Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.14 @ 22:29:22

Player: Rainynight

Result: Self-destructed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (13)       2600
Robots Destroyed (32)      160
Value Destroyed (839)      839
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (601)                601
              TOTAL SCORE: 7720

 Bonus
-------
Follower Combat Kills      323
Aligned with FarCom        300
Friendly Fire              -22

 Cogmind 
---------
Core Integrity             125/1150
Matter                     300/300
Energy                     35/100
System Corruption          6%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (14) -----
       Advanced Cooling System
       Advanced Signal Interpreter
                Terrain Scan Processor
       Advanced Terrain Scan Processor
       Advanced Terrain Scan Processor
       Improved Targeting Computer
       Advanced Targeting Computer
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (5) ----
       Improved Deuterium Engine
       Advanced Signal Interpreter
       Improved Medium Armor Plating
  Faulty Cooled Plasma Rifle
                Power Maul

 Peak State 
------------
>               --- POWER ------------
                Antimatter Reactor
>               --- PROPULSION -------
       Improved Heavy Treads
>               --- UTILITY ----------
         Medium Storage Unit
       Improved Trap Scanner
       Advanced Signal Interpreter
       Advanced Terrain Scan Processor
       Advanced Terrain Scan Processor
       Improved Target Analyzer
       Improved Power Shielding
      Makeshift System Shield
       Advanced System Shield
>               --- WEAPON -----------
  Hypervelocity Coil Gun
>               --- INVENTORY --------
       Improved Deuterium Engine
       Advanced Cooling System
   Experimental Sensor Array
       Advanced Signal Interpreter
       Improved Medium Armor Plating
         Cooled Plasma Rifle
                Power Maul
                Spear
[Rating: 68]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Angular Momentum Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Combat Airjet
  Treads                   Light Treads
  Leg                      VSS Leg
  Hover Unit               Combat Airjet
  Flight Unit              Nuclear Pulse Array
Utility                    Experimental Sensor Array
  Device                   Experimental Sensor Array
  Storage                  Medium Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 System Shield
  Protection               Improved Utility Shielding
Weapon                     Particle Cannon
  Energy Gun               Cooled Plasma Rifle
  Energy Cannon            Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Impact Weapon            Hammer
  Piercing Weapon          Spear
  Special Melee Weapon     Dirty Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac 
Slots Evolved              12   | .   .   .   2   .   .   .   2   2   2   2   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  12   | .   .   .   2   .   .   .   2   2   2   2   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             97   | 6   4   7   4   2   .   .   3   9   12  10  7   10  23  
  Power                    14   | 1   .   2   .   .   .   .   .   .   2   2   2   2   3   
    Engine                 5    | 1   .   .   .   .   .   .   .   .   1   1   .   1   1   
    Core                   7    | .   .   2   .   .   .   .   .   .   1   1   2   1   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               17   | 2   .   .   2   2   .   .   .   .   .   4   3   1   3   
    Treads                 3    | 2   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Leg                    3    | .   .   .   2   .   .   .   .   .   .   .   .   .   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  10   | .   .   .   .   2   .   .   .   .   .   3   3   1   1   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Utility                  44   | 1   2   4   2   .   .   .   2   8   9   4   .   3   9   
    Device                 18   | .   1   1   .   .   .   .   1   5   4   3   .   .   3   
    Storage                6    | 1   .   3   .   .   .   .   .   2   .   .   .   .   .   
    Processor              13   | .   1   .   1   .   .   .   1   1   3   1   .   1   4   
    Hackware               3    | .   .   .   .   .   .   .   .   .   1   .   .   1   1   
    Protection             4    | .   .   .   1   .   .   .   .   .   1   .   .   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   22   | 2   2   1   .   .   .   .   1   1   1   .   2   4   8   
    Energy Gun             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Energy Cannon          4    | .   2   1   .   .   .   .   .   .   1   .   .   .   .   
    Ballistic Gun          6    | 2   .   .   .   .   .   .   .   .   .   .   .   .   4   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        4    | .   .   .   .   .   .   .   .   1   .   .   .   .   3   
    Special Melee Weapon   6    | .   .   .   .   .   .   .   .   .   .   .   2   4   .   
  Unidentified Prototypes  3    | .   .   1   .   .   .   .   .   .   1   .   .   .   1   
Parts Lost                 39   | .   .   .   .   .   .   .   .   .   .   5   3   13  18  
  Power                    6    | .   .   .   .   .   .   .   .   .   .   .   1   2   3   
  Propulsion               7    | .   .   .   .   .   .   .   .   .   .   .   1   3   3   
  Utility                  17   | .   .   .   .   .   .   .   .   .   .   5   .   5   7   
  Weapon                   9    | .   .   .   .   .   .   .   .   .   .   .   1   3   5   
  Highest Loss Streak      11   | .   .   .   .   .   .   .   .   .   .   3   3   4   11  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   92  99  100 100 100 100 100 99  100 86  71  55  45  
  Core                     6    | .   .   13  11  11  11  11  9   7   6   2   4   1   .   
  Treads                   6    | .   28  28  15  .   .   .   .   .   .   .   .   .   .   
  Hover                    9    | .   .   .   .   13  22  22  18  15  13  10  9   4   .   
  Device                   18   | .   3   14  11  11  11  11  18  22  26  30  23  11  3   
  Storage                  8    | .   14  13  11  11  11  11  9   7   6   5   5   5   3   
  Processor                14   | .   3   .   11  11  11  11  18  22  20  17  17  17  18  
  Hackware                 1    | .   .   .   .   .   .   .   .   .   6   3   .   4   7   
  Protection               4    | .   .   .   11  11  11  11  9   7   5   3   .   .   2   
  Energy Cannon            10   | .   17  28  22  22  22  22  13  7   6   .   .   .   .   
  Impact Weapon            1    | .   .   .   .   .   .   .   4   4   .   .   .   .   .   
  Piercing Weapon          2    | .   .   .   .   .   .   .   .   2   6   5   5   1   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             94   | 12  19  94  23  23  23  23  24  25  28  33  25  23  37  
  Greatest Support         75   | 40  40  40  40  24  24  24  24  33  33  33  32  24  75  
  Greatest Overweight (x)  7    | 3   .   2   1   1   .   .   .   .   2   2   7   7   7   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   1   2   
Largest Inventory Capacity 25   | 8   8   25  8   8   8   8   8   10  10  10  10  10  10  
  Average Capacity         9    | 7   8   10  8   8   8   8   8   9   10  10  10  10  8   
  Most Carried             12   | .   6   12  8   8   8   8   7   10  10  10  10  10  9   
  Average Carried          8    | .   3   8   6   7   8   8   6   8   9   9   9   8   6   
  Final Capacity           10   | 8   8   8   8   8   8   8   8   10  10  10  10  10  5   
  Final Carried            10   | .   6   8   8   8   8   8   7   10  10  10  10  7   5   

 Class Distribution 
--------------------
 39% | Mutant
 23% | Scavenger-Scout
 17% | Scout
  7% | Infiltrator-Mutant
  5% | Infiltrator-Ninja
  3% | Scavenger-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -9/Materials
             Mutant | -9/Mines
             Mutant | -9/Exiles
              Scout | -8/Mines
    Scavenger-Scout | -8/Materials
              Scout | -7/Factory
              Scout | -6/Factory
    Scavenger-Scout | -5/Factory
 Infiltrator-Mutant | -5/Upper Caves
 Infiltrator-Mutant | -5/Upper Caves
      Hacker-Mutant | -4/Factory

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  
-----------                Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac 
Matter Collected           1104 | 177 123 70  .   55  .   .   .   120 23  197 73  65  201 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1838 | .   143 90  16  118 .   .   .   507 22  495 54  185 208 
  Parts                    80   | .   10  7   1   .   .   .   .   14  2   27  6   6   7   
Haulers Intercepted        2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   
Recyclers Shooed           2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      22   | .   .   .   .   .   .   .   .   .   .   .   15  7   .   
  Prevented                2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac 
Combat Hostiles Destroyed  15   | .   2   2   .   2   .   .   .   1   .   2   2   3   1   
  Melee                    8    | .   .   .   .   .   .   .   .   1   .   2   1   3   1   
  Cannons                  6    | .   2   2   .   2   .   .   .   .   .   .   .   .   .   
  AOE                      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Classes Destroyed          13   | .   3   .   1   2   .   .   .   2   .   1   1   2   1   
  Worker                   3    | .   1   .   .   .   .   .   .   .   1   1   .   .   .   
  Builder                  2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Hauler                   2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Recycler                 9    | .   .   .   .   1   .   .   .   5   .   2   .   .   1   
  Operator                 2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Grunt                    4    | .   2   2   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Programmer               4    | .   .   .   .   .   .   .   .   1   .   2   .   1   .   
  Assembled                2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Best Kill Streak           4    | .   4   2   1   1   .   .   .   4   1   2   1   1   3   
  Combat Bots Only         2    | .   2   2   .   1   .   .   .   1   .   1   1   1   1   
Max Kills in Single Turn   1    | .   1   1   1   1   .   .   .   1   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   1   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -5   -5   -4   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  Fac  
Damage Taken               5042 | .    123  118  .    49   .    .    .    99   .    576  295  1143 2639 
  Core                     1995 | .    10   16   .    .    .    .    .    29   .    170  167  578  1025 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  171  | .    .    .    .    .    .    .    .    .    .    110  .    .    61   
Core Remaining (%)         84   | 100  .    89   .    .    .    100  100  95   100  .    .    8    .    
Volleys Fired              31   | .    5    6    3    6    .    .    .    .    .    .    .    .    11   
  Largest                  2    | .    2    2    2    2    .    .    .    .    .    .    .    .    1    
  Hottest                  143  | .    136  136  143  143  .    .    .    .    .    .    .    .    35   
Shots Fired                51   | .    10   12   6    12   .    .    .    .    .    .    .    .    11   
  Gun                      11   | .    .    .    .    .    .    .    .    .    .    .    .    .    11   
  Cannon                   40   | .    10   12   6    12   .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  11   | .    .    .    .    .    .    .    .    .    .    .    .    .    11   
  Thermal                  40   | .    10   12   6    12   .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         6    | .    2    4    1    3    .    .    .    .    .    .    .    .    6    
  Robot Miss Streak        4    | .    2    2    2    4    .    .    .    .    .    .    .    .    2    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           132  | .    5    7    1    6    .    .    .    14   1    18   11   44   25   
  Core Hits                64   | .    5    3    .    3    .    .    .    3    1    7    9    23   10   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 5    | .    .    .    .    .    .    .    .    2    .    .    .    .    3    
  Critical Strikes         9    | .    .    .    .    .    .    .    .    2    .    1    .    1    5    
    Destroy                3    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Smash                  2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    
    Impale                 4    | .    .    .    .    .    .    .    .    .    .    1    .    1    2    
Melee Attacks              200  | .    .    .    .    .    .    .    7    48   7    47   18   49   24   
  Impact                   34   | .    .    .    .    .    .    .    7    27   .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 166  | .    .    .    .    .    .    .    .    21   7    47   18   49   24   
  Sneak Attacks            39   | .    .    .    .    .    .    .    .    7    1    6    2    19   4    
    Combat Hostiles        20   | .    .    .    .    .    .    .    .    .    .    .    2    18   .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           2585 | .    123  171  26   73   .    .    .    602  64   779  30   197  520  
  Guns                     103  | .    .    .    .    .    .    .    .    .    .    .    .    .    103  
  Cannons                  379  | .    123  165  20   71   .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    2088 | .    .    .    .    .    .    .    .    602  64   779  29   197  417  
  Ramming                  15   | .    .    6    6    2    .    .    .    .    .    .    1    .    .    
  Kinetic                  103  | .    .    .    .    .    .    .    .    .    .    .    .    .    103  
  Thermal                  379  | .    123  165  20   71   .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   430  | .    .    .    .    .    .    .    .    430  .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 1658 | .    .    .    .    .    .    .    .    172  64   779  29   197  417  
Highest Corruption         6    | .    .    .    .    .    .    .    .    .    .    .    2    2    6    
  Average Corruption       2    | .    .    .    .    .    .    .    .    .    .    .    2    2    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       5    | .    .    .    .    .    .    .    .    .    .    5    .    .    .    
  Effects                  9    | .    .    .    .    .    .    .    .    .    .    .    2    7    .    
    Matter Fused           1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Heat Flow Errors       3    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    
    Energy Discharges      3    | .    .    .    .    .    .    .    .    .    .    .    1    2    .    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            546  | .    .    .    6    .    .    .    .    202  .    156  .    7    175  
  Projectiles              6    | .    .    .    6    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    540  | .    .    .    .    .    .    .    .    202  .    156  .    7    175  
Knockbacks                 2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Impact                   2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   5    | .    .    2    1    .    .    .    .    .    .    .    1    1    .    
Targets Rammed             6    | .    .    2    1    1    .    .    .    .    .    .    1    1    .    
  Kicked                   1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        440  | .    280  333  156  165  .    .    .    .    440  .    .    236  .    
  Average Temperature      114  | .    141  175  69   57   .    .    .    .    223  .    .    104  .    
  Received Heat Transfer   444  | .    66   63   .    9    .    .    .    .    .    9    .    297  .    
  Effects                  2    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Shutdowns              1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Energy Bleed           1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              4    | .    .    .    .    .    .    .    .    4    .    .    .    .    .    
  Impact Corruptions       9    | .    .    .    .    .    .    .    .    9    .    .    .    .    .    
Robots Melted              1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    1    .    .    .    .    .    .    .    .    1    .    
  Heat Transferred         666  | .    222  296  37   111  .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac 
Peak Influence             228  | .   77  81  76  103 .   .   42  228 41  118 .   .   45  
  Initial                  31   | .   .   30  31  29  .   .   .   10  16  2   .   .   .   
  Average                  51   | .   29  46  47  82  .   .   5   88  28  46  .   .   14  
Maximum Alert Level        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Low Security (%)         97   | 100 100 100 100 100 .   100 100 87  100 100 .   .   100 
  Level 1                  2    | .   .   .   .   .   .   .   .   12  .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   .   1   .   .   .   .   1   3   1   5   .   .   3   
  Investigation            4    | .   .   1   .   .   .   .   .   .   1   2   .   .   .   
  Extermination            4    | .   .   .   .   .   .   .   .   1   .   2   .   .   1   
  Reinforcement            6    | .   .   .   .   .   .   .   1   2   .   1   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac 
Distress Signals           2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              63   | .   3   4   2   4   .   .   2   7   1   7   7   19  7   
  Peak Tracking Total      6    | .   2   2   1   1   .   .   1   2   1   3   5   6   3   
  Tactical Retreats        4    | .   .   .   .   .   .   .   .   2   .   .   1   1   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac 
Traps Triggered            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   .   .   1   .   .   3   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac 
Machines Disabled          2    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Max in Single Turn       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac 
Machines Accessed          23   | .   .   1   1   .   1   .   3   6   3   7   .   1   .   
  Terminals                10   | .   .   .   1   .   .   .   2   4   .   3   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Recycling Units          6    | .   .   .   .   .   .   .   1   2   1   2   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                44   | .   .   1   1   .   1   .   7   12  7   14  .   1   .   
  Successful               24   | .   .   1   1   .   1   .   5   5   4   6   .   1   .   
  Failed                   20   | .   .   .   .   .   .   .   2   7   3   8   .   .   .   
    Catastrophic           2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   17   | .   .   .   1   .   1   .   3   5   .   7   .   .   .   
  Terminals                19   | .   .   .   1   .   .   .   5   8   .   5   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          9    | .   .   .   .   .   .   .   .   .   5   4   .   .   .   
  Recycling Units          11   | .   .   .   .   .   .   .   2   4   1   4   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             9    | .   .   1   1   .   1   .   3   2   .   .   .   1   .   
  Open Door                2    | .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Patrol Status            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   .   .   .   .   2   2   .   .   .   
  Scan Component           4    | .   .   .   .   .   .   .   .   .   2   2   .   .   .   
Recycling Unit Hacks       6    | .   .   .   .   .   .   .   1   2   1   2   .   .   .   
  Report Inventory         6    | .   .   .   .   .   .   .   1   2   1   2   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   .   .   .   .   .   .   1   1   .   1   .   .   .   
  Terminals                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Botnet                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   
    Reject                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Tunnel                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         11   | .   .   .   .   .   .   .   2   4   1   4   .   .   .   
  Full Trace Events        2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   116  | .   .   .   .   .   .   .   .   .   116 .   .   .   .   
  Total Robot Build Rating 6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac 
Total Allies               11   | .   .   3   .   .   .   .   .   .   2   .   2   4   .   
  Largest Group            3    | .   .   3   3   3   2   2   2   .   2   2   2   1   .   
  Highest-Rated Group      64   | .   .   40  40  40  32  32  32  .   42  42  24  64  .   
  Highest-Rated Ally       64   | .   .   16  16  16  16  16  16  .   21  21  12  64  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               85   | .   .   11  4   30  .   .   4   .   .   13  8   15  .   
  Total Damage             1356 | .   .   125 58  304 .   .   55  .   .   310 93  411 .   
  Kills                    18   | .   .   3   1   6   .   .   2   .   .   1   2   3   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   2   .   1   .   .   .   .   .   .   1   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -5   -5   -4   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  Fac  
Turns Passed               6490 | 55   153  1125 180  385  337  61   281  1212 427  1048 363  515  348  
Spaces Moved               5047 | 30   80   599  113  394  383  48   228  1086 465  817  391  304  109  
  Core                     160  | 10   .    .    .    .    .    .    .    .    1    1    9    77   62   
  Treads                   782  | 20   80   599  75   .    .    .    .    .    .    .    .    .    8    
  Legs                     203  | .    .    .    38   150  .    .    .    .    .    .    .    .    15   
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    3902 | .    .    .    .    244  383  48   228  1086 464  816  382  227  24   
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  90   76   76   76   76   76   76   66   66   56   50   
  Average Speed            97   | 156  160  173  137  81   76   76   76   76   76   74   79   133  215  
  Slowest Speed            400  | 200  160  320  180  150  76   76   76   76   150  150  400  400  400  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       31   | 3    21   97   12   49   69   12   20   27   11   22   58   31   3    
  Regions Visited          13
    Branch Regions         6
  Pre-discovered Areas     3    | .    .    2    .    .    .    .    .    .    .    1    .    .    .    
  Known Exits Taken        10   | .    .    .    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             2    | .    .    1    .    .    .    .    .    .    .    .    1    .    .    
Spaces Dug                 47   | .    .    .    .    .    .    .    7    15   5    18   2    .    .    
Terrain Destroyed          53   | .    .    .    2    4    .    .    7    15   5    18   2    .    .    
  Melee                    47   | .    .    .    .    .    .    .    7    15   5    18   2    .    .    
  Projectile               6    | .    .    .    2    4    .    .    .    .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -5   -5   -4   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  Fac  
Total                      6353 | 35   95   678  132  447  428  72   322  1398 524  1190 437  422  173  
  Wait                     867  | .    .    39   4    37   46   25   84   233  32   298  11   56   2    
  Move                     5034 | 29   79   598  112  393  382  47   227  1085 464  816  390  303  109  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  49   | .    4    12   3    3    .    .    1    9    5    7    5    .    .    
  Fast Attach              59   | 6    4    3    2    2    .    .    .    6    1    6    3    4    22   
  Attach                   17   | .    .    .    2    .    .    .    2    .    2    2    2    6    1    
  Detach                   17   | .    3    2    2    .    .    .    .    2    1    1    1    3    2    
  Swap                     21   | .    .    4    .    .    .    .    1    3    9    2    2    .    .    
  Drop                     49   | .    .    9    3    5    .    .    .    12   3    11   4    .    2    
  Fire                     31   | .    5    6    3    6    .    .    .    .    .    .    .    .    11   
  Melee                    200  | .    .    .    .    .    .    .    7    48   7    47   18   49   24   
  Ram                      2    | .    .    .    .    .    .    .    .    .    .    .    1    1    .    
  Kick                     1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Crush                    3    | .    .    2    1    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     3    | .    .    3    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: Mat / *Min)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines
-8/Materials
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Factory (discovered 2 exits: *Fac / *Low)
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory

 History 
---------
 Turn | Location       | Event
   19 | -11/Scrapyard  | Discovered new exit (range 16)
   56 | -11/Scrapyard  | Entered Materials
  170 | -10/Materials  | Discovered new exit (range 12)
  209 | -10/Materials  | Entered Mines
  228 | -10/Mines      | Met a Derelict bent on vengeance
  253 | -10/Mines      | Learned 4 Materials zone layouts
  314 | -10/Mines      | Build established: Mutant
  367 | -10/Mines      | Found a hidden stash of uninstalled traps
  410 | -10/Mines      | Found a damaged Exp. Sensor Array with a note attached
  414 | -10/Mines      | Found Prototype Device
  414 | -10/Mines      | Identified Exp. Sensor Array
  811 | -10/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 1026 | -10/Mines      | Met a Derelict shopkeep closing up shop
 1192 | -10/Mines      | Discovered new exit (range 8)
 1193 | -10/Mines      | Learned location of Storage (-8)
 1334 | -10/Mines      | Entered Materials
 1334 | -9/Materials   | Accompanied by 3 allies
 1334 | -9/Materials   | Evolved 2 slots: Utility x2
 1335 | -9/Materials   | Identified exit to Materials
 1433 | -9/Materials   | Discovered new exit (range 12)
 1511 | -9/Materials   | Identified exit to Mines
 1514 | -9/Materials   | Entered Mines
 1514 | -9/Mines       | Accompanied by 3 allies
 1515 | -9/Mines       | Assembled infested the area
 1520 | -9/Mines       | Assisted by a Guerilla fighting off Assembled
 1624 | -9/Mines       | Learned Materials terminal intel
 1835 | -9/Mines       | Discovered exit to Materials (range 11)
 1879 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
 1879 | -9/Mines       | Discovered new exit (range 5)
 1882 | -9/Mines       | Identified exit to Exiles
 1899 | -9/Mines       | Entered Exiles
 1899 | -9/Exiles      | Accompanied by 2 allies
 1918 | -9/Exiles      | Met 8R-AWN
 1931 | -9/Exiles      | Met EX-HEX
 1951 | -9/Exiles      | Met EX-BIN
 1960 | -9/Exiles      | Aligned with FarCom system
 1961 | -9/Exiles      | Given EX-Vault access code
 1979 | -9/Exiles      | Opened EX-Vault
 1996 | -9/Exiles      | Warned to stay clear of 0b10 Research branches
 2020 | -9/Exiles      | Met EX-DEC
 2093 | -9/Exiles      | Discovered new exit (range 10)
 2099 | -9/Exiles      | Identified exit to Mines
 2180 | -9/Exiles      | Discovered exit to Mines (range 14)
 2236 | -9/Exiles      | Entered Mines
 2236 | -8/Mines       | Accompanied by 2 allies
 2288 | -8/Mines       | Discovered exit to Materials (range 8)
 2297 | -8/Mines       | Entered Materials
 2297 | -8/Materials   | Accompanied by 2 allies
 2297 | -8/Materials   | Evolved 2 slots: Utility x2
 2298 | -8/Materials   | Loaded intel: 12 terminal locations
 2551 | -8/Materials   | Discovered new exit (range 4)
 2553 | -8/Materials   | Identified exit to Factory
 2578 | -8/Materials   | Entered Factory
 2578 | -7/Factory     | Evolved 2 slots: Utility x2
 2622 | -7/Factory     | Build established: Scavenger-Scout
 3212 | -7/Factory     | Discovered new exit (range 13)
 3245 | -7/Factory     | Identified exit to Lower Caves
 3450 | -7/Factory     | Build established: Scout
 3680 | -7/Factory     | Discovered new exit (range 15)
 3790 | -7/Factory     | Identified exit to Factory
 3790 | -7/Factory     | Entered another Factory area
 3790 | -6/Factory     | Evolved 2 slots: Utility x2
 3897 | -6/Factory     | Found Prototype Processor
 3897 | -6/Factory     | Identified Exp. Targeting Computer
 3930 | -6/Factory     | Fabricated H-55 Commando?
 4115 | -6/Factory     | Discovered new exit (range 7)
 4121 | -6/Factory     | Identified exit to Lower Caves
 4193 | -6/Factory     | Discovered new exit (range 15)
 4216 | -6/Factory     | Identified exit to Factory
 4217 | -6/Factory     | Entered another Factory area
 4217 | -5/Factory     | Accompanied by 2 allies
 4217 | -5/Factory     | Evolved 2 slots: Utility x2
 4512 | -5/Factory     | Build established: Scavenger-Scout
 4859 | -5/Factory     | Discovered new exit (range 14)
 4930 | -5/Factory     | Lost 3 parts (3u)
 5206 | -5/Factory     | Build established: Infiltrator-Ninja
 5263 | -5/Factory     | Identified exit to Upper Caves
 5265 | -5/Factory     | Entered Upper Caves
 5266 | -5/Upper Caves | Encountered a Warlord checkpoint
 5326 | -5/Upper Caves | Spotted B-75 Beast
 5337 | -5/Upper Caves | Learned Factory security intel
 5480 | -5/Upper Caves | Lost 3 parts (1p1n1w)
 5605 | -5/Upper Caves | Discovered new exit (range 18)
 5627 | -5/Upper Caves | Identified exit to Upper Caves
 5628 | -5/Upper Caves | Entered another Upper Caves area
 5760 | -5/Upper Caves | Lost 4 parts (1p1n1u1w)
 5833 | -5/Upper Caves | Lost 4 parts (1p1n2u)
 5878 | -5/Upper Caves | Identified exit to Factory
 5916 | -5/Upper Caves | Attracted the attention of an 0b10 outpost
 6003 | -5/Upper Caves | Core integrity fell below 50%
 6038 | -5/Upper Caves | Lost 4 parts (1n1u2w)
 6052 | -5/Upper Caves | Core integrity fell below 20%
 6143 | -5/Upper Caves | Entered Factory
 6143 | -4/Factory     | Evolved 2 slots: Utility x2
 6390 | -4/Factory     | Core integrity fell below 50%
 6439 | -4/Factory     | Core integrity fell below 20%
 6456 | -4/Factory     | Lost 11 parts (2p1n6u2w)
 6491 | -4/Factory     | Self-destructed

 Last Messages 
---------------
06448_ Destroyed Com. Wheel. <x3>
06448_ R-10 Processor destroyed.
06452_ Sneak attack on U-05 Engineer.
06452_ U-05 Engineer destroyed.
06457_ Acquired Structural Scanner.
06459_ Acquired Coil Gun.
06461_ Acquired 33 matter.
06463_ Acquired Adv. Cooling System.
06466_ Acquired Adv. Targeting Computer.
06471_ Acquired Terrain Scan Processor.
06475_ Acquired 25 matter.
06476_ P-70 Sage suffers critical hit (Impale).
06476_ Destroyed Imp. Heat Sink.
06478_ ALERT: Security rotation in progress.
06484_ Coil Gun destroyed.
06485_ Acquired Lgt. Ion Engine.
06487_ Lgt. Ion Engine destroyed.
06490_ Structural Scanner destroyed.
06490_ Spear destroyed.
06491_ Myomer Leg destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           74
Energy Generation          21
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       485
Jamming Range              12
Additional Mass Support    9
Corruption Block           8
Armor Coverage             225
Power Shielding            66
Utility Shielding          66
Evasion (%)                59
Targeting Accuracy         14
Target Analysis            6
Recoil Reduction           2
Defensive Hacking          25

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 H-55 Commando | x2 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TrackerFissionFilter
  Manual?         0
Play Time         01:39:10
  Cumulative      121.7 hours
  Start           2022.07.14 @ 17:29:53
  End             2022.07.14 @ 22:29:22
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          160
  Rogue           160
  Adventurer      0
  Explorer        0
Win Type          -
  Total           5
  Types           5/0/0/0/0/0/0/0/0
Lore%             59
Gallery%          63
Achievement%      53
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 056efa90-ff40-49aa-88b4-e31c75ff1579