Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.12 @ 03:23:13 Player: M3RT Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (28) 5600 Robots Destroyed (332) 1660 Value Destroyed (11768) 11768 Prototype IDs (51) 1020 Alien Tech Used (1) 200 Bonus (2174) 2174 TOTAL SCORE: 25922 Bonus ------- High Alert Combat Kills 246 Follower Combat Kills 28 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Cogmind --------- Core Integrity 0/1300 Matter 262/300 Energy 100/100 System Corruption 15% Temperature Cool (0) Movement Hovering (60) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- Antigrav Array > --- UTILITY (9) ------ Layered Light Armor Plating > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Mini Drone Bay (3/3) Neutron Cannon Hypervelocity Railgun Improved Plasma Cutter Vortex Lance (40) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Fission Core Micro Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg Myomer Leg Enhanced Biometal Leg Experimental Myomer Leg > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit Advanced Targeting Computer Experimental Armor Integrity Analyzer Improved Phase Shifter Light Regenerative Plating Light Regenerative Plating Graphene Brace Thermal Barrier > --- WEAPON ----------- Gamma Rifle Neutron Cannon Hellfire Missile Launcher > --- INVENTORY -------- Micro Antimatter Reactor Improved Carbon-fiber Leg Myomer Leg Myomer Leg Myomer Leg Advanced Cooling System Advanced Cooling System Experimental Cooling System High-capacity Storage Unit High-capacity Matter Pod Advanced Signal Interpreter Mini Drone Bay Hacking Drone Bay Phase Gun Heavy Phase Cannon Coil Gun Mass Driver Scatter Rocket Array Improved Plasma Cutter Vortex Lance [Rating: 151] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Hover Unit Gravmag Array Flight Unit Cesium-ion Thruster Utility Light Regenerative Plating Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Protection Light Regenerative Plating Weapon Improved Heavy Machine Gun Energy Gun Wave Gun Energy Cannon Neutron Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Special Weapon Improved Plasma Cutter Slashing Weapon Blade Saw Piercing Weapon Vortex Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Slots Evolved 14 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 Power 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Propulsion 4 | . . . 1 . . . 1 . . . . . . . . . . 1 . . . . . . . . . 1 Utility 7 | . . . 1 . . . 1 2 . . . . 1 . . . . . . . . . 1 . . . . 1 Weapon 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Parts Attached 345 | . 7 9 15 7 . 12 34 24 1 5 . 9 68 . 2 . 6 33 8 15 14 6 18 7 . 7 5 33 Power 44 | . 1 2 1 . . . 4 2 . 1 . 2 11 . . . . 6 . 3 . 1 2 2 . 2 1 3 Engine 27 | . 1 2 1 . . . 3 2 . 1 . . 8 . . . . 4 . 2 . . 1 1 . 1 . . Core 8 | . . . . . . . 1 . . . . 2 2 . . . . 1 . 1 . . . 1 . . . . Reactor 9 | . . . . . . . . . . . . . 1 . . . . 1 . . . 1 1 . . 1 1 3 Propulsion 85 | . . 3 3 2 . 3 14 8 . 1 . 1 18 . . . 2 10 2 1 4 . 2 1 . . . 10 Treads 7 | . . . . . . . 1 4 . 1 . 1 . . . . . . . . . . . . . . . . Leg 73 | . . 3 3 2 . 3 13 4 . . . . 14 . . . 2 10 2 1 4 . 2 1 . . . 9 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . 1 Flight 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Utility 102 | . 3 2 5 3 . 1 10 8 1 2 . 3 19 . . . . 13 1 4 6 . 7 2 . 4 . 8 Device 47 | . . 1 2 1 . 1 3 3 . 1 . 2 8 . . . . 6 . 1 3 . 5 1 . 3 . 6 Storage 8 | . 1 . 1 . . . 1 . . . . . 2 . . . . 1 . . . . 1 . . . . 1 Processor 12 | . 2 . 1 . . . . 3 1 . . . 3 . . . . . . . 1 . . 1 . . . . Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protection 35 | . . 1 1 2 . . 6 2 . 1 . 1 6 . . . . 6 1 3 2 . 1 . . 1 . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 114 | . 3 2 6 2 . 8 6 6 . 1 . 3 20 . 2 . 4 4 5 7 4 5 7 2 . 1 4 12 Energy Gun 25 | . 1 . . . . . 1 2 . . . . 8 . . . 3 2 . 1 1 . 2 1 . . . 3 Energy Cannon 16 | . 1 . . . . . 3 1 . 1 . 1 1 . . . . . 1 1 1 . 1 1 . . 1 2 Ballistic Gun 34 | . 1 1 2 . . 1 2 . . . . . 8 . 1 . 1 2 2 3 1 3 2 . . . 3 1 Ballistic Cannon 17 | . . 1 3 1 . 4 . 3 . . . 2 . . . . . . . . . . . . . . . 3 Launcher 19 | . . . 1 1 . 3 . . . . . . 2 . 1 . . . 2 2 . 2 2 . . . . 3 Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . . 1 . . . 2 . . . . . 2 . . . . 2 . . 6 . 1 . . 4 . 3 Corrupted Parts 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 System Corruption 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Parts Lost 77 | . 1 2 . . . 4 6 1 . 3 . 10 7 . . . 1 2 . 4 . . 2 7 . . . 27 Power 12 | . 1 1 . . . . . . . 1 . 1 1 . . . . . . 1 . . . 2 . . . 4 Propulsion 26 | . . . . . . . 3 1 . 1 . 4 . . . . 1 1 . 2 . . . 1 . . . 12 Utility 23 | . . 1 . . . 1 3 . . 1 . 2 3 . . . . 1 . 1 . . 1 2 . . . 7 Weapon 16 | . . . . . . 3 . . . . . 3 3 . . . . . . . . . 1 2 . . . 4 Highest Loss Streak 18 | . 1 1 . . . 1 1 1 . 2 . 9 3 . . . 1 1 . 1 . . 2 7 . . . 18 To Critical Strikes 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 96 98 99 100 100 99 97 99 100 99 100 74 76 93 93 93 92 95 100 98 99 100 99 98 100 86 100 92 Engine 7 | . 13 13 11 11 11 11 7 7 7 7 7 . 4 6 6 6 6 6 5 5 11 10 9 9 10 10 8 3 Core 1 | . . . . . . . 1 . . . . 6 . . . . . 1 5 4 . . . 2 5 5 5 3 Treads 2 | . . . . . . . . 6 30 29 30 6 . . . . . . . . . . . . . . . . Leg 24 | . 28 28 33 33 33 33 33 23 . . . . 20 26 26 26 25 29 29 28 29 29 26 26 26 26 26 25 Device 12 | . . . 16 14 11 19 14 15 7 7 7 13 14 13 13 13 13 10 11 11 11 11 13 15 15 14 15 16 Storage 7 | . 17 14 11 11 11 11 9 7 7 7 7 6 4 6 6 6 6 5 5 5 5 5 5 5 5 5 5 3 Processor 7 | . 7 8 1 . . . . 16 23 23 23 15 4 6 6 6 6 5 5 5 8 11 10 8 10 10 10 8 Protection 8 | . . 3 3 7 11 2 12 5 7 7 7 6 6 13 13 13 13 12 17 16 13 11 11 10 10 10 10 8 Energy Gun 2 | . 2 14 . . . . . 4 . . . . 2 . . . 3 5 4 1 5 5 5 5 5 . . 2 Energy Cannon 2 | . 7 . . . . . 8 2 7 7 7 . . . . . . . . 5 5 5 4 2 5 . 5 3 Ballistic Gun 6 | . 16 8 2 . . 2 5 . . . . . 11 20 19 20 16 10 10 8 4 4 5 7 5 . 10 2 Ballistic Cannon 5 | . . 5 18 20 22 17 3 6 7 7 7 14 . . . . . . . . . . . . . . . 2 Peak Build Rating 151 | . 9 10 20 20 20 24 31 43 43 44 44 44 77 77 77 78 78 98 97 94 116 116 134 134 123 118 130 151 Average Rating 61 | . 7 8 18 19 20 22 28 37 43 43 44 32 58 77 77 77 77 91 95 91 102 113 131 128 123 109 126 134 On Entrance 63 | 6 6 9 10 20 20 20 22 27 43 43 44 44 1 77 77 77 78 77 97 94 87 113 116 134 123 123 113 130 Naked Turns 71 | . . . . . . . . . . . . 45 11 . . . . . . . . . . . . . . 15 Heaviest Build 148 | 11 23 21 47 47 46 46 52 53 49 54 54 50 71 67 71 67 68 96 101 104 99 98 117 108 108 90 107 148 Greatest Support 151 | 20 20 20 30 30 30 35 45 88 88 88 88 22 67 67 67 67 67 108 108 107 126 126 131 131 131 131 131 151 Greatest Overweight (x) 4 | . 1 1 1 1 1 1 2 1 . . . 2 2 . 1 . 1 1 . 1 . . . . . . . 4 Average Overweight (x) . | . . . . 1 1 . . . . . . 1 . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | . 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 15 | . 9 10 14 15 15 15 15 15 15 15 15 14 12 15 15 15 15 15 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | . 10 10 15 15 15 15 15 15 15 15 14 14 15 15 15 15 15 19 20 20 20 20 20 20 17 20 20 20 Average Carried 14 | . 8 10 14 14 15 14 14 14 15 14 14 10 11 15 15 15 14 15 19 19 19 20 19 18 16 19 18 18 Final Capacity 20 | 8 10 10 15 15 15 15 15 15 15 15 15 5 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 6 10 10 15 15 15 15 15 15 15 14 14 5 15 15 15 15 13 19 20 20 20 20 20 16 17 20 20 5 Class Distribution -------------------- 25% | Mutant 24% | Skirmisher 24% | Scavenger-Mutant 8% | Scavenger-Gunner 6% | Scavenger-Skirmisher 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Skirmisher | -6/Zion Skirmisher | -5/Proximity Caves Skirmisher | -5/Factory Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Gunner | -5/Warlord Skirmisher | -4/Proximity Caves Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Mutant | -4/Zhirov Scavenger-Gunner | -3/Proximity Caves Scavenger-Gunner | -3/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Matter Collected 9076 | 200 201 192 623 305 . 520 768 515 97 232 . 357 1126 6 158 . 255 596 398 536 118 251 677 111 . 86 93 655 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 12100 | . 466 243 763 291 . 478 1627 608 202 291 . 321 1417 . 203 . 316 756 342 770 . 405 1110 131 . 187 112 1061 Parts 578 | . 24 17 50 18 . 41 78 37 8 15 . 15 72 . 6 . 7 20 20 30 . 16 42 4 . 4 8 46 Haulers Intercepted 6 | . 1 . 3 . . . 1 1 . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 11 | . . . 1 . . 1 1 . . . . . 5 . . . . 1 . . . . . . . . . 2 Parts Field Recycled 66 | . . . 48 18 . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter 395 | . . . 250 145 . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 109 | . . . . . . . . . 8 15 . 20 . . 1 . 7 . 11 25 . 11 . 3 . 3 5 . Prevented 7 | . . . . . . . . . . . . . . . . . . . 1 2 . . . . . . 4 . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Combat Hostiles Destroyed 268 | . 10 8 14 12 . 25 32 13 6 14 . 11 20 . 3 . 6 8 12 20 . 14 17 2 . . 2 19 Guns 84 | . 5 5 3 . . . 10 5 . . . . 14 . . . 6 8 5 5 . 4 8 2 . . 2 2 Cannons 117 | . 5 3 8 10 . 13 20 8 6 14 . 11 4 . . . . . . 5 . 1 1 . . . . 8 AOE 64 | . . . 3 2 . 12 1 . . . . . 1 . 3 . . . 7 10 . 9 7 . . . . 9 Classes Destroyed 18 | . 5 1 3 1 . 1 1 2 . . . . 1 . 1 . 1 1 . . . . . . . . . . Worker 15 | . . . 2 . . 2 1 2 . . . . 3 . . . . . . . . . 1 . . . . 4 Builder 8 | . . . . . . . 1 1 . . . . 1 . . . . . . . . . 4 . . . . 1 Tunneler 4 | . . 1 . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . Hauler 6 | . 1 . 3 . . . 1 1 . . . . . . . . . . . . . . . . . . . . Recycler 17 | . 1 . 3 2 . 1 2 . . . . . 3 . . . . 2 . . . . 1 . . . . 2 Mechanic 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Watcher 15 | . 3 . 4 . . . 4 3 . . . . 1 . . . . . . . . . . . . . . . Swarmer 104 | . 6 3 3 8 . 18 9 3 3 12 . 5 . . 3 . . . 10 5 . 9 4 . . . . 3 Cutter 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . Grunt 91 | . 4 5 7 2 . 5 17 6 2 1 . 4 9 . . . 5 4 1 6 . 4 5 . . . . 4 Brawler 7 | . . . . . . . . 1 . . . . 1 . . . . . . 3 . . 1 . . . . 1 Duelist 5 | . . . 1 . . 1 1 . . . . . . . . . . . . 2 . . . . . . . . Sentry 28 | . . . 3 . . . 5 2 1 1 . 1 2 . . . . 2 1 2 . 1 5 . . . . 2 Hunter 10 | . . . . . . 1 . . . . . . . . . . . 1 . 1 . . 2 2 . . . 3 Programmer 16 | . . . . . . . . 1 . . . 1 5 . . . . 1 . . . . . . . . 2 6 Behemoth 2 | . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . Decomposer 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Samaritan 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Assembled 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 9 | . 3 4 4 4 . 5 8 6 3 4 . 4 5 . 3 . 3 3 5 9 . 5 5 2 . . 2 7 Combat Bots Only 9 | . 3 4 3 4 . 4 8 4 3 4 . 4 4 . 3 . 3 2 5 9 . 5 5 2 . . 2 4 Max Kills in Single Turn 5 | . 1 1 3 2 . 3 2 2 1 2 . 1 2 . 3 . 1 1 5 3 . 3 4 1 . . 1 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . 2 1 . 3 1 . . . . . 1 . 3 . . . 5 3 . 3 4 . . . . 3 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Hostile Shots Fired 2096 | . 50 39 43 53 . 79 163 111 30 128 . 125 220 . 1 . 42 116 38 107 . 46 140 96 . . 8 461 Missed 707 | . 7 6 12 20 . 21 38 38 11 42 . 33 77 . . . 11 36 13 31 . 16 87 41 . . 4 163 Damage Taken 23455 | . 457 376 387 303 . 786 1778 850 202 1089 . 1564 2571 . 13 . 699 1873 409 1602 . 518 1053 1190 . . 97 5638 Core 3698 | . 101 95 46 . . 27 328 121 16 61 . 361 473 . . . 125 167 . 228 . 70 65 84 . . 24 1306 Absorbed by Shields 624 | . . . . . . . 64 . . . . . . . . . . . . . . . . . . . . 560 Ignored by Resistances 115 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115 Regen/Repaired (Parts) 2024 | . . . . . . . . . . . . . 6 . . . 22 446 130 389 162 130 176 121 122 28 . 292 Core Remaining (%) 53 | 100 . 21 . . . 81 40 . . . . 20 . . . . 29 . . . . 53 . . . . 84 . Volleys Fired 827 | . 48 23 60 31 . 44 105 57 11 32 . 36 84 . 9 . 23 55 17 60 . 17 47 10 . 7 3 48 Largest 3 | . 2 2 2 2 . 2 2 2 2 2 . 2 3 . 3 . 3 3 3 3 . 3 3 3 . 1 3 3 Hottest 275 | . 80 85 88 88 . 88 107 113 113 113 . 117 213 . 50 . 181 273 275 194 . 204 206 204 . 20 153 244 Shots Fired 1714 | . 96 46 118 54 . 71 205 110 22 64 . 59 159 1 23 . 69 151 32 127 . 27 128 31 . 7 9 105 Gun 882 | . 58 31 27 . . . 83 37 . . . . 127 1 22 . 69 151 26 69 . 15 94 26 . . 6 40 Cannon 780 | . 38 15 89 51 . 58 122 73 22 64 . 59 25 . . . . . 4 54 . 8 31 5 . . 3 59 Launcher 45 | . . . 2 3 . 13 . . . . . . 7 . 1 . . . 2 4 . 4 3 . . . . 6 Special 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . Kinetic 985 | . 57 23 105 51 . 58 105 57 11 32 . 50 71 1 22 . 54 96 20 60 . 7 53 16 . . 6 30 Thermal 598 | . 39 23 11 . . . 43 53 11 32 . 7 74 . . . 15 55 6 55 . 16 72 15 . 7 3 61 Explosive 45 | . . . 2 3 . 13 . . . . . . 7 . 1 . . . 2 4 . 4 3 . . . . 6 Electromagnetic 86 | . . . . . . . 57 . . . . 2 7 . . . . . 4 8 . . . . . . . 8 Robot Hit Streak 25 | . 9 12 8 2 . 4 11 12 9 12 . 11 10 . 8 . 13 13 11 18 . 4 16 10 . 17 24 25 Robot Miss Streak 10 | . 4 2 3 3 . 4 4 4 3 3 . 1 9 . 2 . 2 5 9 5 . 8 10 5 . . . 10 Penetration Max 1 | . . . . . . . . 1 . . . . . . . . . 1 1 . . . 1 . . . . . Secondary Targets 6 | . . 1 . . . . 2 . . . . . . . . . 1 1 1 . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . 1 . . . . . . . . . 1 1 1 . . . . . . . . . Shots Hit Robots 1030 | . 58 30 73 18 . 30 126 74 13 41 . 33 89 . 14 . 47 85 17 85 . 15 79 17 . 7 7 72 Core Hits 646 | . 24 13 31 14 . 38 59 31 8 14 . 17 57 . 14 . 17 27 26 72 . 36 56 5 . 4 4 79 Critical Kills 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Critical Parts Destroyed 5 | . . . . . . . . . . . . . 1 . . . 1 . . 1 . . 2 . . . . . Critical Strikes 50 | . . . 6 1 . 1 5 5 2 2 . 9 6 . . . 3 . 1 2 . 1 4 1 . . . 1 Burn 13 | . . . 1 . . . 1 1 . . . . 3 . . . 2 . . 1 . 1 2 1 . . . . Destroy 7 | . . . . . . . . . . . . . 2 . . . 1 . 1 1 . . 2 . . . . . Blast 25 | . . . 5 1 . 1 2 4 2 2 . 8 . . . . . . . . . . . . . . . . Corrupt 4 | . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . 1 Sever 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Melee Attacks 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 33003 | . 814 460 1832 804 . 1857 2994 1854 333 1074 . 918 2451 . 429 . 1107 2260 912 3465 . 1215 3159 436 . 132 239 4258 Guns 11611 | . 423 250 256 . . . 820 534 . . . . 1760 . 315 . 1107 1992 378 992 . 207 1485 301 . . 103 688 Cannons 13122 | . 391 210 1331 584 . 655 2058 1320 333 1074 . 918 366 . . . . . 58 1067 . 76 715 135 . . 136 1695 Explosions 7942 | . . . 245 220 . 1202 111 . . . . . 203 . 114 . . 268 476 1406 . 932 935 . . . . 1830 Melee 122 | . . . . . . . . . . . . . 122 . . . . . . . . . . . . . . . Ramming 74 | . . . . . . . 5 . . . . . . . . . . . . . . . 24 . . . . 45 Kinetic 13578 | . 411 271 1487 584 . 655 1096 1079 171 474 . 726 862 . 315 . 881 1443 247 885 . 39 767 179 . . 103 903 Thermal 10087 | . 403 189 100 . . 53 730 775 162 600 . 161 1197 . . . 226 817 131 1000 . 244 1433 257 . 132 136 1341 Explosive 7510 | . . . 245 220 . 1149 . . . . . . 203 . 114 . . . 476 1406 . 932 935 . . . . 1830 Electromagnetic 1632 | . . . . . . . 1163 . . . . 31 67 . . . . . 58 174 . . . . . . . 139 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 122 | . . . . . . . . . . . . . 122 . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 15 | . 1 1 . . . . . . . . . 1 5 1 1 1 . 4 . 4 4 . . 6 6 6 8 15 Average Corruption 2 | . 1 1 . . . . . . . . . 1 2 1 1 1 . 3 . 4 4 . . 6 6 6 6 4 Corruption Purged 9 | . . . . . . . . . . . . . 5 . . . . 4 . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 115 | . 2 3 . . . . . . . . . 10 29 3 7 . . 5 . 14 1 . . 6 4 6 8 17 Message Errors 29 | . 1 1 . . . . . . . . . 3 8 1 2 . . 1 . 3 . . . . 1 . 5 3 Matter Fused 24 | . 1 . . . . . . . . . . 2 12 . . . . 2 . 1 . . . 1 . 1 2 2 Heat Flow Errors 11 | . . . . . . . . . . . . 3 1 . 1 . . . . 2 . . . 1 . . . 3 Energy Discharges 13 | . . 1 . . . . . . . . . 1 2 . . . . 1 . 3 . . . 1 . 4 . . Parts Rejected 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 Data Loss (minor) 13 | . . 1 . . . . . . . . . 1 1 . . . . 1 . 1 . . . 1 2 1 . 4 Data Loss (major) 8 | . . . . . . . . . . . . . 1 1 2 . . . . 2 1 . . . 1 . . . Misfires 4 | . . . . . . . . . . . . . . 1 . . . . . 1 . . . 2 . . . . Alerts 5 | . . . . . . . . . . . . . 2 . 1 . . . . . . . . . . . 1 1 Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Weapon Failures 4 | . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . . . . 1 Overload Shots 16 | . . . . . . . . . . . . . . . . . . 13 3 . . . . . . . . . Overflow Damage 443 | . 13 . 57 31 . 43 5 50 . 42 . 9 2 . . . . 101 9 6 . . 51 . . . . 24 Projectiles 246 | . 13 . 46 17 . . 5 50 . 42 . 9 . . . . . . 9 . . . 45 . . . . 10 Explosions 197 | . . . 11 14 . 43 . . . . . . 2 . . . . 101 . 6 . . 6 . . . . 14 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 56 | . . . 11 6 . 8 5 9 2 6 . 6 . . . . . . . . . . . . . . . 3 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 52 | . . . 9 5 . 7 5 9 2 6 . 6 . . . . . . . . . . . . . . . 3 Secondary 4 | . . . 2 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 205 | . . . . 17 . 174 . . . . . . . . . . . . . . . . . . . . . 14 Shots 6 | . . . . 1 . 5 . . . . . . . . . . . . . . . . . . . . . . Rammed 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Targets Rammed 11 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . 9 Kicked 3 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . 1 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 714 | . 180 333 23 16 . 6 242 135 36 60 . 311 380 . 98 . 714 405 309 204 . 195 404 188 . 3 36 430 Average Temperature 101 | . 53 111 10 5 . 4 44 39 18 12 . 107 138 . 59 . 299 122 110 42 . 89 149 57 . 3 20 152 Received Heat Transfer 4948 | . 66 150 147 62 . 144 968 291 42 72 . 471 813 . . . 476 388 27 318 . 93 159 . . . . 261 Effects 29 | . . . . . . . . . . . . 1 3 . . . 4 2 1 . . . 12 . . . . 6 Shutdowns 9 | . . . . . . . . . . . . . . . . . 1 . . . . . 5 . . . . 3 Energy Bleed 5 | . . . . . . . . . . . . . . . . . 1 . 1 . . . 2 . . . . 1 Interference 8 | . . . . . . . . . . . . . 2 . . . . . . . . . 4 . . . . 2 Short Circuit 2 | . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Damage (major) 4 | . . . . . . . . . . . . . . . . . 2 2 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . Combat Hostiles 2 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . Parts Melted 21 | . 2 1 . . . . 1 1 . 1 . . 7 . . . . 3 . 1 . . 2 . . . . 2 Heat Transferred 15894 | . 851 555 370 . . 100 1271 1406 222 814 . 222 2705 . . . 635 1077 161 1972 . 333 1702 407 . 203 . 888 Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Peak Influence 742 | . 213 140 387 216 . 566 742 549 . . . . 368 . . . . 322 . . . . 427 . . . . 303 Initial 332 | . . 30 54 44 . . 154 332 . . . . 65 . . . . . . . . . . . . . . 33 Average 215 | . 79 77 217 100 . 378 311 360 . . . . 243 . . . . 118 . . . . 275 . . . . 93 Maximum Alert Level 3 | . 1 . 1 1 . 2 3 2 . . . . 1 . . . . 1 . . . . 2 . . . . 1 Low Security (%) 45 | . 88 100 54 92 . 11 17 . . . . . 19 . . . . 62 . . . . 19 . . . . 85 Level 1 44 | . 11 . 45 7 . 38 59 64 . . . . 80 . . . . 37 . . . . 68 . . . . 14 Level 2 9 | . . . . . . 49 17 35 . . . . . . . . . . . . . . 12 . . . . . Level 3 . | . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 37 | . 2 . 1 . . . 6 2 . . . 1 7 . . . . 6 . 1 . . 6 . . . . 5 Investigation 9 | . 1 . 1 . . . 1 . . . . . 2 . . . . 3 . . . . . . . . . 1 Extermination 11 | . . . . . . . . 1 . . . . 4 . . . . 2 . . . . 1 . . . . 3 Reinforcement 11 | . 1 . . . . . 4 1 . . . . 1 . . . . 1 . . . . 2 . . . . 1 Assault 3 | . . . . . . . 1 . . . . 1 . . . . . . . 1 . . . . . . . . Garrison 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 Construction Impeded 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Haulers Reinforced 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Distress Signals 9 | . 2 . 2 . . . . 1 . . . . 2 . . . . 1 . . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 382 | . 17 9 23 17 . 29 46 23 6 15 . 25 30 . 1 . 7 17 12 26 . 11 21 2 . . 2 43 Peak Tracking Total 17 | . 4 3 3 7 . 4 7 4 3 4 . 11 7 . 3 . 2 4 5 10 . 4 4 2 . . 2 17 Tactical Retreats 36 | . 1 1 . 3 . 5 4 3 . 1 . 2 5 . . . 1 4 1 1 . . 1 . . . . 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Traps Triggered 12 | . 2 . 1 . . . 1 1 . . . . 2 . . . . 4 . . . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 13 | . . . . . . . . . . . . . . . . . . . 1 . 11 . . . . . 1 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Machines Disabled 24 | . . . 1 . . 5 4 2 . . . . 6 . . . . 2 . 3 . . . . . . . 1 Max in Single Turn 5 | . . . 1 . . 3 1 1 . . . . 5 . . . . 2 . 1 . . . . . . . 1 Garrison Access 4 | . . . . . . . 1 1 . . . . 1 . . . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Machines Accessed 37 | . 1 . 3 . . 1 1 2 . . 4 . 3 . . . . 6 1 . 4 . 2 . . 6 1 2 Terminals 7 | . 1 . 2 . . 1 1 1 . . . . . . . . . . . . . . . . . . 1 . Fabricators 6 | . . . . . . . . . . . . . 1 . . . . 2 . . . . 1 . . . . 2 Repair Stations 3 | . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . 1 . . . . 1 . . . . 2 . . . . 1 . . . . . Total Hacks 107 | . 1 . 8 . . 2 2 3 . . 31 . 9 . . . . 12 1 . 9 . 3 . . 19 2 5 Successful 86 | . 1 . 6 . . 1 . 2 . . 31 . 3 . . . . 6 1 . 9 . 2 . . 19 2 3 Failed 21 | . . . 2 . . 1 2 1 . . . . 6 . . . . 6 . . . . 1 . . . . 2 Catastrophic 5 | . . . . . . . . . . . . . 3 . . . . 2 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 8 | . . . 1 . . 2 2 2 . . . . . . . . . . . . 1 . . . . . . . Terminals 14 | . 1 . 5 . . 2 2 2 . . . . . . . . . . . . . . . . . . 2 . Fabricators 17 | . . . . . . . . . . . . . 6 . . . . 5 . . . . 1 . . . . 5 Repair Stations 5 | . . . . . . . . . . . . . 2 . . . . 3 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . . . . 1 . . . . 1 . . . . 4 . . . . 2 . . . . . Terminal Hacks 69 | . 1 . 4 . . 1 . 1 . . 31 . . . . . . . 1 . 9 . . . . 19 2 . Record 22 | . . . . . . . . . . . 11 . . . . . . . . . 2 . . . . 7 2 . Part Schematic 15 | . . . . . . . . . . . 11 . . . . . . . . . . . . . . 4 . . Robot Schematic 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Prototype ID Bank 12 | . . . . . . . . . . . 3 . . . . . . . . . 5 . . . . 4 . . Open Door 3 | . . . . . . . . . . . . . . . . . . . 1 . 2 . . . . . . . Branch Access Points 3 | . . . 1 . . 1 . 1 . . . . . . . . . . . . . . . . . . . . Alert Level 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Maintenance Status 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 10 | . . . . . . . . . . . . . 2 . . . . 4 . . . . 1 . . . . 3 Load Schematic 5 | . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . 2 Build 5 | . . . . . . . . . . . . . 1 . . . . 2 . . . . 1 . . . . 1 Repair Station Hacks 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Scan Component 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Repair 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . Seal Access 3 | . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 19 | . 1 . 3 . . 1 1 1 . . . . 2 . . . . 6 . . . . 2 . . . . 2 Full Trace Events 6 | . . . . . . . . . . . . . 2 . . . . 3 . . . . . . . . . 1 Feedback Events 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . 1 . . . . . . . 11 . . . . . . . . . . . . . . 4 . . Parts Built 5 | . . . . . . . . . . . . . 1 . . . . 2 . . . . 2 . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 666 | . . . . . . . . . . . . . 152 . . . . 304 . . . . 58 . . . . 152 Total Part Build Rating 29 | . . . . . . . . . . . . . 5 . . . . 10 . . . . 14 . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Time 56 | . . . . . . . . . . . . . . . . . . 56 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . Machine Destruction 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Total Allies 6 | . . 3 . 2 . . . . . . . 1 . . . . . . . . . . . . . . . . Largest Group 3 | . . 3 3 2 2 . . . . . . 1 . . . . . . . . . . . . . . . . Highest-Rated Group 96 | . . 40 40 42 42 . . . . . . 96 . . . . . . . . . . . . . . . . Highest-Rated Ally 96 | . . 16 16 31 31 . . . . . . 96 . . . . . . . . . . . . . . . . Total Orders 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 EXPLORE 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 RETURN 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Ally Attacks 19 | . . . 13 . . . . . . . . 6 . . . . . . . . . . . . . . . . Total Damage 787 | . . . 145 . . . . . . . . 642 . . . . . . . . . . . . . . . . Kills 7 | . . . 4 . . . . . . . . 3 . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Derelict Logs Recovered 11 | . . 1 . 2 . . . . . . . 1 . . 1 1 1 . . 1 . 1 . . 2 . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Turns Passed 27094 | . 896 577 1650 1529 419 1388 1843 1257 589 531 131 1835 2500 253 839 843 1417 1745 747 1052 806 951 845 374 184 255 313 1325 Spaces Moved 15923 | 1 544 357 793 655 213 633 734 703 377 290 91 638 1577 226 713 752 776 969 551 642 682 773 470 279 161 188 250 885 Core 142 | . . . . . . . . . . . . 91 21 . . . . . . . . . . . . . . 30 Treads 1448 | . . . . . . . . 143 377 290 91 547 . . . . . . . . . . . . . . . . Legs 13802 | 1 544 357 793 655 213 633 734 560 . . . . 1106 226 713 752 776 969 551 642 682 773 470 279 161 188 250 774 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 253 | . . . . . . . . . . . . . 172 . . . . . . . . . . . . . . 81 Flight 278 | . . . . . . . . . . . . . 278 . . . . . . . . . . . . . . . Fastest Speed 45 | 120 120 120 120 190 190 120 120 120 145 145 145 50 45 112 112 112 112 114 120 120 108 108 108 108 114 114 114 50 Average Speed 139 | 120 127 129 175 190 190 189 189 134 145 145 145 268 122 112 113 112 129 128 120 126 112 108 108 110 114 114 114 113 Slowest Speed 400 | 120 190 190 190 190 190 190 260 225 145 145 145 305 190 112 187 112 187 190 120 190 120 108 108 114 114 114 114 400 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 56 | 2 89 58 41 87 38 94 59 17 61 51 75 76 24 44 86 83 99 19 69 68 92 88 7 46 40 62 45 24 Regions Visited 28 Branch Regions 20 Pre-discovered Areas 9 | . . 1 . 2 . . . . . . 1 1 . . . . . . . . . . . . 1 3 . . Known Exits Taken 17 | . . . 1 . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . . . Unknown Exits Taken 11 | 1 1 1 . 1 1 1 1 . . . . . . . . . . . . . . . . 1 1 1 1 . Scrap Searched 25 | . . 1 . 1 . 1 . . 1 2 . 2 . 1 2 1 1 . 3 3 . 1 . 3 1 . 1 . Spaces Dug 28 | . . . . 8 . . . . . . . 7 . . . . . 7 . . . . 3 . . . . 3 Terrain Destroyed 774 | . . . 28 39 . 130 7 3 7 10 . 15 31 . 26 . . 51 56 88 . 96 85 7 . . 1 94 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 170 | . . . 14 10 . 17 4 3 7 10 . 15 1 . . . . 26 6 4 . 8 23 7 . . 1 14 AOE 603 | . . . 14 29 . 113 3 . . . . . 30 . 26 . . 25 50 84 . 88 61 . . . . 80 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Total 19350 | . 653 428 945 884 228 746 1020 913 397 337 90 709 2016 227 727 753 1149 1371 607 775 722 857 716 324 161 215 272 1108 Wait 1833 | . 37 33 39 189 16 51 98 87 9 6 . 20 200 . 4 . 341 270 25 51 . 60 158 27 . . 9 103 Move 15891 | . 543 356 792 654 212 632 733 702 376 289 90 637 1572 225 712 751 775 968 550 641 681 772 469 278 160 187 249 885 Hop 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Pick Up 174 | . 10 . 18 1 . 4 16 15 . 3 . 4 35 1 . 1 2 20 2 5 8 . 9 2 1 1 3 13 Fast Attach 128 | . 3 4 8 . . 2 9 9 . . . 1 40 . . . . 19 2 4 8 . 3 1 . 7 1 7 Attach 79 | . 2 . 1 . . 2 4 5 . 3 . 8 13 . . . 3 4 . 5 1 . 4 6 . 1 2 15 Detach 7 | . . . . . . . . . . . . . 2 . . . . . . . 1 . . . . 3 . 1 Swap 139 | . 2 5 6 7 . 8 21 10 1 2 . . 15 . 2 . 3 10 6 6 5 6 11 . . . 2 11 Drop 252 | . 8 7 21 2 . 3 33 28 . 2 . 3 49 1 . 1 2 25 5 3 18 2 14 . . 6 3 16 Fire 827 | . 48 23 60 31 . 44 105 57 11 32 . 36 84 . 9 . 23 55 17 60 . 17 47 10 . 7 3 48 Melee 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Ram 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Kick 3 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . 1 Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: Res / Arm / Qua) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 457 | -10/Materials | Discovered new exit (range 9) 674 | -10/Materials | Discovered new exit (range 18) 848 | -10/Materials | Discovered new exit (range 16) 897 | -10/Materials | Entered Mines 937 | -10/Mines | Learned location of Storage (-7) 982 | -10/Mines | Core integrity fell below 50% 1400 | -10/Mines | Discovered new exit (range 10) 1450 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1474 | -10/Mines | Entered Materials 1474 | -9/Materials | Accompanied by 3 allies 1474 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1739 | -9/Materials | Build established: Scavenger-Mutant 1963 | -9/Materials | Discovered new exit (range 4) 2113 | -9/Materials | Discovered new exit (range 8) 2385 | -9/Materials | Build established: Mutant 2609 | -9/Materials | Identified exit to Mines 3124 | -9/Materials | Entered Mines 3424 | -9/Mines | Discovered new exit (range 13) 3481 | -9/Mines | Learned location of Zion (-6) 3647 | -9/Mines | Excavation squad dispatched 3647 | -9/Mines | A large section of the Mines collapsed 3830 | -9/Mines | Discovered new exit (range 15) 3943 | -9/Mines | Build established: Scavenger-Mutant 4625 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4627 | -9/Mines | Discovered new exit (range 5) 4653 | -9/Mines | Entered Exiles 4653 | -9/Exiles | Accompanied by 2 allies 4683 | -9/Exiles | Led the pair of lost Derelicts to a safe place 4700 | -9/Exiles | Discovered new exit (range 15) 4755 | -9/Exiles | Met 8R-AWN 4789 | -9/Exiles | Met EX-HEX 4846 | -9/Exiles | Met EX-BIN 5072 | -9/Exiles | Entered Mines 5201 | -8/Mines | Discovered new exit (range 5) 6210 | -8/Mines | Discovered new exit (range 6) 6460 | -8/Mines | Entered Materials 6460 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7439 | -8/Materials | Discovered new exit (range 15) 7928 | -8/Materials | Destroyed 8 combat bots 8159 | -8/Materials | Discovered new exit (range 8) 8185 | -8/Materials | Core integrity fell below 50% 8303 | -8/Materials | Entered Factory 8303 | -7/Factory | Evolved 2 slots: Utility x2 9172 | -7/Factory | Identified exit to Storage 9172 | -7/Factory | Identified exit to Lower Caves 9560 | -7/Factory | Entered Lower Caves 9577 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9714 | -7/Lower Caves | Build established: Mutant 10125 | -7/Lower Caves | Discovered new exit (range 15) 10148 | -7/Lower Caves | Identified exit to Lower Caves 10149 | -7/Lower Caves | Entered another Lower Caves area 10181 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10265 | -7/Lower Caves | Discovered new exit (range 5) 10270 | -7/Lower Caves | Identified exit to Factory 10538 | -7/Lower Caves | Encountered a Warlord checkpoint 10673 | -7/Lower Caves | Discovered new exit (range 5) 10679 | -7/Lower Caves | Identified exit to Data Miner 10680 | -7/Lower Caves | Entered Data Miner 10680 | -7/Data Miner | Discovered new exit (range 6) 10708 | -7/Data Miner | Met Data Miner 10733 | -7/Data Miner | Learned location of Section 7 (-3) 10733 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 10759 | -7/Data Miner | Received God Mode back door access code from Data Miner 10810 | -7/Data Miner | Identified exit to Proximity Caves 10811 | -7/Data Miner | Entered Proximity Caves 10870 | -6/Proximity Caves | Lost 9 parts (1p4n2u2w) 11012 | -6/Proximity Caves | Spotted B-75 Beast 11953 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12580 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 12601 | -6/Proximity Caves | Released all parts (10) 12605 | -6/Proximity Caves | Core integrity fell below 50% 12623 | -6/Proximity Caves | Discovered exit to Factory (range 8) 12646 | -6/Proximity Caves | Entered Factory 12646 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 13138 | -6/Factory | Lost 3 parts (1p1u1w) 13491 | -6/Factory | Core integrity fell below 50% 13673 | -6/Factory | Discovered new exit (range 16) 13856 | -6/Factory | Discovered new exit (range 5) 13922 | -6/Factory | Discovered new exit (range 4) 13967 | -6/Factory | Found Faulty Scatter Rocket Array 13969 | -6/Factory | Found Scatter Rocket Array 14055 | -6/Factory | Found Scatter Rocket Array 14142 | -6/Factory | Build established: Scavenger-Tank 14313 | -6/Factory | Fabricated Lgt. Regenerative Plating (x1) 15083 | -6/Factory | Identified exit to Lower Caves 15114 | -6/Factory | Identified exit to Factory 15146 | -6/Factory | Entered Lower Caves 15257 | -6/Lower Caves | Encountered a Warlord checkpoint 15308 | -6/Lower Caves | Build established: Skirmisher 15389 | -6/Lower Caves | Discovered new exit (range 10) 15398 | -6/Lower Caves | Identified exit to Lower Caves 15399 | -6/Lower Caves | Entered another Lower Caves area 15416 | -6/Lower Caves | Learned 4 Factory zone layouts 15468 | -6/Lower Caves | Encountered a Warlord checkpoint 15808 | -6/Lower Caves | Discovered new exit (range 8) 15817 | -6/Lower Caves | Identified exit to Zion 16238 | -6/Lower Caves | Entered Zion 16269 | -6/Zion | Given the Hacking Drone Bay 16269 | -6/Zion | Found Prototype Device 16281 | -6/Zion | System corruption cleaned by Quarantine Array 16584 | -6/Zion | Met Imprinter 16943 | -6/Zion | Learned Factory terminal intel 17064 | -6/Zion | Discovered new exit (range 16) 17080 | -6/Zion | Identified exit to Proximity Caves 17081 | -6/Zion | Entered Proximity Caves 17172 | -5/Proximity Caves | Learned Factory terminal intel 17329 | -5/Proximity Caves | Spotted B-75 Beast 18269 | -5/Proximity Caves | Destroyed B-75 Beast 18474 | -5/Proximity Caves | Discovered exit to Factory (range 10) 18498 | -5/Proximity Caves | Entered Factory 18498 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 18500 | -5/Factory | Loaded intel: 26 terminal locations 18659 | -5/Factory | Discovered new exit (range 16) 18675 | -5/Factory | Identified exit to Factory 18713 | -5/Factory | Incoming investigation squad redirected 18839 | -5/Factory | Incoming investigation squad redirected 18971 | -5/Factory | Fabricated Lgt. Regenerative Plating (x1) 19378 | -5/Factory | Fabricated Exp. Targeting Computer (x1) 19843 | -5/Factory | Discovered new exit (range 15) 19859 | -5/Factory | Identified exit to Upper Caves 19996 | -5/Factory | Repaired KE Penetrator 20243 | -5/Factory | Entered Upper Caves 20819 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 20952 | -5/Upper Caves | Discovered new exit (range 15) 20988 | -5/Upper Caves | Identified exit to Upper Caves 20990 | -5/Upper Caves | Entered another Upper Caves area 21020 | -5/Upper Caves | Build established: Scavenger-Skirmisher 21274 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 21327 | -5/Upper Caves | Destroyed 9 combat bots 21695 | -5/Upper Caves | Spotted B-75 Beast 21904 | -5/Upper Caves | Destroyed B-75 Beast 21928 | -5/Upper Caves | Learned Factory stockpile data 22008 | -5/Upper Caves | Discovered new exit (range 12) 22035 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 22040 | -5/Upper Caves | Identified exit to Warlord 22042 | -5/Upper Caves | Entered Warlord 22072 | -5/Warlord | Discovered new exit (range 14) 22099 | -5/Warlord | System corruption cleaned by Quarantine Array 22331 | -5/Warlord | Met Warlord 22356 | -5/Warlord | Warlord's base attacked by MAIN.C 22365 | -5/Warlord | Opened Warlord's prototype stash 22374 | -5/Warlord | Found Prototype Processor 22374 | -5/Warlord | Identified Exp. Armor Integrity Analyzer 22395 | -5/Warlord | Found Prototype Device 22395 | -5/Warlord | Identified Thermal Barrier 22406 | -5/Warlord | Found Prototype Device 22406 | -5/Warlord | Identified Exp. Phase Shifter 22638 | -5/Warlord | Found Prototype Piercing Weapon 22638 | -5/Warlord | Identified Vortex Lance 22645 | -5/Warlord | Found Prototype Energy Gun 22645 | -5/Warlord | Identified Vortex Shotgun 22671 | -5/Warlord | Build established: Gunner 22706 | -5/Warlord | Warlord forces counterattacked 22776 | -5/Warlord | Opened side exit 22831 | -5/Warlord | Lost 9 allies 22847 | -5/Warlord | Identified exit to Proximity Caves 22848 | -5/Warlord | Entered Proximity Caves 23103 | -4/Proximity Caves | Build established: Skirmisher 23227 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 23718 | -4/Proximity Caves | Discovered exit to Factory (range 12) 23799 | -4/Proximity Caves | Entered Factory 23799 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 23801 | -4/Factory | Loaded intel: 28 terminal locations 24160 | -4/Factory | Fabricated Myomer Leg (x2) 24514 | -4/Factory | Discovered new exit (range 13) 24587 | -4/Factory | Build established: Scavenger-Gunner 24643 | -4/Factory | Identified exit to Upper Caves 24644 | -4/Factory | Entered Upper Caves 24652 | -4/Upper Caves | Encountered a Warlord checkpoint 24866 | -4/Upper Caves | Crushed by falling debris 24903 | -4/Upper Caves | Lost 7 parts (2p1n2u2w) 25006 | -4/Upper Caves | Discovered new exit (range 13) 25018 | -4/Upper Caves | Entered another Upper Caves area 25042 | -4/Upper Caves | Learned location of Armory (-3) 25050 | -4/Upper Caves | Learned 4 Research zone layouts 25187 | -4/Upper Caves | Discovered new exit (range 14) 25202 | -4/Upper Caves | Entered Zhirov 25204 | -4/Zhirov | Discovered new exit (range 3) 25225 | -4/Zhirov | Met Zhirov 25250 | -4/Zhirov | Learned location of Quarantine (-3) 25250 | -4/Zhirov | Learned location of Testing (-2) 25250 | -4/Zhirov | Learned location of Command (-1) 25270 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 25306 | -4/Zhirov | Found Alien Artifact 25306 | -4/Zhirov | Identified Integrated Reactor 25306 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 25457 | -4/Zhirov | Entered Proximity Caves 25766 | -3/Proximity Caves | Discovered new exit (range 4) 25770 | -3/Proximity Caves | Entered Research 25770 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 25771 | -3/Research | Identified exit to Armory 25772 | -3/Research | Identified exit to Research 25772 | -3/Research | Identified exit to Quarantine 25952 | -3/Research | Spotted B-86 Titan 26222 | -3/Research | Found Prototype Launcher 26222 | -3/Research | Identified Hellfire Missile Launcher 26916 | -3/Research | System corruption reached 10% 26939 | -3/Research | Lost 5 parts (1p3n1u) 27021 | -3/Research | Released all parts (5) 27026 | -3/Research | Core integrity fell below 50% 27049 | -3/Research | Core integrity fell below 20% 27052 | -3/Research | Lost 18 parts (3p7n4u4w) 27064 | -3/Research | Spotted Executioner 27065 | -3/Research | Cargo convoy interrupted 27083 | -3/Research | Incoming assault squad redirected 27095 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 27049_ Acquired Lyr. Light Armor Plating. 27050_ Knocked back. 27059_ Slammed into K-01 Serf. 27064_ C-30 ARC bursts open, deploying its payload. 27064_ H-77 Assassin unfolds itself. 27064_ P-80 Master unfolds itself. 27064_ H-77 Assassin unfolds itself. 27064_ Executioner unfolds itself. 27064_ I-47 Archangel unfolds itself. 27065_ ALERT: Cargo convoy interrupted, initiating access lockdown. 27065_ Slammed into K-01 Serf. 27068_ CV RQG89HVVQPGWQBEUZ|9IE<,H#YJ RAV>C 27071_ Slammed into K-01 Serf. 27083_ DUNOMJYFBD/ OVR,MV2= 27083_ ALERT: Higher priority target reported, redirecting assault. 27087_ Penetrated by Slug. 27090_ Slammed into T-07 Excavator. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????+???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# /??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????#R#??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????#t#??????????????????????? | | ????????????????????????#@#??????????????? # | | ????????????????????????# #??????????????? # | | ????????????????????????# #??????????????? #+##### | | ????????????????????????# #??????????????? # ## | | ??????????????########### #??????????????? # ## | | ?????????? # """ # #??????????????? # ## | | ??????????? / ""T"" # #???????????????## ## | | ??????????????# "" "" # #????????????????# ## | | ??????????????# + + ???????????????# + | | ??????????????# # # ?????????????# ##### | | ??????????????# # #! """??????????## ##### | | ??????????????# # #? """ ???????? #" "" | | ??????????????# # #??""" ]???????## ##### | | ??????????????########+## #???"" ??????????# #" "" | | ??????????????# ?# #???""???????????# ##### | | ??????????????# # #????????????????# #??## | | ??????????????# = # #????????????????# #??## | | ??????????????# + #????????????????# #??## | | ??????????????# # #????????????????# #??## | | ??????????????# # #######+###+#????# #??## | | ??????????????######?# #????# #??## | | ?????????????????????# #???????# #??## | | ?????????????????????#+# #???????# #???? | | ???????????????????????# #???????# #???? | | ???????????????????????# ####+####??????# #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 108 Energy Generation 61 Energy Capacity 690 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 750 Resistance: TH 50 Power Shielding 90 Weapon Cycling 15 Phase Shifting 20 Evasion (%) 75 Targeting Accuracy 16 Melee Accuracy 8 Core Analysis 6 Armor Integrity Analysis 50 Recoil Reduction 4 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Imp. Lightning Gun | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Adv. Hacking Suite | -7/Data Miner | Free Hvy. Phase Cannon | -7/Data Miner | Free Imp. Trap Scanner | -7/Data Miner | Free Adv. System Shield | -7/Data Miner | Free Adv. Particle Charger | -7/Data Miner | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ W-25 Informer | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free Y-64 Sentinel | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Fabricated ------------ Lgt. Regenerative Plating | x1 | -6/Factory Lgt. Regenerative Plating | x1 | -5/Factory Exp. Targeting Computer | x1 | -5/Factory Myomer Leg | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- Integrated Reactor Achievements -------------- Dodgeball, But With Guns Ooh, Shiny! Overkill Reappropriation Challenges ------------ None Game ------ Seed EtherialIonRefractor Manual? 0 Play Time 03:01:20 Cumulative 90.0 hours Start 2024.10.12 @ 00:12:36 End 2024.10.12 @ 03:23:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 93 Rogue 93 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 57 Achievement% 43 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b2b04c2f-77e2-4071-b2c2-d8685ce1d5ce