Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.30 @ 17:11:42 Player: Lazz Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (47) 235 Value Destroyed (1596) 1596 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (67) 67 TOTAL SCORE: 3978 Bonus ------- High Alert Combat Kills 67 Cogmind --------- Core Integrity 0/550 Matter 297/300 Energy 46/160 System Corruption 0% Temperature Critical (594) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (3) ------ Small Storage Unit Improved Light Armor Plating Power Bank > --- WEAPON (4) ------- Beam Rifle Particle Gun Particle Gun Shock Bomb Launcher > --- INVENTORY (8) ---- Improved Ion Engine Light Treads Aluminum Leg Subdweller Optics Advanced Beam Rifle Gauss Rifle Makeshift Hammer Peak State ------------ > --- POWER ------------ Light Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Small Storage Unit Power Bank > --- WEAPON ----------- Subdweller Beam Cannon Shotgun Shotgun Heavy Battle Rifle > --- INVENTORY -------- Light Nuclear Core Light Treads Aluminum Leg Subdweller Optics Improved Light Armor Plating Makeshift Hacking Suite Subdweller Machine Gun Makeshift Hammer [Rating: 42] Favorites ----------- Power Light Nuclear Core Engine Subdweller Power Source Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Subdweller Monowheel Utility Small Storage Unit Device Power Bank Storage Small Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Subdweller Beam Cannon Energy Gun Subdweller Laser Energy Cannon Subdweller Beam Cannon Ballistic Gun Heavy Battle Rifle Launcher Shock Bomb Launcher Build | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Slots Evolved 4 | . . . . 4 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 1 | . . . . 1 Weapon 2 | . . . . 2 Parts Attached 46 | 6 1 . 15 24 Power 10 | 1 . . 3 6 Engine 7 | 1 . . 2 4 Core 3 | . . . 1 2 Reactor . | . . . . . Propulsion 16 | 2 . . 8 6 Treads 2 | . . . 2 . Leg 10 | 2 . . 2 6 Wheel 4 | . . . 4 . Hover . | . . . . . Flight . | . . . . . Utility 5 | 1 1 . . 3 Device 2 | . . . . 2 Storage 1 | 1 . . . . Processor 1 | . 1 . . . Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 15 | 2 . . 4 9 Energy Gun 4 | . . . 1 3 Energy Cannon 2 | . . . 1 1 Ballistic Gun 8 | 2 . . 2 4 Ballistic Cannon . | . . . . . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 16 | . . . 7 9 Power 6 | . . . 2 4 Propulsion 2 | . . . 2 . Utility 1 | . . . . 1 Weapon 7 | . . . 3 4 Highest Loss Streak 5 | . . . 5 3 To Critical Strikes . | . . . . . Average Backups 7 | 1 3 5 7 7 Power . | . 1 1 . . Propulsion 1 | 1 2 3 1 1 Utility 3 | . . . 3 3 Weapon 1 | . . . 1 2 Tool/Special . | . . . . . Unused Backups 10 | . . . 2 8 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 7 | . . . 2 5 Weapon 2 | . . . . 2 Tool/Special . | . . . . . Average Slot Usage (%) 93 | . 91 100 98 83 Engine 8 | . 14 14 7 9 Core 4 | . . . 5 3 Treads 6 | . . . 11 . Leg 12 | . 28 28 7 19 Wheel 6 | . . . 8 2 Device 3 | . . . . 12 Storage 12 | . 14 14 14 8 Processor 10 | . 5 14 14 3 Energy Gun 8 | . . . 10 4 Energy Cannon 6 | . . . 10 1 Ballistic Gun 11 | . 28 28 6 17 Peak Build Rating 42 | 6 7 8 16 42 Average Rating 18 | 4 6 7 12 32 On Entrance 7 | . 6 7 8 16 Avg Prop Armor Cover (%) 11 | . . . 13 3 Naked Turns . | . . . . . Heaviest Build 39 | 13 13 13 22 39 Greatest Support 45 | 20 20 20 40 45 Greatest Overweight (x) 2 | 1 . . 2 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 Most Carried 8 | 3 3 7 8 8 Average Carried 7 | 2 3 5 7 7 Final Capacity 8 | 8 8 8 8 8 Final Carried 8 | 3 3 7 8 7 Class Distribution -------------------- 65% | Mutant 17% | Scavenger-Gunner 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Gunner | -8/Materials Resources | -11 -10 -10 -10 -8 ----------- Run | Yrd Mat Min Sub Mat Matter Collected 1359 | 176 . 94 241 848 Remotely . | . . . . . Salvage Created 1887 | . . 94 418 1375 Parts 123 | . . 5 30 88 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . . . . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Combat Hostiles Destroyed 35 | . . 2 7 26 Guns 31 | . . 2 4 25 Cannons 3 | . . . 3 . Classes Destroyed 10 | . . 1 1 8 Worker 7 | . . . . 7 Recycler 1 | . . . . 1 Operator 3 | . . . . 3 Watcher 1 | . . . . 1 Swarmer 3 | . . . . 3 Grunt 20 | . . 2 . 18 Duelist 1 | . . . . 1 Sentry 3 | . . . . 3 Hunter 1 | . . . . 1 Subdweller 7 | . . . 7 . Best Kill Streak 12 | . . 2 2 12 Combat Bots Only 9 | . . 2 2 9 Max Kills in Single Turn 2 | . . 1 1 2 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Hostile Shots Fired 206 | . . 5 61 140 Missed 47 | . . . 11 36 Hits 159 | . . 5 50 104 Melee 3 | . . . . 3 Projectile 156 | . . 5 50 101 Critical Strikes 8 | . . . 1 7 Damage Taken 3112 | . . 81 1099 1932 Core 683 | . . 15 107 561 Absorbed by Shields . | . . . . . Core Remaining (%) 75 | 100 . . 51 . Volleys Fired 138 | . . 4 49 85 Largest 4 | . . 2 2 4 Hottest 222 | . . 40 140 222 Shots Fired 323 | . . 8 80 235 Gun 274 | . . 8 48 218 Cannon 47 | . . . 32 15 Launcher 2 | . . . . 2 Special . | . . . . . Kinetic 212 | . . 8 25 179 Thermal 109 | . . . 55 54 Explosive . | . . . . . Electromagnetic 2 | . . . . 2 Robot Hit Streak 55 | . . 5 53 55 Robot Miss Streak 6 | . . 1 1 6 Penetration Max 1 | . . . . 1 Secondary Targets 2 | . . . 1 1 Max Gunslinging Chain 1 | . . . 1 1 Shots Hit Robots 208 | . . 7 66 135 Core Hits 98 | . . 5 20 73 Critical Kills 3 | . . . 1 2 Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 6 | . . . 1 5 Burn 2 | . . . . 2 Meltdown 1 | . . . . 1 Destroy 3 | . . . 1 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4074 | . . 66 1346 2662 Guns 2996 | . . 66 652 2278 Cannons 965 | . . . 694 271 Explosions 113 | . . . . 113 Melee . | . . . . . Ramming . | . . . . . Kinetic 2253 | . . 66 305 1882 Thermal 1708 | . . . 1041 667 Explosive . | . . . . . Electromagnetic 113 | . . . . 113 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 18 | . . . . 18 Projectiles 18 | . . . . 18 Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 6 | . . . . 6 Shots 1 | . . . . 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 744 | . . 9 245 744 Average Temperature 158 | . . 9 52 201 Received Heat Transfer 1381 | . . 45 445 891 Effects 36 | . . . . 36 Shutdowns 14 | . . . . 14 Energy Bleed 7 | . . . . 7 Interference 2 | . . . . 2 Short Circuit 2 | . . . . 2 Damage (minor) 1 | . . . . 1 Damage (major) 7 | . . . . 7 Damage (core) 3 | . . . . 3 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 9 | . . . 7 2 Heat Transferred 2793 | . . . 1350 1443 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Maximum Alert Level 2 | . . . . 2 Low Security (%) 75 | 100 100 100 . 68 Level 1 7 | . . . . 9 Level 2 17 | . . . . 22 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 493 | . . 50 . 493 Initial . | . . . . . Average 140 | . . 32 . 174 Influence Increases 916 | . . 50 . 866 Destroy 0b10 Robot/C 560 | . . 40 . 520 Destroy 0b10 Robot/NC 60 | . . . . 60 Destroy Leader 132 | . . 10 . 122 Successful Hack 5 | . . . . 5 Disable Machine 45 | . . . . 45 Destroy Structure 9 | . . . . 9 Lose Combat Pursuer 105 | . . . . 105 Influence Decreases 433 | . . 30 20 383 Entered New Map 11 | . . . 11 . Time Decay 332 | . . 30 9 293 Lost Part 90 | . . . . 90 Squads Dispatched 8 | . . . . 8 Investigation 2 | . . . . 2 Extermination . | . . . . . Reinforcement 3 | . . . . 3 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Distress Signals 3 | . . . . 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 45 | . . 1 7 37 Peak Tracking Total 13 | . . 1 2 13 Tactical Retreats 1 | . . . . 1 Traps | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -8 ---------- Run | Yrd Mat Min Sub Mat Machines Disabled 4 | . . . 1 3 Max in Single Turn 1 | . . . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Machines Accessed 5 | . . . 1 4 Terminals 4 | . . . . 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 20 | . . . 9 11 Successful 12 | . . . 9 3 Failed 8 | . . . . 8 Catastrophic 4 | . . . . 4 Database Lockouts . | . . . . . Manual 2 | . . . 1 1 Terminals 11 | . . . . 11 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 12 | . . . 9 3 Record 8 | . . . 8 . Prototype ID Bank 1 | . . . . 1 Alert Level 1 | . . . . 1 Dispatch Records 1 | . . . . 1 Proto ID Catalog 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . . 1 Used . | . . . . . Hacking Detections 4 | . . . . 4 Full Trace Events 2 | . . . . 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -8 ------------ Run | Yrd Mat Min Sub Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -8 ------------- Run | Yrd Mat Min Sub Mat Turns Passed 2318 | 70 48 71 1410 719 Spaces Moved 1185 | 45 39 23 768 310 Core 4 | 4 . . . . Treads 173 | . . . 173 . Legs 605 | 41 39 23 240 262 Wheels 403 | . . . 355 48 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 110 110 Average Speed 147 | 130 120 120 159 125 Slowest Speed 260 | 190 120 120 260 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 21 | 4 11 8 50 32 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched 4 | . . . 4 . Spaces Dug . | . . . . . Terrain Destroyed 12 | . . . 1 11 Melee . | . . . . . Projectile 12 | . . . 1 11 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Total 1484 | 53 39 59 870 463 Wait 57 | . . 29 12 16 Move 1181 | 44 38 22 767 310 Hop . | . . . . . Pick Up 29 | 3 . 4 13 9 Fast Attach 21 | 6 1 . 1 13 Attach 13 | . . . 8 5 Detach . | . . . . . Swap 21 | . . . 11 10 Drop 24 | . . . 9 15 Fire 138 | . . 4 49 85 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Subcaves -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 98 | -10/Materials | Discovered new exit (range 15) 115 | -10/Materials | Identified exit to Mines 119 | -10/Materials | Entered Mines 145 | -10/Mines | Found a hidden stash of uninstalled traps 188 | -10/Mines | Discovered new exit (range 3) 189 | -10/Mines | Identified exit to Subcaves 190 | -10/Mines | Entered Subcaves 273 | -10/Subcaves | Lost 5 parts (1p2n2w) 316 | -10/Subcaves | Build established: Mutant 676 | -10/Subcaves | Visited 4L-MR0's lab 731 | -10/Subcaves | Found Power Bank 918 | -10/Subcaves | Shifting Twisted Machinery released Hvy. Battle Rifle 974 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 1287 | -10/Subcaves | Learned Materials terminal intel 1534 | -10/Subcaves | Discovered new exit (range 12) 1554 | -10/Subcaves | Identified exit to Materials 1600 | -10/Subcaves | Entered Materials 1600 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 1601 | -8/Materials | Loaded intel: 12 terminal locations 1601 | -8/Materials | Attached Power Bank, gained temporary slots: Power x3 1924 | -8/Materials | Garrison activated, responded to threat 1969 | -8/Materials | Lost 3 parts (2p1w) 1983 | -8/Materials | Core integrity fell below 50% 2013 | -8/Materials | Lost 3 parts (1p2w) 2223 | -8/Materials | Destroyed 9 combat bots 2313 | -8/Materials | Core integrity fell below 20% 2314 | -8/Materials | Build established: Scavenger-Gunner 2320 | -8/Materials | Core destroyed Last Messages --------------- Carbon-fiber Leg broken. Overheating: Short circuit. Overheating: Energy bleed (-17). Critical hit (Burn: +37). Overheating: Energy bleed (-8). Overheating: Core damaged (-82). Power failure, Lgt. Nuclear Core shutdown. Overheating: Carbon-fiber Leg damaged (-42). Overheating: Shock Bomb Launcher damaged (-20). Overheating: Beam Rifle damaged (-22). U-05 Engineer lays Concrete. Overheating: Energy bleed (-10). U-05 Engineer lays Concrete. Overheating: Broken Carbon-fiber Leg damaged (-64). U-05 Engineer lays Concrete. Overheating: Energy bleed (-12). Acquired 50 matter. U-05 Engineer lays Concrete. Overheating: Core damaged (-104). 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