Factory | Garrison activated, responded to threat 12247 | -5/Factory | Lost 3 parts (1p2n) 12386 | -5/Factory | Cargo convoy interrupted 12709 | -5/Factory | First assault squad dispatched 12755 | -5/Factory | Terminal network hard line cut 12862 | -5/Factory | Build established: Scavenger-Gunner 12899 | -5/Factory | Released all parts (12) 12920 | -5/Factory | Lost 4 parts (4n) 12954 | -5/Factory | Core integrity fell below 50% 12958 | -5/Factory | Garrison activated, responded to threat 12974 | -5/Factory | Core integrity fell below 20% 12987 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 12964_ Knocked back. 12964_ Gui. Missile Launcher destroyed. 12964_ Destroyed Gui. Missile Launcher. 12964_ Antigrav System destroyed. 12964_ Destroyed Antigrav System. 12964_ Destroyed Welding Torch. 12964_ U-05 Engineer destroyed. 12966_ U-05 Engineer lays Concrete. 12967_ U-05 Engineer builds a Wall. 12969_ Acquired Hvy. Missile Launcher. 12971_ U-05 Engineer builds a Wall. 12971_ U-05 Engineer lays Concrete. 12972_ U-05 Engineer builds a Wall. 12973_ B-60 Warrior destroyed. 12973_ Hvy. Missile Launcher destroyed. 12973_ Destroyed Hvy. Missile Launcher. 12973_ Subcomponent Replicator disabled. 12975_ U-05 Engineer builds a Wall. 12975_ Acquired Lrn. Proton Cannon. 12977_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | #????### ]! ##???# ??????????????????????? | | * #??????# ##???# #?##???????????????????? | | #??????# ###??# #? ??????????????????? | | #??#####+## ## # ### ## ""??????????????????? | | #??# ] # # [ # "???????????????????? | | #??# [# # %! # ???????????????????? | | #????""T"" ! # # # # ##########???? | | #????""""" # #= # # # ???? | | #####????##### = [ ####### + # ???? | | #??????????# # # #????### # ???? | | #??????????### # # ######### + """???? | | #??????????# # # ] + # """???? | | #??????????# ## ##### # """???? | | ##+##+#????#####+# ! ! " #???# # ???? | | #?? % ] "" #???# # """???? | | #???""G"" # ##gg""" #???# # """???? | | ! """ #??? " " ###?# """ #???###### """???? | | ! """ #?? #???# """ #???????## ???? | | """ #?# """"" !#???# #???????# ???? | | ] #?? """"" #???# "" #???????######???? | | #?? """ #???# "" #????????#####???? | | ##########???? | #???# """ ########?# """???? | | ##???##+######### """ ## #?# "T"???? | | ###### """ #?# " "???? | | + #?# ???? | | %#""### @ #?# ???? | | !####?#######+############# #?# ???? | | ##???????? #???????### ###?# ???? | | #####??? #?????????# #???# ???? | | ### #### ] #?????????# #???# ???? | | [## ## ## #?????????# #???# ???? | | #########"################???????????????????????? | | # #??????????????????????????????? | | # % #??????????????????????????????? | | # #??????????????????????????????? | | + #??????????????????????????????? | | # = ! #??????????????????????????????? | | # ! #??????????????????????????????? | | # %! %= #??????????????????????????????? | | ######"##+#+# #""##??????????????????????????????? | | #?# # ###???????????????????????????????? | | #?# [# #???????????????????????????????? | | #?# [ !#% ###???????????????????????????????? | | #?# !####?????????????????????????????????? | | #?# //##???????????????????????????????????? | | #?# !! /[#????????????????????????????????????? | | #?# !! % #????????????????????????????????????? | | ### !! #????????????????????????????????????? | | + #????????????????????????????????????? | | ### ! #????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 32 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 19 Terrain Scan Density 135 ECM Strength 2 Jamming Range 14 Cloak Strength 2 Additional Mass Support 9 Armor Coverage 600 Propulsion Shielding 66 Melee Speed Boost 20 Evasion (%) 57 Target Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 5 Offensive Hacking 10 Defensive Hacking 11 Item Schematics ----------------- Aerolev Unit | -8/Materials | Scanalyzed Arm. Treads | -7/Factory | Scanalyzed Cld. Aerolev Unit | -6/Factory | Scanalyzed Imp. Component Analysis Suite | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Phase Cannon | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Oh No You Don't! Challenges ------------ None Game ------ Seed RelayMissileRipteeth Manual? 0 Play Time 04:11:39 Cumulative 84.7 hours Start 2024.10.12 @ 12:42:59 End 2024.10.16 @ 22:08:09 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 29 Adventurer 1 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 44 Achievement% 37 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 36/Terminus++ Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7c4c9ec7-1969-4fa8-95e1-027402878a02