Cogmind - Beta 16 --- EXPLORER MODE // 2025.11.03 @ 18:29:30 Player: NeoBioHazard Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (89) 445 Value Destroyed (2899) 2899 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 8764 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 857/1150 Matter 251/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Gauss Rifle Gauss Rifle Heavy Flail Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive > --- UTILITY ---------- Advanced Heat Sink Machine Analyzer Enhanced Optical Array Advanced Sensor Array Improved Signal Interpreter Microactuators Point Defense System > --- WEAPON ----------- Heavy Rocket Launcher Remote Datajack Scythe Chainsword > --- INVENTORY -------- Improved Deuterium Engine Gauss Rifle Gauss Rifle Heavy Flail [Rating: 88] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Armored Wheel Treads Advanced Treads Leg Armored Leg Wheel Armored Wheel Flight Unit Field Propulsion Drive Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun Spread Laser Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Gar Fac Slots Evolved 13 | . 1 2 2 2 2 2 . . 2 . . Power . | . . . . . . . . . . . . Propulsion 5 | . . 1 . 1 1 . . . 2 . . Utility 6 | . . 1 1 1 1 2 . . . . . Weapon 2 | . 1 . 1 . . . . . . . . Parts Attached 84 | 7 9 5 5 23 17 16 1 . 1 . . Power 7 | 1 . 1 . 4 1 . . . . . . Engine 6 | 1 . 1 . 3 1 . . . . . . Core 1 | . . . . 1 . . . . . . . Reactor . | . . . . . . . . . . . . Propulsion 24 | 2 2 1 . 3 7 8 . . 1 . . Treads 1 | . . . . 1 . . . . . . . Leg 10 | 2 . . . 1 6 1 . . . . . Wheel 5 | . 2 1 . 1 1 . . . . . . Hover . | . . . . . . . . . . . . Flight 8 | . . . . . . 7 . . 1 . . Utility 32 | 2 3 2 3 9 6 7 . . . . . Device 18 | . . 1 1 7 4 5 . . . . . Storage 2 | . 1 . . 1 . . . . . . . Processor 8 | 2 2 . 1 . 1 2 . . . . . Hackware . | . . . . . . . . . . . . Protection 4 | . . 1 1 1 1 . . . . . . Artifact . | . . . . . . . . . . . . Weapon 21 | 2 4 1 2 7 3 1 1 . . . . Energy Gun 1 | . . . 1 . . . . . . . . Energy Cannon 2 | . . . . 2 . . . . . . . Ballistic Gun 10 | 2 4 1 1 . 2 . . . . . . Ballistic Cannon 3 | . . . . 3 . . . . . . . Launcher 1 | . . . . . . . 1 . . . . Special Weapon 1 | . . . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 3 | . . . . 2 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . . . . Parts Lost 10 | . . . . 2 . 1 . . . 7 . Power 1 | . . . . 1 . . . . . . . Propulsion 5 | . . . . . . . . . . 5 . Utility 4 | . . . . 1 . 1 . . . 2 . Weapon . | . . . . . . . . . . . . Highest Loss Streak 5 | . . . . 1 . 1 . . . 5 . To Critical Strikes . | . . . . . . . . . . . . Average Backups 8 | . 5 9 9 9 9 8 4 4 4 4 . Power . | . . . . . 1 1 1 1 1 1 . Propulsion . | . 1 1 1 . . 2 . . . . . Utility 2 | . . . . 3 2 1 . . . . . Weapon 5 | . 3 8 8 5 5 3 3 3 3 3 . Tool/Special . | . . . . . . . . . . . . Unused Backups 21 | . 1 . 2 3 7 7 . . . . 1 Power 1 | . . . . . 1 . . . . . . Propulsion 3 | . . . . . . 3 . . . . . Utility 2 | . . . . . . 2 . . . . . Weapon 15 | . 1 . 2 3 6 2 . . . . 1 Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 95 | . 100 97 96 97 99 85 89 94 87 70 . Engine 6 | . 12 10 7 4 6 5 5 5 5 4 . Leg 8 | . 6 . . 5 14 19 . . . . . Wheel 15 | . 18 30 24 20 12 . . . . . . Flight 2 | . . . . . . 5 27 27 27 20 . Device 12 | . . 2 4 13 17 18 22 22 20 14 . Storage 6 | . 6 10 8 7 6 3 . . . . . Processor 8 | . 17 10 8 7 6 6 16 16 15 13 . Protection 5 | . . 4 8 7 6 3 . . . . . Energy Cannon 3 | . . . . 6 4 . . . . . . Ballistic Gun 10 | . 37 30 24 4 6 8 . . . . . Ballistic Cannon 4 | . . . . 11 5 . . . . . . Slashing Weapon 5 | . . . . 5 7 11 11 11 10 8 . Peak Build Rating 88 | 7 15 19 27 47 69 85 82 82 88 88 . Average Rating 46 | 4 13 18 24 43 58 70 78 82 86 69 . On Entrance 42 | . 7 15 19 21 46 68 78 82 82 88 1 Avg Prop Armor Cover (%) 4 | . . . . 3 5 11 . . . . . Naked Turns 14 | . . . . . . . . . . 14 . Heaviest Build 59 | 7 22 29 34 56 59 58 34 34 34 34 . Greatest Support 87 | 20 24 36 36 36 80 87 35 35 42 42 . Greatest Overweight (x) 3 | . . . . 2 3 1 . . . 2 . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 10 | 5 10 10 10 10 10 10 5 5 5 5 . Average Capacity 9 | 5 7 10 10 10 10 8 5 5 5 5 . Most Carried 10 | 1 9 10 10 10 10 10 5 4 4 4 . Average Carried 8 | . 5 9 9 9 9 8 4 4 4 4 . Final Capacity 10 | 5 10 10 10 10 10 5 5 5 5 5 5 Final Carried 10 | 1 9 10 10 10 10 5 4 4 4 4 4 Class Distribution -------------------- 39% | Hacker-Tank 32% | Hacker-Gunner 18% | Hacker-Mutant 8% | Hacker-Scout Dominant Class ---------------- Hacker-Gunner | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -8/Materials Hacker-Tank | -7/Factory Hacker-Tank | -6/Factory Hacker-Mutant | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Scout | -4/Factory Hacker-Scout | -4/Garrison Hacker-Scout | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Gar Fac Matter Collected 2560 | 270 171 433 248 1010 280 73 75 . . . . Remotely 334 | . . . 195 139 . . . . . . . Salvage Created 3149 | 31 171 652 521 1464 239 71 . . . . . Parts 188 | 2 11 41 24 88 19 3 . . . . . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 3 | . . . 3 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Gar Fac Combat Hostiles Destroyed 60 | 1 3 14 8 28 5 1 . . . . . Melee 2 | . . . . . 1 1 . . . . . Guns 33 | 1 3 14 8 5 2 . . . . . . Cannons 25 | . . . . 23 2 . . . . . . Classes Destroyed 14 | 1 1 8 2 2 . . . . . . . Worker 7 | . . 1 1 4 1 . . . . . . Builder 5 | . . 1 . 4 . . . . . . . Tunneler 1 | . 1 . . . . . . . . . . Recycler 1 | . . . 1 . . . . . . . . Mechanic 1 | . . . . 1 . . . . . . . Operator 4 | . . 1 . 3 . . . . . . . Watcher 10 | . . 2 . 5 3 . . . . . . Swarmer 14 | . . 5 . 5 4 . . . . . . Grunt 22 | 1 3 4 4 10 . . . . . . . Brawler 5 | . . 1 . 4 . . . . . . . Duelist 2 | . . 1 . 1 . . . . . . . Sentry 11 | . . 3 3 4 . 1 . . . . . Hunter 2 | . . . 1 1 . . . . . . . Programmer 4 | . . . . 3 1 . . . . . . Best Kill Streak 16 | 1 2 7 7 16 2 1 . . . . . Combat Bots Only 5 | 1 2 4 4 5 2 1 . . . . . Max Kills in Single Turn 2 | 1 1 2 2 2 2 1 . . . . . Gunslinging 1 | . . 1 . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee 1 | . . . . . 1 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Gar Fac Hostile Shots Fired 286 | 4 4 24 21 120 14 16 . . . 83 . Missed 82 | 1 3 6 9 29 6 5 . . . 23 . Hits 204 | 3 1 18 12 91 8 11 . . . 60 . Melee 6 | . . . . 5 . . . . . 1 . Projectile 198 | 3 1 18 12 86 8 11 . . . 59 . Critical Strikes 11 | . . . . 4 . . . . . 7 . Damage Taken 2128 | 19 6 119 115 848 75 135 . . . 811 . Core 476 | . . 16 20 147 . . . . . 293 . Absorbed by Shields 365 | . . . . 235 32 16 . . . 82 . Ignored by Resistances 1294 | 13 4 77 69 456 67 90 . . . 518 . Core Remaining (%) 95 | 100 100 96 96 79 100 . . 100 . . . Volleys Fired 128 | 4 10 29 18 59 6 1 . . . 1 . Largest 4 | 2 3 3 4 4 3 2 . . . 1 . Hottest 188 | 40 69 69 139 188 133 56 . . . 39 . Shots Fired 404 | 8 30 87 61 198 17 2 . . . 1 . Gun 230 | 8 30 87 61 35 7 2 . . . . . Cannon 173 | . . . . 163 10 . . . . . . Launcher 1 | . . . . . . . . . . 1 . Special . | . . . . . . . . . . . . Kinetic 332 | 8 30 87 54 139 12 2 . . . . . Thermal 71 | . . . 7 59 5 . . . . . . Explosive 1 | . . . . . . . . . . 1 . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 41 | 8 15 25 25 41 4 6 . . . 7 . Robot Miss Streak 3 | . 1 1 2 3 1 . . . . . . Penetration Max 1 | . . . 1 1 1 . . . . . . Secondary Targets 4 | . . 2 2 . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . Shots Hit Robots 284 | 8 21 59 46 128 16 5 . . . 1 . Core Hits 142 | 2 6 24 30 64 11 3 . . . 2 . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . . . Critical Strikes 11 | . . 1 . 10 . . . . . . . Destroy 1 | . . 1 . . . . . . . . . Blast 8 | . . . . 8 . . . . . . . Sever 2 | . . . . 2 . . . . . . . Melee Attacks 117 | . . . . 42 35 38 . 1 1 . . Impact . | . . . . . . . . . . . . Slashing 117 | . . . . 42 35 38 . 1 1 . . Piercing . | . . . . . . . . . . . . Sneak Attacks 2 | . . . . 1 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 6579 | 91 314 950 838 3548 586 149 . . . 103 . Guns 2947 | 91 314 950 838 531 184 39 . . . . . Cannons 3020 | . . . . 2849 171 . . . . . . Explosions 103 | . . . . . . . . . . 103 . Melee 509 | . . . . 168 231 110 . . . . . Ramming . | . . . . . . . . . . . . Kinetic 4568 | 91 314 950 696 2204 274 39 . . . . . Thermal 1399 | . . . 142 1176 81 . . . . . . Explosive 103 | . . . . . . . . . . 103 . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing 509 | . . . . 168 231 110 . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 4 | . . . . 4 . . . . . . . Average Corruption 2 | . . . . 2 . . . . . . . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 13 | . . . . 13 . . . . . . . Message Errors 3 | . . . . 3 . . . . . . . Matter Fused 5 | . . . . 5 . . . . . . . Heat Flow Errors 2 | . . . . 2 . . . . . . . Data Loss (minor) 1 | . . . . 1 . . . . . . . Data Loss (major) 1 | . . . . 1 . . . . . . . Weapon Failures 1 | . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 125 | . . . . 77 26 22 . . . . . Projectiles 62 | . . . . 62 . . . . . . . Explosions . | . . . . . . . . . . . . Melee 63 | . . . . 15 26 22 . . . . . Knockbacks 15 | . . . . 15 . . . . . . . Impact . | . . . . . . . . . . . . Kinetic 12 | . . . . 12 . . . . . . . Secondary 3 | . . . . 3 . . . . . . . Self-Inflicted Damage 25 | . . . . . . . . . . 25 . Shots 1 | . . . . . . . . . . 1 . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 441 | . 64 88 156 441 9 . . . . 3 . Average Temperature 84 | . 30 25 49 121 6 . . . . 3 . Received Heat Transfer 728 | 18 6 51 90 296 . 30 . . . 237 . Effects 10 | . . . . 10 . . . . . . . Shutdowns 2 | . . . . 2 . . . . . . . Energy Bleed 2 | . . . . 2 . . . . . . . Interference 5 | . . . . 5 . . . . . . . Damage (major) 1 | . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . . . . 1 . . . . . . . Heat Transferred 2515 | . . . 180 2224 111 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Gar Fac Maximum Alert Level 1 | . . . . 1 . . . . . . . Low Security (%) 94 | 100 100 100 100 85 100 100 . . 100 100 . Level 1 5 | . . . . 14 . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 256 | 20 56 176 116 256 66 30 . . 2 59 . Initial 61 | . 2 . 37 37 61 7 . . . . 15 Average 33 | 1 8 69 37 57 9 1 . . . 16 . Influence Increases 2013 | 20 76 427 225 892 204 78 . . 2 89 . Destroy 0b10 Robot/C 1200 | 20 60 280 160 560 100 20 . . . . . Destroy 0b10 Robot/NC 145 | . 5 25 10 85 20 . . . . . . Destroy Leader 340 | . 10 74 50 160 36 10 . . . . . Successful Hack 32 | . . 11 . 7 14 . . . . . . Disable Machine 24 | . . 4 4 12 4 . . . . . . Destroy Structure 167 | . 1 3 1 68 30 48 . . 2 14 . Lose Combat Pursuer 105 | . . 30 . . . . . . . 75 . Influence Decreases 1998 | 15 81 300 236 835 357 94 4 . . 52 24 Entered New Map 326 | . 3 . 90 79 112 13 3 . . 2 24 Time Decay 1610 | 15 78 300 146 744 245 81 1 . . . . Lost Part 62 | . . . . 12 . . . . . 50 . Squads Dispatched 17 | . . 2 1 8 3 3 . . . . . Investigation 3 | . . . . . 2 1 . . . . . Extermination 5 | . . . . 3 1 1 . . . . . Reinforcement 6 | . . 2 1 2 . 1 . . . . . Assault . | . . . . . . . . . . . . Garrison 3 | . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Gar Fac Distress Signals 4 | . . 3 . 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 110 | 1 3 21 10 38 9 10 3 . . 15 . Peak Tracking Total 10 | 1 2 6 4 5 2 8 . . . 10 . Tactical Retreats 4 | . . 2 . . . . . . . 2 . Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Gar Fac Traps Triggered 10 | . . . 1 2 4 . . . . 3 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Gar Fac Machines Disabled 6 | . . 1 1 3 1 . . . . . . Max in Single Turn 1 | . . 1 1 1 1 . . . . . . Garrison Relay 1 | . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Gar Fac Machines Accessed 17 | . 2 3 1 3 4 1 1 . 1 1 . Terminals 15 | . 2 3 1 3 4 1 . . . 1 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . Total Hacks 29 | . 4 6 1 5 7 2 1 . 1 2 . Successful 11 | . 1 2 1 2 2 . 1 . 1 1 . Failed 18 | . 3 4 . 3 5 2 . . . 1 . Catastrophic 7 | . . 1 . 2 3 1 . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 22 | . 3 7 1 4 5 2 . . . . . Terminals 27 | . 4 6 1 5 7 2 . . . 2 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . Terminal Hacks 10 | . 1 2 1 2 2 . 1 . . 1 . Record 1 | . . . . 1 . . . . . . . Robot Analysis 2 | . . 1 . . 1 . . . . . . Open Door 1 | . . . . . . . 1 . . . . Open DSF 1 | . . . . . 1 . . . . . . Level Access Points 3 | . . 1 1 1 . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . Security Stations 1 | . . . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . Unlock Access 1 | . . . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 14 | . 2 3 1 2 4 1 . . . 1 . Full Trace Events 4 | . . 1 . . 2 1 . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Gar Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . 5 . Machine Destruction 5 | . . . . . . . . . . 5 . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Gar Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Initial Warlord ECA Mod 1 | . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Gar Fac Active Infowar (turns) 1225 | . . . . . 278 591 118 67 28 143 . Optics 380 | . . . . . . 24 118 67 28 143 . Sensors 1169 | . . . . . 278 587 118 67 28 91 . Machine Analysis 457 | . . . . . . 101 118 67 28 143 . Robot Analysis Total 2 | . . 1 . . 1 . . . . . . Derelict Logs Recovered 5 | . . . . . . . 3 2 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Gar Fac Turns Passed 4519 | 92 322 473 212 1547 912 591 118 67 28 157 . Spaces Moved 3800 | 68 250 347 162 1067 604 442 335 194 54 277 . Core 46 | 17 . . . . . . . . . 29 . Treads 1 | . . . . 1 . . . . . . . Legs 655 | 51 53 . . . 323 228 . . . . . Wheels 2053 | . 197 347 162 1066 281 . . . . . . Hover . | . . . . . . . . . . . . Flight 1045 | . . . . . . 214 335 194 54 248 . Fastest Speed 30 | 50 90 90 90 90 101 33 33 33 30 30 . Average Speed 86 | 102 96 90 90 104 123 78 33 33 31 47 . Slowest Speed 330 | 120 120 90 90 305 330 120 33 33 33 202 . Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 4 | . . . . . . 4 . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . . . . Exploration Rate (%) 27 | 6 42 40 20 38 24 15 48 24 3 46 . Regions Visited 11 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . . . . . . Scrap Searched 3 | . . . . . . . 2 1 . . . Spaces Dug 91 | . . . . 37 28 24 . 1 1 . . Terrain Destroyed 136 | . . . . 69 29 24 . 1 1 12 . Melee 91 | . . . . 37 28 24 . 1 1 . . Projectile 33 | . . . . 32 1 . . . . . . AOE 12 | . . . . . . . . . . 12 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Gar Fac Total 4585 | 79 313 454 192 1306 708 637 341 194 62 299 . Wait 323 | . 26 71 . 76 17 120 6 . 7 . . Move 3782 | 67 249 346 161 1066 603 434 334 193 53 276 . Hop 3 | . . . . . . 3 . . . . . Pick Up 43 | 1 12 1 3 12 8 6 . . . . . Fast Attach 50 | 7 1 2 2 9 15 13 . . 1 . . Attach 11 | . 1 1 1 3 2 2 1 . . . . Detach 7 | . 1 . 1 1 1 3 . . . . . Swap 30 | . 7 2 2 15 3 1 . . . . . Drop 76 | . 6 2 4 23 18 23 . . . . . Fire 128 | 4 10 29 18 59 6 1 . . . 1 . Melee 110 | . . . . 42 35 31 . 1 1 . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 22 | . . . . . . . . . . 22 . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / War) -4/Factory -4/Garrison -4/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 62 | -11/Scrapyard | Identified exit to Materials 62 | -11/Scrapyard | Discovered exit to Materials (range 8) 93 | -11/Scrapyard | Entered Materials 93 | -10/Materials | Evolved 1 slot: Weapon x1 313 | -10/Materials | Build established: Hacker-Gunner 401 | -10/Materials | Identified exit to Materials 401 | -10/Materials | Discovered exit to Materials (range 16) 415 | -10/Materials | Entered another Materials area 415 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 508 | -9/Materials | Identified exit to Materials 693 | -9/Materials | Identified exit to Mines 693 | -9/Materials | Discovered exit to Mines (range 14) 888 | -9/Materials | Entered another Materials area 888 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1002 | -8/Materials | Identified exit to Factory 1100 | -8/Materials | Entered Factory 1100 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1769 | -7/Factory | Build established: Hacker-Tank 1798 | -7/Factory | Crushed by falling debris 2303 | -7/Factory | Identified exit to Lower Caves 2303 | -7/Factory | Discovered exit to Lower Caves (range 4) 2310 | -7/Factory | Garrison activated, responded to threat 2586 | -7/Factory | Identified exit to Factory 2647 | -7/Factory | Entered another Factory area 2647 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2691 | -6/Factory | Identified exit to DSF 3544 | -6/Factory | Identified exit to Factory 3544 | -6/Factory | Discovered exit to Factory (range 13) 3557 | -6/Factory | Build established: Hacker-Mutant 3559 | -6/Factory | Entered another Factory area 3559 | -5/Factory | Evolved 2 slots: Utility x2 4145 | -5/Factory | Identified exit to Upper Caves 4145 | -5/Factory | Discovered exit to Upper Caves (range 15) 4150 | -5/Factory | Entered Upper Caves 4169 | -5/Upper Caves | Learned Factory terminal intel 4219 | -5/Upper Caves | Learned 4 Factory zone layouts 4227 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 4259 | -5/Upper Caves | Identified exit to Upper Caves 4259 | -5/Upper Caves | Discovered exit to Upper Caves (range 12) 4268 | -5/Upper Caves | Entered another Upper Caves area 4268 | -5/Upper Caves | Identified exit to Factory 4268 | -5/Upper Caves | Discovered exit to Factory (range 14) 4269 | -5/Upper Caves | Encountered a Warlord checkpoint 4270 | -5/Upper Caves | Identified exit to Warlord 4335 | -5/Upper Caves | Entered Factory 4335 | -4/Factory | Evolved 2 slots: Propulsion x2 4336 | -4/Factory | Build established: Hacker-Scout 4337 | -4/Factory | Loaded intel: 26 terminal locations 4363 | -4/Factory | Identified exit to Garrison 4363 | -4/Factory | Entered Garrison 4368 | -4/Garrison | Learned Factory security intel 4385 | -4/Garrison | Spotted B-86 Titan 4405 | -4/Garrison | Triggered checkpoint 4489 | -4/Garrison | Lost 5 parts (3n2u) 4493 | -4/Garrison | Spotted Executioner 4506 | -4/Garrison | Released all parts (11) 4507 | -4/Garrison | Identified exit to Factory 4507 | -4/Garrison | Discovered exit to Factory (range 11) 4511 | -4/Garrison | Triggered checkpoint 4520 | -4/Garrison | Entered Factory 4520 | -4/Factory | Self-destructed Last Messages --------------- 04498_ Penetrated by Slug. 04504_ Field Propulsion Drive destroyed. 04504_ Penetrated by Slug. 04506_ Released Hvy. Rocket Launcher. 04506_ Released Enh. Optical Array. 04506_ Released Remote Datajack. 04506_ Released Adv. Heat Sink. 04506_ Released Imp. Signal Interpreter. 04506_ Released Scythe. 04506_ Released Chainsword. 04506_ Released Angular Momentum Engine. 04506_ Released Point Defense System. 04506_ Released Machine Analyzer. 04506_ Released Field Propulsion Drive. 04507_ EXIT=FOUND: FACTORY 04507_ Penetrated by Slug. 04511_ Beams of light sweep through the air. An alarm sounds. 04511_ Critical hit (Burn: +50). LOCATION=FACTORY GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????#######????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# ###+##???????????????? | | ??????????????????????# @ ????????? | | ??????????????????????+ ????????? | | ??????????????????????# ????????? | | ??????????????????????# """ """ ""?????????? | | ??????????????????????# """ ""?????????????? | | ??????????????????????###### """????????????????? | | ???????????????????????????? ???????????????? | | ????????????????????????????? """ ???????????????? | | ????????????????????????????? "Y "??????????????? | | ??????????????????????????????""" ???????????????? | | ?????????????????????????????? ??????????????????? | | ??????????????????????????????? ?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Point Defense Rating 80 Melee Speed Boost 20 Evasion (%) 70 Targeting Accuracy 12 Recoil Reduction 1 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Spot Them First Challenges ------------ None Game ------ Seed OpticalSalvageDiverter Manual? 0 Play Time 00:54:11 Cumulative 148.2 hours Start 2025.11.03 @ 15:11:29 End 2025.11.03 @ 18:29:30 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 288 Rogue 216 Adventurer 15 Explorer 57 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 57 Achievement% 33 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8a6526df-82ed-4b6f-a26e-b0e2d6903938