Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.24 @ 16:38:09 Player: DrZettl Result: Destroyed by X-57 Shotgunner with Shotgun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (124) 620 Value Destroyed (4590) 4590 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (631) 631 TOTAL SCORE: 8661 Bonus ------- High Alert Combat Kills 246 Follower Combat Kills 185 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 299/300 Energy 98/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Hardened Heavy Armor Plating Relay Coupler [Grunt] (26) Gauss Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Fission Core > --- PROPULSION ------- Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit Improved Sensor Array Improved Targeting Computer > --- WEAPON ----------- Tesla Rifle Assault Cannon Gauss Cannon > --- INVENTORY -------- Deuterium Engine Micro Nuclear Core Aluminum Leg Armored Huge Wheel Improved Cooling System Advanced Targeting Computer Hardened Heavy Armor Plating Improved Trap Extractor Heavy EM Pulse Gun Heavy EM Pulse Gun Heavy Ion Cannon Heavy Assault Rifle Minigun Gauss Cannon Precision Grenade Launcher Precision Grenade Launcher Remote Datajack Heavy Flail [Rating: 50] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Tesla Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Precision Grenade Launcher Special Weapon Remote Datajack Impact Weapon Heavy Flail Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Slots Evolved 6 | . . . 2 2 2 . Power 1 | . . . . 1 . . Propulsion 1 | . . . . . 1 . Utility 3 | . . . 2 . 1 . Weapon 1 | . . . . 1 . . Parts Attached 98 | 7 3 6 21 20 23 18 Power 17 | 1 . 1 4 3 5 3 Engine 9 | 1 . . 3 . 3 2 Core 8 | . . 1 1 3 2 1 Reactor . | . . . . . . . Propulsion 16 | 2 . 2 2 3 2 5 Treads 3 | . . . . . . 3 Leg 1 | . . . . . . 1 Wheel 12 | 2 . 2 2 3 2 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 33 | 2 1 1 10 7 8 4 Device 16 | 1 . . 5 3 4 3 Storage 4 | 1 1 1 . . 1 . Processor 3 | . . . . 1 1 1 Hackware . | . . . . . . . Protection 10 | . . . 5 3 2 . Artifact . | . . . . . . . Weapon 32 | 2 2 2 5 7 8 6 Energy Gun 7 | 1 . . 1 1 1 3 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 14 | 1 1 1 3 4 3 1 Ballistic Cannon 4 | . . . 1 . 2 1 Launcher 3 | . . 1 . 2 . . Special Weapon 1 | . . . . . 1 . Impact Weapon 1 | . . . . . 1 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . 1 . . . . . Unidentified Prototypes 4 | . . . 1 3 . . Parts Lost 48 | . . 2 9 5 10 22 Power 9 | . . . 1 . 2 6 Propulsion 12 | . . 1 2 1 2 6 Utility 14 | . . 1 5 4 3 1 Weapon 13 | . . . 1 . 3 9 Highest Loss Streak 10 | . . 1 4 2 3 10 To Critical Strikes . | . . . . . . . Average Backups 16 | 1 6 10 15 19 18 16 Power 1 | . 1 1 2 1 1 1 Propulsion 2 | . 2 2 2 2 3 . Utility 3 | . . 1 . 3 3 6 Weapon 8 | . 3 5 8 11 8 7 Tool/Special . | . . . . . . . Unused Backups 21 | . 1 . . 4 5 11 Power 3 | . . . . . 3 . Propulsion 2 | . . . . . 1 1 Utility 8 | . . . . 1 1 6 Weapon 8 | . 1 . . 3 . 4 Tool/Special . | . . . . . . . Average Slot Usage (%) 94 | . 100 96 95 99 90 92 Engine 7 | . 14 11 6 10 4 7 Core 6 | . . 2 4 7 9 4 Treads 2 | . . . . . . 13 Wheel 15 | . 28 26 20 17 13 4 Device 11 | . 14 11 11 11 14 7 Storage 10 | . 14 15 17 9 7 7 Processor 8 | . . . . 6 9 21 Protection 5 | . . . 11 8 5 1 Energy Cannon 1 | . . . . . . 5 Ballistic Gun 16 | . 21 23 21 25 13 2 Ballistic Cannon 3 | . . . . 1 5 7 Peak Build Rating 50 | 7 7 10 16 31 50 50 Average Rating 28 | 5 6 7 13 23 43 40 On Entrance 17 | . 7 7 10 16 31 48 Avg Prop Armor Cover (%) 6 | . . . . 3 8 6 Naked Turns 1 | . . . . . . 1 Heaviest Build 81 | 14 49 53 65 72 74 81 Greatest Support 60 | 26 26 26 32 26 40 60 Greatest Overweight (x) 19 | 1 1 4 3 4 5 19 Average Overweight (x) 1 | . . 1 1 2 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 19 | 7 11 20 20 20 20 19 Most Carried 20 | 4 8 13 20 20 20 20 Average Carried 16 | 2 6 10 15 19 19 18 Final Capacity 20 | 8 20 20 20 20 20 5 Final Carried 20 | 4 8 13 20 20 20 5 Class Distribution -------------------- 27% | Scavenger-Mutant 26% | Gunner 17% | Mutant 10% | Scavenger-Gunner 9% | Scavenger-Tank 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Gunner | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Gar Matter Collected 3375 | 188 49 293 459 900 833 653 Remotely . | . . . . . . . Salvage Created 4852 | 24 141 382 879 1422 906 1098 Parts 260 | 3 14 18 51 81 57 36 Haulers Intercepted 3 | . 1 . . 2 . . Recyclers Shooed 8 | . . 3 1 4 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Combat Hostiles Destroyed 101 | . 1 7 17 32 22 22 Melee 1 | . . . . . 1 . Guns 60 | . 1 4 15 25 12 3 Cannons 19 | . . . 2 1 7 9 AOE 21 | . . 3 . 6 2 10 Classes Destroyed 14 | 1 4 3 3 1 2 . Worker 5 | . 1 1 . 2 1 . Builder 2 | . . 1 1 . . . Tunneler 3 | 1 1 . . . 1 . Hauler 3 | . 1 . . 2 . . Recycler 6 | . . 2 3 1 . . Operator 1 | . 1 . . . . . Watcher 3 | . . . 1 2 . . Swarmer 29 | . . 3 4 9 5 8 Grunt 45 | . 1 4 6 18 6 10 Brawler 1 | . . . 1 . . . Duelist 1 | . . . . 1 . . Sentry 18 | . . . 6 4 4 4 Hunter 2 | . . . . . 2 . Programmer 5 | . . . . . 5 . Best Kill Streak 9 | 1 3 3 9 9 4 4 Combat Bots Only 6 | . 1 3 6 6 4 4 Max Kills in Single Turn 3 | 1 2 2 3 3 1 3 Gunslinging 1 | . . . . 1 . . Exploded 3 | . . 2 . 2 1 3 Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Gar Hostile Shots Fired 1035 | . 4 27 123 138 168 575 Missed 392 | . 2 10 41 36 53 250 Hits 643 | . 2 17 82 102 115 325 Melee 2 | . . . 2 . . . Projectile 641 | . 2 17 80 102 115 325 Critical Strikes 13 | . . . 3 5 4 1 Part Disruptions 3 | . 1 . . . 2 . Damage Taken 7007 | 2 82 218 972 1238 1599 2896 Core 1086 | . 17 80 103 177 283 426 Absorbed by Shields 421 | . . . 235 186 . . Core Remaining (%) 75 | 100 . 61 74 67 . . Volleys Fired 309 | 2 11 34 65 74 66 57 Largest 3 | 2 2 2 2 3 3 3 Hottest 142 | 60 40 40 56 76 142 141 Shots Fired 716 | 4 19 66 129 213 160 125 Gun 564 | 4 19 64 124 202 117 34 Cannon 127 | . . . 5 7 29 86 Launcher 14 | . . 2 . 4 3 5 Special 11 | . . . . . 11 . Kinetic 640 | 2 19 64 129 209 139 78 Thermal 40 | 2 . . . . . 38 Explosive 14 | . . 2 . 4 3 5 Electromagnetic 11 | . . . . . 7 4 Robot Hit Streak 15 | 2 7 11 15 15 13 11 Robot Miss Streak 6 | 1 2 4 3 3 3 6 Penetration Max 1 | . . . . . . 1 Secondary Targets 10 | . . . 3 6 1 . Max Gunslinging Chain 1 | . . . 1 1 1 . Shots Hit Robots 508 | 2 16 50 90 153 113 84 Core Hits 247 | 1 10 24 44 78 49 41 Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed 8 | . . 1 2 2 1 2 Critical Strikes 16 | . . 1 2 2 6 5 Destroy 5 | . . 1 2 2 . . Blast 7 | . . . . . 4 3 Smash 4 | . . . . . 2 2 Melee Attacks 33 | . 3 7 . . 9 14 Impact 23 | . . . . . 9 14 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 10 | . 3 6 . . 1 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10674 | 31 275 548 1280 2702 2414 3424 Guns 5063 | 25 127 389 846 2040 1337 299 Cannons 2265 | . . . 84 73 542 1566 Explosions 2080 | . 148 144 286 537 248 717 Melee 1112 | . . . . . 270 842 Ramming 154 | 6 . 15 64 52 17 . Kinetic 6569 | 13 127 389 930 2113 1723 1274 Thermal 721 | 12 . . . 169 . 540 Explosive 1763 | . . 144 286 368 248 717 Electromagnetic 355 | . 148 . . . 156 51 Impact 1112 | . . . . . 270 842 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . . 3 1 1 Average Corruption 1 | . . . . 1 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 27 | . . . . 12 7 8 Message Errors 7 | . . . . 1 3 3 Matter Fused 7 | . . . . 4 1 2 Heat Flow Errors 5 | . . . . 4 . 1 Energy Discharges 1 | . . . . 1 . . Data Loss (minor) 4 | . . . . 1 1 2 Misfires 1 | . . . . . 1 . Weapon Failures 2 | . . . . 1 1 . Overload Shots . | . . . . . . . Overflow Damage 482 | . . 30 39 20 105 288 Projectiles . | . . . . . . . Explosions 147 | . . 30 36 20 29 32 Melee 335 | . . . 3 . 76 256 Knockbacks 21 | . . . 1 . 7 13 Impact 3 | . . . . . 3 . Kinetic 14 | . . . 1 . 4 9 Secondary 4 | . . . . . . 4 Self-Inflicted Damage 260 | 2 63 7 136 25 8 19 Shots 5 | . 2 . 2 . . 1 Rammed 18 | 4 . 3 5 4 2 . Targets Rammed 18 | 4 . 3 5 4 2 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 491 | . . 9 392 491 108 441 Average Temperature 89 | . . 7 60 114 35 119 Received Heat Transfer 2337 | . 12 87 326 613 342 957 Effects 12 | . . . . 6 . 6 Shutdowns 5 | . . . . 3 . 2 Interference 5 | . . . . 2 . 3 Matter Decay 1 | . . . . 1 . . Short Circuit 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 5 | . . . 1 . . 4 Combat Hostiles . | . . . . . . . Parts Fried 5 | . . . . . . 5 Impact Corruptions 8 | . . . 1 . 2 5 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 740 | 25 . . . 150 . 565 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Maximum Alert Level 3 | . . . . 2 1 3 Low Security (%) 53 | 100 100 100 100 17 62 2 Level 1 29 | . . . . 65 37 30 Level 2 10 | . . . . 16 . 36 Level 3 6 | . . . . . . 30 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 868 | 5 65 82 194 606 280 868 Initial 264 | . . 2 2 52 264 193 Average 232 | . 16 26 109 269 187 530 Influence Increases 3556 | 5 129 202 545 1044 696 935 Destroy 0b10 Robot/C 2120 | . 20 140 340 640 440 540 Destroy 0b10 Robot/NC 135 | 5 20 20 25 35 10 20 Destroy Leader 462 | . 12 30 92 138 170 20 Allied During Kill 49 | . . . . . . 49 Successful Hack 41 | . . . 6 30 5 . Disable Machine 180 | . 75 . 30 45 15 15 Anti-Garrison Action 200 | . . . . . . 200 Destroy Structure 174 | . 2 12 37 51 11 61 Partial Spotted 30 | . . . . . 30 . Lose Combat Pursuer 165 | . . . 15 105 15 30 Influence Decreases 2748 | 5 122 201 428 587 1001 404 Entered New Map 486 | . . 5 6 73 318 84 Time Decay 1692 | 5 122 186 332 464 583 . Lost Part 470 | . . 10 90 50 100 220 Lost Ally 100 | . . . . . . 100 Squads Dispatched 23 | . 3 . 2 5 13 . Investigation 2 | . . . . . 2 . Extermination 3 | . . . . . 3 . Reinforcement 12 | . 3 . 2 5 2 . Assault . | . . . . . . . Garrison 6 | . . . . . 6 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Distress Signals 9 | . 3 . 3 2 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 140 | . 4 7 24 49 26 30 Peak Tracking Total 7 | . 2 3 5 7 4 6 Tactical Retreats 9 | . . . 1 5 1 2 Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Traps Triggered 4 | . . . . 1 2 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Gar Machines Disabled 14 | . 5 . 2 3 1 3 Max in Single Turn 2 | . 2 . 2 2 1 1 Garrison Relay 2 | . . . . . . 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Machines Accessed 18 | . 2 . 2 8 6 . Terminals 13 | . 1 . 1 7 4 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 1 . 1 . . . Scanalyzers 2 | . . . . 1 1 . Garrison Access 1 | . . . . . 1 . Total Hacks 43 | . 4 . 3 24 12 . Successful 24 | . 2 . 2 16 4 . Failed 17 | . 2 . . 7 8 . Catastrophic 4 | . . . . 3 1 . Database Lockouts 2 | . . . 1 1 . . Manual 31 | . 2 . 4 20 5 . Terminals 34 | . 2 . 2 22 8 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . 2 . 1 . . . Scanalyzers 4 | . . . . 2 2 . Garrison Access 2 | . . . . . 2 . Terminal Hacks 11 | . . . 1 7 3 . Record 2 | . . . . 1 1 . Robot Analysis 2 | . . . 1 1 . . Prototype ID Bank 1 | . . . . 1 . . Open DSF 2 | . . . . . 2 . Branch Access Points 1 | . . . . 1 . . Alert Level 1 | . . . . 1 . . Dispatch Records 1 | . . . . 1 . . Hauler Manifests 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 3 | . 2 . 1 . . . Report Inventory 2 | . 1 . 1 . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer 1 | . . . . 1 . . Retrieve Study 1 | . . . . 1 . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 8 | . . . . 8 . . Terminals 8 | . . . . 8 . . Track 3 | . . . . 3 . . Assimilate 1 | . . . . 1 . . Botnet 4 | . . . . 4 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 1 . 2 2 4 . Full Trace Events 3 | . . . . 1 2 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 1 | . . . . 1 . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . 10 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked 9 | . 2 4 . . 3 . Non-combat 8 | . 2 3 . . 3 . Combat 1 | . . 1 . . . . Robot Hacks Applied 12 | . 3 6 . . 3 . parse_system 4 | . 1 3 . . . . no_distress 6 | . 1 3 . . 2 . find_recycling 1 | . 1 . . . . . check_alert 1 | . . . . . 1 . Relay Couplers Released 10 | . . . . . 3 7 Machine Destruction 7 | . . . . . . 7 Programmers 3 | . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 6 | . . . . . . 6 Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Gar Total Allies 7 | . . 1 . . . 6 Largest Group 6 | . . 1 . . . 6 Highest-Rated Group 180 | . . 31 . . . 180 Highest-Rated Ally 31 | . . 31 . . . 30 Total Orders 3 | . . . . . . 3 ROAM 1 | . . . . . . 1 FOLLOW 2 | . . . . . . 2 Ally Attacks 25 | . . 7 . . . 18 Total Damage 598 | . . 43 . . . 555 Kills 5 | . . . . . . 5 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Active Infowar (turns) 3624 | 9 433 430 . . 1520 1232 Optics 1767 | . . . . . 535 1232 Sensors 541 | . . . . . 447 94 Seismic 1857 | 9 433 430 . . 985 . Robot Analysis Total 2 | . . . 1 1 . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Gar Turns Passed 6123 | 62 433 551 882 1160 1802 1233 Spaces Moved 3310 | 43 265 347 514 633 1007 501 Core 6 | 1 . . . . . 5 Treads 209 | . . . . . . 209 Legs . | . . . . . . . Wheels 3095 | 42 265 347 514 633 1007 287 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 105 115 110 100 50 Average Speed 123 | 88 96 109 121 123 115 168 Slowest Speed 1000 | 95 105 140 145 160 165 1000 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 39 | 4 50 64 38 55 17 47 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 162 | . . 15 40 53 10 44 Melee . | . . . . . . . Projectile 7 | . . . . . 2 5 AOE 155 | . . 15 40 53 8 39 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Total 4715 | 59 423 451 656 858 1504 764 Wait 703 | . 134 46 22 80 352 69 Move 3305 | 42 264 346 513 632 1007 501 Hop . | . . . . . . . Pick Up 60 | 4 4 3 10 14 13 12 Fast Attach 40 | 7 1 3 10 9 6 4 Attach 40 | . 1 . 8 7 10 14 Detach 12 | . 2 1 6 2 1 . Swap 55 | . 1 8 8 12 16 10 Drop 52 | . 2 . 9 24 14 3 Fire 309 | 2 11 34 65 74 66 57 Melee 33 | . 3 7 . . 9 14 Ram 18 | 4 . 3 5 4 2 . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 8 | . . . . . 8 . Rewire 80 | . . . . . . 80 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 3 exits: Sto / [*Low] / Gar) -7/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 64 | -10/Materials | Met a group of wandering Federalists 307 | -10/Materials | Build established: Mutant 377 | -10/Materials | Discovered new exit (range 16) 490 | -10/Materials | Discovered new exit (range 6) 496 | -10/Materials | Entered Mines 499 | -10/Mines | Received a Mining Laser from a helpful Derelict 505 | -10/Mines | Learned Materials non-interactive machine intel 675 | -10/Mines | Discovered new exit (range 4) 868 | -10/Mines | Found a hidden stash of uninstalled traps 1047 | -10/Mines | Entered Materials 1047 | -9/Materials | Evolved 2 slots: Utility x2 1048 | -9/Materials | Loaded intel: 38 non-interactive machine locations 1268 | -9/Materials | Discovered new exit (range 15) 1385 | -9/Materials | Lost 4 parts (3u1w) 1589 | -9/Materials | Build established: Scavenger-Mutant 1753 | -9/Materials | Central database locked down 1909 | -9/Materials | Discovered new exit (range 16) 1929 | -9/Materials | Entered another Materials area 1929 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2230 | -8/Materials | Build established: Scavenger-Tank 2257 | -8/Materials | Central database locked down 2860 | -8/Materials | Build established: Scavenger-Gunner 2935 | -8/Materials | Discovered new exit (range 15) 3089 | -8/Materials | Entered Factory 3089 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3090 | -7/Factory | Identified exit to Storage 3261 | -7/Factory | Build established: Gunner 3296 | -7/Factory | Garrison activated, responded to threat 3382 | -7/Factory | Lost 3 parts (2p1w) 3519 | -7/Factory | Discovered new exit (range 9) 4382 | -7/Factory | Lost 3 parts (1n2u) 4663 | -7/Factory | Garrison activated, responded to threat 4891 | -7/Factory | Identified exit to Garrison 4891 | -7/Factory | Entered Garrison 4965 | -7/Garrison | Triggered checkpoint 5039 | -7/Garrison | Garrison Relay disabled 5110 | -7/Garrison | Triggered checkpoint 5114 | -7/Garrison | Triggered checkpoint 5127 | -7/Garrison | Core integrity fell below 50% 5168 | -7/Garrison | Lost 10 parts (2p2n1u5w) 5294 | -7/Garrison | Triggered checkpoint 5390 | -7/Garrison | Garrison Relay disabled 5607 | -7/Garrison | Triggered checkpoint 5675 | -7/Garrison | Triggered checkpoint 5729 | -7/Garrison | Triggered checkpoint 5789 | -7/Garrison | Core integrity fell below 20% 6000 | -7/Garrison | Discovered new exit (range 19) 6123 | -7/Garrison | Released all parts (7) 6124 | -7/Garrison | Destroyed by X-57 Shotgunner with Shotgun Last Messages --------------- 06074_ Slug penetrates Wall. 06078_ G-47 Trooper destroyed. 06078_ Fighter 4e destroyed. 06081_ Gauss Cannon destroyed. 06086_ GETP= 06121_ Lgt. Nuclear Core destroyed. 06123_ Released Imp. Heat Sink. 06123_ Released Imp. Deuterium Engine. 06123_ Released Imp. Targeting Computer. 06123_ Released Adv. Visual Processing Unit. 06123_ Released Hcp. Storage Unit. 06123_ Imp. Deuterium Engine crushed and broken. 06123_ Released Adv. Targeting Computer. 06123_ Released Particle Gun. 06123_ Particle Gun crushed and broken. Map ----- +----------------------------------------------------+ | ????????????###???????### # ## #?????????? | | ??????????### ########## ## ## #?????????? | | ?????????## ?????? | | ?????????# ?????? | | ????????## %[ ##????????? | | ????????# [[% ### ########### ## ##?????????? | | ????????### % #?# #?????????? #? #??????????? | | ?????????# #?# #??????????#####?? #??????????? | | ?????????## ##?# #?????????????????????????????? | | ??????????# #??# #?????????????????????????????? | | ########### #### #?????????????????????????????? | | % % #?????????????????????????????? | | ########### ######?????????????????????????????? | | #?????????# #??????????????????????????????????? | | #?????????# #??????????????????????????????????? | | #?????????# #??????????????????????????????????? | | #?????????# #??????????????????????????????????? | | #?????????# #??????????????????????????????????? | | #?????????# #??????????????????????????????????? | | #?????????# #??????????????????????????????????? | | #?????????# #??????????????????????????????????? | | #?????????# #??????????????????????????????????? | | #?????????# #????????????#?????????????????????? | | #????????## ###??######? #?????????????????????? | | #????????# ####]]]]## #?????????????????????? | | #????????# Y Y[!!!*!/@ #?????????????????????? | | #?????????# [% x![[!!=####?????????????????????? | | #????????## ####!!!!#????????????????????????? | | #????????# #??######????????????????????????? | | #????????# #????????????????????????????????? | | #????????# #????????????????????????????????? | | #????????# ###????????????????????????????????? | | #????????## #??????????????????????????????????? | | #?????????# + ?????????????????????????????? | | #?????????#!= #### #????????????????????????????? | | #?????????#%%* #?????????????????????????????????? | | #????????? !! #????????????????????????????????? | | ##??????? < #????????????????????????????????? | | !#???????# #????????????????????????????????? | | !#??????? ###????????????????????????????????? | | !#???????# #??????????????????????????????????? | | ##???????# ####??????????????????????????????????? | | ?????????# ??????????????????????????????????????? | | ?????????# ??????????????????????????????????????? | | ?????????##??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 26 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 42 Targeting Accuracy 14 Recoil Reduction 4 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Wheel | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Botjacking Hydra Item+ Junior Dev Not Today, Chutes Challenges ------------ None Game ------ Seed RingStasisPendant Manual? 0 Play Time 01:24:07 Cumulative 84.7 hours Start 2025.10.23 @ 10:34:09 End 2025.10.24 @ 16:38:09 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 90 Rogue 90 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 40 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 58a7359d-83e7-4bc6-afa3-9695a45a9742