Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.23 @ 15:32:17 Player: Terminus Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (27) 5400 Robots Destroyed (505) 2525 Value Destroyed (22907) 22907 Prototype IDs (68) 1360 Alien Tech Used (2) 400 Bonus (14061) 14061 TOTAL SCORE: 50153 Bonus ------- Triggered High Security 500 High Alert Combat Kills 6275 Follower Combat Kills 2201 Delivered SUBCON Basin 2000 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1470 Scanned by Researcher 500 Friendly Fire -785 Cogmind --------- Core Integrity 865/1300 Matter 300/300 Energy 100/100 System Corruption 18% Temperature Cool (0) Movement Rolling (230) Ox7 Location -3/Testing Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Improved Heavy Siege Treads Centrium Wheel > --- UTILITY (11) ----- Experimental Power Amplifier (fused) Experimental Thermal Generator Huge Storage Unit Machine Analyzer Experimental Signal Interpreter > --- WEAPON (3) ------- Hypervelocity Alpha Cannon Z-bomb Delivery System > --- INVENTORY (25) --- Light Antimatter Reactor Light Quantum Reactor Advanced Energy Well (500) Advanced Sensor Array Long-range Terrain Scanner Improved Particle Charger Improved Transmission Jammer Experimental Phase Shifter Improved Weapon Shielding Improved Powered Armor Graphene Brace Force Field Improved Remote Force Field Hacking Drone Bay (1/1) Peak State ------------ > --- POWER ------------ Graviton Reactor Vortex Chain Reactor > --- PROPULSION ------- Biometal Medium Treads Biometal Medium Treads Centrium Heavy Treads > --- UTILITY ---------- Experimental Power Amplifier Advanced Cooling System Advanced Cooling System Huge Storage Unit Machine Analyzer Advanced Sensor Array Experimental Signal Interpreter Quantum Capacitor Advanced Force Field System Mapper > --- WEAPON ----------- Matter Neutralizer Nova Cannon Hypervelocity Alpha Cannon > --- INVENTORY -------- Light Antimatter Reactor Particle Reactor Graviton Reactor Light Quantum Reactor Biometal Medium Treads Centrium Wheel Experimental Thermal Generator Advanced Energy Well Long-range Terrain Scanner Experimental Targeting Computer Improved Particle Charger Improved Transmission Jammer Improved Weapon Shielding Layered Heavy Armor Plating Improved Powered Armor Graphene Brace Force Field Force Field Hacking Drone Bay Advanced Plasma Rifle Heavy Proton Cannon Z-bomb Delivery System [Rating: 176] Favorites ----------- Power Fission Core Engine Improved Deuterium Engine Power Core Fission Core Reactor Cold Fusion Reactor Propulsion Improved Medium Treads Treads Improved Medium Treads Wheel Wheel Utility Huge Storage Unit Device Improved Cooling System Storage Huge Storage Unit Processor Core Analyzer Hackware Makeshift Hacking Suite Protection Layered Medium Armor Plating Weapon Heavy Plasma Cannon Energy Gun Heavy Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Long-range Missile Launcher Build | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Slots Evolved 14 | . . . . 6 . . . . 2 . . . . 2 . . . . 2 . . . . . . 2 . Power 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Propulsion 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Utility 9 | . . . . 4 . . . . 1 . . . . 1 . . . . 1 . . . . . . 2 . Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 523 | 6 21 19 11 40 . 5 8 7 59 7 8 3 3 50 3 7 6 13 50 6 37 . 6 23 16 56 53 Power 38 | 1 1 1 1 4 . . 1 1 2 . . . . 3 . 1 . 2 7 1 1 . . 3 1 3 4 Engine 10 | 1 1 1 1 3 . . 1 . 1 . . . . . . . . . 1 . . . . . . . . Core 15 | . . . . 1 . . . 1 . . . . . 2 . 1 . 1 5 1 1 . . 2 . . . Reactor 13 | . . . . . . . . . 1 . . . . 1 . . . 1 1 . . . . 1 1 3 4 Propulsion 59 | 2 . 6 6 6 . 1 . 1 6 . 1 . 1 8 . . . 3 5 . . . . . 6 3 4 Treads 42 | 2 . 3 5 5 . 1 . 1 6 . 1 . 1 2 . . . 1 2 . . . . . 6 3 3 Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 17 | . . 3 1 1 . . . . . . . . . 6 . . . 2 3 . . . . . . . 1 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 291 | 1 4 2 2 13 . 1 2 2 33 6 3 . . 32 2 4 4 5 32 5 34 . 6 13 6 44 35 Device 195 | . 2 1 . 4 . 1 . 1 25 6 3 . . 24 2 4 2 3 19 5 25 . 2 9 3 28 26 Storage 11 | 1 2 . . 2 . . . . 1 . . . . 1 . . 1 . . . 1 . . . . 1 1 Processor 14 | . . . . 1 . . . 1 2 . . . . . . . . 1 2 . 2 . . . . 3 2 Hackware 3 | . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . 1 . Protection 68 | . . 1 2 5 . . 2 . 5 . . . . 7 . . 1 1 10 . 6 . 4 4 3 11 6 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 135 | 2 16 10 2 17 . 3 5 3 18 1 4 3 2 7 1 2 2 3 6 . 2 . . 7 3 6 10 Energy Gun 20 | 1 2 . . 9 . 1 3 . 2 . . . . . . . . . 1 . . . . . . . 1 Energy Cannon 72 | . 1 4 . 5 . 1 2 3 13 1 2 3 1 5 1 1 2 2 4 . 2 . . 5 2 4 8 Ballistic Gun 6 | 1 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 9 | . 2 4 1 1 . . . . . . . . . . . . . . 1 . . . . . . . . Launcher 28 | . 6 2 1 2 . 1 . . 3 . 2 . 1 2 . 1 . 1 . . . . . 2 1 2 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 32 | . . . . 2 . . . . 7 . . . . 2 . . 3 . . . 1 . . 2 . 7 8 Corrupted Parts 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . System Corruption 11 | . . . . . . . . . . . . . . . . . . . . 2 . . . . 9 . . Parts Lost 84 | . . 7 . 13 . 1 . . 7 . 1 . 1 7 . 2 . 4 6 2 . . . 5 . 10 18 Power 8 | . . . . 1 . . . . . . . . . . . . . 1 . . . . . 1 . 2 3 Propulsion 20 | . . 2 . 2 . . . . 3 . 1 . 1 5 . 2 . . . . . . . 1 . 1 2 Utility 34 | . . 2 . 4 . . . . 3 . . . . 2 . . . 2 5 1 . . . 1 . 5 9 Weapon 22 | . . 3 . 6 . 1 . . 1 . . . . . . . . 1 1 1 . . . 2 . 2 4 Highest Loss Streak 14 | . . 3 . 5 . 1 . . 4 . 1 . 1 2 . 2 . 3 4 2 . . . 5 . 5 14 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 97 99 100 99 100 100 99 100 99 100 99 82 99 97 100 90 76 93 94 79 83 84 84 83 88 86 83 Engine 3 | . 14 14 14 6 7 7 7 4 . . . . . . . . . . . . . . . . . . . Core 4 | . . . . . . . . 2 3 . . . . 5 5 5 5 5 11 15 15 15 15 14 10 3 . Reactor 2 | . . . . . . . . . 1 6 6 6 6 5 5 5 5 5 3 . . . . . 4 7 9 Treads 18 | . 28 25 23 22 23 23 23 23 25 26 25 26 25 13 5 5 5 10 10 10 10 10 10 10 14 14 14 Wheel 1 | . . 2 4 . . . . . . . . . . 6 17 7 5 5 4 . . . . . . . . Device 17 | . 11 9 . 14 15 15 15 15 15 20 20 20 20 19 17 17 16 16 16 24 25 26 25 25 25 26 26 Storage 6 | . 14 14 14 6 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 4 Processor 10 | . . . . 1 7 7 7 11 20 20 20 20 20 17 17 17 17 17 19 5 9 10 10 10 10 9 11 Hackware 1 | . . . . 7 7 7 7 3 . . . . . . . . . . . 3 . . . . . 4 1 Protection 4 | . . 4 14 14 7 7 7 7 3 . . . . 2 5 5 5 5 3 . . . . . . . . Energy Gun 1 | . 5 . . 10 7 7 6 3 . . . . . . . . . . . . . . . . . . . Energy Cannon 14 | . 3 7 14 9 15 14 14 19 19 20 19 2 19 16 17 16 5 16 14 13 15 15 15 11 10 11 12 Ballistic Cannon 2 | . 10 20 13 2 . . . . . . . . . . . . . . . . . . . . . . . Peak Build Rating 176 | 6 13 29 32 52 52 55 54 58 78 79 78 77 77 86 80 79 76 80 118 120 124 121 122 128 125 158 176 Average Rating 75 | 4 9 14 24 41 52 54 53 55 73 77 77 63 74 78 76 75 66 77 103 110 120 121 121 121 122 147 163 On Entrance 72 | . 6 13 29 16 52 52 54 53 57 78 78 77 77 74 76 77 75 76 80 113 92 121 121 121 90 123 151 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 206 | 13 55 55 60 119 114 114 116 122 130 130 129 125 125 145 141 145 141 152 173 159 175 164 164 185 184 196 206 Greatest Support 155 | 40 40 40 46 68 68 68 68 68 118 118 118 118 118 110 30 30 10 20 145 145 145 145 145 145 129 129 155 Greatest Overweight (x) 14 | . 1 2 2 9 1 1 1 1 1 1 1 1 1 14 4 14 14 14 8 1 1 1 1 2 1 1 10 Average Overweight (x) 2 | . . 1 1 1 1 1 1 1 . 1 1 . 1 7 4 11 12 13 4 . 1 1 1 . 1 1 1 Largest Inventory Capacity 25 | 8 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 7 15 20 20 24 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 1 20 20 20 25 25 25 25 25 25 25 25 24 24 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 22 | . 11 18 16 22 25 24 24 24 24 25 24 24 23 23 25 24 24 24 24 22 24 24 24 24 19 24 21 Final Capacity 25 | 8 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 1 20 20 17 25 25 25 25 25 25 25 24 24 23 25 25 25 25 24 24 24 25 25 25 25 22 17 14 Class Distribution -------------------- 37% | Gunner 19% | Scavenger-Skirmisher 17% | Mutant 10% | Scavenger-Gunner 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -9/Recycling Tank | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Mutant | -6/Data Miner Gunner | -5/Proximity Caves Gunner | -5/Factory Gunner | -5/Upper Caves Gunner | -5/Upper Caves Mutant | -5/Zhirov Gunner | -4/Proximity Caves Scavenger-Gunner | -4/Factory Scavenger-Skirmisher | -4/Waste Scavenger-Skirmisher | -4/Factory Scavenger-Skirmisher | -4/Upper Caves Scavenger-Skirmisher | -4/Upper Caves Scavenger-Skirmisher | -4/Warlord Scavenger-Skirmisher | -3/Proximity Caves Scavenger-Skirmisher | -3/Research Scavenger-Skirmisher | -3/Testing Resources | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 ----------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Matter Collected 8656 | 203 628 803 257 593 67 128 76 83 688 132 256 . 62 645 52 174 . 296 535 . 605 129 209 306 193 553 983 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 24020 | . 773 374 634 2143 204 294 . 397 1896 231 725 . 112 1904 99 267 . 392 2074 . 1127 82 220 323 191 2906 6652 Parts 1104 | . 65 22 30 104 12 18 . 11 96 10 16 . 3 85 3 24 . 24 75 . 30 . 11 5 15 137 308 Haulers Intercepted 14 | . 2 . 2 3 . . . . 2 . . . . . . . . . . . . . . . . 3 2 Recyclers Shooed 23 | . 4 . 7 2 . . . . 3 . . . . 2 . . . . . . 3 . . . . 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 135 | . . 8 . . 13 15 . 11 . 10 14 . 3 . . 25 . 20 . . . . 12 . 4 . . Prevented 15 | . . . . . . . . 8 . . 2 . . . . . . . . . . . . . 5 . . Kills | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Combat Hostiles Destroyed 390 | . 20 15 10 32 6 8 . 7 33 4 14 . 4 32 . 11 . 10 30 . 12 . 6 11 8 33 84 Guns 26 | . 7 . . 12 5 . . 2 . . . . . . . . . . . . . . . . . . . Cannons 244 | . 4 14 4 11 1 4 . 4 22 4 7 . 1 24 . 4 . 7 22 . 7 . 6 2 3 26 67 AOE 87 | . 9 1 6 8 . 4 . . 7 . 6 . 2 5 . 5 . 3 . . . . . 9 5 3 14 Classes Destroyed 27 | . 8 2 4 2 . 2 . 1 3 . 1 . . 1 . . . . . . 1 . . . . . 2 Worker 30 | . 3 . . 8 . . . . 6 . . . . . . . . . . . . . . . . 6 7 Builder 18 | . . . 3 2 . . . . 3 . . . . 4 . . . . 2 . . . . . . 1 3 Tunneler 4 | . 1 . 1 . . . . . 1 . . . . 1 . . . . . . . . . . . . . Hauler 14 | . 2 . 2 3 . . . . 2 . . . . . . . . . . . . . . . . 3 2 Recycler 27 | . 2 . 3 5 . . . . 1 . . . . 3 . . . . . . 2 . . . . 4 7 Mechanic 5 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 3 Operator 5 | . 1 . . . . . . . 1 . . . . . . . . . 1 . . . . . . . 2 Drone 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 2 . . Turret 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 14 | . 3 . . 3 . . . . 3 . . . . . . . . . 1 . 1 . . . . 1 2 Swarmer 77 | . 6 3 1 4 3 . . 2 5 . 3 . . 14 . 9 . 7 1 . . . 4 . 5 10 . Saboteur 6 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 5 Grunt 140 | . 14 2 2 9 2 6 . 3 10 3 9 . 3 5 . 2 . . 7 . 7 . 2 10 . 5 39 Brawler 13 | . . . . 2 1 . . . 1 1 . . . . . . . . 2 . . . . . . . 6 Duelist 10 | . . . . . . 1 . . . . . . 1 1 . . . . 1 . . . . . . . 6 Protector 5 | . . . 1 . . . . . . . . . . . . . . . 1 . . . . 1 . . 2 Researcher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Sentry 32 | . . . 3 7 . . . 2 4 . 1 . . 2 . . . 1 4 . 1 . . . 1 2 4 Specialist 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . Hunter 22 | . . . 3 2 . . . . 1 . . . . 2 . . . 2 4 . . . . . . 4 4 Programmer 67 | . . . . 8 . . . . 9 . 1 . . 8 . . . . 10 . 4 . . . . 11 16 Heavy 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Behemoth 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Protovariant H 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Subdweller 10 | . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . Decomposer 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Packrat 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Fireman 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Mutant 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Best Kill Streak 25 | . 6 4 14 12 3 4 . 6 6 4 4 . 4 6 . 5 . 5 7 . 8 . 4 11 5 9 25 Combat Bots Only 18 | . 3 3 7 5 3 4 . 6 5 4 4 . 4 5 . 5 . 5 7 . 7 . 4 11 5 5 18 Max Kills in Single Turn 8 | . 3 1 3 6 1 2 . 1 5 1 3 . 1 3 1 3 . 3 2 . 1 . 1 4 2 5 8 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 7 | . 2 1 2 3 . 2 . . 3 . 3 . 1 3 . 3 . 3 . . . . . 4 2 3 7 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Hostile Shots Fired 2118 | . 49 102 18 337 19 35 . 18 171 20 42 . 10 165 . 46 . 51 192 1 76 . 40 109 9 212 396 Missed 644 | . 18 26 4 124 9 13 . 7 64 6 14 . 1 51 . 18 . 20 46 . 18 . 7 31 4 57 106 Damage Taken 22569 | . 320 1146 210 2235 155 393 . 236 1564 266 481 . 177 1698 . 355 . 512 1885 249 739 . 266 1691 54 1903 6034 Core 1660 | . 49 137 . 153 17 37 . 50 89 38 14 . 38 170 . . . 21 83 33 85 . 21 264 . 96 265 Absorbed by Shields 5580 | . . 261 . . . . . . . . . . . 188 . 92 . . 1132 . 402 . 282 462 58 1399 1304 Reduced by Siege Mode 933 | . . . . . . . . . . . . . . . . . . . 122 . 61 . 51 41 . 27 631 Redirected to Shielding 72 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . 69 . Regen/Repaired (Parts) 1078 | . . . . 609 . . . . . . . . . 188 . . . . . . . . . 281 . . . Core Remaining (%) 67 | 100 . . 25 . . . . 63 . . . . 78 . . . . 80 . . . . . . 57 . . Volleys Fired 1397 | . 60 73 23 104 22 12 . 10 101 7 23 . 6 85 8 16 . 19 94 73 100 14 48 41 30 183 245 Largest 3 | . 2 2 2 3 3 3 . 3 3 3 3 . 3 3 3 3 . 3 3 1 2 1 1 1 1 3 1 Hottest 291 | . 80 107 107 223 200 200 . 255 265 265 265 . 265 265 265 265 . 265 273 98 180 90 90 90 90 291 113 Shots Fired 2197 | . 103 129 31 270 34 26 . 30 223 17 55 . 11 199 13 36 2 49 241 71 103 10 42 41 30 186 245 Gun 198 | . 62 . . 106 12 7 . 9 . . . . . . . . . . . . . . . . . . 2 Cannon 1923 | . 29 124 22 159 22 14 . 21 216 17 47 . 8 194 13 34 2 48 241 71 103 10 42 36 26 184 240 Launcher 76 | . 12 5 9 5 . 5 . . 7 . 8 . 3 5 . 2 . 1 . . . . . 5 4 2 3 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 187 | . 50 97 12 28 . . . . . . . . . . . . . . . . . . . . . . . Thermal 1728 | . 41 27 10 231 34 21 . 30 216 17 47 . 8 194 13 34 2 48 241 71 103 10 42 36 21 158 73 Explosive 76 | . 12 5 9 5 . 5 . . 7 . 8 . 3 5 . 2 . 1 . . . . . 5 4 2 3 Electromagnetic 30 | . . . . 6 . . . . . . . . . . . . . . . . . . . . 5 2 17 Phasic 176 | . . . . . . . . . . . . . . . . . . . . . . . . . . 24 152 Robot Hit Streak 39 | . 13 14 13 18 5 8 . 13 12 14 6 . 2 14 5 10 . 4 31 11 11 5 11 9 4 39 24 Robot Miss Streak 5 | . 3 2 2 5 5 3 . 2 5 . 3 . 3 3 . 3 . 5 2 2 3 . 2 1 2 4 2 Penetration Max 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 681 | . . . . . . . . . . . . . . . . . . . . 48 101 10 42 36 26 180 238 Shots Hit Robots 1297 | . 61 71 16 182 17 18 . 19 107 13 25 . 4 114 1 19 . 19 164 20 64 5 22 34 8 111 183 Core Hits 800 | . 41 26 32 132 24 29 . 11 68 8 28 . 11 59 1 10 . 14 58 2 20 . 8 37 14 56 111 Critical Kills 20 | . . . . 1 . . . . 3 . 1 . 1 2 . . . . 2 . 5 . . . . 4 1 Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 181 | . . 2 . 5 . . . 1 3 . 1 . 1 2 . . . . 2 . 5 . . . . 19 140 Burn 5 | . . . . 4 . . . 1 . . . . . . . . . . . . . . . . . . . Meltdown 20 | . . . . 1 . . . . 3 . 1 . 1 2 . . . . 2 . 5 . . . . 4 1 Blast 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Phase 154 | . . . . . . . . . . . . . . . . . . . . . . . . . . 15 139 Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 58464 | . 1654 1819 1316 4897 392 963 . 516 5714 407 1571 . 511 4681 31 932 . 917 5563 693 2327 159 736 2505 695 5857 13608 Guns 2625 | . 436 . . 1643 216 169 . 132 . . . . . . . . . . . . . . . . . . 29 Cannons 41156 | . 434 1577 301 2252 176 287 . 384 3441 407 841 . 63 4027 31 612 . 618 5563 693 2192 159 736 1035 253 5259 9815 Explosions 14434 | . 764 242 1010 987 . 507 . . 2204 . 730 . 448 625 . 320 . 299 . . 128 . . 1470 442 548 3710 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 249 | . 20 . 5 15 . . . . 69 . . . . 29 . . . . . . 7 . . . . 50 54 Kinetic 2149 | . 448 1168 156 377 . . . . . . . . . . . . . . . . . . . . . . . Thermal 33406 | . 422 409 145 3384 392 456 . 516 4199 407 841 . 63 4027 31 612 . 618 5563 693 2192 159 736 1035 126 4298 2082 Explosive 13647 | . 764 242 1010 987 . 507 . . 1446 . 730 . 448 625 . 320 . 299 . . 128 . . 1470 413 548 3710 Electromagnetic 885 | . . . . 134 . . . . . . . . . . . . . . . . . . . . 156 41 554 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 8128 | . . . . . . . . . . . . . . . . . . . . . . . . . . 920 7208 Highest Corruption 69 | . . . . 5 5 5 5 . 3 3 3 3 3 4 4 4 4 4 13 68 69 66 66 66 12 11 18 Average Corruption 13 | . . . . 2 5 5 5 . 1 3 3 3 3 2 4 4 4 4 2 42 67 66 66 58 3 6 14 Corruption Purged 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 742 | . . . . 53 32 17 2 . 30 25 29 . 10 37 10 31 10 28 35 41 123 40 53 4 12 31 89 Message Errors 184 | . . . . 21 6 7 1 . 8 7 7 . 1 9 2 7 3 4 9 9 33 8 10 1 1 7 23 Matter Fused 175 | . . . . 9 8 3 . . 6 8 8 . 4 10 1 10 2 9 10 12 22 13 12 . 3 5 20 Heat Flow Errors 92 | . . . . 5 6 2 . . 4 3 6 . 3 4 2 . 1 6 3 7 12 4 8 1 3 7 5 Energy Discharges 82 | . . . . 5 6 2 1 . 2 1 5 . 2 4 1 5 . 3 1 1 20 1 5 1 2 1 13 Parts Rejected 7 | . . . . . . . . . . . . . . . . 1 . . . 1 1 . 1 . . 2 1 Parts Fused 11 | . . . . . . . . . . 1 . . . 1 . 2 . 1 . 1 1 . . . 1 . 3 Data Loss (minor) 72 | . . . . 2 1 1 . . 5 3 1 . . 3 . 4 1 2 5 3 14 6 5 1 2 6 7 Data Loss (major) 24 | . . . . 2 2 2 . . 2 2 . . . 2 2 . 1 1 1 1 1 1 1 . . 1 2 Misfires 40 | . . . . 6 1 . . . 1 . 1 . . 2 1 2 2 1 3 1 8 1 2 . . 1 7 Alerts 13 | . . . . 1 1 . . . 1 . 1 . . . 1 . . . 1 1 2 1 1 . . 1 1 Misdirections 3 | . . . . . . . . . . . . . . . . . . . . 1 2 . . . . . . Weapon Failures 39 | . . . . 2 1 . . . 1 . . . . 2 . . . 1 2 3 7 5 8 . . . 7 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1982 | . 13 31 41 85 . . . 23 186 . 55 . 12 120 . 119 . 72 110 . 84 63 53 42 5 257 611 Projectiles 1259 | . 11 12 8 69 . . . 23 140 . 47 . . 98 . 77 . 72 110 . 76 63 53 6 . 203 191 Explosions 723 | . 2 19 33 16 . . . . 46 . 8 . 12 22 . 42 . . . . 8 . . 36 5 54 420 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 29 | . 4 17 1 6 . . . . . . . . . . . . . . . . . . . . . 1 . Impact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Kinetic 26 | . 4 16 1 5 . . . . . . . . . . . . . . . . . . . . . . . Secondary 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 581 | . . . . . . . . . . . 71 . . 53 . 7 . . . . . . . . . 70 380 Shots 6 | . . . . . . . . . . . 1 . . 1 . 1 . . . . . . . . . 1 2 Rammed 25 | . 2 . 1 2 . . . . 6 . . . . 4 . . . . . . 1 . . . . 3 6 Targets Rammed 30 | . 4 . 2 2 . . . . 8 . . . . 4 . . . . . . 1 . . . . 3 6 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 5 | . 2 . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . Highest Temperature 384 | . 36 7 180 191 239 189 . 66 216 219 227 . 174 191 136 84 129 258 306 194 182 174 193 280 173 346 384 Average Temperature 59 | . 14 3 74 44 78 45 . 9 70 57 74 . 102 29 46 36 78 132 121 138 92 69 77 159 90 48 56 Received Heat Transfer 3472 | . 165 320 42 312 18 66 . 9 228 126 111 . 99 196 . 24 . . 207 . 159 . 45 289 . 109 947 Effects 3 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Interference 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Siege Activations 42 | . . . . . . . . . . . . . . . . . . . 10 . 6 . 2 4 1 10 9 Total Turns 762 | . . . . . . . . . . . . . . . . . . . 182 . 94 . 33 43 1 149 260 Longest Duration 141 | . . . . . . . . . . . . . . . . . . . 60 . 44 . 17 24 1 51 141 Robots Corrupted 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 Combat Hostiles 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 Parts Fried 6 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 1 3 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 33 | . . . . 1 . . . 1 5 . 1 . 1 3 . 2 . . 8 . 6 . . . . 4 1 Combat Hostiles 30 | . . . . . . . . 1 4 . 1 . 1 3 . 2 . . 8 . 5 . . . . 4 1 Parts Melted 134 | . 2 . . 14 . . . 3 13 1 2 . . 23 . 3 . 1 28 . 23 . . . . 15 6 Heat Transferred 42033 | . 882 740 259 5272 434 569 . 888 4912 598 1144 . 100 5192 37 768 . 742 6610 1050 3250 250 1150 1325 150 3811 1900 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Alert | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Peak Influence 3067 | . 264 . 229 532 . . . . 787 . . . . 871 . . . . 514 183 310 . . . . 798 3067 Initial 450 | . . . 120 203 . . . . 9 . . . . 450 . . . . 63 163 8 . . . . 163 448 Average 380 | . 164 . 127 313 . . . . 421 . . . . 453 . . . . 164 108 105 . . . . 313 1511 Maximum Alert Level 5 | . 1 . 1 2 . . . . 3 . . . . 3 . . . . 2 . 1 . . . . 3 5 Low Security (%) 37 | 100 60 . 77 18 . . . . 13 . . . . . . . . . 82 100 75 . . . . 29 . Level 1 31 | . 39 . 22 60 . . . . 26 . . . . 52 . . . . 11 . 24 . . . . 40 . Level 2 19 | . . . . 21 . . . . 49 . . . . 32 . . . . 6 . . . . . . 26 12 Level 3 4 | . . . . . . . . . 10 . . . . 14 . . . . . . . . . . . 3 13 Level 4 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 Level 5 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 96 | . 4 . . 14 . . . . 19 . . . . 11 . . . . 9 . 7 . . . . 7 25 Investigation 15 | . 4 . . . . . . . 4 . . . . 4 . . . . 1 . 1 . . . . 1 . Extermination 35 | . . . . 6 . . . . 8 . . . . 4 . . . . 5 . 4 . . . . 3 5 Reinforcement 22 | . . . . 4 . . . . 6 . . . . 2 . . . . 2 . 2 . . . . 3 3 Assault 21 | . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . . 17 Garrison 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Data Miner Redirects 6 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 4 Construction Impeded 7 | . . . . 1 . . . . 2 . . . . 2 . . . . . . 1 . . . . 1 . Haulers Reinforced 4 | . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Distress Signals 15 | . 3 . 1 1 . . . . . . . . 1 1 . . . . 4 . 1 . . . . . 3 Communications Jammed 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . 22 . Distress Signals 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . 22 . Times Spotted 577 | . 32 23 5 40 7 6 . 17 43 4 13 . 5 37 . 12 . 9 37 18 21 . 7 66 8 33 134 Peak Tracking Total 21 | . 4 5 2 5 3 4 . 8 5 4 4 . 4 5 . 5 . 5 5 5 7 . 4 18 5 6 21 Tactical Retreats 22 | . 3 5 . 2 1 . . 2 1 . . . . 1 . . . . . 5 . . 1 . . . 1 Traps | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Traps Triggered 14 | . 2 1 . 1 . . . . 4 . . . . . . . . . 1 . 1 . . 1 . . 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 7 | . . . . . . . . . . . 2 . . . . 1 . . . . . . . 4 . . . Machines | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 ---------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Machines Disabled 85 | . 1 3 . 8 . . . 1 24 . . . . 2 . . . . 3 . 13 . . . . 2 28 Max in Single Turn 18 | . 1 1 . 3 . . . 1 18 . . . . 1 . . . . 1 . 4 . . . . 1 3 Garrison Access 3 | . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Machines Accessed 64 | . 9 4 9 11 . . . 1 5 2 . 4 . 8 1 1 4 . 2 . 1 . . . . 2 . Terminals 18 | . 7 . 5 5 . . . 1 . . . . . . . . . . . . . . . . . . . Fabricators 8 | . . . . 3 . . . . 2 . . . . 1 . . . . . . 1 . . . . 1 . Repair Stations 4 | . . . . 2 . . . . . . . . . 1 . . . . 1 . . . . . . . . Recycling Units 8 | . 2 . 4 . . . . . . . . . . 2 . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . 1 . . . . 3 . . . . . . . . . . . . . Garrison Access 6 | . . . . 1 . . . . 2 . . . . 1 . . . . 1 . . . . . . 1 . Total Hacks 187 | . 31 16 19 28 . . . 5 10 2 . 27 . 18 1 1 17 . 5 . 3 . . . . 4 . Successful 127 | . 16 16 11 14 . . . 5 2 2 . 27 . 11 1 1 17 . 1 . 1 . . . . 2 . Failed 59 | . 14 . 8 14 . . . . 8 . . . . 7 . . . . 4 . 2 . . . . 2 . Catastrophic 8 | . . . 1 4 . . . . 1 . . . . . . . . . 1 . 1 . . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 147 | . 29 . 18 12 . . . . 18 . . . . 22 . . . . 10 . 16 . . 1 . 13 8 Terminals 61 | . 29 . 14 13 . . . 5 . . . . . . . . . . . . . . . . . . . Fabricators 16 | . . . . 3 . . . . 5 . . . . 3 . . . . . . 3 . . . . 2 . Repair Stations 17 | . . . . 10 . . . . . . . . . 5 . . . . 2 . . . . . . . . Recycling Units 9 | . 2 . 5 . . . . . . . . . . 2 . . . . . . . . . . . . . Scanalyzers 6 | . . . . . . . . . 1 . . . . 5 . . . . . . . . . . . . . Garrison Access 14 | . . . . 2 . . . . 4 . . . . 3 . . . . 3 . . . . . . 2 . Terminal Hacks 76 | . 2 16 2 3 . . . 5 . 2 . 27 . . 1 1 17 . . . . . . . . . . Record 35 | . . 13 . . . . . 5 . 1 . 11 . . . . 5 . . . . . . . . . . Part Schematic 12 | . . . . . . . . . . . . 8 . . . . 4 . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . Robot Analysis 5 | . 1 . . . . . . . . . . . . . . . 4 . . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . . 3 . . . . 4 . . . . . . . . . . Open Door 4 | . . 1 . . . . . . . 1 . . . . 1 1 . . . . . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 3 | . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Release Object 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . 1 . . . . . . . . . 1 . . . . . . 1 . . . . 2 . Network Status 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Load Schematic 3 | . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 . Build 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Repair Station Hacks 11 | . . . . 6 . . . . . . . . . 4 . . . . 1 . . . . . . . . Scan Component 6 | . . . . 3 . . . . . . . . . 2 . . . . 1 . . . . . . . . Repair 5 | . . . . 3 . . . . . . . . . 2 . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Retrieve Components 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . Seal Access 2 | . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . Unauthorized Hacks 31 | . 14 . 9 3 . . . . 2 . . . . 3 . . . . . . . . . . . . . Terminals 19 | . 12 . 5 2 . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 7 | . 5 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Skim 10 | . 5 . 4 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Haulers 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Recompile 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . 2 . 4 . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 6 | . 2 . 4 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . 1 . . . . 3 . . . . . . . . . . . . . Extract 4 | . . . . . . . . . 1 . . . . 3 . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 31 | . 7 . 6 9 . . . . 3 . . . . 1 . . . . 2 . 1 . . . . 2 . Full Trace Events 4 | . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . 1 . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . . . . . . 5 . . . . . . . . 4 . . . . . 1 Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 38 | . . . . . . . . . 9 . . 8 . 12 . . 4 . 3 . . . . . . . 2 Parts Built 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 240 | . . . . . . . . . . . . . . . . . . . . . . . . . . 240 . Total Part Build Rating 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . Parts Repaired 5 | . . . . 3 . . . . . . . . . 2 . . . . . . . . . . . . . Time 196 | . . . . 90 . . . . . . . . . 106 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 ------------ Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Total Allies 37 | . . . . . . . 9 . 5 . . . . 1 . . . . 3 . 11 . . 5 . 1 2 Largest Group 9 | . . . . . . . 9 9 3 . . . . 1 . . . . 3 . 7 . . 5 . 1 2 Highest-Rated Group 294 | . . . . . . . 279 279 234 . . . . 27 . . . . 117 . 294 . . 285 . 32 192 Highest-Rated Ally 96 | . . . . . . . 41 41 85 . . . . 27 . . . . 39 . 46 . . 68 . 32 96 Zionite Dispatches 11 | . . . . . . . . . 2 . . . . 2 . . . . 2 . 2 . . . . 3 . Heavy 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Light 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Recon 4 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 2 . Fire 3 | . . . . . . . . . . . . . . . . . . . 1 . 2 . . . . . . Thermal Resupply 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Total Orders 71 | . . . . . . . . . 15 . . . . 26 . . . . 16 . 6 . . . . 8 . STAY 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . DROP 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . EXPLORE 43 | . . . . . . . . . 8 . . . . 16 . . . . 13 . 2 . . . . 4 . RETURN 24 | . . . . . . . . . 7 . . . . 8 . . . . 3 . 4 . . . . 2 . Ally Attacks 253 | . . . . . . . . 59 46 . . . . . . . . . 19 . 50 . . 46 . . 33 Total Damage 9112 | . . . . . . . . 1740 1654 . . . . . . . . . 286 . 971 . . 3011 . . 1450 Kills 55 | . . . . . . . . 10 7 . . . . . . . . . 3 . 7 . . 21 . . 7 Allies Corrupted 4 | . . . . . . . . . 2 . . . . 1 . . . . . 1 . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Robot Analysis Total 5 | . 1 . . . . . . . . . . . . . . . 4 . . . . . . . . . . Derelict Logs Recovered 13 | . . 2 . . 1 1 1 2 . 2 1 . . . 1 2 . . . . . . . . . . . Drone Launches 60 | . . . . . . . . . 13 1 2 . . 20 . . . . 14 . 4 . . . . 6 . Drone Recoveries 45 | . . . . . . . . . 10 . 2 . . 18 . . . . 7 . 4 . . . . 4 . Zionite Intel Received 10 | . . . . . . . . . 2 . . . . 3 . . . . 1 . 2 . . . . 1 1 Guard Positions 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Component Stockpiles 3 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . Prototype Schematics 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Active Terminals 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 Depthwide Sectors/0 2 | . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . Exploration | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 ------------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Turns Passed 43760 | 77 2475 2699 1749 3487 1215 723 2507 1859 4701 1114 1420 148 605 2364 610 1278 365 1398 2421 655 2077 599 875 2116 734 1500 1989 Spaces Moved 15816 | 51 900 1125 855 1160 455 275 1008 725 1572 447 536 87 242 846 416 473 134 432 823 110 651 225 317 749 247 373 582 Core 12 | 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 12409 | 39 900 768 469 1132 455 275 1008 725 1572 447 536 87 242 128 . . . . 394 110 651 225 317 749 247 373 560 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 3395 | . . 357 386 28 . . . . . . . . . 718 416 473 134 432 429 . . . . . . . 22 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 130 130 163 246 246 246 246 160 240 240 160 240 140 140 140 260 185 185 170 255 255 255 170 246 237 230 Average Speed 231 | 134 204 205 190 246 246 246 246 246 241 240 240 165 240 214 140 248 261 275 223 209 255 255 255 247 246 245 237 Slowest Speed 330 | 160 240 240 240 330 246 246 246 246 245 240 240 240 240 320 140 290 290 290 255 255 255 255 255 320 246 246 290 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 57 | 4 95 65 93 34 63 42 89 76 72 56 66 70 43 34 63 63 60 59 34 73 16 49 50 81 46 20 84 Regions Visited 27 Branch Regions 19 Pre-discovered Areas 27 | . 3 2 4 . . . . . . . . 1 . 4 . 1 3 . . . 9 . . . . . . Known Exits Taken 18 | . 1 . . 1 . . . . 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 . 1 1 . 1 1 1 1 . . . . . . . . . . . . . . . . . . . Scrap Searched 32 | . . 5 . . 1 2 2 3 . 4 1 . . . 2 2 . 5 . . . 1 2 . 2 . . Spaces Dug 251 | . . . . 1 5 . . . 29 . . . . 33 7 14 . 13 14 30 12 1 5 . 17 57 13 Terrain Destroyed 1923 | . 59 10 25 53 7 47 . 2 171 4 125 . 43 97 12 44 1 40 55 47 62 5 19 45 70 206 674 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 1256 | . 2 . 1 5 7 . . 2 82 4 14 . 6 56 12 14 1 28 55 47 30 5 19 2 17 176 671 AOE 667 | . 57 10 24 48 . 47 . . 89 . 111 . 37 41 . 30 . 12 . . 32 . . 43 53 30 3 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Total 21639 | 57 1428 1395 947 1584 522 302 1037 784 2290 476 623 92 256 1214 433 545 150 601 1227 509 1059 252 382 1006 365 940 1163 Wait 3258 | . 398 137 32 195 46 8 11 22 493 5 57 . 6 200 3 48 . 130 199 319 241 12 10 92 70 283 241 Move 15790 | 50 899 1124 854 1159 454 274 1007 724 1571 446 535 86 241 845 415 472 133 431 823 109 650 224 316 748 246 372 582 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 258 | 1 31 17 14 61 . 1 2 6 21 3 . . . 11 1 1 2 4 24 . 8 1 1 6 3 19 20 Fast Attach 130 | 6 2 1 2 3 . . 7 2 11 3 . 3 . 17 2 1 7 4 13 3 14 . 1 8 . 12 8 Attach 112 | . . 10 . 21 . 1 . 1 8 . 1 . 1 4 . . . 6 14 2 4 . . 1 6 14 18 Detach 6 | . . . . . . . . . . . . . . . . . . 1 1 2 1 . . . . . 1 Swap 285 | . 19 8 9 16 . 4 1 4 41 4 7 . 2 29 1 6 . 3 23 1 19 . 5 14 10 31 28 Drop 279 | . 15 25 11 23 . 2 9 11 31 7 . 3 . 19 3 1 8 3 36 . 19 1 1 15 . 22 14 Fire 1397 | . 60 73 23 104 22 12 . 10 101 7 23 . 6 85 8 16 . 19 94 73 100 14 48 41 30 183 245 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 29 | . 4 . 2 2 . . . . 8 . . . . 3 . . . . . . 1 . . . . 3 6 Escape Stasis 6 | . . . . . . . . . 4 . . . . . . . . . . . 2 . . . . . . Rewire 85 | . . . . . . . . 4 . . . . . . . . . . . . . . . 81 . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 3 | . . . . . . . . . 1 1 . . . . . . . . . . . . . . . 1 . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub) -10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec) -9/Recycling -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x3 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x4 / *Upp) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: *Res x3 / *Upp x2) -4/Waste -4/Factory (discovered 8 exits: *Res x4 / *Upp x2 / Ext x2) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -3/Testing (discovered 1 exit: *Res) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 201 | -10/Materials | Discovered new exit (range 7) 299 | -10/Materials | Central database locked down 304 | -10/Materials | Build established: Mutant 312 | -10/Materials | Discovered new exit (range 16) 585 | -10/Materials | Discovered new exit (range 5) 784 | -10/Materials | Identified exit to Mines 937 | -10/Materials | Identified exit to Subcaves 937 | -10/Materials | Identified exit to Materials 967 | -10/Materials | Learned location of 1 exit from Storage 1021 | -10/Materials | Learned Storage terminal intel 1052 | -10/Materials | Learned Storage emergency access door positions 2553 | -10/Materials | Entered Subcaves 2726 | -10/Subcaves | Visited 4L-MR0's lab 2749 | -10/Subcaves | Found Power Bank 3114 | -10/Subcaves | Visited Clippyterm 3122 | -10/Subcaves | Learned location of Extension (-4) 3122 | -10/Subcaves | Learned Research security intel 3701 | -10/Subcaves | Discovered new exit (range 15) 3866 | -10/Subcaves | Shifting Twisted Machinery released Mak. Hacking Suite 3893 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 4099 | -10/Subcaves | Learned location of 1 exit from Materials 4383 | -10/Subcaves | A Subdweller sparked back to life 4383 | -10/Subcaves | A Subdweller sparked back to life 4396 | -10/Subcaves | Core integrity fell below 50% 4414 | -10/Subcaves | Found Cargo Legs 4432 | -10/Subcaves | Lost 3 parts (1n2w) 4708 | -10/Subcaves | Learned location of Zion (-7) 4985 | -10/Subcaves | Discovered new exit (range 15) 5057 | -10/Subcaves | Discovered new exit (range 16) 5159 | -10/Subcaves | Found SUBCON Basin 5252 | -10/Subcaves | Entered Recycling 5732 | -9/Recycling | Discovered new exit (range 16) 6106 | -9/Recycling | Destroyed 7 combat bots 6294 | -9/Recycling | Scanned before Scraplab entrance 6328 | -9/Recycling | Entered Scraplab 7001 | -9/Recycling | Entered Factory 7001 | -7/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 7329 | -7/Factory | Build established: Tank 7533 | -7/Factory | Repaired Huge Storage Unit 7645 | -7/Factory | Repaired Rocket Launcher 7678 | -7/Factory | Repaired Hrd. Light Armor Plating 7759 | -7/Factory | Garrison activated, responded to threat 8075 | -7/Factory | Garrison activated, responded to threat 8125 | -7/Factory | Lost 5 parts (1n1u3w) 8278 | -7/Factory | Garrison activated, responded to threat 8349 | -7/Factory | Lost 3 parts (1p1n1w) 8459 | -7/Factory | Identified exit to Lower Caves 10108 | -7/Factory | Build established: Gunner 10164 | -7/Factory | Discovered new exit (range 15) 10201 | -7/Factory | First assault squad dispatched 10206 | -7/Factory | Discovered new exit (range 15) 10488 | -7/Factory | Entered Lower Caves 10489 | -7/Lower Caves | Encountered a Warlord checkpoint 11332 | -7/Lower Caves | Learned Factory stockpile data 11635 | -7/Lower Caves | Discovered new exit (range 7) 11703 | -7/Lower Caves | Entered another Lower Caves area 11812 | -7/Lower Caves | Learned 4 Factory zone layouts 11908 | -7/Lower Caves | Spotted B-75 Beast 11950 | -7/Lower Caves | Destroyed B-75 Beast 12261 | -7/Lower Caves | Discovered new exit (range 14) 12426 | -7/Lower Caves | Entered Zion 12504 | -7/Zion | System corruption cleaned by Quarantine Array 12617 | -7/Zion | Given the Hacking Drone Bay 12619 | -7/Zion | Found Prototype Device 12848 | -7/Zion | Discovered new exit (range 16) 13536 | -7/Zion | Given A8's code to call for help 14345 | -7/Zion | Met Imprinter 14389 | -7/Zion | Imprinted 14392 | -7/Zion | Declared Zion's savior 14685 | -7/Zion | Gained Derelict followers 14933 | -7/Zion | Entered Proximity Caves 14933 | -6/Proximity Caves | Accompanied by 9 allies 15088 | -6/Proximity Caves | Learned 4 Factory zone layouts 15706 | -6/Proximity Caves | Attracted the attention of an 0b10 base 15744 | -6/Proximity Caves | Lost 7 allies 15828 | -6/Proximity Caves | Learned Extension garrison access intel 15828 | -6/Proximity Caves | Learned Extension stockpile data 15828 | -6/Proximity Caves | Learned Armory trap positions 16287 | -6/Proximity Caves | Discovered new exit (range 5) 16378 | -6/Proximity Caves | Learned Factory stockpile data 16478 | -6/Proximity Caves | Build established: Derelict-Gunner 16792 | -6/Proximity Caves | Entered Factory 16792 | -6/Factory | Accompanied by 1 ally 16792 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 17258 | -6/Factory | Identified Hacking Drone Bay 17552 | -6/Factory | Lost 4 parts (1n2u1w) 17570 | -6/Factory | Retrieved Zion intel report: Guard Positions 17571 | -6/Factory | Zion Light squad teleported in 17979 | -6/Factory | Build established: Scavenger-Gunner 18014 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 18015 | -6/Factory | Zion Heavy squad teleported in 18041 | -6/Factory | Discovered new exit (range 8) 18062 | -6/Factory | Terminal network hard line cut 18091 | -6/Factory | Identified exit to Factory 19625 | -6/Factory | Found Prototype Launcher 19625 | -6/Factory | Identified Scatter Rocket Array 20067 | -6/Factory | Discovered exit to Factory (range 14) 20292 | -6/Factory | First assault squad dispatched 20321 | -6/Factory | Discovered exit to Factory (range 16) 20548 | -6/Factory | Build established: Gunner 20621 | -6/Factory | Found Prototype Processor 20621 | -6/Factory | Identified Exp. Targeting Computer 20632 | -6/Factory | Found Faulty Exp. Targeting Computer 21106 | -6/Factory | Discovered new exit (range 36) 21434 | -6/Factory | Identified exit to Lower Caves 21493 | -6/Factory | Entered Lower Caves 21647 | -6/Lower Caves | Learned Factory terminal intel 21760 | -6/Lower Caves | Learned location of 1 exit from Factory 22112 | -6/Lower Caves | Discovered new exit (range 14) 22145 | -6/Lower Caves | Identified exit to Lower Caves 22364 | -6/Lower Caves | Encountered a Warlord checkpoint 22607 | -6/Lower Caves | Entered another Lower Caves area 22607 | -6/Lower Caves | Accompanied by 1 ally 22857 | -6/Lower Caves | Discovered exit to Factory (range 19) 22980 | -6/Lower Caves | Learned Factory terminal intel 23944 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 23966 | -6/Lower Caves | Discovered new exit (range 12) 23988 | -6/Lower Caves | Identified exit to Data Miner 24027 | -6/Lower Caves | Entered Data Miner 24027 | -6/Data Miner | Discovered new exit (range 6) 24037 | -6/Data Miner | Identified exit to Proximity Caves 24063 | -6/Data Miner | Met Data Miner 24097 | -6/Data Miner | Learned location of Section 7 (-2) 24097 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 24119 | -6/Data Miner | Received God Mode back door access code from Data Miner 24175 | -6/Data Miner | Entered Proximity Caves 24349 | -5/Proximity Caves | Spotter reported a threat 24438 | -5/Proximity Caves | Spotter reported a threat 24438 | -5/Proximity Caves | Spotter reported a threat 24732 | -5/Proximity Caves | Discovered exit to Factory (range 13) 24780 | -5/Proximity Caves | Entered Factory 24780 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 24781 | -5/Factory | Identified exit to Upper Caves 24783 | -5/Factory | Loaded intel: 26 terminal locations 25008 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 25080 | -5/Factory | Search patrols dispatched 25347 | -5/Factory | Incoming investigation squad redirected 25420 | -5/Factory | Discovered new exit (range 5) 25541 | -5/Factory | Identified exit to Factory 25562 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 25563 | -5/Factory | Zion Recon squad teleported in 26040 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 26041 | -5/Factory | Zion Thermal Resupply teleported in 26257 | -5/Factory | Terminal network hard line cut 26580 | -5/Factory | First assault squad dispatched 26667 | -5/Factory | Repaired Imp. Medium Treads 26776 | -5/Factory | Repaired Adv. Shield Generator 27144 | -5/Factory | Entered Upper Caves 27159 | -5/Upper Caves | Learned Factory security intel 27667 | -5/Upper Caves | Discovered new exit (range 11) 27680 | -5/Upper Caves | Identified exit to Upper Caves 27754 | -5/Upper Caves | Entered another Upper Caves area 28123 | -5/Upper Caves | Discovered new exit (range 6) 28674 | -5/Upper Caves | Identified exit to Zhirov 29032 | -5/Upper Caves | Entered Zhirov 29032 | -5/Zhirov | Discovered new exit (range 3) 29142 | -5/Zhirov | Found Alien Artifact 29142 | -5/Zhirov | Identified Integrated Dissipator 29142 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 29177 | -5/Zhirov | Found Alien Artifact 29297 | -5/Zhirov | Learned location of Quarantine (-2) 29297 | -5/Zhirov | Learned location of Testing (-3) 29297 | -5/Zhirov | Learned location of Command (-1) 29363 | -5/Zhirov | Build established: Mutant 29394 | -5/Zhirov | Identified exit to Proximity Caves 29397 | -5/Zhirov | Entered Proximity Caves 29503 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 29686 | -4/Proximity Caves | Build established: Gunner 30099 | -4/Proximity Caves | Lost 3 parts (1p1u1w) 30765 | -4/Proximity Caves | Discovered exit to Factory (range 11) 30795 | -4/Proximity Caves | Entered Factory 30795 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 30796 | -4/Factory | Identified exit to Upper Caves 30798 | -4/Factory | Loaded intel: 28 terminal locations 31095 | -4/Factory | Retrieved Zion intel report: Active Terminals 31096 | -4/Factory | Zion Fire squad teleported in 31214 | -4/Factory | Discovered new exit (range 9) 31252 | -4/Factory | Identified exit to Research 31363 | -4/Factory | Build established: Scavenger-Gunner 31451 | -4/Factory | Lost 3 allies 31895 | -4/Factory | Discovered exit to Upper Caves (range 30) 32055 | -4/Factory | Zion Recon squad teleported in 32152 | -4/Factory | Build established: Gunner 32153 | -4/Factory | Spotted B-86 Titan 32250 | -4/Factory | Discovered exit to Research (range 18) 32260 | -4/Factory | Found Quantum Capacitor 32284 | -4/Factory | Found Imp. Powered Armor 32289 | -4/Factory | Found Imp. Powered Armor 32292 | -4/Factory | Found Imp. Powered Armor 32378 | -4/Factory | Terminal network hard line cut 32590 | -4/Factory | Discovered exit to Research (range 4) 32728 | -4/Factory | Build established: Skirmisher 32888 | -4/Factory | Tech Extrapolator generated special schematic: Hyp. Alpha Cannon 33071 | -4/Factory | System corruption reached 10% 33111 | -4/Factory | Lost 4 parts (3u1w) 33125 | -4/Factory | Destroyed 7 combat bots 33216 | -4/Factory | Sucked down chute 33216 | -4/Factory | Entered Waste 33216 | -4/Waste | Met up with 1 ally sucked down the chute earlier 33231 | -4/Waste | EMP discharged 33250 | -4/Waste | Spotted C-40 Crusher 33292 | -4/Waste | Spotted C-40 Crusher 33299 | -4/Waste | Spotted C-40 Crusher 33303 | -4/Waste | Spotted C-40 Crusher 33310 | -4/Waste | Spotted C-40 Crusher 33331 | -4/Waste | EMP discharged 33424 | -4/Waste | System corruption reached 30% 33431 | -4/Waste | EMP discharged 33531 | -4/Waste | EMP discharged 33606 | -4/Waste | Spotted C-40 Crusher 33631 | -4/Waste | EMP discharged 33703 | -4/Waste | Crushed by falling debris 33731 | -4/Waste | EMP discharged 33831 | -4/Waste | EMP discharged 33856 | -4/Waste | Discovered new exit (range 10) 33871 | -4/Waste | Entered Factory 33931 | -4/Factory | Found Quantum Capacitor 33989 | -4/Factory | Zion Fire squad teleported in 34199 | -4/Factory | Lost 4 allies 34249 | -4/Factory | Destroyed 7 combat bots 34668 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 34669 | -4/Factory | Zion Fire squad teleported in 34809 | -4/Factory | Identified exit to Extension 34951 | -4/Factory | Build established: Scavenger-Skirmisher 35077 | -4/Factory | Allied Derelicts emerged from ambush trap array 35087 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 35338 | -4/Factory | Lost 3 allies 35357 | -4/Factory | Terminal network hard line cut 35416 | -4/Factory | P-70 Sage assimilated allied QX-LXJ(g) 35948 | -4/Factory | Entered Upper Caves 36521 | -4/Upper Caves | Discovered new exit (range 8) 36544 | -4/Upper Caves | Identified exit to Upper Caves 36547 | -4/Upper Caves | Entered another Upper Caves area 37378 | -4/Upper Caves | Discovered new exit (range 10) 37399 | -4/Upper Caves | Identified exit to Warlord 37422 | -4/Upper Caves | Entered Warlord 37423 | -4/Warlord | Identified exit to Proximity Caves 37481 | -4/Warlord | System corruption cleaned by Quarantine Array 38722 | -4/Warlord | Warlord's base attacked by MAIN.C 38739 | -4/Warlord | Rebuked by Warlord 38769 | -4/Warlord | Opened Warlord's prototype stash 38783 | -4/Warlord | Found Prototype Reactor 38789 | -4/Warlord | Found Prototype Device 38789 | -4/Warlord | Identified Exp. Phase Shifter 38806 | -4/Warlord | Found Prototype Device 38806 | -4/Warlord | Identified Exp. Focal Shield 38816 | -4/Warlord | Found Prototype Processor 38822 | -4/Warlord | Found Prototype Hackware 38966 | -4/Warlord | Spotted B-86 Titan 38977 | -4/Warlord | Allies destroyed B-86 Titan 38980 | -4/Warlord | Spotted B-90 Cyclops 38981 | -4/Warlord | Allies destroyed B-90 Cyclops 38990 | -4/Warlord | Warlord forces counterattacked 39075 | -4/Warlord | Spotted Executioner 39085 | -4/Warlord | Allies destroyed Executioner 39087 | -4/Warlord | Spotted Striker 39124 | -4/Warlord | Lost 8 allies 39144 | -4/Warlord | Spotted Striker 39153 | -4/Warlord | Allies destroyed Striker 39195 | -4/Warlord | Lost 4 allies 39236 | -4/Warlord | Spotted Executioner 39242 | -4/Warlord | Allies destroyed Executioner 39277 | -4/Warlord | Lost 11 allies 39396 | -4/Warlord | Lost 7 allies 39397 | -4/Warlord | Warlord base infiltrated, sounded retreat 39411 | -4/Warlord | Destroyed 11 combat bots 39522 | -4/Warlord | Spotted Executioner 39522 | -4/Warlord | Spotted Striker 39522 | -4/Warlord | Spotted Striker 39522 | -4/Warlord | Spotted Striker 39538 | -4/Warlord | Entered Proximity Caves 39544 | -3/Proximity Caves | Spotter reported a threat 39569 | -3/Proximity Caves | Lost 5 parts (1p1n1u2w) 40176 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 40209 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 40229 | -3/Proximity Caves | Discovered exit to Research (range 14) 40272 | -3/Proximity Caves | Entered Research 40272 | -3/Research | Evolved 2 slots: Utility x2 40272 | -3/Research | Identified System Mapper 40273 | -3/Research | Identified Exp. Target Analyzer 40335 | -3/Research | Zion Defense Resupply teleported in 40348 | -3/Research | Found Prototype Device 40348 | -3/Research | Identified Exp. EM Disruption Field 40599 | -3/Research | Zion Recon squad teleported in 40784 | -3/Research | Identified Vortex Chain Reactor 41159 | -3/Research | System corruption reached 10% 41286 | -3/Research | Incoming investigation squad redirected 41355 | -3/Research | Retrieved Zion intel report: Component Stockpiles 41356 | -3/Research | Zion Recon squad teleported in 41374 | -3/Research | Discovered new exit (range 27) 41502 | -3/Research | Fabricated Hyp. Alpha Cannon (x1) 41658 | -3/Research | Lost 3 parts (1n1u1w) 41674 | -3/Research | Found Prototype Processor 41691 | -3/Research | Terminal network hard line cut 41746 | -3/Research | Lost 5 parts (1p3u1w) 41763 | -3/Research | Identified exit to Testing 41766 | -3/Research | Identified Exp. Signal Interpreter 41772 | -3/Research | Entered Testing 41820 | -3/Testing | Enhanced Grunt warped into view, answering call for help 41821 | -3/Testing | Enhanced Grunt warped into view, answering call for help 41954 | -3/Testing | Retrieved Zion intel report: Active Terminals 42062 | -3/Testing | First assault squad dispatched 42084 | -3/Testing | Incoming assault squad redirected 42166 | -3/Testing | Identified Transdimensional Reconstructor 42166 | -3/Testing | Warped through subspace 42173 | -3/Testing | Incoming assault squad redirected 42318 | -3/Testing | Spotted Striker 42320 | -3/Testing | Destroyed Striker 42340 | -3/Testing | Incoming assault squad redirected 42555 | -3/Testing | Found Prototype Launcher 42615 | -3/Testing | Spotted PH-H3JTUGDYD3 42656 | -3/Testing | Destroyed PH-H3JTUGDYD3 42668 | -3/Testing | Found Exp. Targeting Computer 42675 | -3/Testing | Found Exp. Phase Shifter 42988 | -3/Testing | Destroyed 8 combat bots 43193 | -3/Testing | Destroyed 8 combat bots 43308 | -3/Testing | Terminal network hard line cut 43339 | -3/Testing | Incoming assault squad redirected 43392 | -3/Testing | Destroyed 12 combat bots 43525 | -3/Testing | Scanned by Researcher 43559 | -3/Testing | High security lockdown imminent 43585 | -3/Testing | Destroyed 7 combat bots 43639 | -3/Testing | High security lockdown engaged 43645 | -3/Testing | Discovered new exit (range 11) 43671 | -3/Testing | Identified Z-bomb Delivery System 43699 | -3/Testing | Destroyed 18 combat bots 43720 | -3/Testing | Identified exit to Research 43738 | -3/Testing | Lost 14 parts (3p2n7u2w) 43761 | -3/Testing | Spotted Investigator 43761 | -3/Testing | Self-destructed Last Messages --------------- 43759_ G-67 Veteran unfolds itself. 43759_ L-61 Swordsman unfolds itself. 43759_ M-36 Artificer unfolds itself. 43759_ C-30 ARC bursts open, deploying its payload. 43759_ G-73 Enforcer unfolds itself. 43759_ G-67 Veteran unfolds itself. 43759_ E-15 Imp unfolds itself. 43759_ Investigator: "PRIMARY THREAT IDENTIFIED. CONTAINMENT PROTOCOL APPLICABLE." 43759_ Held in stasis. 43759_ Investigator is analyzing... 43759_ Engulfed in stasis bubble. 43759_ E-15 Imp engulfed in stasis bubble. 43759_ E-15 Imp stasis bubble strength at 195. 43760_ E-15 Imp stasis bubble strength at 190. 43760_ Graviton Reactor blown off. 43760_ Particle Reactor blown off. 43760_ E-15 Imp destroyed. 43761_ The unstable cave ceiling collapses. 43761_ E-15 Imp stasis bubble strength at 185. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ????????????????????????#####????????????????????? | | ???????????????????????? ##???????????????????? | | ???????????????????????? ???#???????????????? | | ????????????????????? ?? #? #???????????????? | | ????????????????????? ?# # ?##?????????????? | | ????????????????????# ?# # # ????????????? | | ????????????????????# ?# # ?????????????? | | ????????????????????# ## # # #??????????????? | | ????????????????????# # #??????????????? | | ????????????????????# # # #???????????????? | | ????????????????????# # #????????????????? | | ?????????"""""??????# # m #????????????????? | | ????????#""R""#?????#;#;;g; #?????????????????? | | ###???### " " ###???#; b ; #??????????????????? | | #???# #???#;gg!g!! #??????????????????? | | #???# #???#%=lgcm!=##??????????????????? | | #???# ] * #???#gg%g =##???????????????????? | | #???# #???#*gglg#/#????????????????????? | | #???# #####; e%l###????????????????????? | | ##### " # b ##????????????????????? | | # " #####* ;#????????????????????? | | "###" ###### /!;"#????????????????????? | | """!"""####;;; # =! !!;##????????????????????? | | [% = *! = =%*##?????????????????????? | | [ =*% ! = [!@###"???????????????????? | | %%[ = [ * T#???????????????? | | [!= = #???????????????? | | #####"""""";;### # #############???????????????? | | ! " " # #???????????????????????????? | | =%!=!"# " # #????????????????????????????? | | "[%%+% # " # # ?????????????????????????????? | | "[%[#[## " ####?????????????????????????????? | | !%==#### #????????????????????????????????? | | %==[##?# """"" #????????????????????????????????? | | *%/%#### """"" #????????????????????????????????? | | =/%[# # """"" #????????????????????????????????? | | !*=[# =#= ???? #????????????????????????????????? | | !%! #"!##########????????????????????????????????? | | ! # !%[ #??????????????????????????????????? | | # !!!*= #??????????????????????????????????? | | ##### !%!"""" #??????????????????????????????????? | | #???# ![%!""" #??????????????????????????????????? | | #???# ! "" #??###?????????????????????????????? | | ????# ### ##????????????????????????????? | | ????# # ##???????????????????????????? | | ????# #???????????????????????????? | | ????###"""/# ##??????????????????????????? | | ??????##%! # ] #??????????????????????????? | | ########%%* ##??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 152 Coolant Potential 65 Energy Generation 130 Energy Capacity 1280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 10 Jamming Range 14 Power Amplification 70 Armor Coverage 800 Core Shielding 20 Propulsion Shielding 66 Evasion (%) 50 Targeting Accuracy 12 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Hacking Suite | -6/Factory | Extracted Matter Compressor | -6/Factory | Extracted Assault Cannon | -6/Factory | Extracted Thermal Shield | -6/Factory | Extracted Kinecellerator | -6/Factory | Extracted ECM Suite | -6/Factory | Extracted VSS Leg | -6/Factory | Extracted Arc Projector | -6/Factory | Extracted Lyr. Medium Armor Plating | -6/Factory | Extracted Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Imp. Thermal Defense Suite | -6/Data Miner | Free Hvy. Gatling Laser | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Adv. Reaction Control System | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Variable Charge Gun | -5/Factory | Extracted Cold Fusion Reactor | -5/Factory | Z-intel Enh. Fission Core | -5/Factory | Z-intel Exp. Targeting Computer | -5/Factory | Z-intel Enh. Force Rifle | -5/Factory | Z-intel Cld. Aerolev Unit | -5/Factory | Z-intel Cld. Cesium-ion Thruster | -5/Factory | Z-intel Exp. Weapon Shielding | -5/Factory | Z-intel Scatter Rocket Array | -5/Factory | Z-intel Imp. Thermal Shield | -5/Factory | Extracted Hrd. Medium Armor Plating | -5/Factory | Extracted Melee Analysis Suite | -5/Factory | Extracted Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free 0b10 Decoder Chip [Skirmisher] | -4/Factory | Extrapolated Mak. Coolant Network | -4/Factory | Extrapolated Hyp. Alpha Cannon | -4/Factory | Extrapolated Exp. Terrain Scan Processor | -3/Testing | Archive Stealth Drone Bay | -3/Testing | Archive Robot Schematics ------------------ B-60 Warrior | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free T-07 Excavator | -4/Factory | Z-intel M-36 Artificer | -4/Factory | Z-intel R-06 Scavenger | -4/Factory | Z-intel L-61 Swordsman | -4/Factory | Z-intel H-77 Assassin | -3/Testing | Archive Fabricated ------------ Hyp. Alpha Cannon | x1 | -3/Research Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed ConcussiveBottomlessKatana Manual? 0 Play Time 04:12:31 Cumulative 1984.8 hours Start 2024.09.22 @ 19:02:59 End 2024.09.23 @ 15:32:17 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 686 Rogue 686 Adventurer 0 Explorer 0 Win Type - Total 155 Types 31/14/65/7/1/2/33/1/1 Lore% 85 Gallery% 96 Achievement% 88 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5f3cbe75-424b-4029-a2e0-0cfd6f39c7d4