Cogmind - Beta 9.5 *** ADVENTURER MODE // 2020.04.12 @ 01:37:12 Player: Photonicus Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (187) 935 Value Destroyed (6230) 6230 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (455) 455 TOTAL SCORE: 11180 Bonus ------- High Alert Combat Kills 255 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 20/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (1100) Ox21 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit High-capacity Storage Unit Advanced Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Energy Well (500) Large Matter Pod (150) Advanced Weight Redist. System Maneuvering Thrusters Peak State ------------ > --- POWER ------------ Light Ion Engine Light Antimatter Reactor > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Improved Transmission Jammer Hacking Suite > --- WEAPON ----------- Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Energy Well Large Matter Pod Advanced Weight Redist. System Maneuvering Thrusters Plasma Rifle Enhanced Autogun Gauss Rifle Gauss Rifle [Rating: 63] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Weapon High-powered Shotgun Energy Gun Improved EM Shotgun Energy Cannon Particle Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Slots Evolved 8 | . . 2 2 . . 2 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . 2 . . . . . Utility 3 | . . . 2 . . 1 . Weapon 2 | . . . . . . 1 1 Parts Attached 129 | 9 2 13 15 21 10 23 36 Power 18 | 1 . 1 1 3 1 5 6 Engine 12 | 1 . 1 1 2 1 3 3 Core 5 | . . . . 1 . 2 2 Reactor 1 | . . . . . . . 1 Propulsion 51 | 4 . 7 8 9 4 9 10 Treads 4 | . . . . . . . 4 Leg 37 | 2 . 2 5 9 4 9 6 Wheel 10 | 2 . 5 3 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 17 | 1 2 . 2 2 2 2 6 Device 10 | . . . 1 2 1 1 5 Storage 4 | 1 2 . . . . . 1 Processor 2 | . . . 1 . 1 . . Hackware 1 | . . . . . . 1 . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 43 | 3 . 5 4 7 3 7 14 Energy Gun 7 | 1 . . 2 . . . 4 Energy Cannon 1 | . . . 1 . . . . Ballistic Gun 26 | 2 . 3 . 6 3 6 6 Ballistic Cannon 7 | . . 2 1 . . . 4 Launcher 1 | . . . . 1 . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . Unidentified Prototypes . | . . . . . . . . Parts Lost 77 | . . 2 7 19 2 11 36 Power 15 | . . 1 1 3 1 2 7 Propulsion 29 | . . 1 4 9 . 3 12 Utility 6 | . . . . 2 . 1 3 Weapon 27 | . . . 2 5 1 5 14 Highest Loss Streak 19 | . . 2 3 9 1 2 19 Average Slot Usage (%) 94 | . 91 99 97 90 99 96 89 Engine 5 | . 14 10 8 8 8 3 1 Core 2 | . . . . . . 3 5 Treads 1 | . . . . . . . 4 Leg 22 | . . 3 12 27 36 29 18 Wheel 7 | . 28 40 22 . . . . Device 6 | . . . 9 8 9 7 5 Storage 16 | . 20 22 18 18 18 15 13 Processor 6 | . . . 9 9 9 7 6 Hackware 3 | . . . . . . 7 5 Energy Gun 1 | . . . 8 1 . . 1 Ballistic Gun 16 | . 28 10 . 15 18 18 18 Ballistic Cannon 2 | . . 10 7 . . . 4 Naked Turns . | . . . . . . . . Heaviest Build 115 | 10 70 73 79 82 82 84 115 Greatest Support 100 | 20 20 40 47 47 45 67 100 Greatest Overweight (x) 37 | . 3 3 2 7 1 3 37 Average Overweight (x) 1 | . 1 1 1 1 1 1 1 Largest Inventory Capacity 20 | 6 20 20 20 20 20 20 20 Average Capacity 19 | 5 12 20 20 20 20 20 20 Most Carried 20 | 4 9 20 15 16 20 20 15 Average Carried 14 | 2 6 15 13 13 17 17 12 Final Capacity 20 | 6 20 20 20 20 20 20 20 Final Carried 20 | 4 9 16 15 14 20 12 4 Class Distribution -------------------- 28% | Hacker-Skirmisher 26% | Scavenger-Mutant 22% | Hauler-Mutant 15% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Matter Collected 5406 | 298 47 593 502 750 514 1575 1127 Remotely . | . . . . . . . . Salvage Created 6740 | 87 67 799 1160 1107 578 1469 1473 Parts 343 | . 11 53 49 45 34 82 69 Haulers Intercepted 7 | . . 2 1 . 2 . 2 Recyclers Shooed 7 | . . 1 2 . . 2 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Combat Hostiles Destroyed 126 | . 3 13 16 28 10 36 20 Guns 101 | . 3 5 5 27 10 36 15 Cannons 21 | . . 8 9 . . . 4 AOE 2 | . . . 1 1 . . . Classes Destroyed 15 | 1 2 6 3 2 . 1 . Worker 12 | . . 1 1 . . 7 3 Builder 9 | . . . 3 . 1 1 4 Tunneler 4 | . . 1 1 . . 2 . Hauler 7 | . . 2 1 . 2 . 2 Recycler 12 | 1 . 1 3 . 2 3 2 Mechanic 1 | . . 1 . . . . . Operator 5 | . . . 1 . 1 1 2 Watcher 11 | . 1 3 3 . 2 2 . Swarmer 22 | . 3 . . 7 3 9 . Grunt 66 | . . 9 12 17 2 16 10 Brawler 1 | . . . . 1 . . . Sentry 17 | . . 4 3 1 3 4 2 Hunter 12 | . . . 1 1 2 3 5 Programmer 7 | . . . . . . 4 3 Behemoth 1 | . . . . 1 . . . Best Kill Streak 12 | 1 3 7 6 9 4 12 6 Combat Bots Only 9 | . 3 4 4 9 3 6 5 Max Kills in Single Turn 2 | 1 1 1 2 1 2 2 2 Gunslinging 1 | . . . . . 1 . . Exploded 1 | . . . 1 1 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -6 -------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Damage Taken 11186 | . 92 447 915 2254 528 2447 4503 Core 1753 | . 10 51 139 253 64 373 863 Absorbed by Shields 19 | . . . . 19 . . . Core Remaining (%) 69 | 100 96 87 . . 17 46 . Volleys Fired 515 | 2 8 59 72 92 48 143 91 Largest 4 | 2 2 2 2 2 2 3 4 Hottest 219 | 40 40 70 103 90 60 75 219 Shots Fired 1225 | 4 16 118 142 184 96 374 291 Gun 1012 | 4 16 58 54 178 96 374 232 Cannon 207 | . . 60 88 . . . 59 Launcher 6 | . . . . 6 . . . Special . | . . . . . . . . Kinetic 1119 | 4 16 118 79 171 96 374 261 Thermal 39 | . . . 9 . . . 30 Explosive 6 | . . . . 6 . . . Electromagnetic 61 | . . . 54 7 . . . Robot Hit Streak 28 | 3 6 21 22 28 17 13 19 Robot Miss Streak 10 | . 1 4 3 2 3 10 8 Penetration Max . | . . . . . . . . Secondary Targets 24 | . 2 1 1 11 1 7 1 Max Gunslinging Chain 1 | . 1 1 1 1 1 1 1 Shots Hit Robots 914 | 3 10 87 114 160 77 265 198 Core Hits 400 | 2 6 34 57 59 32 114 96 Critical Hits 16 | . . 2 2 3 3 4 2 Critical Kills 7 | . . 1 1 1 1 2 1 Critical Parts Destroyed 9 | . . 1 1 2 2 2 1 Melee Attacks 3 | . . . . . . 3 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 3 | . . . . . . 3 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 17017 | 30 99 1366 2217 2973 1462 4762 4108 Guns 13341 | 30 99 658 803 2707 1462 4632 2950 Cannons 2983 | . . 697 1136 . . . 1150 Explosions 544 | . . . 278 266 . . . Melee . | . . . . . . . . Ramming 149 | . . 11 . . . 130 8 Kinetic 14732 | 30 99 1355 974 2670 1462 4632 3510 Thermal 1030 | . . . 440 . . . 590 Explosive 266 | . . . . 266 . . . Electromagnetic 840 | . . . 803 37 . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . . . . 3 2 Average Corruption 2 | . . . . . . 2 2 Corruption Purged . | . . . . . . . . Effects 34 | . . . . . . 24 10 Message Errors 8 | . . . . . . 5 3 Matter Fused 5 | . . . . . . 5 . Heat Flow Errors 5 | . . . . . . 2 3 Energy Discharges 4 | . . . . . . 3 1 Data Loss (minor) 2 | . . . . . . 1 1 Targeting Errors 9 | . . . . . . 7 2 Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 150 | . . 16 44 19 . 12 59 Projectiles 93 | . . 16 44 . . . 33 Explosions 45 | . . . . 19 . . 26 Melee 12 | . . . . . . 12 . Knockbacks 37 | . . 10 10 . . 1 16 Impact 1 | . . . . . . 1 . Kinetic 33 | . . 10 10 . . . 13 Secondary 3 | . . . . . . . 3 Self-Inflicted Damage 136 | . . 4 15 . . . 117 Shots 3 | . . . 1 . . . 2 Rammed 5 | . . 3 . . . . 2 Targets Rammed 16 | . . 3 . . . 11 2 Kicked 11 | . . . . . . 11 . Crushed . | . . . . . . . . Highest Temperature 397 | . . 72 147 36 . 223 397 Average Temperature 71 | . . 29 40 13 . 43 111 Received Heat Transfer 3144 | . . 276 522 924 90 750 582 Effects 10 | . . . . . . 3 7 Energy Bleed 1 | . . . . . . . 1 Interference 8 | . . . . . . 3 5 Damage (minor) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Fried 7 | . . . 7 . . . . Impact Corruptions 2 | . . . . . . 2 . Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 4 | . . . . . . . 4 Heat Transferred 1854 | . . . 546 . . . 1308 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . . . 4 . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Peak Influence 864 | 5 97 312 381 864 542 463 258 Average Influence 255 | 1 25 163 246 545 391 181 148 Maximum Alert Level 3 | . . 1 1 3 2 2 1 Low Security (%) 46 | 100 100 73 34 . . 57 73 Level 1 33 | . . 26 65 25 49 37 26 Level 2 15 | . . . . 49 50 4 . Level 3 4 | . . . . 25 . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 25 | . . 2 2 . 3 11 7 Investigation 3 | . . 1 1 . . 1 . Extermination 6 | . . . . . . 3 3 Reinforcement 10 | . . 1 1 . 1 3 4 Assault . | . . . . . . . . Garrison 6 | . . . . . 2 4 . Intercept . | . . . . . . . . Construction Impeded 2 | . . . . . . 1 1 Haulers Reinforced 2 | . . . . . . 1 1 Stealth | -11 -10 -9 -8 -8 -8 -7 -6 --------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Distress Signals 10 | . . 3 2 . 2 1 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 184 | . 6 21 26 29 17 53 32 Peak Tracking Total 7 | . 3 3 6 4 4 6 7 Tactical Retreats 8 | . . . 2 . . 5 1 Traps | -11 -10 -9 -8 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Traps Triggered 10 | . . 1 . 7 . 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 6 | . 2 . . . 4 . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Machines Disabled 16 | . . 1 3 . 1 . 11 Max in Single Turn 6 | . . 1 1 . 1 . 6 Garrison Access 2 | . . . . . 1 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -6 --------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Machines Accessed 28 | . 2 6 3 . 4 8 5 Terminals 20 | . 2 4 1 . 3 5 5 Fabricators . | . . . . . . . . Repair Stations 3 | . . 1 1 . . 1 . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access 4 | . . . 1 . 1 2 . Total Hacks 114 | . 7 29 15 . 17 26 20 Successful 85 | . 6 27 9 . 9 20 14 Failed 29 | . 1 2 6 . 8 6 6 Catastrophic 6 | . . 1 . . 2 2 1 Database Lockouts . | . . . . . . . . Manual 14 | . . 1 . . 5 4 4 Terminals 71 | . 7 9 7 . 15 13 20 Fabricators . | . . . . . . . . Repair Stations 19 | . . 4 5 . . 10 . Recycling Units . | . . . . . . . . Scanalyzers 16 | . . 16 . . . . . Garrison Access 8 | . . . 3 . 2 3 . Terminal Hacks 47 | . 6 7 3 . 8 9 14 Record 20 | . . . 3 . 5 4 8 Part Schematic 3 | . . . . . . 2 1 Prototype ID Bank 3 | . . 3 . . . . . Level Access Points 3 | . . 1 . . . 1 1 Repair Station Index 1 | . . . . . . . 1 Alert Level 4 | . . 2 . . 1 1 . Unreport Threat 2 | . . 1 . . 1 . . Locate Traps 1 | . . . . . . 1 . Disarm Traps 2 | . 1 . . . 1 . . Maintenance Status 2 | . 1 . . . . . 1 Patrol Status 1 | . 1 . . . . . . Transport Status 1 | . 1 . . . . . . Hauler Manifests 3 | . 2 . . . . . 1 Zone Layout 1 | . . . . . . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks 18 | . . 4 4 . . 10 . Scan Component 9 | . . 2 2 . . 5 . Repair 9 | . . 2 2 . . 5 . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 16 | . . 16 . . . . . Insert Component 9 | . . 9 . . . . . Analyze 7 | . . 7 . . . . . Garrison Access Hacks 4 | . . . 2 . 1 1 . Unlock Access 1 | . . . 1 . . . . Seal Access 2 | . . . . . 1 1 . Coupler Status 1 | . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . . . . 1 1 Used 2 | . . . . . . 1 1 Hacking Detections 26 | . 2 6 3 . 3 7 5 Full Trace Events 3 | . . 1 1 . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 9 | . . 6 . . . 2 1 Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 9 | . . 2 2 . . 5 . Time 232 | . . 26 52 . . 154 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 6 | . . 6 . . . . . Part Schematics Acquired 6 | . . 6 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Gar Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 2 | . . . . . . 2 . Non-combat 2 | . . . . . . 2 . Combat . | . . . . . . . . Robot Hacks Applied 2 | . . . . . . 2 . parse_system 1 | . . . . . . 1 . no_distress 1 | . . . . . . 1 . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -6 -------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Turns Passed 7147 | 67 198 792 555 1193 815 1894 1633 Spaces Moved 3406 | 50 183 584 215 475 409 769 721 Core 21 | 14 . . . . . . 7 Treads 132 | . . . . . . . 132 Legs 2330 | 13 . . 82 475 409 769 582 Wheels 923 | 23 183 584 133 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 90 90 150 150 150 122 Average Speed 142 | 82 90 92 114 176 150 153 170 Slowest Speed 1900 | 120 110 110 183 330 150 215 1900 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 35 | 4 40 45 28 79 42 26 20 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . . 1 1 . 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 150 | . . . 9 29 6 . 106 Melee . | . . . . . . . . Projectile 12 | . . . . . 6 . 6 AOE 138 | . . . 9 29 . . 100 Actions | -11 -10 -9 -8 -8 -8 -7 -6 --------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Total 4655 | 70 202 722 381 658 522 1164 936 Wait 363 | . . 26 63 . 23 191 60 Move 3397 | 49 182 583 215 471 408 768 721 Hop . | . . . . . . . . Pick Up 134 | 10 8 26 13 18 20 17 22 Fast Attach 1 | . . . . . 1 . . Attach 89 | 6 1 7 11 19 2 17 26 Detach . | . . . . . . . . Swap 39 | 3 1 6 4 2 7 6 10 Drop 42 | . 2 12 3 . 13 8 4 Fire 515 | 2 8 59 72 92 48 143 91 Melee 3 | . . . . . . 3 . Ram 4 | . . 3 . . . . 1 Kick 12 | . . . . . . 11 1 Crush . | . . . . . . . . Escape Stasis 29 | . . . . 29 . . . Rewire 27 | . . . . 27 . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Factory (discovered 4 exits: Fac x4) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 145 | -10/Materials | Discovered new exit (range 16) 223 | -10/Materials | Discovered new exit (range 5) 266 | -10/Materials | Entered another Materials area 266 | -9/Materials | Evolved 2 slots: Propulsion x2 413 | -9/Materials | Repaired Wheel 428 | -9/Materials | Repaired Assault Rifle 469 | -9/Materials | Build established: Hauler-Mutant 563 | -9/Materials | Discovered new exit (range 12) 962 | -9/Materials | Identified exit to Materials 1058 | -9/Materials | Entered another Materials area 1058 | -8/Materials | Evolved 2 slots: Utility x2 1164 | -8/Materials | Repaired Lgt. Cannon 1192 | -8/Materials | Repaired Wheel 1445 | -8/Materials | Lost 3 parts (3n) 1593 | -8/Materials | Discovered new exit (range 16) 1613 | -8/Materials | Identified exit to Garrison 1613 | -8/Materials | Entered Garrison 1648 | -8/Garrison | Triggered checkpoint 1716 | -8/Garrison | Build established: Scavenger-Mutant 1758 | -8/Garrison | Triggered checkpoint 1868 | -8/Garrison | Triggered checkpoint 1880 | -8/Garrison | Lost 4 parts (1p2n1w) 1881 | -8/Garrison | Destroyed 9 combat bots 1941 | -8/Garrison | Spotted B-75 Beast 1981 | -8/Garrison | Core integrity fell below 50% 1991 | -8/Garrison | Destroyed B-75 Beast 2017 | -8/Garrison | Lost 9 parts (1p4n2u2w) 2192 | -8/Garrison | Discovered new exit (range 8) 2204 | -8/Garrison | Identified exit to Materials 2206 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2247 | -8/Garrison | Build established: Hauler-Mutant 2286 | -8/Garrison | Triggered checkpoint 2392 | -8/Garrison | Triggered checkpoint 2508 | -8/Garrison | Triggered checkpoint 2609 | -8/Garrison | Discovered exit to Materials (range 10) 2622 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2726 | -8/Garrison | Build established: Scavenger-Mutant 2740 | -8/Garrison | Triggered checkpoint 2796 | -8/Garrison | Discovered exit to Materials (range 8) 2806 | -8/Garrison | Entered Materials 2830 | -8/Materials | Garrison activated, responded to threat 3503 | -8/Materials | Core integrity fell below 20% 3591 | -8/Materials | Discovered new exit (range 10) 3619 | -8/Materials | Identified exit to Factory 3621 | -8/Materials | Entered Factory 3621 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3724 | -7/Factory | Repaired Lgt. Deuterium Engine 3752 | -7/Factory | Repaired Aluminum Leg 3780 | -7/Factory | Repaired Aluminum Leg 3820 | -7/Factory | Repaired Hpw. Shotgun 3847 | -7/Factory | Repaired Aluminum Leg 3912 | -7/Factory | Identified exit to Factory 3915 | -7/Factory | Discovered new exit (range 6) 3922 | -7/Factory | Identified exit to Lower Caves 3926 | -7/Factory | Build established: Hacker-Mutant 4594 | -7/Factory | Garrison activated, responded to threat 4922 | -7/Factory | Build established: Hacker-Skirmisher 5223 | -7/Factory | Garrison activated, responded to threat 5443 | -7/Factory | Core integrity fell below 50% 5515 | -7/Factory | Entered another Factory area 5515 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 6151 | -6/Factory | Lost 4 parts (2p1n1w) 6254 | -6/Factory | Identified exit to Factory 6748 | -6/Factory | Lost 9 parts (2p3n4w) 7063 | -6/Factory | Core integrity fell below 50% 7124 | -6/Factory | Core integrity fell below 20% 7148 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Slug penetrates Wall. Enh. Autogun destroyed. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Critical hit. Gauss Rifle destroyed. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Gauss Rifle destroyed. Penetrated by Slug. Hacking Suite destroyed. Slug penetrates Wall. Plasma Rifle destroyed. Slammed into H-66 Slayer. Penetrated by Slug. Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ??????????????????? | | ?????????????????????????? ????????????????? | | ?????????????????????????? ????????????????? | | ?????????????????????????? ????????????????? | | ?????????????????????????? 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"""" # """ """???? | | #????????????# ?? ??? # """ """ #? | | ###+#+########????????####??#"#???## #? | | #??#################### """ """ #? | | # #### # ! # """ """???? | | # + # # """ """ #? | | # #### # = # #? | | # #??# # # """ """ #? | | ######## #??# # # """ """ ??? | | # # #??# # # """ """ #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 34 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 6 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Sensor Array | -9/Materials | Scanalyzed Signal Interpreter | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Datajack | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Wheel | -9/Materials | Scanalyzed Beam Rifle | -7/Factory | Hacked Imp. Remote Datajack | -7/Factory | Hacked Myomer Leg | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key root@ Challenges ------------ None Game ------ Seed HugeFireReconstructor Manual? 0 Play Time 01:52:15 Cumulative 37.4 hours Start 2020.04.11 @ 23:33:06 End 2020.04.12 @ 01:37:12 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 22 Rogue 0 Adventurer 22 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 10 Gallery% 34 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9b5cf58f-c80d-4124-9009-fa7ecc3c38d0