Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.17 @ 11:52:01 Player: NERV Result: Smashed by cave-in Performance ------------- Evolutions (0) 0 Regions Visited (1) 200 Robots Destroyed (9) 45 Value Destroyed (50) 50 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 295 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 256/300 Energy 30/100 System Corruption 36% Temperature Cool (0) Movement Core (100) Ox1 Location -10/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Small Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (6) ---- Armored Wheel Hover Unit Large Matter Pod (0) Improved Targeting Computer Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Compact Wheel Compact Wheel > --- UTILITY ---------- Small Storage Unit Improved Terrain Scanner > --- WEAPON ----------- Medium Laser Mining Laser > --- INVENTORY -------- Light Ion Engine Wheel Medium Matter Pod Core Shielding EM Pulse Gun Mining Laser [Rating: 8] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Compact Wheel Wheel Compact Wheel Hover Unit Hover Unit Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Seismic Analyzer Protection Core Shielding Weapon Mining Laser Energy Gun Medium Laser Special Weapon Mining Laser Build | -11 -10 ------- Run | Scr Mat Slots Evolved . | . . Power . | . . Propulsion . | . . Utility . | . . Weapon . | . . Parts Attached 26 | 7 19 Power 2 | 1 1 Engine 2 | 1 1 Core . | . . Reactor . | . . Propulsion 6 | 2 4 Treads . | . . Leg . | . . Wheel 5 | 2 3 Hover 1 | . 1 Flight . | . . Utility 13 | 2 11 Device 2 | . 2 Storage 5 | 1 4 Processor 1 | 1 . Hackware . | . . Protection 5 | . 5 Artifact . | . . Weapon 5 | 2 3 Energy Gun 3 | 1 2 Energy Cannon . | . . Ballistic Gun . | . . Ballistic Cannon . | . . Launcher . | . . Special Weapon 2 | 1 1 Impact Weapon . | . . Slashing Weapon . | . . Piercing Weapon . | . . Special Melee Weapon . | . . Unidentified Prototypes . | . . Parts Lost 12 | . 12 Power 2 | . 2 Propulsion 3 | . 3 Utility 3 | . 3 Weapon 4 | . 4 Highest Loss Streak 6 | . 6 Average Slot Usage (%) 93 | . 93 Engine 11 | . 11 Wheel 26 | . 26 Device 5 | . 5 Storage 14 | . 14 Processor 1 | . 1 Protection 4 | . 4 Energy Gun 15 | . 15 Special Weapon 11 | . 11 Naked Turns . | . . Heaviest Build 13 | 12 13 Greatest Support 32 | 32 32 Greatest Overweight (x) . | . . Average Overweight (x) . | . . Largest Inventory Capacity 8 | 6 8 Average Capacity 5 | 4 6 Most Carried 6 | 6 6 Average Carried 4 | 2 5 Final Capacity 6 | 6 6 Final Carried 6 | 6 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Resources | -11 -10 ----------- Run | Scr Mat Matter Collected 420 | 350 70 Remotely . | . . Salvage Created 259 | 259 . Parts 18 | 17 1 Haulers Intercepted . | . . Recyclers Shooed . | . . Parts Field Recycled . | . . Retrieved Matter . | . . Parts Self-Destructed . | . . Prevented . | . . Kills | -11 -10 ------- Run | Scr Mat Combat Hostiles Destroyed . | . . Classes Destroyed 3 | 3 . Worker 2 | 2 . Tunneler 6 | 5 1 Recycler 1 | 1 . Best Kill Streak 4 | 4 1 Combat Bots Only . | . . Max Kills in Single Turn 3 | 3 1 Gunslinging . | . . Exploded . | . . Melee . | . . Uniques/NPCs Destroyed . | . . Combat | -11 -10 -------- Run | Scr Mat Damage Taken 1114 | 16 1098 Core 252 | 2 250 Absorbed by Shields . | . . Core Remaining (%) 99 | 99 . Volleys Fired 58 | 24 34 Largest 2 | 2 2 Hottest 140 | 140 100 Shots Fired 64 | 26 38 Gun 39 | 24 15 Cannon . | . . Launcher . | . . Special 25 | 2 23 Kinetic . | . . Thermal 30 | 2 28 Explosive . | . . Electromagnetic 34 | 24 10 Robot Hit Streak 5 | 5 . Robot Miss Streak 4 | 4 1 Penetration Max . | . . Secondary Targets . | . . Shots Hit Robots 13 | 13 . Core Hits 11 | 10 1 Critical Hits . | . . Critical Kills . | . . Critical Parts Destroyed . | . . Melee Attacks . | . . Impact . | . . Slashing . | . . Piercing . | . . Sneak Attacks . | . . Combat Hostiles . | . . Follow-up Attacks . | . . Damage Inflicted 325 | 301 24 Guns 211 | 211 . Cannons . | . . Explosions 86 | 86 . Melee . | . . Ramming 4 | 4 . Kinetic . | . . Thermal 110 | 86 24 Explosive . | . . Electromagnetic 211 | 211 . Impact . | . . Slashing . | . . Piercing . | . . Highest Corruption 32 | . 32 Average Corruption 12 | . 12 Corruption Purged . | . . Effects 14 | . 14 Message Errors 2 | . 2 Matter Fused 2 | . 2 Heat Flow Errors 1 | . 1 Energy Discharges 2 | . 2 Data Loss (minor) 1 | . 1 Data Loss (major) 1 | . 1 Targeting Errors 4 | . 4 Weapon Failures 1 | . 1 Overload Shots . | . . Overflow Damage . | . . Projectiles . | . . Explosions . | . . Melee . | . . Knockbacks . | . . Impact . | . . Kinetic . | . . Secondary . | . . Self-Inflicted Damage 16 | 16 . Shots 1 | 1 . Rammed 1 | 1 . Targets Rammed 1 | 1 . Kicked . | . . Crushed . | . . Highest Temperature 82 | 40 82 Average Temperature 29 | 25 29 Received Heat Transfer 9 | . 9 Siege Activations . | . . Robots Corrupted . | . . Combat Hostiles . | . . Parts Fried . | . . Impact Corruptions . | . . Robots Melted . | . . Combat Hostiles . | . . Parts Melted . | . . Heat Transferred 250 | 200 50 Parts Sabotaged . | . . Parts Stolen . | . . Parts Stripped . | . . Power Chain Reactions 1 | 1 . Missiles Intercepted . | . . Alert | -11 -10 ------- Run | Scr Mat Peak Influence 46 | 40 46 Average Influence 17 | 18 17 Maximum Alert Level . | . . Low Security (%) 100 | 100 100 Level 1 . | . . Level 2 . | . . Level 3 . | . . Level 4 . | . . Level 5 . | . . High Security . | . . Max Security . | . . Squads Dispatched . | . . Investigation . | . . Extermination . | . . Reinforcement . | . . Assault . | . . Garrison . | . . Intercept . | . . Construction Impeded . | . . Haulers Reinforced . | . . Stealth | -11 -10 --------- Run | Scr Mat Distress Signals . | . . Communications Jammed . | . . Distress Signals . | . . Times Spotted 9 | . 9 Peak Tracking Total 4 | . 4 Tactical Retreats 2 | . 2 Traps | -11 -10 ------- Run | Scr Mat Traps Triggered . | . . Indirectly . | . . Trap Hack Attempts . | . . Triggered . | . . Disarmed . | . . Reprogrammed . | . . Reused . | . . Traps Extracted . | . . Installed . | . . Triggered . | . . Machines | -11 -10 ---------- Run | Scr Mat Machines Disabled . | . . Max in Single Turn . | . . Machines Sabotaged . | . . Garrisons Compromised . | . . Overloaded Fab Kills . | . . Fab Network Shutdowns . | . . Hacking | -11 -10 --------- Run | Scr Mat Machines Accessed 3 | . 3 Terminals 2 | . 2 Fabricators . | . . Repair Stations 1 | . 1 Recycling Units . | . . Scanalyzers . | . . Garrison Access . | . . Total Hacks 6 | . 6 Successful 3 | . 3 Failed 3 | . 3 Catastrophic . | . . Database Lockouts . | . . Manual . | . . Terminals 4 | . 4 Fabricators . | . . Repair Stations 2 | . 2 Recycling Units . | . . Scanalyzers . | . . Garrison Access . | . . Terminal Hacks 2 | . 2 Record 2 | . 2 Fabricator Hacks . | . . Repair Station Hacks 1 | . 1 Scan Component 1 | . 1 Recycling Unit Hacks . | . . Scanalyzer . | . . Garrison Access Hacks . | . . Unauthorized Hacks . | . . Terminals . | . . Fabricators . | . . Repair Stations . | . . Recycling Units . | . . Scanalyzers . | . . Garrison Access . | . . Data Cores Recovered . | . . Used . | . . Hacking Detections 3 | . 3 Full Trace Events . | . . Feedback Events . | . . Feedback Blocked . | . . Robot Schematics Acquired . | . . Robots Built . | . . Matter . | . . Time . | . . Total Robot Build Rating . | . . Part Schematics Acquired . | . . Parts Built . | . . Matter . | . . Time . | . . Total Part Build Rating . | . . Parts Repaired . | . . Time . | . . Parts Recycled . | . . Recycled Matter . | . . Retrieved Matter . | . . Retrieved Components . | . . Parts Scanalyzed . | . . Part Schematics Acquired . | . . Parts Damaged . | . . Bothacking | -11 -10 ------------ Run | Scr Mat Used RIF Installer . | . . Robots Hacked . | . . Non-combat . | . . Combat . | . . Robot Hacks Applied . | . . Relay Couplers Released . | . . Robots Rewired . | . . Allies Hacked . | . . Hacks Repelled . | . . Allies | -11 -10 -------- Run | Scr Mat Total Allies . | . . Largest Group . | . . Highest-Rated Group . | . . Highest-Rated Ally . | . . Total Orders . | . . Ally Attacks . | . . Total Damage . | . . Kills . | . . Allies Corrupted . | . . Allies Melted . | . . Intel | -11 -10 ------- Run | Scr Mat Robot Analysis Total . | . . Derelict Logs Recovered . | . . Drone Launches . | . . Drone Recoveries . | . . Exploration | -11 -10 ------------- Run | Scr Mat Turns Passed 714 | 146 568 Spaces Moved 388 | 74 314 Core 3 | 3 . Treads . | . . Legs . | . . Wheels 385 | 71 314 Hover . | . . Flight . | . . Fastest Speed 50 | 50 90 Average Speed 97 | 97 97 Slowest Speed 100 | 100 100 Overloaded Moves . | . . Propulsion Burnouts . | . . Robots Hopped . | . . Cave-ins Triggered 8 | . 8 Exploration Rate (%) 29 | 5 53 Regions Visited 1 Branch Regions . Pre-discovered Areas . | . . Known Exits Taken . | . . Unknown Exits Taken 1 | 1 . Scrap Searched . | . . Spaces Dug 21 | . 21 Terrain Destroyed 25 | 3 22 Melee . | . . Projectile 22 | . 22 AOE 3 | 3 . Actions | -11 -10 --------- Run | Scr Mat Total 606 | 115 491 Wait 102 | . 102 Move 386 | 73 313 Hop . | . . Pick Up 20 | 10 10 Fast Attach 7 | 3 4 Attach 10 | 4 6 Detach 2 | . 2 Swap 9 | . 9 Drop 10 | . 10 Fire 58 | 24 34 Melee . | . . Ram 1 | 1 . Kick . | . . Crush . | . . Escape Stasis 1 | . 1 Rewire . | . . Trap . | . . Miscellaneous . | . . Route ------- -11/Scrapyard -10/Materials (discovered 1 exit: [*Min]) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 147 | -11/Scrapyard | Entered Materials 287 | -10/Materials | Discovered new exit (range 6) 315 | -10/Materials | Build established: Mutant 446 | -10/Materials | Crushed by falling debris 477 | -10/Materials | Lost 4 parts (1p1n1u1w) 622 | -10/Materials | Crushed by falling debris 623 | -10/Materials | System corruption reached 10% 684 | -10/Materials | Crushed by falling debris 684 | -10/Materials | Core integrity fell below 50% 693 | -10/Materials | Crushed by falling debris 697 | -10/Materials | Crushed by falling debris 697 | -10/Materials | System corruption reached 30% 709 | -10/Materials | Crushed by falling debris 711 | -10/Materials | Crushed by falling debris 711 | -10/Materials | Core integrity fell below 20% 716 | -10/Materials | Crushed by falling debris 716 | -10/Materials | Smashed by cave-in Last Messages --------------- 00693_ Crushed by falling debris. 00693_ System corrupted: EM Pulse Gun targeting data glitched. 00696_ System corrupted: Matter fused (-5). 00696_ System corrupted: Med. Laser targeting data glitched. 00697_ The unstable cave ceiling collapses. 00697_ Crushed by falling debris. 00697_ Med. Laser destroyed. 00697_ System corrupted by crushing effect (+5). 00704_ System corrupted: EM Pulse Gun failed to cycle. 00706_ System corrupted: EM Pulse Gun targeting data glitched. 00709_ The unstable cave ceiling collapses. 00709_ Crushed by falling debris. 00711_ System corrupted: Matter fused (-9). 00711_ The unstable cave ceiling collapses. 00711_ Crushed by falling debris. 00711_ Core Shielding destroyed. 00716_ The unstable cave ceiling collapses. 00716_ Crushed by falling debris. 00716_ EM Pulse Gun destroyed. 00716_ System corrupted by crushing effect (+4). 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