Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.02.16 @ 13:56:54 // Winter2019/RPGLIKE

Player: Colidace

Result: Destroyed by Y-72 Warden with Railgun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (13)       2600
Robots Destroyed (233)     1165
Value Destroyed (12103)    12103
Prototype IDs (15)         300
Alien Tech Used (3)        600
Bonus (958)                958
              TOTAL SCORE: 22226

 Bonus
-------
High Alert Combat Kills    1127
Follower Combat Kills      30
Friendly Fire              -199

 Cogmind 
---------
Core Integrity             0/2200
Matter                     388/1150
Energy                     1760/1760
System Corruption          0%
Temperature                Cool (150)
Movement                   Walking (120)
Location                   -1/Access

 Parts 
-------
>              --- POWER (5) --------
         Light Antimatter Reactor
         Light Antimatter Reactor
         Light Particle Reactor
         Light Quantum Reactor
      Improved Quantum Reactor
>              --- PROPULSION (5) ---
               Myomer Leg
               Myomer Leg
               Centrium Leg
               Centrium Leg
               Centrium Leg
>              --- UTILITY (10) -----
      Improved Cooling System
  Experimental Energy Well
  Experimental Matter Compressor
      Enhanced Optical Array
      Advanced Signal Interpreter
      Advanced Terrain Scan Processor
      Advanced Target Analyzer
      Advanced Target Analyzer
       Layered Light Armor Plating
      Improved System Restoration Module
>              --- WEAPON (4) -------
               Gamma Rifle
               Matter Neutralizer
      Enhanced Nova Cannon
               Linear Accelerator
>              --- INVENTORY (6) ----
      Advanced Coolant Injector
               Recoil Nullifier
               Reaction Control System
      Advanced Reaction Control System
  Experimental Focal Shield
               Fusion Bomb Launcher

 Peak State 
------------
>              --- POWER ------------
         Light Antimatter Reactor
         Light Antimatter Reactor
         Light Particle Reactor
         Light Quantum Reactor
      Improved Quantum Reactor
>              --- PROPULSION -------
               Myomer Leg
               Myomer Leg
               Myomer Leg
               Centrium Leg
               Centrium Leg
>              --- UTILITY ----------
      Improved Cooling System
  Experimental Energy Well
  Experimental Matter Compressor
      Enhanced Optical Array
      Advanced Signal Interpreter
      Advanced Terrain Scan Processor
      Advanced Target Analyzer
      Advanced Target Analyzer
  Experimental Focal Shield
      Improved System Restoration Module
>              --- WEAPON -----------
               Gamma Rifle
               Matter Neutralizer
      Enhanced Nova Cannon
               Linear Accelerator
>              --- INVENTORY --------
      Advanced Coolant Injector
               Recoil Nullifier
               Reaction Control System
      Advanced Reaction Control System
       Layered Light Armor Plating
               Fusion Bomb Launcher
[Rating: 180]

 Favorites 
-----------
Power                      Light Antimatter Reactor
  Engine                   Heavy Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Myomer Leg
  Leg                      Myomer Leg
Utility                    Structural Scanner
  Device                   Structural Scanner
  Storage                  Experimental Energy Well
  Processor                Enhanced Optical Array
  Hackware                 Improved Hacking Suite
  Protection               Layered Medium Armor Plating
  Artifact                 Matter Drive
Weapon                     Linear Accelerator
  Energy Gun               Gamma Rifle
  Energy Cannon            Compact HERF Cannon
  Ballistic Gun            Hypervelocity Coil Gun
  Ballistic Cannon         Linear Accelerator
  Launcher                 Heavy Missile Launcher
  Special Weapon           Advanced Remote Datajack
  Impact Weapon            Powered Hammer

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Qua Acc 
Slots Evolved              20   | 7   .   .   4   3   .   3   1   .   .   .   1   .   1   
  Power                    4    | .   .   .   2   1   .   .   .   .   .   .   1   .   .   
  Propulsion               4    | 3   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Utility                  9    | 3   .   .   2   1   .   1   1   .   .   .   .   .   1   
  Weapon                   3    | 1   .   .   .   1   .   1   .   .   .   .   .   .   .   
Parts Attached             194  | 9   6   6   15  17  .   34  2   4   16  41  24  11  9   
  Power                    41   | 1   .   1   3   6   .   8   .   3   3   12  2   1   1   
    Engine                 8    | 1   .   1   3   2   .   1   .   .   .   .   .   .   .   
    Core                   15   | .   .   .   .   4   .   7   .   .   3   1   .   .   .   
    Reactor                18   | .   .   .   .   .   .   .   .   3   .   11  2   1   1   
  Propulsion               37   | 2   2   2   5   .   .   6   .   1   3   12  1   1   2   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    37   | 2   2   2   5   .   .   6   .   1   3   12  1   1   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  67   | 4   4   .   4   5   .   8   1   .   5   7   19  7   3   
    Device                 33   | 2   2   .   2   1   .   7   .   .   3   4   10  1   1   
    Storage                4    | .   .   .   .   .   .   .   .   .   .   .   2   1   1   
    Processor              8    | .   1   .   .   2   .   .   1   .   1   .   2   1   .   
    Hackware               2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   
    Protection             19   | 2   1   .   2   2   .   1   .   .   1   2   4   3   1   
    Artifact               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Weapon                   49   | 2   .   3   3   6   .   12  1   .   5   10  2   2   3   
    Energy Gun             18   | 1   .   2   2   1   .   4   1   .   1   4   .   1   1   
    Energy Cannon          8    | .   .   .   .   1   .   .   .   .   2   2   1   .   2   
    Ballistic Gun          8    | 1   .   1   1   .   .   3   .   .   2   .   .   .   .   
    Ballistic Cannon       3    | .   .   .   .   1   .   1   .   .   .   1   .   .   .   
    Launcher               8    | .   .   .   .   2   .   3   .   .   .   1   1   1   .   
    Special Weapon         3    | .   .   .   .   .   .   1   .   .   .   2   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  16   | .   .   .   1   2   .   4   .   .   1   1   3   3   1   
Parts Lost                 3    | .   .   .   1   .   .   1   .   .   .   1   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  2    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Highest Loss Streak      1    | .   .   .   1   .   .   1   .   .   .   1   .   .   .   
Average Slot Usage (%)     98   | .   97  99  97  97  100 98  99  100 99  99  98  98  100 
  Engine                   5    | .   9   9   15  11  11  8   .   .   .   .   .   .   .   
  Core                     4    | .   .   .   .   9   11  9   18  14  9   1   .   .   .   
  Reactor                  7    | .   .   .   .   .   .   .   .   3   9   16  17  20  20  
  Leg                      23   | .   33  35  28  22  22  23  22  22  22  22  21  21  20  
  Device                   20   | .   18  18  23  22  22  22  22  22  22  22  18  14  8   
  Processor                11   | .   .   9   6   10  11  9   12  13  13  13  17  17  20  
  Protection               5    | .   17  9   7   5   5   4   4   4   4   3   3   3   4   
  Energy Gun               4    | .   9   8   6   2   .   3   6   9   7   3   .   .   4   
  Energy Cannon            3    | .   .   .   .   2   5   .   .   .   1   6   8   7   6   
  Ballistic Gun            2    | .   9   9   6   1   .   3   4   4   4   .   .   .   .   
  Ballistic Cannon         2    | .   .   .   .   3   5   2   1   .   .   3   4   4   4   
  Launcher                 2    | .   .   .   .   2   5   4   4   4   4   2   3   4   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             127  | 15  15  16  33  64  64  89  83  85  100 113 114 126 127 
  Greatest Support         150  | 20  40  40  68  68  68  105 105 105 120 135 140 145 150 
  Greatest Overweight (x)  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 6    | .   1   4   4   5   5   5   5   5   5   6   6   6   6   
  Average Capacity         4    | .   .   3   4   4   5   5   5   5   5   5   6   6   6   
  Most Carried             6    | .   1   4   4   5   5   5   5   5   5   6   6   6   6   
  Average Carried          4    | .   .   3   2   4   5   3   3   5   4   5   5   5   5   
  Final Capacity           6    | .   1   4   4   5   5   5   5   5   5   6   6   6   6   
  Final Carried            6    | .   1   4   3   5   5   3   5   5   5   6   6   6   6   

 Class Distribution 
--------------------
 37% | Generator-Skirmisher
 12% | Scavenger-Skirmisher
 10% | Hacker-Skirmisher
  9% | Scavenger-Bomber
  8% | Generator-Gunner
  7% | Scavenger-Gunner
  6% | Generator-Bomber
  4% | Hacker-Mutant

 Dominant Class 
----------------
        Hacker-Mutant | -10/Materials
    Hacker-Skirmisher | -9/Materials
    Hacker-Skirmisher | -8/Materials
 Generator-Skirmisher | -7/Factory
 Generator-Skirmisher | -6/Factory
 Generator-Skirmisher | -5/Factory
 Generator-Skirmisher | -4/Factory
 Generator-Skirmisher | -4/Waste
 Generator-Skirmisher | -4/Factory
     Generator-Bomber | -3/Research
     Scavenger-Bomber | -2/Research
     Generator-Gunner | -2/Quarantine
     Generator-Gunner | -1/Access

 Resources                       | -11  -10  -9   -8   -7   -6   -5   -4   -4   -4   -3   -2   -2   -1   
-----------                Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Was  Fac  Res  Res  Qua  Acc  
Matter Collected           5164  | 182  247  152  283  383  51   929  81   129  549  1335 562  195  86   
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            11168 | .    235  593  136  487  .    1494 296  765  792  4912 1247 125  86   
  Parts                    654   | .    20   30   24   34   .    65   9    16   67   333  45   6    5    
Haulers Intercepted        1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Recyclers Shooed           10    | .    .    .    .    .    .    2    .    .    1    5    2    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Qua Acc 
Combat Hostiles Destroyed  175  | .   7   10  11  17  .   19  3   4   18  67  15  3   1   
  Guns                     66   | .   7   10  11  8   .   11  1   2   12  4   .   .   .   
  Cannons                  75   | .   .   .   .   7   .   3   1   .   1   44  15  3   1   
  AOE                      22   | .   .   .   .   .   .   4   1   2   5   10  .   .   .   
Classes Destroyed          16   | .   2   2   1   2   .   4   .   1   1   2   .   1   .   
  Worker                   13   | .   .   .   .   .   .   3   1   .   1   6   2   .   .   
  Builder                  14   | .   .   .   .   .   .   .   .   .   2   12  .   .   .   
  Hauler                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recycler                 9    | .   .   .   .   .   .   3   .   .   .   3   3   .   .   
  Operator                 2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Watcher                  18   | .   1   3   .   1   .   5   .   .   1   6   1   .   .   
  Swarmer                  10   | .   .   .   4   3   .   1   .   .   .   2   .   .   .   
  Grunt                    73   | .   7   7   7   5   .   5   .   .   9   31  2   .   .   
  Duelist                  2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Sentry                   18   | .   .   2   .   4   .   5   1   .   1   1   4   .   .   
  Hunter                   16   | .   .   .   .   .   .   4   2   .   .   10  .   .   .   
  Programmer               49   | .   .   .   .   4   .   3   .   .   8   22  9   2   1   
  Behemoth                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Compactor                4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Alpha 7                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Thug                     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           16   | .   2   2   4   2   .   5   3   3   16  11  11  2   1   
  Combat Bots Only         14   | .   2   2   4   2   .   5   2   3   14  9   8   2   1   
Max Kills in Single Turn   4    | .   1   1   1   1   .   3   2   2   2   4   3   1   1   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   1   1   1   2   3   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -8    -7    -6    -5    -4    -4    -4    -3    -2    -2    -1    
--------                   Run   | Scr   Mat   Mat   Mat   Fac   Fac   Fac   Fac   Was   Fac   Res   Res   Qua   Acc   
Damage Taken               11337 | .     232   533   457   718   .     1432  163   .     1537  4747  1015  402   101   
  Core                     8249  | .     157   399   301   493   .     1016  127   .     1111  3512  760   296   77    
  Absorbed by Shields      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Redirected to Core       7269  | .     119   302   252   456   .     959   127   .     1008  3122  602   245   77    
Core Remaining (%)         77    | 100   97    74    88    100   100   85    .     .     81    42    .     3     .     
Volleys Fired              508   | .     33    54    37    46    .     57    11    15    46    146   40    19    4     
  Largest                  4     | .     2     2     2     3     .     4     4     4     4     4     4     4     4     
  Hottest                  366   | .     60    76    90    128   .     187   227   227   227   345   314   317   366   
Shots Fired                1372  | .     66    96    74    94    .     163   35    61    132   454   121   60    16    
  Gun                      709   | .     66    96    74    42    .     107   26    46    117   131   .     .     4     
  Cannon                   571   | .     .     .     .     50    .     42    6     .     3     282   118   58    12    
  Launcher                 89    | .     .     .     .     2     .     12    3     15    12    40    3     2     .     
  Special                  3     | .     .     .     .     .     .     2     .     .     .     1     .     .     .     
  Kinetic                  536   | .     33    54    37    46    .     97    17    15    44    130   40    19    4     
  Thermal                  248   | .     .     25    37    37    .     .     4     15    33    30    39    20    8     
  Explosive                49    | .     .     .     .     2     .     12    3     15    12    .     3     2     .     
  Electromagnetic          536   | .     33    17    .     9     .     52    11    16    43    293   39    19    4     
  Robot Hit Streak         58    | .     27    21    26    22    .     22    23    51    58    30    23    31    4     
  Robot Miss Streak        3     | .     2     2     1     1     .     3     2     1     2     3     2     2     2     
  Penetration Max          1     | .     .     .     .     .     .     1     1     1     1     .     .     .     .     
  Secondary Targets        7     | .     2     .     1     .     .     .     .     .     4     .     .     .     .     
    Max Gunslinging Chain  1     | .     1     .     1     .     .     .     .     .     1     .     .     .     .     
Shots Hit Robots           1107  | .     58    80    63    87    .     125   29    57    111   350   91    48    8     
  Core Hits                528   | .     17    30    21    38    .     61    14    14    60    218   41    11    3     
  Critical Hits            60    | .     .     .     .     3     .     15    2     4     13    12    4     7     .     
  Critical Kills           23    | .     .     .     .     .     .     9     1     2     4     5     2     .     .     
  Critical Parts Destroyed 33    | .     .     .     .     3     .     6     1     1     9     6     2     5     .     
Melee Attacks              7     | .     .     .     .     7     .     .     .     .     .     .     .     .     .     
  Impact                   7     | .     .     .     .     7     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           32936 | .     782   831   984   2041  .     4540  853   2180  3078  12039 4085  1330  193   
  Guns                     9564  | .     755   831   984   722   .     1598  337   541   1762  2023  .     .     11    
  Cannons                  14403 | .     .     .     .     1032  .     878   63    .     58    7465  3467  1258  182   
  Explosions               8727  | .     27    .     .     47    .     2064  451   1639  1258  2551  618   72    .     
  Melee                    240   | .     .     .     .     240   .     .     .     .     .     .     .     .     .     
  Ramming                  2     | .     .     .     .     .     .     .     2     .     .     .     .     .     .     
  Kinetic                  9698  | .     333   342   516   778   .     1418  117   132   314   3971  1264  467   46    
  Thermal                  7921  | .     27    276   468   935   .     805   174   381   1082  1898  1286  453   136   
  Explosive                4958  | .     .     .     .     .     .     1259  356   1639  1014  .     618   72    .     
  Electromagnetic          10117 | .     422   213   .     88    .     1058  204   28    668   6170  917   338   11    
  Impact                   240   | .     .     .     .     240   .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         15    | .     .     .     .     .     .     1     .     10    15    10    12    11    1     
  Average Corruption       6     | .     .     .     .     .     .     1     .     7     13    5     7     10    1     
  Corruption Purged        25    | .     .     .     .     .     .     .     .     .     2     19    1     2     1     
  Effects                  171   | .     .     .     .     .     .     6     .     7     58    50    35    15    .     
    Message Errors         21    | .     .     .     .     .     .     1     .     2     3     8     5     2     .     
    Matter Fused           31    | .     .     .     .     .     .     .     .     1     7     9     9     5     .     
    Heat Flow Errors       12    | .     .     .     .     .     .     .     .     .     5     3     1     3     .     
    Energy Discharges      11    | .     .     .     .     .     .     .     .     1     2     7     1     .     .     
    Data Loss (minor)      9     | .     .     .     .     .     .     2     .     .     4     2     1     .     .     
    Data Loss (major)      2     | .     .     .     .     .     .     .     .     1     .     .     1     .     .     
    Misfires               5     | .     .     .     .     .     .     .     .     1     .     3     .     1     .     
    Misdirections          4     | .     .     .     .     .     .     .     .     .     2     .     .     2     .     
    Targeting Errors       68    | .     .     .     .     .     .     3     .     1     29    16    17    2     .     
    Weapon Failures        8     | .     .     .     .     .     .     .     .     .     6     2     .     .     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1241  | .     .     .     .     48    .     391   40    .     10    232   510   10    .     
  Projectiles              665   | .     .     .     .     22    .     37    .     .     .     206   390   10    .     
  Explosions               550   | .     .     .     .     .     .     354   40    .     10    26    120   .     .     
  Melee                    26    | .     .     .     .     26    .     .     .     .     .     .     .     .     .     
Knockbacks                 53    | .     .     .     .     7     .     3     .     .     .     26    9     8     .     
  Impact                   1     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     
  Kinetic                  50    | .     .     .     .     6     .     3     .     .     .     24    9     8     .     
  Secondary                2     | .     .     .     .     .     .     .     .     .     .     2     .     .     .     
Self-Inflicted Damage      634   | .     .     .     .     69    .     178   .     .     .     283   37    67    .     
  Shots                    47    | .     .     .     .     2     .     6     .     .     .     36    1     2     .     
  Rammed                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             1     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     
  Kicked                   1     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        531   | .     216   177   324   343   .     410   54    91    436   531   388   185   282   
  Average Temperature      101   | .     68    56    94    72    .     165   27    24    121   133   75    118   114   
  Received Heat Transfer   2250  | .     216   303   315   279   .     324   18    .     192   504   90    .     9     
  Effects                  33    | .     .     .     1     .     .     3     .     .     5     22    2     .     .     
    Shutdowns              19    | .     .     .     .     .     .     2     .     .     3     13    1     .     .     
    Energy Bleed           4     | .     .     .     1     .     .     .     .     .     1     2     .     .     .     
    Matter Decay           4     | .     .     .     .     .     .     .     .     .     1     2     1     .     .     
    Short Circuit          3     | .     .     .     .     .     .     .     .     .     .     3     .     .     .     
    Damage (minor)         1     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     
    Damage (major)         2     | .     .     .     .     .     .     .     .     .     .     2     .     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           10    | .     .     .     .     .     .     1     .     .     .     9     .     .     .     
  Combat Hostiles          10    | .     .     .     .     .     .     1     .     .     .     9     .     .     .     
  Parts Fried              59    | .     2     .     .     3     .     3     .     .     1     47    3     .     .     
  Impact Corruptions       2     | .     .     .     .     2     .     .     .     .     .     .     .     .     .     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             11    | .     .     1     3     3     .     .     .     .     3     1     .     .     .     
  Heat Transferred         8803  | .     50    659   1184  1579  .     500   161   518   1136  1351  1073  481   111   
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      17    | .     1     .     .     1     .     1     1     .     1     12    .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Qua Acc 
Peak Influence             867  | .   222 241 306 284 16  383 214 210 678 867 600 331 225 
  Initial                  165  | .   .   .   44  8   16  1   52  51  113 165 111 126 150 
  Average                  215  | .   111 103 149 74  7   140 115 144 351 384 261 205 163 
Maximum Alert Level        3    | .   1   1   1   1   .   1   1   1   2   3   2   1   1   
  Low Security (%)         56   | 100 75  86  58  87  100 63  76  68  30  20  60  53  86  
  Level 1                  26   | .   24  13  41  12  .   36  23  31  43  30  11  46  13  
  Level 2                  15   | .   .   .   .   .   .   .   .   .   26  41  28  .   .   
  Level 3                  1    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          51   | .   .   1   3   8   .   5   1   .   3   23  5   1   1   
  Investigation            5    | .   .   .   .   1   .   .   .   .   .   4   .   .   .   
  Extermination            18   | .   .   .   .   3   .   2   .   .   1   8   2   1   1   
  Reinforcement            18   | .   .   1   3   1   .   2   1   .   2   8   .   .   .   
  Assault                  3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Garrison                 7    | .   .   .   .   3   .   1   .   .   .   .   3   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       6    | .   .   .   .   .   .   1   .   .   1   4   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  -2  -1  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Qua Acc 
Distress Signals           9    | .   1   .   1   .   .   2   .   .   1   2   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              260  | .   13  16  17  22  .   30  7   6   21  105 17  3   3   
  Peak Tracking Total      8    | .   4   2   4   3   .   4   3   2   8   8   3   2   2   
  Tactical Retreats        12   | .   1   .   1   1   .   2   .   .   .   7   .   .   .   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Qua Acc 
Traps Triggered            9    | .   .   .   .   1   .   .   1   .   1   4   2   .   .   
  Indirectly               4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  -2  -1  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Qua Acc 
Machines Disabled          23   | .   .   .   .   4   .   7   .   .   5   2   1   3   1   
  Max in Single Turn       2    | .   .   .   .   2   .   2   .   .   2   1   1   1   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  -2  -1  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Qua Acc 
Machines Accessed          26   | .   4   2   1   4   1   4   1   .   1   5   .   3   .   
  Terminals                19   | .   4   2   .   4   1   2   1   .   .   3   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   1   1   .   1   .   
  Recycling Units          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   1   .   .   1   .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                67   | .   7   12  4   10  3   9   1   .   1   14  .   6   .   
  Successful               56   | .   6   9   4   6   3   7   1   .   1   13  .   6   .   
  Failed                   11   | .   1   3   .   4   .   2   .   .   .   1   .   .   .   
    Catastrophic           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   13   | .   .   .   .   7   .   1   .   .   .   5   .   .   .   
  Terminals                49   | .   7   12  .   10  3   3   1   .   .   9   .   4   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   .   .   .   .   .   .   .   .   1   3   .   2   .   
  Recycling Units          4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Scanalyzers              8    | .   .   .   4   .   .   2   .   .   .   2   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             39   | .   6   9   .   6   3   2   1   .   .   8   .   4   .   
  Record                   16   | .   2   3   .   2   .   1   1   .   .   3   .   4   .   
  Prototype ID Bank        1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              7    | .   3   .   .   2   1   .   .   .   .   1   .   .   .   
  Unreport Threat          7    | .   .   .   .   2   2   .   .   .   .   3   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Dispatch Records         2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   .   .   .   .   .   .   1   3   .   2   .   
  Scan Component           4    | .   .   .   .   .   .   .   .   .   1   2   .   1   .   
  Repair                   2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   
Recycling Unit Hacks       4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Recycle Component        3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Scanalyzer                 7    | .   .   .   4   .   .   1   .   .   .   2   .   .   .   
  Insert Component         4    | .   .   .   2   .   .   1   .   .   .   1   .   .   .   
  Analyze                  3    | .   .   .   2   .   .   .   .   .   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   2   1   1   4   1   2   1   .   1   3   .   2   .   
  Full Trace Events        2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   2   .   .   .   .   .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Time                     64   | .   .   .   .   .   .   .   .   .   .   50  .   14  .   
Parts Recycled             3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         113  | .   .   .   .   .   .   113 .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   2   .   .   1   .   .   .   1   .   .   .   
  Part Schematics Acquired 3    | .   .   .   2   .   .   .   .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  -2  -1  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Qua Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  parse_system             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Programmers              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  -2  -1  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Qua Acc 
Total Allies               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Highest-Rated Group      46   | .   .   .   .   .   .   .   .   46  .   .   .   .   .   
  Highest-Rated Ally       46   | .   .   .   .   .   .   .   .   46  .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               11   | .   .   .   .   .   .   .   .   11  .   .   .   .   .   
  Total Damage             285  | .   .   .   .   .   .   .   .   285 .   .   .   .   .   
  Kills                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Qua Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -6   -5   -4   -4   -4   -3   -2   -2   -1   
-------------              Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Was  Fac  Res  Res  Qua  Acc  
Turns Passed               10150 | 60   469  689  530  1783 64   1327 150  186  639  2762 810  367  314  
Spaces Moved               5445  | 42   278  407  263  1109 50   768  88   96   331  1133 459  205  216  
  Core                     5     | 5    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     5440  | 37   278  407  263  1109 50   768  88   96   331  1133 459  205  216  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  120  120  130  130  120  120  120  120  120  120  120  120  
  Average Speed            123   | 111  120  120  128  130  130  124  120  120  120  120  120  120  120  
  Slowest Speed            130   | 120  120  120  130  130  130  130  120  120  120  120  120  120  120  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       26    | 4    55   34   34   33   2    29   3    76   13   29   17   29   8    
  Regions Visited          13
    Branch Regions         1
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        11    | 1    1    1    1    1    1    1    .    .    1    1    1    1    .    
  Unknown Exits Taken      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          672   | .    3    .    .    61   .    166  22   137  79   99   72   28   5    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               90    | .    .    .    .    6    .    6    3    1    .    39   20   10   5    
  AOE                      582   | .    3    .    .    55   .    160  19   136  79   60   52   18   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -4   -4   -4   -3   -2   -2   -1   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Was  Fac  Res  Res  Qua  Acc  
Total                      7834 | 50   347  523  392  1354 49   1020 108  127  467  2228 623  284  262  
  Wait                     1103 | .    17   40   31   84   .    77   .    4    6    721  68   31   24   
  Move                     5433 | 41   277  406  262  1108 49   767  88   95   330  1132 458  204  216  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  123  | .    3    9    10   21   .    21   4    .    11   21   14   6    3    
  Fast Attach              50   | 9    4    1    1    6    .    10   .    2    2    9    .    5    1    
  Attach                   43   | .    .    2    7    4    .    13   2    .    2    5    3    4    1    
  Detach                   6    | .    .    .    2    .    .    2    .    .    .    1    .    1    .    
  Swap                     104  | .    2    3    7    7    .    12   .    2    12   27   21   4    7    
  Drop                     159  | .    5    8    11   23   .    28   2    4    12   39   11   10   6    
  Fire                     508  | .    33   54   37   46   .    57   11   15   46   146  40   19   4    
  Melee                    7    | .    .    .    .    7    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            297  | .    6    .    24   48   .    33   .    5    46   127  8    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials (discovered 2 exits: *Mat / Min)
-8/Materials
-7/Factory (discovered 2 exits: *Fac / *Low)
-6/Factory
-5/Factory (discovered 2 exits: *Fac / *Upp)
-4/Factory
-4/Waste
-4/Factory
-3/Research (discovered 3 exits: *Res x3)
-2/Research
-2/Quarantine
-1/Access

 History 
---------
  Turn | Location      | Event
     1 | -11/Scrapyard | Upgraded with Propulsion slot (x3)
     1 | -11/Scrapyard | Upgraded with Utility slot (x3)
     1 | -11/Scrapyard | Upgraded with Weapon slot (x1)
     3 | -11/Scrapyard | Identified exit to Materials
     3 | -11/Scrapyard | Discovered exit to Materials (range 15)
    61 | -11/Scrapyard | Entered Materials
   330 | -10/Materials | Build established: Hacker-Mutant
   331 | -10/Materials | Identified exit to Mines
   331 | -10/Materials | Discovered exit to Mines (range 15)
   521 | -10/Materials | Identified exit to Materials
   521 | -10/Materials | Discovered exit to Materials (range 8)
   530 | -10/Materials | Entered another Materials area
   532 | -9/Materials  | Reached level 2
   532 | -9/Materials  | Reached level 3
   565 | -9/Materials  | Identified exit to Mines
   654 | -9/Materials  | Reached level 4
  1028 | -9/Materials  | Build established: Scavenger-Skirmisher
  1081 | -9/Materials  | Identified exit to Materials
  1081 | -9/Materials  | Discovered exit to Materials (range 16)
  1219 | -9/Materials  | Entered another Materials area
  1221 | -8/Materials  | Reached level 5
  1221 | -8/Materials  | Reached level 6
  1221 | -8/Materials  | Reached level 7
  1345 | -8/Materials  | Upgraded with Power slot (x2)
  1345 | -8/Materials  | Upgraded with Utility slot (x2)
  1368 | -8/Materials  | Build established: Hacker-Skirmisher
  1697 | -8/Materials  | Identified exit to Factory
  1697 | -8/Materials  | Discovered exit to Factory (range 16)
  1749 | -8/Materials  | Entered Factory
  1751 | -7/Factory    | Reached level 8
  1751 | -7/Factory    | Reached level 9
  1751 | -7/Factory    | Reached level 10
  1752 | -7/Factory    | Upgraded with Power slot (x1)
  1752 | -7/Factory    | Upgraded with Utility slot (x1)
  1752 | -7/Factory    | Upgraded with Weapon slot (x1)
  1805 | -7/Factory    | Garrison activated, responded to threat
  2234 | -7/Factory    | Reached level 11
  2364 | -7/Factory    | Build established: Generator-Skirmisher
  2703 | -7/Factory    | Identified exit to Lower Caves
  2703 | -7/Factory    | Discovered exit to Lower Caves (range 15)
  3525 | -7/Factory    | Identified exit to Factory
  3525 | -7/Factory    | Discovered exit to Factory (range 5)
  3532 | -7/Factory    | Entered another Factory area
  3534 | -6/Factory    | Reached level 12
  3534 | -6/Factory    | Reached level 13
  3569 | -6/Factory    | Identified exit to Factory
  3569 | -6/Factory    | Discovered exit to Factory (range 21)
  3596 | -6/Factory    | Entered another Factory area
  3596 | -5/Factory    | Upgraded with Propulsion slot (x1)
  3598 | -5/Factory    | Reached level 14
  3598 | -5/Factory    | Reached level 15
  3829 | -5/Factory    | Upgraded with Utility slot (x1)
  3937 | -5/Factory    | Reached level 16
  4190 | -5/Factory    | Upgraded with Weapon slot (x1)
  4390 | -5/Factory    | Spotted B-75 Beast
  4401 | -5/Factory    | Reached level 17
  4401 | -5/Factory    | Destroyed B-75 Beast
  4776 | -5/Factory    | Identified exit to Upper Caves
  4776 | -5/Factory    | Discovered exit to Upper Caves (range 13)
  4876 | -5/Factory    | Identified exit to Factory
  4876 | -5/Factory    | Discovered exit to Factory (range 13)
  4879 | -5/Factory    | Garrison activated, responded to threat
  4923 | -5/Factory    | Entered another Factory area
  4925 | -4/Factory    | Reached level 18
  4925 | -4/Factory    | Reached level 19
  4958 | -4/Factory    | Upgraded with Utility slot (x1)
  5073 | -4/Factory    | Sucked down chute
  5073 | -4/Factory    | Entered Waste
  5074 | -4/Waste      | Met a frightened Derelict
  5088 | -4/Waste      | EMP discharged
  5105 | -4/Waste      | Spotted C-40 Crusher
  5114 | -4/Waste      | Allies destroyed C-40 Crusher
  5121 | -4/Waste      | Spotted C-40 Crusher
  5123 | -4/Waste      | Destroyed C-40 Crusher
  5130 | -4/Waste      | Spotted C-40 Crusher
  5146 | -4/Waste      | Spotted C-40 Crusher
  5147 | -4/Waste      | Destroyed C-40 Crusher
  5151 | -4/Waste      | Spotted C-40 Crusher
  5159 | -4/Waste      | Destroyed C-40 Crusher
  5167 | -4/Waste      | Destroyed C-40 Crusher
  5188 | -4/Waste      | EMP discharged
  5188 | -4/Waste      | System corruption reached 10%
  5189 | -4/Waste      | Spotted C-40 Crusher
  5248 | -4/Waste      | Identified exit to Factory
  5248 | -4/Waste      | Discovered exit to Factory (range 10)
  5259 | -4/Waste      | Entered Factory
  5477 | -4/Factory    | Reached level 20
  5548 | -4/Factory    | Core integrity fell below 50%
  5554 | -4/Factory    | Reached level 21
  5582 | -4/Factory    | Destroyed 14 combat bots
  5808 | -4/Factory    | Identified exit to Research
  5808 | -4/Factory    | Discovered exit to Research (range 17)
  5874 | -4/Factory    | Build established: Scavenger-Skirmisher
  5898 | -4/Factory    | Entered Research
  5900 | -3/Research   | Reached level 22
  5900 | -3/Research   | Reached level 23
  5928 | -3/Research   | Found Gamma Bomb Array
  6021 | -3/Research   | Identified exit to Research
  6245 | -3/Research   | Repaired Lyr. Medium Armor Plating
  6521 | -3/Research   | Reached level 24
  6693 | -3/Research   | First assault squad dispatched
  6765 | -3/Research   | System corruption reached 10%
  6839 | -3/Research   | Reached level 25
  7151 | -3/Research   | Build established: Generator-Bomber
  7471 | -3/Research   | Reached level 26
  7534 | -3/Research   | Destroyed 9 combat bots
  7788 | -3/Research   | Core integrity fell below 50%
  7816 | -3/Research   | Build established: Scavenger-Bomber
  7870 | -3/Research   | Reached level 27
  8017 | -3/Research   | Core integrity fell below 20%
  8113 | -3/Research   | Destroyed 8 combat bots
  8386 | -3/Research   | Build established: Scavenger-Gunner
  8660 | -3/Research   | Entered another Research area
  8661 | -2/Research   | Core integrity fell below 50%
  8662 | -2/Research   | Reached level 28
  8662 | -2/Research   | Reached level 29
  8951 | -2/Research   | Build established: Scavenger-Bomber
  9185 | -2/Research   | Garrison activated, responded to threat
  9232 | -2/Research   | System corruption reached 10%
  9235 | -2/Research   | Reached level 30
  9245 | -2/Research   | Core integrity fell below 20%
  9276 | -2/Research   | Destroyed 8 combat bots
  9285 | -2/Research   | Upgraded with Power slot (x1)
  9455 | -2/Research   | Identified exit to Quarantine
  9455 | -2/Research   | Discovered exit to Quarantine (range 13)
  9470 | -2/Research   | Entered Quarantine
  9483 | -2/Quarantine | Found Alien Artifact
  9484 | -2/Quarantine | Identified Subatomic Replicator
  9527 | -2/Quarantine | Found Fusion Bomb Launcher
  9567 | -2/Quarantine | Build established: Generator-Gunner
  9597 | -2/Quarantine | Found Alien Artifact
  9598 | -2/Quarantine | Identified Terrabomb
  9598 | -2/Quarantine | Used Terrabomb
  9598 | -2/Quarantine | Spotted Alpha 7
  9710 | -2/Quarantine | Destroyed Alpha 7
  9717 | -2/Quarantine | Found Alien Artifact
  9719 | -2/Quarantine | Identified Matter Drive
  9825 | -2/Quarantine | Identified exit to Access
  9825 | -2/Quarantine | Discovered exit to Access (range 11)
  9837 | -2/Quarantine | Entered Access
  9838 | -1/Access     | Core integrity fell below 50%
  9838 | -1/Access     | Core integrity fell below 20%
  9839 | -1/Access     | Reached level 31
  9839 | -1/Access     | Reached level 32
  9840 | -1/Access     | Upgraded with Utility slot (x1)
  9956 | -1/Access     | Found Prototype Device
  9957 | -1/Access     | Identified Exp. Focal Shield
 10151 | -1/Access     | Destroyed by Y-72 Warden with Railgun

 Last Messages 
---------------
09956_ Acquired Prototype Device.
09957_ Identified Exp. Focal Shield.
10021_ Door malfunctions.
10027_ K-01 Serf cleans the Sealed Freight Elevator. <x2>
10042_ U-05 Engineer builds a Wall.
10044_ Dropped Centrium Leg.
10045_ Dropped Myomer Leg.
10048_ U-05 Engineer builds a Wall.
10072_ Connecting with Terminal...
10087_ ALERT: Rogue bot located, Programmers report to Access
  Zone 2M.
10110_ P-80 Master destroyed.
10110_ Terminal disabled.
10111_ Imp. System Restoration Module purges 1% of system
  corruption (0%).
10117_ K-01 Serf collects debris.
10117_ Dropped Gamma Rifle.
10119_ Acquired 86 matter.
10121_ K-01 Serf collects debris. <x2>
10151_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ????????????????????? ????????????                 |
| ????????????????????? ????????????                 |
| ????????????????????? ????????????                 |
| ????????????????????? ????????????                 |
| ?????????????????????  ???????????                 |
| ????????????????????? !??########?                 |
| ?????????????????????? ??        #                 |
| ?????????????????????? ??        #                 |
| ?????????????????????? ?#        #                 |
| ?????????????????????? ?#   "    #                 |
| ?????????????????????? ?#  """   #                 |
| ?????????????????????? ?#   """  #                 |
| ?????????????????????o ?#    "   #                 |
| ??????????????????????/##        #                 |
| ??????????????????????  #        #                 |
| ??????????????????????  +      ""#                 |
| ????????######????????# #      ""#                 |
| # ??????    =#????????# #!     ""#                 |
| #   ????     #????????# #       T#                 |
| #    """""   #????????# #      ""#                 |
| #    """""   #??####### #@     ""#                 |
| #    """""   #??#       +      ""#                 |
| # !  """""   #??# #######        #                 |
| #    """""   #??# #?????#     Y  ;                 |
| #    """""   #??# #?????######## #                 |
| #  !         #??#k#???????????????                 |
| #            #??# #???????????????                 |
| #  "" ""     #??# ########????????                 |
| #  ""G""     #?##u#!     #????????                 |
| ###########/##### #      #????????                 |
| ???#      /     |!=      #????????                 |
| ???#      #       "      #????????                 |
| ???#=     #       #      #????????                 |
| ???#      #       #      #????????                 |
| ???#      # #####"########????????                 |
| ???#      # ##         #??????????                 |
| ???######## ##         #??????????                 |
| ??????????# ##    ""   #??????????                 |
| ##+######## ##  ""T""  #??????????                 |
|             ##  "" ""  #??????????                 |
| ########### ##         #??????????                 |
| ??????????# ##         #??????????                 |
| ??????????# ##         #??????????                 |
| ??????????# ############??????????                 |
| ??????????# #?????????????????????                 |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           118
Coolant Potential          100
Energy Generation          109
Energy Capacity            1760
Matter Stores              650
Matter Capacity            1150
Sight Range                23
Robot Scan Range           30
Terrain Scan Range         20
Terrain Scan Density       410
Armor Coverage             225
Resistance: KI             55
Resistance: TH             55
Resistance: EX             55
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Power Shielding            33
Propulsion Shielding       33
Evasion (%)                40
Target Analysis            8
Recoil Reduction           6
Matter Filtering           50
Energy Filtering           50
Offensive Hacking          20
Defensive Hacking          5

 Item Schematics 
-----------------
           Imp. Ion Engine | -8/Materials | Scanalyzed
              Titanium Leg | -8/Materials | Scanalyzed
 Lyr. Medium Armor Plating | -3/Research  | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Subatomic Replicator
Terrabomb
Matter Drive

 Achievements 
--------------
Close Call
Denied?
Party Time
root@

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -9   -8   -7   -6   -5   -4   -4   -4   -3   -2   -2   -1   
---------                  Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Was  Fac  Res  Res  Qua  Acc  
Levels Raised              31    | .    .    3    3    4    2    4    2    .    2    6    3    .    2    
  XP Earned                52795 | 6000 960  4780 4667 5652 2533 6390 2933 215  2399 9866 3386 945  2069 
  XP Spent                 52475 | 5300 250  4875 4570 5950 .    8975 3075 .    2990 8740 4675 .    3075 
Upgrades                   113   | 7    1    24   7    9    .    24   3    .    10   18   8    .    2    
  Power Slot               4     | .    .    .    2    1    .    .    .    .    .    .    1    .    .    
  Propulsion Slot          4     | 3    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Utility Slot             9     | 3    .    .    2    1    .    1    1    .    .    .    .    .    1    
  Weapon Slot              3     | 1    .    .    .    1    .    1    .    .    .    .    .    .    .    
  Core Integrity           32    | .    .    21   .    .    .    3    1    .    .    7    .    .    .    
  Heat Dissipation         11    | .    .    .    2    .    .    6    1    .    .    2    .    .    .    
  Energy Generation        2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Energy Storage           2     | .    .    .    .    .    .    1    .    .    .    1    .    .    .    
  Matter Storage           7     | .    .    .    .    3    .    4    .    .    .    .    .    .    .    
  Mass Support             2     | .    .    .    .    .    .    1    .    .    .    1    .    .    .    
  Inventory Capacity       6     | .    1    3    .    1    .    .    .    .    .    1    .    .    .    
  Sight Range              1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Sensor Range             6     | .    .    .    1    1    .    .    .    .    1    .    2    .    1    
  Terrain Scan Density     2     | .    .    .    .    1    .    .    .    .    1    .    .    .    .    
  Ranged Accuracy          1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Hack Defense %           1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  KI Resistance %          4     | .    .    .    .    .    .    1    .    .    1    .    2    .    .    
  TH Resistance %          4     | .    .    .    .    .    .    1    .    .    1    .    2    .    .    
  EX Resistance %          4     | .    .    .    .    .    .    1    .    .    1    2    .    .    .    
  KI Damage %              2     | .    .    .    .    .    .    1    .    .    1    .    .    .    .    
  TH Damage %              2     | .    .    .    .    .    .    1    .    .    1    .    .    .    .    
  EX Damage %              4     | .    .    .    .    .    .    1    .    .    1    2    .    .    .    
Protomatter Created        4152  | .    170  85   313  400  .    232  .    197  566  2010 179  .    .    
  Integrity Restored       6548  | .    143  .    528  947  .    753  .    120  1032 2839 186  .    .    
    Core                   6042  | .    143  .    528  679  .    753  .    120  1032 2601 186  .    .    
    Parts                  506   | .    .    .    .    268  .    .    .    .    .    238  .    .    .    
Protomatter Decayed        1153  | .    122  85   82   50   .    .    .    .    45   697  72   .    .    

 Game 
------
Seed              DeuteriumBeamInitializer
  Manual?         0
Play Time         03:56:18
  Cumulative      28.5 hours
  Start           2021.02.16 @ 09:50:56
  End             2021.02.16 @ 13:56:54
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      Winter2019/RPGLIKE
Game No.          11
  Rogue           0
  Adventurer      0
  Explorer        11
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          29
Achievement%      21
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              20/SmallcapsGlow
Map View          66x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c97be842-61fa-443e-9ac6-6d6745c265ac