Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.30 @ 02:43:10 Player: puppuppit Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (35) 7000 Robots Destroyed (684) 3420 Value Destroyed (26187) 26187 Prototype IDs (107) 2140 Alien Tech Used (7) 1400 Bonus (33966) 33966 TOTAL SCORE: 78613 Bonus ------- Triggered High Security 2000 Triggered Max Security 2000 High Alert Combat Kills 12138 Follower Combat Kills 2803 Entered Garrisons 400 Aligned with FarCom 300 Met Imprinter 300 Acquired ECA 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 380 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Invited to Help at Command 2000 Scanned by Researcher 500 Acquired SGEMP 2000 Met Warlord at Command 2000 Win 3000 Friendly Fire -2455 Cogmind --------- Core Integrity 1168/1600 Matter 296/300 Energy 93/100 System Corruption 3% Temperature Cool (14) Movement Flying (32) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- Impulse Thruster Array Improved Q-thruster Improved Q-thruster Improved Q-thruster > --- UTILITY (12) ----- Advanced Heat Sink Machine Analyzer Experimental Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Experimental Core Analyzer Experimental Core Analyzer Deep Network Scanner Improved System Shield > --- WEAPON (4) ------- Helical Railgun Helical Railgun Sigix Broadsword > --- INVENTORY (5) ---- Electron Diverter SGEMP Prototype Peak State ------------ > --- POWER ------------ Mini Fusion Reactor Mini Fusion Reactor > --- PROPULSION ------- Field Propulsion Array Improved Diametric Drive Improved Q-thruster Improved Q-thruster Improved Q-thruster Improved Q-thruster > --- UTILITY ---------- Experimental Heat Sink Advanced Cooling System Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Experimental Core Analyzer Advanced Powered Armor Deep Network Scanner System Shield Improved System Shield Quantum Router Advanced Recalibrator > --- WEAPON ----------- Helical Railgun Helical Railgun Sigix Broadsword > --- INVENTORY -------- Electron Diverter Fusion Bomb Launcher Zhirov Special SGEMP Prototype [Rating: 219] Favorites ----------- Power Light Antimatter Reactor Engine Makeshift Power Source Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Gyrokinetic Inverter Wheel Wheel Hover Unit Improved Gyrokinetic Inverter Flight Unit Improved VTOL Module Utility Advanced Targeting Computer Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Propulsion Shielding Artifact Phase Armor Weapon Railgun Energy Gun Vortex Rail Energy Cannon Phase Cannon Ballistic Gun Railgun Ballistic Cannon Enhanced Gauss Cannon Launcher Long-range Missile Launcher Special Weapon Remote Datajack Impact Weapon Heavy Hammer Slashing Weapon Sigix Broadsword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Gar Fac Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Slots Evolved 18 | . . . 2 . . . 2 . . 2 . . . . . . 2 . . . 2 . . . 2 . . . . 2 . 2 . 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Propulsion 5 | . . . 1 . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . 1 . 1 . Utility 10 | . . . . . . . 2 . . 2 . . . . . . 1 . . . 1 . . . 1 . . . . 2 . . . 1 . Weapon 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Parts Attached 898 | 6 31 6 59 8 5 6 46 18 40 2 4 29 11 8 13 4 4 12 105 29 7 11 47 2 37 36 8 14 3 6 21 158 19 31 52 Power 120 | 1 4 1 7 1 . . 8 3 4 . . 1 2 1 1 . . 3 11 8 . 2 2 . 5 4 . 2 . 1 4 33 2 4 5 Engine 43 | 1 3 1 7 1 . . 6 1 1 . . . 1 1 1 . . 1 6 7 . . 1 . 2 . . 1 . . . . . . 1 Core 20 | . 1 . . . . . 2 2 3 . . 1 1 . . . . . 4 . . 1 . . . 1 . 1 . 1 . . . . 2 Reactor 57 | . . . . . . . . . . . . . . . . . . 2 1 1 . 1 1 . 3 3 . . . . 4 33 2 4 2 Propulsion 153 | 2 11 1 15 1 . 2 5 2 9 . . 8 . . 1 1 2 1 12 2 3 5 9 . 9 . . 4 1 . 5 21 1 6 14 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 22 | 2 7 . 6 1 . 2 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 71 | . 4 1 9 . . . . 2 1 . . 7 . . 1 1 2 1 12 2 3 5 9 . 9 . . 1 . . 1 . . . . Flight 60 | . . . . . . . 4 . 5 . . 1 . . . . . . . . . . . . . . . 3 1 . 4 21 1 6 14 Utility 300 | 1 2 1 3 . 2 . 7 5 7 2 4 7 6 3 4 1 1 5 43 7 3 2 20 . 10 23 4 5 . 3 9 73 8 13 16 Device 166 | . 1 . . . 1 . 2 2 1 . 2 1 5 2 3 1 1 4 21 6 1 2 6 . 8 20 2 2 . 2 7 46 6 3 8 Storage 18 | 1 . . 2 . 1 . 3 . 1 . 1 . . . . . . . 4 1 1 . 2 . . . 1 . . . . . . . . Processor 66 | . 1 1 1 . . . 2 1 3 1 . 3 1 1 . . . . 15 . 1 . 5 . 2 1 . . . . 1 19 . 2 5 Hackware 18 | . . . . . . . . . . 1 . 2 . . 1 . . . 1 . . . 1 . . 1 . 1 . 1 . 3 . 4 2 Protection 31 | . . . . . . . . 2 2 . 1 1 . . . . . 1 2 . . . 6 . . 1 1 2 . . 1 5 1 4 1 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Weapon 325 | 2 14 3 34 6 3 4 26 8 20 . . 13 3 4 7 2 1 3 39 12 1 2 16 2 13 9 4 3 2 2 3 31 8 8 17 Energy Gun 14 | . . . . . . . . . . . . . . . . . . . . 2 . . 9 1 1 1 . . . . . . . . . Energy Cannon 6 | . . . . . . . . . . . . . . 1 2 1 . 1 . . . . . . . . . . . . . . . . 1 Ballistic Gun 181 | 2 9 2 24 3 3 2 15 4 17 . . 10 2 1 1 . 1 1 28 10 1 2 . . . . . 1 . . . 26 2 3 11 Ballistic Cannon 33 | . . . . . . . 2 . . . . . . . . . . . 2 . . . 7 1 7 7 1 2 2 2 . . . . . Launcher 74 | . 5 1 10 3 . 2 9 4 3 . . 3 1 2 3 1 . 1 5 . . . . . 5 1 3 . . . 2 3 3 2 2 Special Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . Slashing Weapon 13 | . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . 2 3 3 3 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Unidentified Prototypes 47 | . . . 1 . 1 . 1 . 1 . . 1 . . 2 . . . 2 . . . 7 . 1 . . 4 . . 6 12 3 3 2 Corrupted Parts 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . System Corruption 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . Parts Lost 113 | . 3 . 15 . . . 5 2 2 . . 1 1 1 . . . 3 11 2 1 . 2 . 14 3 6 . 2 2 13 4 2 5 13 Power 20 | . 1 . 4 . . . 1 . . . . . 1 1 . . . . 1 1 . . . . 2 2 . . . 2 . . . . 4 Propulsion 30 | . 2 . 7 . . . 1 1 1 . . . . . . . . . 2 . . . 1 . 6 . 1 . . . 4 1 . 1 2 Utility 43 | . . . . . . . . 1 . . . 1 . . . . . 3 2 . 1 . 1 . 3 1 4 . 2 . 9 3 2 4 6 Weapon 20 | . . . 4 . . . 3 . 1 . . . . . . . . . 6 1 . . . . 3 . 1 . . . . . . . 1 Highest Loss Streak 11 | . 2 . 5 . . . 2 1 1 . . 1 1 1 . . . 2 3 1 1 . 2 . 11 1 3 . 2 1 6 2 1 3 6 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 91 97 92 100 71 100 89 92 96 94 82 92 99 99 99 100 93 72 89 85 82 92 87 100 86 67 66 70 70 61 59 87 92 85 84 Engine 3 | . 11 12 8 11 11 11 7 5 1 . . . 6 6 7 7 6 2 2 3 . . . . . . . 1 5 . . . . . . Core 1 | . 1 . . . . . . 3 7 7 7 6 . . . . . . 3 . . . . . . 2 . 4 . 3 . . . . 2 Reactor 2 | . . . . . . . . . . . . . . . . . . 3 . 1 5 4 4 5 7 3 5 1 . . 3 7 8 8 4 Wheel 2 | . 21 . 4 33 33 33 4 . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 13 | . 6 28 26 . . . . 7 1 . . 21 23 23 23 23 22 13 17 14 18 25 28 29 24 21 16 13 10 9 7 . . . . Flight 6 | . . . . . . . 22 19 18 23 23 1 . . . . . . . . . . . . . . . 7 14 14 8 18 21 23 23 Device 11 | . 1 1 . . . . 6 12 8 7 7 6 22 15 15 15 19 21 14 13 11 9 7 5 12 12 12 9 10 11 16 23 25 9 10 Storage 6 | . 14 14 11 11 11 11 9 9 9 7 5 7 7 7 7 7 6 6 6 6 9 11 6 5 4 . . . . . . . . . . Processor 16 | . 5 12 11 11 11 11 15 11 13 19 8 11 15 22 21 15 13 8 23 25 22 23 10 23 20 9 8 5 5 4 3 13 17 16 20 Hackware 2 | . . . . . . . . . . 5 2 5 . . 1 7 6 . . . . . . 5 4 3 5 8 7 5 5 3 . 14 11 Protection 1 | . . . . . . . . 2 4 . 3 5 . . . . . . . . . . 9 5 . . 5 12 13 9 6 2 4 6 3 Ballistic Gun 15 | . 26 27 30 31 5 32 20 20 24 23 23 22 22 17 15 15 12 13 18 17 11 14 8 . . . . . . . . 14 13 4 3 Ballistic Cannon 1 | . . . . . . . 2 . . . . . . . . . . . . . . . . 5 6 11 10 2 . . . . . . . Peak Build Rating 219 | 6 9 8 17 18 21 22 43 44 43 47 81 55 57 59 62 64 75 77 81 80 86 93 170 118 129 95 95 100 99 87 120 191 200 215 219 Average Rating 77 | 4 7 7 12 17 12 21 33 39 37 45 47 47 56 57 59 62 71 70 73 70 81 87 100 117 116 76 74 78 82 81 85 162 185 196 191 On Entrance 66 | . 6 6 8 16 17 21 21 43 36 42 47 39 52 57 59 62 64 75 68 70 80 79 93 118 116 51 95 61 93 77 84 75 189 188 193 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 132 | 10 14 12 19 24 24 27 29 27 35 24 94 32 34 36 36 36 33 39 44 54 52 56 132 58 74 62 52 37 21 15 33 77 72 63 63 Greatest Support 72 | 26 32 12 36 32 32 32 32 27 45 24 24 36 36 36 36 36 47 49 44 44 55 57 60 60 72 46 46 36 18 18 47 67 67 67 59 Greatest Overweight (x) 6 | . 1 . 1 . . . 5 1 1 . 6 1 1 1 . . . 1 1 1 . 1 2 . 1 2 1 1 1 . . 1 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 5 5 5 5 5 5 5 5 Average Capacity 8 | 6 8 8 8 8 7 8 9 10 10 10 9 10 10 10 10 10 10 10 10 10 10 10 9 10 9 5 5 5 5 5 5 5 5 5 5 Most Carried 10 | . 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 5 5 5 5 5 5 5 5 Average Carried 8 | . 5 7 7 7 6 8 9 9 9 10 9 9 9 9 10 9 9 9 9 9 9 9 9 10 9 4 4 4 4 4 4 4 4 4 4 Final Capacity 10 | 8 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 5 5 5 5 5 5 5 5 5 Final Carried 10 | . 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 4 3 5 5 5 5 5 5 5 5 5 Class Distribution -------------------- 19% | Gunner 12% | Mutant 11% | Scavenger-Gunner 10% | Scavenger-Sprinter 8% | Derelict-Gunner 7% | Skirmisher 4% | Sprinter 4% | Commander-Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -9/Mines Mutant | -9/Exiles Skirmisher | -8/Mines Sprinter | -8/Materials Sprinter | -8/Garrison Scavenger-Sprinter | -8/Materials Scout | -7/Factory Skirmisher | -7/Waste Skirmisher | -7/Factory Gunner | -7/Lower Caves Derelict-Gunner | -7/Lower Caves Derelict-Gunner | -7/Zion Derelict-Gunner | -6/Proximity Caves Derelict-Gunner | -6/Factory Mutant | -6/Waste Gunner | -6/Factory Commander-Gunner | -6/Garrison Commander-Mutant | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Warlord Scavenger-Gunner | -4/Proximity Caves Hacker-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Derelict-Mutant | -4/Upper Caves Hacker-Mutant | -4/Zhirov Sprinter | -3/Proximity Caves Sprinter | -3/Research Mutant | -3/Testing Scavenger-Sprinter | -2/Research Scavenger-Sprinter | -2/Quarantine Wizard-Sprinter | -1/Access Scavenger-Sprinter | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Gar Fac Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Matter Collected 26464 | 264 712 266 1715 309 . 306 1810 1080 860 . 606 914 536 234 135 244 . 751 4095 1556 246 303 681 99 1409 652 335 181 . . 212 3640 547 819 947 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 30380 | 85 840 482 2284 455 . 370 2037 1044 1266 . 291 1164 446 243 . 362 63 1326 5262 2053 327 239 227 153 1982 472 225 307 . . . 2363 1413 615 1984 Parts 1369 | 2 66 11 187 20 . 35 103 48 67 . 3 65 13 13 . 19 5 22 231 90 12 10 10 5 69 9 11 3 . . . 86 47 26 81 Haulers Intercepted 32 | . 2 . 6 . . . 6 . 6 . . . . . . . . . 7 . . . . . 2 . . . . . . 1 . 2 . Recyclers Shooed 37 | . 5 2 1 . . . 5 . 3 . . 4 . . . . . . 8 . . . . . 8 . . . . . . . . . 1 Parts Field Recycled 32 | . . . . . . . . . . . . . . . . . . . . . . . . . . 26 6 . . . . . . . . Retrieved Matter 317 | . . . . . . . . . . . . . . . . . . . . . . . . . . 280 37 . . . . . . . . Parts Self-Destructed 96 | . . . . . . . . . . . . . 8 7 . 15 . . . . . 28 . 5 . 19 13 1 . . . . . . . Prevented 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Gar Fac Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Combat Hostiles Destroyed 449 | . 12 6 53 11 . 10 37 30 15 . 1 7 6 7 . 11 1 5 45 34 4 4 3 8 34 6 5 . . . . 33 20 5 36 Melee 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 3 Guns 246 | . 8 3 30 3 . 3 12 18 11 . 1 7 3 3 . 2 . 5 36 34 4 4 3 3 1 1 . . . . . 26 13 2 10 Cannons 27 | . . . . . . . 3 . . . . . . . . . 1 . . . . . . 3 12 5 3 . . . . . . . . AOE 171 | . 4 3 23 8 . 7 22 12 4 . . . 3 4 . 9 . . 9 . . . . 2 21 . 2 . . . . 6 7 2 23 Classes Destroyed 29 | 1 7 1 5 . . 1 1 1 1 . 1 . 1 . . . . . 3 . . . . 1 1 . . . . . . 4 . . . Worker 49 | . 4 . 6 1 . 4 2 . 2 . . 7 . . . . . . 14 . . . . . 3 . . . . . . . . 1 5 Builder 34 | . 2 . 7 . . 1 4 . 1 . . 4 . . . . . . 9 . . . . . 5 . . . . . . . . 1 . Tunneler 16 | . 2 1 3 2 . 2 . . 2 . . 1 . . . . . . . . . . . . 2 . . . . . . . . 1 . Hauler 32 | . 2 . 6 . . . 6 . 6 . . . . . . . . . 7 . . . . . 2 . . . . . . 1 . 2 . Recycler 55 | 1 3 5 3 1 . 2 6 . 3 . . 6 . . . . . . 13 . 1 . . . 8 . . . . . . . . . 3 Minesweeper 3 | . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . 1 . . . . . . . . . Mechanic 13 | . . . 1 . . . . . 2 . . 1 . . . . . . 1 . . . . . 1 . . . . . . 1 2 1 3 Operator 6 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . 2 . . . . . . 1 . 1 . Drone 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Watcher 18 | . 2 . 4 . . . 4 . 1 . . 1 . . . . . . 2 . . . . . 1 . . . . . . 1 . . 2 Swarmer 129 | . 3 3 14 . . 9 8 7 2 . . . 6 3 . 8 . . 11 11 . 2 . 1 7 2 2 . . . . 7 4 . 19 Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Grunt 168 | . 9 2 24 7 . . 22 14 7 . . 2 . 2 . 2 . . 16 9 2 1 1 3 10 2 . . . . . 12 9 2 10 Brawler 20 | . . . 2 4 . . . 4 1 . . 1 . 1 . . . . 1 2 . . . . 2 1 . . . . . . 1 . . Duelist 11 | . . . 1 . . . . 1 . . . . . . . . . . . 5 . . . . 2 . . . . . . 1 1 . . Protector 9 | . . . 3 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 2 Sentry 44 | . . . 9 . . . 4 1 3 . . 2 . . . 1 1 . 2 6 . 1 . . 3 1 1 . . . . 5 2 . 2 Demolisher 2 | . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . Specialist 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Hunter 21 | . . . . . . 1 2 . 1 . . . . . . . . . 4 . 1 . . . 4 . 2 . . . . 1 . 3 2 Programmer 27 | . . . . . . . . 3 . . . 1 . . . . . . 8 1 1 . 2 2 5 . . . . . . . 3 . 1 Heavy 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Compactor 6 | . . . . . . . . . . . 1 . . . . . . 5 . . . . . . . . . . . . . . . . . Investigator 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Packrat 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Assembled 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wasp 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Thug 3 | . . . . . . . . . . . . . . 2 . . . . . . . . 1 . . . . . . . . . . . . Butcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Bouncer 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Martyr 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Guerrilla 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Fireman 3 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 1 . . . Best Kill Streak 26 | 1 5 4 21 8 . 7 17 11 6 . 1 12 4 3 . 6 1 1 5 4 2 2 2 3 14 2 4 . . . . 7 7 6 26 Combat Bots Only 19 | . 3 3 12 6 . 4 14 11 3 . 1 2 3 3 . 6 1 1 5 4 2 2 2 3 9 2 4 . . . . 7 7 4 19 Max Kills in Single Turn 7 | 1 2 3 4 3 . 4 3 3 3 . 1 4 2 2 . 4 1 1 3 2 1 1 2 1 3 1 1 . . . . 2 4 2 7 Gunslinging 1 | . . . 1 1 . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . Exploded 6 | . 2 3 4 2 . 3 3 3 1 . . . 2 2 . 4 . . 3 . . . . 1 3 . 1 . . . . 2 3 1 6 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Gar Fac Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Hostile Shots Fired 2291 | . 62 17 164 24 . 12 136 65 32 . . 72 12 7 . 43 12 1 285 209 20 16 7 21 192 59 68 . 14 14 166 145 88 106 222 Missed 958 | . 17 7 55 8 . 4 51 26 9 . . 38 4 4 . 19 7 . 121 83 5 8 1 10 70 26 26 . 4 10 80 82 52 51 80 Damage Taken 23113 | . 506 141 1506 197 . 108 1365 589 511 16 56 563 133 107 . 393 28 88 2503 911 293 119 225 231 2484 688 577 . 182 89 1814 1405 606 1312 3367 Core 4164 | . 167 44 233 10 . 8 350 77 78 . . 46 . . . 73 5 . 469 149 18 . 23 43 856 190 33 . 41 12 655 75 77 54 378 Absorbed by Shields 2453 | . . . . . . . . . . . . . . . . . . . 318 619 68 44 . . 337 . . . . . . 426 208 24 409 Redirected to Shielding 467 | . . . . . . . . . . . . . . . . . . . . . . . 28 . . . 40 . 40 4 234 12 7 102 . Ignored by Resistances 256 | . . . . . . . . . . . . 17 . . . . . . . . . . . . . . 127 . . . 112 . . . . Regen/Repaired (Parts) 2921 | . 71 . 52 . . . . . . . 57 64 66 27 . 129 94 . 218 . . . 109 . 52 . . . . . . . 88 562 1332 Core Remaining (%) 51 | 100 . 15 . . . 37 . . 8 . . . . . . 83 . . . 26 . . . 91 . . . . 2 . 42 . 89 . 73 Volleys Fired 1671 | 2 115 33 118 16 . 17 141 104 53 . 33 53 17 9 4 18 3 60 228 114 24 13 25 18 140 34 21 13 5 11 . 112 32 25 60 Largest 4 | 2 2 2 3 3 . 3 3 3 3 . 3 3 3 3 1 3 3 3 3 3 2 3 3 3 2 3 2 1 1 1 . 4 4 2 2 Hottest 189 | 40 50 40 82 82 . 69 94 89 86 . 75 92 91 106 85 148 148 148 113 83 63 105 125 147 114 189 118 57 57 57 . 152 166 90 76 Shots Fired 3727 | 4 223 64 321 49 1 42 335 210 141 . 99 155 47 20 4 31 7 124 581 280 48 32 40 32 158 56 31 11 5 11 . 379 83 41 62 Gun 3227 | 4 212 62 297 42 1 38 265 204 134 . 99 152 45 14 1 22 4 116 564 280 48 32 33 20 4 8 . . . . . 368 76 29 53 Cannon 316 | . . . . . . . 50 . . . . . . . 3 2 3 5 6 . . . 7 12 127 48 26 11 5 11 . . . . . Launcher 183 | . 11 2 24 7 . 4 20 6 7 . . 3 2 6 . 7 . 3 10 . . . . . 27 . 5 . . . . 11 7 12 9 Special 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Kinetic 3484 | 4 212 62 297 42 1 38 315 204 134 . 99 152 45 14 1 22 4 116 570 280 48 32 26 12 127 48 26 11 5 11 . 368 76 29 53 Thermal 21 | . . . . . . . . . . . . . . . 3 2 3 5 . . . . . . . 8 . . . . . . . . . Explosive 178 | . 11 2 24 7 . 4 20 6 7 . . 3 2 6 . 7 . 3 10 . . . . . 27 . . . . . . 11 7 12 9 Electromagnetic 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . Entropic 38 | . . . . . . . . . . . . . . . . . . . . . . . 14 20 4 . . . . . . . . . . Robot Hit Streak 25 | 3 15 12 20 10 . 6 13 15 8 . 11 25 11 12 . 4 3 15 14 20 14 9 5 9 17 13 4 6 . . . 18 14 6 14 Robot Miss Streak 8 | . 8 3 4 2 . 2 8 3 3 . 3 4 2 2 . 1 1 3 8 3 3 2 3 2 2 2 2 1 4 . . 3 2 2 1 Penetration Max 2 | . . . . . . . 1 1 1 . . 1 1 1 . 1 . . 2 1 1 . 1 1 1 . 1 . . . . 2 2 1 2 Secondary Targets 35 | . . . 2 1 . 1 2 1 2 . 1 1 . . . . . . 9 5 1 . . . . . . . . . . 3 6 . . Max Gunslinging Chain 2 | . . . 1 1 . 1 1 1 1 . 1 1 . . . . . . 1 1 1 . . . . . . . . . . 1 2 . . Shots Hit Robots 2349 | 3 137 43 191 27 . 20 200 122 81 . 72 105 29 13 . 18 3 105 358 184 37 23 12 22 101 32 15 10 . . . 234 47 39 66 Core Hits 1351 | 2 53 19 121 19 . 18 101 55 52 . 12 48 17 16 . 21 2 24 200 91 17 13 7 11 104 14 9 7 . . . 132 67 23 76 Critical Kills 50 | . . . 1 . . . 1 2 1 . . 1 1 . . . . 1 26 2 . . . . . 1 1 . . . . 6 2 . 4 Critical Parts Destroyed 68 | . . . . . . . 1 . 1 . . 1 . . . . . 1 34 . 1 2 2 5 . . 6 . . . . 8 3 . 3 Critical Strikes 176 | . . . 1 . . . 3 2 2 . . 3 1 . . . . 3 61 2 1 2 2 7 38 9 8 1 . . . 15 5 . 10 Destroy 115 | . . . 1 . . . 2 2 2 . . 3 1 . . . . 3 59 2 1 2 1 . . 1 8 . . . . 14 5 . 8 Blast 50 | . . . . . . . 1 . . . . . . . . . . . . . . . . 2 38 8 . 1 . . . . . . . Smash 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Sever 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 Detonate 6 | . . . . . . . . . . . . . . . . . . . . . . . 1 5 . . . . . . . . . . . Melee Attacks 84 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . 4 5 5 29 38 Impact 7 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . 4 . . . . Slashing 77 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 5 29 38 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 11 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . 6 3 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 82594 | 26 1532 687 5668 1065 . 901 5843 3690 2227 . 1460 2541 812 1054 . 1357 72 2909 8455 3826 953 410 783 1425 9648 1033 520 370 . . . 8294 4676 3308 7049 Guns 44809 | 26 1081 526 2881 368 . 308 2968 2766 1483 . 1460 2503 674 310 . 373 43 2356 6483 3826 953 410 576 631 147 68 . . . . . 7372 2242 642 1333 Cannons 5917 | . . . . . . . 623 . . . . . . . . 31 29 150 83 . . . . 318 3070 961 282 370 . . . . . . . Explosions 27692 | . 451 161 2787 697 . 593 2252 924 744 . . 38 138 744 . 953 . 403 1666 . . . 207 476 6430 . 238 . . . . 691 2332 962 3805 Melee 4155 | . . . . . . . . . . . . . . . . . . . 207 . . . . . . . . . . . . 231 102 1704 1911 Ramming 21 | . . . . . . . . . . . . . . . . . . . 16 . . . . . 1 4 . . . . . . . . . Kinetic 49334 | 26 1081 526 2881 368 . 308 3591 2766 1483 . 1460 2503 674 310 . 373 43 2356 6566 3826 953 410 240 318 3070 961 282 370 . . . 7372 2242 642 1333 Thermal 1256 | . . . . . . . 85 . . . . . . . . 31 29 150 . . . . 207 476 210 68 . . . . . . . . . Explosive 26201 | . 451 161 2787 697 . 593 2167 924 744 . . 38 138 744 . 953 . 403 1666 . . . . . 5945 . . . . . . 691 2332 962 3805 Electromagnetic 513 | . . . . . . . . . . . . . . . . . . . . . . . . . 275 . 238 . . . . . . . . Impact 207 | . . . . . . . . . . . . . . . . . . . 207 . . . . . . . . . . . . . . . . Slashing 3948 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 231 102 1704 1911 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 1114 | . . . . . . . . . . . . . . . . . . . . . . . 336 631 147 . . . . . . . . . . Highest Corruption 32 | . . . 10 10 10 10 1 6 6 . . . . . . . . 32 32 24 . . 1 . 10 16 16 16 16 2 16 3 3 1 3 Average Corruption 13 | . . . 3 10 10 10 1 2 6 . . . . . . . . 17 29 23 . . 1 . 3 13 16 16 16 1 10 1 3 1 1 Corruption Purged 12 | . . . . . . . . . . . . . . . . . . . 12 . . . . . . . . . . . . . . . . Corruption Blocked 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Effects 635 | . . . 10 13 14 16 6 20 28 . . . . . . . . 23 271 91 . . . . 6 47 16 10 7 . 10 32 1 . 14 Message Errors 135 | . . . 3 2 6 5 1 6 6 . . . . . . . . 4 51 17 . . . . 1 14 1 1 . . 2 10 . . 5 Matter Fused 118 | . . . 2 3 2 2 2 4 4 . . . . . . . . 2 52 19 . . . . 1 6 4 3 1 . 1 8 . . 2 Heat Flow Errors 74 | . . . 1 1 2 2 . 2 3 . . . . . . . . 4 34 8 . . . . . 5 1 1 2 . . 4 . . 4 Energy Discharges 78 | . . . 1 2 1 3 . 2 7 . . . . . . . . 4 24 10 . . . . 1 12 2 1 . . 3 3 . . 2 Parts Rejected 5 | . . . . . . . . 1 1 . . . . . . . . 1 1 . . . . . . . 1 . . . . . . . . Parts Fused 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Data Loss (minor) 77 | . . . 2 2 2 3 1 . 3 . . . . . . . . 1 32 13 . . . . 2 5 2 1 3 . 2 2 . . 1 Data Loss (major) 17 | . . . . . . . . . . . . . . . . . . . 7 5 . . . . . 1 . . . . . 3 1 . . Misfires 32 | . . . . 2 1 1 1 1 2 . . . . . . . . . 14 6 . . . . . 1 3 . . . . . . . . Alerts 13 | . . . . 1 . . . 2 . . . . . . . . . 1 5 . . . . . . 1 . 1 1 . . 1 . . . Misdirections 12 | . . . . . . . . . . . . . . . . . . 2 2 4 . . . . . . 2 . . . 2 . . . . Weapon Failures 71 | . . . 1 . . . 1 2 2 . . . . . . . . 4 46 9 . . . . 1 2 . 2 . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2408 | . 28 . 126 . . 89 145 38 6 . . . . 2 . 34 . 10 135 . . . 8 75 557 68 . 39 . . . 13 25 342 668 Projectiles 299 | . . . . . . . 24 . . . . . . . . . . . 4 . . . . . 164 68 . 39 . . . . . . . Explosions 1434 | . 28 . 126 . . 89 121 38 6 . . . . 2 . 34 . 10 12 . . . 8 75 393 . . . . . . 13 25 61 393 Melee 675 | . . . . . . . . . . . . . . . . . . . 119 . . . . . . . . . . . . . . 281 275 Knockbacks 34 | . . . . . . . 7 . . . . . . . . . . . 1 . . . . 2 20 1 2 1 . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 34 | . . . . . . . 7 . . . . . . . . . . . 1 . . . . 2 20 1 2 1 . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 557 | . . 41 75 . . 26 75 14 . . . . . 58 . 11 . 40 52 . . . . . 77 1 10 . . . . 77 . . . Shots 15 | . . 1 2 . . 1 1 1 . . . . . 2 . 1 . 1 1 . . . . . 2 . 1 . . . . 1 . . . Rammed 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 2 . . . . . . . . . Targets Rammed 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 2 . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 440 | . 18 1 262 119 220 165 98 138 160 . 214 114 90 93 150 180 160 247 440 269 48 23 113 67 197 237 352 258 151 . 32 248 . . 227 Average Temperature 55 | . 6 1 27 36 109 33 24 40 37 . 101 32 27 31 81 53 92 118 94 91 25 7 27 24 62 84 123 128 54 . 19 57 . . 107 Received Heat Transfer 3821 | . 261 18 507 84 . 9 594 162 90 . 12 111 . 9 . 105 . . 379 271 21 30 30 58 201 150 73 . . 9 216 99 73 54 195 Effects 7 | . . . . . . . . . . . . . . . . . . 2 4 . . . . . . . 1 . . . . . . . . Shutdowns 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Energy Bleed 4 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . 1 . . . . . . . . Interference 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 6 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 3 . . . . 1 . . . Impact Corruptions 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 1 . . 1 Heat Transferred 1159 | . . . . . . . 50 . . . . . . . . 37 37 185 . . . . 200 400 100 150 . . . . . . . . . Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Gar Fac Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Peak Influence 2984 | 5 338 216 1332 851 . 387 1156 2018 1682 774 236 1508 . . . . 153 72 1305 2965 2184 . . . 2724 . . . . 571 2088 2313 2914 2098 2984 Initial 1748 | . 3 73 11 519 . . 72 741 983 760 220 58 . . . . 84 53 2 913 1556 . . . 432 . . . . 300 315 1168 1300 1748 1206 Average 1087 | 3 152 126 827 783 . 195 711 1494 1330 747 148 817 . . . . 106 21 538 2008 1771 . . . 1572 . . . . 382 1680 1512 2177 1880 2184 Maximum Alert Level 5 | . 1 1 4 3 . 1 4 5 5 3 1 4 . . . . . . 4 5 5 . . . 5 . . . . 2 5 5 5 5 5 Low Security (%) 17 | 100 65 84 15 . . 56 10 . . . 59 20 . . . . 100 100 26 . . . . . . . . . . . . . . . . Level 1 11 | . 34 15 3 . . 43 15 . . . 40 3 . . . . . . 28 . . . . . . . . . . 67 . . . . . Level 2 5 | . . . 17 24 . . 24 . . 15 . 6 . . . . . . 10 . . . . . 6 . . . . 32 . . . . . Level 3 13 | . . . 27 75 . . 32 19 12 84 . 36 . . . . . . 13 12 . . . . 26 . . . . . . . . . . Level 4 25 | . . . 35 . . . 17 34 73 . . 32 . . . . . . 21 17 16 . . . 20 . . . . . . 61 . . 24 Level 5 16 | . . . . . . . . 46 13 . . . . . . . . . . 70 49 . . . 21 . . . . . . 12 . 100 9 High Security 8 | . . . . . . . . . . . . . . . . . . . . . 33 . . . 25 . . . . . . 25 . . 65 Max Security 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99 . 99 . . Sterilizations 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 161 | . 3 . 7 1 . . 11 . 5 . . 8 . . . . 1 . 22 . 10 . . . 23 . . . . 3 12 5 13 7 30 Investigation 43 | . 2 . 3 . . . 3 . 1 . . 4 . . . . 1 . 8 . 2 . . . 6 . . . . 3 . 5 . 2 3 Extermination 10 | . . . . . . . . . . . . . . . . . . . 5 . 1 . . . 2 . . . . . . . . 1 1 Reinforcement 31 | . 1 . 1 . . . 5 . 3 . . 4 . . . . . . 9 . 1 . . . 4 . . . . . . . . 1 2 Assault 73 | . . . 3 1 . . 1 . 1 . . . . . . . . . . . 5 . . . 11 . . . . . 12 . 13 2 24 Garrison 4 | . . . . . . . 2 . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 11 | . . . . . . . 2 . 1 . . 2 . . . . . . 3 . 1 . . . 2 . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Gar Fac Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Distress Signals 31 | . 1 . 3 . . . . . 2 . . . . . . . . . 3 . 1 . . . 2 . . . . . 2 9 1 1 6 Communications Jammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Distress Signals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Times Spotted 1112 | . 22 6 69 11 . 11 53 27 32 . 6 31 6 9 . 10 1 6 97 46 31 17 29 11 85 28 17 . 4 14 95 84 65 44 145 Peak Tracking Total 43 | . 4 3 6 3 . 4 10 7 6 . 5 4 3 3 . 4 1 2 10 4 12 5 10 4 24 7 5 . 2 11 43 25 31 19 26 Tactical Retreats 106 | . 1 . 4 . . . 2 3 3 . . . . . . . . . 8 1 1 4 . 4 10 9 4 . . 4 5 16 7 7 13 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Gar Fac Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Traps Triggered 35 | . 1 . 1 . . . 1 7 . 2 . 1 . . . . 1 . 2 8 1 . . . 2 . . . . . 2 . . 1 5 Indirectly 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 4 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 4 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . Triggered 18 | . . . 2 . . . . . . . . . . . . . . . . . . 1 11 . . 3 1 . . . . . . . . Most Traps Carried 2 | . . 2 2 . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . . . . . Objects Rigged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Time Bombs Activated 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploded 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Gar Fac Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Machines Disabled 107 | . 1 . 3 . 1 . 8 11 3 . . 2 . . . . 1 . 15 7 . . 3 . 34 1 . 1 . . . 2 10 1 3 Max in Single Turn 6 | . 1 . 1 . 1 . 3 2 . . . . . . . . 1 . 4 2 . . 1 . 6 1 . 1 . . . 1 1 1 2 Garrison Access 4 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 2 . . . Garrison Relay 10 | . . . . . . . . 6 . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Phase Generator 3 | . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Gar Fac Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Machines Accessed 162 | . 6 2 9 . 5 . 10 4 11 4 . 7 . 2 . . 3 . 20 3 5 1 10 . 15 2 . 7 1 5 . 6 . 14 10 Terminals 81 | . 5 1 7 . . . 7 4 8 2 . 3 . 1 . . . . 7 3 5 . . . 4 . . . 1 5 . 2 . 9 7 Fabricators 12 | . . . . . . . . . . 1 . 2 . . . . 2 . 2 . . . . . 4 . . . . . . . . 1 . Repair Stations 13 | . 1 . 1 . . . . . 1 . . 1 . . . . 1 . 3 . . . . . 2 . . . . . . . . . 3 Recycling Units 9 | . . . . . . . . . . . . . . . . . . . 3 . . . . . 4 . . . . . . 1 . 1 . Scanalyzers 10 | . . . 1 . . . 2 . 2 . . 1 . . . . . . 2 . . . . . 1 . . . . . . . . 1 . Garrison Access 10 | . . . . . . . 1 . . 1 . . . . . . . . 3 . . . . . . . . . . . . 3 . 2 . Total Hacks 528 | . 21 3 30 . 50 . 38 9 32 12 . 17 . 2 . . 14 . 51 9 13 1 18 . 36 8 . 46 1 12 . 17 . 46 42 Successful 305 | . 7 1 11 . 50 . 13 . 14 3 . 8 . 2 . . 4 . 21 2 5 1 18 . 19 8 . 46 1 3 . 9 . 31 28 Failed 219 | . 13 2 18 . . . 24 9 17 9 . 9 . . . . 10 . 30 7 8 . . . 17 . . . . 9 . 8 . 15 14 Catastrophic 35 | . 3 1 4 . . . 1 3 5 2 . 1 . . . . 3 . 5 . 3 . . . 1 . . . . 1 . . . . 2 Database Lockouts 4 | . 1 . 1 . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 165 | . 12 2 16 . 1 . 8 . 19 7 . 3 . . . . . . 14 . 11 . . . 13 . . . . 12 . 8 . 15 24 Terminals 255 | . 17 2 25 . . . 28 9 24 9 . 5 . 1 . . . . 19 9 13 . . . 12 . . . 1 12 . 6 . 33 30 Fabricators 30 | . . . . . . . . . . 2 . 5 . . . . 7 . 7 . . . . . 8 . . . . . . . . 1 . Repair Stations 44 | . 4 . 2 . . . . . 4 . . 3 . . . . 7 . 6 . . . . . 6 . . . . . . . . . 12 Recycling Units 19 | . . . . . . . . . . . . . . . . . . . 6 . . . . . 7 . . . . . . 2 . 4 . Scanalyzers 32 | . . . 3 . . . 6 . 4 . . 4 . . . . . . 10 . . . . . 3 . . . . . . . . 2 . Garrison Access 23 | . . . . . . . 4 . . 1 . . . . . . . . 3 . . . . . . . . . . . . 9 . 6 . Terminal Hacks 198 | . 5 1 7 . 50 . 6 . 9 3 . 2 . 2 . . . . 1 2 3 1 18 . 1 8 . 46 1 . . 2 . 18 12 Record 112 | . . . . . 49 . . . . . . . . 1 . . . . . . . 1 12 . . 7 . 34 1 . . 1 . 2 4 Part Schematic 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Robot Analysis 16 | . 2 . 2 . . . 2 . 2 . . . . . . . . . . . . . . . . . . 4 . . . . . 4 . Prototype ID Bank 20 | . 1 . 3 . . . 1 . 1 1 . . . . . . . . 1 . 2 . 5 . . . . 4 . . . . . 1 . Open Door 9 | . . 1 . . . . . . . . . . . 1 . . . . . 1 . . 1 . . 1 . . . . . . . 4 . Level Access Points 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Branch Access Points 3 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Machine Index 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Terminal Index 8 | . 1 . 1 . . . . . 1 1 . 1 . . . . . . . . 1 . . . . . . . . . . . . 1 1 Repair Station Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 5 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 3 1 Locate Traps 4 | . 1 . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Disarm Traps 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Reprogram Traps 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Zone Layout 5 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . 2 Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 12 | . . . . . . . . . . . . 3 . . . . 2 . 4 . . . . . 2 . . . . . . . . 1 . Network Status 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . 1 . Load Schematic 5 | . . . . . . . . . . . . 1 . . . . 1 . 2 . . . . . 1 . . . . . . . . . . Build 4 | . . . . . . . . . . . . 2 . . . . . . 2 . . . . . . . . . . . . . . . . Repair Station Hacks 20 | . 2 . 2 . . . . . 1 . . 2 . . . . 2 . . . . . . . 4 . . . . . . . . . 7 Scan Component 12 | . 1 . 1 . . . . . 1 . . 1 . . . . 1 . . . . . . . 3 . . . . . . . . . 4 Repair 8 | . 1 . 1 . . . . . . . . 1 . . . . 1 . . . . . . . 1 . . . . . . . . . 3 Recycling Unit Hacks 9 | . . . . . . . . . . . . . . . . . . . 3 . . . . . 4 . . . . . . 1 . 1 . Process 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Report Inventory 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Retrieve Matter 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Retrieve Components 6 | . . . . . . . . . . . . . . . . . . . 3 . . . . . 2 . . . . . . 1 . . . Scanalyzer 23 | . . . 2 . . . 6 . 4 . . 1 . . . . . . 6 . . . . . 2 . . . . . . . . 2 . Insert Component 12 | . . . 1 . . . 3 . 2 . . 1 . . . . . . 3 . . . . . 1 . . . . . . . . 1 . Analyze 11 | . . . 1 . . . 3 . 2 . . . . . . . . . 3 . . . . . 1 . . . . . . . . 1 . Garrison Access Hacks 6 | . . . . . . . 1 . . . . . . . . . . . 3 . . . . . . . . . . . . 1 . 1 . Unlock Access 4 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . 1 . Seal Access 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Unauthorized Hacks 37 | . . . . . . . . . . . . . . . . . . . 4 . 2 . . . 6 . . . . 3 . 5 . 8 9 Terminals 27 | . . . . . . . . . . . . . . . . . . . 4 . 2 . . . 5 . . . . 3 . 1 . 4 8 Assimilate 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 2 Botnet 22 | . . . . . . . . . . . . . . . . . . . 4 . 2 . . . 3 . . . . 3 . . . 4 6 Detonate 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Download 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Mechanics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Recycling Units 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Recyclers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Mask 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 2 . Broadcast 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Redirect 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Reprogram 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Intercept 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Watchers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 112 | . 6 1 9 . . . 9 4 8 4 . 6 . . . . 3 . 16 3 5 . . . 11 . . . . 5 . 5 . 8 9 Full Trace Events 42 | . 3 1 5 . . . 3 1 2 . . 2 . . . . 1 . 5 3 2 . . . 5 . . . . 3 . 4 . . 2 Feedback Events 6 | . . . 1 . . . 1 . . . . . . . . . . . 1 1 . . . . . . . . . 2 . . . . . Corruption 6 | . . . 1 . . . 1 . . . . . . . . . . . 1 1 . . . . . . . . . 2 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . . . 4 . . . . . . . . . 1 . . . . . . . . . . Robots Built 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 268 | . . . . . . . . . . . . . . . . . . . 268 . . . . . . . . . . . . . . . . Total Robot Build Rating 16 | . . . . . . . . . . . . . . . . . . . 16 . . . . . . . . . . . . . . . . Part Schematics Acquired 26 | . . . 1 . . . 3 . 2 . . . . . 14 . . . 1 . . . . . . . . 4 . . . . . 1 . Parts Built 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 168 | . . . . . . . . . . . . 168 . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating 14 | . . . . . . . . . . . . 14 . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 8 | . 1 . 1 . . . . . . . . 1 . . . . 1 . . . . . . . 1 . . . . . . . . . 3 Time 257 | . 26 . 38 . . . . . . . . 19 . . . . 31 . . . . . . . 31 . . . . . . . . . 112 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 326 | . . . . . . . . . . . . . . . . . . . . . . . . . 326 . . . . . . . . . . Retrieved Matter 326 | . . . . . . . . . . . . . . . . . . . . . . . . . 326 . . . . . . . . . . Retrieved Components 36 | . . . . . . . . . . . . . . . . . . . 29 . . . . . 4 . . . . . . 3 . . . Parts Scanalyzed 11 | . . . 1 . . . 3 . 2 . . 1 . . . . . . 2 . . . . . 1 . . . . . . . . 1 . Part Schematics Acquired 8 | . . . 1 . . . 3 . 2 . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . Parts Damaged 3 | . . . . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Gar Fac Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Non-combat 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . no_distress 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Relay Couplers Released 43 | . . . . . . . . 24 . . . . . . . . . . 1 16 . . . . . . . . . . . 2 . . . Machine Destruction 43 | . . . . . . . . 24 . . . . . . . . . . 1 16 . . . . . . . . . . . 2 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 33 | . . . . . . . . 9 . . . . . . . . . . . 22 . . . . . 2 . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Gar Fac Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Total Allies 69 | . . . . 1 . . . 9 . . 19 . . . . . . 1 4 22 . . . . 1 2 . . . . . . . 8 2 Largest Group 21 | . . . . 1 1 1 1 6 6 . 19 19 7 7 6 6 4 3 2 21 18 . . . 1 2 2 . . . . . . 3 1 Highest-Rated Group 673 | . . . . 31 31 31 31 162 162 . 475 475 202 202 171 165 109 89 64 673 585 . . . 26 95 95 . . . . . . 324 45 Highest-Rated Ally 165 | . . . . 31 31 31 31 40 40 . 35 35 31 31 31 31 31 31 32 51 51 . . . 26 48 48 . . . . . . 165 45 Warlord Squad Rendezvous 10 | . . . . . . . . . . . . . . . . . 1 . 8 . 1 . . . . . . . . . . . . . . Dakka 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Muscle 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Geek 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . Ranger 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Pyro 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Chimera 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Total Orders 35 | . . . . . . . . . 1 . 1 . 1 . . 1 2 . 13 . . . 4 . . . . . . . . 11 . . 1 STAY 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 FOLLOW 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . EXPLORE 14 | . . . . . . . . . . . . . . . . . . . 1 . . . 2 . . . . . . . . 11 . . . RETURN 18 | . . . . . . . . . . . 1 . 1 . . 1 2 . 11 . . . 2 . . . . . . . . . . . . Ally Attacks 801 | . . . . . . 6 . 5 59 . 183 180 10 18 . 37 . 31 22 59 127 . 10 . 30 . 14 . . . . . . 10 . Total Damage 16934 | . . . . . . 103 . 93 1281 . 2995 3562 27 309 . 383 . 587 409 1623 2894 . 666 . 1496 . 291 . . . . . . 215 . Kills 111 | . . . . . . 2 . 1 13 . 12 27 . 2 . 3 . 1 3 12 18 . 4 . 8 . 5 . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Allies Melted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Gar Fac Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Robot Analysis Total 16 | . 2 . 2 . . . 2 . 2 . . . . . . . . . . . . . . . . . . 4 . . . . . 4 . Derelict Logs Recovered 15 | . . 1 . 1 . . . . . . . . 2 1 2 2 . . . . . 1 . 2 . 2 1 . . . . . . . . Drone Launches 83 | . . . . . . . . . . . 25 . 3 . . 5 2 . 12 . . . 3 . 15 . . . . . . 18 . . . Drone Recoveries 41 | . . . . . . . . . . . 10 . 3 . . 2 2 . 10 . . . 2 . . . . . . . . 12 . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Gar Fac Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Turns Passed 28172 | 46 820 569 1089 423 493 415 942 1370 934 70 398 718 667 629 741 502 223 375 4521 1727 514 753 1134 329 1258 1149 356 182 146 192 257 2447 321 530 932 Spaces Moved 38006 | 36 531 534 912 409 535 417 894 1701 1153 208 335 863 1036 1023 1160 802 271 282 5044 1572 529 1321 1402 602 1766 1531 465 186 432 433 610 5431 685 1202 1693 Core 156 | 1 . . 9 . . . . 1 . . . . . . . . . . . . . . . . 26 . . . . . 119 . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 2217 | 35 372 . 161 409 535 417 89 . 199 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 21978 | . 159 534 742 . . . . 698 94 . . 804 1036 1023 1160 802 271 282 5044 1572 529 1321 1402 602 1740 1531 465 159 . . 8 . . . . Flight 13655 | . . . . . . . 805 1002 860 208 335 59 . . . . . . . . . . . . . . . 27 432 433 483 5431 685 1202 1693 Fastest Speed 20 | 50 56 56 52 83 83 83 29 29 29 32 32 30 52 52 52 52 48 52 56 56 53 48 40 40 30 40 50 29 29 29 20 25 25 22 22 Average Speed 47 | 88 78 56 60 83 83 83 46 44 50 32 70 52 52 52 52 52 49 57 58 58 54 50 52 40 41 52 59 69 29 29 32 27 25 22 23 Slowest Speed 452 | 90 125 56 116 83 83 83 395 120 120 32 452 120 112 112 52 52 52 110 110 106 55 103 152 40 120 200 102 102 99 29 66 108 95 93 98 Overloaded Moves 112 | . . . . . . . . . . . . . . . . . . . . . . . . . 43 . . . . . 69 . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 95 | . . . . . . . 4 1 11 . . . . . . . . . . . . . . . . . . . 2 5 18 17 . 16 21 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 67 | 4 83 96 82 60 90 91 62 93 73 8 89 28 98 94 86 98 12 70 92 94 11 98 96 81 50 92 60 62 72 13 73 82 63 29 38 Regions Visited 35 Branch Regions 18 Pre-discovered Areas 10 | . . . . 1 1 . . . . . . . 1 . 2 1 . . . . . . . 1 . . . 3 . . . . . . . Known Exits Taken 11 | . . 1 . . . . 1 . 1 . . 1 1 . 1 1 . . 1 . . . . . 1 . . . . . 1 1 . . . Unknown Exits Taken 18 | 1 1 . 1 1 1 1 . . . . . . . 1 . . . . . . 1 1 1 1 . 1 1 1 1 1 . . 1 1 . Scrap Searched 27 | . . 1 . 1 . 1 . . . . . . 5 3 3 4 . . . . . 4 . . . 3 2 . . . . . . . . Spaces Dug 159 | . 6 . 12 . . 33 . . 12 . . 15 5 . . . 1 . 9 . . . 4 . 12 1 . . 1 5 4 16 3 10 10 Terrain Destroyed 2437 | . 56 19 168 54 . 41 169 83 59 . . 23 14 98 . 126 3 42 218 76 1 4 19 58 370 27 4 . 5 12 4 149 135 183 217 Melee 28 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 4 . 3 10 10 Projectile 284 | . . . . . . . 4 4 1 . . 2 2 3 . 11 3 8 30 5 1 4 12 36 48 27 4 . 5 12 . 45 8 2 7 AOE 2121 | . 56 19 168 54 . 41 165 79 58 . . 21 12 95 . 115 . 34 183 71 . . 7 22 322 . . . . . . 104 124 171 200 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Gar Fac Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Total 45068 | 43 750 739 1207 453 590 451 1114 2119 1397 210 466 1008 1133 1099 1291 855 354 373 6154 2208 708 1379 1768 658 2138 1830 517 225 448 482 634 6098 760 1343 2066 Wait 3167 | . 39 159 72 16 26 10 13 57 129 . 84 46 62 50 107 29 72 4 674 256 125 19 225 37 157 193 9 . . 34 7 261 2 44 149 Move 37802 | 35 530 533 911 408 534 416 885 1698 1130 208 334 862 1035 1022 1159 801 271 281 5043 1571 528 1320 1401 601 1765 1530 464 185 428 422 582 5402 684 1170 1653 Hop 74 | . . . . . . . 4 1 10 . . . . . . . . . . . . . . . . . . . 1 5 9 11 . 15 18 Pick Up 190 | . 18 3 18 2 8 . 7 . 9 . 2 2 2 4 . 1 2 5 18 1 4 6 15 . 9 6 5 3 3 1 3 20 2 4 7 Fast Attach 374 | 6 3 2 8 . 3 . 14 4 10 2 3 9 3 2 6 . 1 7 52 16 3 3 29 . 14 14 3 9 . 3 18 70 13 18 26 Attach 137 | . 3 . 16 . 1 . 3 5 3 . 1 . . 1 . . 3 2 8 2 2 1 9 . 12 18 4 5 2 3 3 6 2 7 15 Detach 143 | . 1 . 5 . 1 . 1 5 3 . 5 1 3 . 1 . . 1 14 1 1 . 15 . 8 17 4 4 3 2 2 23 1 7 14 Swap 392 | . 25 4 35 8 1 6 29 9 27 . . 20 8 5 7 4 . 3 45 11 2 7 9 2 11 4 1 1 1 . 1 82 7 6 11 Drop 494 | . 16 5 22 3 16 2 17 4 23 . 4 14 3 6 7 2 2 10 55 21 6 9 40 . 21 9 5 5 5 1 5 101 12 17 26 Fire 1671 | 2 115 33 118 16 . 17 141 104 53 . 33 53 17 9 4 18 3 60 228 114 24 13 25 18 140 34 21 13 5 11 . 112 32 25 60 Melee 84 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . 4 5 5 29 38 Ram 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 2 . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 254 | . . . . . . . . 136 . . . . . . . . . . 13 48 13 . . . . . . . . . . . . . 44 Rewire 274 | . . . . . . . . 96 . . . 1 . . . . . . . 167 . . . . . 2 . . . . . 3 . 1 4 Trap 5 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . 1 Miscellaneous 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 2 exits: *Exi / [*Zio]) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory (discovered 4 exits: *Fac / Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 7 exits: *Fac x4 / *Low x2 / Gar) -6/Garrison (discovered 3 exits: *Fac x3) -5/Factory -5/Upper Caves (discovered 2 exits: [*Upp] / *War) -5/Warlord -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Res / [*Tes]) -3/Testing -2/Research (discovered 6 exits: *Acc x3 / *Qua x2 / Gar) -2/Quarantine -1/Access (discovered 3 exits: Sur / *Com / Gar) -1/Command (discovered 2 exits: *Sur x2) To Fleet Rendezvous History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 47 | -11/Scrapyard | Entered Materials 163 | -10/Materials | Central database locked down 216 | -10/Materials | Discovered new exit (range 3) 348 | -10/Materials | Build established: Mutant 443 | -10/Materials | Identified exit to Materials 503 | -10/Materials | Discovered exit to Materials (range 10) 535 | -10/Materials | Core integrity fell below 50% 722 | -10/Materials | Repaired Lgt. Assault Rifle 857 | -10/Materials | Discovered new exit (range 15) 867 | -10/Materials | Entered Mines 905 | -10/Mines | Learned Materials stockpile data 929 | -10/Mines | Found DCF Scrap (15 items) 988 | -10/Mines | Found a hidden stash of uninstalled traps 1002 | -10/Mines | Excavation squad dispatched 1002 | -10/Mines | A large section of the Mines collapsed 1176 | -10/Mines | Core integrity fell below 20% 1214 | -10/Mines | Discovered exit to Materials (range 16) 1250 | -10/Mines | Discovered exit to Materials (range 12) 1259 | -10/Mines | Found the Drone Emporium 1260 | -10/Mines | Found Prototype Device 1436 | -10/Mines | Entered Materials 1436 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1620 | -9/Materials | Discovered new exit (range 15) 1661 | -9/Materials | Destroyed 10 combat bots 1726 | -9/Materials | Build established: Gunner 1734 | -9/Materials | Lost 3 parts (2n1w) 1753 | -9/Materials | Destroyed 7 combat bots 1836 | -9/Materials | First assault squad dispatched 1939 | -9/Materials | Central database locked down 1968 | -9/Materials | Destroyed 12 combat bots 2115 | -9/Materials | Repaired Missile Launcher 2150 | -9/Materials | Discovered new exit (range 16) 2292 | -9/Materials | Destroyed 9 combat bots 2334 | -9/Materials | Sterilization system engaged 2334 | -9/Materials | Non-combat units ordered to evacuate 2335 | -9/Materials | Core integrity fell below 50% 2348 | -9/Materials | System corruption reached 10% 2378 | -9/Materials | Lost 5 parts (2n3w) 2434 | -9/Materials | Combat units ordered to evacuate 2525 | -9/Materials | Entered Mines 2567 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2567 | -9/Mines | Discovered new exit (range 5) 2644 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2654 | -9/Mines | Build established: Scavenger-Gunner 2690 | -9/Mines | Learned location of Zion (-7) 2696 | -9/Mines | Met a Derelict testing a Signal Generator 2701 | -9/Mines | Found Signal Generator 2948 | -9/Mines | Entered Exiles 2948 | -9/Exiles | Accompanied by 1 ally 2973 | -9/Exiles | Met 8R-AWN 2985 | -9/Exiles | Met EX-HEX 3023 | -9/Exiles | Met EX-DEC 3097 | -9/Exiles | Visited The Gauntlet 3266 | -9/Exiles | Build established: Mutant 3266 | -9/Exiles | Met EX-BIN 3277 | -9/Exiles | Aligned with FarCom system 3278 | -9/Exiles | Given EX-Vault access code 3311 | -9/Exiles | Opened EX-Vault 3316 | -9/Exiles | Identified Thief Drone Bay 3325 | -9/Exiles | Found Army-in-a-Box 3348 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3404 | -9/Exiles | Discovered new exit (range 15) 3441 | -9/Exiles | Left Exiles lab with Army-in-a-Box 3441 | -9/Exiles | Entered Mines 3441 | -8/Mines | Accompanied by 1 ally 3631 | -8/Mines | Discovered new exit (range 9) 3758 | -8/Mines | Build established: Skirmisher 3832 | -8/Mines | Discovered new exit (range 8) 3856 | -8/Mines | Entered Materials 3856 | -8/Materials | Accompanied by 1 ally 3856 | -8/Materials | Evolved 2 slots: Utility x2 3927 | -8/Materials | Garrison activated, responded to threat 3944 | -8/Materials | Central database locked down 3977 | -8/Materials | Destroyed 7 combat bots 4173 | -8/Materials | Garrison activated, responded to threat 4256 | -8/Materials | First assault squad dispatched 4380 | -8/Materials | Destroyed 14 combat bots 4383 | -8/Materials | Core integrity fell below 50% 4390 | -8/Materials | Build established: Sprinter 4577 | -8/Materials | Identified exit to Garrison 4622 | -8/Materials | Discovered new exit (range 13) 4798 | -8/Materials | Entered Garrison 4848 | -8/Garrison | Triggered checkpoint 4858 | -8/Garrison | Garrison Relay disabled 4978 | -8/Garrison | Build established: Skirmisher 4992 | -8/Garrison | Triggered checkpoint 5003 | -8/Garrison | Triggered checkpoint 5028 | -8/Garrison | Destroyed 11 combat bots 5034 | -8/Garrison | Triggered checkpoint 5062 | -8/Garrison | Triggered checkpoint 5067 | -8/Garrison | Discovered new exit (range 17) 5073 | -8/Garrison | Identified exit to Materials 5086 | -8/Garrison | Garrison Relay disabled 5329 | -8/Garrison | Discovered exit to Materials (range 11) 5360 | -8/Garrison | Garrison Relay disabled 5456 | -8/Garrison | Triggered checkpoint 5508 | -8/Garrison | Garrison Relay disabled 5522 | -8/Garrison | Discovered exit to Materials (range 10) 5550 | -8/Garrison | Phase Generator disabled 5812 | -8/Garrison | Garrison Relay disabled 5913 | -8/Garrison | Garrison Relay disabled 6066 | -8/Garrison | Triggered checkpoint 6168 | -8/Garrison | Entered Materials 6168 | -8/Materials | Accompanied by 6 allies 6311 | -8/Materials | Build established: Commander-Mutant 6402 | -8/Materials | Core integrity fell below 20% 6471 | -8/Materials | Central database locked down 6695 | -8/Materials | Discovered new exit (range 10) 6867 | -8/Materials | Discovered new exit (range 15) 6878 | -8/Materials | Build established: Scavenger-Sprinter 6884 | -8/Materials | Identified exit to Factory 6968 | -8/Materials | First assault squad dispatched 7102 | -8/Materials | Entered Factory 7102 | -7/Factory | Evolved 2 slots: Utility x2 7172 | -7/Factory | Sucked down chute 7172 | -7/Factory | Entered Waste 7182 | -7/Waste | Spotted C-40 Crusher 7182 | -7/Waste | Spotted C-40 Crusher 7186 | -7/Waste | Spotted C-40 Crusher 7204 | -7/Waste | Destroyed C-40 Crusher 7215 | -7/Waste | Spotted C-40 Crusher 7216 | -7/Waste | Spotted C-40 Crusher 7241 | -7/Waste | Spotted C-40 Crusher 7337 | -7/Waste | Allies destroyed C-40 Crusher 7343 | -7/Waste | Allies destroyed C-40 Crusher 7355 | -7/Waste | Allies destroyed C-40 Crusher 7360 | -7/Waste | Allies destroyed C-40 Crusher 7367 | -7/Waste | Allies destroyed C-40 Crusher 7385 | -7/Waste | Lost 15 allies 7405 | -7/Waste | Warlord forces began an assault 7540 | -7/Waste | Discovered new exit (range 13) 7570 | -7/Waste | Entered Factory 7570 | -7/Factory | Accompanied by 19 allies 7606 | -7/Factory | Identified exit to Storage 7606 | -7/Factory | Identified exit to Lower Caves 7669 | -7/Factory | Build established: Skirmisher 7812 | -7/Factory | Repaired Airjet 7992 | -7/Factory | Fabricated Gravmag System? 8018 | -7/Factory | Fabricated Cld. Plasma Rifle? 8244 | -7/Factory | Discovered new exit (range 16) 8256 | -7/Factory | Lost 5 allies 8288 | -7/Factory | Entered Lower Caves 8288 | -7/Lower Caves | Accompanied by 7 allies 8305 | -7/Lower Caves | Met a Warlord Commander 8306 | -7/Lower Caves | Learned location of Warlord (-5) 8307 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 8325 | -7/Lower Caves | Found Encrypted Comm Array 8408 | -7/Lower Caves | Learned Factory machine intel 8489 | -7/Lower Caves | Identified exit to Lower Caves 8592 | -7/Lower Caves | Build established: Gunner 8955 | -7/Lower Caves | Entered another Lower Caves area 8955 | -7/Lower Caves | Accompanied by 7 allies 8971 | -7/Lower Caves | Discovered new exit (range 15) 9096 | -7/Lower Caves | Found DRS Beacon 9215 | -7/Lower Caves | Learned Factory emergency access door positions 9363 | -7/Lower Caves | Build established: Derelict-Gunner 9462 | -7/Lower Caves | Discovered new exit (range 14) 9487 | -7/Lower Caves | Found DCF Scrap (14 items) 9584 | -7/Lower Caves | Entered Zion 9584 | -7/Zion | Accompanied by 6 allies 9591 | -7/Zion | Identified exit to Proximity Caves 9736 | -7/Zion | Found Prototype Launcher 9736 | -7/Zion | Identified Rocket Array 9754 | -7/Zion | Learned location of 1 exit from Proximity Caves 9781 | -7/Zion | Learned location of Armory (-3) 9851 | -7/Zion | Given the Hacking Drone Bay 9859 | -7/Zion | Found Prototype Device 9859 | -7/Zion | Identified Hacking Drone Bay 9946 | -7/Zion | Learned location of Quarantine (-2) 9952 | -7/Zion | Received a hallucinogenic algorithm 10109 | -7/Zion | Given A8's code to call for help 10130 | -7/Zion | Rebuked by Imprinter 10325 | -7/Zion | Entered Proximity Caves 10325 | -6/Proximity Caves | Accompanied by 6 allies 10326 | -6/Proximity Caves | Identified exit to Factory 10538 | -6/Proximity Caves | Lost 4 allies 10732 | -6/Proximity Caves | Learned 4 Factory zone layouts 10734 | -6/Proximity Caves | Learned location of Extension (-5) 10769 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10827 | -6/Proximity Caves | Entered Factory 10827 | -6/Factory | Accompanied by 4 allies 10827 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10830 | -6/Factory | Loaded intel: 259 machine locations 10930 | -6/Factory | Joined by Warlord Muscle squad 11032 | -6/Factory | Repaired Railgun 11050 | -6/Factory | Manually triggered Chute Trap 11050 | -6/Factory | Sucked down chute 11050 | -6/Factory | Entered Waste 11050 | -6/Waste | Met up with 2 allies sucked down the chute earlier 11065 | -6/Waste | EMP discharged 11074 | -6/Waste | Spotted C-40 Crusher 11084 | -6/Waste | Destroyed C-40 Crusher 11108 | -6/Waste | Spotted C-40 Crusher 11145 | -6/Waste | 3 allies followed down the chute 11155 | -6/Waste | Allies destroyed C-40 Crusher 11162 | -6/Waste | Spotted C-40 Crusher 11165 | -6/Waste | EMP discharged 11165 | -6/Waste | System corruption reached 10% 11178 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11197 | -6/Waste | Destroyed C-40 Crusher 11205 | -6/Waste | Lost 4 allies 11207 | -6/Waste | Spotted C-40 Crusher 11223 | -6/Waste | Spotted C-40 Crusher 11255 | -6/Waste | Destroyed C-40 Crusher 11265 | -6/Waste | EMP discharged 11306 | -6/Waste | Spotted C-40 Crusher 11306 | -6/Waste | Destroyed C-40 Crusher 11365 | -6/Waste | EMP discharged 11365 | -6/Waste | System corruption reached 30% 11369 | -6/Waste | Destroyed C-40 Crusher 11417 | -6/Waste | Discovered new exit (range 16) 11425 | -6/Waste | Entered Factory 11614 | -6/Factory | Joined by Warlord Geek squad 11786 | -6/Factory | Build established: Scavenger-Skirmisher 11989 | -6/Factory | Joined by Warlord Ranger squad 12039 | -6/Factory | Identified exit to Factory 12175 | -6/Factory | Discovered new exit (range 14) 12198 | -6/Factory | Build established: Gunner 12392 | -6/Factory | Discovered new exit (range 15) 12451 | -6/Factory | Lost 3 allies 12467 | -6/Factory | Joined by Warlord Pyro squad 12553 | -6/Factory | Joined by Warlord Pyro squad 12729 | -6/Factory | Joined by Warlord Ranger squad 12801 | -6/Factory | Joined by Warlord Dakka squad 12875 | -6/Factory | Identified exit to Lower Caves 12921 | -6/Factory | Joined by Warlord Ranger squad 13057 | -6/Factory | Identified exit to Garrison 13184 | -6/Factory | Joined by Warlord Chimera squad 13455 | -6/Factory | Spotted B-75 Beast 13617 | -6/Factory | Fabricated Y-54 Guardian? 13746 | -6/Factory | Lost 3 allies 13902 | -6/Factory | Cargo convoy interrupted 13915 | -6/Factory | P-60 Hacker assimilated allied PD-4IO(h) 13955 | -6/Factory | Lost 5 allies 14679 | -6/Factory | Fabricated Y-54 Guardian? 14938 | -6/Factory | Core integrity fell below 50% 14974 | -6/Factory | Lost 3 parts (1n2w) 14975 | -6/Factory | Build established: Mutant 15493 | -6/Factory | Build established: Gunner 15946 | -6/Factory | Entered Garrison 15966 | -6/Garrison | Garrison Relay disabled 15978 | -6/Garrison | Triggered checkpoint 16200 | -6/Garrison | Triggered checkpoint 16260 | -6/Garrison | Phase Generator disabled 16494 | -6/Garrison | Triggered checkpoint 16499 | -6/Garrison | Garrison Relay disabled 16537 | -6/Garrison | Discovered exit to Factory (range 12) 16644 | -6/Garrison | Triggered checkpoint 16660 | -6/Garrison | Triggered checkpoint 16927 | -6/Garrison | Garrison Relay disabled 17000 | -6/Garrison | Triggered checkpoint 17004 | -6/Garrison | Triggered checkpoint 17082 | -6/Garrison | Triggered checkpoint 17175 | -6/Garrison | Discovered exit to Factory (range 12) 17337 | -6/Garrison | P-60 Hacker assimilated allied Soldier 5i 17417 | -6/Garrison | Discovered exit to Factory (range 11) 17450 | -6/Garrison | Triggered checkpoint 17465 | -6/Garrison | Garrison Relay disabled 17478 | -6/Garrison | Build established: Commander-Mutant 17673 | -6/Garrison | Entered Factory 17673 | -5/Factory | Accompanied by 18 allies 17673 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 17872 | -5/Factory | Joined by Warlord Geek squad 17875 | -5/Factory | Discovered new exit (range 8) 17973 | -5/Factory | First assault squad dispatched 18015 | -5/Factory | High security lockdown imminent 18095 | -5/Factory | High security lockdown engaged 18096 | -5/Factory | Garrison activated, responded to threat 18187 | -5/Factory | Entered Upper Caves 18206 | -5/Upper Caves | Lost 13 allies 18275 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 18390 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 18464 | -5/Upper Caves | Build established: Scavenger-Mutant 18504 | -5/Upper Caves | Activated DRS Beacon 18595 | -5/Upper Caves | Discovered new exit (range 11) 18786 | -5/Upper Caves | Learned 12 Factory zone layouts 18790 | -5/Upper Caves | Encountered a Warlord checkpoint 18859 | -5/Upper Caves | Build established: Scavenger-Gunner 18940 | -5/Upper Caves | Entered Warlord 18964 | -5/Warlord | System corruption cleaned by Quarantine Array 19223 | -5/Warlord | Warlord's base attacked by MAIN.C 19265 | -5/Warlord | Found Prototype Energy Gun 19265 | -5/Warlord | Identified Vortex Rail 19267 | -5/Warlord | Found Vortex Rail 19304 | -5/Warlord | Met Warlord 19372 | -5/Warlord | Found Prototype Device 19372 | -5/Warlord | Identified Wardrone Bay 19419 | -5/Warlord | Discovered new exit (range 90) 19573 | -5/Warlord | Warlord forces counterattacked 19599 | -5/Warlord | Spotted Striker 19630 | -5/Warlord | Lost 6 allies 19635 | -5/Warlord | Found Prototype Ballistic Cannon 19635 | -5/Warlord | Identified Hvy. Autocannon 19648 | -5/Warlord | Spotted Executioner 19689 | -5/Warlord | Lost 5 allies 19707 | -5/Warlord | Found Hvy. Autocannon 19874 | -5/Warlord | P-80 Master assimilated allied KW-EOG(Y) 19898 | -5/Warlord | Warlord base infiltrated, sounded retreat 19899 | -5/Warlord | Build established: Scavenger-Tank 19938 | -5/Warlord | Spotted Striker 19995 | -5/Warlord | Found Prototype Hackware 19995 | -5/Warlord | Identified System Mapper 20002 | -5/Warlord | Found Prototype Processor 20002 | -5/Warlord | Identified Exp. Target Analyzer 20009 | -5/Warlord | Found Exp. Targeting Computer 20074 | -5/Warlord | Entered Proximity Caves 20077 | -4/Proximity Caves | Spotter reported a threat 20236 | -4/Proximity Caves | Build established: Scavenger-Gunner 20251 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 20297 | -4/Proximity Caves | Learned Research trap positions 20309 | -4/Proximity Caves | Spotted B-86 Titan 20346 | -4/Proximity Caves | Spotter reported a threat 20368 | -4/Proximity Caves | Discovered new exit (range 15) 20403 | -4/Proximity Caves | Entered Factory 20403 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 20404 | -4/Factory | Identified exit to Upper Caves 20948 | -4/Factory | First assault squad dispatched 21007 | -4/Factory | Destroyed 9 combat bots 21141 | -4/Factory | Repaired Imp. Antigrav System 21181 | -4/Factory | Build established: Hacker-Gunner 21345 | -4/Factory | High security lockdown imminent 21425 | -4/Factory | High security lockdown engaged 21598 | -4/Factory | Lost 11 parts (2p6n2u1w) 21604 | -4/Factory | Core integrity fell below 50% 21616 | -4/Factory | System corruption reached 10% 21638 | -4/Factory | Lost 15 allies 21642 | -4/Factory | Found Prototype Launcher 21660 | -4/Factory | Identified Tesla Bomb Launcher 21661 | -4/Factory | Entered Upper Caves 21768 | -4/Upper Caves | Core integrity fell below 20% 21792 | -4/Upper Caves | Learned location of 1 exit from Research 21792 | -4/Upper Caves | Learned Research terminal intel 21792 | -4/Upper Caves | Learned Armory garrison access intel 21824 | -4/Upper Caves | Build established: Mutant 21973 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 22004 | -4/Upper Caves | Encountered a Warlord checkpoint 22103 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 22227 | -4/Upper Caves | Build established: Scavenger-Gunner 22513 | -4/Upper Caves | Learned 4 Research zone layouts 22626 | -4/Upper Caves | Learned Research emergency access door positions 22663 | -4/Upper Caves | Discovered new exit (range 12) 22810 | -4/Upper Caves | Entered another Upper Caves area 22810 | -4/Upper Caves | Accompanied by 2 allies 22819 | -4/Upper Caves | Discovered new exit (range 4) 23005 | -4/Upper Caves | Learned 8 Research zone layouts 23106 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 23156 | -4/Upper Caves | Lost 3 parts (2u1w) 23158 | -4/Upper Caves | Discovered new exit (range 15) 23166 | -4/Upper Caves | Entered Zhirov 23166 | -4/Zhirov | Discovered new exit (range 3) 23178 | -4/Zhirov | Met Zhirov 23194 | -4/Zhirov | Learned location of Testing (-3) 23194 | -4/Zhirov | Learned location of Command (-1) 23206 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 23216 | -4/Zhirov | Found Alien Artifact 23216 | -4/Zhirov | Identified Integrated Reactor 23216 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 23310 | -4/Zhirov | Found Alien Artifact 23348 | -4/Zhirov | Entered Proximity Caves 23350 | -3/Proximity Caves | Spotter reported a threat 23351 | -3/Proximity Caves | Spotter reported a threat 23461 | -3/Proximity Caves | Discovered new exit (range 13) 23494 | -3/Proximity Caves | Entered Research 23494 | -3/Research | Evolved 2 slots: Utility x2 23495 | -3/Research | Identified exit to Research 23497 | -3/Research | Loaded intel: 94 trap records 23499 | -3/Research | Loaded intel: 21 terminal locations 23664 | -3/Research | Discovered new exit (range 13) 23686 | -3/Research | Entered Testing 23687 | -3/Testing | Maximum security lockdown engaged 23750 | -3/Testing | System corruption reached 10% 23769 | -3/Testing | Spotted Striker 23770 | -3/Testing | Spotted Striker 23772 | -3/Testing | Spotted Alpha 7 23774 | -3/Testing | Stole the SGEMP Prototype 23775 | -3/Testing | Identified Transdimensional Reconstructor 23775 | -3/Testing | Warped through subspace 23779 | -3/Testing | Found Prototype Processor 23779 | -3/Testing | Identified Exp. Signal Interpreter 23806 | -3/Testing | Lost 4 parts (1n3u) 23808 | -3/Testing | Found Unknown Launcher 23810 | -3/Testing | Found Unknown Launcher 23810 | -3/Testing | Identified Fusion Bomb Launcher 23811 | -3/Testing | Identified Gamma Bomb Array 23828 | -3/Testing | Spotted Executioner 23870 | -3/Testing | Lost 6 parts (3n3u) 23921 | -3/Testing | Core integrity fell below 50% 23930 | -3/Testing | Discovered exit to Research (range 15) 23943 | -3/Testing | Entered Research 23943 | -2/Research | Warlord forces began assault on 0b10 23943 | -2/Research | Evolved 2 slots: Propulsion x1, Weapon x1 23968 | -2/Research | Distinguished unit "Metalheads" dispatched to help 23973 | -2/Research | Lost 3 parts (3u) 23980 | -2/Research | Met up with Warlord 23983 | -2/Research | Identified exit to Quarantine 24053 | -2/Research | Research machine network offline 24064 | -2/Research | Lost 5 allies 24120 | -2/Research | Found Fusion Bomb Launcher 24150 | -2/Research | Lost 3 allies 24238 | -2/Research | Discovered new exit (range 37) 24310 | -2/Research | Spotted Executioner 24406 | -2/Research | Found Prototype Processor 24406 | -2/Research | Identified Spectral Analyzer 24413 | -2/Research | Borebot progress halted 24498 | -2/Research | Spotted B-90 Cyclops 24517 | -2/Research | Destroyed B-90 Cyclops 24625 | -2/Research | Borebot progress halted 24666 | -2/Research | Spotted Striker 24707 | -2/Research | P-80 Master assimilated allied 45-06V(M) 24715 | -2/Research | Spotted Executioner 24737 | -2/Research | Found Prototype Device 24737 | -2/Research | Identified Exp. Focal Shield 24794 | -2/Research | Lost 9 allies 24799 | -2/Research | Found Exp. Targeting Computer 24819 | -2/Research | Borebot progress halted 24866 | -2/Research | Build established: Scavenger-Sprinter 24898 | -2/Research | Destroyed 7 combat bots 25060 | -2/Research | Spotted Executioner 25067 | -2/Research | Destroyed Executioner 25204 | -2/Research | Spotted Striker 25206 | -2/Research | Spotted Executioner 25218 | -2/Research | Found Prototype Processor 25218 | -2/Research | Identified Exp. Core Analyzer 25268 | -2/Research | Spotted Executioner 25275 | -2/Research | Destroyed Executioner 25301 | -2/Research | Found Exp. Core Analyzer 25343 | -2/Research | Discovered new exit (range 14) 25348 | -2/Research | Identified exit to Garrison 25358 | -2/Research | Found Prototype Device 25358 | -2/Research | Identified Adv. Kinecellerator 25423 | -2/Research | Warlord invited to help at Command 25429 | -2/Research | Found Prototype Processor 25429 | -2/Research | Identified Exp. Melee Analysis Suite 25437 | -2/Research | Discovered new exit (range 15) 25608 | -2/Research | Found Exp. Core Analyzer 25740 | -2/Research | Spotted Striker 25744 | -2/Research | Spotted Striker 25748 | -2/Research | Destroyed Striker 25763 | -2/Research | High security lockdown imminent 25784 | -2/Research | Found Exp. Core Analyzer 25789 | -2/Research | Lost 4 allies 25843 | -2/Research | High security lockdown engaged 25976 | -2/Research | Found Exp. Core Analyzer 26060 | -2/Research | Spotted Investigator 26064 | -2/Research | Destroyed Investigator 26163 | -2/Research | Lost 3 allies 26390 | -2/Research | Entered Quarantine 26391 | -2/Quarantine | Maximum security lockdown engaged 26407 | -2/Quarantine | Found Alien Artifact 26407 | -2/Quarantine | Identified Terrabomb 26407 | -2/Quarantine | Used Terrabomb 26423 | -2/Quarantine | Found Alien Artifact 26423 | -2/Quarantine | Identified Phase Armor 26527 | -2/Quarantine | Found Alien Artifact 26527 | -2/Quarantine | Identified Core Reset Matrix 26527 | -2/Quarantine | Used Core Reset Matrix 26531 | -2/Quarantine | Detected hypermatrix surge 26531 | -2/Quarantine | Sensed 5 artifacts in vicinity 26552 | -2/Quarantine | Lost 6 allies 26604 | -2/Quarantine | Found Sigix Broadsword 26610 | -2/Quarantine | Destroyed 7 combat bots 26619 | -2/Quarantine | Found Subatomic Replicator 26620 | -2/Quarantine | Used Subatomic Replicator to replicate Sigix Broadsword 26679 | -2/Quarantine | Spotted Investigator 26680 | -2/Quarantine | Scanned by Researcher 26687 | -2/Quarantine | Destroyed Investigator 26709 | -2/Quarantine | Discovered new exit (range 8) 26711 | -2/Quarantine | Entered Access 26711 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 26712 | -1/Access | Attacked by Zhirov 26745 | -1/Access | Found Zhirov Special 26747 | -1/Access | Found Prototype Hackware 26747 | -1/Access | Identified Quantum Router 26749 | -1/Access | Found Prototype Hackware 26749 | -1/Access | Identified Deep Network Scanner 26750 | -1/Access | Found Transdimensional Reconstructor 26758 | -1/Access | Found Unknown Protection 26758 | -1/Access | Identified Adv. Powered Armor 26770 | -1/Access | Lost 3 parts (1n2u) 26833 | -1/Access | Found Exp. Targeting Computer 26961 | -1/Access | First assault squad dispatched 27045 | -1/Access | Identified exit to Garrison 27061 | -1/Access | Build established: Wizard-Sprinter 27103 | -1/Access | Identified exit to Surface 27191 | -1/Access | Garrison activated, responded to threat 27240 | -1/Access | Discovered new exit (range 8) 27241 | -1/Access | Entered Command 27324 | -1/Command | Repaired Helical Railgun? 27409 | -1/Command | Repaired Imp. Diametric Drive? 27501 | -1/Command | Destroyed 19 combat bots 27525 | -1/Command | First assault squad dispatched 27537 | -1/Command | Disengaged cave seal 27537 | -1/Command | Welcomed Warlord to Command 27558 | -1/Command | High security lockdown imminent 27595 | -1/Command | Repaired Adv. Powered Armor? 27638 | -1/Command | High security lockdown engaged 27648 | -1/Command | Crushed by falling debris 27659 | -1/Command | Lost 10 allies 27679 | -1/Command | Lost 3 parts (1n1u1w) 27748 | -1/Command | Lost 3 allies 27804 | -1/Command | Warlord destroyed during the assault 27849 | -1/Command | Spotted Investigator 27862 | -1/Command | Found Prototype Launcher 27862 | -1/Command | Identified Containment Facilitator 27939 | -1/Command | Spotted Striker 27977 | -1/Command | Lost 14 allies 27997 | -1/Command | Spotted Executioner 28098 | -1/Command | Phase Generator disabled 28153 | -1/Command | Spotted Alpha 7 28153 | -1/Command | Spotted Striker 28153 | -1/Command | Spotted Executioner 28153 | -1/Command | Spotted Executioner 28153 | -1/Command | Spotted Alpha 7 28153 | -1/Command | Spotted Striker 28153 | -1/Command | Spotted Executioner 28153 | -1/Command | Spotted Executioner 28154 | -1/Command | Spotted B-99 Colossus 28156 | -1/Command | Spotted B-99 Colossus 28173 | *** | Heading to fleet! Last Messages --------------- 28164_ Slug penetrates Access Shell. 28164_ Triggered Stasis Trap. 28164_ A bubble of rippling energy engulfs the area. 28164_ Field strength at 73. 28165_ Field strength at 46. 28166_ Field strength at 19. 28167_ Stasis field depleted. 28167_ Slug penetrates Access Shell. 28170_ Exp. Heat Sink destroyed. 28170_ Mic. Antimatter Reactor destroyed. 28171_ Slug penetrates Access Shell. 28173_ Penetrated by Slug. 28173_ Slug penetrates Access Shell. 28173_ Field Propulsion Array destroyed. 28173_ Penetrated by Slug. 28173_ Slug penetrates Access Shell. [Achievement: Rambo] [Achievement: Home At Last?] [Achievement: Victory By Combat] [Achievement: Overachiever] Map ----- +----------------------------------------------------+ | ??????### ?????+ % # """" | | ??????#""######## ######+### # "" | | ??????# ## # # | | ??????# ##### ## # # | | ??????# #???# ## # # | | ??????# #???# ## # #/###### | | ??????# #???# ######### ## # ####?? | | ??????# #???# #???????# ########### #?? | | ??????# #???# #??????##C+++####??????# ### | | ??????# #???# #??????# ###??????# ! # | | ??????# #####+###???## C% ###??????#"" # | | ??????# # #???# % ##??????#"" # | | ??????# # #???## ;##??????#"T # | | ??????# #???#CC ##??????#" + | | ??????# #???#" C^ ###??????#"" # | | ??????# # #???#% ##??????# # | | ??????# # ##?### ###??????# # | | ????###=# ####% ;###????# ### | | ?????# #[ ### ^ #;###????# #?? | | ##?### # BB ##????# #?? | | # # # ## EBB7 ##????# #?? | | ?# =# ## 7 B ##????# #####+#+### | | # ### ### E""" ##????# # | | ### ## " " ##????# # | | # #% # ## "" " ##????# # | | ## # ### E"@ ##????# # | | # %# = ## E ##????# # | | # #### # ## K"K" "" ####??# # | | # ## ##### #?#"### #?????????? | | # ##### ?# #??# ==!#?????????? | | % /% ## # # ?# #??# =%=#?????????? | | ! # ### ?# ###########??# ==!#?????????? | | # # # ## ############????????# ! #?????????? | | ###* ## # # ### ### ####?????## ##?????????? | | ### ## # # ## # #??????# #??????????? | | #?#! ## ## ## ##???????# #??????????? | | ## # !## # ## ##???????# =#??????????? | | ?##### # ### # # #???????#[!#??????????? | | #??## ## ## # #????????# *#########??? | | # ####] ## *% # ##????????#!%# #??? | | ?# ## ##### # ##????????#[!# #??? | | ? # ## ##### ! #######????#!!# """ #??? | | # ## ## #### # ### ######=%#! """ #??? | | # # %=| !% %* !!!!= #! *R" #??? | | ### = %[ [ %* % %==/!= %! *=""" #??? | | ????# ###% ## ### ### #####"# !%"%*[#### | | ????###### # # = ###+######## % *[!%=%[# | | ??????### # # # ## == =[!%!!*+!= | | ??????### ## # # # [*!%=%!#!= | | ????????#? # # = ! # """" + #=% ==*!#### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Coolant Potential 120 Energy Generation 65 Energy Capacity 690 Matter Stores 334 Matter Capacity 450 Sight Range 24 Robot Scan Range 16 Terrain Scan Density 110 Jamming Range 14 Cloak Strength 4 Additional Mass Support 20 EM Shielding 2 Corruption Block 14 Armor Coverage 600 Resistance: KI 25 Resistance: TH 25 Core Shielding 30 Power Shielding 66 Propulsion Shielding 66 Weapon Shielding 90 Weapon Cycling 15 Phase Shifting 15 Evasion (%) 92 Targeting Accuracy 26 Melee Accuracy 12 Target Analysis 14 Core Analysis 12 Armor Integrity Analysis 30 Recoil Reduction 6 Matter Filtering 50 Particle Charging 20 Kinecelleration 50 Salvage Targeting 3 Offensive Hacking 35 Defensive Hacking 59 Item Schematics ----------------- Helical Railgun | -1/Access | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Gravmag System | x2 | -7/Factory Cld. Plasma Rifle | x1 | -7/Factory | Preloaded Y-54 Guardian | x2 | -6/Factory Y-54 Guardian | x2 | -6/Factory Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Terrabomb Phase Armor Core Reset Matrix Sigix Broadsword Subatomic Replicator Achievements -------------- Brute Force Can't Touch This Great Explorer Home At Last? Overachiever Rambo The Science Guy Victory By Combat Wheee! Challenges ------------ None Game ------ Seed SalvageZhirovWell Manual? 0 Play Time 10:08:26 Cumulative 71.8 hours Start 2025.01.28 @ 15:36:29 End 2025.01.30 @ 02:43:10 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type 2 Total 2 Types 0/0/1/1/0/0/0/0/0 Lore% 41 Gallery% 49 Achievement% 51 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 12/Proggy Map View 83x54 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: a0233d9d-16fa-49f1-ad89-731710b95919