Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.21 @ 21:40:26 Player: 277 Result: Destroyed by Fusion Bomb Trap Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (148) 740 Value Destroyed (5072) 5072 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (2468) 2468 TOTAL SCORE: 14580 Bonus ------- High Alert Combat Kills 709 Follower Combat Kills 80 Entered Garrisons 400 Used RIF Installer 1000 Met Imprinter 300 Friendly Fire -21 Cogmind --------- Core Integrity 0/1150 Matter 285/300 Energy 99/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- Advanced Coolant Injector Enhanced Optical Array Improved Signal Interpreter Improved Corruption Screen > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Reinforced Antimatter Reactor Relay Coupler [Swarmer] (46) Advanced Datajack Improved Remote Datajack Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter > --- UTILITY ---------- Advanced Cryofiber Web Experimental Heat Sink Enhanced Optical Array Improved Signal Interpreter Targeting Computer Advanced Particle Charger Transmission Jammer Improved System Shield Advanced System Shield Relay Coupler [NC] > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY -------- Relay Coupler [Swarmer] Cooled Plasma Rifle Advanced Plasma Cannon RU-N14's Throwing Claymores Force Lance [Rating: 115] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Flight Unit Leg Aluminum Leg Hover Unit Improved Gyrokinetic Inverter Flight Unit Flight Unit Utility Small Storage Unit Device Transmission Jammer Storage Small Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Improved Assault Rifle Energy Gun Tesla Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Improved Assault Rifle Launcher Rocket Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Mace Slashing Weapon Axe Piercing Weapon Force Lance Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Gar Fac Fac Gar Fac Slots Evolved 12 | . . 2 2 2 . . . . 2 . 2 2 . . Power 1 | . . . . . . . . . . . . 1 . . Propulsion 3 | . . 1 1 . . . . . . . 1 . . . Utility 8 | . . 1 1 2 . . . . 2 . 1 1 . . Weapon . | . . . . . . . . . . . . . . . Parts Attached 168 | 6 12 19 32 12 3 2 4 3 20 10 9 22 . 14 Power 14 | . 1 1 1 1 . . . . 1 2 1 4 . 2 Engine 7 | . 1 1 1 1 . . . . . 2 . 1 . . Core 4 | . . . . . . . . . 1 . 1 2 . . Reactor 3 | . . . . . . . . . . . . 1 . 2 Propulsion 48 | 2 6 4 12 . 1 . 1 . 7 1 2 6 . 6 Treads . | . . . . . . . . . . . . . . . Leg 6 | 2 4 . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover 20 | . . . . . . . . . 5 1 2 6 . 6 Flight 22 | . 2 4 12 . 1 . 1 . 2 . . . . . Utility 39 | 2 2 2 6 4 . . . 1 8 3 5 4 . 2 Device 17 | 2 . 1 1 . . . . 1 3 2 3 3 . 1 Storage 1 | . 1 . . . . . . . . . . . . . Processor 10 | . 1 . 2 2 . . . . 4 . . . . 1 Hackware 4 | . . . . 1 . . . . . . 2 1 . . Protection 7 | . . 1 3 1 . . . . 1 1 . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 67 | 2 3 12 13 7 2 2 3 2 4 4 1 8 . 4 Energy Gun 16 | 2 2 2 . 1 1 1 1 . 2 1 . 2 . 1 Energy Cannon 5 | . . . . . . . . . . . . 4 . 1 Ballistic Gun 22 | . . 6 9 5 . . . . 1 1 . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 8 | . . 3 3 . . 1 . . 1 . . . . . Special Weapon 6 | . 1 . . . . . 1 1 . 2 . 1 . . Impact Weapon 1 | . . 1 . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 1 1 . . . . . . Piercing Weapon 3 | . . . . . . . . . . . 1 1 . 1 Special Melee Weapon 4 | . . . 1 1 1 . . . . . . . . 1 Unidentified Prototypes 6 | . . 1 . . . . 1 . 2 . 1 1 . . Parts Lost 48 | . . 1 3 1 . . . 11 4 7 . 10 2 9 Power 9 | . . . 1 1 . . . 1 . 2 . 3 . 1 Propulsion 14 | . . 1 2 . . . . 4 2 . . . . 5 Utility 17 | . . . . . . . . 4 . 5 . 5 2 1 Weapon 8 | . . . . . . . . 2 2 . . 2 . 2 Highest Loss Streak 6 | . . 1 1 1 . . . 6 3 2 . 6 2 5 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 82 | . 93 86 96 98 100 100 100 75 60 90 80 85 53 43 Engine 3 | . 9 3 8 6 7 7 7 5 . 3 . . . . Core 1 | . . . . . . . . . 5 1 3 5 . . Leg 1 | . 21 . . . . . . . . . . . . . Hover 8 | . . . . . . . . . 7 21 22 25 26 16 Flight 15 | . 6 28 32 30 30 30 30 21 3 . . . . . Device 8 | . 10 4 1 . . . . 3 18 21 18 15 8 7 Storage 5 | . 3 11 9 7 7 7 7 7 6 . . . . . Processor 15 | . 12 11 17 22 23 23 23 14 8 20 17 15 13 10 Hackware 2 | . . . . 7 7 7 7 5 . . 4 9 . . Protection 3 | . . 6 7 6 7 7 7 3 . 7 . . . . Energy Gun 4 | . 25 5 . 2 3 7 3 3 3 5 2 3 . . Ballistic Gun 5 | . . 14 17 9 7 . . . 1 5 . . . . Special Melee Weapon 1 | . . . . 2 3 7 7 5 . . . . . 2 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 50 | 3 10 12 16 16 16 16 16 16 24 29 27 50 7 32 Greatest Support 60 | 3 20 18 18 16 16 16 17 19 39 41 39 60 36 60 Greatest Overweight (x) 4 | . 1 1 . . . . . 4 1 1 . 2 2 2 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 5 8 8 8 8 8 8 8 8 8 8 5 5 5 5 Average Capacity 6 | 5 5 8 8 8 8 8 8 8 8 5 5 5 5 5 Most Carried 8 | 5 8 8 8 8 8 8 8 8 8 7 5 5 5 5 Average Carried 6 | 2 5 7 7 7 7 8 7 7 4 4 4 4 5 4 Final Capacity 8 | 5 8 8 8 8 8 8 8 8 8 5 5 5 5 5 Final Carried 8 | 5 8 8 8 8 8 8 8 7 7 5 5 5 5 4 Class Distribution -------------------- 50% | Mutant 22% | Scavenger-Sprinter 9% | Scavenger-Mutant 8% | Hacker-Mutant 6% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Zion Scavenger-Sprinter | -6/Proximity Caves Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Mutant | -4/Garrison Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Gar Fac Fac Gar Fac Matter Collected 3040 | 359 120 406 908 202 68 44 40 . 190 325 7 230 . 141 Remotely . | . . . . . . . . . . . . . . . Salvage Created 4275 | 198 423 773 910 132 116 106 . . 258 575 113 671 . . Parts 273 | 19 28 46 81 9 4 7 . . 20 22 9 28 . . Haulers Intercepted 4 | . 1 1 2 . . . . . . . . . . . Recyclers Shooed 2 | . 1 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . 2 7 . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Gar Fac Fac Gar Fac Combat Hostiles Destroyed 103 | . 6 19 24 1 2 5 . . 4 21 8 13 . . Guns 48 | . 6 10 18 1 1 1 . . 1 7 . 3 . . Cannons 5 | . . . . . . . . . . 1 2 2 . . AOE 50 | . . 9 6 . 1 4 . . 3 13 6 8 . . Classes Destroyed 16 | 3 3 4 2 . 1 . . . 2 . . 1 . . Worker 16 | 2 4 1 1 2 . . . . 3 . 2 1 . . Builder 4 | . . . 2 . . . . . . . . 2 . . Tunneler 8 | 5 . 2 . . . . . . 1 . . . . . Hauler 4 | . 1 1 2 . . . . . . . . . . . Recycler 2 | 1 . . 1 . . . . . . . . . . . Mechanic 1 | . . 1 . . . . . . . . . . . . Operator 1 | . . . . . . . . . 1 . . . . . Watcher 9 | . 2 2 . 1 . . . . 2 . . 2 . . Swarmer 35 | . . 6 12 . . 4 . . 3 6 4 . . . Grunt 43 | . 6 8 5 . . 1 . . . 12 4 7 . . Brawler 2 | . . 1 . . . . . . . . . 1 . . Sentry 14 | . . 4 6 1 . . . . . 3 . . . . Hunter 3 | . . . . . . . . . 1 . . 2 . . Programmer 3 | . . . . . . . . . . . . 3 . . Heavy 1 | . . . 1 . . . . . . . . . . . Butcher 2 | . . . . . 2 . . . . . . . . . Best Kill Streak 13 | 4 4 6 10 2 1 4 . . 3 13 5 8 . . Combat Bots Only 13 | . 3 5 10 1 1 4 . . 2 13 4 4 . . Max Kills in Single Turn 4 | 1 1 4 3 1 1 3 . . 1 3 2 4 . . Gunslinging 1 | . . . 1 . . . . . . . . . . . Exploded 3 | . . 3 3 . 1 3 . . 1 2 2 3 . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Gar Fac Fac Gar Fac Damage Taken 6791 | 35 241 433 841 198 119 14 . 615 373 932 49 1261 634 1046 Core 2098 | . 44 150 286 33 33 . . 122 101 142 19 255 397 516 Absorbed by Shields 49 | . . . . . . . . . . . . . . 49 Redirected to Shielding 240 | . . 12 96 21 . . . 27 . 84 . . . . Regen/Repaired (Parts) 292 | . . 97 44 93 . . . . . . . . . 58 Core Remaining (%) 76 | 100 82 62 48 . . . . 73 . 71 98 . . . Volleys Fired 349 | 24 26 56 71 18 14 6 . 2 26 49 16 38 . 3 Largest 2 | 2 2 2 2 2 1 1 . 1 1 2 1 2 . 1 Hottest 240 | 80 80 80 50 65 65 65 . . 65 95 65 240 . 120 Shots Fired 535 | 33 52 94 134 31 14 6 . 2 26 72 16 52 . 3 Gun 465 | 33 52 88 128 31 14 4 . . 17 63 11 24 . . Cannon 27 | . . . . . . . . . . . . 24 . 3 Launcher 23 | . . 6 6 . . 2 . . 9 . . . . . Special 20 | . . . . . . . . 2 . 9 5 4 . . Kinetic 253 | . . 61 128 26 . . . . 7 31 . . . . Thermal 179 | 24 51 10 . . . . . . . 32 11 48 . 3 Explosive 43 | . . 6 6 . . 2 . 2 9 9 5 4 . . Electromagnetic 60 | 9 1 17 . 5 14 4 . . 10 . . . . . Robot Hit Streak 38 | 9 11 28 38 8 7 4 . . 5 16 6 8 . 9 Robot Miss Streak 3 | 3 2 3 3 2 2 3 . . 3 3 1 2 . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 6 | . 2 . 2 2 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . . . . . . . Shots Hit Robots 381 | 24 37 68 102 25 10 3 . . 14 51 12 32 . 3 Core Hits 243 | 10 25 42 52 6 2 5 . . 18 39 13 31 . . Critical Kills 2 | . . . 1 . . . . . 1 . . . . . Critical Parts Destroyed 2 | . . 2 . . . . . . . . . . . . Critical Strikes 12 | . . 2 1 . . . . . 2 2 2 3 . . Burn 5 | . . . . . . . . . . 1 1 3 . . Destroy 3 | . . 1 1 . . . . . 1 . . . . . Corrupt 1 | . . . . . . . . . 1 . . . . . Smash 1 | . . 1 . . . . . . . . . . . . Sever 2 | . . . . . . . . . . 1 1 . . . Melee Attacks 85 | . . 2 1 2 . . 1 62 . . 3 2 2 10 Impact 2 | . . 2 . . . . . . . . . . . . Slashing 63 | . . . . . . . 1 62 . . . . . . Piercing 17 | . . . . . . . . . . . 3 2 2 10 Sneak Attacks 1 | . . . 1 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 14494 | 362 426 1527 2014 473 261 288 . . 682 3839 1610 2902 . 110 Guns 6018 | 278 426 913 1638 473 214 23 . . 310 999 207 537 . . Cannons 667 | . . . . . . . . . . . . 581 . 86 Explosions 7235 | 84 . 569 376 . 47 265 . . 372 2512 1257 1753 . . Melee 69 | . . 45 . . . . . . . . . . . 24 Ramming . | . . . . . . . . . . . . . . . Kinetic 3198 | . . 695 1638 341 . . . . 59 465 . . . . Thermal 3571 | 262 404 76 . . 47 . . . . 534 207 1955 . 86 Explosive 6234 | . . 536 376 . . 265 . . 372 2512 1257 916 . . Electromagnetic 917 | 100 22 175 . 132 214 23 . . 251 . . . . . Impact 45 | . . 45 . . . . . . . . . . . . Slashing 505 | . . . . . . . . . . 328 146 31 . . Piercing 24 | . . . . . . . . . . . . . . 24 Highest Corruption 41 | . . . . . . . . 41 . . . 4 4 4 Average Corruption 8 | . . . . . . . . 24 . . . 3 4 4 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 25 | . . . . . . . . 9 . . . 4 4 8 Message Errors 4 | . . . . . . . . 2 . . . . . 2 Matter Fused 9 | . . . . . . . . 3 . . . 1 2 3 Heat Flow Errors 2 | . . . . . . . . . . . . 1 1 . Energy Discharges 5 | . . . . . . . . 3 . . . 1 . 1 Data Loss (minor) 3 | . . . . . . . . 1 . . . . . 2 Data Loss (major) 2 | . . . . . . . . . . . . 1 1 . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 408 | 9 . 45 4 . . . . . 79 58 63 150 . . Projectiles 14 | . . . . . . . . . . 14 . . . . Explosions 349 | 9 . . 4 . . . . . 79 44 63 150 . . Melee 45 | . . 45 . . . . . . . . . . . . Knockbacks 1 | . . 1 . . . . . . . . . . . . Impact 1 | . . 1 . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 236 | 35 . 32 26 . . . . . 143 . . . . . Shots 6 | 1 . 1 1 . . . . . 3 . . . . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 368 | 18 174 54 12 42 48 56 . . 38 74 16 368 261 44 Average Temperature 48 | 6 55 12 5 19 20 29 . . 8 25 9 147 150 24 Received Heat Transfer 1091 | . 171 96 198 9 . . . 12 . 370 9 9 51 166 Effects 3 | . . . . . . . . . . . . 3 . . Interference 3 | . . . . . . . . . . . . 3 . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 8 | . . 1 . 1 . . . . 6 . . . . . Impact Corruptions 3 | . . 3 . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 7 | . 1 . . . . . . . . . . 6 . . Heat Transferred 5377 | 500 925 150 . . 50 . . . . 851 370 2457 . 74 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 3 | 1 . 1 . . 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Gar Fac Fac Gar Fac Peak Influence 826 | 40 325 749 716 536 . . . . 395 669 764 826 483 446 Initial 483 | . 26 137 196 227 . . . . . 136 350 129 483 250 Average 365 | 16 177 303 483 411 . . . . 123 460 505 556 479 311 Maximum Alert Level 3 | . 1 3 3 2 . . . . 1 2 3 3 2 2 Low Security (%) 17 | 100 48 5 7 . . . . . 71 11 . 5 . . Level 1 42 | . 51 76 19 57 . . . . 28 5 31 31 . 86 Level 2 34 | . . 15 70 42 . . . . . 82 45 37 100 13 Level 3 5 | . . 2 2 . . . . . . . 23 25 . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 10 | . 1 1 1 1 . . . . 2 . . 1 . 3 Investigation 1 | . . . . . . . . . 1 . . . . . Extermination 2 | . . . . 1 . . . . . . . 1 . . Reinforcement 7 | . 1 1 1 . . . . . 1 . . . . 3 Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Gar Fac Fac Gar Fac Distress Signals 33 | . 1 3 3 2 . . . 20 . . . 3 . 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 193 | . 11 25 33 13 12 6 . 1 9 22 12 17 9 23 Peak Tracking Total 10 | . 3 7 8 5 7 4 . 1 4 9 4 6 10 8 Tactical Retreats 18 | . . 2 1 3 2 1 . . . . . 3 . 6 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Gar Fac Fac Gar Fac Traps Triggered 13 | . . . . . . . . 3 . 3 1 . 4 2 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts 7 | . . . 7 . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 1 | . . . 1 . . . . . . . . . . . Reprogrammed 4 | . . . 4 . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 2 | . . . . . . 2 . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Gar Fac Fac Gar Fac Machines Disabled 21 | . . . . . . . . . 4 3 3 11 . . Max in Single Turn 6 | . . . . . . . . . 2 1 2 6 . . Garrison Access 2 | . . . 1 . . . . . . . 1 . . . Garrison Relay 2 | . . . . . . . . . . 2 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Gar Fac Fac Gar Fac Machines Accessed 56 | . 7 8 15 5 1 . 1 . 5 . 5 6 . 3 Terminals 34 | . 6 5 11 2 1 . . . 1 . 3 3 . 2 Fabricators 4 | . . . . 1 . . . . 2 . 1 . . . Repair Stations 8 | . . 2 2 2 . . . . . . . 1 . 1 Recycling Units 5 | . 1 1 1 . . . . . 1 . . 1 . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 4 | . . . 1 . . . . . 1 . 1 1 . . Total Hacks 186 | . 13 39 68 10 2 . 3 . 10 . 18 17 . 6 Successful 122 | . 8 31 49 5 2 . 3 . 6 . 9 7 . 2 Failed 62 | . 5 7 18 5 . . . . 4 . 9 10 . 4 Catastrophic 6 | . . . 1 1 . . . . . . 3 1 . . Database Lockouts 2 | . . 1 1 . . . . . . . . . . . Manual 74 | . 7 18 31 . . . . . 3 . 5 9 . 1 Terminals 135 | . 12 30 58 3 2 . . . 2 . 15 10 . 3 Fabricators 8 | . . . . 3 . . . . 3 . 2 . . . Repair Stations 25 | . . 8 7 4 . . . . . . . 3 . 3 Recycling Units 10 | . 1 1 2 . . . . . 3 . . 3 . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 5 | . . . 1 . . . . . 2 . 1 1 . . Terminal Hacks 60 | . 4 16 28 1 2 . 3 . 1 . 5 . . . Record 2 | . . . . . 2 . . . . . . . . . Part Schematic 3 | . . . . . . . 3 . . . . . . . Robot Analysis 2 | . . 1 1 . . . . . . . . . . . Prototype ID Bank 12 | . 2 2 7 . . . . . 1 . . . . . Level Access Points 1 | . . 1 . . . . . . . . . . . . Branch Access Points 2 | . . . 1 1 . . . . . . . . . . Emergency Access Points 2 | . . 1 1 . . . . . . . . . . . Terminal Index 2 | . . 1 1 . . . . . . . . . . . Alert Level 4 | . 2 1 1 . . . . . . . . . . . Unreport Threat 6 | . . 2 2 . . . . . . . 2 . . . Locate Traps 2 | . . 1 1 . . . . . . . . . . . Reprogram Traps 1 | . . . 1 . . . . . . . . . . . Dispatch Records 3 | . . 1 1 . . . . . . . 1 . . . Surveillance Status 1 | . . . 1 . . . . . . . . . . . Transport Status 2 | . . 1 1 . . . . . . . . . . . Reinforcement Status 1 | . . 1 . . . . . . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . . . . Hauler Manifests 3 | . . 1 2 . . . . . . . . . . . Registered Components 2 | . . 1 1 . . . . . . . . . . . Registered Prototypes 1 | . . . 1 . . . . . . . . . . . Zone Layout 7 | . . 1 4 . . . . . . . 2 . . . Fabricator Hacks 4 | . . . . 1 . . . . 3 . . . . . Network Status 1 | . . . . . . . . . 1 . . . . . Load Schematic 1 | . . . . . . . . . 1 . . . . . Build 2 | . . . . 1 . . . . 1 . . . . . Repair Station Hacks 22 | . . 7 7 3 . . . . . . . 3 . 2 Scan Component 11 | . . 3 4 2 . . . . . . . 1 . 1 Repair 9 | . . 3 3 1 . . . . . . . 1 . 1 Refit 2 | . . 1 . . . . . . . . . 1 . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . 1 . . . . . 1 . 1 1 . . Unlock Access 2 | . . . . . . . . . 1 . . 1 . . Seal Access 2 | . . . 1 . . . . . . . 1 . . . Unauthorized Hacks 31 | . 4 8 12 . . . . . 1 . 3 3 . . Terminals 27 | . 3 7 11 . . . . . . . 3 3 . . Track 10 | . 1 2 4 . . . . . . . 1 2 . . Assimilate 2 | . 2 . . . . . . . . . . . . . Botnet 8 | . . 2 4 . . . . . . . 1 1 . . Detonate 2 | . . 1 1 . . . . . . . . . . . Disrupt 1 | . . 1 . . . . . . . . . . . . Operators 4 | . . 1 2 . . . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 4 | . 1 1 1 . . . . . 1 . . . . . Mask 4 | . 1 1 1 . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 44 | . 6 5 12 4 1 . . . 5 . 3 5 . 3 Full Trace Events 1 | . . . . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . 15 . . . . . . . Parts Built 1 | . . . . 1 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 201 | . . . . 106 . . . . 95 . . . . . Total Part Build Rating 6 | . . . . 6 . . . . . . . . . . Parts Repaired 8 | . . 3 3 1 . . . . . . . . . 1 Time 330 | . . 103 90 19 . . . . . . . 56 . 62 Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Gar Fac Fac Gar Fac Used RIF Installer 2 | . . . . . . . . . . 1 . . 1 . Structural Interface 1 | . . . . . . . . . . . . . 1 . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 9 | . . . . . . . . . . 9 . . . . Machine Destruction 9 | . . . . . . . . . . 9 . . . . Attached 1 | . . . . . . . . . . . . 1 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . 1 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Gar Fac Fac Gar Fac Total Allies 3 | . 2 . . . . . . . 1 . . . . . Largest Group 2 | . 2 2 2 . . . . . 1 . . . . . Highest-Rated Group 34 | . 20 20 20 . . . . . 34 . . . . . Highest-Rated Ally 34 | . 10 10 10 . . . . . 34 . . . . . Total Orders 18 | . . 8 4 . . . . . 1 . 5 . . . STAY 6 | . . 4 2 . . . . . . . . . . . FOLLOW 6 | . . 4 2 . . . . . . . . . . . EXPLORE 2 | . . . . . . . . . . . 2 . . . RETURN 4 | . . . . . . . . . 1 . 3 . . . Ally Attacks 3 | . . . . . . . . . 3 . . . . . Total Damage 391 | . . . . . . . . . 391 . . . . . Kills 4 | . . . . . . . . . 4 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Gar Fac Fac Gar Fac Robot Analysis Total 2 | . . 1 1 . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . 1 2 2 2 . . . . . . Drone Launches 4 | . . . . . . . . . 1 . 3 . . . Drone Recoveries 2 | . . . . . . . . . 1 . 1 . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Gar Fac Fac Gar Fac Turns Passed 5435 | 126 360 731 614 297 182 165 316 394 430 328 400 514 114 464 Spaces Moved 6813 | 81 349 675 791 449 449 465 1003 455 378 249 459 537 93 380 Core 376 | 81 94 . . . . . . 12 44 . . 9 10 126 Treads . | . . . . . . . . . . . . . . . Legs 98 | . 98 . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover 1890 | . . . . . . . . . 317 249 459 528 83 254 Flight 4449 | . 157 675 791 449 449 465 1003 443 17 . . . . . Fastest Speed 29 | 50 37 34 29 31 31 31 29 29 53 53 45 45 62 44 Average Speed 43 | 50 64 35 30 31 31 31 29 35 81 57 47 56 76 82 Slowest Speed 250 | 50 120 117 34 31 31 31 31 250 150 110 60 150 150 180 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 6 | . . 1 5 . . . . . . . . . . . Cave-ins Triggered 10 | . . . . . . . . 9 . . . . . 1 Exploration Rate (%) 44 | 3 84 54 74 13 70 67 88 58 14 48 24 17 37 22 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . 1 1 . . . . . . . Known Exits Taken 5 | . . 1 . 1 . . . . 1 . 1 1 . . Unknown Exits Taken 7 | 1 1 . 1 . 1 1 1 1 . . . . . . Scrap Searched 10 | . . . . . 3 4 3 . . . . . . . Spaces Dug 90 | . . 1 . . . . . 77 . . 2 2 . 8 Terrain Destroyed 562 | . . 47 62 . 6 18 . 99 91 39 94 98 . 8 Melee 71 | . . 1 . . . . . 59 . . 2 2 . 7 Projectile 19 | . . . . . . . . 1 . 5 1 11 . 1 AOE 472 | . . 46 62 . 6 18 . 39 91 34 91 85 . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Gar Fac Fac Gar Fac Total 8566 | 131 434 1064 1034 581 476 478 1016 576 470 358 620 691 131 506 Wait 916 | 15 32 306 112 97 7 6 3 1 28 28 119 74 4 84 Move 6784 | 80 348 672 781 448 448 464 1002 450 377 247 458 537 92 380 Hop 5 | . . 1 4 . . . . . . . . . . . Pick Up 47 | 4 6 3 9 2 2 . 3 . 6 3 4 5 . . Fast Attach 64 | 6 4 6 6 4 . . . . 12 5 5 9 . 7 Attach 24 | . 3 3 2 1 . . . 1 7 2 1 3 . 1 Detach 6 | 1 1 2 1 . . . . . . . . . . 1 Swap 80 | . 5 10 24 7 3 2 4 2 1 3 3 10 . 6 Drop 68 | 1 9 3 16 2 2 . 3 . 3 3 6 13 . 7 Fire 349 | 24 26 56 71 18 14 6 . 2 26 49 16 38 . 3 Melee 85 | . . 2 1 2 . . 1 62 . . 3 2 2 10 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 121 | . . . . . . . . 58 . 18 5 . 33 7 Rewire 10 | . . . . . . . . . 10 . . . . . Trap 7 | . . . 7 . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sto]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory -6/Garrison -5/Factory -4/Factory (discovered 2 exits: *Upp / Gar) -4/Garrison -4/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 127 | -11/Scrapyard | Entered Materials 137 | -10/Materials | Discovered new exit (range 15) 310 | -10/Materials | Discovered new exit (range 8) 311 | -10/Materials | Build established: Mutant 400 | -10/Materials | Discovered new exit (range 13) 470 | -10/Materials | Discovered new exit (range 5) 487 | -10/Materials | Entered another Materials area 487 | -9/Materials | Accompanied by 2 allies 487 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 534 | -9/Materials | Discovered new exit (range 6) 602 | -9/Materials | Discovered new exit (range 17) 940 | -9/Materials | Discovered new exit (range 18) 943 | -9/Materials | Central database locked down 943 | -9/Materials | Identified exit to Materials 1024 | -9/Materials | Repaired Flight Unit 1076 | -9/Materials | Repaired Imp. Assault Rifle 1147 | -9/Materials | Repaired Flight Unit 1218 | -9/Materials | Entered another Materials area 1218 | -8/Materials | Accompanied by 2 allies 1218 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1297 | -8/Materials | Central database locked down 1348 | -8/Materials | Destroyed 10 combat bots 1465 | -8/Materials | Repaired Cesium-ion Thruster 1523 | -8/Materials | Discovered new exit (range 19) 1698 | -8/Materials | Repaired Flight Unit 1725 | -8/Materials | Repaired Flight Unit 1740 | -8/Materials | Discovered new exit (range 13) 1776 | -8/Materials | Core integrity fell below 50% 1810 | -8/Materials | Destroyed 7 combat bots 1832 | -8/Materials | Entered Factory 1832 | -7/Factory | Evolved 2 slots: Utility x2 1978 | -7/Factory | Fabricated Tesla Rifle (x1) 2023 | -7/Factory | Build established: Scavenger-Sprinter 2025 | -7/Factory | Identified exit to Lower Caves 2115 | -7/Factory | Repaired Imp. Propulsion Shielding 2129 | -7/Factory | Entered Lower Caves 2205 | -7/Lower Caves | Encountered a Warlord checkpoint 2209 | -7/Lower Caves | Learned Factory terminal intel 2243 | -7/Lower Caves | Attacked by a faux Warlord 2272 | -7/Lower Caves | Discovered new exit (range 18) 2311 | -7/Lower Caves | Entered another Lower Caves area 2368 | -7/Lower Caves | Learned Factory terminal intel 2439 | -7/Lower Caves | Discovered new exit (range 10) 2476 | -7/Lower Caves | Entered Zion 2494 | -7/Zion | Discovered new exit (range 17) 2537 | -7/Zion | Identified exit to Deep Caves 2616 | -7/Zion | Given the Hacking Drone Bay 2618 | -7/Zion | Found Prototype Device 2658 | -7/Zion | Found Prototype Special Weapon 2659 | -7/Zion | Identified RU-N14's Throwing Claymores 2663 | -7/Zion | Found RU-N14's Throwing Claymores 2792 | -7/Zion | Entered Proximity Caves 2794 | -6/Proximity Caves | Spotted B-75 Beast 2797 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 2823 | -6/Proximity Caves | Learned 4 Factory zone layouts 2985 | -6/Proximity Caves | Crushed by falling debris 2993 | -6/Proximity Caves | Crushed by falling debris 3011 | -6/Proximity Caves | Crushed by falling debris 3044 | -6/Proximity Caves | Crushed by falling debris 3044 | -6/Proximity Caves | System corruption reached 10% 3054 | -6/Proximity Caves | Crushed by falling debris 3070 | -6/Proximity Caves | Crushed by falling debris 3101 | -6/Proximity Caves | Lost 6 parts (1p1n3u1w) 3103 | -6/Proximity Caves | Crushed by falling debris 3103 | -6/Proximity Caves | System corruption reached 30% 3146 | -6/Proximity Caves | Crushed by falling debris 3167 | -6/Proximity Caves | Crushed by falling debris 3178 | -6/Proximity Caves | Discovered new exit (range 3) 3186 | -6/Proximity Caves | Entered Factory 3186 | -6/Factory | Evolved 2 slots: Utility x2 3188 | -6/Factory | Loaded intel: 26 terminal locations 3234 | -6/Factory | Identified Hacking Drone Bay 3347 | -6/Factory | Build established: Mutant 3564 | -6/Factory | Lost 3 parts (2n1w) 3593 | -6/Factory | Identified exit to Garrison 3616 | -6/Factory | Entered Garrison 3619 | -6/Garrison | Installed Relay Interface Framework 3644 | -6/Garrison | Triggered checkpoint 3657 | -6/Garrison | Triggered checkpoint 3709 | -6/Garrison | Destroyed 13 combat bots 3752 | -6/Garrison | Triggered checkpoint 3761 | -6/Garrison | Garrison Relay disabled 3830 | -6/Garrison | Triggered checkpoint 3890 | -6/Garrison | Garrison Relay disabled 3937 | -6/Garrison | Discovered new exit (range 13) 3943 | -6/Garrison | Identified exit to Factory 3944 | -6/Garrison | Entered Factory 3944 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3945 | -5/Factory | Loaded intel: 27 terminal locations 4257 | -5/Factory | Discovered new exit (range 22) 4343 | -5/Factory | Identified exit to Factory 4344 | -5/Factory | Entered another Factory area 4344 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 4480 | -4/Factory | Discovered new exit (range 6) 4482 | -4/Factory | Identified exit to Upper Caves 4507 | -4/Factory | Build established: Hacker-Mutant 4535 | -4/Factory | Spotted B-86 Titan 4718 | -4/Factory | Lost 6 parts (1p4u1w) 4847 | -4/Factory | Lost 3 parts (2p1w) 4858 | -4/Factory | Identified exit to Garrison 4858 | -4/Factory | Entered Garrison 4930 | -4/Garrison | Spotted B-86 Titan 4934 | -4/Garrison | Triggered checkpoint 4946 | -4/Garrison | Build established: Mutant 4960 | -4/Garrison | Core integrity fell below 50% 4960 | -4/Garrison | Discovered new exit (range 8) 4965 | -4/Garrison | Identified exit to Factory 4969 | -4/Garrison | Expanded RIF knowledge: Structural Interface 4972 | -4/Garrison | Entered Factory 5146 | -4/Factory | Repaired Imp. Gyrokinetic Inverter 5248 | -4/Factory | Lost 3 parts (1p1n1w) 5259 | -4/Factory | Crushed by falling debris 5277 | -4/Factory | Core integrity fell below 20% 5306 | -4/Factory | Lost 5 parts (3n1u1w) 5395 | -4/Factory | Spotted B-86 Titan 5436 | -4/Factory | Destroyed by Fusion Bomb Trap Last Messages --------------- 05400_ O:66VXDRNHPSWRH2WGTT5DQNQW3:J#>GH,>|EQZ 05401_ Triggered Stasis Trap. 05401_ A bubble of rippling energy engulfs the area. 05401_ Field strength at 93. 05402_ C-30 ARC bursts open, deploying its payload. 05402_ S-27 Virus unfolds itself. 05403_ Imp. Antigrav System destroyed. 05404_ Field strength at 78. 05405_ Field strength at 58. 05406_ Field strength at 52. 05407_ Field strength at 43. 05408_ Field strength at 34. 05409_ Field strength at 20. 05410_ Field strength at 6. 05411_ Stasis field depleted. 05411_ Detecting nearby Garrison Access. 05414_ Slug penetrates Wall. 05414_ Penetrated by Slug. 05436_ Triggered Fusion Bomb Trap. 05436_ An explosion rips through the floor. Map ----- +----------------------------------------------------+ | ?????????????????????????# / """ """ | | ?????????????????????????+ # """ """ | | ?????????????????????????# # """ """ | | ?????????????????????????# #### ### | | ?????????????????????????# #??# #?# """ """ | | ?????????????????????????# #??# #?# """ """ | | ?????????????????????????# #??# #?# """ """ | | ?????????????????????????# #??# #?# | | ?????????????????????????# #??# #?########## | | ?????????????????????????# #??# #??????????? | | ?????????????????????????# ####/#########??? | | ?????????????????????????# # #??? | | ?????????????????????????# # #??? | | ?????????????????????????# # #??? | | ?????????????????????????# # +??? | | ?????????????????????????# # #??? | | ?????????????????????????# # #??? | | ?????????????????????????# # #??? | | ?????????????????????????# # #??? | | ?????????????????????????+ s #??? | | ?????????????????????????# # #??? | | ?????????????????????????# # #??? | | ?????????????????????????# w # #??? | | ?????????????????????????# ##############??? | | ??????????????#######+#### | | ???? R @ | | ???? ""? | | ???? ""? | | ????? "?? | | ????? A k ? | | ?????? R #### ? | | ??????############### ???#####+############# ? | | ????????????????????#???????????????????????? ?? | | ??????????????????????????????????????????????? ?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 69 Coolant Potential 100 Energy Generation 38 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 110 Jamming Range 12 Power Amplification 30 Additional Mass Support 6 Base Temperature (-) 200 Corruption Block 15 Armor Coverage 150 Propulsion Shielding 66 Evasion (%) 64 Targeting Accuracy 6 Melee Accuracy 6 Core Analysis 6 Particle Charging 25 Offensive Hacking 10 Defensive Hacking 26 Relay Coupler Types 1 Relay Coupler Value 25 Item Schematics ----------------- Hvy. Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Adv. Signal Interpreter | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Lrn. Proton Cannon | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Imp. Trap Extractor | -7/Zion | Archive Microactuators | -7/Zion | Archive Robot Schematics ------------------ B-36 Bruiser | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive H-77 Assassin | -7/Zion | Archive Fabricated ------------ Tesla Rifle | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MasterCryofiberBoomstick Manual? 0 Play Time 02:52:58 Cumulative 284.6 hours Start 2022.11.21 @ 13:39:59 End 2022.11.21 @ 21:40:26 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 189 Rogue 189 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 65 Gallery% 73 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ea0b8fb1-c188-4c6c-a452-809d6dd218a4