Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.04 @ 01:52:03 Player: Inverisimilidude Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (85) 425 Value Destroyed (2154) 2154 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (1327) 1327 TOTAL SCORE: 8286 Bonus ------- Pacifist 270 Follower Combat Kills 57 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 98/100 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- (None) > --- UTILITY ---------- Improved Terrain Scan Processor Recalibrator Heart of Steel > --- WEAPON ----------- AWS/Autocannon > --- INVENTORY -------- Gauss Cannon [Rating: 61] Favorites ----------- Power None Propulsion None Utility Improved Terrain Scan Processor Device Heart of Steel Processor Improved Terrain Scan Processor Weapon AWS/Autocannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon AWS/Autocannon Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . . . 4 . . 2 . . . . Power . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility 5 | . . . . . 3 . . 2 . . . . Weapon 1 | . . . . . 1 . . . . . . . Parts Attached 8 | . . . . . 1 1 . 2 . 1 3 . Power . | . . . . . . . . . . . . . Engine . | . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 5 | . . . . . . . . 2 . 1 2 . Device 4 | . . . . . . . . 1 . 1 2 . Storage . | . . . . . . . . . . . . . Processor 1 | . . . . . . . . 1 . . . . Hackware . | . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 3 | . . . . . 1 1 . . . . 1 . Energy Gun . | . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 1 | . . . . . 1 . . . . . . . Ballistic Cannon 2 | . . . . . . 1 . . . . 1 . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . 1 . . Parts Lost 3 | . . . . . 1 . . . . . 1 1 Power . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility 2 | . . . . . . . . . . . 1 1 Weapon 1 | . . . . . 1 . . . . . . . Highest Loss Streak 1 | . . . . . 1 . . . . . 1 1 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 1 | . . . . 1 1 . . 1 1 2 2 . Power . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility . | . . . . . . . . . 1 1 . . Weapon 1 | . . . . 1 1 . . 1 . 1 1 . Tool/Special . | . . . . . . . . . . . . . Unused Backups . | . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 14 | . . . . . 1 3 1 5 7 14 21 14 Device 5 | . . . . . . . . . . 6 7 7 Processor 5 | . . . . . . . . 5 7 7 7 6 Ballistic Cannon 2 | . . . . . . 3 1 . . . 5 . Peak Build Rating 61 | . . . 3 3 7 30 30 10 33 57 61 38 Average Rating 31 | . . . 1 3 3 11 8 5 8 29 49 26 On Entrance 7 | . . . . 3 3 3 3 3 6 6 30 38 Naked Turns 1386 | . 12 253 122 393 112 186 194 91 . . . 23 Heaviest Build 70 | . . . . . . 60 . . . 10 70 10 Greatest Support 3 | 3 3 3 3 3 3 3 3 3 3 3 3 3 Greatest Overweight (x) 23 | . . . . . . 19 . . . 3 23 3 Average Overweight (x) 1 | . . . . . . 1 . . . 2 9 2 Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . . . 3 4 4 3 3 4 4 5 5 3 Average Carried 2 | . . . 1 3 3 2 2 3 3 4 2 . Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . . . 3 4 3 3 3 4 4 5 3 . Class Distribution -------------------- 64% | Mutant 34% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Gunner | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Matter Collected 1251 | 42 . 56 . . . 101 106 37 20 30 695 164 Remotely . | . . . . . . . . . . . . . Salvage Created 1448 | . . . . . 27 305 233 . 80 69 734 . Parts 116 | . . . . . 7 13 18 . 8 2 68 . Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . . . 1 3 . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 39 | . . . . . 1 9 6 . 6 6 11 . Guns 1 | . . . . . 1 . . . . . . . Cannons 38 | . . . . . . 9 6 . 6 6 11 . Classes Destroyed 14 | . . . . . 2 3 2 . . . 7 . Builder 1 | . . . . . 1 . . . . . . . Operator 1 | . . . . . . . 1 . . . . . Watcher 1 | . . . . . . . 1 . . . . . Swarmer 9 | . . . . . 1 . . . 2 6 . . Grunt 5 | . . . . . . 3 2 . . . . . Sentry 9 | . . . . . . 5 4 . . . . . Demolisher 1 | . . . . . . 1 . . . . . . Zionite 43 | . . . . . . . . . . . 43 . Tinkerer 3 | . . . . . . . . . . . 3 . Wasp 3 | . . . . . . . . . 3 . . . Thug 4 | . . . . . . . . . 1 . 3 . Savage 1 | . . . . . . . . . . . 1 . Butcher 1 | . . . . . . . . . . . 1 . Wizard 1 | . . . . . . . . . . . 1 . Marauder 2 | . . . . . . . . . . . 2 . Fireman 3 | . . . . . . . . . . . 3 . Best Kill Streak 6 | . . . . . 2 4 4 . 6 4 6 . Combat Bots Only 6 | . . . . . 1 4 3 . 6 4 2 . Max Kills in Single Turn 1 | . . . . . 1 1 1 . 1 1 1 . Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Hostile Shots Fired 417 | . 2 6 . 3 69 45 3 2 20 18 192 57 Missed 166 | . 2 5 . 2 18 15 2 1 10 4 84 23 Hits 251 | . . 1 . 1 51 30 1 1 10 14 108 34 Melee 12 | . . . . . . . . . . . 11 1 Projectile 239 | . . 1 . 1 51 30 1 1 10 14 97 33 AOE 1 | . . . . . . 1 . . . . . . Critical Strikes 5 | . . . . . . 3 . . . . 2 . Damage Taken 3602 | . . 29 . 12 438 533 18 22 158 212 1585 595 Core 1235 | . . 29 . 12 305 185 . 22 47 52 275 308 Absorbed by Shields 32 | . . . . . . 32 . . . . . . Regen/Repaired (Parts) 637 | . . . . . . . . . . . 637 . Core Remaining (%) 64 | 100 . . . 83 . . 10 . . . . . Volleys Fired 10 | . . . . . 9 . . . . . 1 . Largest 1 | . . . . . 1 . . . . . 1 . Hottest 40 | . . . . . 33 . . . . . 40 . Shots Fired 222 | . . . . . 9 19 19 . 10 10 155 . Gun 9 | . . . . . 9 . . . . . . . Cannon 213 | . . . . . . 19 19 . 10 10 155 . Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 222 | . . . . . 9 19 19 . 10 10 155 . Thermal . | . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 27 | . . . . . 2 13 14 . 13 14 27 . Robot Miss Streak 5 | . . . . . 2 1 1 . . 1 5 . Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Autonomous 213 | . . . . . . 19 19 . 10 10 155 . Shots Hit Robots 183 | . . . . . 4 18 17 . 10 8 126 . Core Hits 66 | . . . . . 2 9 6 . 5 3 41 . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . . . Critical Strikes 19 | . . . . . 1 1 2 . 1 1 13 . Destroy 1 | . . . . . 1 . . . . . . . Blast 18 | . . . . . . 1 2 . 1 1 13 . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 14554 | . . . . . 105 1595 1433 3 905 684 9812 17 Guns 105 | . . . . . 105 . . . . . . . Cannons 14369 | . . . . . . 1535 1433 . 905 684 9812 . Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Ramming 80 | . . . . . . 60 . 3 . . . 17 Kinetic 14474 | . . . . . 105 1535 1433 . 905 684 9812 . Thermal . | . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 3 | . . . . . . 3 3 . . . 1 2 Average Corruption 1 | . . . . . . 2 3 . . . 1 1 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 25 | . . . . . . 2 3 . . . 15 5 Message Errors 6 | . . . . . . 1 1 . . . 3 1 Matter Fused 6 | . . . . . . . . . . . 5 1 Heat Flow Errors 4 | . . . . . . 1 1 . . . 1 1 Energy Discharges 4 | . . . . . . . 1 . . . 3 . Data Loss (minor) 3 | . . . . . . . . . . . 2 1 Data Loss (major) 1 | . . . . . . . . . . . 1 . Alerts 1 | . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 1889 | . . . . . . 25 199 . 105 252 1308 . Projectiles 1889 | . . . . . . 25 199 . 105 252 1308 . Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 48 | . . . . . . . 5 . 4 3 36 . Impact . | . . . . . . . . . . . . . Kinetic 46 | . . . . . . . 5 . 4 2 35 . Secondary 2 | . . . . . . . . . . 1 1 . Self-Inflicted Damage 69 | . . . . . . 60 . 1 . . . 8 Shots . | . . . . . . . . . . . . . Rammed 2 | . . . . . . . . 1 . . . 1 Targets Rammed 2 | . . . . . . . . 1 . . . 1 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 217 | . . . . . 1 178 125 . . . 212 217 Average Temperature 95 | . . . . . 1 100 63 . . . 110 115 Received Heat Transfer 342 | . . 9 . 6 . 162 . . 18 . 45 102 Effects 1 | . . . . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Maximum Alert Level 1 | . . . . . . 1 1 . . . . . Low Security (%) 80 | 100 100 100 . 100 100 49 23 100 . . . . Level 1 19 | . . . . . . 50 76 . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 290 | . . 93 . 30 70 290 259 113 . . . . Initial 141 | . . . . . . 45 141 113 . . . . Average 76 | . . 22 . 2 21 183 216 40 . . . . Influence Increases 1086 | . . 153 . 30 139 245 229 . 70 175 . 45 Destroy 0b10 Robot/C 560 | . . 60 . . 40 180 120 . 40 120 . . Destroy 0b10 Robot/NC 15 | . . . . . 5 . 10 . . . . . Destroy Leader 72 | . . 10 . . . . 52 . . 10 . . Allied During Kill 11 | . . 8 . . 3 . . . . . . . Successful Hack 14 | . . . . . . 14 . . . . . . Anti-Garrison Action 50 | . . . . . . 50 . . . . . . Destroy Structure 4 | . . . . . 1 1 2 . . . . . Partial Spotted 45 | . . 15 . . 15 . 15 . . . . . Lose Combat Pursuer 315 | . . 60 . 30 75 . 30 . 30 45 . 45 Influence Decreases 1069 | . . 70 83 30 69 25 269 250 60 136 49 28 Entered New Map 445 | . . . 83 . . 25 149 137 . 2 49 . Time Decay 584 | . . 70 . 30 39 . 120 113 60 134 . 18 Lost Part 20 | . . . . . 10 . . . . . . 10 Lost Ally 20 | . . . . . 20 . . . . . . . Squads Dispatched 8 | . . 1 . . 2 . 4 . . . . 1 Investigation 2 | . . 1 . . . . 1 . . . . . Extermination . | . . . . . . . . . . . . . Reinforcement 5 | . . . . . 2 . 3 . . . . . Assault 1 | . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Distress Signals 6 | . 1 . . . 1 . 2 1 . . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 149 | . 2 8 . 2 18 10 17 3 8 7 50 24 Peak Tracking Total 22 | . 3 4 . 2 11 4 8 3 4 4 5 22 Tactical Retreats 16 | . . 2 . 1 3 . 2 . 1 2 4 1 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Traps Triggered 3 | . . . . . 1 2 . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Machines Disabled 1 | . . . . . . . . . . . 1 . Max in Single Turn 1 | . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Machines Accessed 9 | . . 1 1 . 1 1 1 . 1 2 . 1 Terminals 4 | . . 1 . . . 1 1 . . . . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . Total Hacks 12 | . . 1 1 . 1 2 3 . 1 2 . 1 Successful 9 | . . 1 1 . 1 1 1 . 1 2 . 1 Failed 3 | . . . . . . 1 2 . . . . . Catastrophic 1 | . . . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 5 | . . 1 1 . . . 3 . . . . . Terminals 7 | . . 1 . . . 2 3 . . . . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . Terminal Hacks 7 | . . . 1 . . 1 1 . 1 2 . 1 Open Door 4 | . . . . . . . . . 1 2 . 1 Branch Access Points 1 | . . . . . . . 1 . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . Unlock Access 1 | . . . . . 1 . . . . . . . Unauthorized Hacks 1 | . . 1 . . . . . . . . . . Terminals 1 | . . 1 . . . . . . . . . . Sabotage 1 | . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 2 | . . . . . . 1 1 . . . . . Full Trace Events 2 | . . . . . . 1 1 . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Used RIF Installer 1 | . . . . . . 1 . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Total Allies 5 | . . 3 . 2 . . . . . . . . Largest Group 3 | . . 3 . 2 2 . . . . . . . Highest-Rated Group 45 | . . 40 . 45 45 . . . . . . . Highest-Rated Ally 31 | . . 16 . 31 31 . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 18 | . . 11 . . 7 . . . . . . . Total Damage 220 | . . 156 . . 64 . . . . . . . Kills 4 | . . 3 . . 1 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Active Infowar (turns) . | . . . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . . . . . . 1 . 3 Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Turns Passed 6694 | 9 12 253 122 393 131 273 248 342 209 534 3301 867 Spaces Moved 4274 | 18 24 487 241 253 221 349 352 673 380 304 515 457 Core 4274 | 18 24 487 241 253 221 349 352 673 380 304 515 457 Treads . | . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 200 50 Average Speed 131 | 50 50 50 50 50 50 58 50 50 50 168 527 185 Slowest Speed 1200 | 50 50 50 50 50 50 1000 50 50 50 200 1200 200 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 41 | 2 10 92 61 51 30 41 42 20 55 45 33 59 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 2 | . . 1 . . . . . . . . . 1 Known Exits Taken 1 | . . . . . 1 . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 . . 1 1 1 1 1 . Scrap Searched 7 | . . 1 . . . . . . 1 2 1 2 Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 8 | . . . . . 1 1 2 . . 2 2 . Melee . | . . . . . . . . . . . . . Projectile 8 | . . . . . 1 1 2 . . 2 2 . AOE . | . . . . . . . . . . . . . Terrain Rammed 4 | . . . . . . 4 . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Total 5353 | 17 23 495 241 518 232 419 426 677 399 327 1100 479 Wait 991 | . . 9 . 265 1 35 63 . 16 14 570 18 Move 4263 | 17 23 486 240 252 221 348 351 672 379 303 514 457 Hop . | . . . . . . . . . . . . . Pick Up 5 | . . . 1 1 . . . 1 . 2 . . Fast Attach 5 | . . . . . . . . 2 . 1 2 . Attach 22 | . . . . . 1 3 6 . 2 3 7 . Detach 19 | . . . . . . 3 6 . 2 3 5 . Swap . | . . . . . . . . . . . . . Drop 6 | . . . . . . . . 1 . 1 1 3 Fire 10 | . . . . . 9 . . . . . 1 . Melee . | . . . . . . . . . . . . . Ram 6 | . . . . . . 4 . 1 . . . 1 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 26 | . . . . . . 26 . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -8/Garrison -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 10 | -11/Scrapyard | Entered Materials 15 | -10/Materials | Discovered new exit (range 16) 22 | -10/Materials | Entered Mines 23 | -10/Mines | Learned location of Storage (-9) 115 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 161 | -10/Mines | Discovered new exit (range 9) 162 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 198 | -10/Mines | Learned Materials emergency access door positions 230 | -10/Mines | Discovered new exit (range 15) 236 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 272 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 273 | -10/Mines | Discovered new exit (range 5) 275 | -10/Mines | Entered Exiles 288 | -10/Exiles | Met 8R-AWN 298 | -10/Exiles | Met EX-HEX 305 | -10/Exiles | Build established: Mutant 313 | -10/Exiles | Met EX-BIN 320 | -10/Exiles | Aligned with FarCom system 321 | -10/Exiles | Given EX-Vault access code 337 | -10/Exiles | Opened EX-Vault 342 | -10/Exiles | Found AWS/Autocannon 354 | -10/Exiles | Warned to stay clear of 0b10 Research branches 372 | -10/Exiles | Met EX-DEC 390 | -10/Exiles | Discovered new exit (range 14) 397 | -10/Exiles | Left Exiles lab with AWS/Autocannon 397 | -10/Exiles | Entered Mines 398 | -9/Mines | Assembled infested the area 438 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 669 | -9/Mines | Discovered new exit (range 15) 790 | -9/Mines | Entered Materials 790 | -8/Materials | Accompanied by 2 allies 790 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 795 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 913 | -8/Materials | Core integrity fell below 50% 921 | -8/Materials | Identified exit to Garrison 921 | -8/Materials | Entered Garrison 1047 | -8/Garrison | Triggered checkpoint 1049 | -8/Garrison | Triggered checkpoint 1076 | -8/Garrison | Core integrity fell below 20% 1097 | -8/Garrison | Installed Relay Interface Framework 1132 | -8/Garrison | Discovered new exit (range 10) 1143 | -8/Garrison | Triggered checkpoint 1194 | -8/Garrison | Entered Materials 1409 | -8/Materials | Discovered new exit (range 15) 1442 | -8/Materials | Entered Factory 1442 | -7/Factory | Evolved 2 slots: Utility x2 1781 | -7/Factory | Discovered new exit (range 6) 1784 | -7/Factory | Entered Lower Caves 1785 | -7/Lower Caves | Encountered a Warlord checkpoint 1889 | -7/Lower Caves | Ambushed by wild Derelicts 1916 | -7/Lower Caves | Discovered new exit (range 14) 1949 | -7/Lower Caves | Entered a destroyed Warlord outpost 1993 | -7/Lower Caves | Entered another Lower Caves area 2025 | -7/Lower Caves | Found Prototype Device 2025 | -7/Lower Caves | Identified Heart of Steel 2264 | -7/Lower Caves | Learned Factory emergency access door positions 2513 | -7/Lower Caves | Discovered new exit (range 5) 2527 | -7/Lower Caves | Entered Zion 2909 | -7/Zion | Discovered new exit (range 16) 2921 | -7/Zion | Visited the Megawrench Repair Shop 2936 | -7/Zion | Megawrench repaired 2 parts 3190 | -7/Zion | RIF detected upon attempting to enter Zion 3190 | -7/Zion | Attacked by Zionites 3190 | -7/Zion | Spotted JN-XO0(B) 3190 | -7/Zion | Spotted 7Q-V60(B) 3269 | -7/Zion | Destroyed 7Q-V60(B) 3275 | -7/Zion | Destroyed JN-XO0(B) 3632 | -7/Zion | Build established: Gunner 3794 | -7/Zion | Core integrity fell below 50% 5640 | -7/Zion | AWS/Autocannon suddenly broke down 5828 | -7/Zion | Entered Proximity Caves 5944 | -6/Proximity Caves | Build established: Mutant 6323 | -6/Proximity Caves | Learned Factory emergency access door positions 6596 | -6/Proximity Caves | Learned Factory trap positions 6611 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6669 | -6/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 6672 | -6/Proximity Caves | Released all parts (1) 6673 | -6/Proximity Caves | Core integrity fell below 20% 6693 | -6/Proximity Caves | Discovered new exit (range 7) 6695 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 06649_ System corrupted by crushing effect (+1). 06649_ Knocked back. 06669_ C-30 ARC bursts open, deploying its payload. 06669_ G-67 Veteran unfolds itself. 06669_ G-50 Soldier unfolds itself. 06669_ L-41 Fighter unfolds itself. 06669_ M-28 Smith unfolds itself. 06672_ Released Heart of Steel. 06672_ Slammed into G-50 Soldier. 06673_ Acquired 46 matter. 06676_ W-25 Informer sends out distress signal. 06679_ M-28 Smith repairs S-27 Virus. 06692_ Connecting with Door Terminal... 06692_ Current location identified: Proximity Caves >>Open(Door) Sealed Heavy Doors opened. 06693_ EXIT=FOUND 06694_ G-50 Soldier springs to life. Map ----- +----------------------------------------------------+ | | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????########???????????????????? | | ?????????????????????#g "???????????????????? | | ?????????????????????#g "???????????????????? | | ?????????????????????#g "???????????????????? | | ??????????######+#####g """#????????????????? | | ?????????? #????????????????? | | ????????? < #????????????????? | | ?????????? l @ #????????????????? | | ????????????????#### """#????????????????? | | ????????????????#b "???????????????????? | | ????????????????#b # "???????????????????? | | ????????????????#b ?# "???????????????????? | | ????????????????#b???#### ##???????????????????? | | ????????????????#???????# T#???????????????????? | | ????????????????????????# ##???????????????????? | | ????????????????????????# #????????????????????? | | ???????????????########?# #????????????????????? | | ???????????????# ??#s #????????????????????? | | ???????????????# ??# #????????????????????? | | ???????????????# ???# #????????????????????? | | ????????? ???? ???# #????????????????????? | | ????????""" ###++##### #????????????????????? | | ????????""" #????????????????????? | | ????????""" #????????????????????? | | ????????""" ####### ##/#????????????????????? | | ??????? ????????# #? ???????????????????? | | ????? ???????????# #? ?????????????????? | | ?????? ??????????????# #? #????????????????? | | ?????????????????????# #? #????????????????? | | ?????????????????????# #? #????????????????? | | ?????????????????????# #? #????????????????? | | ?????????????????????# #? #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 5 Energy Capacity 100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 110 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Monster Challenges ------------ None Game ------ Seed AssaultRainbowSpear Manual? 0 Play Time 00:36:14 Cumulative 95.7 hours Start 2025.08.04 @ 01:17:48 End 2025.08.04 @ 01:52:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 118 Rogue 118 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 44 Achievement% 42 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eb38a388-5d1d-4904-a7ac-45fda8ce8a92