Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.26 @ 13:24:13

Player: Kaz

Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (142)     710
Value Destroyed (4228)     4228
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (472)                472
              TOTAL SCORE: 8050

 Bonus
-------
High Alert Combat Kills    472

 Cogmind 
---------
Core Integrity             0/700
Matter                     295/300
Energy                     325/325
System Corruption          11%
Temperature                Cool (0)
Movement                   Rolling (175) Ox5
Location                   -7/Factory

 Parts 
-------
>               --- POWER (2) --------
     Reinforced Antimatter Reactor
>               --- PROPULSION (3) ---
        Armored Huge Wheel
>               --- UTILITY (5) ------
       Improved Heat Sink
  High-capacity Storage Unit
                Huge Storage Unit
                Graphene Brace
>               --- WEAPON (3) -------
           Mini Assault Cannon
>               --- INVENTORY (25) ---
          Light Nuclear Core
       Improved Deuterium Engine
          Micro Nuclear Core
        Armored Wheel
        Armored Huge Wheel
       Improved Heat Sink
       Improved Heat Sink
          Large Storage Unit
          Large Storage Unit
        Compact Battery (200)

 Peak State 
------------
>               --- POWER ------------
     Reinforced Antimatter Reactor
     Reinforced Antimatter Reactor
>               --- PROPULSION -------
                Wheel
        Armored Huge Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
                Huge Storage Unit
       Improved Utility Shielding
       Improved Light Armor Plating
       Improved Medium Armor Plating
>               --- WEAPON -----------
                Gauss Rifle
                Gauss Rifle
           Mini Assault Cannon
>               --- INVENTORY --------
       Improved Deuterium Engine
        Armored Treads
        Armored Treads
        Armored Huge Wheel
        Armored Huge Wheel
        Armored Huge Wheel
        Armored Huge Wheel
          Large Storage Unit
          Large Storage Unit
        Compact Battery
       Improved Light Armor Plating
          Heavy Assault Rifle
                Gauss Rifle
                Flak Gun
[Rating: 54]

 Favorites 
-----------
Power                      Reinforced Antimatter Reactor
  Engine                   Light Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Reinforced Antimatter Reactor
Propulsion                 Wheel
  Treads                   Armored Treads
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Heavy Assault Cannon

 Build                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Jun Mat Mat Min Mat Fac 
Slots Evolved              6    | .   .   2   .   2   2   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  3    | .   .   2   .   1   .   
  Weapon                   1    | .   .   .   .   1   .   
Parts Attached             127  | 6   11  16  .   63  31  
  Power                    14   | 1   2   2   .   4   5   
    Engine                 7    | 1   .   2   .   4   .   
    Core                   4    | .   2   .   .   .   2   
    Reactor                3    | .   .   .   .   .   3   
  Propulsion               31   | 2   2   5   .   16  6   
    Treads                 2    | .   .   .   .   2   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  29   | 2   2   5   .   14  6   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  36   | 1   4   2   .   20  9   
    Device                 4    | .   .   .   .   .   4   
    Storage                9    | 1   4   1   .   3   .   
    Processor              2    | .   .   .   .   2   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             21   | .   .   1   .   15  5   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   46   | 2   3   7   .   23  11  
    Energy Gun             9    | 1   .   1   .   5   2   
    Energy Cannon          3    | .   .   2   .   1   .   
    Ballistic Gun          28   | 1   2   4   .   13  8   
    Ballistic Cannon       6    | .   1   .   .   4   1   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   3   .   3   1   
Parts Lost                 62   | .   3   4   .   29  26  
  Power                    5    | .   1   .   .   2   2   
  Propulsion               14   | .   1   1   .   7   5   
  Utility                  19   | .   .   1   .   11  7   
  Weapon                   24   | .   1   2   .   9   12  
  Highest Loss Streak      10   | .   1   2   .   10  6   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   91  92  88  90  80  
  Engine                   5    | .   1   7   11  8   .   
  Core                     2    | .   9   3   .   .   1   
  Reactor                  2    | .   .   .   .   .   10  
  Wheel                    16   | .   23  20  22  15  12  
  Storage                  20   | .   27  27  22  18  15  
  Processor                3    | .   .   .   .   6   .   
  Protection               13   | .   .   11  11  18  13  
  Energy Gun               1    | .   1   .   .   3   .   
  Energy Cannon            1    | .   .   6   .   .   .   
  Ballistic Gun            15   | .   23  12  22  12  14  
  Ballistic Cannon         4    | .   1   3   .   5   4   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             192  | 11  69  78  68  157 192 
  Greatest Support         48   | 20  20  20  10  32  48  
  Greatest Overweight (x)  25   | 3   5   7   6   25  9   
  Average Overweight (x)   4    | .   2   4   6   4   5   
Largest Inventory Capacity 25   | 8   20  20  20  25  25  
  Average Capacity         21   | 7   15  20  20  21  25  
  Most Carried             21   | 1   11  20  17  21  20  
  Average Carried          13   | .   6   14  17  15  13  
  Final Capacity           25   | 8   20  20  20  25  25  
  Final Carried            17   | .   10  17  17  13  11  

 Class Distribution 
--------------------
 30% | Mutant
 30% | Scavenger-Tank
 28% | Tank
  9% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
   Scavenger-Tank | -8/Materials
             Tank | -7/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   
-----------                Run  | Jun  Mat  Mat  Min  Mat  Fac  
Matter Collected           4258 | 187  369  382  40   2015 1265 
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            5175 | .    570  664  .    2806 1135 
  Parts                    304  | .    32   48   .    161  63   
Haulers Intercepted        11   | .    2    3    .    6    .    
Recyclers Shooed           2    | .    .    .    .    2    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Jun Mat Mat Min Mat Fac 
Combat Hostiles Destroyed  101  | .   10  16  .   48  27  
  Guns                     53   | .   10  4   .   23  16  
  Cannons                  45   | .   .   12  .   25  8   
  AOE                      3    | .   .   .   .   .   3   
Classes Destroyed          16   | .   6   1   .   8   1   
  Worker                   10   | .   1   .   .   8   1   
  Builder                  1    | .   .   .   .   1   .   
  Hauler                   11   | .   2   3   .   6   .   
  Recycler                 6    | .   1   1   .   3   1   
  Mechanic                 2    | .   .   .   .   2   .   
  Operator                 2    | .   .   .   .   2   .   
  Watcher                  9    | .   2   1   .   5   1   
  Swarmer                  27   | .   3   10  .   7   7   
  Grunt                    45   | .   7   3   .   23  12  
  Brawler                  4    | .   .   .   .   2   2   
  Duelist                  3    | .   .   .   .   2   1   
  Protector                2    | .   .   .   .   2   .   
  Sentry                   15   | .   .   3   .   9   3   
  Specialist               2    | .   .   .   .   2   .   
  Programmer               2    | .   .   .   .   .   2   
  Heavy                    1    | .   .   .   .   1   .   
Best Kill Streak           10   | .   3   4   .   10  4   
  Combat Bots Only         8    | .   3   4   .   8   4   
Max Kills in Single Turn   3    | .   1   1   .   2   3   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   
--------                   Run   | Jun  Mat  Mat  Min  Mat  Fac  
Damage Taken               10783 | .    542  902  29   4583 4727 
  Core                     1381  | .    86   118  .    460  717  
  Absorbed by Shields      .     | .    .    .    .    .    .    
  Redirected to Shielding  229   | .    .    47   .    141  41   
  Regen/Repaired (Parts)   359   | .    42   39   .    278  .    
Core Remaining (%)         62    | 100  65   .    70   16   .    
Volleys Fired              498   | 1    75   81   3    197  141  
  Largest                  3     | 2    2    2    2    3    3    
  Hottest                  145   | 60   60   128  40   145  104  
Shots Fired                1068  | 2    136  153  6    490  281  
  Gun                      811   | 2    128  73   6    365  237  
  Cannon                   257   | .    8    80   .    125  44   
  Launcher                 .     | .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    
  Kinetic                  894   | 1    122  97   6    420  248  
  Thermal                  169   | 1    14   56   .    66   32   
  Explosive                .     | .    .    .    .    .    .    
  Electromagnetic          5     | .    .    .    .    4    1    
  Robot Hit Streak         18    | 2    8    8    3    12   18   
  Robot Miss Streak        7     | .    4    4    1    7    7    
  Penetration Max          .     | .    .    .    .    .    .    
  Secondary Targets        5     | .    .    .    .    5    .    
    Max Gunslinging Chain  1     | .    .    .    .    1    .    
Shots Hit Robots           623   | 2    75   81   4    283  178  
  Core Hits                270   | 1    29   32   .    135  73   
  Critical Kills           4     | .    2    1    .    .    1    
  Critical Parts Destroyed 1     | .    .    .    .    1    .    
  Critical Strikes         21    | .    2    1    .    16   2    
    Burn                   2     | .    .    .    .    2    .    
    Destroy                6     | .    2    1    .    1    2    
    Blast                  13    | .    .    .    .    13   .    
Melee Attacks              .     | .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    
Damage Inflicted           11583 | 25   885  1110 35   6010 3518 
  Guns                     6662  | 25   764  347  30   2903 2593 
  Cannons                  4666  | .    96   763  .    3085 722  
  Explosions               203   | .    .    .    .    .    203  
  Melee                    .     | .    .    .    .    .    .    
  Ramming                  52    | .    25   .    5    22   .    
  Kinetic                  9450  | 15   783  577  30   5237 2808 
  Thermal                  1838  | 10   77   533  .    711  507  
  Explosive                203   | .    .    .    .    .    203  
  Electromagnetic          40    | .    .    .    .    40   .    
  Impact                   .     | .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    
Highest Corruption         11    | .    1    1    1    6    11   
  Average Corruption       4     | .    1    1    1    5    4    
  Corruption Purged        .     | .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    
  Effects                  98    | .    .    6    .    62   30   
    Message Errors         33    | .    .    3    .    19   11   
    Matter Fused           18    | .    .    2    .    11   5    
    Heat Flow Errors       11    | .    .    1    .    8    2    
    Energy Discharges      11    | .    .    .    .    10   1    
    Parts Rejected         2     | .    .    .    .    .    2    
    Parts Fused            2     | .    .    .    .    1    1    
    Data Loss (minor)      9     | .    .    .    .    7    2    
    Data Loss (major)      3     | .    .    .    .    1    2    
    Misfires               3     | .    .    .    .    3    .    
    Alerts                 3     | .    .    .    .    .    3    
    Weapon Failures        3     | .    .    .    .    2    1    
Overload Shots             .     | .    .    .    .    .    .    
Overflow Damage            299   | .    5    15   .    248  31   
  Projectiles              285   | .    5    15   .    248  17   
  Explosions               14    | .    .    .    .    .    14   
  Melee                    .     | .    .    .    .    .    .    
Knockbacks                 21    | .    2    3    .    11   5    
  Impact                   1     | .    1    .    .    .    .    
  Kinetic                  20    | .    1    3    .    11   5    
  Secondary                .     | .    .    .    .    .    .    
Self-Inflicted Damage      72    | .    11   .    2    11   48   
  Shots                    1     | .    .    .    .    .    1    
  Rammed                   6     | .    3    .    1    2    .    
Targets Rammed             6     | .    3    .    1    2    .    
  Kicked                   .     | .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    
Highest Temperature        623   | .    36   552  3    623  511  
  Average Temperature      129   | .    7    136  3    141  132  
  Received Heat Transfer   3531  | .    210  165  15   1764 1377 
  Effects                  49    | .    .    8    .    26   15   
    Shutdowns              8     | .    .    2    .    4    2    
    Energy Bleed           9     | .    .    2    .    5    2    
    Interference           17    | .    .    .    .    11   6    
    Matter Decay           3     | .    .    1    .    1    1    
    Short Circuit          8     | .    .    .    .    5    3    
    Damage (minor)         1     | .    .    .    .    .    1    
    Damage (major)         3     | .    .    3    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    
  Parts Melted             7     | .    .    2    .    1    4    
  Heat Transferred         3863  | 25   175  1036 .    1665 962  
Parts Sabotaged            .     | .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Jun Mat Mat Min Mat Fac 
Peak Influence             751  | .   220 322 66  751 676 
  Initial                  341  | .   .   33  66  25  341 
  Average                  286  | .   73  190 66  274 544 
Maximum Alert Level        3    | .   1   1   .   3   2   
  Low Security (%)         47   | 100 92  51  100 50  .   
  Level 1                  17   | .   7   48  .   21  2   
  Level 2                  31   | .   .   .   .   20  97  
  Level 3                  3    | .   .   .   .   7   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          25   | .   2   2   .   7   14  
  Investigation            5    | .   1   1   .   1   2   
  Extermination            3    | .   .   .   .   .   3   
  Reinforcement            10   | .   1   1   .   4   4   
  Assault                  3    | .   .   .   .   2   1   
  Garrison                 4    | .   .   .   .   .   4   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Jun Mat Mat Min Mat Fac 
Distress Signals           9    | .   .   2   .   5   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              175  | .   24  27  3   75  46  
  Peak Tracking Total      6    | .   3   6   3   6   4   
  Tactical Retreats        13   | .   3   .   .   7   3   

 Traps                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Jun Mat Mat Min Mat Fac 
Traps Triggered            9    | .   1   2   .   3   3   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   2   

 Machines                       | -11 -10 -9  -9  -8  -7  
----------                 Run  | Jun Mat Mat Min Mat Fac 
Machines Disabled          9    | .   .   .   .   4   5   
  Max in Single Turn       4    | .   .   .   .   1   4   
  Garrison Access          2    | .   .   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Jun Mat Mat Min Mat Fac 
Machines Accessed          13   | .   3   2   .   3   5   
  Terminals                4    | .   2   1   .   .   1   
  Fabricators              1    | .   .   .   .   .   1   
  Repair Stations          4    | .   1   1   .   2   .   
  Recycling Units          1    | .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   1   2   
Total Hacks                36   | .   12  5   .   9   10  
  Successful               24   | .   6   4   .   7   7   
  Failed                   12   | .   6   1   .   2   3   
    Catastrophic           1    | .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                10   | .   8   1   .   .   1   
  Fabricators              2    | .   .   .   .   .   2   
  Repair Stations          15   | .   4   4   .   7   .   
  Recycling Units          3    | .   .   .   .   .   3   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   2   4   
Terminal Hacks             5    | .   3   1   .   .   1   
  Open DSF                 1    | .   .   .   .   .   1   
  Locate Traps             1    | .   1   .   .   .   .   
  Dispatch Records         2    | .   1   1   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   2   
  Network Status           1    | .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   1   
Repair Station Hacks       12   | .   3   3   .   6   .   
  Scan Component           7    | .   2   2   .   3   .   
  Repair                   5    | .   1   1   .   3   .   
Recycling Unit Hacks       3    | .   .   .   .   .   3   
  Recycle Component        2    | .   .   .   .   .   2   
  Process                  1    | .   .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   1   1   
  Seal Access              2    | .   .   .   .   1   1   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         11   | .   3   1   .   2   5   
  Full Trace Events        7    | .   2   1   .   2   2   
  Feedback Events          1    | .   1   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   .   
    Time                   58   | .   .   .   .   .   58  
  Total Part Build Rating  14   | .   .   .   .   .   14  
Parts Repaired             5    | .   1   1   .   3   .   
  Time                     129  | .   38  26  .   65  .   
Parts Recycled             2    | .   .   .   .   .   2   
  Recycled Matter          22   | .   .   .   .   .   22  
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  
------------               Run  | Jun Mat Mat Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  
--------                   Run  | Jun Mat Mat Min Mat Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Jun Mat Mat Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   
-------------              Run  | Jun  Mat  Mat  Min  Mat  Fac  
Turns Passed               7119 | 46   1054 896  302  3162 1659 
Spaces Moved               3352 | 34   637  419  173  1387 702  
  Core                     22   | 13   .    .    .    9    .    
  Treads                   30   | .    .    .    .    30   .    
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   3300 | 21   637  419  173  1348 702  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   125  170  105  145  
  Average Speed            156  | 92   114  143  170  171  174  
  Slowest Speed            1300 | 200  155  185  170  1300 235  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    1    .    
Exploration Rate (%)       49   | 3    87   42   50   95   18   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          90   | .    .    .    .    23   67   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               34   | .    .    .    .    23   11   
  AOE                      56   | .    .    .    .    .    56   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   
---------                  Run  | Jun  Mat  Mat  Min  Mat  Fac  
Total                      4315 | 46   837  575  176  1764 917  
  Wait                     146  | .    87   37   .    19   3    
  Move                     3347 | 33   636  418  172  1386 702  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  136  | 6    20   18   .    61   31   
  Fast Attach              2    | .    .    .    .    2    .    
  Attach                   88   | 6    5    7    .    41   29   
  Detach                   3    | .    .    .    .    1    2    
  Swap                     38   | .    6    9    .    21   2    
  Drop                     51   | .    5    5    .    34   7    
  Fire                     498  | 1    75   81   3    197  141  
  Melee                    .    | .    .    .    .    .    .    
  Ram                      6    | .    3    .    1    2    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: [*Fac] / [*Low])

 History 
---------
 Turn | Location      | Event
   20 | -11/Junkyard  | Discovered new exit (range 15)
   47 | -11/Junkyard  | Entered Materials
  304 | -10/Materials | Build established: Mutant
  446 | -10/Materials | Repaired Lgt. Nuclear Core
  603 | -10/Materials | Discovered new exit (range 5)
  927 | -10/Materials | Discovered new exit (range 10)
 1069 | -10/Materials | Discovered new exit (range 14)
 1101 | -10/Materials | Entered another Materials area
 1101 | -9/Materials  | Evolved 2 slots: Utility x2
 1157 | -9/Materials  | Repaired Wheel
 1401 | -9/Materials  | Discovered new exit (range 9)
 1822 | -9/Materials  | Discovered new exit (range 10)
 1997 | -9/Materials  | Entered Mines
 2060 | -9/Mines      | Build established: Scavenger-Mutant
 2105 | -9/Mines      | Met a Derelict bent on vengeance
 2143 | -9/Mines      | Found a hidden stash of uninstalled traps
 2279 | -9/Mines      | Discovered new exit (range 7)
 2299 | -9/Mines      | Entered Materials
 2299 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2544 | -8/Materials  | Discovered new exit (range 15)
 2666 | -8/Materials  | Build established: Scavenger-Tank
 2854 | -8/Materials  | Lost 5 parts (1p1n2u1w)
 2897 | -8/Materials  | Discovered new exit (range 16)
 3186 | -8/Materials  | Build established: Tank
 3306 | -8/Materials  | Crushed by falling debris
 3381 | -8/Materials  | Lost 8 parts (1n4u3w)
 3399 | -8/Materials  | Found Prototype Device
 3691 | -8/Materials  | Build established: Scavenger-Tank
 3776 | -8/Materials  | Repaired Wheel
 3802 | -8/Materials  | Repaired Hcp. Storage Unit?
 3912 | -8/Materials  | Repaired Wheel?
 4076 | -8/Materials  | Discovered new exit (range 16)
 4699 | -8/Materials  | First assault squad dispatched
 4793 | -8/Materials  | Core integrity fell below 50%
 4884 | -8/Materials  | Lost 10 parts (1p3n3u3w)
 5082 | -8/Materials  | Build established: Tank
 5225 | -8/Materials  | Core integrity fell below 20%
 5255 | -8/Materials  | Destroyed 8 combat bots
 5461 | -8/Materials  | Entered Factory
 5461 | -7/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 5535 | -7/Factory    | Garrison activated, responded to threat
 5563 | -7/Factory    | Discovered new exit (range 10)
 5636 | -7/Factory    | Lost 3 parts (1n1u1w)
 5798 | -7/Factory    | Fabricated Rnf. Antimatter Reactor (x2)
 5805 | -7/Factory    | Lost 5 parts (1p1n1u2w)
 6228 | -7/Factory    | Garrison activated, responded to threat
 6329 | -7/Factory    | Discovered new exit (range 16)
 6649 | -7/Factory    | Cargo convoy interrupted
 6661 | -7/Factory    | First assault squad dispatched
 6727 | -7/Factory    | Lost 6 parts (1n3u2w)
 6823 | -7/Factory    | Lost 5 parts (2u3w)
 6859 | -7/Factory    | Core integrity fell below 50%
 6865 | -7/Factory    | System corruption reached 10%
 7010 | -7/Factory    | Build established: Mutant
 7111 | -7/Factory    | Core integrity fell below 20%
 7120 | -7/Factory    | Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Last Messages 
---------------
07079_ Hvy. Laser destroyed.
07079_ Knocked back.
07080_ U-05 Engineer lays Concrete. <x3>
07082_ Shock Rifle destroyed.
07082_ Knocked back.
07082_ U-05 Engineer lays Concrete. <x2>
07084_ Overheating: System interference.
07084_ Imp. Heat Sink temporarily disabled.
07084_ K-01 Serf collects debris.
07086_ ALERT: Rogue bot located, Programmers report to Factory Zone 7R.
07087_ U-05 Engineer lays Concrete.
07089_ K-01 Serf collects debris.
07091_ U-05 Engineer builds a Wall.
07095_ U-05 Engineer lays Concrete.
07110_ Penetrated by Slug.
07111_ System corrupted: IFF burst signal emitted.
07113_ U-05 Engineer builds a Wall.
07114_ Penetrated by Slug.
07114_ Knocked back.
07116_ U-05 Engineer builds a Wall. <x3>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          37
Energy Capacity            550
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             525
Resistance: KI             20
Propulsion Shielding       66
Utility Shielding          66
Evasion (%)                44
Targeting Accuracy         5
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Rnf. Antimatter Reactor | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MiningChromaticFlamer
  Manual?         0
Play Time         01:31:17
  Cumulative      126.8 hours
  Start           2023.03.04 @ 12:05:40
  End             2024.02.26 @ 13:24:13
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          64
  Rogue           52
  Adventurer      12
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          37
Achievement%      29
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          113x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9f6f3e7b-c585-4e47-ac41-32976adc37a2