Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.03 @ 12:20:36 Player: ForestDarkPsy Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (77) 385 Value Destroyed (2565) 2565 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7390 Bonus ------- None Cogmind --------- Core Integrity 934/1000 Matter 181/300 Energy 300/300 System Corruption 6% Temperature Warning (311) Movement Treading (160) Location -5/Factory Parts ------- > --- POWER (2) -------- Angular Momentum Engine > --- PROPULSION (4) --- Heavy Treads Heavy Treads > --- UTILITY (8) ------ Medium Storage Unit Improved Trap Scanner Advanced Sensor Array Improved Signal Interpreter Hardened Medium Armor Plating Improved Hacking Suite Makeshift System Shield High-powered Tractor Beam > --- WEAPON (3) ------- Enhanced Gauss Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon > --- INVENTORY (10) --- Heavy Treads Power Amplifier Improved Heat Sink Improved Coolant Injector Advanced Terrain Scan Processor Improved System Restoration Module KE Penetrator Grenade Launcher Great Axe Peak State ------------ > --- POWER ------------ Angular Momentum Engine Angular Momentum Engine > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Medium Storage Unit Improved Trap Scanner Advanced Sensor Array Improved Signal Interpreter Hardened Medium Armor Plating Improved Hacking Suite Makeshift System Shield High-powered Tractor Beam > --- WEAPON ----------- Enhanced Gauss Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Heavy Treads Power Amplifier IFF Parser Advanced Terrain Scan Processor Improved System Restoration Module Lightning Gun KE Penetrator Grenade Launcher Great Axe [Rating: 85] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Propulsion Advanced Treads Treads Advanced Treads Leg Cargo Legs Wheel Armored Wheel Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Grenade Launcher Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Cannon Slug Cannon Launcher Grenade Launcher Impact Weapon Heavy Flail Slashing Weapon Mining Claw Build | -11 -10 -10 -10 -8 -6 -6 -6 -5 ------- Run | Yrd Mat Min Sub Rec Fac Low Low Fac Slots Evolved 10 | . . . . . 8 . . 2 Power 1 | . . . . . 1 . . . Propulsion 2 | . . . . . 2 . . . Utility 6 | . . . . . 4 . . 2 Weapon 1 | . . . . . 1 . . . Parts Attached 70 | 7 5 3 9 5 26 7 . 8 Power 7 | 1 . . . . 5 1 . . Engine 5 | 1 . . . . 3 1 . . Core 2 | . . . . . 2 . . . Reactor . | . . . . . . . . . Propulsion 16 | 2 1 . 3 . 7 1 . 2 Treads 12 | 2 1 . 2 . 4 1 . 2 Leg 3 | . . . 1 . 2 . . . Wheel 1 | . . . . . 1 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 25 | 2 1 1 2 4 10 2 . 3 Device 15 | 1 . 1 2 1 8 1 . 1 Storage 3 | 1 . . . 1 1 . . . Processor 2 | . 1 . . . 1 . . . Hackware 3 | . . . . 1 . . . 2 Protection 2 | . . . . 1 . 1 . . Artifact . | . . . . . . . . . Weapon 22 | 2 3 2 4 1 4 3 . 3 Energy Gun 4 | 2 1 . . . . 1 . . Energy Cannon 5 | . 2 . 1 1 1 . . . Ballistic Gun . | . . . . . . . . . Ballistic Cannon 7 | . . . 1 . 1 2 . 3 Launcher 3 | . . 2 1 . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . Slashing Weapon 2 | . . . 1 . 1 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Corrupted Parts 1 | 1 . . . . . . . . System Corruption 1 | 1 . . . . . . . . Parts Lost 2 | . . . . . 1 . . 1 Power 1 | . . . . . . . . 1 Propulsion . | . . . . . . . . . Utility 1 | . . . . . 1 . . . Weapon . | . . . . . . . . . Highest Loss Streak 1 | . . . . . 1 . . 1 To Critical Strikes . | . . . . . . . . . Average Backups 8 | 1 7 7 7 7 8 9 9 8 Power . | . . . . . . . . . Propulsion 1 | 1 2 1 2 2 1 1 1 1 Utility 2 | . 1 1 . 1 3 4 5 4 Weapon 4 | . 3 4 4 3 2 3 3 3 Tool/Special . | . . . . . . . . . Unused Backups 16 | . 3 2 2 . 3 . . 6 Power 2 | . . . . . 2 . . . Propulsion 5 | . 2 . . . 1 . . 2 Utility 6 | . . 2 1 . . . . 3 Weapon 3 | . 1 . 1 . . . . 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 95 | . 99 99 94 86 90 100 100 92 Engine 11 | . 14 14 13 11 6 13 13 10 Core 1 | . . . . . 5 . . . Treads 19 | . 27 28 21 . 10 26 26 15 Leg 2 | . . . 2 11 6 . . . Device 16 | . 10 13 15 5 20 23 20 17 Storage 11 | . 14 14 13 18 7 6 6 5 Processor 2 | . 3 . . . 4 6 6 5 Hackware 1 | . . . . 2 3 . . 10 Protection 2 | . . . . 11 3 2 6 5 Energy Cannon 5 | . 18 7 . 21 10 1 . . Ballistic Cannon 3 | . . . . 2 4 10 14 16 Launcher 12 | . . 20 22 . . 4 4 . Slashing Weapon 1 | . . . 2 . 1 . . . Peak Build Rating 85 | 7 8 8 27 28 69 61 59 85 Average Rating 29 | 5 7 7 12 27 55 57 56 77 On Entrance 28 | . 7 8 8 27 28 59 56 59 Avg Prop Armor Cover (%) 3 | . . . . . 3 . . . Naked Turns . | . . . . . . . . . Heaviest Build 76 | 15 17 17 22 29 66 71 71 76 Greatest Support 140 | 40 40 40 55 55 95 88 88 140 Greatest Overweight (x) 2 | . . . . . 2 . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 10 10 10 10 Average Capacity 8 | 6 8 8 8 8 9 10 10 10 Most Carried 10 | 2 8 8 8 8 10 10 10 10 Average Carried 8 | 1 7 7 7 7 8 9 9 9 Final Capacity 10 | 8 8 8 8 8 10 10 10 10 Final Carried 10 | 2 8 8 8 8 10 10 10 10 Class Distribution -------------------- 65% | Mutant 19% | Skirmisher 4% | Assassin 3% | Hacker-Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Recycling Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Hacker-Bomber | -5/Factory Resources | -11 -10 -10 -10 -8 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Sub Rec Fac Low Low Fac Matter Collected 2391 | 260 94 218 511 100 503 92 210 403 Remotely 1095 | . . . . . 460 22 210 403 Salvage Created 2212 | 82 285 163 317 52 832 57 59 365 Parts 143 | 5 28 11 21 4 44 4 1 25 Haulers Intercepted 1 | . . . . . 1 . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 10 | . . . 6 . . 3 1 . Prevented 3 | . . . . . . 1 2 . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -10 -8 -6 -6 -6 -5 ------- Run | Yrd Mat Min Sub Rec Fac Low Low Fac Combat Hostiles Destroyed 59 | . 8 10 15 1 11 1 4 9 Guns 8 | . 7 . . . . 1 . . Cannons 19 | . . . . 1 11 . 2 5 AOE 32 | . 1 10 15 . . . 2 4 Classes Destroyed 14 | 2 4 . 3 . 3 . 1 1 Worker 3 | . 1 1 . . . . . 1 Tunneler 2 | 2 . . . . . . . . Hauler 1 | . . . . . 1 . . . Recycler 4 | 1 1 . . . 1 . . 1 Operator 1 | . . . . . 1 . . . Turret 2 | . . . 2 . . . . . Watcher 5 | . 2 . . . 2 . . 1 Swarmer 20 | . 6 6 4 . . . . 4 Grunt 12 | . 2 4 . . 3 . 3 . Duelist 1 | . . . . . . . 1 . Sentry 7 | . . . 1 1 4 1 . . Hunter 2 | . . . . . . . . 2 Programmer 7 | . . . . . 4 . . 3 Subdweller 10 | . . . 10 . . . . . Best Kill Streak 5 | 2 4 4 5 1 2 1 4 5 Combat Bots Only 4 | . 3 3 3 1 2 1 4 4 Max Kills in Single Turn 3 | 2 2 3 3 1 1 1 1 3 Gunslinging 1 | . 1 . . . . . . . Exploded 3 | . 1 3 3 . . . 1 3 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -8 -6 -6 -6 -5 -------- Run | Yrd Mat Min Sub Rec Fac Low Low Fac Hostile Shots Fired 351 | . 35 13 58 2 118 41 19 65 Missed 126 | . 10 9 19 . 45 18 9 16 Hits 225 | . 25 4 39 2 73 23 10 49 Projectile 225 | . 25 4 39 2 73 23 10 49 Critical Strikes 6 | . . . 1 . 1 1 1 2 Part Disruptions 2 | . . . . . 1 . . 1 Damage Taken 2930 | . 327 80 425 28 797 273 230 770 Core 322 | . 68 16 89 15 53 15 . 66 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 72 | 100 . . . 24 . . 92 . Volleys Fired 118 | 4 19 8 22 2 29 3 9 22 Largest 3 | 2 2 2 2 2 3 3 3 3 Hottest 194 | 80 80 120 93 93 194 159 110 141 Shots Fired 284 | 8 39 16 42 4 80 8 25 62 Gun 48 | 8 38 . . . . 2 . . Cannon 173 | . 1 2 2 4 80 6 18 60 Launcher 63 | . . 14 40 . . . 7 2 Special . | . . . . . . . . . Kinetic 114 | . . . 1 2 29 4 18 60 Thermal 59 | . 1 2 1 2 51 2 . . Explosive 58 | . . 14 35 . . . 7 2 Electromagnetic 53 | 8 38 . 5 . . 2 . . Robot Hit Streak 12 | 5 5 7 10 4 12 4 4 6 Robot Miss Streak 7 | 2 7 1 1 . 3 3 6 4 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 146 | 5 22 8 13 3 55 3 11 26 Core Hits 117 | 3 16 14 30 1 24 2 8 19 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 10 | . 1 . . . 3 . . 6 Blast 9 | . . . . . 3 . . 6 Corrupt 1 | . 1 . . . . . . . Melee Attacks 31 | . . . 23 . 8 . . . Impact 6 | . . . . . 6 . . . Slashing 25 | . . . 23 . 2 . . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6553 | 153 448 603 1541 62 1664 73 738 1271 Guns 401 | 71 313 . . . . 17 . . Cannons 2963 | . . 36 23 62 1527 56 320 939 Explosions 3039 | 82 135 554 1518 . . . 418 332 Melee 106 | . . . . . 106 . . . Ramming 44 | . . 13 . . 31 . . . Kinetic 1852 | . . . . 16 545 32 320 939 Thermal 1477 | 82 135 36 28 46 982 24 . 144 Explosive 2526 | . . 554 1366 . . . 418 188 Electromagnetic 548 | 71 313 . 147 . . 17 . . Impact . | . . . . . . . . . Slashing 106 | . . . . . 106 . . . Piercing . | . . . . . . . . . Highest Corruption 6 | 1 1 1 1 1 . . . 6 Average Corruption 1 | 1 1 1 1 1 . . . 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 51 | . 6 11 30 2 . . . 2 Message Errors 15 | . . 3 11 1 . . . . Matter Fused 10 | . 3 2 5 . . . . . Heat Flow Errors 3 | . . . 3 . . . . . Energy Discharges 7 | . . 4 2 . . . . 1 Data Loss (minor) 12 | . 2 1 8 1 . . . . Misfires 2 | . 1 . 1 . . . . . Alerts 2 | . . 1 . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 200 | . . 18 4 . 73 . 3 102 Projectiles 109 | . . . . . 73 . 3 33 Explosions 91 | . . 18 4 . . . . 69 Melee . | . . . . . . . . . Knockbacks 17 | . . . . . 3 . 3 11 Impact . | . . . . . . . . . Kinetic 17 | . . . . . 3 . 3 11 Secondary . | . . . . . . . . . Self-Inflicted Damage 115 | . 5 50 22 . . . 38 . Shots 8 | . 1 5 1 . . . 1 . Rammed 3 | . . 3 . . . . . . Targets Rammed 5 | . . 3 . . 2 . . . Kicked 2 | . . . . . 2 . . . Crushed . | . . . . . . . . . Highest Temperature 532 | 36 180 60 209 75 392 192 532 507 Average Temperature 145 | 16 58 18 102 39 139 73 253 217 Received Heat Transfer 648 | . 42 6 108 9 279 87 108 9 Effects 13 | . . . . . 1 . 6 6 Shutdowns 8 | . . . . . 1 . 2 5 Energy Bleed 3 | . . . . . . . 3 . Interference 2 | . . . . . . . 1 1 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | 1 1 . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . . . 2 . . . Heat Transferred 2162 | 50 250 74 87 74 1490 37 . 100 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | 1 2 . 2 . . . . . Alert | -11 -10 -10 -10 -8 -6 -6 -6 -5 ------- Run | Yrd Mat Min Sub Rec Fac Low Low Fac Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 . . 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 184 | 10 178 162 . 164 148 . . 184 Initial 144 | . . 44 . 144 . . . . Average 48 | 1 56 47 . 49 47 . . 54 Influence Increases 1946 | 15 252 339 350 52 427 20 90 401 Destroy 0b10 Robot/C 1020 | . 160 200 140 20 220 20 80 180 Destroy 0b10 Robot/NC 80 | 15 20 5 . . 25 . . 15 Destroy Leader 212 | . 34 40 . . 96 . 10 32 Successful Hack 94 | . 10 24 . 32 22 . . 6 Disable Machine 180 | . 15 . . . 45 . . 120 Destroy Structure 150 | . 13 70 . . 19 . . 48 Lose Combat Pursuer 210 | . . . 210 . . . . . Influence Decreases 1770 | 15 138 414 89 352 304 143 90 225 Entered New Map 293 | . . 70 21 156 . 46 . . Time Decay 1457 | 15 138 344 68 196 294 97 90 215 Lost Part 20 | . . . . . 10 . . 10 Squads Dispatched 10 | . . 1 . . 7 . . 2 Investigation 2 | . . 1 . . 1 . . . Extermination 5 | . . . . . 4 . . 1 Reinforcement 3 | . . . . . 2 . . 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -6 -6 -6 -5 --------- Run | Yrd Mat Min Sub Rec Fac Low Low Fac Distress Signals 1 | . . . . . . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 81 | . 11 7 22 1 16 6 4 14 Peak Tracking Total 6 | . 4 3 6 1 3 5 4 4 Tactical Retreats 2 | . . . 2 . . . . . Traps | -11 -10 -10 -10 -8 -6 -6 -6 -5 ------- Run | Yrd Mat Min Sub Rec Fac Low Low Fac Traps Triggered 5 | . 4 . 1 . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed 1 | . . . . 1 . . . . Triggered . | . . . . . . . . . Most Traps Carried 1 | . . . 1 1 . . . . Machines | -11 -10 -10 -10 -8 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Sub Rec Fac Low Low Fac Machines Disabled 17 | . 2 . 4 . 3 . . 8 Max in Single Turn 3 | . 1 . 3 . 1 . . 2 Garrison Access 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -6 -6 -6 -5 --------- Run | Yrd Mat Min Sub Rec Fac Low Low Fac Machines Accessed 26 | . 4 2 4 5 8 1 . 2 Terminals 15 | . 4 1 . 5 4 . . 1 Fabricators 2 | . . . . . 2 . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . Garrison Access 2 | . . . . . 1 . . 1 Total Hacks 72 | . 9 4 16 17 20 1 . 5 Successful 46 | . 3 4 16 10 9 1 . 3 Failed 25 | . 6 . . 7 10 . . 2 Catastrophic 7 | . 3 . . 2 2 . . . Database Lockouts 1 | . . . . . 1 . . . Manual 8 | . 2 2 1 1 1 . . 1 Terminals 42 | . 9 3 . 17 10 . . 3 Fabricators 5 | . . . . . 5 . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 4 | . . . . . 4 . . . Garrison Access 3 | . . . . . 1 . . 2 Terminal Hacks 38 | . 2 4 16 9 5 1 . 1 Record 17 | . . . 13 1 3 . . . Part Schematic 1 | . . . . 1 . . . . Robot Analysis 1 | . . . . . 1 . . . Prototype ID Bank 1 | . 1 . . . . . . . Open Door 3 | . . 1 1 . . 1 . . Level Access Points 2 | . . 1 . . . . . 1 Branch Access Points 1 | . . 1 . . . . . . Terminal Index 2 | . . . . 1 1 . . . Alert Level 2 | . 1 . . 1 . . . . Dispatch Records 1 | . . . . 1 . . . . Patrol Status 2 | . . 1 . 1 . . . . Hauler Manifests 1 | . . . . 1 . . . . Registered Components 1 | . . . . 1 . . . . Zone Layout 1 | . . . . 1 . . . . Proto ID Catalog 1 | . . . 1 . . . . . Release Object 1 | . . . 1 . . . . . Fabricator Hacks 1 | . . . . . 1 . . . Network Status 1 | . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 3 | . . . . . 3 . . . Insert Component 1 | . . . . . 1 . . . Analyze 1 | . . . . . 1 . . . Retrieve Study 1 | . . . . . 1 . . . Garrison Access Hacks 1 | . . . . . . . . 1 Seal Access 1 | . . . . . . . . 1 Unauthorized Hacks 3 | . 1 . . 1 . . . 1 Terminals 3 | . 1 . . 1 . . . 1 Botnet 3 | . 1 . . 1 . . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . Used 1 | . . . . . 1 . . . Hacking Detections 19 | . 4 1 . 5 7 . . 2 Full Trace Events 1 | . . . . . 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . . 1 1 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 1 | . . . . . 1 . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Sub Rec Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -8 -6 -6 -6 -5 -------- Run | Yrd Mat Min Sub Rec Fac Low Low Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders 13 | . . . . . 4 7 2 . EXPLORE 8 | . . . . . 3 3 2 . RETURN 5 | . . . . . 1 4 . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted 1 | . . . . . 1 . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -8 -6 -6 -6 -5 ------- Run | Yrd Mat Min Sub Rec Fac Low Low Fac Active Infowar (turns) 10376 | 26 615 1641 3824 201 2159 796 413 701 Optics 1173 | . 159 . 1014 . . . . . Sensors 3488 | . . . . . 1587 796 404 701 IFF 526 | . . . . . 126 400 . . Traps 4090 | . . . . 78 2102 796 413 701 Seismic 6178 | 26 456 1641 3333 123 599 . . . Robot Analysis Total 1 | . . . . . 1 . . . Derelict Logs Recovered 5 | . . 1 2 . . 1 1 . Drone Launches 9 | . . . . . 2 4 3 . Drone Recoveries 6 | . . . . . . 4 2 . Exploration | -11 -10 -10 -10 -8 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Sub Rec Fac Low Low Fac Turns Passed 10919 | 113 615 1642 3857 622 2160 796 413 701 Spaces Moved 6355 | 53 297 942 2304 454 1289 449 193 374 Core 6 | 6 . . . . . . . . Treads 4471 | 47 297 942 1716 . 453 449 193 374 Legs 1878 | . . . 588 454 836 . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 130 130 121 145 145 145 Average Speed 147 | 147 160 160 152 130 132 145 145 152 Slowest Speed 305 | 160 160 160 160 130 305 145 145 160 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 49 | 3 43 99 98 69 32 65 25 8 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 2 | . . 1 1 . . . . . Known Exits Taken 3 | . . . . . 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 5 | . . 1 2 . . 1 1 . Spaces Dug 16 | . . . 12 . 4 . . . Terrain Destroyed 310 | 4 12 83 152 . 16 1 22 20 Melee 16 | . . . 12 . 4 . . . Projectile 39 | . . . . . 12 1 7 19 AOE 255 | 4 12 83 140 . . . 15 1 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -8 -6 -6 -6 -5 --------- Run | Yrd Mat Min Sub Rec Fac Low Low Fac Total 7610 | 76 400 1061 2566 481 1673 585 306 462 Wait 896 | 11 58 98 184 13 272 120 99 41 Move 6347 | 52 296 941 2303 453 1288 448 192 374 Hop . | . . . . . . . . . Pick Up 61 | 2 12 4 10 3 20 3 2 5 Fast Attach 21 | 7 1 . . 1 10 . . 2 Attach 19 | . 3 1 4 . 8 1 . 2 Detach . | . . . . . . . . . Swap 46 | . 4 2 8 4 14 7 2 5 Drop 64 | . 7 4 11 4 22 3 2 11 Fire 118 | 4 19 8 22 2 29 3 9 22 Melee 31 | . . . 23 . 8 . . . Ram . | . . . . . . . . . Kick 2 | . . . . . 2 . . . Crush 3 | . . 3 . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap 1 | . . . . 1 . . . . Miscellaneous 1 | . . . 1 . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 4 exits: *Mat x2 / [*Exi] / *Sub) -10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec) -8/Recycling -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 5 exits: Fac x4 / Ext) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 114 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 607 | -10/Materials | Discovered new exit (range 17) 729 | -10/Materials | Entered Mines 743 | -10/Mines | Met a Derelict bent on vengeance 1043 | -10/Mines | Discovered new exit (range 5) 1318 | -10/Mines | Learned location of Storage (-8) 1387 | -10/Mines | Discovered new exit (range 16) 1413 | -10/Mines | Met a Derelict shopkeep closing up shop 1559 | -10/Mines | Discovered new exit (range 9) 1948 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1948 | -10/Mines | Discovered new exit (range 5) 2099 | -10/Mines | Identified exit to Materials 2371 | -10/Mines | Entered Subcaves 2371 | -10/Subcaves | Learned Materials terminal intel 2437 | -10/Subcaves | Discovered new exit (range 7) 2567 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 2616 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 2908 | -10/Subcaves | Released subatomizers from SUBCON Basin 3227 | -10/Subcaves | Learned location of 1 exit from Materials 3492 | -10/Subcaves | Core integrity fell below 50% 3538 | -10/Subcaves | Learned location of Zion (-6) 3538 | -10/Subcaves | Met a Zionite searching for "candidates" 3566 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 3568 | -10/Subcaves | Shifting Twisted Machinery released Sub. Optics 3568 | -10/Subcaves | Discovered new exit (range 6) 3752 | -10/Subcaves | Visited Clippyterm 3757 | -10/Subcaves | Learned Research machine intel 4124 | -10/Subcaves | Shifting Twisted Machinery released Riot Gun 5174 | -10/Subcaves | Visited 4L-MR0's lab 5215 | -10/Subcaves | Found Cargo Legs 5371 | -10/Subcaves | Attached Cargo Legs, gained temporary slots: Utility x2 5924 | -10/Subcaves | Shifting Twisted Machinery released Piercing Trap 6042 | -10/Subcaves | Discovered new exit (range 11) 6228 | -10/Subcaves | Entered Recycling 6229 | -8/Recycling | Met a Zionite searching for Scraptown 6480 | -8/Recycling | Discovered new exit (range 12) 6850 | -8/Recycling | Entered Factory 6850 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x2, Utility x4, Weapon x1 7015 | -6/Factory | Discovered new exit (range 55) 7454 | -6/Factory | Central database locked down 7461 | -6/Factory | Identified exit to Lower Caves 7553 | -6/Factory | Discovered exit to Lower Caves (range 6) 7735 | -6/Factory | Discovered new exit (range 8) 7741 | -6/Factory | Identified exit to Factory 7759 | -6/Factory | Build established: Skirmisher 8080 | -6/Factory | Discovered exit to Factory (range 5) 8856 | -6/Factory | Build established: Assassin 9010 | -6/Factory | Entered Lower Caves 9017 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9315 | -6/Lower Caves | Build established: Skirmisher 9591 | -6/Lower Caves | Learned Factory emergency access door positions 9755 | -6/Lower Caves | Spotted B-75 Beast 9784 | -6/Lower Caves | Discovered new exit (range 16) 9804 | -6/Lower Caves | Identified exit to Lower Caves 9806 | -6/Lower Caves | Entered another Lower Caves area 9902 | -6/Lower Caves | Discovered exit to Factory (range 27) 10219 | -6/Lower Caves | Entered Factory 10219 | -5/Factory | Evolved 2 slots: Utility x2 10220 | -5/Factory | Identified exit to Extension 10560 | -5/Factory | Identified exit to Factory 10803 | -5/Factory | Build established: Hacker-Bomber 10920 | -5/Factory | Self-destructed Last Messages --------------- 10906_ Acquired 28 matter. 10906_ U-05 Engineer lays Concrete. 10907_ P-70 Sage knocked back. 10907_ K-01 Serf collects debris. 10908_ U-05 Engineer lays Concrete. 10908_ K-01 Serf collects debris. 10909_ U-05 Engineer lays Concrete. 10910_ Angular Momentum Engine destroyed. 10910_ Slug penetrates P-70 Sage. 10910_ Destroyed Unknown Energy Gun. 10910_ Destroyed Hpw. Shock Rifle. 10910_ U-05 Engineer lays Concrete. 10913_ K-01 Serf collects debris. 10915_ U-05 Engineer builds a Wall. 10915_ U-05 Engineer lays Concrete. 10916_ P-70 Sage knocked back. 10917_ K-01 Serf collects debris. 10917_ U-05 Engineer lays Concrete. 10917_ K-01 Serf collects debris. 10918_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????##### | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# " | | ?????????????????????????????????????????????# " | | ?????????????????????????????????????????????# " | | ?????????????????????????????????????????????# = | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# !! | | ?????????????????????????????????????????????# !! | | ??????????????????????###????####????????????# !! | | ??????????????????????# ???? #????????????# | | ??????????????????????#] """" #????????????# ! | | ??????????????????????# """" #????????????# " | | ??????????????????""??# """" +????????????# " | | ?????????????????""" ?# """" #????????????# " | | ???????????????""?"" # """" # ? ? # | | ??????????????? ? # """ # ####+ | | ?????????????? ? # # ???# | | ?????????????#;;;;;;#+;##;+#+#### #### | | ??????????%%%% @ #??# | | ?????????? #??# | | ?????????? ! ku #??# " | | ??????????? * =k #??# " | | ??????????? =!| #??# " | | ????????????#%;+## #??# " | | ???????????# %% ; #### """ """ ^ " | | ???????????? """ = """ """ " | | ???????????? " ; ! ! """ """ | | ????????????? """ ; [[ """ """ " | | ?????????????? ""u# A == " | | ???????????# # =*![== " | | ???????????# # ####;+################# " | | ???????????# ?# ggg#! =![ ############# " | | ????????????? ?"??# # [ """"# # " | | ??????????????????# # """"# """" """" # ^ | | ??????????????????# ?# """"# """" """" # " | | ??????????????????# ??# """"# """" """" # " | | ??????????????????# ???# """"# """" """" # " | | ??????????????????# ???# """"# """" """=*# " | | ??????????????????# ????# ?# """" """ # " | | ??????????????????# ????#########?# !*# " | | ??????????????????#???????????????# / | | ??????????????????????????????????# # | | ??????????????????????????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 32 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 21 Robot Scan Range 16 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 12 Defensive Hacking 11 Item Schematics ----------------- Gauss Cannon | -8/Recycling | Hacked Spk. Treads | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Imp. Titanium Leg | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Mistaken Identity Well Done Challenges ------------ None Game ------ Seed FlightFieldMaterializer Manual? 0 Play Time 01:54:08 Cumulative 217.1 hours Start 2026.10.03 @ 09:52:58 End 2026.10.03 @ 12:20:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 196 Rogue 196 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 39 Achievement% 27 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dc406b39-6d95-486f-81a0-96a97ba8e0ae