Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.14 @ 13:18:55 Player: CrossedViper Result: Destroyed by Z-Imprinter with Zionite Laser-M Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (121) 605 Value Destroyed (3883) 3883 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (271) 271 TOTAL SCORE: 8339 Bonus ------- High Alert Combat Kills 566 Follower Combat Kills 131 Friendly Fire -426 Cogmind --------- Core Integrity 0/700 Matter 261/300 Energy 76/100 System Corruption 0% Temperature Cool (18) Movement Walking (160) Ox1 Location -6/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Improved Titanium Leg Improved Titanium Leg > --- UTILITY (6) ------ Large Storage Unit Large Storage Unit Advanced Melee Analysis Suite Advanced Core Analyzer Improved Light Armor Plating Medium Reactive Plating > --- WEAPON (3) ------- Impact Mace Spear > --- INVENTORY (16) --- Cooled Ion Engine Long-range Sensor Array Improved Weapon Shielding Improved Weapon Shielding Storm Laser Scatter Rocket Array Impact Mace Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Large Storage Unit Experimental Target Analyzer Advanced Core Analyzer Experimental Armor Integrity Analyzer > --- WEAPON ----------- Impact Mace Ripper Spear > --- INVENTORY -------- Cooled Ion Engine Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Long-range Sensor Array Improved Weapon Shielding Improved Weapon Shielding Layered Light Armor Plating Medium Reactive Plating Storm Laser Improved Assault Rifle Scatter Rocket Array Impact Mace [Rating: 68] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Terrain Scan Processor Protection Improved Light Armor Plating Weapon Minigun Energy Gun Gatling Laser Energy Cannon Particle Cannon Ballistic Gun Minigun Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Impact Weapon Shock Maul Slashing Weapon Ripper Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Zio Dee Slots Evolved 6 | . . . 2 . 2 2 . . . Power 1 | . . . . . . 1 . . . Propulsion . | . . . . . . . . . . Utility 4 | . . . 2 . 2 . . . . Weapon 1 | . . . . . . 1 . . . Parts Attached 100 | . 7 9 9 13 15 26 3 12 6 Power 12 | . . 2 1 3 2 3 . 1 . Engine 9 | . . 2 1 3 1 2 . . . Core 3 | . . . . . 1 1 . 1 . Reactor . | . . . . . . . . . . Propulsion 18 | . 2 1 . 3 4 4 1 . 3 Treads 12 | . 2 1 . 3 4 2 . . . Leg 5 | . . . . . . 2 . . 3 Wheel 1 | . . . . . . . 1 . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 31 | . 1 1 3 2 5 7 . 9 3 Device 9 | . . 1 . 2 4 2 . . . Storage 4 | . . . 2 . . 1 . 1 . Processor 8 | . . . 1 . . 1 . 6 . Hackware . | . . . . . . . . . . Protection 10 | . 1 . . . 1 3 . 2 3 Artifact . | . . . . . . . . . . Weapon 39 | . 4 5 5 5 4 12 2 2 . Energy Gun 1 | . . . . . . 1 . . . Energy Cannon 9 | . 3 . 1 . 3 1 1 . . Ballistic Gun 9 | . . 2 3 2 . 2 . . . Ballistic Cannon 2 | . . . . . . 2 . . . Launcher 9 | . 1 1 1 1 1 3 1 . . Special Weapon . | . . . . . . . . . . Impact Weapon 5 | . . 2 . 2 . . . 1 . Slashing Weapon 3 | . . . . . . 2 . 1 . Piercing Weapon 1 | . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 11 | . . . 3 4 . . . 4 . Parts Lost 30 | . . 1 . 2 4 15 . . 8 Power 4 | . . . . . . 2 . . 2 Propulsion 5 | . . . . 1 1 1 . . 2 Utility 9 | . . 1 . 1 1 3 . . 3 Weapon 12 | . . . . . 2 9 . . 1 Highest Loss Streak 8 | . . 1 . 1 2 3 . . 8 Average Slot Usage (%) 94 | . 95 98 97 99 97 91 90 91 91 Engine 9 | . 14 14 11 11 5 9 7 7 6 Core 2 | . . . . . 3 1 7 7 6 Treads 13 | . 7 28 22 22 17 11 . . . Leg 2 | . 20 . . . . 3 . . 2 Wheel 1 | . . . . . . . 6 7 6 Device 10 | . . 9 11 10 19 10 7 7 6 Storage 16 | . 14 14 20 22 18 15 15 15 15 Processor 8 | . . . 11 11 9 9 7 10 15 Protection 6 | . 10 2 . . 5 9 15 10 6 Energy Cannon 5 | . 17 8 . . 13 5 5 2 . Ballistic Gun 6 | . 4 7 19 12 . 2 7 3 . Ballistic Cannon 1 | . . . . . . 4 . . . Launcher 1 | . . 9 . . 2 . . . . Impact Weapon 2 | . . 3 1 9 . . . 3 7 Slashing Weapon 1 | . . . . . . 2 . 4 7 Piercing Weapon 1 | . . . . . . . 7 7 7 Naked Turns . | . . . . . . . . . . Heaviest Build 70 | 12 20 20 48 47 59 70 65 65 63 Greatest Support 52 | 20 40 42 42 52 52 40 40 28 40 Greatest Overweight (x) 3 | . . . 1 1 1 3 2 2 2 Average Overweight (x) 1 | . . . . . . 1 1 1 1 Largest Inventory Capacity 16 | 6 6 6 16 16 16 16 16 16 16 Average Capacity 14 | 6 6 6 14 16 16 16 16 16 16 Most Carried 16 | 5 6 6 16 16 16 16 16 16 16 Average Carried 13 | 5 5 5 10 15 15 14 15 15 15 Final Capacity 16 | 6 6 6 16 16 16 16 16 16 16 Final Carried 16 | 4 6 6 16 16 16 15 16 16 10 Class Distribution -------------------- 68% | Mutant 26% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -6/Zion Mutant | -6/Deep Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Zio Dee Matter Collected 2604 | 200 2 321 403 342 305 646 284 101 . Remotely . | . . . . . . . . . . Salvage Created 4702 | . 48 136 574 1042 1014 1664 162 . 62 Parts 245 | . 4 4 44 35 59 91 4 . 4 Haulers Intercepted 10 | . . . 3 3 2 2 . . . Recyclers Shooed 6 | . . 1 1 4 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . 2 1 . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Zio Dee Combat Hostiles Destroyed 98 | . 3 10 10 16 23 31 4 . 1 Melee 14 | . . . . 5 . 8 . . 1 Guns 18 | . . . 5 7 . 5 1 . . Cannons 24 | . 1 2 . . 12 9 . . . AOE 37 | . 2 8 5 . 10 9 3 . . Classes Destroyed 15 | . 2 3 5 . 1 3 . . 1 Worker 6 | . . . 2 2 2 . . . . Builder 3 | . . . 1 . 1 1 . . . Tunneler 1 | . . . . . . 1 . . . Hauler 10 | . . . 3 3 2 2 . . . Recycler 6 | . . 1 1 2 . 2 . . . Watcher 5 | . 1 . 2 . . 2 . . . Swarmer 16 | . 3 . 5 3 5 . . . . Grunt 41 | . . . 1 8 11 18 3 . . Brawler 1 | . . . . . 1 . . . . Duelist 1 | . . . 1 . . . . . . Sentry 20 | . . . 3 5 7 5 . . . Hunter 7 | . . . . . . 6 1 . . Programmer 2 | . . . . . . 2 . . . Z-Light 1 | . . . . . . . . . 1 Assembled 10 | . . 10 . . . . . . . Thug 1 | . . 1 . . . . . . . Best Kill Streak 9 | . 3 9 6 6 4 6 3 . 1 Combat Bots Only 9 | . 3 9 5 6 4 4 3 . 1 Max Kills in Single Turn 4 | . 2 2 2 1 2 4 3 . 1 Gunslinging . | . . . . . . . . . . Exploded 4 | . 2 2 2 . 2 4 3 . . Melee 1 | . . . . 1 . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Zio Dee Damage Taken 6952 | . 84 409 326 728 1157 2377 102 . 1769 Core 1185 | . 9 49 77 170 173 299 17 . 391 Absorbed by Shields 115 | . . . . . 115 . . . . Core Remaining (%) 70 | 100 . 76 . 38 68 . . . . Volleys Fired 213 | . 12 26 40 15 53 63 4 . . Largest 3 | . 2 2 2 2 2 3 2 . . Hottest 176 | . 136 136 50 50 128 176 88 . . Shots Fired 383 | . 21 33 74 33 86 129 7 . . Gun 152 | . 12 4 67 33 . 33 3 . . Cannon 182 | . 6 17 . . 69 87 3 . . Launcher 49 | . 3 12 7 . 17 9 1 . . Special . | . . . . . . . . . . Kinetic 182 | . 6 4 67 33 . 69 3 . . Thermal 124 | . 6 17 . . 69 29 3 . . Explosive 49 | . 3 12 7 . 17 9 1 . . Electromagnetic 28 | . 6 . . . . 22 . . . Robot Hit Streak 13 | . 2 3 7 7 13 12 2 . . Robot Miss Streak 4 | . 3 3 3 3 3 4 1 . . Penetration Max 1 | . . . . . . 1 . . . Secondary Targets 1 | . . . 1 . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . Shots Hit Robots 300 | . 7 16 38 60 59 104 4 . 12 Core Hits 217 | . 5 23 25 18 51 79 14 . 2 Critical Hits 13 | . . . . . 5 7 . . 1 Critical Kills 6 | . . . . . 2 3 . . 1 Critical Parts Destroyed 6 | . . . . . 2 4 . . . Melee Attacks 111 | . . 2 . 52 3 31 . 6 17 Impact 67 | . . 2 . 52 3 . . 5 5 Slashing 41 | . . . . . . 31 . . 10 Piercing 3 | . . . . . . . . 1 2 Sneak Attacks 16 | . . 1 . 12 . 3 . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . . . 4 Damage Inflicted 11127 | . 270 960 1160 2328 2478 3188 298 . 445 Guns 1590 | . 71 33 725 376 . 376 9 . . Cannons 2474 | . 41 183 . . 1093 1077 80 . . Explosions 3649 | . 158 659 435 . 1295 893 209 . . Melee 3414 | . . 85 . 1952 90 842 . . 445 Ramming . | . . . . . . . . . . Kinetic 1955 | . 27 33 725 376 . 785 9 . . Thermal 1876 | . 41 183 . . 1093 479 80 . . Explosive 3649 | . 158 659 435 . 1295 893 209 . . Electromagnetic 233 | . 44 . . . . 189 . . . Impact 2262 | . . 85 . 1952 90 . . . 135 Slashing 1089 | . . . . . . 842 . . 247 Piercing 63 | . . . . . . . . . 63 Highest Corruption 5 | . . . 5 5 . 1 1 1 . Average Corruption 2 | . . . 5 5 . 1 1 1 . Corruption Purged . | . . . . . . . . . . Effects 43 | . . . 7 31 . 3 2 . . Message Errors 10 | . . . 3 4 . 2 1 . . Matter Fused 7 | . . . 2 5 . . . . . Heat Flow Errors 5 | . . . . 5 . . . . . Energy Discharges 6 | . . . 1 5 . . . . . Parts Rejected 1 | . . . . 1 . . . . . Data Loss (minor) 3 | . . . . 1 . 1 1 . . Misfires 4 | . . . 1 3 . . . . . Targeting Errors 7 | . . . . 7 . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 652 | . . 19 5 557 24 25 . . 22 Projectiles 18 | . . . . . 3 15 . . . Explosions 55 | . . 19 5 . 21 10 . . . Melee 579 | . . . . 557 . . . . 22 Knockbacks 8 | . . . . 4 . 2 . . 2 Impact 6 | . . . . 4 . . . . 2 Kinetic 2 | . . . . . . 2 . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 364 | . 37 73 43 . 151 60 . . . Shots 15 | . 2 4 2 . 4 3 . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 383 | . 84 354 21 270 140 350 117 383 10 Average Temperature 85 | . 43 161 7 73 47 116 51 196 4 Received Heat Transfer 1832 | . . 20 78 216 417 588 18 . 495 Effects 4 | . . 1 . . . 3 . . . Energy Bleed 1 | . . 1 . . . . . . . Interference 1 | . . . . . . 1 . . . Damage (minor) 2 | . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 11 | . . . . 10 . 1 . . . Impact Corruptions 22 | . . . . 20 1 . . . 1 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . . . 2 . . . . Heat Transferred 3299 | . 74 333 . . 1850 931 111 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Zio Dee Peak Influence 712 | . 166 5 261 424 712 677 . . . Initial 262 | . . . . 38 147 262 . . . Average 288 | . 87 . 109 287 532 452 . . . Maximum Alert Level 3 | . . . 1 2 3 2 . . . Low Security (%) 39 | 100 100 100 87 10 6 . . . . Level 1 24 | . . . 12 82 6 27 . . . Level 2 35 | . . . . 6 80 72 . . . Level 3 . | . . . . . 5 . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 21 | . 1 . . 3 2 15 . . . Investigation 7 | . 1 . . . . 6 . . . Extermination 2 | . . . . . . 2 . . . Reinforcement 5 | . . . . 2 . 3 . . . Assault 1 | . . . . . . 1 . . . Garrison 6 | . . . . 1 2 3 . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Zio Dee Distress Signals 8 | . . . 4 1 2 1 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 164 | . 7 14 26 26 41 43 4 . 3 Peak Tracking Total 7 | . 3 6 6 3 5 5 3 . 7 Tactical Retreats 14 | . . 3 . 2 7 2 . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Zio Dee Traps Triggered 4 | . 1 1 . 1 . 1 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Zio Dee Machines Disabled 18 | . 2 . 2 5 3 5 . . 1 Max in Single Turn 2 | . 1 . 1 1 1 2 . . 1 Garrison Access 1 | . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Zio Dee Machines Accessed 30 | . 3 1 3 6 5 12 . . . Terminals 24 | . 3 . 3 6 4 8 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . . . . . . 3 . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . 1 1 . . . Total Hacks 70 | . 7 1 10 11 13 28 . . . Successful 29 | . 2 1 5 6 4 11 . . . Failed 41 | . 5 . 5 5 9 17 . . . Catastrophic 3 | . 1 . . . . 2 . . . Database Lockouts . | . . . . . . . . . . Manual 34 | . 6 . 4 2 6 15 . 1 . Terminals 60 | . 7 . 10 11 11 21 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . . . . . . 3 . . . Scanalyzers . | . . . . . . . . . . Garrison Access 6 | . . . . . 2 4 . . . Terminal Hacks 18 | . 1 1 4 4 2 6 . . . Prototype ID Bank 2 | . . . 1 . 1 . . . . Open Door 5 | . . 1 . 4 . . . . . Branch Access Points 3 | . 1 . 1 . . 1 . . . Terminal Index 1 | . . . . . . 1 . . . Alert Level 2 | . . . 1 . . 1 . . . Unreport Threat 3 | . . . . . 1 2 . . . Security Status 1 | . . . 1 . . . . . . Recall Investigation 1 | . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Seal Access 1 | . . . . . 1 . . . . Unauthorized Hacks 10 | . 1 . 1 2 1 5 . . . Terminals 7 | . 1 . 1 2 1 2 . . . Track 2 | . . . . 1 1 . . . . Assimilate 1 | . . . 1 . . . . . . Botnet 4 | . 1 . . 1 . 2 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . . . . . . 3 . . . Tunnel 3 | . . . . . . 3 . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 21 | . 2 . 3 3 4 9 . . . Full Trace Events 3 | . . . . 1 . 2 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Zio Dee Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Zio Dee Total Allies 12 | . . 1 1 10 . . . . . Largest Group 10 | . . 1 1 10 7 . . . . Highest-Rated Group 88 | . . 31 10 88 64 . . . . Highest-Rated Ally 31 | . . 31 10 16 16 . . . . Total Orders . | . . . . . . . . . . Ally Attacks 51 | . . . . 13 38 . . . . Total Damage 415 | . . . . 131 284 . . . . Kills 5 | . . . . 2 3 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Zio Dee Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . 1 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Zio Dee Turns Passed 8077 | 1 441 993 929 972 937 1907 606 994 297 Spaces Moved 4600 | 1 303 576 477 444 427 880 485 793 214 Core . | . . . . . . . . . . Treads 2661 | . 71 576 477 444 427 658 8 . . Legs 462 | 1 232 . . . . 222 . . 7 Wheels 1477 | . . . . . . . 477 793 207 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 110 | 120 120 152 152 160 160 130 120 110 120 Average Speed 151 | 120 129 157 168 169 175 177 120 119 121 Slowest Speed 230 | 120 160 160 172 180 185 230 180 120 160 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 54 | 2 63 95 59 69 55 20 69 82 30 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 5 | . . . . . . 3 1 1 . Known Exits Taken 3 | . 1 . 1 . . 1 . . . Unknown Exits Taken 6 | 1 . 1 . 1 1 . 1 1 . Scrap Searched 8 | . . 2 . . . . 2 4 . Spaces Dug 71 | . 2 . . 3 . 63 . 3 . Terrain Destroyed 462 | . 12 49 39 3 106 222 28 3 . Melee 11 | . . . . 3 . 5 . 3 . Projectile 20 | . 1 5 . . 2 12 . . . AOE 431 | . 11 44 39 . 104 205 28 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Zio Dee Total 5214 | 2 335 629 544 570 526 1050 495 830 233 Wait 51 | . 1 4 . 21 1 23 . . 1 Move 4591 | . 302 575 476 443 426 879 484 792 214 Hop . | . . . . . . . . . . Pick Up 80 | . 6 5 15 8 15 21 2 8 . Fast Attach 23 | . 4 2 1 8 4 . 1 3 . Attach 42 | . 1 . 4 1 7 20 1 2 6 Detach 1 | . . . . 1 . . . . . Swap 35 | . 2 7 4 4 4 6 1 7 . Drop 71 | 2 7 8 4 15 13 7 2 13 . Fire 213 | . 12 26 40 15 53 63 4 . . Melee 105 | . . 2 . 52 3 31 . 5 12 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 2 | . . . . 2 . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: *Mat x2 / Min x2 / *Sto x2) -9/Storage -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves (discovered 2 exits: [*Low] / *Zio) -6/Zion -6/Deep Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 0) 2 | -11/Scrapyard | Entered Materials 139 | -10/Materials | Discovered new exit (range 13) 316 | -10/Materials | Build established: Mutant 316 | -10/Materials | Identified exit to Mines 443 | -10/Materials | Entered Mines 444 | -10/Mines | Assembled infested the area 449 | -10/Mines | Assisted by a Guerilla fighting off Assembled 574 | -10/Mines | Destroyed 9 combat bots 687 | -10/Mines | Discovered new exit (range 5) 937 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 962 | -10/Mines | Discovered new exit (range 12) 1103 | -10/Mines | Learned 4 Materials zone layouts 1121 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1367 | -10/Mines | Received a Mining Laser from a helpful Derelict 1436 | -10/Mines | Entered Materials 1436 | -9/Materials | Evolved 2 slots: Utility x2 1437 | -9/Materials | Identified exit to Mines 1444 | -9/Materials | Identified exit to Storage 1977 | -9/Materials | Discovered new exit (range 5) 2178 | -9/Materials | Discovered new exit (range 14) 2365 | -9/Materials | Entered Storage 2365 | -9/Storage | Accompanied by 1 ally 2456 | -9/Storage | Found Prototype Launcher 2456 | -9/Storage | Identified Scatter Rocket Array 2837 | -9/Storage | Garrison activated, responded to threat 2923 | -9/Storage | Core integrity fell below 50% 3219 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3296 | -9/Storage | Discovered new exit (range 16) 3337 | -9/Storage | Entered Materials 3337 | -8/Materials | Accompanied by 7 allies 3337 | -8/Materials | Evolved 2 slots: Utility x2 3721 | -8/Materials | Garrison activated, responded to threat 4092 | -8/Materials | Garrison activated, responded to threat 4245 | -8/Materials | Discovered new exit (range 15) 4274 | -8/Materials | Entered Factory 4274 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 4602 | -7/Factory | Lost 3 parts (1u2w) 4906 | -7/Factory | Identified exit to Lower Caves 5074 | -7/Factory | First assault squad dispatched 5215 | -7/Factory | Lost 3 parts (1p1u1w) 5509 | -7/Factory | Build established: Scavenger-Mutant 6181 | -7/Factory | Entered Lower Caves 6599 | -7/Lower Caves | Discovered new exit (range 8) 6752 | -7/Lower Caves | Learned location of Extension (-4) 6783 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 6787 | -7/Lower Caves | Entered Zion 6843 | -6/Zion | System corruption cleaned by Quarantine Array 6934 | -6/Zion | Found Prototype Energy Gun 6949 | -6/Zion | Learned Factory garrison access intel 7007 | -6/Zion | Received a visual enhancement algorithm 7282 | -6/Zion | Found Prototype Processor 7282 | -6/Zion | Identified Exp. Armor Integrity Analyzer 7286 | -6/Zion | Found Prototype Processor 7286 | -6/Zion | Identified Exp. Target Analyzer 7290 | -6/Zion | Found Prototype Processor 7293 | -6/Zion | Identified Exp. Targeting Computer 7300 | -6/Zion | Found Prototype Processor 7301 | -6/Zion | Identified Exp. Signal Interpreter 7303 | -6/Zion | Found Faulty Exp. Target Analyzer 7406 | -6/Zion | Learned Factory repair station intel 7421 | -6/Zion | Learned Factory stockpile data 7586 | -6/Zion | Build established: Mutant 7776 | -6/Zion | Discovered new exit (range 4) 7778 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 7781 | -6/Zion | Entered Deep Caves 8020 | -6/Deep Caves | Attacked by Z-Imprinter 8027 | -6/Deep Caves | Z-Facility disabled 8032 | -6/Deep Caves | Core integrity fell below 50% 8066 | -6/Deep Caves | Core integrity fell below 20% 8078 | -6/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M Last Messages --------------- 08031_ Impact Mace follow-up attack on Z-Imprinter. 08031_ Destroyed Prototype Hover Unit. 08031_ Z-Imprinter system corrupted by crushing effect. 08031_ Z-Imprinter knocked back. 08034_ Arm. Huge Wheel destroyed. 08037_ Impact Mace follow-up attack on Z-Imprinter. 08037_ Z-Imprinter knocked back. 08044_ Imp. Light Armor Plating destroyed. 08048_ Lgt. Nuclear Core destroyed. 08057_ PB-O2I(z) suffers critical hit. 08057_ PB-O2I(z) destroyed. 08061_ Imp. Titanium Leg destroyed. 08063_ Impact Mace follow-up attack on IF-MEE(z). 08064_ Imp. Heat Sink destroyed. 08065_ Spear follow-up attack on IF-MEE(z). 08066_ Lgt. Angular Momentum Engine destroyed. 08068_ Destroyed Phase Shifter. 08071_ Lyr. Light Armor Plating destroyed. 08074_ Destroyed Prototype Hover Unit. 08074_ Ripper destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????### | | ?????????????????????????????????????????????### | | ?????????????????????????????????? ?????##### | | ????????????????????????????? ????? | | ????????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ?????????????????????????"""" | | ??????????????????????""""""" | | ?????????????????????"""""""" | | ????????????????????""""""""" | | ???????????????????""""""" | | ???????????????????"""""""" " | | ???????????????????""""""! | | ???????????????????"""""=%! " | | ??????????????????"""""" @ | | ??????????????????""""""I z | | ??????????????????"""""""o o | | ???????????????????""""" | | ???????????????????""""""o | | ???????????????????"""""" | | ????????????????????""""""" | | ????????????????????"""""""""o | | ?????????????????????" | | ?????????????????????" """ | | ?????????????????????" """"" | | ?????????????????????" """"""" | | ?????????????????????" ??""""" | | ??????????????????????????"""" | | ????????????????????????????" | | ???????????????????????????? | | ??????????????????????????? | | ????????????????????????????" | | ???????????????????????????? | | ????????????????????????????? | | ???????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 27 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 110 Additional Mass Support 12 Base Temperature (-) 100 Armor Coverage 300 Evasion (%) 40 Melee Accuracy 8 Target Analysis 12 Core Analysis 10 Armor Integrity Analysis 90 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReactiveMachineElectrolaser Manual? 0 Play Time 00:53:42 Cumulative 137.5 hours Start 2020.12.13 @ 20:22:46 End 2020.12.14 @ 13:18:55 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 141 Rogue 134 Adventurer 0 Explorer 7 Win Type - Total 2 Types 0/0/2/0/0/0/0/0/0 Lore% 58 Gallery% 85 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 938af35c-b5d7-43ba-afb0-f0820cb402fa