Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.21 @ 23:32:44 Player: kicktown Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (176) 880 Value Destroyed (6142) 6142 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (1144) 1144 TOTAL SCORE: 13166 Bonus ------- High Alert Combat Kills 138 Follower Combat Kills 430 Met Imprinter 300 Was Imprinted 300 Friendly Fire -24 Cogmind --------- Core Integrity 0/1000 Matter 290/300 Energy 48/100 System Corruption 2% Temperature Cool (9) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Flexi-carbon Leg > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Advanced Power Amplifier Recalibrator Improved Datajack Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Neutrino Core > --- PROPULSION ------- Armored Treads Armored Treads Advanced Medium Treads Advanced Medium Treads > --- UTILITY ---------- Cryofiber Web Improved Cooling System High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Makeshift Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Disruptor Cannon Disruptor Cannon Heavy Plasma Cannon Enhanced Coil Gun > --- INVENTORY -------- Advanced Power Amplifier Improved Heat Sink Advanced Heat Sink High-capacity Battery Matter Compressor Kinecellerator Makeshift Transmission Jammer Advanced ECM Suite Improved Medium Armor Plating Layered Medium Armor Plating Medium Reflective Plating Medium Insulated Plating System Backup Module Recalibrator Improved Field Recycling Unit Drone Bay Hacking Drone Bay Bomb Factory No. 2 Phasing AFG Disruptor Cannon Mass Driver Missile Launcher Improved Datajack Remote Datajack Power Maul Self-destruct Interrupter Self-destruct Interrupter [Rating: 83] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Propulsion Armored Huge Wheel Treads Advanced Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Cryofiber Web Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Improved Medium Armor Plating Weapon Cooled Plasma Cannon Energy Gun Precision Shock Rifle Energy Cannon Cooled Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Precision Grenade Launcher Special Weapon Remote Datajack Impact Weapon Power Maul Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Slots Evolved 10 | . . 2 2 2 2 . . . . 2 Power 1 | . . . . . 1 . . . . . Propulsion 2 | . . 1 . . 1 . . . . . Utility 5 | . . 1 1 2 . . . . . 1 Weapon 2 | . . . 1 . . . . . . 1 Parts Attached 237 | 7 18 15 28 33 50 6 4 20 22 34 Power 24 | 1 1 2 5 2 5 . . 1 3 4 Engine 21 | 1 1 2 4 2 5 . . 1 3 2 Core 3 | . . . 1 . . . . . . 2 Reactor . | . . . . . . . . . . . Propulsion 44 | 3 11 7 7 7 3 . . . 5 1 Treads 28 | 2 5 6 6 5 . . . . 4 . Leg 2 | . 1 . . . . . . . . 1 Wheel 14 | 1 5 1 1 2 3 . . . 1 . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 78 | 1 3 3 7 8 13 1 1 15 10 16 Device 36 | . . 1 1 3 5 . 1 8 8 9 Storage 9 | 1 1 1 2 1 1 . . 1 . 1 Processor 11 | . 1 1 . 1 2 . . 5 . 1 Hackware 1 | . . . . 1 . . . . . . Protection 21 | . 1 . 4 2 5 1 . 1 2 5 Artifact . | . . . . . . . . . . . Weapon 91 | 2 3 3 9 16 29 5 3 4 4 13 Energy Gun 27 | 1 2 . 4 10 9 1 . . . . Energy Cannon 29 | . . 3 2 1 9 2 2 3 1 6 Ballistic Gun 6 | 1 1 . . 2 . . . . 1 1 Ballistic Cannon 3 | . . . . . 1 . . . 1 1 Launcher 11 | . . . 2 1 3 2 . 1 1 1 Special Weapon 13 | . . . . 2 7 . 1 . . 3 Impact Weapon 1 | . . . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . . . Unidentified Prototypes 22 | . . 2 1 5 5 . . 6 2 1 Parts Lost 62 | . . 1 9 4 9 . 1 1 9 28 Power 10 | . . . 1 . 1 . 1 1 1 5 Propulsion 10 | . . 1 2 1 . . . . 2 4 Utility 16 | . . . 2 1 3 . . . 2 8 Weapon 26 | . . . 4 2 5 . . . 4 11 Highest Loss Streak 24 | . . 1 5 1 2 . 1 1 4 24 Average Slot Usage (%) 89 | . 97 98 90 96 85 86 81 82 91 92 Engine 10 | . 14 11 8 7 13 13 8 11 10 5 Treads 9 | . 21 21 23 16 . . . . 15 19 Wheel 8 | . 6 9 2 3 12 13 13 13 4 . Device 11 | . . 6 9 15 17 13 14 9 10 15 Storage 15 | . 14 11 10 15 13 13 13 19 20 16 Processor 3 | . 2 15 . . . . . 7 3 3 Protection 6 | . 9 . 7 11 7 12 11 2 4 1 Energy Gun 6 | . 12 3 13 16 6 . 4 . . . Energy Cannon 9 | . . 15 8 1 10 13 8 11 10 10 Ballistic Gun 1 | . 14 2 . . . . . . . 1 Launcher 1 | . . . 2 . . 4 4 1 2 3 Special Weapon 1 | . . . . 3 1 . 1 4 . 3 Naked Turns 3 | . . . . . . . . . . 3 Heaviest Build 165 | 12 27 48 84 116 131 118 112 160 155 165 Greatest Support 100 | 40 40 46 66 90 56 56 56 56 100 100 Greatest Overweight (x) 50 | 1 2 4 6 4 2 2 1 2 5 50 Average Overweight (x) 1 | . 1 2 1 2 1 1 1 1 2 1 Largest Inventory Capacity 28 | 6 10 12 20 20 20 20 20 28 28 28 Average Capacity 20 | 5 7 11 13 20 20 20 20 27 28 27 Most Carried 28 | 6 10 12 18 20 20 20 20 28 28 28 Average Carried 19 | 1 7 11 11 19 19 20 20 27 26 24 Final Capacity 28 | 6 10 12 20 20 20 20 20 28 28 4 Final Carried 28 | 6 10 12 18 19 20 20 20 28 25 4 Class Distribution -------------------- 51% | Hauler-Mutant 23% | Hauler-Tank 13% | Mutant 4% | Scavenger-Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Tank | -6/Factory Hauler-Mutant | -6/Lower Caves Hauler-Tank | -6/Lower Caves Hauler-Mutant | -6/Zion Hauler-Tank | -5/Proximity Caves Hauler-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Matter Collected 3984 | 248 240 171 308 369 888 483 136 242 385 514 Remotely . | . . . . . . . . . . . Salvage Created 8222 | . 347 721 1449 1089 2970 316 183 . 543 604 Parts 367 | . 22 44 60 65 107 11 10 . 13 35 Haulers Intercepted 16 | . 1 2 3 5 4 . . . 1 . Recyclers Shooed 10 | . 1 3 . . 5 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 39 | . . . . . . 8 6 4 21 . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 125 | . 7 13 23 17 30 6 8 . 12 9 Melee 1 | . . . 1 . . . . . . . Guns 54 | . 7 5 10 16 11 . 1 . 1 3 Cannons 47 | . . 7 11 . 16 1 1 . 8 3 AOE 22 | . . 1 . 1 3 5 6 . 3 3 Classes Destroyed 15 | . 5 2 2 3 . 1 . . 1 1 Worker 8 | . . . . 1 6 . . . . 1 Builder 2 | . . . 1 . . . . . . 1 Tunneler 1 | . . . . . . . . . . 1 Hauler 16 | . 1 2 3 5 4 . . . 1 . Recycler 10 | . . 2 1 . 6 . . . . 1 Operator 4 | . 1 1 2 . . . . . . . Watcher 10 | . 1 2 . 3 2 . . . . 2 Swarmer 30 | . 2 4 . 6 3 4 6 . 1 4 Grunt 59 | . 5 5 16 6 17 . 2 . 7 1 Brawler 2 | . . . . . . . . . 1 1 Duelist 1 | . . . . 1 . . . . . . Sentry 15 | . . 4 6 1 1 1 . . 1 1 Hunter 6 | . . . 1 . 5 . . . . . Programmer 11 | . . . . 3 4 . . . 2 2 Behemoth 1 | . . . . . . 1 . . . . Best Kill Streak 9 | . 4 6 5 4 9 4 5 . 3 5 Combat Bots Only 6 | . 3 4 5 3 6 4 5 . 3 4 Max Kills in Single Turn 4 | . 1 2 2 2 2 4 3 . 1 3 Gunslinging 1 | . . . . 1 . . . . . . Exploded 4 | . . 1 . 1 1 4 3 . 1 2 Melee 1 | . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Damage Taken 13498 | . 275 536 2403 927 2213 501 365 200 1411 4667 Core 2083 | . 26 78 377 72 298 16 20 40 141 1015 Absorbed by Shields 105 | . . . . . . . . . 105 . Core Remaining (%) 71 | 100 89 80 31 89 . . . . 39 . Volleys Fired 512 | . 34 56 75 69 139 15 25 10 42 47 Largest 4 | . 2 2 3 3 3 3 3 2 3 4 Hottest 300 | . 60 136 204 180 265 300 181 65 143 282 Shots Fired 1063 | . 68 108 169 132 287 32 41 14 106 106 Gun 481 | . 68 58 82 105 122 6 12 . 10 18 Cannon 485 | . . 50 84 11 139 21 20 8 88 64 Launcher 41 | . . . 3 1 6 5 7 . 8 11 Special 56 | . . . . 15 20 . 2 6 . 13 Kinetic 135 | . 38 26 . 2 6 . . . 39 24 Thermal 614 | . . 50 166 76 193 21 20 8 59 21 Explosive 41 | . . . 3 1 6 5 7 . 8 11 Electromagnetic 217 | . 30 32 . 38 62 6 12 . . 37 Robot Hit Streak 28 | . 13 11 28 23 18 14 8 6 11 19 Robot Miss Streak 4 | . 3 4 3 3 3 2 2 1 2 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 6 | . 2 1 . 3 . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . . Shots Hit Robots 712 | . 49 74 116 85 191 26 16 7 71 77 Core Hits 323 | . 22 27 52 42 85 12 18 1 32 32 Critical Hits 15 | . . 2 8 1 2 . . . . 2 Critical Kills 11 | . . 1 5 1 2 . . . . 2 Critical Parts Destroyed 4 | . . 1 3 . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 19572 | . 589 1583 2460 1870 5696 1138 1057 55 2557 2567 Guns 6666 | . 589 417 1092 1548 2222 88 164 . 144 402 Cannons 8893 | . . 698 1239 139 2937 715 112 55 1822 1176 Explosions 3987 | . . 468 107 183 537 335 781 . 591 985 Melee . | . . . . . . . . . . . Ramming 26 | . . . 22 . . . . . . 4 Kinetic 1798 | . 230 103 . 91 74 . . . 768 532 Thermal 11257 | . . 1166 2331 974 4151 715 112 55 1198 555 Explosive 3403 | . . . 107 183 421 335 781 . 591 985 Electromagnetic 3088 | . 359 314 . 622 1050 88 164 . . 491 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . . . . 5 3 3 3 4 2 2 Average Corruption 2 | . . . . 3 1 3 3 2 2 2 Corruption Purged 4 | . . . . . . . . 4 . . Effects 71 | . . . . 25 2 16 11 10 2 5 Message Errors 23 | . . . . 9 . 2 3 6 1 2 Matter Fused 11 | . . . . 2 . 6 1 2 . . Heat Flow Errors 11 | . . . . 3 . 2 2 2 1 1 Energy Discharges 10 | . . . . 6 1 2 . . . 1 Data Loss (minor) 11 | . . . . 2 1 3 4 . . 1 Data Loss (major) 1 | . . . . 1 . . . . . . Misfires 2 | . . . . 2 . . . . . . Targeting Errors 1 | . . . . . . . 1 . . . Weapon Failures 1 | . . . . . . 1 . . . . Overload Shots 77 | . . . . 24 42 6 4 . 1 . Effects 8 | . . . . 1 7 . . . . . Energy Bleed 3 | . . . . 1 2 . . . . . Heat Surge 2 | . . . . . 2 . . . . . Meltdown 3 | . . . . . 3 . . . . . Overflow Damage 664 | . . 166 34 . 272 . 24 . 63 105 Projectiles 445 | . . 11 29 . 272 . . . 63 70 Explosions 219 | . . 155 5 . . . 24 . . 35 Melee . | . . . . . . . . . . . Knockbacks 6 | . . . . . 1 . . . 3 2 Impact . | . . . . . . . . . . . Kinetic 6 | . . . . . 1 . . . 3 2 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 99 | . . 30 . . 37 . 31 . . 1 Shots 4 | . . 1 . . 2 . 1 . . . Rammed 7 | . . . 5 . . . . . . 2 Targets Rammed 8 | . . . 6 . . . . . . 2 Kicked . | . . . . . . . . . . . Crushed 1 | . . . 1 . . . . . . . Highest Temperature 582 | . 225 192 582 104 400 188 102 272 381 507 Average Temperature 124 | . 75 47 155 40 149 83 35 102 165 190 Received Heat Transfer 3740 | . 135 138 1116 102 711 84 36 9 317 1092 Effects 28 | . 1 . 13 . 3 . . . 4 7 Shutdowns 5 | . . . 2 . . . . . 1 2 Energy Bleed 6 | . 1 . 4 . . . . . 1 . Interference 7 | . . . 2 . 2 . . . . 3 Matter Decay 2 | . . . 1 . 1 . . . . . Short Circuit 2 | . . . 1 . . . . . . 1 Damage (minor) 4 | . . . 2 . . . . . 2 . Damage (core) 2 | . . . 1 . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 12 | . . 2 . 2 5 1 . . . 2 Impact Corruptions . | . . . . . . . . . . . Robots Melted 3 | . . 1 1 . 1 . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . Parts Melted 32 | . . 3 10 6 9 2 . . 2 . Heat Transferred 16405 | . . 1608 4366 1510 5430 875 124 74 1668 750 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . 1 . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Peak Influence 520 | . 242 343 373 252 520 . . . . 390 Initial 169 | . . 21 45 169 74 . . . . 5 Average 207 | . 90 195 224 135 343 . . . . 186 Maximum Alert Level 2 | . 1 1 1 1 2 . . . . 1 Low Security (%) 55 | 100 81 54 43 82 19 . . . . 67 Level 1 35 | . 18 45 56 17 43 . . . . 32 Level 2 9 | . . . . . 37 . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 27 | . 1 2 5 5 11 . . . . 3 Investigation 7 | . . 1 . 1 5 . . . . . Extermination 7 | . . . . 3 3 . . . . 1 Reinforcement 10 | . 1 1 2 1 3 . . . . 2 Assault . | . . . . . . . . . . . Garrison 3 | . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced 5 | . . . . 1 3 . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Distress Signals 9 | . 2 2 2 . 2 . . . . 1 Communications Jammed 8 | . . . . . . . . . . 8 Distress Signals 8 | . . . . . . . . . . 8 Times Spotted 199 | . 15 19 32 25 42 6 10 1 23 26 Peak Tracking Total 7 | . 5 5 6 5 7 4 6 1 6 7 Tactical Retreats 15 | . 1 2 3 1 2 . 2 . 2 2 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Traps Triggered 1 | . . 1 . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 4 | . 1 . . . 1 . . . 2 . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Machines Disabled 9 | . . 1 2 . 3 . . . . 3 Max in Single Turn 1 | . . 1 1 . 1 . . . . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Machines Accessed 26 | . 2 4 2 6 11 . . . . 1 Terminals 11 | . 1 2 . 3 5 . . . . . Fabricators 4 | . . . . 2 1 . . . . 1 Repair Stations 5 | . 1 1 1 . 2 . . . . . Recycling Units 5 | . . 1 1 1 2 . . . . . Scanalyzers 1 | . . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 80 | . 7 10 4 18 40 . . . . 1 Successful 44 | . 4 7 2 6 25 . . . . . Failed 36 | . 3 3 2 12 15 . . . . 1 Catastrophic 4 | . . . . 2 2 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 19 | . 4 4 . 6 2 . . . . 3 Terminals 22 | . 2 5 . 7 8 . . . . . Fabricators 11 | . . . . 7 3 . . . . 1 Repair Stations 16 | . 5 3 2 . 6 . . . . . Recycling Units 14 | . . 2 2 4 6 . . . . . Scanalyzers 17 | . . . . . 17 . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 5 | . . 3 . . 2 . . . . . Record 1 | . . . . . 1 . . . . . Robot Analysis 2 | . . 1 . . 1 . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . Fabricator Hacks 4 | . . . . 3 1 . . . . . Load Schematic 1 | . . . . . 1 . . . . . Build 3 | . . . . 3 . . . . . . Repair Station Hacks 13 | . 4 2 2 . 5 . . . . . Scan Component 7 | . 2 1 1 . 3 . . . . . Repair 6 | . 2 1 1 . 2 . . . . . Recycling Unit Hacks 4 | . . 1 . 2 1 . . . . . Retrieve Components 4 | . . 1 . 2 1 . . . . . Scanalyzer 15 | . . . . . 15 . . . . . Insert Component 6 | . . . . . 6 . . . . . Analyze 9 | . . . . . 9 . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 3 | . . 1 . 1 1 . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . . 1 . 1 1 . . . . . Reject 3 | . . 1 . 1 1 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 26 | . 3 4 2 6 10 . . . . 1 Full Trace Events 4 | . . . . 1 3 . . . . . Feedback Events 2 | . . . . 1 1 . . . . . Corruption 2 | . . . . 1 1 . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . 6 . . . . . Parts Built 4 | . . . . 4 . . . . . . Matter 468 | . . . . 468 . . . . . . Time 234 | . . . . 234 . . . . . . Total Part Build Rating 28 | . . . . 28 . . . . . . Parts Repaired 6 | . 2 1 1 . 2 . . . . . Time 192 | . 52 26 32 . 82 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 10 | . . 3 . 6 1 . . . . . Parts Scanalyzed 6 | . . . . . 6 . . . . . Part Schematics Acquired 6 | . . . . . 6 . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 23 | . . . . 7 7 . 1 4 . 4 Non-combat 20 | . . . . 7 7 . 1 1 . 4 Combat 3 | . . . . . . . . 3 . . Robot Hacks Applied 40 | . . . . 13 16 . 1 5 . 5 parse_system 7 | . . . . . 1 . 1 5 . . no_distress 20 | . . . . 8 9 . . . . 3 find_chute 5 | . . . . 2 2 . . . . 1 find_fabricator 6 | . . . . 2 3 . . . . 1 find_recycling 2 | . . . . 1 1 . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired 4 | . . . . . 2 . . . . 2 Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Total Allies 13 | . . . . . 2 . . 8 . 3 Largest Group 8 | . . . . . 2 . . 8 8 2 Highest-Rated Group 263 | . . . . . 61 . . 263 263 72 Highest-Rated Ally 41 | . . . . . 41 . . 39 39 41 Zionite Dispatches 1 | . . . . . . . . . . 1 Kinetic Resupply 1 | . . . . . . . . . . 1 Total Orders 7 | . . . . . 2 5 . . . . FOLLOW 1 | . . . . . . 1 . . . . EXPLORE 5 | . . . . . 2 3 . . . . RETURN 1 | . . . . . . 1 . . . . Ally Attacks 114 | . . . . . 12 . . 4 75 23 Total Damage 2865 | . . . . . 378 . . 63 1353 1071 Kills 12 | . . . . . . . . . 8 4 Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . 1 . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Robot Analysis Total 2 | . . 1 . . 1 . . . . . Derelict Logs Recovered 3 | . . . . . . . . 1 2 . Drone Launches 9 | . . . . . 8 . . . . 1 Drone Recoveries 3 | . . . . . 2 . . . . 1 Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Turns Passed 11594 | 122 540 833 1128 1806 1617 882 622 2673 817 554 Spaces Moved 6631 | 81 248 410 436 882 837 699 497 1955 395 191 Core 10 | 7 . . . . . . . . . 3 Treads 1387 | 51 56 149 335 415 . . . . 193 188 Legs . | . . . . . . . . . . . Wheels 5234 | 23 192 261 101 467 837 699 497 1955 202 . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 90 100 130 130 110 110 110 110 120 50 Average Speed 131 | 130 108 138 164 150 119 119 110 119 161 189 Slowest Speed 2550 | 160 160 180 200 205 120 120 110 120 185 2550 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 45 | 4 44 33 39 25 41 89 70 93 53 5 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . 1 . . Known Exits Taken 2 | . . . . . . . . 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . Scrap Searched 13 | . . . . . . 1 4 5 3 . Spaces Dug 39 | . . . . 6 3 . 13 . 7 10 Terrain Destroyed 330 | . . 14 19 20 56 18 70 . 53 80 Melee . | . . . . . . . . . . . Projectile 107 | . . . . 16 30 1 16 . 23 21 AOE 223 | . . 14 19 4 26 17 54 . 30 59 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Total 8621 | 93 452 576 698 1263 1217 719 535 2280 489 299 Wait 965 | . 137 64 117 219 139 . 7 265 7 10 Move 6621 | 80 247 409 435 881 836 698 496 1954 394 191 Hop . | . . . . . . . . . . . Pick Up 119 | 6 10 14 20 21 18 . 1 12 12 5 Fast Attach 65 | 6 2 6 7 9 11 . 1 9 8 6 Attach 71 | . . 3 13 8 14 . . 6 11 16 Detach 28 | . . . 3 7 8 . . 6 1 3 Swap 102 | 1 16 6 8 16 26 6 3 5 3 12 Drop 127 | . 6 18 14 33 23 . 2 13 11 7 Fire 512 | . 34 56 75 69 139 15 25 10 42 47 Melee . | . . . . . . . . . . . Ram 2 | . . . . . . . . . . 2 Kick . | . . . . . . . . . . . Crush 6 | . . . 6 . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous 3 | . . . . . 3 . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: Dee / *Pro) -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 6 | -11/Scrapyard | Discovered new exit (range 12) 123 | -11/Scrapyard | Entered Materials 349 | -10/Materials | Build established: Mutant 609 | -10/Materials | Repaired EM Pulse Gun 637 | -10/Materials | Repaired Lgt. Treads 649 | -10/Materials | Discovered new exit (range 6) 663 | -10/Materials | Entered another Materials area 663 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 745 | -9/Materials | Discovered new exit (range 16) 1161 | -9/Materials | Build established: Scavenger-Mutant 1165 | -9/Materials | Repaired Lgt. Treads 1471 | -9/Materials | Discovered new exit (range 8) 1496 | -9/Materials | Entered another Materials area 1496 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1590 | -8/Materials | Lost 5 parts (1p1n1u2w) 1738 | -8/Materials | Discovered new exit (range 4) 1788 | -8/Materials | Repaired Imp. Treads 1828 | -8/Materials | Build established: Mutant 2369 | -8/Materials | Build established: Tank 2381 | -8/Materials | Garrison activated, responded to threat 2406 | -8/Materials | Core integrity fell below 50% 2547 | -8/Materials | Discovered new exit (range 16) 2624 | -8/Materials | Entered Factory 2624 | -7/Factory | Evolved 2 slots: Utility x2 2920 | -7/Factory | Build established: Hauler-Tank 2981 | -7/Factory | Fabricated Adv. Medium Treads (x2) 3106 | -7/Factory | Fabricated Adv. Medium Treads (x2) 3358 | -7/Factory | Build established: Hauler-Mutant 4308 | -7/Factory | Discovered new exit (range 16) 4430 | -7/Factory | Entered another Factory area 4430 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 5315 | -6/Factory | Repaired Cryofiber Web 5360 | -6/Factory | Repaired Arm. Huge Wheel 5738 | -6/Factory | Found Prototype Processor 5738 | -6/Factory | Identified Exp. Terrain Scan Processor 5802 | -6/Factory | Build established: Hauler-Tank 5929 | -6/Factory | Discovered new exit (range 17) 6047 | -6/Factory | Entered Lower Caves 6047 | -6/Lower Caves | Accompanied by 2 allies 6077 | -6/Lower Caves | Spotted B-75 Beast 6090 | -6/Lower Caves | Destroyed B-75 Beast 6510 | -6/Lower Caves | Discovered new exit (range 6) 6555 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6590 | -6/Lower Caves | Build established: Hauler-Mutant 6614 | -6/Lower Caves | Encountered a Warlord checkpoint 6929 | -6/Lower Caves | Entered another Lower Caves area 7151 | -6/Lower Caves | Spotted B-75 Beast 7488 | -6/Lower Caves | Discovered new exit (range 5) 7551 | -6/Lower Caves | Entered Zion 7579 | -6/Zion | Given A8's code to call for help 7662 | -6/Zion | Discovered new exit (range 15) 7666 | -6/Zion | Found CR-A16's Pointy Stick 7783 | -6/Zion | System corruption cleaned by Quarantine Array 7939 | -6/Zion | Found Prototype Device 7939 | -6/Zion | Identified Phasing AFG 8053 | -6/Zion | Identified exit to Deep Caves 8087 | -6/Zion | Learned location of Warlord (-5) 8156 | -6/Zion | Gained Derelict followers 8214 | -6/Zion | Found Prototype Device 8249 | -6/Zion | Identified Bomb Factory No. 2 8439 | -6/Zion | Given the Hacking Drone Bay 8439 | -6/Zion | Found Prototype Device 8439 | -6/Zion | Identified Hacking Drone Bay 8562 | -6/Zion | Imprinted 8564 | -6/Zion | Declared Zion's savior 8694 | -6/Zion | Found Prototype Processor 8694 | -6/Zion | Identified Spectral Analyzer 8697 | -6/Zion | Found Prototype Processor 8697 | -6/Zion | Identified Exp. Targeting Computer 8707 | -6/Zion | Found Prototype Processor 8707 | -6/Zion | Identified Exp. Target Analyzer 9447 | -6/Zion | Identified exit to Proximity Caves 10224 | -6/Zion | Entered Proximity Caves 10224 | -5/Proximity Caves | Accompanied by 8 allies 10354 | -5/Proximity Caves | Learned Factory non-interactive machine intel 10370 | -5/Proximity Caves | Core integrity fell below 50% 10542 | -5/Proximity Caves | Identified exit to Factory 10777 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10884 | -5/Proximity Caves | Lost 4 parts (1n2u1w) 11041 | -5/Proximity Caves | Entered Factory 11041 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 11042 | -5/Factory | Loaded intel: 232 non-interactive machine locations 11144 | -5/Factory | Spotted B-75 Beast 11166 | -5/Factory | Allies destroyed B-75 Beast 11300 | -5/Factory | Zion Kinetic Resupply teleported in 11578 | -5/Factory | Core integrity fell below 50% 11588 | -5/Factory | Core integrity fell below 20% 11595 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 11588_ Dropped Bomb Factory No. 2. 11588_ Penetrated by Slug. 11589_ Imp. Medium Armor Plating destroyed. 11589_ Penetrated by Slug. 11589_ Dropped Matter Compressor. 11590_ Self-destruct Interrupter emitting active interruption sequence. 11590_ Acquired Imp. Medium Armor Plating. 11592_ Self-destruct Interrupter emitting active interruption sequence. 11592_ K-01 Serf collects debris. 11592_ Penetrated by Slug. 11592_ Slug penetrates G-50 Soldier. 11592_ Slammed into H-66 Slayer. 11592_ Slug penetrates Wall. 11592_ Imp. Medium Armor Plating destroyed. 11593_ Self-destruct Interrupter emitting active interruption sequence. 11593_ Slammed into G-50 Soldier. 11594_ Acquired Flexi-carbon Leg. 11595_ Slug penetrates G-50 Soldier. 11595_ G-50 Soldier destroyed. 11595_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????????????????# #### ###??# #????? | | ??????????"""?????????????# =# # #????# #????? | | ??????????"""?????????????# ##?# #????# #????? | | ??????????"""?????????????# ####+######+##???? | | ??????????????????????????# # #???? | | ??????????????????????????#! # #???? | | ??????????????????????????# # """ """ #???? | | ??????????????????????????#*! # """ """ #???? | | ??????????????????????????#%= # """ """ #???? | | ??????????????????????????#[ # #???? | | ?????????????????????##??## + """ """ #???? | | ???????????????####??# #### # """ """ #???? | | ????????????????/ # # """ """ #???? | | ????????????????# """""" #= # #???? | | ??"""?"""???????# """""" #%[ " #???? | | ??"""?"""???????# """ "" #[ !* " #???? | | ??"""?"""???????# """ "" # [%=##############???? | | ????????????????# / ! #????????????????? | | ??"""?"""???????# ^^ # #????????????????? | | ??"""?"""???????# # = ####?????????????? | | ??"""?"""???????######;####| *% " ?????????????? | | ????????????????## %! " """"???????????? | | ????????????????#; !* #?""""???????????? | | ?????????????????# %% [% #?""""???????????? | | ?????????????????# ghh!=+% # """"???????????? | | ?????????????????# !!!@# " """"???????????? | | ?????????????????# g%!g# # """"???????????? | | ?????????????????# !!!!!# #????????????????? | | ?????????????????# !!!!!!# #????????????????? | | ?????????????????# !!!!!# #????????????????? | | ?????????????????########## #????????????????? | | ??????????????????##??????# #????????????????? | | ??????????????????????????? #????????????????? | | ??????????????????????????? #????????????????? | | ??????????????????????????? ?????????????????? | | ??????????????????????"""????? ????????????????? | | ??????????????????????"""?????? #???????????????? | | ??????????????????????"""??????? ???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????"""????????????? | | ??????????????????????????????????"""????????????? | | ??????????????????????????????????"""????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????"""?"""????????????? | | ??????????????????????????????"""?"""????????????? | | ??????????????????????????????"""?"""????????????? | | ??????????????????"""?"""????????????????????????? | | ??????????????????"""?"""????????????????????????? | | ??????????????????"""?"""????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 36 Energy Capacity 505 Matter Stores 325 Matter Capacity 400 Sight Range 18 Robot Scan Range 22 Terrain Scan Density 1010 Jamming Range 14 Power Amplification 30 Base Temperature (-) 100 Armor Coverage 600 Resistance: KI 30 Resistance: TH 15 Resistance: EM 20 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 42 Targeting Accuracy 12 Recoil Reduction 4 Energy Filtering 30 Defensive Hacking 10 Item Schematics ----------------- Arm. Huge Wheel | -6/Factory | Scanalyzed Adv. Medium Treads | -6/Factory | Scanalyzed Adv. Heat Sink | -6/Factory | Scanalyzed Adv. ECM Suite | -6/Factory | Scanalyzed Imp. Utility Shielding | -6/Factory | Scanalyzed Hcp. Storage Unit | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Medium Treads | x2 | -7/Factory | Preloaded Adv. Medium Treads | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Ooh, Shiny! Overkill The One Challenges ------------ None Game ------ Seed ThermalBurstStick Manual? 0 Play Time 03:14:03 Cumulative 33.3 hours Start 2021.04.20 @ 12:33:27 End 2021.04.21 @ 23:32:44 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 33 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 67b45bdb-d6a0-47d3-91c5-4486e44a86c6