Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.08 @ 21:22:46 Player: xack Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (17) 3400 Robots Destroyed (195) 975 Value Destroyed (7813) 7813 Prototype IDs (43) 860 Alien Tech Used (0) 0 Bonus (1277) 1277 TOTAL SCORE: 17825 Bonus ------- High Alert Combat Kills 951 Follower Combat Kills 133 Aligned with FarCom 300 Friendly Fire -107 Cogmind --------- Core Integrity 570/1300 Matter 146/300 Energy 60/100 System Corruption 10% Temperature Cool (21) Movement Core (200) Ox3 Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Advanced Heat Sink (fused) Advanced Coolant Injector Experimental Coolant Injector Graphene Brace > --- WEAPON (5) ------- Heavy Dispersion Rifle > --- INVENTORY (5) ---- Energy Filter HERF Cannon Coil Gun Peak State ------------ > --- POWER ------------ Reinforced Fission Core Light Quantum Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Advanced VSS Leg Advanced VSS Leg > --- UTILITY ---------- Power Amplifier Improved Heat Sink Advanced Heat Sink Advanced Cooling System Advanced Coolant Injector Advanced Coolant Injector Advanced Reaction Control System Graphene Brace Makeshift Hacking Suite > --- WEAPON ----------- Heavy Laser Gatling Laser Barrage Gun Longsword +1 Lance > --- INVENTORY -------- Reinforced Fission Core Flexi-carbon Leg Improved Recalibrator Coil Gun [Rating: 128] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Reinforced Fission Core Reactor Antimatter Reactor Propulsion Compact Wheel Leg Myomer Leg Wheel Compact Wheel Flight Unit Impulse Thruster Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Hackware Advanced Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Ion Cannon Energy Gun Precision Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Long-range Missile Launcher Slashing Weapon Longsword +1 Piercing Weapon Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Fac Fac Upp Upp Res Slots Evolved 14 | . . . 2 . . . 2 . 2 . . 2 2 2 . . 2 Power 1 | . . . . . . . . . . . . 1 . . . . . Propulsion 3 | . . . . . . . 1 . 1 . . . . . . . 1 Utility 7 | . . . 1 . . . 1 . 1 . . . 2 1 . . 1 Weapon 3 | . . . 1 . . . . . . . . 1 . 1 . . . Parts Attached 272 | 7 6 3 15 4 . . 12 43 9 6 6 21 17 72 18 . 33 Power 27 | 1 1 1 1 1 . . . 3 . 1 . 3 1 8 2 . 4 Engine 14 | 1 1 1 1 1 . . . 3 . 1 . 3 1 1 . . . Core 6 | . . . . . . . . . . . . . . 4 1 . 1 Reactor 7 | . . . . . . . . . . . . . . 3 1 . 3 Propulsion 55 | 3 2 2 3 . . . 2 6 4 . 1 3 . 15 4 . 10 Treads . | . . . . . . . . . . . . . . . . . . Leg 8 | 2 . . . . . . . . . . . . . . 4 . 2 Wheel 39 | 1 2 2 3 . . . 2 6 4 . 1 3 . 15 . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 8 | . . . . . . . . . . . . . . . . . 8 Utility 83 | 1 3 . 7 2 . . 5 3 4 1 3 5 8 23 8 . 10 Device 56 | . 1 . 4 1 . . 2 2 2 1 1 4 2 20 7 . 9 Storage 3 | 1 1 . . . . . . . . . . . . . . . 1 Processor 3 | . 1 . . . . . 1 . . . . . . 1 . . . Hackware 2 | . . . . . . . . . . . . . 1 . 1 . . Protection 19 | . . . 3 1 . . 2 1 2 . 2 1 5 2 . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 107 | 2 . . 4 1 . . 5 31 1 4 2 10 8 26 4 . 9 Energy Gun 24 | 1 . . 1 . . . 1 4 . . . 2 . 12 1 . 2 Energy Cannon 14 | . . . 1 . . . 1 2 1 . . 1 1 4 . . 3 Ballistic Gun 21 | 1 . . 2 . . . 2 12 . . . . . . 1 . 3 Ballistic Cannon 18 | . . . . 1 . . . 1 . 1 1 4 4 6 . . . Launcher 8 | . . . . . . . . 2 . 2 . . 3 1 . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 19 | . . . . . . . 1 10 . 1 1 3 . 2 1 . . Piercing Weapon 3 | . . . . . . . . . . . . . . 1 1 . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . . . 1 . . . . . 1 . . 4 Parts Lost 84 | . . 1 3 1 . . . 7 1 2 4 . 2 35 9 . 19 Power 13 | . . . . 1 . . . 1 . 1 . . 1 5 1 . 3 Propulsion 20 | . . 1 2 . . . . 2 1 . 1 . . 7 . . 6 Utility 29 | . . . . . . . . 2 . 1 3 . . 11 5 . 7 Weapon 22 | . . . 1 . . . . 2 . . . . 1 12 3 . 3 Highest Loss Streak 11 | . . 1 2 1 . . . 3 1 2 4 . 1 11 9 . 7 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 96 99 98 99 100 100 99 99 93 91 87 95 97 88 89 100 77 Engine 8 | . 14 14 11 10 11 11 9 9 7 7 7 12 11 4 . . . Leg 1 | . 15 . . . . . . . . . . . . . 9 21 7 Wheel 20 | . 12 27 21 22 22 22 27 26 24 23 19 22 23 20 8 . . Device 13 | . 2 . 7 8 11 11 9 8 14 14 7 10 15 17 33 36 34 Storage 7 | . 14 14 11 11 11 11 9 9 7 7 7 6 5 5 2 . . Processor 6 | . 8 14 11 11 11 11 9 9 7 7 7 6 5 4 . . . Hackware 1 | . . . . . . . . . . . . . 1 4 2 5 3 Protection 4 | . . . 3 2 . . 8 9 7 7 13 8 8 4 . . . Energy Gun 8 | . 14 14 4 11 11 11 9 11 7 7 7 8 5 7 14 10 3 Energy Cannon 4 | . . . 7 . . . 8 6 7 7 7 9 4 6 . . . Ballistic Gun 4 | . 14 14 20 11 11 11 8 6 . . . . . . 2 5 2 Ballistic Cannon 4 | . . . . 10 11 11 . . 7 6 3 7 10 6 . . . Slashing Weapon 1 | . . . . . . . . 2 . . 3 . . 2 3 5 . Peak Build Rating 128 | 6 9 9 14 16 17 17 29 33 42 44 43 56 66 125 114 114 128 Average Rating 51 | 4 7 8 13 15 16 17 23 27 36 40 37 44 56 97 101 114 105 On Entrance 37 | . 6 8 9 14 16 17 17 25 27 42 39 35 46 66 84 114 114 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 132 | 12 49 49 57 60 58 58 68 69 73 74 74 91 111 132 110 61 70 Greatest Support 111 | 20 26 26 28 26 26 26 36 36 54 48 54 64 64 64 93 93 111 Greatest Overweight (x) 7 | . 2 4 3 2 2 2 1 2 1 1 1 1 1 3 2 . 7 Average Overweight (x) . | . . 1 1 2 2 2 1 1 1 1 1 1 1 1 . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 Average Capacity 18 | 6 13 20 20 20 20 20 20 20 20 20 20 20 20 20 11 5 5 Most Carried 20 | 7 20 20 20 20 20 20 20 20 20 20 18 20 20 20 20 5 5 Average Carried 16 | 2 10 19 19 19 20 20 19 19 19 18 15 17 19 17 10 5 4 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 5 Final Carried 20 | 7 19 20 20 20 20 20 20 19 20 18 14 20 20 19 5 5 3 Class Distribution -------------------- 31% | Skirmisher 20% | Tank 16% | Mutant 13% | Scavenger-Skirmisher 8% | Scavenger-Tank 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Skirmisher | -9/Exiles Scavenger-Skirmisher | -8/Mines Skirmisher | -8/Materials Skirmisher | -8/Storage Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Skirmisher | -6/Factory Tank | -5/Factory Skirmisher | -4/Factory Scavenger-Tank | -4/Upper Caves Scavenger-Tank | -4/Upper Caves Scavenger-Sprinter | -3/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Fac Fac Upp Upp Res Matter Collected 4336 | 270 104 94 304 168 . 10 146 519 20 155 60 339 542 1134 270 . 201 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 7811 | 99 283 125 504 49 . . 415 2015 35 179 300 576 684 1888 305 69 285 Parts 376 | 1 16 9 32 4 . . 23 105 1 11 11 28 37 77 6 4 11 Haulers Intercepted 9 | . 1 . . . . . 1 5 . . . 1 . 1 . . . Recyclers Shooed 3 | . 1 . . . . . . . . . . . . 1 . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 36 | . . . . . . . . . . 14 14 . . . 4 4 . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Fac Fac Upp Upp Res Combat Hostiles Destroyed 145 | . 4 5 14 3 . . 8 30 1 4 6 5 20 31 5 3 6 Melee 50 | . . . . . . . 4 22 . 3 3 . . 15 2 . 1 Guns 43 | . 4 5 10 1 . . 2 5 . . 1 1 1 4 2 3 4 Cannons 30 | . . . 3 2 . . 2 3 1 1 2 2 8 6 . . . AOE 14 | . . . . . . . . . . . . . 11 3 . . . Classes Destroyed 16 | 1 3 1 2 . . . 2 3 . 1 . . 2 1 . . . Worker 10 | . . . . . . . 1 3 . . . . 5 1 . . . Builder 9 | . . . . . . . . 3 . . . . 2 4 . . . Hauler 9 | . 1 . . . . . 1 5 . . . 1 . 1 . . . Recycler 4 | 1 . . . . . . . 1 . . . 2 . . . . . Mechanic 2 | . . . . . . . . 1 . . . . . 1 . . . Operator 1 | . . . . . . . . . . . . . 1 . . . . Watcher 15 | . 3 . 3 . . . 2 2 . . . 2 2 . . . 1 Swarmer 35 | . . 3 6 3 . . 4 4 . . . . 8 . . 3 4 Grunt 53 | . 4 2 5 . . . . 16 . 3 5 . 5 11 2 . . Brawler 4 | . . . 1 . . . . . . . . . . 3 . . . Duelist 3 | . . . . . . . . 1 . . 1 . . 1 . . . Protector 2 | . . . . . . . . . . . . . 1 1 . . . Sentry 17 | . . . 2 . . . 3 8 . . . 1 1 1 1 . . Specialist 2 | . . . . . . . . . . . . . . 2 . . . Hunter 11 | . . . . . . . 1 1 1 . . 1 2 3 2 . . Programmer 18 | . . . . . . . . . . 1 . 3 3 9 . . 2 Best Kill Streak 9 | 1 5 3 3 2 . . 5 9 1 3 6 3 8 6 2 3 5 Combat Bots Only 8 | . 2 3 3 2 . . 4 8 1 3 6 1 6 5 2 3 4 Max Kills in Single Turn 4 | 1 1 2 1 1 . . 1 3 1 1 1 1 4 3 1 2 1 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . . . . 2 2 . . . Melee 1 | . . . . . . . 1 1 . 1 1 . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Fac Fac Upp Upp Res Hostile Shots Fired 1194 | . 11 18 62 29 . . 16 138 5 31 51 39 86 379 115 20 194 Missed 375 | . 4 6 14 6 . . 6 38 1 6 17 13 31 103 50 12 68 Damage Taken 15794 | . 97 131 562 198 . . 140 1439 168 396 551 364 1197 6787 888 122 2754 Core 2429 | . 27 12 80 10 . . 60 218 . 52 37 . 164 851 175 13 730 Absorbed by Shields 565 | . . . . . . . . . 6 18 55 . . 259 227 . . Regen/Repaired (Parts) 160 | . . . . . . . . 51 . . . . 109 . . . . Core Remaining (%) 73 | 100 . 84 . . . 77 . 49 . . 87 100 83 . . 9 . Volleys Fired 348 | 4 20 11 36 11 . . 14 41 3 6 12 20 33 99 12 2 24 Largest 5 | 1 2 2 3 3 . . 3 3 3 3 3 4 4 5 4 3 4 Hottest 393 | 50 70 70 148 148 . . 149 151 165 165 165 235 261 393 328 177 207 Shots Fired 939 | 4 40 23 102 28 . . 41 105 7 13 27 79 108 254 44 5 59 Gun 510 | 4 40 23 72 17 . . 27 75 1 4 12 26 26 81 44 5 53 Cannon 414 | . . . 30 11 . . 14 29 6 7 15 53 76 167 . . 6 Launcher 15 | . . . . . . . . 1 . 2 . . 6 6 . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 318 | . 20 12 65 16 . . 14 25 3 3 3 23 51 58 1 2 22 Thermal 517 | 4 20 11 37 12 . . 13 39 4 8 24 56 51 155 43 3 37 Explosive 12 | . . . . . . . . . . . . . 6 6 . . . Electromagnetic 92 | . . . . . . . 14 41 . 2 . . . 35 . . . Robot Hit Streak 18 | 4 12 5 10 2 . . 6 17 4 1 7 8 8 15 18 5 3 Robot Miss Streak 9 | . 5 2 4 5 . . 4 6 1 4 2 4 7 9 5 2 6 Penetration Max 1 | . . . . . . . . . . . . . 1 . . . . Secondary Targets 4 | . . 2 . . . . . . . . . . . . . 1 1 Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . 1 1 Shots Hit Robots 681 | 4 25 13 61 10 . . 31 121 5 9 22 49 60 183 46 2 40 Core Hits 372 | 2 14 8 25 3 . . 14 54 2 5 11 21 67 111 15 4 16 Critical Kills 7 | . . . 1 . . . . 1 . . . 1 . 1 . . 3 Critical Parts Destroyed 1 | . 1 . . . . . . . . . . . . . . . . Critical Strikes 56 | . 3 1 1 1 . . 4 13 1 4 2 3 1 16 3 . 3 Burn 15 | . 2 1 . . . . 2 2 . 1 2 2 1 2 . . . Meltdown 4 | . . . 1 . . . . . . . . 1 . 1 . . 1 Destroy 4 | . 1 . . . . . . 1 . . . . . . . . 2 Blast 2 | . . . . 1 . . . . 1 . . . . . . . . Corrupt 1 | . . . . . . . . . . . . . . 1 . . . Sever 30 | . . . . . . . 2 10 . 3 . . . 12 3 . . Melee Attacks 170 | . . . . . . . 8 56 . 6 4 3 . 61 18 . 14 Impact . | . . . . . . . . . . . . . . . . . . Slashing 156 | . . . . . . . 8 56 . 6 4 3 . 61 18 . . Piercing 14 | . . . . . . . . . . . . . . . . . 14 Sneak Attacks 5 | . . . . . . . . 2 . . . 1 . 2 . . . Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 22254 | 50 310 186 971 176 . . 775 4193 108 405 592 1255 3360 7314 1401 61 1097 Guns 5954 | 50 310 186 584 103 . . 261 882 16 33 152 359 253 1358 709 61 637 Cannons 5884 | . . . 387 73 . . 207 635 92 105 261 706 1184 2093 . . 141 Explosions 3693 | . . . . . . . . 148 . 1 . . 1923 1621 . . . Melee 6723 | . . . . . . . 307 2528 . 266 179 190 . 2242 692 . 319 Ramming . | . . . . . . . . . . . . . . . . . . Kinetic 3375 | . 149 85 529 62 . . 91 208 65 46 46 204 762 941 . . 187 Thermal 7956 | 50 161 101 442 114 . . 170 613 43 92 367 861 975 2606 709 61 591 Explosive 2807 | . . . . . . . . . . . . . 1507 1300 . . . Electromagnetic 1393 | . . . . . . . 207 844 . 1 . . 116 225 . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 6404 | . . . . . . . 307 2528 . 266 179 190 . 2242 692 . . Piercing 319 | . . . . . . . . . . . . . . . . . 319 Highest Corruption 30 | . 5 5 . . . . . . 1 . . 3 4 30 30 30 10 Average Corruption 10 | . 3 5 . . . . . . 1 . . 2 2 11 30 30 4 Corruption Purged 6 | . . . . . . . . . 1 . . . . 5 . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 144 | . 3 12 . . . . . . . . . 7 8 66 39 3 6 Message Errors 42 | . 1 7 . . . . . . . . . 3 2 18 10 1 . Matter Fused 30 | . . 3 . . . . . . . . . 1 1 17 7 . 1 Heat Flow Errors 16 | . . . . . . . . . . . . 2 1 8 2 1 2 Energy Discharges 12 | . 2 . . . . . . . . . . 1 1 4 3 . 1 Parts Rejected 5 | . . . . . . . . . . . . . . 3 1 . 1 Parts Fused 1 | . . . . . . . . . . . . . . . 1 . . Data Loss (minor) 13 | . . 1 . . . . . . . . . . 2 5 4 . 1 Data Loss (major) 6 | . . . . . . . . . . . . . . 2 4 . . Misfires 4 | . . 1 . . . . . . . . . . . 1 2 . . Alerts 2 | . . . . . . . . . . . . . . 1 1 . . Misdirections 5 | . . . . . . . . . . . . . . 3 2 . . Weapon Failures 8 | . . . . . . . . . . . . . 1 4 2 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 647 | . . . . . . . 40 66 . . . . 272 183 35 . 51 Projectiles 208 | . . . . . . . 20 5 . . . . 67 81 . . 35 Explosions 266 | . . . . . . . . . . . . . 205 61 . . . Melee 173 | . . . . . . . 20 61 . . . . . 41 35 . 16 Knockbacks 22 | . . . . . . . . . 1 . 1 3 8 9 . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 21 | . . . . . . . . . 1 . 1 3 7 9 . . . Secondary 1 | . . . . . . . . . . . . . 1 . . . . Self-Inflicted Damage 226 | . . . . . . . . 36 . . . . . 190 . . . Shots 7 | . . . . . . . . 1 . . . . . 6 . . . Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 793 | 40 81 108 390 405 . . 187 199 36 45 135 362 271 793 119 32 193 Average Temperature 102 | 22 27 47 90 206 . . 83 78 24 24 56 136 76 146 62 32 68 Received Heat Transfer 2211 | . 72 51 165 . . . 27 612 . 258 283 12 102 468 41 9 111 Effects 26 | . . . . 3 . . . . . . . . . 23 . . . Shutdowns 8 | . . . . . . . . . . . . . . 8 . . . Energy Bleed 4 | . . . . 3 . . . . . . . . . 1 . . . Interference 7 | . . . . . . . . . . . . . . 7 . . . Short Circuit 4 | . . . . . . . . . . . . . . 4 . . . Damage (minor) 1 | . . . . . . . . . . . . . . 1 . . . Damage (major) 1 | . . . . . . . . . . . . . . 1 . . . Damage (core) 1 | . . . . . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . . . Parts Fried 6 | . . . . . . . . 6 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 8 | . . . 1 . . . . . . . . 2 . 3 1 . 1 Combat Hostiles 7 | . . . 1 . . . . . . . . 2 . 2 1 . 1 Parts Melted 40 | . 2 . 7 . . . . 4 . . 1 6 . 9 5 1 5 Heat Transferred 14298 | 148 629 370 962 259 . . 518 1397 74 222 777 1517 1203 3796 1459 124 843 Parts Sabotaged 5 | . . . . . . . . . . . . . . 5 . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 2 . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Fac Fac Upp Upp Res Peak Influence 1039 | 5 166 85 410 280 . . 272 525 359 . . 180 1039 827 . . 374 Initial 508 | . 3 5 33 159 . . . 52 238 . . 110 15 508 . . 222 Average 238 | 3 43 53 222 261 . . 119 200 264 . . 88 253 520 . . 225 Maximum Alert Level 3 | . . . 2 1 . . 1 2 1 . . . 3 3 . . 1 Low Security (%) 52 | 100 100 100 44 9 . 100 72 62 . . . 100 57 . . . 34 Level 1 28 | . . . 54 90 . . 27 29 100 . . . 14 29 . . 65 Level 2 13 | . . . . . . . . 8 . . . . 19 50 . . . Level 3 5 | . . . . . . . . . . . . . 7 20 . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 34 | . . 1 2 . . . 1 2 2 . . 2 6 11 . . 7 Investigation 7 | . . . 1 . . . 1 . . . . . 2 . . . 3 Extermination 9 | . . . . . . . . . . . . 2 2 3 . . 2 Reinforcement 7 | . . . 1 . . . . . . . . . . 4 . . 2 Assault 8 | . . 1 . . . . . 2 . . . . 1 4 . . . Garrison 3 | . . . . . . . . . 2 . . . 1 . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Fac Fac Upp Upp Res Distress Signals 11 | . . . 1 . . . 1 . 2 . . . 2 3 . . 2 Communications Jammed 11 | . . . . . . . . . . . . 1 1 9 . . . Distress Signals 3 | . . . . . . . . . . . . 1 1 1 . . . Times Spotted 249 | . 8 10 25 3 . . 11 40 3 4 9 8 30 57 5 5 31 Peak Tracking Total 10 | . 4 4 5 3 . . 5 8 3 3 7 2 6 9 2 5 10 Tactical Retreats 27 | . . . 3 . . . 2 4 1 . 1 . 2 6 . . 8 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Fac Fac Upp Upp Res Traps Triggered 19 | . 3 . 1 . . . 1 3 2 . . 4 2 3 . . . Indirectly 2 | . . . . . . . . 2 . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Fac Fac Upp Upp Res Machines Disabled 46 | . . . 2 4 . . . 1 1 . . 1 29 8 . . . Max in Single Turn 7 | . . . 1 2 . . . 1 . . . 1 7 3 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Fac Fac Upp Upp Res Machines Accessed 48 | . 9 . 5 . 1 . 5 10 1 . . 2 9 1 . . 5 Terminals 38 | . 7 . 4 . . . 5 9 1 . . 2 5 1 . . 4 Fabricators 1 | . . . . . . . . . . . . . . . . . 1 Repair Stations 4 | . . . . . . . . 1 . . . . 3 . . . . Recycling Units 3 | . 2 . 1 . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Total Hacks 123 | . 23 . 15 . 1 . 15 21 2 . . 7 21 1 . . 17 Successful 58 | . 13 . 8 . 1 . 6 9 . . . 2 12 1 . . 6 Failed 65 | . 10 . 7 . . . 9 12 2 . . 5 9 . . . 11 Catastrophic 17 | . 3 . 2 . . . 3 1 1 . . 2 3 . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 31 | . 6 . 4 . 1 . 8 3 . . . 3 3 . . . 3 Terminals 99 | . 19 . 13 . . . 15 18 2 . . 7 10 1 . . 14 Fabricators 3 | . . . . . . . . . . . . . . . . . 3 Repair Stations 11 | . . . . . . . . 3 . . . . 8 . . . . Recycling Units 6 | . 4 . 2 . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . 3 . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Terminal Hacks 46 | . 12 . 6 . 1 . 6 6 . . . 2 6 1 . . 6 Record 14 | . 1 . 2 . . . 2 . . . . 1 4 . . . 4 Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . Prototype ID Bank 10 | . 5 . 3 . . . 1 1 . . . . . . . . . Open Door 5 | . . . . . . . . 5 . . . . . . . . . Open DSF 2 | . . . . . . . . . . . . . 1 1 . . . Level Access Points 2 | . . . . . . . . . . . . . 1 . . . 1 Branch Access Points 3 | . 1 . . . . . 1 . . . . . . . . . 1 Alert Level 2 | . 1 . . . . . 1 . . . . . . . . . . Unreport Threat 1 | . . . . . . . . . . . . 1 . . . . . Recall Investigation 1 | . . . . . . . 1 . . . . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks 7 | . . . . . . . . 3 . . . . 4 . . . . Scan Component 5 | . . . . . . . . 2 . . . . 3 . . . . Repair 2 | . . . . . . . . 1 . . . . 1 . . . . Recycling Unit Hacks 3 | . 1 . 2 . . . . . . . . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . . . . . . . . Retrieve Components 2 | . 1 . 1 . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . 2 . . . . Insert Component 1 | . . . . . . . . . . . . . 1 . . . . Analyze 1 | . . . . . . . . . . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 40 | . 9 . 5 . . . 5 8 1 . . 2 5 . . . 5 Full Trace Events 7 | . . . . . . . . 2 . . . . 2 . . . 3 Feedback Events 1 | . . . . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . 1 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . 1 . . . . 1 . . . . Time 82 | . . . . . . . . 38 . . . . 44 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 5 | . 3 . 2 . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . 1 . . . . Parts Damaged 1 | . . . . . . . . . . . . . 1 . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Fac Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Fac Fac Upp Upp Res Total Allies 6 | . . 1 . . . . . 2 3 . . . . . . . . Largest Group 3 | . . 1 1 . . . . 2 3 2 . . . . . . . Highest-Rated Group 93 | . . 31 31 . . . . 62 93 62 . . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . 31 31 31 . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 54 | . . 12 12 . . . . 7 19 4 . . . . . . . Total Damage 854 | . . 209 165 . . . . 146 272 62 . . . . . . . Kills 5 | . . 2 1 . . . . . 2 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Fac Fac Upp Upp Res Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . 2 . . . . . 2 2 . . . 1 . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Fac Fac Upp Upp Res Turns Passed 13118 | 71 724 644 681 427 396 351 532 1682 346 525 129 1224 1390 2338 696 31 931 Spaces Moved 9074 | 41 552 547 417 314 329 293 362 718 290 459 73 787 942 1272 474 22 1182 Core 9 | 7 . . . . . . . . . . . . . . . . 2 Treads . | . . . . . . . . . . . . . . . . . . Legs 728 | 31 252 . . . . . . . . . . . . . 268 22 155 Wheels 7312 | 3 300 547 417 314 329 293 362 718 290 459 73 787 942 1272 206 . . Hover . | . . . . . . . . . . . . . . . . . . Flight 1025 | . . . . . . . . . . . . . . . . . 1025 Fastest Speed 28 | 50 105 105 105 120 120 120 101 101 100 101 101 108 115 87 93 112 28 Average Speed 102 | 106 112 105 112 120 120 120 101 101 100 101 107 113 115 115 117 112 42 Slowest Speed 520 | 120 260 140 145 120 120 120 101 120 108 101 108 115 115 150 129 112 520 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 4 64 95 39 59 73 54 24 85 9 61 7 13 23 15 62 9 26 Regions Visited 17 Branch Regions 9 Pre-discovered Areas 3 | . . 1 . . . . . . . 1 1 . . . . . . Known Exits Taken 10 | . 1 1 1 1 1 1 1 1 . . . 1 1 . . . . Unknown Exits Taken 7 | 1 . . . . . . . . 1 1 1 . . 1 1 1 . Scrap Searched 4 | . . 1 . . . 1 . . . 1 . . . . 1 . . Spaces Dug 38 | . . . . . . . . . . . . . 2 36 . . . Terrain Destroyed 312 | . . . . 1 . . . 6 . 1 4 2 140 154 . . 4 Melee . | . . . . . . . . . . . . . . . . . . Projectile 73 | . . . . 1 . . . . . 1 4 2 8 53 . . 4 AOE 239 | . . . . . . . . 6 . . . . 132 101 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Fac Fac Upp Upp Res Total 12008 | 65 619 594 547 339 330 292 493 1534 341 501 94 1061 1177 1890 559 23 1549 Wait 1775 | . 12 27 58 10 . . 67 622 23 25 . 198 159 303 22 . 249 Move 9057 | 40 551 546 416 313 328 292 361 717 289 458 72 786 941 1271 473 21 1182 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 224 | 13 20 4 12 1 1 . 15 27 9 . . 22 14 59 13 . 14 Fast Attach 34 | . 2 . 3 . . . 2 4 . . . . 2 3 6 . 12 Attach 121 | 7 . 1 4 1 . . 2 9 4 2 4 7 6 44 12 . 18 Detach 12 | 1 . . . . . . . 1 . . . . . . . . 10 Swap 117 | . 4 2 8 3 . . 8 30 5 4 2 14 9 25 . . 3 Drop 150 | . 10 3 10 . 1 . 16 27 8 . . 11 13 25 3 . 23 Fire 348 | 4 20 11 36 11 . . 14 41 3 6 12 20 33 99 12 2 24 Melee 170 | . . . . . . . 8 56 . 6 4 3 . 61 18 . 14 Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials (discovered 2 exits: Fac / *Sto) -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 5 exits: *Fac x4 / [*Ext]) -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 5 exits: Res x3 / *Tes x2) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 81 | -10/Materials | Identified exit to Mines 318 | -10/Materials | Build established: Mutant 638 | -10/Materials | Discovered new exit (range 15) 796 | -10/Materials | Entered Mines 806 | -10/Mines | Discovered new exit (range 8) 813 | -10/Mines | Identified exit to Materials 884 | -10/Mines | Found a hidden stash of uninstalled traps 920 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 924 | -10/Mines | Found Prototype Device 942 | -10/Mines | Discovered exit to Materials (range 6) 1234 | -10/Mines | Learned location of Storage (-8) 1290 | -10/Mines | Met a Derelict testing a Signal Generator 1440 | -10/Mines | Entered Materials 1440 | -9/Materials | Accompanied by 1 ally 1440 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1778 | -9/Materials | Discovered new exit (range 10) 1794 | -9/Materials | Identified exit to Materials 2011 | -9/Materials | Discovered new exit (range 16) 2113 | -9/Materials | Identified exit to Mines 2121 | -9/Materials | Entered Mines 2262 | -9/Mines | Learned Materials stockpile data 2324 | -9/Mines | Learned 4 Materials zone layouts 2330 | -9/Mines | Discovered exit to Materials (range 15) 2543 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2543 | -9/Mines | Discovered new exit (range 5) 2544 | -9/Mines | Build established: Scavenger-Skirmisher 2547 | -9/Mines | Identified exit to Exiles 2548 | -9/Mines | Entered Exiles 2568 | -9/Exiles | Discovered new exit (range 15) 2583 | -9/Exiles | Identified exit to Mines 2608 | -9/Exiles | Met 8R-AWN 2628 | -9/Exiles | Met EX-HEX 2668 | -9/Exiles | Met EX-BIN 2683 | -9/Exiles | Aligned with FarCom system 2684 | -9/Exiles | Given EX-Vault access code 2712 | -9/Exiles | Opened EX-Vault 2718 | -9/Exiles | Found Longsword +1 2746 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2777 | -9/Exiles | Met EX-DEC 2929 | -9/Exiles | Discovered exit to Mines (range 14) 2944 | -9/Exiles | Left Exiles lab with Longsword +1 2944 | -9/Exiles | Entered Mines 3134 | -8/Mines | Discovered exit to Materials (range 9) 3295 | -8/Mines | Entered Materials 3295 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3296 | -8/Materials | Identified exit to Factory 3490 | -8/Materials | Identified exit to Storage 3827 | -8/Materials | Entered Storage 3889 | -8/Storage | Build established: Skirmisher 3990 | -8/Storage | Repaired Shock Bomb Launcher 5423 | -8/Storage | Discovered exit to Factory (range 15) 5444 | -8/Storage | Met a pair of Derelict thieves 5474 | -8/Storage | Core integrity fell below 50% 5509 | -8/Storage | Destroyed 8 combat bots 5509 | -8/Storage | Lost 3 parts (1n1u1w) 5509 | -8/Storage | Entered Factory 5509 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5532 | -7/Factory | Found Rocket Array 5561 | -7/Factory | Allied Derelicts emerged from ambush trap array 5720 | -7/Factory | Discovered new exit (range 4) 5746 | -7/Factory | Garrison activated, responded to threat 5855 | -7/Factory | Entered Lower Caves 5855 | -7/Lower Caves | Accompanied by 2 allies 5879 | -7/Lower Caves | Learned location of Extension (-5) 5975 | -7/Lower Caves | Learned location of 1 exit from Factory 6323 | -7/Lower Caves | Encountered a Warlord checkpoint 6363 | -7/Lower Caves | Discovered new exit (range 5) 6380 | -7/Lower Caves | Entered another Lower Caves area 6398 | -7/Lower Caves | Discovered new exit (range 9) 6432 | -7/Lower Caves | Lost 4 parts (1n3u) 6472 | -7/Lower Caves | Learned location of Zion (-6) 6473 | -7/Lower Caves | Learned Factory non-interactive machine intel 6509 | -7/Lower Caves | Entered Factory 6509 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 6510 | -6/Factory | Identified exit to Factory 6511 | -6/Factory | Loaded intel: 239 non-interactive machine locations 6728 | -6/Factory | Build established: Tank 6908 | -6/Factory | Discovered exit to Factory (range 11) 7284 | -6/Factory | Build established: Skirmisher 7733 | -6/Factory | Entered another Factory area 7733 | -5/Factory | Evolved 2 slots: Utility x2 7896 | -5/Factory | Identified exit to Factory 7920 | -5/Factory | Repaired Imp. Medium Armor Plating 8214 | -5/Factory | Build established: Tank 8556 | -5/Factory | Discovered new exit (range 14) 8899 | -5/Factory | Build established: Skirmisher 8933 | -5/Factory | First assault squad dispatched 9068 | -5/Factory | Garrison activated, responded to threat 9123 | -5/Factory | Entered another Factory area 9123 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 9433 | -4/Factory | Build established: Tank 9896 | -4/Factory | Build established: Skirmisher 10154 | -4/Factory | Lost 5 parts (1p1u3w) 10486 | -4/Factory | Build established: Infiltrator-Skirmisher 10491 | -4/Factory | System corruption reached 10% 10524 | -4/Factory | Lost 3 parts (1p1u1w) 10623 | -4/Factory | First assault squad dispatched 10776 | -4/Factory | Lost 8 parts (2p1n2u3w) 10961 | -4/Factory | Lost 3 parts (2u1w) 11025 | -4/Factory | Core integrity fell below 50% 11056 | -4/Factory | System corruption reached 30% 11093 | -4/Factory | Lost 11 parts (1p4n3u3w) 11421 | -4/Factory | Build established: Scavenger-Tank 11445 | -4/Factory | Discovered new exit (range 14) 11461 | -4/Factory | Entered Upper Caves 11630 | -4/Upper Caves | Attracted the attention of an 0b10 base 11774 | -4/Upper Caves | Core integrity fell below 20% 11827 | -4/Upper Caves | Lost 9 parts (1p5u3w) 12126 | -4/Upper Caves | Learned Research emergency access door positions 12141 | -4/Upper Caves | Discovered new exit (range 16) 12157 | -4/Upper Caves | Entered another Upper Caves area 12159 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 12179 | -4/Upper Caves | Discovered new exit (range 10) 12188 | -4/Upper Caves | Entered Research 12188 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 12444 | -3/Research | Lost 4 parts (1p1n1u1w) 12654 | -3/Research | Identified exit to Testing 12773 | -3/Research | Build established: Scavenger-Sprinter 12901 | -3/Research | Lost 3 parts (3u) 12980 | -3/Research | Identified exit to Research 13085 | -3/Research | Lost 5 parts (1p2n2u) 13105 | -3/Research | System corruption reached 10% 13117 | -3/Research | Core integrity fell below 50% 13119 | -3/Research | Self-destructed Last Messages --------------- 13063_ System corrupted: Heat flow error (+217). 13069_ Acquired Graphene Brace. 13071_ Dropped Exp. Matter Compressor. 13087_ Impulse Thruster destroyed. 13087_ Q-thruster destroyed. 13089_ Impulse Thruster destroyed. 13094_ System corrupted: Heat flow error (+291). 13095_ Destroyed Imp. Antigrav System. 13095_ P-80 Master suffers critical hit (Meltdown). 13095_ Sml. Battery melted. 13095_ Imp. Antigrav System melted. 13095_ Sml. Battery melted. 13101_ Imp. Matter Neutralizer destroyed. 13107_ Lance destroyed. 13109_ Slug penetrates Wall. 13110_ Power Amplifier destroyed. 13110_ Slug penetrates Wall. 13110_ Penetrated by Slug. 13114_ Lgt. Particle Reactor destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????# # # ?? | | ????????????????????????????# # ###? | | ????????????????????????????# # #??? | | ????????????????????????????# # ?? | | ????????????????????????????####+##### ? | | ???????????????????????????????# #???# | | ???????????????????????????????# #???# ! "" | | ???????????????????????????????# #??? Y" | | ???????????????????????????????# #??? "" | | ???????????????????????????????# #??? | | ??????????????????###########??# #??? | | ??????????????????# #??# #### | | ??????????????????# = #### | | ??????????????????# ## ^ | | ??????????????????# ! ## | | ??????????????????# ## | | ??????????????????# ## | | ??????????????????# ## | | ??????????????????# ## #####+##### | | ??????????????????#####+##+### #??????????? | | ??????????????????????# #??????????? | | ??????????????????????# h #??????????? | | ?????????????########## h + ??????? | | ?????????????# + h ##?????????? | | ?????????????# ! g# ########??????????? | | ?????????????# @# #?????????????????? | | ?????????????# """"pg# #?????????????????? | | ?????????????# """" + #?????????????????? | | ?????????????# """" # #?????????????????? | | ?????????????# """" # #?????????????????? | | ?????????????# # #???????????+?????? | | ?????????????# # #?????????????????? | | ?????????????########## #???????????+?????? | | ??????????????????????# #?????????????????? | | ??????????????????????? #?????????????????? | | ??????????????????????? #?????????????????? | | ??????????????????????? #?????????????????? | | ??????????????????????? ???????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 124 Coolant Potential 320 Energy Generation 45 Energy Capacity 535 Matter Stores 300 Matter Capacity 800 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Power Amplification 20 Armor Coverage 600 Evasion (%) 76 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 6 Matter Filtering 30 Energy Filtering 30 Offensive Hacking 14 Item Schematics ----------------- Mni. Assault Cannon | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Dangerous Findings Dodgeball, But With Guns Knowing Is Half The Battle Origins Respectable Loadout Significant Disruption Challenges ------------ None Game ------ Seed BraceThrowingKit Manual? 0 Play Time 05:15:20 Cumulative 19.0 hours Start 2024.12.07 @ 00:11:29 End 2024.12.08 @ 21:22:46 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 18 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c1813bcd-636a-4079-81b0-928c5f2f15ee