Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.27 @ 12:07:38

Player: Pyr0

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (38)      190
Value Destroyed (1315)     1315
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (202)                202
              TOTAL SCORE: 3827

 Bonus
-------
Follower Combat Kills      202

 Cogmind 
---------
Core Integrity             0/550
Matter                     246/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (6)
Movement                   Core (200) Ox3
Location                   -8/Storage

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (5) ------
    Medium Storage Unit
  Advanced Visual Processing Unit
           Signal Interpreter
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (10) ---
     Light Nuclear Core

 Peak State 
------------
>              --- POWER ------------
      Improved Ion Engine
>              --- PROPULSION -------
         Light Treads
       Armored Treads
      Advanced Treads
>              --- UTILITY ----------
        Medium Storage Unit
      Advanced Visual Processing Unit
      Improved Sensor Array
               Signal Interpreter
      Improved Trap Extractor
>              --- WEAPON -----------
               Autogun
               Autogun
>              --- INVENTORY --------
               Nuclear Core
         Light Nuclear Core
        Medium Matter Pod
               Shield Generator
               Shock Rifle
               Autogun
  High-powered Shotgun
               Flak Cannon
               Mining Laser
[Rating: 27]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Small Storage Unit
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Flak Cannon
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Sto 
Slots Evolved              4    | .   .   .   2   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   .   
  Utility                  3    | .   .   .   2   1   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             46   | 8   .   6   11  7   14  
  Power                    7    | 2   .   1   2   1   1   
    Engine                 5    | 2   .   1   1   1   .   
    Core                   2    | .   .   .   1   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               9    | 2   .   2   .   1   4   
    Treads                 9    | 2   .   2   .   1   4   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  19   | 2   .   2   7   5   3   
    Device                 14   | 1   .   2   5   3   3   
    Storage                3    | 1   .   .   1   1   .   
    Processor              2    | .   .   .   1   1   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   11   | 2   .   1   2   .   6   
    Energy Gun             2    | 1   .   .   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          7    | 1   .   1   2   .   3   
    Ballistic Cannon       1    | .   .   .   .   .   1   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 15   | .   .   .   1   .   14  
  Power                    2    | .   .   .   .   .   2   
  Propulsion               3    | .   .   .   .   .   3   
  Utility                  3    | .   .   .   1   .   2   
  Weapon                   7    | .   .   .   .   .   7   
  Highest Loss Streak      10   | .   .   .   1   .   10  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   100 100 99  92  81  
  Engine                   11   | .   14  14  10  9   5   
  Treads                   24   | .   28  28  22  20  19  
  Device                   16   | .   14  14  24  13  9   
  Storage                  13   | .   14  14  11  16  11  
  Processor                5    | .   .   .   8   14  18  
  Energy Gun               2    | .   14  2   .   .   .   
  Ballistic Gun            21   | .   14  25  21  18  14  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             28   | 13  11  15  22  26  28  
  Greatest Support         69   | 40  40  42  42  62  69  
  Greatest Overweight (x)  5    | .   .   .   .   .   5   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   10  10  10  
  Average Capacity         8    | 7   8   8   9   10  10  
  Most Carried             10   | 8   8   8   10  10  10  
  Average Carried          7    | 6   7   7   8   9   7   
  Final Capacity           10   | 8   8   8   10  10  10  
  Final Carried            9    | 7   7   8   9   9   1   

 Class Distribution 
--------------------
 95% | Mutant

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
     Mutant | -9/Materials
 Skirmisher | -8/Materials
 Skirmisher | -8/Storage

 Resources                      | -11 -10 -10 -9  -8  -8  
-----------                Run  | Yrd Mat Min Mat Mat Sto 
Matter Collected           1360 | 293 15  36  403 278 335 
  Remotely                 230  | .   .   .   230 .   .   
Salvage Created            1527 | 38  132 58  518 365 416 
  Parts                    75   | .   4   3   27  24  17  
Haulers Intercepted        1    | .   .   .   .   1   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Sto 
Combat Hostiles Destroyed  38   | 4   3   2   10  9   10  
  Guns                     36   | 4   3   2   10  9   8   
  Cannons                  2    | .   .   .   .   .   2   
Classes Destroyed          9    | 1   1   1   3   2   1   
  Hauler                   1    | .   .   .   .   1   .   
  Recycler                 1    | .   .   .   1   .   .   
  Operator                 1    | .   .   .   1   .   .   
  Watcher                  1    | .   .   .   .   1   .   
  Swarmer                  6    | .   .   1   1   4   .   
  Grunt                    25   | .   3   1   8   4   9   
  Sentry                   2    | .   .   .   1   1   .   
  Hunter                   1    | .   .   .   .   .   1   
  Assembled                4    | 4   .   .   .   .   .   
Best Kill Streak           9    | 2   3   1   2   5   9   
  Combat Bots Only         9    | 2   3   1   2   5   9   
Max Kills in Single Turn   1    | 1   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Sto  
Hostile Shots Fired        315  | 20   17   1    35   41   201  
  Missed                   71   | 2    9    .    12   11   37   
Damage Taken               2704 | 225  69   16   219  312  1863 
  Core                     623  | 41   .    .    24   68   490  
  Absorbed by Shields      127  | .    .    .    15   .    112  
  Ignored by Resistances   832  | 65   24   5    72   92   574  
  Regen/Repaired (Parts)   21   | .    .    .    21   .    .    
Core Remaining (%)         86   | 83   .    83   94   .    .    
Volleys Fired              147  | 13   15   2    39   29   49   
  Largest                  2    | 2    2    2    2    2    2    
  Hottest                  100  | 60   60   60   46   46   100  
Shots Fired                264  | 26   30   4    63   58   83   
  Gun                      250  | 26   30   4    63   58   69   
  Cannon                   11   | .    .    .    .    .    11   
  Launcher                 .    | .    .    .    .    .    .    
  Special                  3    | .    .    .    .    .    3    
  Kinetic                  230  | 13   15   3    63   58   78   
  Thermal                  32   | 13   15   1    .    .    3    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          2    | .    .    .    .    .    2    
  Robot Hit Streak         33   | 5    14   11   17   23   33   
  Robot Miss Streak        3    | 1    2    .    3    2    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        3    | .    .    .    1    .    2    
    Max Gunslinging Chain  1    | .    .    .    1    .    1    
Shots Hit Robots           220  | 18   25   4    49   45   79   
  Core Hits                110  | 10   6    3    26   23   42   
  Critical Kills           1    | .    .    .    .    1    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         1    | .    .    .    .    1    .    
    Destroy                1    | .    .    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3230 | 178  231  58   646  686  1431 
  Guns                     2832 | 178  231  58   646  686  1033 
  Cannons                  326  | .    .    .    .    .    326  
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  2872 | 76   93   48   646  686  1323 
  Thermal                  322  | 102  138  10   .    .    72   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          36   | .    .    .    .    .    36   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    3    
  Average Corruption       2    | .    .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  10   | .    .    .    .    .    10   
    Message Errors         3    | .    .    .    .    .    3    
    Matter Fused           4    | .    .    .    .    .    4    
    Heat Flow Errors       1    | .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    1    
    Alerts                 1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 17   | .    .    .    .    .    17   
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  13   | .    .    .    .    .    13   
  Secondary                4    | .    .    .    .    .    4    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   2    | .    .    .    .    .    2    
Targets Rammed             2    | .    .    .    .    .    2    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        364  | 40   128  20   14   12   364  
  Average Temperature      92   | 20   66   7    7    7    154  
  Received Heat Transfer   1874 | .    48   .    154  117  1555 
  Effects                  5    | .    .    .    .    .    5    
    Energy Bleed           1    | .    .    .    .    .    1    
    Interference           3    | .    .    .    .    .    3    
    Short Circuit          1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    .    
  Heat Transferred         725  | 225  325  25   .    .    150  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Sto 
Peak Influence             329  | .   139 98  222 329 285 
  Initial                  118  | .   .   45  .   28  118 
  Average                  26   | .   68  24  91  142 168 
Maximum Alert Level        1    | .   .   .   1   1   1   
  Low Security (%)         98   | 100 100 100 98  72  76  
  Level 1                  1    | .   .   .   1   27  23  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          12   | .   1   .   4   1   6   
  Investigation            4    | .   1   .   1   .   2   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            6    | .   .   .   3   1   2   
  Assault                  2    | .   .   .   .   .   2   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Mat Sto 
Distress Signals           5    | .   2   .   1   2   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              83   | 5   5   3   26  18  26  
  Peak Tracking Total      12   | 2   4   2   3   5   12  
  Tactical Retreats        6    | 1   1   .   1   1   2   

 Traps                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Sto 
Traps Triggered            3    | .   .   .   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                1    | .   .   1   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Min Mat Mat Sto 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Mat Sto 
Machines Accessed          9    | .   2   1   3   1   2   
  Terminals                6    | .   2   .   2   .   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                29   | .   6   1   11  2   9   
  Successful               12   | .   2   1   4   1   4   
  Failed                   17   | .   4   .   7   1   5   
    Catastrophic           2    | .   2   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   15   | .   6   2   1   .   6   
  Terminals                23   | .   6   .   8   .   9   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   3   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   2   .   
Terminal Hacks             8    | .   2   1   2   .   3   
  Robot Analysis           1    | .   .   .   1   .   .   
  Prototype ID Bank        3    | .   1   .   1   .   1   
  Open Door                2    | .   .   1   .   .   1   
  Recall Assault           1    | .   1   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   
  Scan Component           1    | .   .   .   1   .   .   
  Repair                   1    | .   .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   1   .   
Unauthorized Hacks         1    | .   .   .   .   .   1   
  Terminals                1    | .   .   .   .   .   1   
    Assimilate             1    | .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         8    | .   2   .   3   .   3   
  Full Trace Events        7    | .   2   .   2   .   3   
  Feedback Events          1    | .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   
  Time                     38   | .   .   .   38  .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  
------------               Run  | Yrd Mat Min Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Min Mat Mat Sto 
Total Allies               5    | .   .   3   .   .   2   
  Largest Group            3    | .   .   3   3   .   2   
  Highest-Rated Group      62   | .   .   40  40  .   62  
  Highest-Rated Ally       31   | .   .   16  16  .   31  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               65   | .   .   8   40  .   17  
  Total Damage             685  | .   .   93  382 .   210 
  Kills                    10   | .   .   1   8   .   1   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Sto 
Robot Analysis Total       1    | .   .   .   1   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Sto  
Turns Passed               9704 | 6213 397  1485 924  319  366  
Spaces Moved               5016 | 3277 160  883  454  138  104  
  Core                     17   | 11   .    .    .    .    6    
  Treads                   4999 | 3266 160  883  454  138  98   
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  157  157  157  158  
  Average Speed            159  | 159  160  157  157  157  165  
  Slowest Speed            300  | 160  160  165  157  158  300  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       49   | 114  21   98   37   15   13   
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    1    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    
Scrap Searched             1    | .    .    1    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -8   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Sto  
Total                      6510 | 4236 275  973  612  195  219  
  Wait                     1233 | 923  99   72   92   13   34   
  Move                     5011 | 3276 159  882  453  137  104  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  42   | 15   1    6    11   5    4    
  Fast Attach              .    | .    .    .    .    .    .    
  Attach                   29   | 8    .    2    5    5    9    
  Detach                   2    | .    .    .    .    1    1    
  Swap                     17   | .    .    4    6    2    5    
  Drop                     22   | 1    1    5    6    3    6    
  Fire                     147  | 13   15   2    39   29   49   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      2    | .    .    .    .    .    2    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            5    | .    .    .    .    .    5    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-8/Materials
-8/Storage

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 16)
 1329 | -11/Scrapyard | Assembled infested the area
 6214 | -11/Scrapyard | Entered Materials
 6215 | -10/Materials | Build established: Mutant
 6607 | -10/Materials | Discovered new exit (range 4)
 6611 | -10/Materials | Entered Mines
 6671 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 6680 | -10/Mines     | Discovered new exit (range 9)
 6705 | -10/Mines     | Learned Materials stockpile data
 6845 | -10/Mines     | Discovered new exit (range 8)
 6879 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 8096 | -10/Mines     | Entered Materials
 8096 | -9/Materials  | Accompanied by 3 allies
 8096 | -9/Materials  | Evolved 2 slots: Utility x2
 8433 | -9/Materials  | Repaired Lgt. Nuclear Core
 8924 | -9/Materials  | Discovered new exit (range 16)
 9014 | -9/Materials  | Identified exit to Materials
 9020 | -9/Materials  | Entered another Materials area
 9020 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 9220 | -8/Materials  | Discovered new exit (range 20)
 9338 | -8/Materials  | Identified exit to Storage
 9339 | -8/Materials  | Entered Storage
 9470 | -8/Storage    | Met a pair of Derelict thieves
 9616 | -8/Storage    | Core integrity fell below 50%
 9636 | -8/Storage    | Lost 10 parts (1p3n2u4w)
 9681 | -8/Storage    | Destroyed 9 combat bots
 9683 | -8/Storage    | Core integrity fell below 20%
 9705 | -8/Storage    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Acquired 99 matter.
K-01 Serf collects debris.
Slammed into G-47 Trooper.
Triggered Stasis Trap.
A bubble of rippling energy engulfs the area.
Field strength at 94.
Field strength at 82.
K-01 Serf collects debris.
Field strength at 76.
C-30 ARC bursts open, deploying its payload.
G-50 Soldier unfolds itself.
G-47 Trooper unfolds itself. <x2>
M-28 Smith unfolds itself.
Field strength at 62.
M-13 Machinist repairs G-47 Trooper.
Field strength at 56.
K-01 Serf collects debris.
Nuclear Core destroyed.
Field strength at 42.
M-13 Machinist repairs Lgt. Nuclear Core.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
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| ????????????????????????#   ##########????         |
| ????????????????????????#   #  #!!!!##????         |
| ????????????????????????#   #  "  !!##????         |
| ????????????????????????#   #     !!##????         |
| ????????????????????????#   +  "    ##????         |
| ????????????????????????#   ##T# !!!##????         |
| ????????????????????????#  ^#### !!!##????         |
| ????????????????????????#^  ##########????         |
| ????????????????????????#   ##########????         |
| ????????????????????????#   #        #????         |
| ??????????????????????###   #    """ #????         |
| ????????????????#########   #    """ #????         |
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| ????????????????# == # ##mg^#        ""#??         |
| ????????????????#    "  g@^o/%   """ T"#??         |
| ????????????????#=     r#   #    """ ""#??         |
| ????????????????#    "*[#%  #    """ ###??         |
| ????????????????#   !# =# k #        #????         |
| ????????????????#########r  ##""T""###????         |
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| ??????????????????????  #% %#?????????????         |
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| ??????????????????????" # gg/   ##????????         |
| ??????????????????????  #   #T####????????         |
| ??????????????????????  +%  ######????????         |
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| ????????????????????????+   +?????????????         |
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| ????????????????????????#   ??????????????         |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            265
Matter Stores              400
Matter Capacity            400
Sight Range                20
Robot Scan Range           15
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                50
Recoil Reduction           3
Offensive Hacking          10
Trap Extractor Capacity    6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Curiosity Killed The Cat
Oops

 Challenges 
------------
None

 Game 
------
Seed              BottomlessAntimatterSpear
  Manual?         0
Play Time         01:18:44
  Cumulative      8.8 hours
  Start           2024.05.27 @ 10:40:54
  End             2024.05.27 @ 12:07:38
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          5
  Rogue           0
  Adventurer      5
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          10
Achievement%      13
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              24/Smallcaps
Map View          128x54
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 88659507-a9de-4ae9-a1a4-b86e9fb6e7fe