Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.17 @ 22:54:06 Player: Michael Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (18) 3600 Robots Destroyed (69) 345 Value Destroyed (2091) 2091 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (1243) 1243 TOTAL SCORE: 9999 Bonus ------- High Alert Combat Kills 69 Follower Combat Kills 1042 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -468 Cogmind --------- Core Integrity 49/850 Matter 285/300 Energy 81/100 System Corruption 0% Temperature Cool (12) Movement Rolling (100) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Armored Huge Wheel > --- UTILITY (10) ----- Enhanced Optical Array Improved Signal Interpreter Advanced Terrain Scan Processor 0b10 Decoder Chip [Skirmisher] Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Improved Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Medium Storage Unit Experimental Sensor Array Coil Gun Rocket Launcher Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Enhanced Optical Array Experimental Sensor Array Improved Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Coil Gun Coil Gun > --- INVENTORY -------- Micro Nuclear Core Light Fission Core Armored Huge Wheel Medium Storage Unit Lightpack 2.0 High-capacity Matter Pod Advanced Weight Redist. System 0b10 Decoder Chip [Skirmisher] Propulsion Shielding Improved Hacking Suite Makeshift System Shield Improved System Backup Module Improved Assault Rifle Rocket Launcher Katana Power Sword Signal Generator [Rating: 57] Favorites ----------- Power Fission Core Engine Cooled Ion Engine Power Core Fission Core Propulsion Armored Wheel Wheel Armored Wheel Utility Advanced Targeting Computer Device Advanced Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Propulsion Shielding Weapon Katana Energy Gun EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Improved Assault Rifle Launcher Rocket Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Slots Evolved 8 | . . . 2 . . . 2 . 2 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . Utility 8 | . . . 2 . . . 2 . 2 . . . . 2 . . . . Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 184 | 5 11 8 9 6 3 5 4 17 36 8 6 . 5 38 7 . . 16 Power 13 | . 2 2 . 1 . . . 1 3 1 . . . 2 . . . 1 Engine 5 | . 1 . . 1 . . . 1 1 1 . . . . . . . . Core 8 | . 1 2 . . . . . . 2 . . . . 2 . . . 1 Reactor . | . . . . . . . . . . . . . . . . . . . Propulsion 26 | 2 2 2 3 1 . 2 . 1 8 . . . . 3 1 . . 1 Treads . | . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . Wheel 26 | 2 2 2 3 1 . 2 . 1 8 . . . . 3 1 . . 1 Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 69 | 1 1 . 1 1 2 2 4 2 8 1 1 . 5 29 4 . . 7 Device 30 | . 1 . . . 1 1 1 . 2 1 . . 3 15 3 . . 2 Storage 8 | 1 . . . . 1 . 2 1 1 . . . 1 . . . . 1 Processor 13 | . . . 1 1 . 1 1 1 5 . . . . 2 . . . 1 Hackware 1 | . . . . . . . . . . . . . . . . . . 1 Protection 17 | . . . . . . . . . . . 1 . 1 12 1 . . 2 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 76 | 2 6 4 5 3 1 1 . 13 17 6 5 . . 4 2 . . 7 Energy Gun 8 | 1 1 . 1 1 . 1 . 2 1 . . . . . . . . . Energy Cannon 18 | . 2 1 2 . . . . 3 6 3 1 . . . . . . . Ballistic Gun 22 | 1 1 . 1 1 . . . 5 7 1 1 . . 2 . . . 2 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . Launcher 18 | . 2 3 1 1 1 . . 3 2 1 1 . . . 1 . . 2 Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 10 | . . . . . . . . . 1 1 2 . . 2 1 . . 3 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . . . 5 . . . . . . . . . . Parts Lost 23 | . . . 1 5 . 1 . . 6 1 2 . . 1 . . . 6 Power 2 | . . . . 1 . . . . . . . . . . . . . 1 Propulsion 7 | . . . . 1 . 1 . . 3 . . . . . . . . 2 Utility 6 | . . . 1 . . . . . 1 . 1 . . 1 . . . 2 Weapon 8 | . . . . 3 . . . . 2 1 1 . . . . . . 1 Highest Loss Streak 5 | . . . 1 5 . 1 . . 5 1 2 . . 1 . . . 5 Average Slot Usage (%) 95 | . 88 100 83 70 77 95 90 99 95 91 86 92 92 96 100 100 100 98 Engine 3 | . 2 . . 2 11 11 9 8 . 4 7 7 7 2 . . . . Core 3 | . 4 14 11 . . . . . 6 2 . . . 3 6 6 6 5 Wheel 13 | . 28 28 22 19 22 18 18 18 12 7 7 7 7 10 13 13 13 12 Device 9 | . 10 14 9 . . 11 13 10 10 7 . . 6 11 12 13 13 12 Storage 13 | . 14 14 11 11 11 11 9 16 15 15 15 15 15 13 13 13 13 12 Processor 33 | . . . 7 21 22 21 22 26 33 38 38 38 38 39 40 40 40 40 Energy Gun 1 | . 13 12 8 . . 9 9 1 . . . . . . . . . . Energy Cannon 2 | . 4 9 11 4 . . . 1 5 6 . . . . . . . . Ballistic Gun 4 | . 10 . 1 9 11 11 9 14 9 . . . . . . . . . Slashing Weapon 7 | . . . . . . . . . . 6 14 15 15 12 12 13 13 11 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 94 | 8 16 18 16 16 44 45 46 82 84 84 82 78 78 94 81 81 81 88 Greatest Support 37 | 20 20 20 20 22 22 22 20 20 37 28 28 28 37 37 24 24 24 28 Greatest Overweight (x) 6 | . . . . 1 1 3 2 4 4 2 2 2 2 3 3 3 3 6 Average Overweight (x) 2 | . . . . . . 1 1 2 2 2 2 2 2 2 3 3 3 2 Largest Inventory Capacity 32 | 6 6 6 6 6 14 12 32 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 5 6 6 6 6 9 12 13 19 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 4 6 6 6 6 10 12 12 20 20 20 20 20 20 20 20 20 20 20 Average Carried 17 | 1 5 5 6 3 7 11 11 18 19 19 19 20 19 19 20 19 19 19 Final Capacity 20 | 6 6 6 6 6 12 12 12 20 20 20 20 20 20 20 20 20 20 4 Final Carried 20 | 4 6 6 6 3 9 12 12 20 20 19 20 20 20 20 20 20 20 4 Class Distribution -------------------- 46% | Hauler-Assassin 33% | Hauler-Mutant 16% | Mutant 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Hauler-Mutant | -8/Storage Hauler-Mutant | -7/Factory Hauler-Assassin | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Data Miner Hauler-Mutant | -6/Proximity Caves Hauler-Assassin | -6/Factory Hauler-Assassin | -6/Lower Caves Hauler-Assassin | -6/Lower Caves Hauler-Assassin | -6/Zion Hauler-Assassin | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Matter Collected 2888 | 222 231 146 101 84 . 90 20 260 548 211 42 . 144 316 218 2 . 253 Remotely 559 | . 231 146 72 . . 90 20 . . . . . . . . . . . Salvage Created 2578 | . 364 109 147 54 . 162 . 158 837 351 73 . . 209 38 . . 76 Parts 145 | . 20 9 12 2 . 13 . 7 44 12 3 . . 17 5 . . 1 Haulers Intercepted 1 | . . . . . . . . 1 . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . . . . 8 3 . 4 . 8 . . 2 Prevented 3 | . . . . . . . . . . 3 . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Combat Hostiles Destroyed 48 | . 8 6 3 5 . . . 1 5 9 1 . . 4 4 . . 2 Melee 4 | . . . . . . . . . . 1 . . . 3 . . . . Guns 16 | . 3 . 1 . . . . 1 3 5 . . . 1 . . . 2 Cannons 3 | . . . 1 1 . . . . 1 . . . . . . . . . AOE 24 | . 5 6 1 4 . . . . . 3 1 . . . 4 . . . Classes Destroyed 13 | . 2 2 3 1 . 2 . 1 1 1 . . . . . . . . Worker 8 | . . 1 . . . 1 . . 6 . . . . . . . . . Builder 3 | . 2 . . 1 . . . . . . . . . . . . . . Tunneler 3 | . . . . . . 3 . . . . . . . . . . . . Hauler 1 | . . . . . . . . 1 . . . . . . . . . . Recycler 5 | . . . . . . 1 . . 4 . . . . . . . . . Watcher 4 | . . . 2 . . . . . 2 . . . . . . . . . Swarmer 8 | . . 3 . . . . . . . 1 . . . . 4 . . . Grunt 20 | . 8 3 1 . . . . 2 . 3 1 . . . . . . 2 Brawler 2 | . . . . . . . . . . 1 1 . . . . . . . Duelist 3 | . . . 1 . . . . . . 2 . . . . . . . . Sentry 5 | . . . 1 . . . . . 2 1 . . . 1 . . . . Programmer 7 | . . . . . . . . . 3 1 . . . 3 . . . . Assembled 5 | . . . . 5 . . . . . . . . . . . . . . Best Kill Streak 7 | . 5 6 3 5 . 2 . 1 2 7 1 . . 1 4 . . 2 Combat Bots Only 7 | . 5 3 2 5 . . . 1 1 7 1 . . 1 4 . . 2 Max Kills in Single Turn 4 | . 2 2 2 4 . 1 . 1 1 2 2 . . 1 2 . . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 3 | . 2 2 1 3 . . . . . 1 1 . . . 2 . . . Melee 1 | . . . . . . . . . . 1 . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Damage Taken 4938 | . 232 174 125 308 . 28 . 210 881 661 93 . 18 473 157 . . 1578 Core 1326 | . 51 . 49 53 . . . 100 172 100 . . . 36 59 . . 706 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Core Remaining (%) 79 | 100 . 79 . . . 74 . 81 . . . . 61 . . . . . Volleys Fired 150 | . 22 6 9 5 . 18 . 15 40 14 4 . . 3 3 . . 11 Largest 2 | . 2 2 2 2 . 1 . 2 2 2 2 . . 2 1 . . 2 Hottest 132 | . 96 96 96 89 . 45 . 46 132 132 132 . . 53 33 . . 63 Shots Fired 264 | . 43 12 18 9 . 18 . 26 75 26 8 . . 6 3 . . 20 Gun 187 | . 38 5 8 3 . 18 . 23 57 16 . . . 6 . . . 13 Cannon 41 | . 3 1 9 4 . . . . 14 5 5 . . . . . . . Launcher 36 | . 2 6 1 2 . . . 3 4 5 3 . . . 3 . . 7 Special . | . . . . . . . . . . . . . . . . . . . Kinetic 143 | . 22 . 5 3 . . . 23 55 16 . . . 6 . . . 13 Thermal . | . . . . . . . . . . . . . . . . . . . Explosive 36 | . 2 6 1 2 . . . 3 4 5 3 . . . 3 . . 7 Electromagnetic 85 | . 19 6 12 4 . 18 . . 16 5 5 . . . . . . . Robot Hit Streak 36 | . 8 2 3 6 . 5 . 19 36 35 9 . . 5 4 . . 6 Robot Miss Streak 4 | . 4 4 4 1 . 3 . 1 1 1 1 . . 1 . . . 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . . . . . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . . . . 1 . . . . . . . . . . Shots Hit Robots 204 | . 26 2 10 7 . 12 . 21 61 23 7 . 1 19 3 . . 12 Core Hits 131 | . 19 8 7 10 . 5 . 6 25 24 6 . 1 6 6 . . 8 Critical Hits 4 | . . . . . . . . 1 . 2 . . . 1 . . . . Critical Kills 4 | . . . . . . . . 1 . 2 . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . Melee Attacks 68 | . . . . . . . . . 2 2 . . 2 55 . . 3 4 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 68 | . . . . . . . . . 2 2 . . 2 55 . . 3 4 Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . . . . . . . . 5 . . . . Damage Inflicted 6902 | . 630 432 459 359 . 271 . 419 1356 1053 527 . 35 622 218 . . 521 Guns 2629 | . 316 24 89 46 . 210 . 304 988 348 . . . 115 . . . 189 Cannons 723 | . 47 . 119 59 . . . . 348 59 91 . . . . . . . Explosions 2949 | . 267 408 251 254 . 61 . 115 20 587 436 . . . 218 . . 332 Melee 601 | . . . . . . . . . . 59 . . 35 507 . . . . Ramming . | . . . . . . . . . . . . . . . . . . . Kinetic 2172 | . 142 . 65 46 . . . 304 963 348 . . . 115 . . . 189 Thermal 234 | . 88 . 85 . . 61 . . . . . . . . . . . . Explosive 2715 | . 179 408 166 254 . . . 115 20 587 436 . . . 218 . . 332 Electromagnetic 1180 | . 221 24 143 59 . 210 . . 373 59 91 . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 601 | . . . . . . . . . . 59 . . 35 507 . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 4 | . . . . . . . . 3 2 4 4 4 4 4 . . . . Average Corruption 2 | . . . . . . . . 2 1 3 4 4 3 2 . . . . Corruption Purged 7 | . . . . . . . . . 2 . . . 1 4 . . . . Effects 65 | . . . . . . . . 10 15 13 8 2 11 6 . . . . Message Errors 19 | . . . . . . . . 2 6 3 . 1 4 3 . . . . Matter Fused 18 | . . . . . . . . 4 . 5 2 1 4 2 . . . . Heat Flow Errors 8 | . . . . . . . . 2 1 2 3 . . . . . . . Energy Discharges 6 | . . . . . . . . . 3 1 1 . 1 . . . . . Data Loss (minor) 9 | . . . . . . . . 2 2 2 1 . 2 . . . . . Targeting Errors 5 | . . . . . . . . . 3 . 1 . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 198 | . . . 9 9 . 7 . . 11 42 . . . 116 . . . 4 Projectiles 11 | . . . . . . . . . 11 . . . . . . . . . Explosions 71 | . . . 9 9 . 7 . . . 42 . . . . . . . 4 Melee 116 | . . . . . . . . . . . . . . 116 . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 135 | . . 20 . 6 . 28 . 36 . . . . . . 30 . . 15 Shots 7 | . . 1 . 1 . 1 . 1 . . . . . . 1 . . 2 Rammed . | . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 265 | . 45 51 75 3 . 11 . 243 165 119 265 . . 10 . . . 60 Average Temperature 43 | . 21 18 28 2 . 10 . 127 32 30 90 . . 6 . . . 37 Received Heat Transfer 1053 | . 132 60 9 9 . . . . 96 108 54 . 9 75 . . . 501 Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . . . . . . Parts Fried 4 | . 1 . . . . . . . 3 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . Heat Transferred 350 | . 200 . 150 . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . 2 . 2 . . 2 . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Peak Influence 697 | . 346 241 164 35 . 21 1 697 576 . . . . 131 . . . . Initial 248 | . . 56 93 29 . . 1 . 248 . . . . . . . . . Average 201 | . 145 122 81 19 . 5 1 350 379 . . . . 37 . . . . Maximum Alert Level 2 | . 1 1 . . . . . 2 2 . . . . . . . . . Low Security (%) 55 | 100 69 81 100 100 . 100 100 22 4 . . . . 100 . . . . Level 1 27 | . 30 18 . . . . . 33 61 . . . . . . . . . Level 2 17 | . . . . . . . . 43 34 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 20 | . 3 . . . . . . 4 6 . . . . 7 . . . . Investigation 1 | . . . . . . . . . . . . . . 1 . . . . Extermination 6 | . . . . . . . . . 3 . . . . 3 . . . . Reinforcement 13 | . 3 . . . . . . 4 3 . . . . 3 . . . . Assault . | . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Distress Signals 6 | . 2 . 1 . . . . 1 . . . . . 2 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 135 | . 17 7 7 12 . . 1 13 16 12 4 . 3 20 4 . . 19 Peak Tracking Total 13 | . 5 3 4 13 . . 2 3 2 9 4 . 3 6 4 . . 13 Tactical Retreats 13 | . 1 1 . 1 . . . 1 1 2 . . . 2 . . . 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Traps Triggered 8 | . . . . . . . . 4 2 . . . . 2 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . 2 . . . . . Exploded 1 | . . . . . . . . . . . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Machines Disabled 9 | . 1 . . . . . . 3 2 2 . . . 1 . . . . Max in Single Turn 1 | . 1 . . . . . . 1 1 1 . . . . . . . . Garrison Access 2 | . . . . . . . . 1 1 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . 1 . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Machines Accessed 50 | . 4 . 2 . 1 . . 9 17 . . 1 . 15 . 1 . . Terminals 25 | . 3 . 2 . . . . 5 10 . . . . 5 . . . . Fabricators 5 | . . . . . . . . . 2 . . . . 3 . . . . Repair Stations 3 | . . . . . . . . 1 . . . . . 2 . . . . Recycling Units 8 | . 1 . . . . . . 2 1 . . . . 4 . . . . Scanalyzers 4 | . . . . . . . . . 3 . . . . 1 . . . . Garrison Access 2 | . . . . . . . . 1 1 . . . . . . . . . Total Hacks 130 | . 7 . 5 . 1 . . 19 47 . . 10 . 40 . 1 . . Successful 86 | . 6 . 4 . 1 . . 9 33 . . 10 . 22 . 1 . . Failed 44 | . 1 . 1 . . . . 10 14 . . . . 18 . . . . Catastrophic 7 | . . . . . . . . 1 4 . . . . 2 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 19 | . 2 . 2 . 1 . . 2 7 . . . . 5 . . . . Terminals 56 | . 6 . 5 . . . . 9 26 . . . . 10 . . . . Fabricators 13 | . . . . . . . . . 6 . . . . 7 . . . . Repair Stations 10 | . . . . . . . . 4 . . . . . 6 . . . . Recycling Units 12 | . 1 . . . . . . 4 1 . . . . 6 . . . . Scanalyzers 24 | . . . . . . . . . 13 . . . . 11 . . . . Garrison Access 3 | . . . . . . . . 2 1 . . . . . . . . . Terminal Hacks 38 | . 4 . 3 . 1 . . 5 12 . . 10 . 2 . 1 . . Part Schematic 10 | . . . . . . . . . . . . 10 . . . . . . Open Door 3 | . . . . . . . . 2 . . . . . . . 1 . . Branch Access Points 3 | . 1 . . . . . . . 1 . . . . 1 . . . . Emergency Access Points 2 | . . . . . . . . . 2 . . . . . . . . . Terminal Index 1 | . . . . . . . . . 1 . . . . . . . . . Unreport Threat 2 | . . . 1 . . . . . 1 . . . . . . . . . Locate Traps 6 | . 1 . 1 . . . . 1 3 . . . . . . . . . Patrol Status 3 | . 1 . . . . . . . 2 . . . . . . . . . Hauler Manifests 1 | . . . . . . . . . 1 . . . . . . . . . Registered Components 2 | . 1 . . . . . . . 1 . . . . . . . . . Zone Layout 4 | . . . 1 . . . . 2 . . . . . 1 . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks 9 | . . . . . . . . . 4 . . . . 5 . . . . Load Schematic 4 | . . . . . . . . . 2 . . . . 2 . . . . Build 5 | . . . . . . . . . 2 . . . . 3 . . . . Repair Station Hacks 3 | . . . . . . . . 1 . . . . . 2 . . . . Scan Component 2 | . . . . . . . . 1 . . . . . 1 . . . . Repair 1 | . . . . . . . . . . . . . . 1 . . . . Recycling Unit Hacks 5 | . 1 . . . . . . 2 1 . . . . 1 . . . . Retrieve Components 5 | . 1 . . . . . . 2 1 . . . . 1 . . . . Scanalyzer 23 | . . . . . . . . . 13 . . . . 10 . . . . Insert Component 10 | . . . . . . . . . 7 . . . . 3 . . . . Analyze 13 | . . . . . . . . . 6 . . . . 7 . . . . Garrison Access Hacks 2 | . . . . . . . . 1 1 . . . . . . . . . Seal Access 2 | . . . . . . . . 1 1 . . . . . . . . . Unauthorized Hacks 6 | . 1 . 1 . . . . . 2 . . . . 2 . . . . Terminals 5 | . 1 . 1 . . . . . 1 . . . . 2 . . . . Assimilate 2 | . 1 . . . . . . . . . . . . 1 . . . . Botnet 3 | . . . 1 . . . . . 1 . . . . 1 . . . . Fabricators 1 | . . . . . . . . . 1 . . . . . . . . . Prioritize 1 | . . . . . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 38 | . 2 . 2 . . . . 6 15 . . . . 13 . . . . Full Trace Events . | . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 19 | . . . . . . . . . 6 . . 10 . 3 . . . . Parts Built 3 | . . . . . . . . . . . . . . 3 . . . . Matter 781 | . . . . . . . . . 124 . . . . 657 . . . . Time 412 | . . . . . . . . . 62 . . . . 350 . . . . Total Part Build Rating 9 | . . . . . . . . . . . . . . 9 . . . . Parts Repaired 1 | . . . . . . . . . . . . . . 1 . . . . Time 16 | . . . . . . . . . . . . . . 16 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . 2 . . . . . . 3 3 . . . . 2 . . . . Parts Scanalyzed 9 | . . . . . . . . . 6 . . . . 3 . . . . Part Schematics Acquired 9 | . . . . . . . . . 6 . . . . 3 . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . 2 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Total Allies 16 | . 1 . . . . . . 11 . 2 . . 1 1 . . . . Largest Group 11 | . 1 . . . . . . 11 3 2 2 1 2 2 . . . . Highest-Rated Group 272 | . 10 . . . . . . 272 131 50 50 30 124 124 . . . . Highest-Rated Ally 99 | . 10 . . . . . . 99 99 30 30 30 94 94 . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 142 | . . . . . . . . 101 9 1 6 . 16 9 . . . . Total Damage 2938 | . . . . . . . . 1881 98 32 159 . 531 237 . . . . Kills 34 | . . . . . . . . 23 2 1 3 . 3 2 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . 1 . 2 . . . . . 2 1 . 2 . 1 1 1 1 Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Turns Passed 11629 | 46 416 224 208 158 299 469 46 887 2186 701 449 89 431 1907 640 656 740 1077 Spaces Moved 8880 | 45 376 220 198 150 316 340 36 616 1733 495 356 74 334 1397 470 520 612 592 Core 5 | 5 . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . Wheels 8875 | 40 376 220 198 150 316 340 36 616 1733 495 356 74 334 1397 470 520 612 592 Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 80 80 80 85 95 80 100 100 120 120 120 120 110 120 120 120 100 Average Speed 110 | 76 80 80 80 84 91 104 98 109 106 120 120 120 120 118 120 120 120 119 Slowest Speed 150 | 80 80 80 80 90 95 120 100 120 120 120 120 120 120 130 120 120 120 150 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 55 | 4 57 63 28 33 71 80 5 93 48 62 64 73 53 48 75 75 79 48 Regions Visited 18 Branch Regions 13 Pre-discovered Areas 2 | . . . . . . . . . . . . . . . . . 2 . Known Exits Taken 15 | . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 . 1 1 . . . . . . . . . . . . . . . Scrap Searched 15 | . . . . 1 . 1 . . . 1 2 . 2 . 2 4 1 1 Spaces Dug 112 | . . . . . . . . 31 33 . . . . 21 . . 2 25 Terrain Destroyed 343 | . 23 56 7 24 . 9 . 31 36 24 25 . . 21 27 . 2 58 Melee 29 | . . . . . . . . . 2 . . . . 21 . . 2 4 Projectile 5 | . . . . . . . . . 3 1 . . . . . . . 1 AOE 309 | . 23 56 7 24 . 9 . 31 31 23 25 . . . 27 . . 53 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Total 10335 | 54 444 253 228 171 326 434 47 806 1988 569 368 74 359 1568 539 552 615 940 Wait 894 | . 27 15 8 9 . 68 3 132 147 15 1 1 15 67 60 31 . 295 Move 8862 | 44 375 219 197 149 315 339 35 615 1732 494 355 73 333 1396 469 519 611 592 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 60 | 5 4 1 1 1 6 1 2 10 12 . 1 . 2 10 . 1 1 2 Fast Attach 44 | 4 3 1 1 2 2 5 1 8 8 . 2 . . 7 . . . . Attach 23 | 1 . . . 3 1 . 3 . 7 1 1 . . 2 . . . 4 Detach 24 | . . 1 . . 1 3 2 7 5 . 1 . . . . . . 4 Swap 117 | . 8 7 8 1 . . . 9 21 7 3 . 5 29 7 . . 12 Drop 69 | . 5 3 4 1 1 . 1 10 14 . . . 2 10 . 1 1 16 Fire 150 | . 22 6 9 5 . 18 . 15 40 14 4 . . 3 3 . . 11 Melee 56 | . . . . . . . . . 2 2 . . 2 44 . . 2 4 Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire 36 | . . . . . . . . . . 36 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials -9/Mines -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -8/Storage (discovered 2 exits: *Fac / *Rec) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: Dee / *Pro) -5/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 14) 47 | -11/Scrapyard | Entered Materials 102 | -10/Materials | Identified exit to Mines 309 | -10/Materials | Build established: Mutant 348 | -10/Materials | Discovered new exit (range 12) 463 | -10/Materials | Entered Mines 483 | -10/Mines | Found a hidden stash of uninstalled traps 638 | -10/Mines | Learned Materials stockpile data 644 | -10/Mines | Discovered new exit (range 11) 687 | -10/Mines | Entered Materials 687 | -9/Materials | Evolved 2 slots: Utility x2 879 | -9/Materials | Discovered new exit (range 12) 895 | -9/Materials | Entered Mines 896 | -9/Mines | Met a Derelict testing a Signal Generator 897 | -9/Mines | Assembled infested the area 899 | -9/Mines | Found Signal Generator 909 | -9/Mines | Met 8R-AWN 925 | -9/Mines | Learned Materials stockpile data 996 | -9/Mines | Lost 5 parts (1p1n3w) 1026 | -9/Mines | Learned 2 Materials zone layouts 1035 | -9/Mines | Discovered new exit (range 5) 1052 | -9/Mines | Identified exit to Exiles 1053 | -9/Mines | Entered Exiles 1068 | -9/Exiles | Discovered new exit (range 17) 1079 | -9/Exiles | Welcomed by 8R-AWN 1092 | -9/Exiles | Met EX-HEX 1130 | -9/Exiles | Met EX-DEC 1211 | -9/Exiles | Met EX-BIN 1221 | -9/Exiles | Aligned with FarCom system 1222 | -9/Exiles | Given EX-Vault access code 1248 | -9/Exiles | Opened EX-Vault 1256 | -9/Exiles | Found Chronowheel 1256 | -9/Exiles | Activated Chronowheel 1259 | -9/Exiles | Found Lightpack 2.0 1280 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1341 | -9/Exiles | Discovered new exit (range 12) 1350 | -9/Exiles | Identified exit to Mines 1352 | -9/Exiles | Left Exiles lab with Lightpack 2.0 1352 | -9/Exiles | Entered Mines 1736 | -8/Mines | Discovered new exit (range 9) 1820 | -8/Mines | Identified exit to Materials 1821 | -8/Mines | Entered Materials 1821 | -8/Materials | Evolved 2 slots: Utility x2 1822 | -8/Materials | Identified exit to Storage 1867 | -8/Materials | Entered Storage 1875 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2027 | -8/Storage | Met 01-MTF 2177 | -8/Storage | Build established: Commander-Mutant 2521 | -8/Storage | Used back door to open Recycling access 2521 | -8/Storage | Discovered new exit (range 5) 2525 | -8/Storage | Identified exit to Recycling 2575 | -8/Storage | Discovered new exit (range 20) 2609 | -8/Storage | Build established: Hauler-Mutant 2746 | -8/Storage | Identified exit to Factory 2754 | -8/Storage | Entered Factory 2754 | -7/Factory | Accompanied by 3 allies (01-MTF) 2754 | -7/Factory | Evolved 2 slots: Utility x2 2759 | -7/Factory | 01-MTF left 3086 | -7/Factory | Lost 5 parts (2n1u2w) 3251 | -7/Factory | Local fabrication network quarantined 3791 | -7/Factory | Discovered new exit (range 8) 3797 | -7/Factory | Identified exit to Factory 4006 | -7/Factory | Identified exit to Lower Caves 4277 | -7/Factory | Discovered exit to Factory (range 10) 4940 | -7/Factory | Entered Lower Caves 4945 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4980 | -7/Lower Caves | Destroyed 7 combat bots 5307 | -7/Lower Caves | Build established: Hauler-Assassin 5343 | -7/Lower Caves | Encountered a Warlord checkpoint 5461 | -7/Lower Caves | Learned Factory emergency access door positions 5474 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 5613 | -7/Lower Caves | Discovered new exit (range 6) 5619 | -7/Lower Caves | Identified exit to Lower Caves 5641 | -7/Lower Caves | Entered another Lower Caves area 5641 | -7/Lower Caves | Accompanied by 2 allies 5685 | -7/Lower Caves | Discovered exit to Factory (range 17) 5916 | -7/Lower Caves | Encountered a Warlord checkpoint 5952 | -7/Lower Caves | Build established: Hauler-Mutant 6072 | -7/Lower Caves | Learned Factory machine intel 6086 | -7/Lower Caves | Discovered new exit (range 5) 6089 | -7/Lower Caves | Identified exit to Data Miner 6090 | -7/Lower Caves | Entered Data Miner 6090 | -7/Data Miner | Accompanied by 1 ally 6090 | -7/Data Miner | Discovered new exit (range 6) 6096 | -7/Data Miner | Identified exit to Proximity Caves 6106 | -7/Data Miner | Met Data Miner 6150 | -7/Data Miner | Received God Mode back door access code from Data Miner 6179 | -7/Data Miner | Entered Proximity Caves 6179 | -6/Proximity Caves | Accompanied by 1 ally 6296 | -6/Proximity Caves | Learned Factory emergency access door positions 6309 | -6/Proximity Caves | Learned Factory interactive machine intel 6343 | -6/Proximity Caves | Escorted by Enhanced Grunt 6610 | -6/Proximity Caves | Entered Factory 6610 | -6/Factory | Accompanied by 2 allies 6610 | -6/Factory | Evolved 2 slots: Utility x2 6612 | -6/Factory | Loaded intel: 289 machine locations 6613 | -6/Factory | Loaded intel: 46 interactive machine locations 7075 | -6/Factory | Fabricated Imp. Assault Rifle? 7188 | -6/Factory | Fabricated Imp. Assault Rifle (x1) 7209 | -6/Factory | Build established: Hauler-Assassin 7398 | -6/Factory | Identified exit to Lower Caves 7448 | -6/Factory | Discovered new exit (range 12) 7491 | -6/Factory | Identified exit to Factory 7652 | -6/Factory | Fabricated Exp. Sensor Array? 7780 | -6/Factory | Discovered exit to Factory (range 19) 7795 | -6/Factory | Repaired Rocket Launcher 8517 | -6/Factory | Entered Lower Caves 8666 | -6/Lower Caves | Learned Factory terminal intel 9075 | -6/Lower Caves | Discovered new exit (range 15) 9156 | -6/Lower Caves | Identified exit to Lower Caves 9157 | -6/Lower Caves | Entered another Lower Caves area 9158 | -6/Lower Caves | Encountered a Warlord checkpoint 9227 | -6/Lower Caves | Learned Factory terminal intel 9229 | -6/Lower Caves | Discovered exit to Factory (range 13) 9685 | -6/Lower Caves | Discovered new exit (range 7) 9803 | -6/Lower Caves | Identified exit to Zion 9813 | -6/Lower Caves | Entered Zion 9914 | -6/Zion | Given A8's code to call for help 9952 | -6/Zion | Learned location of Warlord (-5) 9968 | -6/Zion | Discovered new exit (range 12) 9981 | -6/Zion | Identified exit to Proximity Caves 10140 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 10274 | -6/Zion | Learned location of 1 exit from Factory 10283 | -6/Zion | Identified exit to Deep Caves 10463 | -6/Zion | Received a visual enhancement algorithm 10553 | -6/Zion | Entered Proximity Caves 10844 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 11602 | -5/Proximity Caves | Core integrity fell below 50% 11615 | -5/Proximity Caves | Entered a huge 0b10 base via the front door 11621 | -5/Proximity Caves | Spotted B-75 Beast 11625 | -5/Proximity Caves | Core integrity fell below 20% 11630 | -5/Proximity Caves | Self-destructed Last Messages --------------- 11597_ Mic. Nuclear Core destroyed. 11597_ Dropped Propulsion Shielding. 11598_ Dropped Coil Gun. 11598_ Dropped Imp. Assault Rifle. 11598_ Adv. Terrain Scanner destroyed. 11599_ Dropped Exp. Sensor Array. 11599_ Dropped Hcp. Storage Unit. 11601_ Arm. Wheel destroyed. 11603_ Acquired Exp. Sensor Array. 11613_ U-05 Engineer lays Concrete. 11620_ Penetrated by Slug. 11620_ Power Sword destroyed. 11621_ Y-64 Sentinel: "UNAUTHORIZED DERELICT IN 0B10 PROXIMITY. ENGAGING." 11623_ Penetrated by Slug. 11625_ Dropped Hcp. Storage Unit. 11626_ Dropped Lightpack 2.0. 11626_ Penetrated by Slug. 11627_ Knocked back. 11627_ Dropped Katana. 11628_ Slug penetrates G-50 Soldier. Map ----- +----------------------------------------------------+ | ## ######## ## ##### " " " " ?? ?#????????????? | | ## ####### ## ####"""" " " ?? ??????????????? | | ## ###### ## # ###"""" ? ? ??????????????? | | ## ###### ## "##"""" ???????????????? | | ### ##### # # ###"""" ? ## #???????????? | | ######### ###"""" ? ?????????????? | | ####### # # #### """ ? ?????????????? | | ### # #####"""" ??????????????? | | # ## ### # ###### " ? # ? ????????????? | | # ### #### ##### " # ??????????????? | | # ### ##### ######"" # # ? ?????????????? | | ###### "# ####"" # # ??????????????? | | ######### ######## # ###??????????????? | | ############ ######## # ""??????????????? | | ############# ######## # "??"?????????????? | | ############# ######## # "" ""????????????? | | ######## ######## # ? ?????????????? | | ####### ######### #####?##?????????????? | | #### ###### ########## ??????????????? | | ##?# ###### ## ########## ? ??????????????? | | #### # #### ######?### ####?###?????????????? | | #### ### ########## #####????????????????? | | #### #### ###### ##???????????????? | | #### ## ### ##???????????????? | | #### # ### Y#???????????????? | | #### ; @ #?#??????????????? | | #### ; ###?????#????????? | | # ##g ; l ########### ??##?? | | # g b + l! l #?### | | # ggg + ! ####? | | ;####### ###########+###### | | ### ######## ####### ## | | ### ######## BB ####### ## | | #### ##########BB########### ## | | ## ###### ######### ########### ## | | ## [!######## ####################?# ## | | !!!###?##### ####################### ## ## | | [!########## ############################### | | #####!&########################################### | | ####" *############################?############## | | ####" "# ####################################### | | #?##" "" ############# ######################## | | ####" %"" ############# ######################## | | ## ############ # ###################### | | ## ######## ###### ####### ## ########## | | ## #""""""# ###### #### ######## | | ## # # ####### ####### | | ## # # ###### ## ## | | ## ###++### ####### ####### #### ## | | ## # # ### ############ #### ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 30 Terrain Scan Range 20 Terrain Scan Density 210 Additional Mass Support 9 Armor Coverage 375 Propulsion Shielding 33 Evasion (%) 44 Targeting Accuracy 24 Offensive Hacking 12 Item Schematics ----------------- Arm. Wheel | -7/Factory | Scanalyzed Arm. Huge Wheel | -7/Factory | Scanalyzed Rocket Launcher | -7/Factory | Scanalyzed Imp. Light Armor Plating | -7/Factory | Scanalyzed EM Pulse Cannon | -7/Factory | Scanalyzed Imp. Assault Rifle | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Mic. Nuclear Core | -6/Factory | Scanalyzed Imp. EM Pulse Cannon | -6/Factory | Scanalyzed Lyr. Light Armor Plating | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Assault Rifle | x1 | -6/Factory Imp. Assault Rifle | x1 | -6/Factory Exp. Sensor Array | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeartMolecularApparatus Manual? 0 Play Time 03:38:47 Cumulative 336.6 hours Start 2020.12.15 @ 22:00:51 End 2020.12.17 @ 22:54:06 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 135 Rogue 99 Adventurer 36 Explorer 0 Win Type - Total 11 Types 11/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 58 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: fa5858a3-03bb-437f-a000-878472296a35