Cogmind - Beta 9.3 @@@ ROGUE MODE // 2020.01.05 @ 18:36:57

Player: Horse

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (180)     900
Value Destroyed (6448)     6448
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (2870)               2870
              TOTAL SCORE: 13558

 Bonus
-------
High Alert Combat Kills    1508
Follower Combat Kills      202
Entered Garrisons          600
Used RIF Installer         1000
Friendly Fire              -440

 Cogmind 
---------
Core Integrity             0/700
Matter                     93/300
Energy                     95/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Garrison

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (6) ------
                    (None)
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (4) ----
          Large Storage Unit
  High-capacity Battery (400)
       Improved Terrain Scan Processor
       Advanced Targeting Computer

 Peak State 
------------
>               --- POWER ------------
          Heavy Deuterium Engine
>               --- PROPULSION -------
         Cooled Airjet
         Cooled Airjet
         Cooled Airjet
         Cooled Airjet
>               --- UTILITY ----------
          Large Storage Unit
          Large Storage Unit
                Core Shielding
       Improved Medium Armor Plating
                Reactive Plating
                Reflective Plating
>               --- WEAPON -----------
                Plasma Cannon
                Assault Cannon
>               --- INVENTORY --------
                Cooling System
  High-capacity Battery
  High-capacity Battery
        Compact Matter Pod
       Advanced Sensor Array
       Improved Terrain Scanner
       Advanced Targeting Computer
       Advanced Targeting Computer
                Transmission Jammer
       Improved Medium Armor Plating
     Long-range Tractor Beam
                Rocket Launcher
                Rocket Array
                Rocket Array
                Remote Datajack
[Rating: 49]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
Propulsion                 Aluminum Leg
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Cooled Airjet
Utility                    Large Storage Unit
  Device                   Transmission Jammer
  Storage                  Large Storage Unit
  Hackware                 Relay Coupler [Grunt]
  Protection               Core Shielding
Weapon                     Assault Cannon
  Energy Gun               Shock Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Axe

 Build                          | -11 -10 -9  -8  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Gar Fac Gar Fac Gar 
Slots Evolved              6    | .   .   2   2   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   1   .   .   .   .   .   
  Utility                  4    | .   .   1   1   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             162  | 7   7   26  26  10  45  8   25  8   
  Power                    5    | 1   .   1   .   .   2   .   1   .   
    Engine                 5    | 1   .   1   .   .   2   .   1   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               27   | 2   .   5   7   2   6   .   4   1   
    Treads                 1    | .   .   .   .   .   .   .   1   .   
    Leg                    17   | 2   .   4   6   2   2   .   .   1   
    Wheel                  4    | .   .   1   1   .   .   .   2   .   
    Hover                  5    | .   .   .   .   .   4   .   1   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  56   | 2   4   7   12  3   14  3   5   6   
    Device                 23   | .   .   1   3   1   8   2   3   5   
    Storage                4    | 2   1   1   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   
    Hackware               2    | .   .   .   1   .   .   1   .   .   
    Protection             27   | .   3   5   8   2   6   .   2   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   74   | 2   3   13  7   5   23  5   15  1   
    Energy Gun             10   | .   .   7   1   .   1   .   1   .   
    Energy Cannon          15   | .   .   1   3   1   6   1   3   .   
    Ballistic Gun          7    | 2   2   2   .   .   .   .   1   .   
    Ballistic Cannon       10   | .   .   .   1   1   4   1   3   .   
    Launcher               29   | .   1   3   2   3   11  2   6   1   
    Special Weapon         2    | .   .   .   .   .   .   1   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   2   .   .   3   .   .   .   
Parts Lost                 45   | .   .   5   4   2   2   .   16  16  
  Power                    2    | .   .   .   .   .   .   .   1   1   
  Propulsion               13   | .   .   2   1   1   .   .   5   4   
  Utility                  18   | .   .   1   1   1   2   .   5   8   
  Weapon                   12   | .   .   2   2   .   .   .   5   3   
  Highest Loss Streak      15   | .   .   2   2   1   1   .   8   15  
Average Slot Usage (%)     96   | .   99  98  99  99  98  100 84  67  
  Engine                   8    | .   14  10  9   9   6   7   5   5   
  Leg                      24   | .   28  30  34  35  28  .   .   .   
  Hover                    4    | .   .   .   .   .   1   30  18  .   
  Device                   7    | .   .   1   3   9   13  7   11  12  
  Storage                  15   | .   15  12  18  18  15  15  15  14  
  Hackware                 1    | .   .   .   4   .   .   .   7   7   
  Protection               13   | .   12  17  10  9   16  22  8   6   
  Energy Gun               1    | .   .   10  .   .   .   .   .   .   
  Energy Cannon            4    | .   .   2   14  3   4   4   1   .   
  Ballistic Gun            4    | .   26  2   .   .   .   .   .   4   
  Ballistic Cannon         3    | .   .   .   1   8   4   6   3   .   
  Launcher                 4    | .   1   6   2   5   5   3   4   5   
Naked Turns                3    | .   .   .   .   .   .   .   .   3   
Heaviest Build             81   | 15  27  48  59  57  81  68  61  58  
  Greatest Support         76   | 20  20  30  50  50  70  76  70  28  
  Greatest Overweight (x)  11   | 1   1   4   4   1   2   1   11  6   
  Average Overweight (x)   .    | .   .   .   1   .   .   .   1   1   
Largest Inventory Capacity 16   | 8   10  16  16  16  16  16  16  16  
  Average Capacity         14   | 6   9   11  16  16  16  16  16  15  
  Most Carried             16   | 2   10  14  16  16  16  16  16  11  
  Average Carried          13   | 1   7   10  15  15  15  15  14  9   
  Final Capacity           16   | 8   10  16  16  16  16  16  16  4   
  Final Carried            16   | 2   10  14  16  16  15  16  11  4   

 Class Distribution 
--------------------
 70% | Mutant
 28% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
           Mutant | -7/Factory
           Mutant | -7/Garrison
           Mutant | -7/Factory
           Mutant | -7/Garrison

 Resources                      | -11  -10  -9   -8   -8   -7   -7   -7   -7   
-----------                Run  | Scr  Mat  Mat  Mat  Gar  Fac  Gar  Fac  Gar  
Matter Collected           3613 | 282  199  478  578  345  644  336  580  171  
  Remotely                 883  | .    .    .    .    .    315  144  424  .    
Salvage Created            4746 | 100  345  1007 926  345  911  207  783  122  
  Parts                    310  | 2    26   80   58   30   56   14   37   7    
Haulers Intercepted        13   | .    1    4    4    .    4    .    .    .    
Recyclers Shooed           6    | .    1    .    1    .    .    .    4    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Gar Fac Gar Fac Gar 
Combat Hostiles Destroyed  121  | .   8   23  13  16  25  12  17  7   
  Guns                     20   | .   8   12  .   .   .   .   .   .   
  Cannons                  23   | .   .   .   11  2   4   2   4   .   
  AOE                      78   | .   .   11  2   14  21  10  13  7   
Classes Destroyed          12   | 1   4   3   1   1   1   .   1   .   
  Worker                   15   | .   .   7   3   .   5   .   .   .   
  Builder                  8    | .   .   3   2   .   1   .   2   .   
  Hauler                   13   | .   1   4   4   .   4   .   .   .   
  Recycler                 9    | 1   .   2   1   .   .   .   5   .   
  Mechanic                 1    | .   .   .   .   .   .   .   1   .   
  Watcher                  11   | .   2   2   4   .   2   .   1   .   
  Swarmer                  52   | .   4   11  .   7   7   8   12  3   
  Grunt                    47   | .   4   7   9   6   16  3   .   2   
  Brawler                  1    | .   .   .   .   1   .   .   .   .   
  Sentry                   14   | .   .   5   3   2   .   1   3   .   
  Hunter                   3    | .   .   .   1   .   1   .   .   1   
  Programmer               6    | .   .   .   .   .   3   .   2   1   
Best Kill Streak           13   | 1   6   13  7   9   8   8   10  5   
  Combat Bots Only         9    | .   4   5   2   9   6   8   7   5   
Max Kills in Single Turn   8    | 1   1   8   2   6   5   2   3   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 6    | .   .   2   1   6   4   2   3   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -8   -7   -7   -7   -7   
--------                   Run   | Scr  Mat  Mat  Mat  Gar  Fac  Gar  Fac  Gar  
Damage Taken               6275  | .    380  829  663  333  643  465  1327 1635 
  Core                     1012  | .    78   107  59   59   46   28   238  397  
  Absorbed by Shields      240   | .    .    .    .    .    177  63   .    .    
Core Remaining (%)         79    | 100  68   73   .    78   .    .    .    .    
Volleys Fired              304   | 4    39   45   61   17   61   20   47   10   
  Largest                  2     | 2    2    2    2    2    2    2    2    2    
  Hottest                  148   | 40   40   101  136  112  148  124  124  68   
Shots Fired                500   | 8    77   82   114  28   88   27   62   14   
  Gun                      158   | 8    76   66   .    .    .    .    2    6    
  Cannon                   234   | .    .    1    104  16   59   19   35   .    
  Launcher                 104   | .    1    15   10   12   29   8    21   8    
  Special                  4     | .    .    .    .    .    .    .    4    .    
  Kinetic                  170   | 8    76   14   14   10   12   11   19   6    
  Thermal                  170   | .    .    1    90   6    47   8    18   .    
  Explosive                97    | .    1    15   10   12   29   8    14   8    
  Electromagnetic          59    | .    .    52   .    .    .    .    7    .    
  Robot Hit Streak         10    | 3    9    10   10   8    10   10   7    7    
  Robot Miss Streak        7     | 1    7    5    3    1    5    1    5    5    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    
  Secondary Targets        4     | .    3    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    .    .    .    
Shots Hit Robots           282   | 6    39   50   72   13   48   13   35   6    
  Core Hits                320   | 2    20   52   46   25   80   28   43   24   
  Critical Hits            10    | .    .    .    8    .    1    .    1    .    
  Critical Kills           2     | .    .    .    2    .    .    .    .    .    
  Critical Parts Destroyed 8     | .    .    .    6    .    1    .    1    .    
Melee Attacks              2     | .    .    .    .    .    2    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 2     | .    .    .    .    .    2    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    1    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           13547 | 75   492  2019 2172 1302 3529 1225 2025 708  
  Guns                     1379  | 75   474  774  .    .    .    .    35   21   
  Cannons                  3504  | .    .    .    1421 248  894  221  720  .    
  Explosions               8544  | .    18   1245 751  1054 2515 1004 1270 687  
  Melee                    120   | .    .    .    .    .    120  .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  1986  | 75   474  258  255  187  216  116  384  21   
  Thermal                  2502  | .    .    97   1166 61   678  105  395  .    
  Explosive                8274  | .    18   1148 751  1054 2515 1004 1097 687  
  Electromagnetic          665   | .    .    516  .    .    .    .    149  .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 120   | .    .    .    .    .    120  .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         3     | .    .    .    .    .    2    2    2    3    
  Average Corruption       2     | .    .    .    .    .    1    2    2    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Effects                  13    | .    .    .    .    .    1    3    6    3    
    Message Errors         3     | .    .    .    .    .    1    .    2    .    
    Matter Fused           1     | .    .    .    .    .    .    .    .    1    
    Heat Flow Errors       1     | .    .    .    .    .    .    .    .    1    
    Energy Discharges      4     | .    .    .    .    .    .    2    2    .    
    Data Loss (minor)      2     | .    .    .    .    .    .    1    1    .    
    Targeting Errors       2     | .    .    .    .    .    .    .    1    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            247   | .    .    40   24   14   65   6    78   20   
  Projectiles              40    | .    .    .    13   .    15   .    12   .    
  Explosions               182   | .    .    40   11   14   25   6    66   20   
  Melee                    25    | .    .    .    .    .    25   .    .    .    
Knockbacks                 12    | .    .    .    4    3    2    .    3    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  12    | .    .    .    4    3    2    .    3    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      641   | .    .    161  .    .    53   45   133  249  
  Shots                    26    | .    .    6    .    .    2    2    4    12   
  Rammed                   .     | .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        360   | .    5    238  352  324  360  354  335  75   
  Average Temperature      107   | .    2    75   115  118  133  127  89   41   
  Received Heat Transfer   1479  | .    63   159  342  171  114  108  297  225  
  Effects                  10    | .    .    .    5    1    3    1    .    .    
    Shutdowns              2     | .    .    .    1    .    1    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    1    .    .    
    Interference           5     | .    .    .    4    .    1    .    .    .    
    Damage (minor)         2     | .    .    .    .    1    1    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    2    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    1    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Melted             7     | .    .    .    5    .    2    .    .    .    
  Heat Transferred         4481  | .    .    100  2035 111  1261 200  774  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    1    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -8   -7   -7   -7   -7   
-------                    Run  | Scr  Mat  Mat  Mat  Gar  Fac  Gar  Fac  Gar  
Peak Influence             1317 | 5    180  626  640  1097 1060 1317 1194 1067 
  Average Influence        560  | 1    77   320  451  710  605  1087 1027 931  
Maximum Alert Level        4    | .    .    2    2    3    3    4    4    3    
  Low Security (%)         21   | 100  100  35   .    .    .    .    .    .    
  Level 1                  10   | .    .    21   36   17   6    .    .    .    
  Level 2                  34   | .    .    43   63   35   63   .    5    .    
  Level 3                  23   | .    .    .    .    47   30   30   42   100  
  Level 4                  10   | .    .    .    .    .    .    69   52   .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    
Squads Dispatched          24   | .    4    2    5    .    8    .    5    .    
  Investigation            8    | .    2    1    3    .    2    .    .    .    
  Extermination            5    | .    .    .    .    .    3    .    2    .    
  Reinforcement            7    | .    2    1    1    .    3    .    .    .    
  Assault                  .    | .    .    .    .    .    .    .    .    .    
  Garrison                 4    | .    .    .    1    .    .    .    3    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    1    1    .    1    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    2    .    .    .    

 Stealth                        | -11 -10 -9  -8  -8  -7  -7  -7  -7  
---------                  Run  | Scr Mat Mat Mat Gar Fac Gar Fac Gar 
Distress Signals           8    | .   1   3   2   .   2   .   .   .   
Communications Jammed      18   | .   .   .   .   .   2   .   16  .   
  Distress Signals         18   | .   .   .   .   .   2   .   16  .   
Times Spotted              183  | .   16  29  24  20  33  15  23  23  
  Peak Tracking Total      13   | .   4   7   5   10  7   9   4   13  
  Tactical Retreats        9    | .   1   .   5   .   1   .   1   1   

 Traps                          | -11 -10 -9  -8  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Gar Fac Gar Fac Gar 
Traps Triggered            14   | .   2   1   1   3   2   5   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -7  -7  -7  -7  
----------                 Run  | Scr Mat Mat Mat Gar Fac Gar Fac Gar 
Machines Disabled          33   | .   .   8   2   4   1   5   11  2   
  Max in Single Turn       3    | .   .   3   1   1   1   1   3   2   
  Garrison Relay           5    | .   .   .   .   2   .   3   .   .   
  Phase Generator          3    | .   .   .   .   1   .   1   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -7  -7  -7  
---------                  Run  | Scr Mat Mat Mat Gar Fac Gar Fac Gar 
Machines Accessed          34   | .   7   7   7   .   10  .   3   .   
  Terminals                21   | .   6   5   6   .   4   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   
  Repair Stations          4    | .   1   1   .   .   2   .   .   .   
  Recycling Units          3    | .   .   1   .   .   1   .   1   .   
  Scanalyzers              2    | .   .   .   .   .   2   .   .   .   
  Garrison Access          3    | .   .   .   1   .   1   .   1   .   
Total Hacks                111  | .   25  19  26  .   33  .   8   .   
  Successful               73   | .   17  13  16  .   20  .   7   .   
  Failed                   37   | .   8   6   9   .   13  .   1   .   
    Catastrophic           9    | .   1   1   4   .   3   .   .   .   
  Database Lockouts        1    | .   .   .   1   .   .   .   .   .   
  Manual                   55   | .   15  13  21  .   4   .   2   .   
  Terminals                66   | .   21  14  23  .   8   .   .   .   
  Fabricators              5    | .   .   .   .   .   .   .   5   .   
  Repair Stations          19   | .   4   2   .   .   13  .   .   .   
  Recycling Units          8    | .   .   3   .   .   3   .   2   .   
  Scanalyzers              8    | .   .   .   .   .   8   .   .   .   
  Garrison Access          5    | .   .   .   3   .   1   .   1   .   
Terminal Hacks             22   | .   7   4   10  .   1   .   .   .   
  Robot Schematic          1    | .   .   .   1   .   .   .   .   .   
  Robot Analysis           3    | .   1   .   2   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   1   .   .   1   .   .   .   
  Branch Access Points     2    | .   .   1   1   .   .   .   .   .   
  Terminal Index           3    | .   1   1   1   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   2   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   1   .   .   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   .   .   
  Recall Reinforcements    2    | .   2   .   .   .   .   .   .   .   
  Hauler Manifests         3    | .   1   1   1   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   4   .   
  Load Schematic           2    | .   .   .   .   .   .   .   2   .   
  Build                    2    | .   .   .   .   .   .   .   2   .   
Repair Station Hacks       16   | .   4   2   .   .   10  .   .   .   
  Scan Component           8    | .   2   1   .   .   5   .   .   .   
  Repair                   8    | .   2   1   .   .   5   .   .   .   
Recycling Unit Hacks       2    | .   .   1   .   .   1   .   .   .   
  Retrieve Components      2    | .   .   1   .   .   1   .   .   .   
Scanalyzer                 6    | .   .   .   .   .   6   .   .   .   
  Insert Component         2    | .   .   .   .   .   2   .   .   .   
  Analyze                  4    | .   .   .   .   .   4   .   .   .   
Garrison Access Hacks      3    | .   .   .   1   .   1   .   1   .   
  Unlock Access            3    | .   .   .   1   .   1   .   1   .   
Unauthorized Hacks         51   | .   15  14  14  .   4   .   4   .   
  Terminals                15   | .   6   4   4   .   1   .   .   .   
    Track                  1    | .   1   .   .   .   .   .   .   .   
    Assimilate             1    | .   1   .   .   .   .   .   .   .   
    Botnet                 10   | .   3   3   3   .   1   .   .   .   
    Operators              3    | .   1   1   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   2   .   .   .   .   2   .   
    Reject                 2    | .   .   1   .   .   .   .   1   .   
    Recyclers              2    | .   .   1   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   .   .   
    Reprogram              1    | .   .   .   1   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         26   | .   5   6   6   .   7   .   2   .   
  Full Trace Events        4    | .   1   .   2   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   1   .   .   .   .   .   
  Robots Built             1    | .   .   .   .   .   .   .   1   .   
    Matter                 153  | .   .   .   .   .   .   .   153 .   
    Time                   81   | .   .   .   .   .   .   .   81  .   
  Total Robot Build Rating 1    | .   .   .   .   .   .   .   1   .   
Part Schematics Acquired   2    | .   .   .   .   .   2   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             8    | .   2   1   .   .   5   .   .   .   
  Time                     275  | .   52  26  .   .   197 .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     1    | .   .   1   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   2   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   2   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -7  -7  -7  
------------               Run  | Scr Mat Mat Mat Gar Fac Gar Fac Gar 
Used RIF Installer         2    | .   .   .   .   1   .   1   .   .   
  Robot Detection          1    | .   .   .   .   .   .   1   .   .   
Robots Hacked              3    | .   .   .   .   .   .   .   3   .   
  Non-combat               2    | .   .   .   .   .   .   .   2   .   
  Combat                   1    | .   .   .   .   .   .   .   1   .   
Robot Hacks Applied        3    | .   .   .   .   .   .   .   3   .   
  ignore_parts             2    | .   .   .   .   .   .   .   2   .   
  formatsys_high           1    | .   .   .   .   .   .   .   1   .   
Relay Couplers Released    19   | .   .   .   .   8   .   11  .   .   
  Machine Destruction      19   | .   .   .   .   8   .   11  .   .   
  Attached                 1    | .   .   .   .   .   .   1   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   1   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -7  -7  -7  -7  
--------                   Run  | Scr Mat Mat Mat Gar Fac Gar Fac Gar 
Total Allies               6    | .   1   .   3   .   .   .   2   .   
  Largest Group            3    | .   1   1   3   3   2   .   1   .   
  Highest-Rated Group      48   | .   10  10  48  48  32  .   16  .   
  Highest-Rated Ally       16   | .   10  10  16  16  16  .   16  .   
Total Orders               17   | .   .   16  .   .   .   .   1   .   
  STAY                     3    | .   .   3   .   .   .   .   .   .   
  GOTO                     7    | .   .   7   .   .   .   .   .   .   
  FOLLOW                   6    | .   .   6   .   .   .   .   .   .   
  AID                      1    | .   .   .   .   .   .   .   1   .   
Ally Attacks               51   | .   .   .   5   39  .   .   7   .   
  Total Damage             593  | .   .   .   65  465 .   .   63  .   
  Kills                    7    | .   .   .   1   6   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Gar Fac Gar Fac Gar 
Robot Analysis Total       3    | .   1   .   2   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -7   -7   -7   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Gar  Fac  Gar  Fac  Gar  
Turns Passed               5684 | 82   919  593  793  628  1485 458  514  212  
Spaces Moved               3176 | 48   457  305  376  412  754  385  318  121  
  Core                     30   | 4    .    .    .    .    .    .    4    22   
  Treads                   33   | .    .    .    .    .    .    .    .    33   
  Legs                     2167 | 44   457  234  327  412  688  .    .    5    
  Wheels                   243  | .    .    71   49   .    .    .    62   61   
  Hover                    703  | .    .    .    .    .    66   385  252  .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            22   | 50   120  100  120  120  26   22   26   50   
  Average Speed            127  | 118  144  119  137  133  142  86   104  135  
  Slowest Speed            600  | 150  150  240  240  150  166  98   600  350  
  Overloaded Moves         148  | .    .    .    .    .    41   61   46   .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       47   | 4    92   51   42   74   24   91   12   40   
  Regions Visited          8
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    1    .    1    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 74   | .    9    .    .    .    22   .    22   21   
Terrain Destroyed          997  | .    9    122  90   139  213  96   142  186  
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               5    | .    .    .    5    .    .    .    .    .    
  AOE                      992  | .    9    122  85   139  213  96   142  186  

 Actions                        | -11  -10  -9   -8   -8   -7   -7   -7   -7   
---------                  Run  | Scr  Mat  Mat  Mat  Gar  Fac  Gar  Fac  Gar  
Total                      4253 | 61   637  445  538  460  1055 481  428  148  
  Wait                     442  | 1    120  50   47   10   169  8    32   5    
  Move                     3170 | 47   456  304  375  411  754  384  318  121  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  54   | 2    10   10   14   1    10   3    3    1    
  Fast Attach              50   | 7    5    8    8    1    11   .    9    1    
  Attach                   29   | .    .    5    5    1    7    .    6    5    
  Detach                   7    | .    1    2    2    .    1    .    .    1    
  Swap                     83   | .    2    13   13   8    27   8    10   2    
  Drop                     45   | .    4    8    13   1    13   2    2    2    
  Fire                     304  | 4    39   45   61   17   61   20   47   10   
  Melee                    2    | .    .    .    .    .    2    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            66   | .    .    .    .    10   .    56   .    .    
  Rewire                   1    | .    .    .    .    .    .    .    1    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-8/Materials
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-7/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-7/Garrison

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Discovered new exit (range 16)
   83 | -11/Scrapyard | Entered Materials
   83 | -10/Materials | Discovered new exit (range 8)
  305 | -10/Materials | Build established: Mutant
  337 | -10/Materials | Discovered new exit (range 16)
  443 | -10/Materials | Discovered new exit (range 15)
  589 | -10/Materials | Repaired Lgt. Armor Plating
  616 | -10/Materials | Repaired Assault Rifle
  735 | -10/Materials | Discovered new exit (range 9)
  978 | -10/Materials | Discovered new exit (range 9)
 1002 | -10/Materials | Entered another Materials area
 1002 | -9/Materials  | Accompanied by 1 ally
 1002 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1044 | -9/Materials  | Discovered new exit (range 14)
 1049 | -9/Materials  | Identified exit to Mines
 1544 | -9/Materials  | Repaired Lgt. Armor Plating
 1559 | -9/Materials  | Discovered new exit (range 15)
 1595 | -9/Materials  | Entered another Materials area
 1595 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1954 | -8/Materials  | Build established: Scavenger-Mutant
 2224 | -8/Materials  | Garrison activated, responded to threat
 2340 | -8/Materials  | Identified exit to Garrison
 2352 | -8/Materials  | Central database locked down
 2388 | -8/Materials  | Entered Garrison
 2388 | -8/Garrison   | Accompanied by 3 allies
 2440 | -8/Garrison   | Triggered checkpoint
 2502 | -8/Garrison   | Discovered new exit (range 12)
 2584 | -8/Garrison   | Triggered checkpoint
 2679 | -8/Garrison   | Garrison Relay disabled
 2715 | -8/Garrison   | Triggered checkpoint
 2747 | -8/Garrison   | Destroyed 9 combat bots
 2748 | -8/Garrison   | Discovered new exit (range 12)
 2811 | -8/Garrison   | Phase Generator disabled
 2884 | -8/Garrison   | Triggered checkpoint
 2938 | -8/Garrison   | Discovered new exit (range 8)
 2960 | -8/Garrison   | Installed Relay Interface Framework
 3006 | -8/Garrison   | Triggered checkpoint
 3016 | -8/Garrison   | Entered Factory
 3016 | -7/Factory    | Accompanied by 2 allies
 3016 | -7/Factory    | Evolved 2 slots: Utility x2
 3316 | -7/Factory    | Repaired Carbon-fiber Leg
 3355 | -7/Factory    | Repaired Lgt. Deuterium Engine
 3394 | -7/Factory    | Repaired Rocket Launcher
 3445 | -7/Factory    | Repaired Adv. Beam Cannon
 3519 | -7/Factory    | Repaired Assault Cannon
 3565 | -7/Factory    | Build established: Mutant
 3568 | -7/Factory    | Found Prototype Launcher
 3571 | -7/Factory    | Found Prototype Launcher
 3573 | -7/Factory    | Identified Rocket Array (x2)
 4501 | -7/Factory    | Identified exit to Garrison
 4501 | -7/Factory    | Entered Garrison
 4545 | -7/Garrison   | Phase Generator disabled
 4600 | -7/Garrison   | Triggered checkpoint
 4603 | -7/Garrison   | Triggered checkpoint
 4604 | -7/Garrison   | Triggered checkpoint
 4630 | -7/Garrison   | Triggered checkpoint
 4636 | -7/Garrison   | Destroyed 8 combat bots
 4640 | -7/Garrison   | Garrison Relay disabled
 4708 | -7/Garrison   | Discovered new exit (range 14)
 4764 | -7/Garrison   | Garrison Relay disabled
 4799 | -7/Garrison   | Discovered new exit (range 14)
 4879 | -7/Garrison   | Discovered new exit (range 10)
 4892 | -7/Garrison   | Expanded RIF knowledge: Robot Detection
 4914 | -7/Garrison   | Triggered checkpoint
 4928 | -7/Garrison   | Garrison Relay disabled
 4959 | -7/Garrison   | Entered Factory
 5109 | -7/Factory    | Destroyed 7 combat bots
 5227 | -7/Factory    | Fabricated M-13 Machinist (x1)
 5260 | -7/Factory    | Garrison activated, responded to threat
 5307 | -7/Factory    | Lost 4 parts (2n1u1w)
 5384 | -7/Factory    | Lost 8 parts (1p1n3u3w)
 5473 | -7/Factory    | Identified exit to Garrison
 5473 | -7/Factory    | Entered Garrison
 5489 | -7/Garrison   | Phase Generator disabled
 5565 | -7/Garrison   | Triggered checkpoint
 5565 | -7/Garrison   | Triggered checkpoint
 5606 | -7/Garrison   | Core integrity fell below 50%
 5673 | -7/Garrison   | Core integrity fell below 20%
 5685 | -7/Garrison   | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
05655_ Imp. Medium Armor Plating destroyed.
05655_ Acquired Aluminum Leg.
05656_ Med. Treads destroyed.
05656_ Acquired 8 matter.
05657_ System corrupted: Matter fused (-6).
05657_ Imp. Heat Sink destroyed.
05659_ S-27 Virus destroyed.
05668_ Aluminum Leg destroyed.
05671_ Cooling System destroyed.
05672_ Imp. Heat Sink destroyed.
Garrison Door opened remotely.
05674_ Dropped Lrg. Storage Unit.
05674_ S-27 Virus destroyed.
Garrison Door opened remotely.
05675_ Acquired 32 matter.
05676_ System corrupted: Heat flow error (+100).
Garrison Door opened remotely.
05676_ Imp. Terrain Scanner destroyed.
05682_ Relay Coupler [Grunt] destroyed.
Garrison Door opened remotely. <x2>

 Map 
-----
+----------------------------------------------------+
| ????????????###[ # #######     #  #?# #            |
| ????????????#  %                  #?#              |
| ????????????##     ### ###  #######?#     #        |
| ????????######    # ## #?#  #???????##           # |
| ????# ??#    ##%   ### #?#  #????????##         ## |
| ???##  ##    #   ###?# #?#  #?????????###########? |
| ???#              #### ###  #????????????????????? |
|                !            #????????????????????? |
|                             #????????????????????? |
| ?###   ##    ##    ##########????????????????????? |
| ???#   ##     #  !###????????????????????????????? |
| ??              |!! #????????????????????????????? |
| ??               [  #######??????????????????????? |
| ???"                      #??????????????????????? |
| ???"                ##### #??????????????????????? |
| ???#   ##         ###???# #??????????????????????? |
| ???#   ?#    ##    ###### ##?????????????????????? |
| ????                       #?????????????????????? |
| ????                     s #?????????????????????? |
| ????              ### ###  #?????????????????????? |
| ????   ##"   ##  ##?#???#  #?????????????????????? |
| ????? ??#    ?#  # ## ###s #?????????????????????? |
| ????????### ??#         s  #?????????????????????? |
| ??????????# ??#  ### ####  #?????????????????????? |
| ??????????#???#  ???????#  #?????????????????????? |
| ??????????????#  ???????#@ #?????????????????????? |
| ??????????????#  ???????#  #?????????????????????? |
| ??????????????#  ???????#  #?????????????????????? |
| ??????????????? ????????    ?????????????????????? |
| ????????????????????????     ????????????????????? |
| ????????????????????????#  ###???????????????????? |
| ????????????????????????#  #?????????????????????? |
| ????????????????????????#  #?????????????????????? |
| ????????????????????????    ?????????????????????? |
| ????????????????????????    ?????????????????????? |
| ????????????????????????    ?????????????????????? |
| ????????????????????????#  #?????????????????????? |
| ?????????????????????????  #?????????????????????? |
| ?????????????????????????  ??????????????????????? |
| ?????????????????????????  ??????????????????????? |
| ?????????????????????????  ??????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       10
Jamming Range              8
Armor Coverage             600
Resistance: KI             20
Resistance: TH             10
Core Shielding             20
Propulsion Shielding       33
Evasion (%)                60
Recoil Reduction           1
Particle Charging          15
Defensive Hacking          10

 Item Schematics 
-----------------
 Particle Charger | -7/Factory | Scanalyzed
      Cld. Airjet | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
 M-13 Machinist | -8/Materials | Hacked

 Fabricated
------------
 M-13 Machinist | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PhaseLatentSteel
  Manual?         0
Play Time         01:09:20
  Cumulative      860.8 hours
  Start           2020.01.05 @ 16:24:38
  End             2020.01.05 @ 18:36:57
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          323
  Rogue           323
  Adventurer      0
  Explorer        0
Win Type          -
  Total           12
  Types           11/0/1/0/0/0/0
Lore%             77
Gallery%          87
Achievement%      69
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          112x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c904b2b0-9b9f-4b9e-9b8e-03604b6c9c7c