Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.24 @ 20:50:32

Player: ZarZap

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (11)      55
Value Destroyed (294)      294
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1489

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             358/400
Matter                     300/300
Energy                     280/280
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (115) Ox1
Location                   -9/Materials

 Parts 
-------
>         --- POWER (1) --------
    Heavy Ion Engine
>         --- PROPULSION (2) ---
  Compact Wheel
>         --- UTILITY (3) ------
          Heat Sink
    Large Storage Unit
>         --- WEAPON (3) -------
   Medium Laser
>         --- INVENTORY (15) ---
          Ion Engine
          Ion Engine

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
           Wheel
  Improved Flight Unit
>          --- UTILITY ----------
           Heat Sink
     Large Storage Unit
>          --- WEAPON -----------
    Medium Laser
    Medium Laser
           Assault Rifle
>          --- INVENTORY --------
           Ion Engine
           Ion Engine
[Rating: 12]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Improved Flight Unit
Utility                    Large Storage Unit
  Device                   Heat Sink
  Storage                  Large Storage Unit
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   .   1   
  Weapon                   1    | .   .   .   1   
Parts Attached             13   | 2   1   3   7   
  Power                    2    | .   .   .   2   
    Engine                 2    | .   .   .   2   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               5    | 2   .   1   2   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  4    | 2   .   1   1   
    Hover                  .    | .   .   .   .   
    Flight                 1    | .   .   .   1   
  Utility                  4    | .   1   1   2   
    Device                 3    | .   .   1   2   
    Storage                1    | .   1   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   2    | .   .   1   1   
    Energy Gun             2    | .   .   1   1   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   
Parts Lost                 5    | .   .   1   4   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   1   1   
  Utility                  1    | .   .   .   1   
  Weapon                   2    | .   .   .   2   
  Highest Loss Streak      2    | .   .   1   2   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     81   | .   85  87  69  
  Engine                   13   | .   14  14  11  
  Wheel                    23   | .   28  24  17  
  Device                   6    | .   .   5   11  
  Storage                  13   | .   14  14  11  
  Energy Gun               14   | .   14  14  14  
  Ballistic Gun            10   | .   14  14  3   
Peak Build Rating          12   | 6   7   7   12  
  Average Rating           6    | 5   6   6   8   
  On Entrance              6    | 6   6   6   7   
Naked Turns                .    | .   .   .   .   
Heaviest Build             35   | 14  29  30  35  
  Greatest Support         26   | 20  20  20  26  
  Greatest Overweight (x)  3    | .   1   2   3   
  Average Overweight (x)   1    | .   .   1   1   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         14   | 8   12  15  15  
  Most Carried             6    | 6   2   2   3   
  Average Carried          2    | 4   2   2   1   
  Final Capacity           15   | 8   15  15  15  
  Final Carried            2    | 2   2   2   2   

 Class Distribution 
--------------------
 82% | Mutant
  9% | Gunner
  7% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           434  | 200 29  143 62  
  Remotely                 .    | .   .   .   .   
Salvage Created            547  | .   31  329 187 
  Parts                    16   | .   3   8   5   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  7    | .   1   3   3   
  Guns                     7    | .   1   3   3   
Classes Destroyed          4    | .   1   2   1   
  Worker                   1    | .   .   1   .   
  Recycler                 3    | .   .   2   1   
  Grunt                    6    | .   1   3   2   
  Sentry                   1    | .   .   .   1   
Best Kill Streak           3    | .   1   2   3   
  Combat Bots Only         2    | .   1   2   2   
Max Kills in Single Turn   1    | .   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Hostile Shots Fired        61   | .   14  20  27  
  Missed                   14   | .   6   4   4   
Damage Taken               627  | .   123 229 275 
  Core                     148  | .   54  52  42  
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         78   | 100 .   57  .   
Volleys Fired              60   | .   11  28  21  
  Largest                  3    | .   2   2   3   
  Hottest                  120  | .   70  70  120 
Shots Fired                108  | .   22  56  30  
  Gun                      108  | .   22  56  30  
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  43   | .   11  28  4   
  Thermal                  65   | .   11  28  26  
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         17   | .   4   13  17  
  Robot Miss Streak        3    | .   3   3   3   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           73   | .   14  40  19  
  Core Hits                27   | .   2   14  11  
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         7    | .   1   3   3   
    Burn                   7    | .   1   3   3   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           939  | .   172 531 236 
  Guns                     938  | .   172 531 235 
  Cannons                  .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  1    | .   .   .   1   
  Kinetic                  425  | .   99  285 41  
  Thermal                  513  | .   73  246 194 
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   1    | .   .   .   1   
Targets Rammed             1    | .   .   .   1   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        212  | .   99  138 212 
  Average Temperature      62   | .   39  44  137 
  Received Heat Transfer   312  | .   51  135 126 
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             4    | .   1   .   3   
  Heat Transferred         2072 | .   296 962 814 
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             147  | .   60  108 147 
  Initial                  41   | .   .   23  41  
  Average                  69   | .   35  71  93  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   1   .   1   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   1   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              18   | .   5   4   9   
  Peak Tracking Total      5    | .   3   2   5   
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                .    | .   .   .   .   
  Successful               .    | .   .   .   .   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         .    | .   .   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Yrd Mat Min Mat 
Turns Passed               622  | 10  123 307 182 
Spaces Moved               437  | 5   99  222 111 
  Core                     .    | .   .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     3    | 3   .   .   .   
  Wheels                   434  | 2   99  222 111 
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            80   | 80  80  95  95  
  Average Speed            97   | 104 89  96  107 
  Slowest Speed            125  | 120 95  110 125 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       24   | 2   25  57  13  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      524  | 12  111 256 145 
  Wait                     4    | .   .   4   .   
  Move                     434  | 4   98  221 111 
  Hop                      .    | .   .   .   .   
  Pick Up                  2    | .   .   .   2   
  Fast Attach              6    | .   1   2   3   
  Attach                   3    | 2   .   .   1   
  Detach                   2    | 2   .   .   .   
  Swap                     4    | .   .   1   3   
  Drop                     8    | 4   1   .   3   
  Fire                     60   | .   11  28  21  
  Melee                    .    | .   .   .   .   
  Ram                      1    | .   .   .   1   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 3)
   11 | -11/Scrapyard | Entered Materials
  113 | -10/Materials | Discovered new exit (range 14)
  134 | -10/Materials | Entered Mines
  136 | -10/Mines     | Discovered new exit (range 16)
  160 | -10/Mines     | Met a Derelict bent on vengeance
  278 | -10/Mines     | Learned 4 Materials zone layouts
  305 | -10/Mines     | Build established: Mutant
  333 | -10/Mines     | Learned location of Storage (-7)
  441 | -10/Mines     | Entered Materials
  441 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  623 | -9/Materials  | Self-destructed

 Last Messages 
---------------
00512_ G-34 Mercenary destroyed.
00517_ Acquired 38 matter.
00521_ Acquired 14 matter.
00527_ Acquired Heat Sink.
00530_ Acquired 10 matter.
00532_ Acquired Heat Sink.
00545_ O-16 Technician: "IFF HANDSHAKE FAILED.
  SECURING TERMINAL."
00551_ O-16 Technician uses terminal to summon
  reinforcements.
00551_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal M008.
00551_ O-16 Technician locks terminal.
00579_ K-01 Serf collects debris.
00580_ Slammed into G-34 Mercenary.
00583_ G-34 Mercenary suffers critical hit (Burn).
00587_ Wheel destroyed.
00589_ G-34 Mercenary suffers critical hit (Burn).
00591_ Heat Sink destroyed.
00591_ G-34 Mercenary destroyed.

 Map 
-----
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| ????????????? ?????????#g######+#####!%  #????     |
| ????????????# #????????# #    # #####    #????     |
| ????????????# #????????# #""  "  %       #????     |
| ????????????# #????????# #"Y  # ######## #????     |
| ????????????# #?????#### #""  # #??????? #????     |
| ????????????# #?????#    #    + #??????? #????     |
| ??????###???# #?????# ####    # #??????? #????     |
| ?#####    ??# #????## ##?#  ??# #??????? #????     |
|            ## ######   #?#????# #??????? #????     |
|              *%        #??????# #????????#????     |
|            ##+######   #??????# #?????????????     |
| ?##### ????#      ######????### ###???????????     |
| ???????????#      #???###???#     #???????????     |
| ???????????#      #####T#####     #???????????     |
| ???????????#      /               /  "" ??????     |
| ???????????############ #####     #      #????     |
| ??????????????????????# #???#     #??  [ #????     |
| ?????????????????????## #???##   #########????     |
| ?????????????????????## #????#   #????????????     |
| ?????????????????????##+####?#   #????????????     |
| ?????????????????????#     #?#   #?#####??????     |
| ?????????????????????#     ###   ###   #??????     |
| ?????????????????????#     #           #??????     |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                44

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TransportBeamTerrabomb
  Manual?         0
Play Time         00:06:33
  Cumulative      28.9 hours
  Start           2024.09.24 @ 15:52:19
  End             2024.09.24 @ 20:50:32
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          124
  Rogue           120
  Adventurer      4
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          31
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          55x47
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 438cce68-d7aa-4dfa-8c0c-d55fdd677d43