Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.26 @ 17:51:20

Player: the

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (43)      215
Value Destroyed (1179)     1179
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2214

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     491/500
Energy                     176/180
System Corruption          1%
Temperature                Cool (84)
Movement                   Rolling (110)
Location                   -7/Recycling

 Parts 
-------
>               --- POWER (1) --------
                Meta Core
>               --- PROPULSION (2) ---
     Subdweller Monowheel
     Subdweller Monowheel
>               --- UTILITY (2+1) ----
         Medium Storage Unit
  High-capacity Matter Pod (+)
       Improved Medium Armor Plating
>               --- WEAPON (2) -------
     Subdweller Beam Cannon
                Battle Rifle
>               --- INVENTORY (10) ---
                Ion Engine
       Advanced Treads
                Disposable Heat Sink
        Compact Matter Pod (150)
     Subdweller Optics
       Improved Medium Armor Plating
     Subdweller Laser
                Field Laser
   High-powered Shotgun
                Flamer

 Peak State 
------------
>               --- POWER ------------
                Meta Core
>               --- PROPULSION -------
     Subdweller Monowheel
     Subdweller Monowheel
>               --- UTILITY ----------
         Medium Storage Unit
  High-capacity Matter Pod
       Improved Medium Armor Plating
>               --- WEAPON -----------
     Subdweller Beam Cannon
                Battle Rifle
>               --- INVENTORY --------
                Ion Engine
       Improved Heat Sink
       Improved Cooling System
                Disposable Heat Sink
     Subdweller Optics
       Improved Medium Armor Plating
     Subdweller Laser
                Field Laser
                Flamer
[Rating: 29]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Meta Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Subdweller Monowheel
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Protection               Light Armor Plating
Weapon                     Light Cannon
  Energy Gun               Subdweller Laser
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             37   | 6   11  19  1   
  Power                    7    | 1   4   2   .   
    Engine                 6    | 1   4   1   .   
    Core                   1    | .   .   1   .   
    Reactor                .    | .   .   .   .   
  Propulsion               10   | 2   3   5   .   
    Treads                 6    | .   3   3   .   
    Leg                    .    | .   .   .   .   
    Wheel                  4    | 2   .   2   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  8    | 1   3   3   1   
    Device                 2    | .   .   2   .   
    Storage                3    | 1   1   1   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             3    | .   2   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   12   | 2   1   9   .   
    Energy Gun             2    | .   .   2   .   
    Energy Cannon          2    | .   .   2   .   
    Ballistic Gun          6    | 2   .   4   .   
    Ballistic Cannon       1    | .   1   .   .   
    Launcher               1    | .   .   1   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 10   | .   .   10  .   
  Power                    .    | .   .   .   .   
  Propulsion               5    | .   .   5   .   
  Utility                  .    | .   .   .   .   
  Weapon                   5    | .   .   5   .   
  Highest Loss Streak      3    | .   .   3   .   
  To Critical Strikes      1    | .   .   1   .   
Average Slot Usage (%)     97   | .   99  95  100 
  Engine                   8    | .   14  5   .   
  Core                     3    | .   .   6   12  
  Treads                   23   | .   27  26  .   
  Wheel                    3    | .   .   .   25  
  Device                   3    | .   .   8   3   
  Storage                  17   | .   14  18  25  
  Protection               8    | .   13  1   8   
  Energy Gun               3    | .   .   8   .   
  Energy Cannon            3    | .   .   5   12  
  Ballistic Gun            10   | .   14  5   12  
  Ballistic Cannon         7    | .   13  1   .   
  Launcher                 2    | .   .   5   .   
Peak Build Rating          29   | 6   8   28  29  
  Average Rating           14   | 4   7   18  28  
  On Entrance              10   | .   6   8   27  
Naked Turns                .    | .   .   .   .   
Heaviest Build             37   | 13  23  37  37  
  Greatest Support         60   | 20  40  60  40  
  Greatest Overweight (x)  1    | .   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  
  Average Capacity         9    | 7   9   10  10  
  Most Carried             10   | 4   10  10  10  
  Average Carried          8    | 2   8   8   8   
  Final Capacity           10   | 8   10  10  10  
  Final Carried            10   | 4   10  6   10  

 Class Distribution 
--------------------
 79% | Mutant
 12% | Scavenger-Gunner
  6% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves
 Mutant | -7/Recycling

 Resources                      | -11 -10 -10 -7  
-----------                Run  | Yrd Mat Sub Rec 
Matter Collected           1483 | 247 666 365 205 
  Remotely                 .    | .   .   .   .   
Salvage Created            1139 | .   506 486 147 
  Parts                    81   | .   34  42  5   
Haulers Intercepted        2    | .   2   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      27   | .   .   27  .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Combat Hostiles Destroyed  34   | .   12  19  3   
  Guns                     13   | .   7   6   .   
  Cannons                  15   | .   5   8   2   
  AOE                      5    | .   .   5   .   
Classes Destroyed          12   | .   6   5   1   
  Worker                   1    | .   1   .   .   
  Hauler                   2    | .   2   .   .   
  Operator                 1    | .   1   .   .   
  Turret                   2    | .   .   2   .   
  Watcher                  3    | .   3   .   .   
  Swarmer                  12   | .   3   9   .   
  Grunt                    10   | .   9   .   1   
  Protector                1    | .   .   .   1   
  Sentry                   1    | .   .   1   .   
  Hunter                   2    | .   .   2   .   
  Programmer               2    | .   .   1   1   
  Subdweller               6    | .   .   6   .   
Best Kill Streak           6    | .   4   6   2   
  Combat Bots Only         6    | .   4   6   2   
Max Kills in Single Turn   1    | .   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   .   1   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -7   
--------                   Run  | Yrd  Mat  Sub  Rec  
Hostile Shots Fired        272  | .    61   197  14   
  Missed                   91   | .    17   74   .    
Damage Taken               2022 | .    532  1282 208  
  Core                     263  | .    25   179  59   
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   68   | .    68   .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              106  | .    49   50   7    
  Largest                  3    | .    2    3    2    
  Hottest                  200  | .    55   200  105  
Shots Fired                212  | .    98   100  14   
  Gun                      113  | .    49   57   7    
  Cannon                   87   | .    49   31   7    
  Launcher                 12   | .    .    12   .    
  Special                  .    | .    .    .    .    
  Kinetic                  134  | .    98   29   7    
  Thermal                  66   | .    .    59   7    
  Explosive                12   | .    .    12   .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         11   | .    7    6    11   
  Robot Miss Streak        4    | .    4    4    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           113  | .    52   52   9    
  Core Hits                56   | .    27   27   2    
  Critical Kills           2    | .    .    1    1    
  Critical Parts Destroyed 1    | .    .    .    1    
  Critical Strikes         4    | .    1    1    2    
    Meltdown               1    | .    .    .    1    
    Destroy                2    | .    .    1    1    
    Blast                  1    | .    1    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2420 | .    779  1419 222  
  Guns                     1100 | .    405  648  47   
  Cannons                  924  | .    374  375  175  
  Explosions               396  | .    .    396  .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  1119 | .    779  293  47   
  Thermal                  905  | .    .    730  175  
  Explosive                396  | .    .    396  .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    1    1    1    
  Average Corruption       1    | .    1    1    1    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  12   | .    4    3    5    
    Message Errors         3    | .    .    1    2    
    Matter Fused           4    | .    1    1    2    
    Heat Flow Errors       1    | .    1    .    .    
    Energy Discharges      2    | .    2    .    .    
    Parts Rejected         1    | .    .    1    .    
    Data Loss (minor)      1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            49   | .    13   36   .    
  Projectiles              49   | .    13   36   .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 4    | .    3    1    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  4    | .    3    1    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      107  | .    .    107  .    
  Shots                    6    | .    .    6    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        254  | .    87   234  254  
  Average Temperature      42   | .    17   75   108  
  Received Heat Transfer   582  | .    189  357  36   
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              1    | .    .    .    1    
  Combat Hostiles          1    | .    .    .    1    
  Parts Melted             1    | .    .    1    .    
  Heat Transferred         1048 | .    .    920  128  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Peak Influence             150  | .   150 .   96  
  Initial                  57   | .   .   .   57  
  Average                  51   | .   52  .   53  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 .   100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   3   .   .   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   2   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -7  
---------                  Run  | Yrd Mat Sub Rec 
Distress Signals           2    | .   2   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              51   | .   23  22  6   
  Peak Tracking Total      6    | .   4   6   4   
  Tactical Retreats        2    | .   .   2   .   

 Traps                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Traps Triggered            3    | .   3   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -7  
----------                 Run  | Yrd Mat Sub Rec 
Machines Disabled          2    | .   .   2   .   
  Max in Single Turn       1    | .   .   1   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -7  
---------                  Run  | Yrd Mat Sub Rec 
Machines Accessed          11   | .   5   1   5   
  Terminals                7    | .   4   .   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          2    | .   .   .   2   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                39   | .   17  9   13  
  Successful               20   | .   8   9   3   
  Failed                   19   | .   9   .   10  
    Catastrophic           4    | .   2   .   2   
  Database Lockouts        .    | .   .   .   .   
  Manual                   14   | .   8   .   6   
  Terminals                23   | .   14  .   9   
  Fabricators              .    | .   .   .   .   
  Repair Stations          3    | .   3   .   .   
  Recycling Units          4    | .   .   .   4   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             12   | .   3   9   .   
  Record                   8    | .   .   8   .   
  Robot Analysis           1    | .   1   .   .   
  Unreport Threat          1    | .   1   .   .   
  Registered Components    1    | .   1   .   .   
  Derelict Proto ID Bank   1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   
  Scan Component           1    | .   1   .   .   
  Repair                   1    | .   1   .   .   
Recycling Unit Hacks       2    | .   .   .   2   
  Report Inventory         2    | .   .   .   2   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         4    | .   3   .   1   
  Terminals                4    | .   3   .   1   
    Botnet                 4    | .   3   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         8    | .   4   .   4   
  Full Trace Events        4    | .   2   .   2   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   1   .   .   
  Time                     26   | .   26  .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -7  
------------               Run  | Yrd Mat Sub Rec 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -7  
--------                   Run  | Yrd Mat Sub Rec 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Robot Analysis Total       1    | .   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -7   
-------------              Run  | Yrd  Mat  Sub  Rec  
Turns Passed               3578 | 48   1723 1343 464  
Spaces Moved               1816 | 45   684  705  382  
  Core                     4    | 4    .    .    .    
  Treads                   1355 | .    668  687  .    
  Legs                     .    | .    .    .    .    
  Wheels                   457  | 41   16   18   382  
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   80   110  110  
  Average Speed            147  | 77   158  162  110  
  Slowest Speed            240  | 80   160  240  110  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       50   | 4    89   54   55   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          58   | .    .    57   1    
  Melee                    .    | .    .    .    .    
  Projectile               6    | .    .    5    1    
  AOE                      52   | .    .    52   .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -7   
---------                  Run  | Yrd  Mat  Sub  Rec  
Total                      2518 | 55   1229 819  415  
  Wait                     496  | 1    466  15   14   
  Move                     1813 | 44   683  704  382  
  Hop                      .    | .    .    .    .    
  Pick Up                  39   | 4    10   19   6    
  Fast Attach              10   | 6    2    1    1    
  Attach                   13   | .    .    13   .    
  Detach                   1    | .    .    .    1    
  Swap                     14   | .    9    5    .    
  Drop                     25   | .    10   12   3    
  Fire                     106  | .    49   50   7    
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   1    | .    .    .    1    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / *Sub)
-10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec)
-7/Recycling

 History 
---------
 Turn | Location      | Event
   20 | -11/Scrapyard | Discovered new exit (range 15)
   49 | -11/Scrapyard | Entered Materials
  177 | -10/Materials | Discovered new exit (range 12)
  303 | -10/Materials | Discovered new exit (range 12)
  312 | -10/Materials | Build established: Mutant
  505 | -10/Materials | Discovered new exit (range 3)
  591 | -10/Materials | Discovered new exit (range 14)
  946 | -10/Materials | Discovered new exit (range 5)
 1206 | -10/Materials | Repaired Lgt. Armor Plating
 1758 | -10/Materials | Discovered new exit (range 7)
 1772 | -10/Materials | Entered Subcaves
 1890 | -10/Subcaves  | Disturbed a concealed Subdweller
 1901 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 1944 | -10/Subcaves  | Lost 3 parts (1n2w)
 2145 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 2172 | -10/Subcaves  | Discovered new exit (range 15)
 2277 | -10/Subcaves  | Visited 4L-MR0's lab
 2304 | -10/Subcaves  | Found Meta Core
 2306 | -10/Subcaves  | Attached Meta Core, gained temporary slots: Propulsion, Utility, Weapon
 2371 | -10/Subcaves  | Ambushed by research squad
 2445 | -10/Subcaves  | Discovered new exit (range 8)
 2680 | -10/Subcaves  | Build established: Scavenger-Gunner
 2692 | -10/Subcaves  | Shifting Twisted Machinery released Battle Rifle
 2692 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Laser
 2892 | -10/Subcaves  | Shifting Twisted Machinery released Flamer
 2895 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Monowheel
 2970 | -10/Subcaves  | Core integrity fell below 50%
 3027 | -10/Subcaves  | Lost 3 parts (2n1w)
 3068 | -10/Subcaves  | Discovered new exit (range 14)
 3087 | -10/Subcaves  | Core integrity fell below 20%
 3115 | -10/Subcaves  | Entered Recycling
 3391 | -7/Recycling  | Build established: Mutant
 3579 | -7/Recycling  | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
Acquired Hpw. Shotgun.
R-06 Scavenger collects Com. Battery.
R-06 Scavenger collects Imp. Deuterium Engine.
Attempting to rewire L-41 Fighter.
Dropped Imp. Heat Sink.
Acquired Com. Matter Pod.
Acquired 87 matter.
R-06 Scavenger collects Imp. Heat Sink.
Dropped Imp. Cooling System.
Acquired Adv. Treads.
R-06 Scavenger collects Imp. Cooling System.
System corrupted: Matter fused (-8).
Acquired 60 matter.
Acquired 11 matter.
,TJND<UINL63 |DBRZL UW4&UV
P-60 Hacker springs to life.
B-48 Gladiator springs to life.
I-36 Angel springs to life.
P-60 Hacker springs to life.
P-60 Hacker destroyed.

 Map 
-----
+----------------------------------------------------+
| ??#             #??????????????????????????????    |
| ??#]     !  % % #??????????????????????????????    |
| ??###########+###??????????????????????????????    |
| ????????????# #?????  ?????????????????????????    |
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| ????????????# #????    #???????????????????????    |
| ????????????# #????    #???????????????????????    |
| ????????????# #????    +???????????????????????    |
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| ### ######### #????   #????????????????????????    |
|               #???#   #????????????????????????    |
|               #####   #????????????????????????    |
|                       #????????????????????????    |
| ########              #????????????????????????    |
| ???????#  """"        #????????????????????????    |
| ???????#  """"""      #????????????????????????    |
| ???????#   """""      #????????????????????????    |
| ???????#   """""      #????????????????????????    |
| ???????#              #????????????????????????    |
| ???????#              #????????????????????????    |
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| ????                r ####;# #?????????????????    |
| ?????                    @[p=#?????????????????    |
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| ???????"""  """       #??#    #????????????????    |
| ????????""  """  ### ##??#   !#????????????????    |
| ????????? ??     ??# #???#    #????????????????    |
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| ??????????       ??# #???#  = #????????????????    |
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| ??????????    ? ???# ????#!%  #????????????????    |
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| ?????????????????????????#####?????????????????    |
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| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
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| ???????????????????????????????????????????????    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          17
Energy Capacity            250
Matter Stores              500
Matter Capacity            500
Sight Range                21
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                44
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AntigravShrapnelCarapace
  Manual?         0
Play Time         00:30:09
  Cumulative      38.7 hours
  Start           2025.03.25 @ 19:29:19
  End             2025.03.26 @ 17:51:20
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          31
  Rogue           31
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          29
Achievement%      28
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d63670d4-f14c-4857-8d86-4ae2b941df39