Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.11 @ 12:21:53 Player: Bebob Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (60) 300 Value Destroyed (2313) 2313 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5813 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (12) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Light Nuclear Core Improved Heat Sink Improved Heat Sink System Backup Module Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Advanced Weight Redist. System Advanced Weight Redist. System Targeting Computer Maneuvering Thrusters > --- WEAPON ----------- Particle Gun Gatling Laser Gauss Rifle > --- INVENTORY -------- Nuclear Core Armored Treads Heat Sink Flak Cannon [Rating: 41] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Targeting Computer Device Improved Heat Sink Storage Small Storage Unit Processor Targeting Computer Hackware System Shield Protection Improved Medium Armor Plating Weapon Advanced Assault Cannon Energy Gun Gatling Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 1 | . . . . 1 . . Propulsion 2 | . . 1 . 1 . . Utility 3 | . . 1 . . 1 1 Weapon 2 | . . . . . 1 1 Parts Attached 77 | 6 7 10 7 1 39 7 Power 15 | 1 . 2 1 1 9 1 Engine 13 | 1 . 2 1 . 8 1 Core 2 | . . . . 1 1 . Reactor . | . . . . . . . Propulsion 22 | 2 6 2 3 . 7 2 Treads 15 | 2 2 2 . . 7 2 Leg 2 | . 2 . . . . . Wheel 2 | . 2 . . . . . Hover . | . . . . . . . Flight 3 | . . . 3 . . . Utility 20 | 1 . 4 1 . 11 3 Device 9 | . . 1 1 . 6 1 Storage 5 | 1 . 3 . . 1 . Processor 1 | . . . . . 1 . Hackware 1 | . . . . . 1 . Protection 4 | . . . . . 2 2 Artifact . | . . . . . . . Weapon 20 | 2 1 2 2 . 12 1 Energy Gun 9 | 1 . 2 . . 5 1 Energy Cannon 1 | . . . . . 1 . Ballistic Gun 8 | 1 1 . 2 . 4 . Ballistic Cannon 2 | . . . . . 2 . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 36 | . 5 1 5 2 16 7 Power 8 | . 1 . 1 1 3 2 Propulsion 8 | . 1 . 2 . 4 1 Utility 5 | . . . 1 . 2 2 Weapon 15 | . 3 1 1 1 7 2 Highest Loss Streak 5 | . 3 1 5 2 5 4 Average Slot Usage (%) 72 | . 75 75 66 57 79 61 Engine 11 | . 11 11 10 6 12 8 Treads 13 | . 12 . 2 . 18 11 Wheel 2 | . 2 20 . . . . Flight 3 | . . . 23 27 2 . Device 8 | . . 10 8 . 7 11 Storage 5 | . 14 19 3 . 5 . Processor 4 | . . . . . 6 4 Hackware 1 | . . . . . . 5 Protection 3 | . . . . . 5 5 Energy Gun 5 | . 6 14 . . 5 1 Ballistic Gun 5 | . 15 . 16 14 5 . Ballistic Cannon 4 | . . . . . 3 9 Naked Turns 18 | . . . . . . 18 Heaviest Build 56 | 12 12 46 27 12 56 53 Greatest Support 98 | 40 40 40 20 12 98 40 Greatest Overweight (x) 8 | 1 1 8 6 . 2 1 Average Overweight (x) . | . . 1 . . . . Largest Inventory Capacity 16 | 6 6 16 10 4 6 4 Average Capacity 5 | 5 6 13 6 4 5 4 Most Carried 6 | 6 6 6 4 4 6 4 Average Carried 4 | 4 5 4 1 3 4 4 Final Capacity 10 | 6 6 10 4 4 4 4 Final Carried 6 | 6 6 3 1 4 4 4 Class Distribution -------------------- 46% | Scavenger-Mutant 44% | Mutant 8% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac Fac Matter Collected 1623 | 204 175 75 82 . 746 341 Remotely . | . . . . . . . Salvage Created 2440 | . 200 165 38 . 1376 661 Parts 105 | . 9 7 4 . 65 20 Haulers Intercepted . | . . . . . . . Recyclers Shooed 4 | . . . . . . 4 Parts Field Recycled 26 | . . . . . 19 7 Retrieved Matter 233 | . . . . . 144 89 Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 45 | . 5 3 2 . 27 8 Guns 32 | . 5 3 2 . 21 1 Cannons 13 | . . . . . 6 7 Classes Destroyed 12 | . 1 2 1 . 7 1 Worker 3 | . . . . . 3 . Builder 3 | . . . . . 2 1 Recycler 4 | . . . . . 1 3 Operator 1 | . . . . . 1 . Watcher 4 | . . 1 . . 2 1 Swarmer 4 | . . . 2 . 2 . Grunt 23 | . 5 2 . . 13 3 Brawler 1 | . . . . . 1 . Duelist 2 | . . 1 . . 1 . Sentry 10 | . . . . . 6 4 Hunter 1 | . . . . . . 1 Programmer 4 | . . . . . 4 . Best Kill Streak 6 | . 3 3 2 . 6 6 Combat Bots Only 6 | . 3 3 2 . 4 6 Max Kills in Single Turn 2 | . 1 1 1 . 2 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Damage Taken 7530 | . 975 353 370 157 3487 2188 Core 1746 | . 248 146 70 53 360 869 Absorbed by Shields 273 | . . . . . 273 . Core Remaining (%) 56 | 100 . . 46 90 48 . Volleys Fired 231 | . 32 24 20 4 104 47 Largest 3 | . 2 2 2 2 3 2 Hottest 173 | . 60 90 45 40 173 128 Shots Fired 396 | . 51 28 27 6 198 86 Gun 282 | . 51 28 27 6 156 14 Cannon 114 | . . . . . 42 72 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 240 | . 36 . 21 6 105 72 Thermal 84 | . 15 . . . 55 14 Explosive . | . . . . . . . Electromagnetic 72 | . . 28 6 . 38 . Robot Hit Streak 17 | . 6 4 5 6 15 17 Robot Miss Streak 7 | . 2 3 3 2 7 2 Penetration Max . | . . . . . . . Secondary Targets 5 | . . . . . 5 . Max Gunslinging Chain 1 | . . . . . 1 . Shots Hit Robots 271 | . 34 14 16 4 142 61 Core Hits 143 | . 9 6 7 . 84 37 Critical Hits 4 | . 1 . . . 2 1 Critical Kills . | . . . . . . . Critical Parts Destroyed 4 | . 1 . . . 2 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5453 | . 241 274 156 26 3314 1442 Guns 3429 | . 241 234 156 26 2431 341 Cannons 1884 | . . . . . 786 1098 Explosions 137 | . . 40 . . 97 . Melee . | . . . . . . . Ramming 3 | . . . . . . 3 Kinetic 3234 | . 188 . 129 26 1793 1098 Thermal 1326 | . 53 40 . . 892 341 Explosive 97 | . . . . . 97 . Electromagnetic 793 | . . 234 27 . 532 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . . . . 5 2 Average Corruption 3 | . . . . . 3 2 Corruption Purged . | . . . . . . . Effects 10 | . . . . . 9 1 Message Errors 5 | . . . . . 4 1 Matter Fused 2 | . . . . . 2 . Heat Flow Errors 1 | . . . . . 1 . Data Loss (minor) 1 | . . . . . 1 . Targeting Errors 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 36 | . . . . . 30 6 Projectiles 6 | . . . . . . 6 Explosions 30 | . . . . . 30 . Melee . | . . . . . . . Knockbacks 10 | . . . . . . 10 Impact . | . . . . . . . Kinetic 9 | . . . . . . 9 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 53 | . . . . . 53 . Shots 1 | . . . . . 1 . Rammed 2 | . 1 . . . . 1 Targets Rammed 2 | . 1 . . . . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 352 | . 130 72 . 23 352 45 Average Temperature 92 | . 60 34 . 9 115 17 Received Heat Transfer 2129 | . 528 102 36 54 1004 405 Effects 7 | . . . . . 7 . Energy Bleed 3 | . . . . . 3 . Interference 4 | . . . . . 4 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . 1 . . 1 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . . . . . 4 1 Heat Transferred 2917 | . 125 50 . . 2006 736 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . 1 . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Peak Influence 383 | . 110 314 162 223 383 365 Initial 174 | . . 37 122 63 100 174 Average 154 | . 54 132 134 120 170 193 Maximum Alert Level 1 | . . 1 . 1 1 1 Low Security (%) 72 | 100 100 72 100 88 65 63 Level 1 27 | . . 27 . 11 34 36 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 22 | . 3 . . 2 12 5 Investigation 5 | . 3 . . . 1 1 Extermination 3 | . . . . . 3 . Reinforcement 5 | . . . . 1 4 . Assault 1 | . . . . . . 1 Garrison 8 | . . . . 1 4 3 Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Distress Signals 5 | . 1 1 . 1 1 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 109 | . 12 15 7 11 44 20 Peak Tracking Total 10 | . 5 4 3 10 6 5 Tactical Retreats 11 | . . 3 1 2 3 2 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Traps Triggered 6 | . 1 2 . . 2 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Fac Machines Disabled 7 | . 1 1 1 . 3 1 Max in Single Turn 1 | . 1 1 1 . 1 1 Garrison Access 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Machines Accessed 11 | . 1 . 1 1 5 3 Terminals 6 | . 1 . 1 1 2 1 Fabricators . | . . . . . . . Repair Stations 2 | . . . . . 1 1 Recycling Units 3 | . . . . . 2 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 34 | . 3 . 2 2 12 15 Successful 18 | . 3 . 1 . 5 9 Failed 16 | . . . 1 2 7 6 Catastrophic 1 | . . . . . 1 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 19 | . 3 . 2 2 6 6 Fabricators . | . . . . . . . Repair Stations 9 | . . . . . 1 8 Recycling Units 6 | . . . . . 5 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 8 | . 3 . 1 . 2 2 Record 4 | . 2 . . . 2 . Alert Level 1 | . 1 . . . . . Locate Traps 1 | . . . . . . 1 Hauler Manifests 1 | . . . . . . 1 Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 7 | . . . . . . 7 Scan Component 4 | . . . . . . 4 Repair 3 | . . . . . . 3 Recycling Unit Hacks 3 | . . . . . 3 . Report Inventory 2 | . . . . . 2 . Retrieve Components 1 | . . . . . 1 . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 1 . . 1 5 3 Full Trace Events 2 | . 1 . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . . . . . 3 Time 118 | . . . . . . 118 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . . . . . 10 . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 5 | . . . . . 3 2 Machine Destruction 2 | . . . . . . 2 Programmers 3 | . . . . . 3 . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac Fac Turns Passed 3822 | 147 291 333 153 159 1811 928 Spaces Moved 2570 | 89 157 237 221 277 1189 400 Core 91 | 14 . 1 1 . . 75 Treads 1165 | 75 59 7 4 . 695 325 Legs 58 | . 58 . . . . . Wheels 269 | . 40 229 . . . . Hover . | . . . . . . . Flight 987 | . . . 216 277 494 . Fastest Speed 34 | 50 80 80 34 34 34 50 Average Speed 109 | 146 125 100 43 34 119 157 Slowest Speed 450 | 160 160 450 360 37 210 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 6 | . . . 3 3 . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 5 38 24 45 27 31 11 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 35 | . . 2 . . 24 9 Melee . | . . . . . . . Projectile 12 | . . . . . 3 9 AOE 23 | . . 2 . . 21 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Total 3197 | 106 200 309 252 333 1387 610 Wait 224 | . 2 12 . 51 11 148 Move 2553 | 88 156 236 214 271 1188 400 Hop 5 | . . . 3 2 . . Pick Up 62 | 12 2 15 6 3 24 . Fast Attach 21 | . . . . . 15 6 Attach 42 | 6 2 7 7 1 19 . Detach 4 | . . . . 1 3 . Swap 14 | . 5 3 . . 5 1 Drop 39 | . . 12 2 . 18 7 Fire 231 | . 32 24 20 4 104 47 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 2 | . 1 . . . . 1 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat / [*Zio]) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 148 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 382 | -10/Materials | Core integrity fell below 50% 408 | -10/Materials | Core integrity fell below 20% 416 | -10/Materials | Lost 3 parts (1p2w) 423 | -10/Materials | Discovered new exit (range 14) 439 | -10/Materials | Entered another Materials area 439 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 651 | -9/Materials | Discovered new exit (range 16) 772 | -9/Materials | Entered Mines 802 | -9/Mines | Core integrity fell below 50% 816 | -9/Mines | Met a Derelict bent on vengeance 834 | -9/Mines | Lost 5 parts (1p2n1u1w) 898 | -9/Mines | Learned Materials emergency access door positions 915 | -9/Mines | Discovered new exit (range 11) 916 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 925 | -9/Mines | Entered Materials 925 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1017 | -8/Materials | Garrison activated, responded to threat 1079 | -8/Materials | Discovered new exit (range 12) 1084 | -8/Materials | Build established: Scavenger-Mutant 1084 | -8/Materials | Entered Factory 1084 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1407 | -7/Factory | Build established: Mutant 1542 | -7/Factory | Lost 5 parts (1p2u2w) 1825 | -7/Factory | Build established: Scavenger-Mutant 2264 | -7/Factory | Lost 3 parts (3w) 2597 | -7/Factory | Garrison activated, responded to threat 2847 | -7/Factory | Discovered new exit (range 16) 2855 | -7/Factory | Core integrity fell below 50% 2895 | -7/Factory | Entered another Factory area 2895 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3118 | -6/Factory | Repaired Arm. Treads 3163 | -6/Factory | Repaired Imp. Deuterium Engine 3201 | -6/Factory | Repaired Broken Lgt. Treads 3407 | -6/Factory | Garrison activated, responded to threat 3723 | -6/Factory | Build established: Mutant 3775 | -6/Factory | Lost 4 parts (1p1n1u1w) 3809 | -6/Factory | Core integrity fell below 50% 3818 | -6/Factory | Core integrity fell below 20% 3823 | -6/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 03705_ B-48 Gladiator unfolds itself. 03705_ L-41 Fighter unfolds itself. 03705_ G-50 Soldier unfolds itself. 03705_ I-36 Angel unfolds itself. 03713_ R-10 Processor inserts Imp. Medium Armor Plating into recycling unit. 03714_ Recycling unit begins recycling process. 03715_ Adv. Assault Cannon destroyed. 03732_ Imp. Deuterium Engine destroyed. 03738_ Lgt. Treads destroyed. 03744_ System Shield destroyed. 03744_ System corrupted by crushing effect (+2). 03753_ /0 W%8 JO3RHFWO#T#=6WYFJ86,FJ62L 03758_ Dropped Arm. Treads. 03758_ Dropped Imp. Heavy Armor Plating. 03759_ Dropped Imp. Field Recycling Unit. 03760_ Dropped Gatling Laser. 03805_ Adv. Heat Sink destroyed. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????###################??????????????????????? | | ????????# #??????????????????????? | | ????????# """" """" """ #??????????????????????? | | ????????# """" """" """l#??????????????????????? | | ????????# """" """" g"""@#??????????????????????? | | ????????# """" """" F" #??????????????????????? | | ????????# """" """" ! 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"""" [ #???????????????????????? | | "" """" !=! #???????????????????????? | | "" """" #???????????????????????? | | #???????????????????????? | | "" """" #???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 29 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 18 Armor Coverage 600 Evasion (%) 69 Targeting Accuracy 5 Recoil Reduction 4 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot First Step to Greatness Made in Tau Ceti IV Novice Programmer One Hack Too Far Part-time Mechanic Shopping List Troublemaker Challenges ------------ None Game ------ Seed DeepMeleeNanoactuators Manual? 0 Play Time 01:57:31 Cumulative 30.4 hours Start 2021.10.10 @ 21:37:39 End 2021.10.11 @ 12:21:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 16 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 626cb8f8-61f6-45d8-87d1-71d6f146aa61