Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.14 @ 22:29:22 Player: Rainynight Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (32) 160 Value Destroyed (839) 839 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (601) 601 TOTAL SCORE: 7720 Bonus ------- Follower Combat Kills 323 Aligned with FarCom 300 Friendly Fire -22 Cogmind --------- Core Integrity 125/1150 Matter 300/300 Energy 35/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (14) ----- Advanced Cooling System Advanced Signal Interpreter Terrain Scan Processor Advanced Terrain Scan Processor Advanced Terrain Scan Processor Improved Targeting Computer Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Advanced Signal Interpreter Improved Medium Armor Plating Faulty Cooled Plasma Rifle Power Maul Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Improved Heavy Treads > --- UTILITY ---------- Medium Storage Unit Improved Trap Scanner Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Terrain Scan Processor Improved Target Analyzer Improved Power Shielding Makeshift System Shield Advanced System Shield > --- WEAPON ----------- Hypervelocity Coil Gun > --- INVENTORY -------- Improved Deuterium Engine Advanced Cooling System Experimental Sensor Array Advanced Signal Interpreter Improved Medium Armor Plating Cooled Plasma Rifle Power Maul Spear [Rating: 68] Favorites ----------- Power Light Nuclear Core Engine Angular Momentum Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Combat Airjet Treads Light Treads Leg VSS Leg Hover Unit Combat Airjet Flight Unit Nuclear Pulse Array Utility Experimental Sensor Array Device Experimental Sensor Array Storage Medium Storage Unit Processor Advanced Terrain Scan Processor Hackware System Shield Protection Improved Utility Shielding Weapon Particle Cannon Energy Gun Cooled Plasma Rifle Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Impact Weapon Hammer Piercing Weapon Spear Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Slots Evolved 12 | . . . 2 . . . 2 2 2 2 . . 2 Power . | . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . Utility 12 | . . . 2 . . . 2 2 2 2 . . 2 Weapon . | . . . . . . . . . . . . . . Parts Attached 97 | 6 4 7 4 2 . . 3 9 12 10 7 10 23 Power 14 | 1 . 2 . . . . . . 2 2 2 2 3 Engine 5 | 1 . . . . . . . . 1 1 . 1 1 Core 7 | . . 2 . . . . . . 1 1 2 1 . Reactor 2 | . . . . . . . . . . . . . 2 Propulsion 17 | 2 . . 2 2 . . . . . 4 3 1 3 Treads 3 | 2 . . . . . . . . . . . . 1 Leg 3 | . . . 2 . . . . . . . . . 1 Wheel . | . . . . . . . . . . . . . . Hover 10 | . . . . 2 . . . . . 3 3 1 1 Flight 1 | . . . . . . . . . . 1 . . . Utility 44 | 1 2 4 2 . . . 2 8 9 4 . 3 9 Device 18 | . 1 1 . . . . 1 5 4 3 . . 3 Storage 6 | 1 . 3 . . . . . 2 . . . . . Processor 13 | . 1 . 1 . . . 1 1 3 1 . 1 4 Hackware 3 | . . . . . . . . . 1 . . 1 1 Protection 4 | . . . 1 . . . . . 1 . . 1 1 Artifact . | . . . . . . . . . . . . . . Weapon 22 | 2 2 1 . . . . 1 1 1 . 2 4 8 Energy Gun 1 | . . . . . . . . . . . . . 1 Energy Cannon 4 | . 2 1 . . . . . . 1 . . . . Ballistic Gun 6 | 2 . . . . . . . . . . . . 4 Ballistic Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon 4 | . . . . . . . . 1 . . . . 3 Special Melee Weapon 6 | . . . . . . . . . . . 2 4 . Unidentified Prototypes 3 | . . 1 . . . . . . 1 . . . 1 Parts Lost 39 | . . . . . . . . . . 5 3 13 18 Power 6 | . . . . . . . . . . . 1 2 3 Propulsion 7 | . . . . . . . . . . . 1 3 3 Utility 17 | . . . . . . . . . . 5 . 5 7 Weapon 9 | . . . . . . . . . . . 1 3 5 Highest Loss Streak 11 | . . . . . . . . . . 3 3 4 11 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 92 99 100 100 100 100 100 99 100 86 71 55 45 Core 6 | . . 13 11 11 11 11 9 7 6 2 4 1 . Treads 6 | . 28 28 15 . . . . . . . . . . Hover 9 | . . . . 13 22 22 18 15 13 10 9 4 . Device 18 | . 3 14 11 11 11 11 18 22 26 30 23 11 3 Storage 8 | . 14 13 11 11 11 11 9 7 6 5 5 5 3 Processor 14 | . 3 . 11 11 11 11 18 22 20 17 17 17 18 Hackware 1 | . . . . . . . . . 6 3 . 4 7 Protection 4 | . . . 11 11 11 11 9 7 5 3 . . 2 Energy Cannon 10 | . 17 28 22 22 22 22 13 7 6 . . . . Impact Weapon 1 | . . . . . . . 4 4 . . . . . Piercing Weapon 2 | . . . . . . . . 2 6 5 5 1 1 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 94 | 12 19 94 23 23 23 23 24 25 28 33 25 23 37 Greatest Support 75 | 40 40 40 40 24 24 24 24 33 33 33 32 24 75 Greatest Overweight (x) 7 | 3 . 2 1 1 . . . . 2 2 7 7 7 Average Overweight (x) . | . . . . . . . . . . . . 1 2 Largest Inventory Capacity 25 | 8 8 25 8 8 8 8 8 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 8 8 8 8 8 9 10 10 10 10 8 Most Carried 12 | . 6 12 8 8 8 8 7 10 10 10 10 10 9 Average Carried 8 | . 3 8 6 7 8 8 6 8 9 9 9 8 6 Final Capacity 10 | 8 8 8 8 8 8 8 8 10 10 10 10 10 5 Final Carried 10 | . 6 8 8 8 8 8 7 10 10 10 10 7 5 Class Distribution -------------------- 39% | Mutant 23% | Scavenger-Scout 17% | Scout 7% | Infiltrator-Mutant 5% | Infiltrator-Ninja 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scout | -8/Mines Scavenger-Scout | -8/Materials Scout | -7/Factory Scout | -6/Factory Scavenger-Scout | -5/Factory Infiltrator-Mutant | -5/Upper Caves Infiltrator-Mutant | -5/Upper Caves Hacker-Mutant | -4/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Matter Collected 1104 | 177 123 70 . 55 . . . 120 23 197 73 65 201 Remotely . | . . . . . . . . . . . . . . Salvage Created 1838 | . 143 90 16 118 . . . 507 22 495 54 185 208 Parts 80 | . 10 7 1 . . . . 14 2 27 6 6 7 Haulers Intercepted 2 | . . . . . . . . 1 . 1 . . . Recyclers Shooed 2 | . . . . . . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . . . . . 15 7 . Prevented 2 | . . . . . . . . . . . 1 1 . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Combat Hostiles Destroyed 15 | . 2 2 . 2 . . . 1 . 2 2 3 1 Melee 8 | . . . . . . . . 1 . 2 1 3 1 Cannons 6 | . 2 2 . 2 . . . . . . . . . AOE 1 | . . . . . . . . . . . 1 . . Classes Destroyed 13 | . 3 . 1 2 . . . 2 . 1 1 2 1 Worker 3 | . 1 . . . . . . . 1 1 . . . Builder 2 | . . . . . . . . . . 1 . . 1 Hauler 2 | . . . . . . . . 1 . 1 . . . Recycler 9 | . . . . 1 . . . 5 . 2 . . 1 Operator 2 | . . . 1 . . . . 1 . . . . . Watcher 1 | . 1 . . . . . . . . . . . . Swarmer 2 | . . . . . . . . . . . 2 . . Grunt 4 | . 2 2 . . . . . . . . . . . Duelist 1 | . . . . . . . . . . . . 1 . Sentry 1 | . . . . . . . . . . . . 1 . Hunter 1 | . . . . . . . . . . . . . 1 Programmer 4 | . . . . . . . . 1 . 2 . 1 . Assembled 2 | . . . . 2 . . . . . . . . . Best Kill Streak 4 | . 4 2 1 1 . . . 4 1 2 1 1 3 Combat Bots Only 2 | . 2 2 . 1 . . . 1 . 1 1 1 1 Max Kills in Single Turn 1 | . 1 1 1 1 . . . 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . 1 . . Melee 1 | . . . . . . . . 1 . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Damage Taken 5042 | . 123 118 . 49 . . . 99 . 576 295 1143 2639 Core 1995 | . 10 16 . . . . . 29 . 170 167 578 1025 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 171 | . . . . . . . . . . 110 . . 61 Core Remaining (%) 84 | 100 . 89 . . . 100 100 95 100 . . 8 . Volleys Fired 31 | . 5 6 3 6 . . . . . . . . 11 Largest 2 | . 2 2 2 2 . . . . . . . . 1 Hottest 143 | . 136 136 143 143 . . . . . . . . 35 Shots Fired 51 | . 10 12 6 12 . . . . . . . . 11 Gun 11 | . . . . . . . . . . . . . 11 Cannon 40 | . 10 12 6 12 . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 11 | . . . . . . . . . . . . . 11 Thermal 40 | . 10 12 6 12 . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 6 | . 2 4 1 3 . . . . . . . . 6 Robot Miss Streak 4 | . 2 2 2 4 . . . . . . . . 2 Penetration Max 1 | . . . . . . . . . . . . . 1 Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 132 | . 5 7 1 6 . . . 14 1 18 11 44 25 Core Hits 64 | . 5 3 . 3 . . . 3 1 7 9 23 10 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed 5 | . . . . . . . . 2 . . . . 3 Critical Strikes 9 | . . . . . . . . 2 . 1 . 1 5 Destroy 3 | . . . . . . . . . . . . . 3 Smash 2 | . . . . . . . . 2 . . . . . Impale 4 | . . . . . . . . . . 1 . 1 2 Melee Attacks 200 | . . . . . . . 7 48 7 47 18 49 24 Impact 34 | . . . . . . . 7 27 . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 166 | . . . . . . . . 21 7 47 18 49 24 Sneak Attacks 39 | . . . . . . . . 7 1 6 2 19 4 Combat Hostiles 20 | . . . . . . . . . . . 2 18 . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 2585 | . 123 171 26 73 . . . 602 64 779 30 197 520 Guns 103 | . . . . . . . . . . . . . 103 Cannons 379 | . 123 165 20 71 . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee 2088 | . . . . . . . . 602 64 779 29 197 417 Ramming 15 | . . 6 6 2 . . . . . . 1 . . Kinetic 103 | . . . . . . . . . . . . . 103 Thermal 379 | . 123 165 20 71 . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Impact 430 | . . . . . . . . 430 . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 1658 | . . . . . . . . 172 64 779 29 197 417 Highest Corruption 6 | . . . . . . . . . . . 2 2 6 Average Corruption 2 | . . . . . . . . . . . 2 2 2 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked 5 | . . . . . . . . . . 5 . . . Effects 9 | . . . . . . . . . . . 2 7 . Matter Fused 1 | . . . . . . . . . . . 1 . . Heat Flow Errors 3 | . . . . . . . . . . . . 3 . Energy Discharges 3 | . . . . . . . . . . . 1 2 . Data Loss (minor) 1 | . . . . . . . . . . . . 1 . Data Loss (major) 1 | . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 546 | . . . 6 . . . . 202 . 156 . 7 175 Projectiles 6 | . . . 6 . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee 540 | . . . . . . . . 202 . 156 . 7 175 Knockbacks 2 | . . . . . . . . 2 . . . . . Impact 2 | . . . . . . . . 2 . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . Rammed 5 | . . 2 1 . . . . . . . 1 1 . Targets Rammed 6 | . . 2 1 1 . . . . . . 1 1 . Kicked 1 | . . . . 1 . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 440 | . 280 333 156 165 . . . . 440 . . 236 . Average Temperature 114 | . 141 175 69 57 . . . . 223 . . 104 . Received Heat Transfer 444 | . 66 63 . 9 . . . . . 9 . 297 . Effects 2 | . . . . . . . . . 2 . . . . Shutdowns 1 | . . . . . . . . . 1 . . . . Energy Bleed 1 | . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . . 4 . . . . . Impact Corruptions 9 | . . . . . . . . 9 . . . . . Robots Melted 1 | . . . 1 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 2 | . . . 1 . . . . . . . . 1 . Heat Transferred 666 | . 222 296 37 111 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Peak Influence 228 | . 77 81 76 103 . . 42 228 41 118 . . 45 Initial 31 | . . 30 31 29 . . . 10 16 2 . . . Average 51 | . 29 46 47 82 . . 5 88 28 46 . . 14 Maximum Alert Level 1 | . . . . . . . . 1 . . . . . Low Security (%) 97 | 100 100 100 100 100 . 100 100 87 100 100 . . 100 Level 1 2 | . . . . . . . . 12 . . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 14 | . . 1 . . . . 1 3 1 5 . . 3 Investigation 4 | . . 1 . . . . . . 1 2 . . . Extermination 4 | . . . . . . . . 1 . 2 . . 1 Reinforcement 6 | . . . . . . . 1 2 . 1 . . 2 Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Distress Signals 2 | . 1 . . . . . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 63 | . 3 4 2 4 . . 2 7 1 7 7 19 7 Peak Tracking Total 6 | . 2 2 1 1 . . 1 2 1 3 5 6 3 Tactical Retreats 4 | . . . . . . . . 2 . . 1 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Traps Triggered 1 | . . . . . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed 3 | . . 3 . . . . . . . . . . . Triggered 4 | . . . . . . . . 1 . . 3 . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Machines Disabled 2 | . . . 1 . . . . . . . . 1 . Max in Single Turn 1 | . . . 1 . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Machines Accessed 23 | . . 1 1 . 1 . 3 6 3 7 . 1 . Terminals 10 | . . . 1 . . . 2 4 . 3 . . . Fabricators 1 | . . . . . . . . . 1 . . . . Repair Stations 2 | . . . . . . . . . 1 1 . . . Recycling Units 6 | . . . . . . . 1 2 1 2 . . . Scanalyzers 1 | . . . . . . . . . . 1 . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 44 | . . 1 1 . 1 . 7 12 7 14 . 1 . Successful 24 | . . 1 1 . 1 . 5 5 4 6 . 1 . Failed 20 | . . . . . . . 2 7 3 8 . . . Catastrophic 2 | . . . . . . . . . . 2 . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 17 | . . . 1 . 1 . 3 5 . 7 . . . Terminals 19 | . . . 1 . . . 5 8 . 5 . . . Fabricators 1 | . . . . . . . . . 1 . . . . Repair Stations 9 | . . . . . . . . . 5 4 . . . Recycling Units 11 | . . . . . . . 2 4 1 4 . . . Scanalyzers 1 | . . . . . . . . . . 1 . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 9 | . . 1 1 . 1 . 3 2 . . . 1 . Open Door 2 | . . 1 . . . . . . . . . 1 . Branch Access Points 1 | . . . . . . . . 1 . . . . . Alert Level 1 | . . . . . . . 1 . . . . . . Locate Traps 1 | . . . . . . . 1 . . . . . . Patrol Status 1 | . . . 1 . . . . . . . . . . Transport Status 1 | . . . . . . . . 1 . . . . . Hauler Manifests 1 | . . . . . . . 1 . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . . . . Build 1 | . . . . . . . . . 1 . . . . Repair Station Hacks 4 | . . . . . . . . . 2 2 . . . Scan Component 4 | . . . . . . . . . 2 2 . . . Recycling Unit Hacks 6 | . . . . . . . 1 2 1 2 . . . Report Inventory 6 | . . . . . . . 1 2 1 2 . . . Scanalyzer 1 | . . . . . . . . . . 1 . . . Insert Component 1 | . . . . . . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 3 | . . . . . . . 1 1 . 1 . . . Terminals 1 | . . . . . . . . 1 . . . . . Botnet 1 | . . . . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . 1 . . 1 . . . Reject 1 | . . . . . . . 1 . . . . . . Tunnel 1 | . . . . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 11 | . . . . . . . 2 4 1 4 . . . Full Trace Events 2 | . . . . . . . . . 1 1 . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built 2 | . . . . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . . . . Time 116 | . . . . . . . . . 116 . . . . Total Robot Build Rating 6 | . . . . . . . . . 6 . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Total Allies 11 | . . 3 . . . . . . 2 . 2 4 . Largest Group 3 | . . 3 3 3 2 2 2 . 2 2 2 1 . Highest-Rated Group 64 | . . 40 40 40 32 32 32 . 42 42 24 64 . Highest-Rated Ally 64 | . . 16 16 16 16 16 16 . 21 21 12 64 . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 85 | . . 11 4 30 . . 4 . . 13 8 15 . Total Damage 1356 | . . 125 58 304 . . 55 . . 310 93 411 . Kills 18 | . . 3 1 6 . . 2 . . 1 2 3 . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 2 . 1 . . . . . . 1 1 . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Turns Passed 6490 | 55 153 1125 180 385 337 61 281 1212 427 1048 363 515 348 Spaces Moved 5047 | 30 80 599 113 394 383 48 228 1086 465 817 391 304 109 Core 160 | 10 . . . . . . . . 1 1 9 77 62 Treads 782 | 20 80 599 75 . . . . . . . . . 8 Legs 203 | . . . 38 150 . . . . . . . . 15 Wheels . | . . . . . . . . . . . . . . Hover 3902 | . . . . 244 383 48 228 1086 464 816 382 227 24 Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 90 76 76 76 76 76 76 66 66 56 50 Average Speed 97 | 156 160 173 137 81 76 76 76 76 76 74 79 133 215 Slowest Speed 400 | 200 160 320 180 150 76 76 76 76 150 150 400 400 400 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 31 | 3 21 97 12 49 69 12 20 27 11 22 58 31 3 Regions Visited 13 Branch Regions 6 Pre-discovered Areas 3 | . . 2 . . . . . . . 1 . . . Known Exits Taken 10 | . . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . Scrap Searched 2 | . . 1 . . . . . . . . 1 . . Spaces Dug 47 | . . . . . . . 7 15 5 18 2 . . Terrain Destroyed 53 | . . . 2 4 . . 7 15 5 18 2 . . Melee 47 | . . . . . . . 7 15 5 18 2 . . Projectile 6 | . . . 2 4 . . . . . . . . . AOE . | . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Total 6353 | 35 95 678 132 447 428 72 322 1398 524 1190 437 422 173 Wait 867 | . . 39 4 37 46 25 84 233 32 298 11 56 2 Move 5034 | 29 79 598 112 393 382 47 227 1085 464 816 390 303 109 Hop . | . . . . . . . . . . . . . . Pick Up 49 | . 4 12 3 3 . . 1 9 5 7 5 . . Fast Attach 59 | 6 4 3 2 2 . . . 6 1 6 3 4 22 Attach 17 | . . . 2 . . . 2 . 2 2 2 6 1 Detach 17 | . 3 2 2 . . . . 2 1 1 1 3 2 Swap 21 | . . 4 . . . . 1 3 9 2 2 . . Drop 49 | . . 9 3 5 . . . 12 3 11 4 . 2 Fire 31 | . 5 6 3 6 . . . . . . . . 11 Melee 200 | . . . . . . . 7 48 7 47 18 49 24 Ram 2 | . . . . . . . . . . . 1 1 . Kick 1 | . . . . 1 . . . . . . . . . Crush 3 | . . 2 1 . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap 3 | . . 3 . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: Mat / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 170 | -10/Materials | Discovered new exit (range 12) 209 | -10/Materials | Entered Mines 228 | -10/Mines | Met a Derelict bent on vengeance 253 | -10/Mines | Learned 4 Materials zone layouts 314 | -10/Mines | Build established: Mutant 367 | -10/Mines | Found a hidden stash of uninstalled traps 410 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 414 | -10/Mines | Found Prototype Device 414 | -10/Mines | Identified Exp. Sensor Array 811 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1026 | -10/Mines | Met a Derelict shopkeep closing up shop 1192 | -10/Mines | Discovered new exit (range 8) 1193 | -10/Mines | Learned location of Storage (-8) 1334 | -10/Mines | Entered Materials 1334 | -9/Materials | Accompanied by 3 allies 1334 | -9/Materials | Evolved 2 slots: Utility x2 1335 | -9/Materials | Identified exit to Materials 1433 | -9/Materials | Discovered new exit (range 12) 1511 | -9/Materials | Identified exit to Mines 1514 | -9/Materials | Entered Mines 1514 | -9/Mines | Accompanied by 3 allies 1515 | -9/Mines | Assembled infested the area 1520 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1624 | -9/Mines | Learned Materials terminal intel 1835 | -9/Mines | Discovered exit to Materials (range 11) 1879 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1879 | -9/Mines | Discovered new exit (range 5) 1882 | -9/Mines | Identified exit to Exiles 1899 | -9/Mines | Entered Exiles 1899 | -9/Exiles | Accompanied by 2 allies 1918 | -9/Exiles | Met 8R-AWN 1931 | -9/Exiles | Met EX-HEX 1951 | -9/Exiles | Met EX-BIN 1960 | -9/Exiles | Aligned with FarCom system 1961 | -9/Exiles | Given EX-Vault access code 1979 | -9/Exiles | Opened EX-Vault 1996 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2020 | -9/Exiles | Met EX-DEC 2093 | -9/Exiles | Discovered new exit (range 10) 2099 | -9/Exiles | Identified exit to Mines 2180 | -9/Exiles | Discovered exit to Mines (range 14) 2236 | -9/Exiles | Entered Mines 2236 | -8/Mines | Accompanied by 2 allies 2288 | -8/Mines | Discovered exit to Materials (range 8) 2297 | -8/Mines | Entered Materials 2297 | -8/Materials | Accompanied by 2 allies 2297 | -8/Materials | Evolved 2 slots: Utility x2 2298 | -8/Materials | Loaded intel: 12 terminal locations 2551 | -8/Materials | Discovered new exit (range 4) 2553 | -8/Materials | Identified exit to Factory 2578 | -8/Materials | Entered Factory 2578 | -7/Factory | Evolved 2 slots: Utility x2 2622 | -7/Factory | Build established: Scavenger-Scout 3212 | -7/Factory | Discovered new exit (range 13) 3245 | -7/Factory | Identified exit to Lower Caves 3450 | -7/Factory | Build established: Scout 3680 | -7/Factory | Discovered new exit (range 15) 3790 | -7/Factory | Identified exit to Factory 3790 | -7/Factory | Entered another Factory area 3790 | -6/Factory | Evolved 2 slots: Utility x2 3897 | -6/Factory | Found Prototype Processor 3897 | -6/Factory | Identified Exp. Targeting Computer 3930 | -6/Factory | Fabricated H-55 Commando? 4115 | -6/Factory | Discovered new exit (range 7) 4121 | -6/Factory | Identified exit to Lower Caves 4193 | -6/Factory | Discovered new exit (range 15) 4216 | -6/Factory | Identified exit to Factory 4217 | -6/Factory | Entered another Factory area 4217 | -5/Factory | Accompanied by 2 allies 4217 | -5/Factory | Evolved 2 slots: Utility x2 4512 | -5/Factory | Build established: Scavenger-Scout 4859 | -5/Factory | Discovered new exit (range 14) 4930 | -5/Factory | Lost 3 parts (3u) 5206 | -5/Factory | Build established: Infiltrator-Ninja 5263 | -5/Factory | Identified exit to Upper Caves 5265 | -5/Factory | Entered Upper Caves 5266 | -5/Upper Caves | Encountered a Warlord checkpoint 5326 | -5/Upper Caves | Spotted B-75 Beast 5337 | -5/Upper Caves | Learned Factory security intel 5480 | -5/Upper Caves | Lost 3 parts (1p1n1w) 5605 | -5/Upper Caves | Discovered new exit (range 18) 5627 | -5/Upper Caves | Identified exit to Upper Caves 5628 | -5/Upper Caves | Entered another Upper Caves area 5760 | -5/Upper Caves | Lost 4 parts (1p1n1u1w) 5833 | -5/Upper Caves | Lost 4 parts (1p1n2u) 5878 | -5/Upper Caves | Identified exit to Factory 5916 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 6003 | -5/Upper Caves | Core integrity fell below 50% 6038 | -5/Upper Caves | Lost 4 parts (1n1u2w) 6052 | -5/Upper Caves | Core integrity fell below 20% 6143 | -5/Upper Caves | Entered Factory 6143 | -4/Factory | Evolved 2 slots: Utility x2 6390 | -4/Factory | Core integrity fell below 50% 6439 | -4/Factory | Core integrity fell below 20% 6456 | -4/Factory | Lost 11 parts (2p1n6u2w) 6491 | -4/Factory | Self-destructed Last Messages --------------- 06448_ Destroyed Com. Wheel. 06448_ R-10 Processor destroyed. 06452_ Sneak attack on U-05 Engineer. 06452_ U-05 Engineer destroyed. 06457_ Acquired Structural Scanner. 06459_ Acquired Coil Gun. 06461_ Acquired 33 matter. 06463_ Acquired Adv. Cooling System. 06466_ Acquired Adv. Targeting Computer. 06471_ Acquired Terrain Scan Processor. 06475_ Acquired 25 matter. 06476_ P-70 Sage suffers critical hit (Impale). 06476_ Destroyed Imp. Heat Sink. 06478_ ALERT: Security rotation in progress. 06484_ Coil Gun destroyed. 06485_ Acquired Lgt. Ion Engine. 06487_ Lgt. Ion Engine destroyed. 06490_ Structural Scanner destroyed. 06490_ Spear destroyed. 06491_ Myomer Leg destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ?????????????????????????????? ????? | | ?????????????????????????????? ????? | | ?????????????????????????????? #???? | | ?????????????????????????????? #???? | | ??????????????###########????? #???? | | ??????????????# #????? #???? | | ??????????????# """ """ #????? #???? | | ??????????????# """ "" #???##+##### | | ??????????????# """ "" #???# # | | ?????? ??????# "" "" ## # """# | | ?????? ?????# "" "" ##### " "# | | ????? ????# # + ""# | | ????? ?? # # # ""# | | ???? ? ######+#### # ""# | | ????? # ^ # # | | ???? # + # | | ???? + ^ ^ # ""# | | ????? ! # # """# | | ???#####?###### ^ p # ""# | | ???# ##### p%@ %# ""# | | ???# %"% !!# = # | | ???# """ *# # | | ???# ""% ######## | | ???# ##### """ ##?????? | | ???## ?????## ##?????? | | ????????????## ##?????? | | ?????????????# ##### ##?????? | | ?????????????# ##### ##?????? | | ?????????????# #??## ##?????? | | ?????????????######## #???#+##?????? | | ???????????????###### #??? ?????? | | ????????????????????# #????????????? | | ????????????????????# #????????????? | | ????????????????????# #????????????? | | ??????????????#######+######???????? | | ??????????????# ! #???????? | | ??????????????# #???????? | | ??????????????# #???????? | | ??????????????# #???????? | | ??????????????# #???????? | | ??????????????# #???????? | | ??????????????# #???????? | | ??????????????# #???????? | | ??????????????# #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 485 Jamming Range 12 Additional Mass Support 9 Corruption Block 8 Armor Coverage 225 Power Shielding 66 Utility Shielding 66 Evasion (%) 59 Targeting Accuracy 14 Target Analysis 6 Recoil Reduction 2 Defensive Hacking 25 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ H-55 Commando | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TrackerFissionFilter Manual? 0 Play Time 01:39:10 Cumulative 121.7 hours Start 2022.07.14 @ 17:29:53 End 2022.07.14 @ 22:29:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 160 Rogue 160 Adventurer 0 Explorer 0 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 63 Achievement% 53 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 056efa90-ff40-49aa-88b4-e31c75ff1579