Cogmind - Beta 12 --- EXPLORER MODE // 2023.04.23 @ 14:39:11 Player: viper Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (228) 1140 Value Destroyed (7587) 7587 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (579) 579 TOTAL SCORE: 13306 Bonus ------- High Alert Combat Kills 79 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 275/450 Energy 535/565 System Corruption 3% Temperature Critical (2670) Movement Walking (262) Ox2 Location -5/DSF Parts ------- > --- POWER (3) -------- Micro Nuclear Core Angular Momentum Engine Neutrino Core > --- PROPULSION (4) --- Armored Leg Armored Leg Improved VSS Leg Improved VSS Leg > --- UTILITY (7) ------ Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Large Matter Pod Improved Targeting Computer Advanced Targeting Computer > --- WEAPON (4) ------- Coil Gun Coil Gun Coil Gun Coil Gun > --- INVENTORY (25) --- Ion Engine Improved Ion Engine Improved Ion Engine Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg VSS Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Heat Sink Advanced Heat Sink Heavy Assault Rifle Improved Assault Rifle Minigun Gauss Rifle Gauss Rifle Flak Gun Flak Gun Coil Gun Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core Angular Momentum Engine Neutrino Core > --- PROPULSION ------- Armored Leg Armored Leg Improved VSS Leg Improved VSS Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Coolant Injector Huge Storage Unit Large Matter Pod Improved Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Coil Gun Coil Gun Coil Gun Coil Gun > --- INVENTORY -------- Ion Engine Improved Ion Engine Improved Ion Engine Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg VSS Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Heat Sink Advanced Heat Sink Heavy Assault Rifle Improved Assault Rifle Minigun Gauss Rifle Gauss Rifle Flak Gun Flak Gun Coil Gun Advanced Assault Cannon [Rating: 84] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Utility Huge Storage Unit Device Coolant Injector Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Authchip [Device] Protection Utility Shielding Weapon Improved Assault Rifle Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac DSF Slots Evolved 11 | . 1 2 2 2 2 2 . Power 2 | . 1 . . . . 1 . Propulsion 2 | . . . 2 . . . . Utility 5 | . . 2 . . 2 1 . Weapon 2 | . . . . 2 . . . Parts Attached 105 | 7 4 17 23 23 15 1 15 Power 19 | 1 1 5 3 3 3 1 2 Engine 15 | 1 1 5 2 2 2 1 1 Core 4 | . . . 1 1 1 . 1 Reactor . | . . . . . . . . Propulsion 31 | 2 . 4 11 5 4 . 5 Treads . | . . . . . . . . Leg 31 | 2 . 4 11 5 4 . 5 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 23 | 2 1 3 2 8 4 . 3 Device 13 | 1 . 2 . 6 3 . 1 Storage 5 | 1 1 . 2 . 1 . . Processor 2 | . . . . 1 . . 1 Hackware 1 | . . . . . . . 1 Protection 2 | . . 1 . 1 . . . Artifact . | . . . . . . . . Weapon 32 | 2 2 5 7 7 4 . 5 Energy Gun 4 | 1 2 1 . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 26 | 1 . 4 5 7 4 . 5 Ballistic Cannon 2 | . . . 2 . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 1 2 . . . Parts Lost 27 | . . 2 11 3 7 . 4 Power 5 | . . 1 2 . 2 . . Propulsion 6 | . . 1 2 . . . 3 Utility 7 | . . . 3 2 2 . . Weapon 9 | . . . 4 1 3 . 1 Highest Loss Streak 3 | . . 1 3 1 2 . 3 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 98 | . 100 98 95 98 99 94 95 Engine 11 | . 25 19 10 10 6 11 5 Core 3 | . . . 4 3 5 5 10 Leg 26 | . 25 19 31 28 25 22 21 Device 14 | . 12 19 9 13 17 16 16 Storage 10 | . 12 10 13 7 12 11 11 Processor 3 | . . . . 6 6 5 6 Protection 2 | . . 10 7 . . . . Energy Gun 1 | . 14 3 . . . . . Ballistic Gun 22 | . 9 16 13 28 24 22 21 Naked Turns . | . . . . . . . . Heaviest Build 140 | 19 34 45 106 111 120 118 140 Greatest Support 80 | 20 20 23 80 80 80 76 76 Greatest Overweight (x) 6 | 5 1 3 6 2 1 1 2 Average Overweight (x) 1 | . 1 1 1 1 1 1 1 Largest Inventory Capacity 25 | 10 15 15 25 25 25 25 25 Average Capacity 22 | 9 12 15 24 25 25 25 25 Most Carried 25 | 3 7 14 16 25 25 22 25 Average Carried 17 | . 5 10 12 21 23 22 23 Final Capacity 25 | 10 15 15 25 25 25 25 25 Final Carried 25 | 3 7 12 11 24 23 22 25 Class Distribution -------------------- 60% | Hacker-Gunner 30% | Hacker-Mutant 5% | Scavenger-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Hacker-Gunner | -5/DSF Resources | -11 -10 -9 -8 -7 -6 -5 -5 ----------- Run | Jun Mat Mat Mat Fac Fac Fac DSF Matter Collected 5936 | 258 50 511 1360 2328 885 10 534 Remotely 1188 | . . 488 252 448 . . . Salvage Created 10615 | . 582 887 2061 4297 1943 . 845 Parts 590 | . 30 64 111 239 102 . 44 Haulers Intercepted 7 | . . 2 1 3 1 . . Recyclers Shooed 8 | . . 1 1 5 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac DSF Combat Hostiles Destroyed 147 | . 10 15 38 46 25 . 13 Guns 136 | . 10 15 27 46 25 . 13 Cannons 11 | . . . 11 . . . . Classes Destroyed 17 | . 4 2 7 2 . . 2 Worker 18 | . 2 2 3 9 2 . . Builder 11 | . . . 2 8 1 . . Tunneler 3 | . . . . 3 . . . Hauler 7 | . . 2 1 3 1 . . Recycler 23 | . 1 . 1 19 2 . . Mechanic 2 | . . . 1 1 . . . Operator 4 | . . . 3 1 . . . Watcher 14 | . 1 3 4 4 2 . . Swarmer 17 | . . . 2 10 5 . . Grunt 77 | . 10 9 23 17 10 . 8 Brawler 3 | . . . 2 1 . . . Protector 1 | . . . 1 . . . . Sentry 26 | . . 6 8 7 5 . . Specialist 4 | . . . . . . . 4 Hunter 11 | . . . 2 6 3 . . Programmer 7 | . . . . 5 2 . . Heavy 1 | . . . . . . . 1 Best Kill Streak 12 | . 5 5 12 7 4 . 7 Combat Bots Only 9 | . 3 4 9 6 3 . 7 Max Kills in Single Turn 2 | . 1 1 1 2 2 . 2 Gunslinging 1 | . . . . 1 1 . 1 Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Jun Mat Mat Mat Fac Fac Fac DSF Damage Taken 6206 | . 299 357 1446 1125 1333 . 1646 Core 1548 | . 35 32 189 96 187 . 1009 Absorbed by Shields 5 | . . . . 5 . . . Redirected to Shielding 51 | . . 12 39 . . . . Regen/Repaired (Parts) 167 | . . 17 . 56 94 . . Core Remaining (%) 84 | 100 86 92 65 86 78 . . Volleys Fired 498 | . 29 49 172 148 74 . 26 Largest 4 | . 2 2 2 4 4 . 4 Hottest 123 | . 80 70 62 101 97 . 123 Shots Fired 1484 | . 58 97 342 590 294 . 103 Gun 1417 | . 58 97 275 590 294 . 103 Cannon 67 | . . . 67 . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 1437 | . 25 83 342 590 294 . 103 Thermal 47 | . 33 14 . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 119 | . 22 40 40 119 36 . 20 Robot Miss Streak 3 | . 1 3 3 2 2 . 1 Penetration Max 1 | . . . . . . . 1 Secondary Targets 25 | . 1 2 2 9 4 . 7 Max Gunslinging Chain 2 | . 1 1 1 1 1 . 2 Shots Hit Robots 1169 | . 53 81 282 430 231 . 92 Core Hits 483 | . 29 39 116 171 96 . 32 Critical Kills 7 | . . 1 1 1 2 . 2 Critical Parts Destroyed 11 | . . . 1 2 2 . 6 Critical Strikes 21 | . . 1 5 3 4 . 8 Destroy 18 | . . 1 2 3 4 . 8 Blast 3 | . . . 3 . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 18559 | . 553 1052 4504 6834 3658 . 1958 Guns 17307 | . 553 1052 3351 6834 3559 . 1958 Cannons 1151 | . . . 1151 . . . . Explosions 99 | . . . . . 99 . . Melee . | . . . . . . . . Ramming 2 | . . . 2 . . . . Kinetic 17906 | . 177 876 4502 6834 3559 . 1958 Thermal 552 | . 376 176 . . . . . Explosive 99 | . . . . . 99 . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . 1 1 1 . . 3 Average Corruption 1 | . . 1 1 1 . . 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 36 | . . 1 1 29 . . 5 Message Errors 11 | . . 1 . 9 . . 1 Matter Fused 9 | . . . 1 6 . . 2 Heat Flow Errors 4 | . . . . 4 . . . Energy Discharges 6 | . . . . 5 . . 1 Data Loss (minor) 4 | . . . . 3 . . 1 Data Loss (major) 1 | . . . . 1 . . . Weapon Failures 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 66 | . . . 66 . . . . Projectiles 37 | . . . 37 . . . . Explosions 29 | . . . 29 . . . . Melee . | . . . . . . . . Knockbacks 8 | . . . 8 . . . . Impact . | . . . . . . . . Kinetic 8 | . . . 8 . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 137 | . . . 46 47 44 . . Shots 3 | . . . 1 1 1 . . Rammed . | . . . . . . . . Targets Rammed 1 | . . . 1 . . . . Kicked 1 | . . . 1 . . . . Crushed . | . . . . . . . . Highest Temperature 2670 | . 324 202 276 190 37 . 2670 Average Temperature 122 | . 116 42 70 45 12 . 579 Received Heat Transfer 2532 | . 210 201 1053 372 435 . 261 Effects 39 | . 3 . . . . . 36 Shutdowns 16 | . . . . . . . 16 Energy Bleed 5 | . 1 . . . . . 4 Interference 4 | . 2 . . . . . 2 Matter Decay 2 | . . . . . . . 2 Short Circuit 2 | . . . . . . . 2 Damage (minor) 1 | . . . . . . . 1 Damage (major) 3 | . . . . . . . 3 Damage (core) 6 | . . . . . . . 6 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . 3 . . . . . . Heat Transferred 1581 | . 1063 518 . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac DSF Peak Influence 482 | . 130 293 482 295 247 45 354 Initial 66 | . . 18 14 66 30 42 24 Average 112 | . 50 102 254 75 88 42 223 Maximum Alert Level 2 | . . 1 2 1 1 . 1 Low Security (%) 81 | 100 100 76 29 96 94 100 50 Level 1 15 | . . 23 54 3 5 . 49 Level 2 2 | . . . 16 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . . . 1 Squads Dispatched 40 | . 2 4 9 14 8 . 3 Investigation 14 | . 2 3 1 3 5 . . Extermination 7 | . . . . 5 2 . . Reinforcement 14 | . . 1 6 3 1 . 3 Assault 1 | . . . 1 . . . . Garrison 4 | . . . 1 3 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . 1 . 1 . . Haulers Reinforced 2 | . . . . 2 . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Jun Mat Mat Mat Fac Fac Fac DSF Distress Signals 9 | . . 4 5 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 189 | . 14 20 57 57 28 . 13 Peak Tracking Total 9 | . 3 5 9 3 3 . 3 Tactical Retreats 3 | . . . 1 1 . . 1 Traps | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac DSF Traps Triggered 9 | . 1 3 2 2 . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 10 | . 10 . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 ---------- Run | Jun Mat Mat Mat Fac Fac Fac DSF Machines Disabled 9 | . . 1 4 3 1 . . Max in Single Turn 2 | . . 1 2 2 1 . . Garrison Access 1 | . . . 1 . . . . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Jun Mat Mat Mat Fac Fac Fac DSF Machines Accessed 29 | . 6 4 3 10 5 1 . Terminals 22 | . 6 3 2 7 3 1 . Fabricators . | . . . . . . . . Repair Stations 4 | . . 1 . 2 1 . . Recycling Units . | . . . . . . . . Scanalyzers 3 | . . . 1 1 1 . . Garrison Access . | . . . . . . . . Total Hacks 87 | . 22 14 11 25 14 1 . Successful 65 | . 17 9 11 17 10 1 . Failed 22 | . 5 5 . 8 4 . . Catastrophic 2 | . . . . 1 1 . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 65 | . 22 11 6 17 8 1 . Fabricators . | . . . . . . . . Repair Stations 10 | . . 3 . 4 3 . . Recycling Units . | . . . . . . . . Scanalyzers 12 | . . . 5 4 3 . . Garrison Access . | . . . . . . . . Terminal Hacks 49 | . 17 6 6 14 5 1 . Record 19 | . 4 2 2 8 3 . . Prototype ID Bank 1 | . 1 . . . . . . Open DSF 3 | . . . . 2 . 1 . Branch Access Points 2 | . . 1 1 . . . . Emergency Access Points 3 | . 1 2 . . . . . Repair Station Index 1 | . . . 1 . . . . Alert Level 1 | . . . . 1 . . . Locate Traps 2 | . 2 . . . . . . Disarm Traps 2 | . 2 . . . . . . Dispatch Records 1 | . 1 . . . . . . Security Status 1 | . 1 . . . . . . Surveillance Status 1 | . . . 1 . . . . Patrol Status 1 | . . 1 . . . . . Transport Status 1 | . 1 . . . . . . Reinforcement Status 2 | . 1 . 1 . . . . Hauler Manifests 3 | . 3 . . . . . . Zone Layout 5 | . . . . 3 2 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 7 | . . 3 . 2 2 . . Scan Component 4 | . . 2 . 1 1 . . Repair 3 | . . 1 . 1 1 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 9 | . . . 5 1 3 . . Insert Component 6 | . . . 3 1 2 . . Analyze 3 | . . . 2 . 1 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 23 | . 5 4 2 7 5 . . Full Trace Events 15 | . 3 3 1 3 5 . . Feedback Events . | . . . . . . . . Feedback Blocked 1 | . . 1 . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . 2 . 1 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . . 1 . 1 1 . . Time 67 | . . 26 . 16 25 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 3 | . . . 2 1 . . . Part Schematics Acquired 3 | . . . 2 . 1 . . Parts Damaged 1 | . . . 1 . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 ------------ Run | Jun Mat Mat Mat Fac Fac Fac DSF Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . 3 . . . . Machine Destruction 3 | . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Jun Mat Mat Mat Fac Fac Fac DSF Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac DSF Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 ------------- Run | Jun Mat Mat Mat Fac Fac Fac DSF Turns Passed 10478 | 79 979 1010 1715 4371 1719 136 469 Spaces Moved 3751 | 49 319 365 511 1618 683 71 135 Core 21 | 21 . . . . . . . Treads . | . . . . . . . . Legs 3730 | 28 319 365 511 1618 683 71 135 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 190 190 190 200 192 192 192 Average Speed 201 | 135 190 193 227 200 195 192 236 Slowest Speed 540 | 300 190 330 540 270 200 192 265 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 36 | 3 53 45 55 39 17 1 82 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 82 | . . . 32 18 31 . 1 Melee . | . . . . . . . . Projectile 3 | . . . 2 . . . 1 AOE 79 | . . . 30 18 31 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Jun Mat Mat Mat Fac Fac Fac DSF Total 5567 | 58 638 572 725 2405 878 71 220 Wait 1142 | . 281 140 7 582 104 . 28 Move 3744 | 48 318 364 510 1617 682 70 135 Hop . | . . . . . . . . Pick Up 33 | 3 5 1 5 13 2 . 4 Fast Attach 25 | 7 . 2 2 9 3 . 2 Attach 34 | . 1 4 11 6 7 1 4 Detach 6 | . . . 2 4 . . . Swap 47 | . 3 11 11 8 5 . 9 Drop 21 | . 1 1 4 8 1 . 6 Fire 498 | . 29 49 172 148 74 . 26 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 1 | . . . 1 . . . . Crush . | . . . . . . . . Escape Stasis 15 | . . . . 10 . . 5 Rewire 1 | . . . . . . . 1 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -5/DSF (discovered 1 exit: *Fac) History --------- Turn | Location | Event 5 | -11/Junkyard | Identified exit to Materials 5 | -11/Junkyard | Discovered exit to Materials (range 16) 80 | -11/Junkyard | Entered Materials 80 | -10/Materials | Evolved 1 slot: Power x1 310 | -10/Materials | Build established: Hacker-Mutant 838 | -10/Materials | Identified exit to Mines 838 | -10/Materials | Discovered exit to Mines (range 6) 947 | -10/Materials | Identified exit to Materials 947 | -10/Materials | Discovered exit to Materials (range 16) 1059 | -10/Materials | Entered another Materials area 1059 | -9/Materials | Evolved 2 slots: Utility x2 1172 | -9/Materials | Repaired Terrain Scanner 1492 | -9/Materials | Identified exit to Mines 1892 | -9/Materials | Identified exit to Materials 1892 | -9/Materials | Discovered exit to Materials (range 16) 2069 | -9/Materials | Entered another Materials area 2069 | -8/Materials | Evolved 2 slots: Propulsion x2 2359 | -8/Materials | Build established: Scavenger-Mutant 2446 | -8/Materials | Garrison activated, responded to threat 2916 | -8/Materials | Build established: Hacker-Mutant 2924 | -8/Materials | Destroyed 9 combat bots 3130 | -8/Materials | Lost 3 parts (1p2w) 3718 | -8/Materials | Lost 3 parts (1p2u) 3767 | -8/Materials | Identified exit to Factory 3767 | -8/Materials | Discovered exit to Factory (range 6) 3784 | -8/Materials | Entered Factory 3784 | -7/Factory | Evolved 2 slots: Weapon x2 4083 | -7/Factory | Build established: Hacker-Gunner 4138 | -7/Factory | Garrison activated, responded to threat 4600 | -7/Factory | Identified exit to Lower Caves 4600 | -7/Factory | Discovered exit to Lower Caves (range 10) 5285 | -7/Factory | Repaired Imp. Ion Engine 5709 | -7/Factory | Discovered exit to Lower Caves (range 7) 7979 | -7/Factory | Identified exit to Factory 7979 | -7/Factory | Discovered exit to Factory (range 10) 8155 | -7/Factory | Entered another Factory area 8155 | -6/Factory | Evolved 2 slots: Utility x2 8394 | -6/Factory | Repaired Imp. Assault Rifle 9045 | -6/Factory | Identified exit to Lower Caves 9045 | -6/Factory | Discovered exit to Lower Caves (range 6) 9847 | -6/Factory | Identified exit to Factory 9847 | -6/Factory | Discovered exit to Factory (range 6) 9874 | -6/Factory | Entered another Factory area 9874 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 10008 | -5/Factory | Identified exit to DSF 10010 | -5/Factory | Entered DSF 10035 | -5/DSF | Additional patrols routed to DSF 10238 | -5/DSF | Lost 3 parts (2n1w) 10252 | -5/DSF | Sterilization system engaged 10272 | -5/DSF | Ambient heat levels rising (+10) 10287 | -5/DSF | Ambient heat levels rising (+10) 10300 | -5/DSF | Destroyed 7 combat bots 10302 | -5/DSF | Ambient heat levels rising (+10) 10317 | -5/DSF | Ambient heat levels rising (+10) 10332 | -5/DSF | Ambient heat levels rising (+10) 10347 | -5/DSF | Ambient heat levels rising (+10) 10362 | -5/DSF | Ambient heat levels rising (+10) 10377 | -5/DSF | Ambient heat levels rising (+10) 10392 | -5/DSF | Ambient heat levels rising (+10) 10407 | -5/DSF | Ambient heat levels rising (+10) 10422 | -5/DSF | Ambient heat levels rising (+10) 10437 | -5/DSF | Ambient heat levels rising (+10) 10452 | -5/DSF | Ambient heat levels rising (+10) 10467 | -5/DSF | Ambient heat levels rising (+10) 10469 | -5/DSF | Core integrity fell below 50% 10475 | -5/DSF | Identified exit to Factory 10475 | -5/DSF | Discovered exit to Factory (range 15) 10476 | -5/DSF | Core integrity fell below 20% 10480 | -5/DSF | Core destroyed Last Messages --------------- 10460_ Power failure, Angular Momentum Engine shutdown. 10460_ Overheating: Energy bleed (-53). 10461_ Overheating: Matter decay (-97). 10463_ Power failure, Mic. Nuclear Core shutdown. 10467_ Power failure, Neutrino Core shutdown. 10467_ ALERT: Ambient heat levels +10. 10468_ Overheating: Energy bleed (-117). 10469_ Overheating: Core damaged (-120). 10472_ Power failure, Angular Momentum Engine shutdown. 10472_ Overheating: System interference. 10472_ Adv. Heat Sink temporarily disabled. 10474_ Overheating: Core damaged (-100). 10475_ Power failure, Mic. Nuclear Core shutdown. 10475_ EXIT=FOUND: FACTORY 10476_ Power failure, Neutrino Core shutdown. 10476_ Overheating: Core damaged (-200). 10478_ Overheating: Matter decay (-73). 10479_ Adv. Targeting Computer broken. 10479_ Overheating: Short circuit. 10480_ Overheating: Core damaged (-200). Map ----- +----------------------------------------------------+ | | | | | | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ????????????????????#########?????? | | ????????????????????# !!####### | | ?????????""??# # [#!! !!#[[[#/ | | ????????"< ? *%==! | | ????????" ? *!%[= [= | | ????????" ?????#!!!###[ ### [[# % | | ????????# ??????????## ### [[#/ | | ????????# #?????????|| !!####### | | ????????! ??????????| !???????? | | ????????! ??????????| !???????? | | ???????## #????????### ###?????? | | ???????# !????????#]] !!#?????? | | ???????# !????????#]] !!#?????? | | ???????? !?????????]] !!??????? | | ??????### ##########?# #?####### | | ??????# ## #!!!### %###]]]#[[ | | ??????# !@## #!!!##% =%##]]]#[[ | | ??????#!^^ %=!!=! =! | | ??????#!! %!%*%[![* | | ??????#!^^ !!= !%[ | | ??????#!!! ## #]]]##% [%##! !#// | | ??????#!! ## #]]]### %###!!!#// | | ??????################# ######### | | ????????????????????#!! !!#?????? | | ????????????????????#!! !!#?????? | | ????????????????????#!! !!#?????? | | ????????????????????### ###?????? | | ????????????????????#|| #?????? | | ????????????????????#|| #?????? | | ????????????????????#|| #?###?? | | ????????????????????### ###&&&#?? | | ????????????????????### ###&&&#&& | | ????????????????????# | | ????????????????????# | | ????????????????????#!! ^==# # | | ????????????????????#!! ==#?###?? | | ????????????????????#########?????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Coolant Potential 65 Energy Generation 42 Energy Capacity 565 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 14 Matter Filtering 30 Offensive Hacking 20 Authchip Count 1 Item Schematics ----------------- Aluminum Leg | -8/Materials | Scanalyzed Ion Engine | -8/Materials | Scanalyzed Adv. Assault Cannon | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SalvageThermicRedirector Manual? 0 Play Time 01:09:36 Cumulative 1413.4 hours Start 2023.04.22 @ 20:04:09 End 2023.04.23 @ 14:39:11 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 863 Rogue 62 Adventurer 0 Explorer 801 Win Type - Total 7 Types 7/0/0/0/0/0/0/0/0 Lore% 71 Gallery% 81 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d6728bdd-b10f-4529-b4eb-b36bdddaacbb