Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.08 @ 14:51:48 Player: microsand Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (96) 480 Value Destroyed (2455) 2455 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1079) 1079 TOTAL SCORE: 8334 Bonus ------- High Alert Combat Kills 19 Follower Combat Kills 282 Registered with UFD 300 Met Optimus in HQ 500 Friendly Fire -22 Cogmind --------- Core Integrity 0/1000 Matter 281/300 Energy 99/100 System Corruption 9% Temperature Cool (11) Movement Hovering (70) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Gyrokinetic Inverter > --- UTILITY (8) ------ Enhanced Optical Array > --- WEAPON (3) ------- Improved KE Penetrator > --- INVENTORY (5) ---- Flexi-carbon Leg Huge Storage Unit Gauss Rifle Remote Datajack Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Improved Hover Unit Gravmag Array Linear Gravjet > --- UTILITY ---------- Medium Storage Unit Triangulator Visual Processing Unit Enhanced Optical Array Advanced Targeting Computer Improved Focal Shield Component Analysis Suite > --- WEAPON ----------- Flak Gun Improved Proton Missile Launcher > --- INVENTORY -------- Huge Storage Unit Shock Rifle Beam Rifle Spread Laser Autogun Improved Assault Rifle Datajack Remote Datajack Plasma Cutter [Rating: 60] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Medium Storage Unit Device Triangulator Storage Medium Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Shock Rifle Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Improved Proton Missile Launcher Special Weapon Plasma Cutter Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -9 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Slots Evolved 10 | . . . 2 . . . 6 2 Power 1 | . . . . . . . 1 . Propulsion 2 | . . . . . . . 2 . Utility 6 | . . . 2 . . . 2 2 Weapon 1 | . . . . . . . 1 . Parts Attached 85 | 6 1 14 18 12 1 2 17 14 Power 13 | 1 . 2 2 1 . . 3 4 Engine 10 | 1 . 2 2 1 . . 2 2 Core 3 | . . . . . . . 1 2 Reactor . | . . . . . . . . . Propulsion 19 | 2 . 5 6 2 . . 2 2 Treads 2 | 2 . . . . . . . . Leg 9 | . . 5 2 2 . . . . Wheel . | . . . . . . . . . Hover 6 | . . . 2 . . . 2 2 Flight 2 | . . . 2 . . . . . Utility 23 | 1 . 4 5 5 1 2 2 3 Device 7 | 1 . 1 . 1 . 1 1 2 Storage 1 | . . . 1 . . . . . Processor 10 | . . 2 3 2 . 1 1 1 Hackware . | . . . . . . . . . Protection 5 | . . 1 1 2 1 . . . Artifact . | . . . . . . . . . Weapon 30 | 2 1 3 5 4 . . 10 5 Energy Gun 8 | 1 . 1 1 . . . 3 2 Energy Cannon 2 | . 1 . . . . . 1 . Ballistic Gun 15 | 1 . 2 3 3 . . 4 2 Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . . . . . 1 . Special Weapon 3 | . . . 1 1 . . 1 . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 Unidentified Prototypes 3 | . . . 1 1 . . . 1 Parts Lost 55 | . . 7 9 5 . . 10 24 Power 10 | . . 1 2 . . . 3 4 Propulsion 13 | . . 3 4 2 . . 1 3 Utility 15 | . . 2 3 2 . . 2 6 Weapon 17 | . . 1 . 1 . . 4 11 Highest Loss Streak 14 | . . 6 3 2 . . 5 14 To Critical Strikes . | . . . . . . . . . Average Backups 7 | 1 3 4 7 9 9 9 7 6 Power . | . . . 1 1 1 1 . . Propulsion . | . . . . . . . . . Utility . | . . . . . 1 1 . 1 Weapon 4 | 1 3 2 5 6 4 5 3 3 Tool/Special . | . . . . . . . . . Unused Backups 12 | . . 2 1 2 . . 1 6 Power . | . . . . . . . . . Propulsion 5 | . . . . 2 . . . 3 Utility 1 | . . . . . . . . 1 Weapon 6 | . . 2 1 . . . 1 2 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 79 | . 85 83 91 93 82 66 66 50 Engine 9 | . 14 13 9 11 11 11 4 . Treads 2 | . 28 3 . . . . . . Leg 11 | . . 18 14 20 11 11 3 . Hover 1 | . . . 2 . . . 2 9 Device 5 | . 14 15 . . . 2 13 10 Storage 7 | . . . 9 11 11 11 6 3 Processor 18 | . . 3 28 19 22 23 16 15 Protection 3 | . . . 2 7 10 7 . . Energy Gun 1 | . 3 1 3 . . . 2 2 Energy Cannon 1 | . 10 9 . . . . 2 . Ballistic Gun 13 | . 14 17 18 20 17 . 11 2 Peak Build Rating 60 | 6 6 13 20 21 15 16 43 60 Average Rating 18 | 4 6 7 16 17 14 12 31 38 On Entrance 13 | . 6 6 13 15 14 11 16 38 Naked Turns . | . . . . . . . . . Heaviest Build 47 | 9 10 12 26 31 26 20 47 42 Greatest Support 40 | 40 40 40 30 26 13 13 27 40 Greatest Overweight (x) 12 | . . . 7 1 1 1 12 1 Average Overweight (x) . | . . . . . 1 1 2 . Largest Inventory Capacity 10 | 5 5 5 10 10 10 10 10 10 Average Capacity 8 | 5 5 5 9 10 10 10 10 8 Most Carried 10 | 3 5 5 10 10 10 10 10 10 Average Carried 7 | 1 3 4 7 9 9 9 7 6 Final Capacity 10 | 5 5 5 10 10 10 10 10 5 Final Carried 10 | 2 5 5 10 9 10 9 9 4 Class Distribution -------------------- 63% | Mutant 25% | Scavenger-Mutant 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -9/Scraptown Gunner | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -9 -6 -5 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Matter Collected 2218 | 266 45 164 605 556 . . 348 234 Remotely . | . . . . . . . . . Salvage Created 2916 | 115 293 258 855 719 . . 357 319 Parts 222 | 6 20 10 88 54 . . 24 20 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 3 | 1 . 1 1 . . . . . Parts Field Recycled 5 | . . . . 3 . . 2 . Retrieved Matter 21 | . . . . 18 . . 3 . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Combat Hostiles Destroyed 77 | . 9 4 31 18 . . 11 4 Guns 61 | . 1 2 31 17 . . 6 4 Cannons 16 | . 8 2 . 1 . . 5 . Classes Destroyed 13 | 2 3 . 4 1 . . 2 1 Worker 2 | . . . 1 . . . . 1 Builder 5 | . 1 . 2 1 . . . 1 Tunneler 2 | 2 . . . . . . . . Recycler 3 | 1 1 1 . . . . . . Operator 2 | . . . 1 . . . . 1 Watcher 5 | . . . 2 2 . . 1 . Swarmer 37 | . 6 . 19 5 . . 7 . Grunt 23 | . 3 4 8 6 . . . 2 Duelist 1 | . . . . 1 . . . . Sentry 10 | . . . 4 6 . . . . Specialist 2 | . . . . . . . 2 . Hunter 2 | . . . . . . . . 2 Programmer 2 | . . . . . . . 2 . Best Kill Streak 7 | 3 4 2 7 5 . . 3 3 Combat Bots Only 6 | . 3 2 6 4 . . 3 2 Max Kills in Single Turn 2 | 1 1 1 2 1 . . 1 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -6 -5 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Hostile Shots Fired 643 | . 44 60 119 83 . . 107 230 Missed 196 | . 12 18 30 18 . . 32 86 Hits 447 | . 32 42 89 65 . . 75 144 Melee 6 | . . . . 3 . . . 3 Projectile 441 | . 32 42 89 62 . . 75 141 AOE 1 | . . . . 1 . . . . Critical Strikes 9 | . . 1 . 1 . . 2 5 Part Disruptions 1 | . . . . . . . 1 . Damage Taken 6802 | . 377 587 1052 975 . . 1453 2358 Core 1818 | . 84 160 127 150 . . 296 1001 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 53 | . . . . . . . . 53 Regen/Repaired (Parts) 70 | . . . . 70 . . . . Core Remaining (%) 49 | 100 . 2 . . . 30 65 . Volleys Fired 268 | 6 35 33 72 57 . . 33 32 Largest 3 | 2 2 2 2 2 . . 3 2 Hottest 148 | 70 80 80 100 46 . . 148 146 Shots Fired 511 | 12 70 64 139 108 . . 72 46 Gun 424 | 12 42 42 135 98 . . 55 40 Cannon 67 | . 28 22 . . . . 17 . Launcher 6 | . . . . . . . . 6 Special 14 | . . . 4 10 . . . . Kinetic 340 | 6 35 42 116 98 . . 34 9 Thermal 138 | 6 35 22 23 10 . . 26 16 Explosive . | . . . . . . . . . Electromagnetic 33 | . . . . . . . 12 21 Robot Hit Streak 13 | 4 5 10 13 12 . . 8 11 Robot Miss Streak 6 | 1 5 3 6 2 . . 5 3 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 10 | . . . 6 4 . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . Shots Hit Robots 329 | 8 35 43 90 79 . . 42 32 Core Hits 184 | 4 18 14 67 33 . . 29 19 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 3 | . . . . . . . 2 1 Burn 2 | . . . . . . . 2 . Destroy 1 | . . . . . . . . 1 Melee Attacks 1 | . . . . . . . . 1 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5285 | 82 439 446 1402 1203 . . 809 904 Guns 4319 | 82 177 252 1402 1169 . . 531 706 Cannons 724 | . 262 194 . . . . 268 . Explosions 198 | . . . . . . . . 198 Melee . | . . . . . . . . . Ramming 10 | . . . . . . . 10 . Kinetic 3357 | 20 139 252 1125 1169 . . 433 219 Thermal 1440 | 62 300 194 277 34 . . 340 233 Explosive . | . . . . . . . . . Electromagnetic 478 | . . . . . . . 26 452 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 9 | . . . 5 5 5 5 4 9 Average Corruption 4 | . . . 5 5 5 5 3 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 121 | . . . 25 52 12 19 9 4 Message Errors 34 | . . . 5 16 4 4 4 1 Matter Fused 31 | . . . 6 15 2 7 1 . Heat Flow Errors 19 | . . . 6 4 3 5 1 . Energy Discharges 13 | . . . 2 3 2 2 2 2 Parts Rejected 1 | . . . . 1 . . . . Parts Fused 1 | . . . . 1 . . . . Data Loss (minor) 12 | . . . 3 6 . 1 1 1 Data Loss (major) 4 | . . . 2 1 1 . . . Misfires 3 | . . . . 3 . . . . Alerts 2 | . . . . 2 . . . . Weapon Failures 1 | . . . 1 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 28 | . . . . . . . 5 23 Shots 1 | . . . . . . . . 1 Rammed 2 | . . . 1 . . . 1 . Targets Rammed 2 | . . . 1 . . . 1 . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 469 | 20 242 119 284 277 142 273 339 469 Average Temperature 88 | 15 65 40 103 44 67 116 125 180 Received Heat Transfer 1125 | . 60 348 129 318 . . . 270 Effects 13 | . . . . . . 1 4 8 Shutdowns 1 | . . . . . . . . 1 Energy Bleed 1 | . . . . . . 1 . . Interference 3 | . . . . . . . 3 . Matter Decay 1 | . . . . . . . 1 . Damage (major) 7 | . . . . . . . . 7 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . . . . 2 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . Heat Transferred 2729 | 185 666 407 340 111 . . 703 317 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 Alert | -11 -10 -10 -9 -9 -9 -9 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Maximum Alert Level 2 | . . . 2 1 . . . . Low Security (%) 88 | 100 100 100 52 89 100 . 100 100 Level 1 8 | . . . 28 10 . . . . Level 2 3 | . . . 19 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 456 | 5 165 63 456 318 136 . 64 115 Initial 182 | . . 33 . 182 115 . . . Average 87 | . 74 14 215 107 39 . 14 31 Influence Increases 2848 | 15 323 105 871 767 29 . 280 458 Destroy 0b10 Robot/C 1740 | . 180 80 620 540 20 . 220 80 Destroy 0b10 Robot/NC 95 | 15 10 5 30 15 . . 5 15 Destroy Leader 400 | . 40 20 124 134 . . 52 30 Allied During Kill 29 | . . . . 26 1 . 2 . Successful Hack 62 | . 17 . 17 20 8 . . . Disable Machine 75 | . . . . 30 . . . 45 Destroy Structure 27 | . 1 . 5 2 . . 1 18 Lose Combat Pursuer 420 | . 75 . 75 . . . . 270 Influence Decreases 2780 | 15 237 191 438 903 326 . 278 392 Entered New Map 488 | . . 53 . 251 182 . . 2 Time Decay 1777 | 15 237 118 361 552 98 . 178 218 Lost Part 413 | . . 20 77 50 . . 94 172 Lost Ally 26 | . . . . 20 . . 6 . Purge Threat 76 | . . . . 30 46 . . . Squads Dispatched 14 | . 1 . 3 4 . . 3 3 Investigation 5 | . . . 2 1 . . . 2 Extermination 1 | . . . . . . . 1 . Reinforcement 6 | . 1 . 1 1 . . 2 1 Assault 2 | . . . . 2 . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -6 -5 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Distress Signals 12 | . 2 . 5 2 . . 1 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 131 | . 13 5 41 32 . . 13 27 Peak Tracking Total 6 | . 5 2 5 5 . . 4 6 Tactical Retreats 16 | . 4 . 4 . . . . 8 Traps | -11 -10 -10 -9 -9 -9 -9 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Traps Triggered 7 | . 2 . 2 1 . . 1 1 Indirectly 1 | . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -6 -5 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Machines Disabled 5 | . . . . 2 . . . 3 Max in Single Turn 1 | . . . . 1 . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled 2 | . . . . 2 . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 -5 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Machines Accessed 22 | . 3 . 6 6 5 1 . 1 Terminals 17 | . 3 . 5 6 3 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . 1 . . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 83 | . 6 . 14 14 33 15 . 1 Successful 56 | . 2 . 6 5 27 15 . 1 Failed 27 | . 4 . 8 9 6 . . . Catastrophic 4 | . . . 2 1 1 . . . Database Lockouts . | . . . . . . . . . Manual 38 | . 6 . 10 13 8 . . 1 Terminals 39 | . 6 . 11 14 8 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . . . 3 . . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 49 | . . . 3 4 27 15 . . Record 40 | . . . 1 . 24 15 . . Prototype ID Bank 1 | . . . . 1 . . . . Open Door 1 | . . . . 1 . . . . Branch Access Points 3 | . . . 1 1 1 . . . Terminal Index 1 | . . . 1 . . . . . Unreport Threat 2 | . . . . 1 1 . . . Release Object 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . Report Inventory 1 | . . . 1 . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 6 | . 2 . 2 1 . . . 1 Terminals 5 | . 2 . 2 1 . . . . Botnet 5 | . 2 . 2 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 Fedlink 1 | . . . . . . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 Used . | . . . . . . . . . Hacking Detections 14 | . 3 . 4 4 3 . . . Full Trace Events 2 | . . . 1 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 -5 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -5 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Total Allies 2 | . . . . 2 . . . . Largest Group 2 | . . . . 2 1 1 1 . Highest-Rated Group 62 | . . . . 62 31 31 31 . Highest-Rated Ally 31 | . . . . 31 31 31 31 . Total Orders . | . . . . . . . . . Ally Attacks 28 | . . . . 26 1 . 1 . Total Damage 484 | . . . . 441 21 . 22 . Kills 10 | . . . . 9 1 . . . Allies Corrupted 1 | . . . . 1 . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Active Infowar (turns) 4216 | 96 663 267 . 1403 431 846 510 . Optics 3190 | . . . . 1403 431 846 510 . Seismic 1026 | 96 663 267 . . . . . . Triangulation 685 | . . . . . . 175 510 . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 -5 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Turns Passed 7257 | 174 663 402 1109 1991 431 846 929 712 Spaces Moved 3221 | 94 280 212 524 650 226 442 350 443 Core 48 | 6 . 6 6 . . . 30 . Treads 388 | 88 280 20 . . . . . . Legs 2074 | . . 186 416 650 226 442 154 . Wheels . | . . . . . . . . . Hover 697 | . . . 88 . . . 166 443 Flight 14 | . . . 14 . . . . . Fastest Speed 45 | 50 160 50 116 120 190 190 56 45 Average Speed 155 | 152 160 121 147 153 190 190 217 80 Slowest Speed 650 | 160 160 160 400 190 190 190 650 111 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . . Exploration Rate (%) 35 | 5 52 29 45 84 45 40 10 7 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . . 1 1 1 . . . Unknown Exits Taken 5 | 1 1 1 . . . 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 3 | . . . 3 . . . . . Terrain Destroyed 9 | . . . 3 . . . . 6 Melee . | . . . . . . . . . Projectile 4 | . . . 3 . . . . 1 AOE 5 | . . . . . . . . 5 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 -5 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Total 4950 | 114 432 301 714 1502 230 450 462 745 Wait 1182 | 1 114 20 60 743 . 2 22 220 Move 3213 | 93 279 211 523 649 225 441 349 443 Hop . | . . . . . . . . . Pick Up 104 | 8 3 15 25 12 1 2 20 18 Fast Attach . | . . . . . . . . . Attach 81 | 6 . 9 14 6 1 1 24 20 Detach 11 | . . . 1 1 2 . 6 1 Swap 28 | . 1 6 9 11 . 1 . . Drop 40 | . . 7 9 8 1 3 7 5 Fire 268 | 6 35 33 72 57 . . 33 32 Melee 1 | . . . . . . . . 1 Ram 2 | . . . 1 . . . 1 . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 20 | . . . . 15 . . . 5 Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 5 exits: [*Mat] / Min x2 / *Sto x2) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -9/Scraptown -6/Factory -5/Factory History --------- Turn | Location | Event 58 | -11/Scrapyard | Discovered new exit (range 12) 175 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 638 | -10/Materials | Discovered new exit (range 14) 838 | -10/Materials | Entered Mines 1086 | -10/Mines | Core integrity fell below 50% 1097 | -10/Mines | Core integrity fell below 20% 1123 | -10/Mines | Discovered new exit (range 13) 1132 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1136 | -10/Mines | Lost 6 parts (1p2n2u1w) 1240 | -10/Mines | Entered Materials 1240 | -9/Materials | Evolved 2 slots: Utility x2 1296 | -9/Materials | Crushed by falling debris 1489 | -9/Materials | Build established: Scavenger-Mutant 2010 | -9/Materials | Discovered new exit (range 5) 2123 | -9/Materials | Lost 3 parts (2p1n) 2215 | -9/Materials | Build established: Mutant 2230 | -9/Materials | Identified exit to Mines 2230 | -9/Materials | Identified exit to Storage 2349 | -9/Materials | Entered Storage 2369 | -9/Storage | Found Prototype Protection 2370 | -9/Storage | Identified Lgt. Regenerative Plating 2709 | -9/Storage | Core integrity fell below 50% 2859 | -9/Storage | Discovered new exit (range 3) 3182 | -9/Storage | Identified exit to Recycling 3466 | -9/Storage | Build established: Scavenger-Mutant 3934 | -9/Storage | Discovered new exit (range 18) 4109 | -9/Storage | Met a pair of Derelict thieves 4198 | -9/Storage | Build established: Mutant 4340 | -9/Storage | Entered Recycling 4340 | -9/Recycling | Accompanied by 1 ally 4341 | -9/Recycling | Met a Zionite searching for Scraptown 4686 | -9/Recycling | Scanned before Scraplab entrance 4718 | -9/Recycling | Entered Scraplab 4768 | -9/Recycling | Discovered new exit (range 3) 4770 | -9/Recycling | Identified exit to Scraptown 4771 | -9/Recycling | Entered Scraptown 4771 | -9/Scraptown | Accompanied by 1 ally 4859 | -9/Scraptown | Visited Spacefarers 4939 | -9/Scraptown | Visited SPCMW 4971 | -9/Scraptown | Visited UFD Registry 4971 | -9/Scraptown | Registered with UFD as "Pipeboard" 5148 | -9/Scraptown | Visited Scrap Suit Storage 5307 | -9/Scraptown | Visited Junk Repository 5379 | -9/Scraptown | Visited Derelict Rescue Squad 5422 | -9/Scraptown | Visited Infowarlord's Domain 5501 | -9/Scraptown | Met Optimus 5501 | -9/Scraptown | Accepted into 0bPrime 5608 | -9/Scraptown | Discovered new exit (range 5) 5617 | -9/Scraptown | Entered Factory 5617 | -6/Factory | Accompanied by 1 ally 5617 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 5925 | -6/Factory | Build established: Gunner 6202 | -6/Factory | Lost 5 parts (1p1u3w) 6513 | -6/Factory | Lost 3 parts (1p1u1w) 6524 | -6/Factory | Discovered new exit (range 15) 6546 | -6/Factory | Entered another Factory area 6546 | -5/Factory | Evolved 2 slots: Utility x2 6708 | -5/Factory | Build established: Mutant 6855 | -5/Factory | Loaded intel: 8 recycling unit locations 6983 | -5/Factory | Core integrity fell below 50% 7016 | -5/Factory | Lost 14 parts (1p2n3u8w) 7144 | -5/Factory | Core integrity fell below 20% 7170 | -5/Factory | Lost 4 parts (2p2w) 7258 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Platform. 07217_ System corrupted: Energy discharge (-40). 07231_ Acquired Prototype Ballistic Gun. 07234_ Identified Imp. KE Penetrator. 07245_ Slug penetrates Wall. 07247_ G-50 Soldier misfires. 07247_ Slug penetrates B-60 Warrior. 07247_ B-60 Warrior suffers critical hit (Destroy). [Achievement: Please Form A Line] 07249_ Adv. Targeting Computer destroyed. 07249_ System corrupted by crushing effect (+4). 07249_ Slug penetrates B-60 Warrior. 07249_ G-50 Soldier destroyed. 07251_ Slug penetrates G-50 Soldier. 07255_ Visual Processing Unit destroyed. 07255_ Component Analysis Suite destroyed. 07255_ System corrupted by crushing effect (+2). 07255_ Slug penetrates G-50 Soldier. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????"""" | | ??????????????????????????????????????????????# | | ?????????????????????????????????############## | | ?????????????????????????????????# """"" # ! | | ?????????????????????????????????# ""T"" """" # | | ?????????????????????????????????# """"*#= ! | | ?????????????????????????????????# "" #%= | | ?????????????????????????????????# """" + | | ?????????????????????????????????# = # % | | ?????????????????????????????????# """" """" #/## | | ????????????????????????????#????# """" """" # | | ???????????????????????????? ????# """" """" #""" | | ???????????????????????????? ????# """ """ #""" | | ???????????????????????????# #???# #""" | | ???????????????????????????# #???# #""" | | ???????????????????????????# #???##############""" | | ??????????????????########## #????????????????#""" | | ??????????????????# # #??????????????????? | | ??????????????????# """ # ##################### | | ??????????????????# """ # | | ??????????????????# """ # | | ??????????????????# @ b=%w | | ??????????????????# #g!g | | ??????????????????# ###########+########## | | ??????????????????# ""Y"" #????????? ???????# | | ??????????????????# """"" #???????? ?????# | | ??????????????????##########??????? ????# | | ??????????????????????????????????? #??# | | ?????????????????????????????????? ]]] #??# | | ????????????????????????????????? ]][ #??# | | ???????????????????????????????? ]][ #??# | | ???????????????????????????????? #??# | | ???????????????????????????????+ #### | | ???????????????????????????????# # | | ???????????????????????????????? # | | ???????????????????????????????????#######???# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????#???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????"""""""????????????????????????????? | | ??????????????"""Y"""????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 38 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 85 Armor Coverage 300 Resistance: KI 25 Evasion (%) 56 Targeting Accuracy 20 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Please Form A Line \\IAMDERELICT Challenges ------------ None Game ------ Seed FissionExpertFacilitator Manual? 0 Play Time 00:51:07 Cumulative 9.9 hours Start 2025.10.08 @ 13:46:32 End 2025.10.08 @ 14:51:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 17 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 926c5725-5edc-4182-87bd-a4c3f435dbac