Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 16:02:05

Player: Arc

Result: Core destroyed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (93)      465
Value Destroyed (1823)     1823
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (79)                 79
              TOTAL SCORE: 3627

 Bonus
-------
High Alert Combat Kills    79

 Cogmind 
---------
Core Integrity             0/400
Matter                     252/300
Energy                     113/160
System Corruption          0%
Temperature                Critical (718)
Movement                   Walking (190) Ox1
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (4) ---
           Carbon-fiber Leg
>          --- UTILITY (2) ------
  Hardened Medium Armor Plating
  Hardened Medium Armor Plating
>          --- WEAPON (2) -------
           Beam Rifle
>          --- INVENTORY (5) ----
           Aluminum Leg
           Signal Interpreter
           Authchip [Armor]
      Mini Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
  Hardened Medium Armor Plating
           Hacking Suite
>          --- WEAPON -----------
  Advanced Beam Cannon
      Mini Grenade Launcher
>          --- INVENTORY --------
           Aluminum Leg
           Signal Interpreter
  Hardened Medium Armor Plating
  Hardened Medium Armor Plating
           Authchip [Armor]
[Rating: 27]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Improved Flight Unit
Utility                    Hacking Suite
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   .   2   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             71   | 6   11  19  35  
  Power                    9    | 1   2   2   4   
    Engine                 8    | 1   2   2   3   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               30   | 2   3   8   17  
    Treads                 2    | 2   .   .   .   
    Leg                    18   | .   3   3   12  
    Wheel                  6    | .   .   3   3   
    Hover                  .    | .   .   .   .   
    Flight                 4    | .   .   2   2   
  Utility                  11   | 1   1   4   5   
    Device                 2    | .   1   1   .   
    Storage                1    | 1   .   .   .   
    Processor              .    | .   .   .   .   
    Hackware               1    | .   .   1   .   
    Protection             7    | .   .   2   5   
    Artifact               .    | .   .   .   .   
  Weapon                   21   | 2   5   5   9   
    Energy Gun             5    | 1   1   .   3   
    Energy Cannon          4    | .   .   1   3   
    Ballistic Gun          6    | 1   2   1   2   
    Ballistic Cannon       3    | .   2   1   .   
    Launcher               3    | .   .   2   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 11   | .   2   1   8   
  Power                    .    | .   .   .   .   
  Propulsion               6    | .   1   1   4   
  Utility                  2    | .   .   .   2   
  Weapon                   3    | .   1   .   2   
  Highest Loss Streak      3    | .   2   1   3   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     90   | .   93  92  88  
  Engine                   12   | .   14  12  10  
  Treads                   3    | .   12  .   .   
  Leg                      23   | .   15  18  29  
  Wheel                    1    | .   .   4   1   
  Flight                   1    | .   .   .   3   
  Device                   4    | .   9   8   .   
  Storage                  4    | .   14  5   .   
  Hackware                 6    | .   .   4   10  
  Protection               7    | .   .   8   10  
  Energy Gun               4    | .   7   .   4   
  Energy Cannon            6    | .   .   8   9   
  Ballistic Gun            8    | .   14  11  3   
  Ballistic Cannon         2    | .   5   4   .   
  Launcher                 2    | .   .   2   3   
Naked Turns                .    | .   .   .   .   
Heaviest Build             28   | 13  15  17  28  
  Greatest Support         60   | 40  40  20  60  
  Greatest Overweight (x)  3    | .   .   3   3   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   5   
  Average Capacity         6    | 6   8   6   5   
  Most Carried             6    | 4   6   6   5   
  Average Carried          3    | 1   2   3   4   
  Final Capacity           8    | 8   8   5   5   
  Final Carried            4    | 1   4   3   4   

 Class Distribution 
--------------------
 55% | Mutant
 44% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials

 Resources                      | -11  -10  -10  -9   
-----------                Run  | Yrd  Mat  Min  Mat  
Matter Collected           1811 | 214  308  457  832  
  Remotely                 .    | .    .    .    .    
Salvage Created            2536 | .    600  425  1511 
  Parts                    178  | .    43   43   92   
Haulers Intercepted        7    | .    2    .    5    
Recyclers Shooed           11   | .    2    3    6    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  58   | .   13  16  29  
  Guns                     26   | .   9   5   12  
  Cannons                  24   | .   2   8   14  
  AOE                      7    | .   2   3   2   
Classes Destroyed          11   | .   6   3   2   
  Worker                   8    | .   2   1   5   
  Builder                  6    | .   .   3   3   
  Tunneler                 2    | .   .   1   1   
  Hauler                   7    | .   2   .   5   
  Recycler                 3    | .   .   1   2   
  Operator                 2    | .   1   .   1   
  Watcher                  7    | .   3   .   4   
  Swarmer                  27   | .   3   14  10  
  Grunt                    24   | .   10  2   12  
  Duelist                  1    | .   .   .   1   
  Sentry                   6    | .   .   .   6   
Best Kill Streak           8    | .   6   7   8   
  Combat Bots Only         8    | .   4   6   8   
Max Kills in Single Turn   3    | .   3   2   2   
  Gunslinging              1    | .   1   .   .   
  Exploded                 2    | .   2   2   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Mat  
Hostile Shots Fired        348  | .    85   67   196  
  Missed                   100  | .    23   24   53   
Damage Taken               3296 | .    773  422  2101 
  Core                     632  | .    148  69   415  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         56   | 100  .    13   .    
Volleys Fired              298  | 4    82   49   163  
  Largest                  2    | 2    2    2    2    
  Hottest                  136  | 70   70   100  136  
Shots Fired                546  | 6    156  98   286  
  Gun                      315  | 6    126  49   134  
  Cannon                   212  | .    30   46   136  
  Launcher                 19   | .    .    3    16   
  Special                  .    | .    .    .    .    
  Kinetic                  237  | 4    112  69   52   
  Thermal                  290  | 2    44   26   218  
  Explosive                19   | .    .    3    16   
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         12   | 2    12   7    11   
  Robot Miss Streak        6    | 2    6    5    6    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    2    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           281  | 4    95   43   139  
  Core Hits                124  | .    36   28   60   
  Critical Kills           2    | .    .    .    2    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         8    | .    3    .    5    
    Burn                   4    | .    1    .    3    
    Meltdown               2    | .    .    .    2    
    Blast                  2    | .    2    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           5917 | 34   1468 995  3420 
  Guns                     2205 | 34   783  322  1066 
  Cannons                  2353 | .    241  503  1609 
  Explosions               1187 | .    444  132  611  
  Melee                    .    | .    .    .    .    
  Ramming                  172  | .    .    38   134  
  Kinetic                  1717 | 21   696  500  500  
  Thermal                  2930 | 13   417  325  2175 
  Explosive                1098 | .    355  132  611  
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            118  | .    72   22   24   
  Projectiles              40   | .    .    21   19   
  Explosions               78   | .    72   1    5    
  Melee                    .    | .    .    .    .    
Knockbacks                 3    | .    1    1    1    
  Impact                   1    | .    .    .    1    
  Kinetic                  2    | .    1    1    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      282  | .    83   41   158  
  Shots                    7    | .    1    1    5    
  Rammed                   3    | .    .    1    2    
Targets Rammed             38   | .    .    9    29   
  Kicked                   35   | .    .    8    27   
  Crushed                  .    | .    .    .    .    
Highest Temperature        718  | 40   155  422  718  
  Average Temperature      163  | 20   36   166  179  
  Received Heat Transfer   972  | .    336  45   591  
  Effects                  68   | .    .    4    64   
    Shutdowns              13   | .    .    2    11   
    Energy Bleed           8    | .    .    1    7    
    Interference           9    | .    .    .    9    
    Matter Decay           5    | .    .    .    5    
    Short Circuit          3    | .    .    .    3    
    Damage (minor)         6    | .    .    1    5    
    Damage (major)         21   | .    .    .    21   
    Damage (core)          3    | .    .    .    3    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              2    | .    .    .    2    
  Combat Hostiles          1    | .    .    .    1    
  Parts Melted             14   | .    1    .    13   
  Heat Transferred         5935 | 37   1051 481  4366 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             649  | .   231 334 649 
  Initial                  46   | .   .   27  46  
  Average                  252  | .   115 198 352 
Maximum Alert Level        2    | .   1   1   2   
  Low Security (%)         43   | 100 80  60  16  
  Level 1                  39   | .   19  39  51  
  Level 2                  16   | .   .   .   32  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          10   | .   4   .   6   
  Investigation            5    | .   2   .   3   
  Extermination            .    | .   .   .   .   
  Reinforcement            5    | .   2   .   3   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           6    | .   .   4   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              82   | .   19  15  48  
  Peak Tracking Total      5    | .   4   3   5   
  Tactical Retreats        1    | .   .   .   1   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            8    | .   3   2   3   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             4    | .   4   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          14   | .   3   1   10  
  Max in Single Turn       2    | .   2   1   2   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          16   | .   5   1   10  
  Terminals                12   | .   5   .   7   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   .   .   1   
  Scanalyzers              2    | .   .   .   2   
  Garrison Access          .    | .   .   .   .   
Total Hacks                43   | .   11  1   31  
  Successful               28   | .   4   1   23  
  Failed                   15   | .   7   .   8   
    Catastrophic           4    | .   1   .   3   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                31   | .   11  .   20  
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   .   .   1   
  Scanalyzers              10   | .   .   .   10  
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             18   | .   4   1   13  
  Record                   3    | .   .   .   3   
  Prototype ID Bank        4    | .   2   .   2   
  Open Door                1    | .   .   1   .   
  Emergency Access Points  1    | .   .   .   1   
  Locate Traps             2    | .   1   .   1   
  Reprogram Traps          1    | .   1   .   .   
  Dispatch Records         2    | .   .   .   2   
  Maintenance Status       1    | .   .   .   1   
  Hauler Manifests         1    | .   .   .   1   
  Zone Layout              2    | .   .   .   2   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   1   
  Report Inventory         1    | .   .   .   1   
Scanalyzer                 9    | .   .   .   9   
  Insert Component         3    | .   .   .   3   
  Analyze                  6    | .   .   .   6   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   
  Used                     .    | .   .   .   .   
Hacking Detections         12   | .   5   .   7   
  Full Trace Events        2    | .   1   .   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   3    | .   .   .   3   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           3    | .   .   .   3   
  Part Schematics Acquired 3    | .   .   .   3   
  Parts Damaged            1    | .   .   .   1   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -9   
-------------              Run  | Yrd  Mat  Min  Mat  
Turns Passed               4671 | 93   1213 938  2427 
Spaces Moved               2852 | 48   707  571  1526 
  Core                     4    | 4    .    .    .    
  Treads                   310  | 44   266  .    .    
  Legs                     2161 | .    441  422  1298 
  Wheels                   240  | .    .    137  103  
  Hover                    .    | .    .    .    .    
  Flight                   137  | .    .    12   125  
  Fastest Speed            50   | 50   120  80   80   
  Average Speed            125  | 150  135  127  118  
  Slowest Speed            280  | 160  160  280  250  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       62   | 4    93   69   83   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     2    | .    .    2    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 8    | .    .    .    8    
Terrain Destroyed          203  | .    29   32   142  
  Melee                    .    | .    .    .    .    
  Projectile               29   | .    .    10   19   
  AOE                      174  | .    29   22   123  
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -9   
---------                  Run  | Yrd  Mat  Min  Mat  
Total                      3441 | 64   826  688  1863 
  Wait                     46   | .    6    12   28   
  Move                     2849 | 47   706  570  1526 
  Hop                      .    | .    .    .    .    
  Pick Up                  81   | 7    15   15   44   
  Fast Attach              .    | .    .    .    .    
  Attach                   28   | 6    6    4    12   
  Detach                   3    | .    .    1    2    
  Swap                     43   | .    5    15   23   
  Drop                     55   | .    6    13   36   
  Fire                     298  | 4    82   49   163  
  Melee                    .    | .    .    .    .    
  Ram                      3    | .    .    1    2    
  Kick                     35   | .    .    8    27   
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: [*Mat x2] / [*Min])

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 15)
   94 | -11/Scrapyard | Entered Materials
  304 | -10/Materials | Build established: Mutant
  306 | -10/Materials | Discovered new exit (range 6)
  408 | -10/Materials | Discovered new exit (range 14)
  705 | -10/Materials | Discovered new exit (range 7)
 1093 | -10/Materials | Core integrity fell below 50%
 1131 | -10/Materials | Discovered new exit (range 16)
 1307 | -10/Materials | Entered Mines
 1368 | -10/Mines     | Discovered new exit (range 6)
 1372 | -10/Mines     | Learned location of Zion (-7)
 1405 | -10/Mines     | Discovered new exit (range 9)
 1636 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 2017 | -10/Mines     | Learned location of Storage (-7)
 2045 | -10/Mines     | Core integrity fell below 20%
 2077 | -10/Mines     | Assembled infested the area
 2082 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 2245 | -10/Mines     | Entered Materials
 2245 | -9/Materials  | Evolved 2 slots: Propulsion x2
 2285 | -9/Materials  | Build established: Scavenger-Mutant
 2633 | -9/Materials  | Destroyed 8 combat bots
 3081 | -9/Materials  | Discovered new exit (range 14)
 3441 | -9/Materials  | Discovered new exit (range 6)
 3967 | -9/Materials  | Discovered new exit (range 15)
 4360 | -9/Materials  | Core integrity fell below 50%
 4378 | -9/Materials  | Build established: Mutant
 4466 | -9/Materials  | Lost 3 parts (1n1u1w)
 4672 | -9/Materials  | Core integrity fell below 20%
 4673 | -9/Materials  | Core destroyed

 Last Messages 
---------------
  TERMINAL."
O-16 Technician sends out distress signal.
O-16 Technician uses terminal to summon
  reinforcements.
ALERT: Hostiles spotted, dispatching reinforcements
  to Terminal M003.
O-16 Technician locks terminal.
Processing Tank disabled.
Overheating: Lgt. Nuclear Core damaged (-25).
Overheating: Hrd. Medium Armor Plating damaged (-64).
Overheating: Beam Rifle damaged (-38).
Overheating: Energy bleed (-31).
Overheating: Beam Rifle damaged (-5).
Terminal disabled.
Power failure, Lgt. Nuclear Core shutdown.
Overheating: Hrd. Medium Armor Plating damaged (-18).
Overheating: Energy bleed (-25).
Adv. Beam Cannon destroyed.
Overheating: Core damaged (-56).
Overheating: Core damaged (-64).

 Map 
-----
+----------------------------------------------------+
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
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|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????#???????????????????????? |
|         ????????????????? ???????????????????????? |
|         ????????????????? ???????????????????????? |
|         ????????????????? ???????????????????????? |
|         ????????????????? ???????????????????????? |
|         ??????????#######+##?????????????????????? |
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|         ?????????##   |    #?????????????????????? |
|         ?????????#    o    #?????????????????????? |
|         ??????????#  Y     #?????????????????????? |
|         ??????????#       =#?????????????????????? |
|         ??????????# """  @ #?????????????????????? |
|         ??????????# """"   #?????????????????????? |
|         ??????????# """""g #?????????###########?? |
|         ??????????#    =*  #?????????#         #?? |
|         ??????????#####;####?????????# """"""" #?? |
|         ?????????????#   ############# """"""" #?? |
|         ????#    #####        +      # """"""" #?? |
|         ????#            ######"""   # """"""" #?? |
|         ????# ########   #????#"""   # """"""" #?? |
|         ???##+###????#   #????#"""   #         #?? |
|         ???#      ???#   #????#"""   # ]  %   *#?? |
|         ???#       ?##   ##???#      #####+#####?? |
|         ???#        #     ##########+###     ##### |
|         ???# !!!    #              ^               |
|         ?????!!!    +  T          ^                |
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|         ??????????????# #???????#!!   !#?????????? |
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|         ???# ?????????# #?##############?????????? |
|         ???# ???????### ###     #????????########? |
|         ???# ???????#   [ #     #????????#      #? |
|         ???# ########     #     #????????# """" #? |
|         ???# #    !%!     +     #????????# """" #? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Base Temperature (-)       100
Armor Coverage             450
Evasion (%)                55
Recoil Reduction           2
Offensive Hacking          10
Authchip Count             1

 Item Schematics 
-----------------
  Imp. EM Shotgun | -9/Materials | Scanalyzed
 Imp. Flight Unit | -9/Materials | Scanalyzed
 Adv. Beam Cannon | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ContainmentMediumPit
  Manual?         0
Play Time         00:58:14
  Cumulative      7.8 hours
  Start           2024.04.08 @ 15:03:44
  End             2024.04.08 @ 16:02:05
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           10
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          9
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          55x38
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: edfa9729-f8fc-47d0-abaf-dd8930e6b26c