Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.20 @ 21:49:12 Player: BatSpy Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (34) 170 Value Destroyed (715) 715 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 2616 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 318/550 Matter 241/300 Energy 39/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Transport Network Coupler Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Small Laser Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Seismic Detector Shield Generator Shield Generator > --- WEAPON ----------- Small Laser Assault Rifle > --- INVENTORY -------- Light Assault Rifle Datajack [Rating: 14] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Wheel Flight Unit Flight Unit Utility Transport Network Coupler Device Heat Sink Processor Transport Network Coupler Weapon Small Laser Energy Gun Small Laser Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 2 | . . 1 1 Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 49 | 5 8 24 12 Power 5 | 1 1 2 1 Engine 5 | 1 1 2 1 Core . | . . . . Reactor . | . . . . Propulsion 17 | 2 4 7 4 Treads . | . . . . Leg 9 | 2 . 6 1 Wheel 3 | . 2 1 . Hover . | . . . . Flight 5 | . 2 . 3 Utility 13 | . 3 8 2 Device 10 | . 2 6 2 Storage . | . . . . Processor 3 | . 1 2 . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 14 | 2 . 7 5 Energy Gun 10 | 1 . 5 4 Energy Cannon 1 | . . 1 . Ballistic Gun 2 | 1 . 1 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . . 1 Unidentified Prototypes . | . . . . Parts Lost 28 | . . 16 12 Power 4 | . . 3 1 Propulsion 11 | . . 7 4 Utility 5 | . . 3 2 Weapon 8 | . . 3 5 Highest Loss Streak 12 | . . 6 12 To Critical Strikes 2 | . . 2 . Average Slot Usage (%) 79 | . 82 81 47 Engine 8 | . 14 6 2 Leg 12 | . 12 13 4 Wheel 11 | . 11 12 . Flight 1 | . 3 . 5 Device 11 | . 6 16 2 Processor 10 | . 5 12 18 Energy Gun 14 | . 14 15 13 Ballistic Gun 7 | . 14 3 . Naked Turns . | . . . . Heaviest Build 15 | 8 11 15 6 Greatest Support 34 | 20 24 34 13 Greatest Overweight (x) 1 | . 1 1 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 5 | 5 5 5 5 Average Capacity 5 | 5 5 5 5 Most Carried 5 | 5 5 5 5 Average Carried 3 | 1 3 2 2 Final Capacity 5 | 5 5 5 5 Final Carried 5 | 1 5 5 2 Class Distribution -------------------- 80% | Mutant 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 636 | 230 126 269 11 Remotely . | . . . . Salvage Created 947 | . 249 624 74 Parts 74 | . 20 47 7 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 28 | . 7 18 3 Guns 25 | . 7 15 3 Cannons 2 | . . 2 . Classes Destroyed 7 | . 5 2 . Builder 2 | . . 2 . Tunneler 1 | . 1 . . Recycler 1 | . 1 . . Watcher 2 | . 1 1 . Swarmer 15 | . 5 8 2 Grunt 8 | . 2 6 . Sentry 5 | . . 4 1 Best Kill Streak 5 | . 4 5 3 Combat Bots Only 5 | . 3 5 3 Max Kills in Single Turn 2 | . 2 2 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 311 | . 29 199 83 Missed 95 | . 13 59 23 Damage Taken 2502 | . 152 1583 767 Core 676 | . 76 368 232 Absorbed by Shields 166 | . . 166 . Core Remaining (%) 59 | 100 69 8 . Volleys Fired 128 | . 23 87 18 Largest 2 | . 2 2 2 Hottest 108 | . 60 108 96 Shots Fired 209 | . 45 137 27 Gun 191 | . 45 119 27 Cannon 18 | . . 18 . Launcher . | . . . . Special . | . . . . Kinetic 49 | . 23 26 . Thermal 156 | . 22 111 23 Explosive . | . . . . Electromagnetic 4 | . . . 4 Robot Hit Streak 17 | . 7 17 7 Robot Miss Streak 12 | . 10 12 2 Penetration Max . | . . . . Secondary Targets 3 | . 1 2 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 124 | . 21 86 17 Core Hits 47 | . 13 28 6 Critical Kills 2 | . . 2 . Critical Parts Destroyed . | . . . . Critical Strikes 2 | . . 2 . Destroy 2 | . . 2 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1670 | . 247 1140 283 Guns 1404 | . 247 874 283 Cannons 266 | . . 266 . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 326 | . 129 197 . Thermal 1291 | . 118 943 230 Explosive . | . . . . Electromagnetic 53 | . . . 53 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 22 | . . 22 . Projectiles 22 | . . 22 . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 112 | . 60 112 72 Average Temperature 31 | . 17 34 37 Received Heat Transfer 974 | . 30 566 378 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . . 1 . Combat Hostiles 1 | . . 1 . Parts Melted 4 | . . 3 1 Heat Transferred 2898 | . 275 2053 570 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 417 | . 265 417 257 Initial 146 | . . 27 146 Average 198 | . 137 249 194 Maximum Alert Level 2 | . 1 2 1 Low Security (%) 40 | 100 62 21 45 Level 1 59 | . 37 77 54 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 7 | . 3 4 . Investigation 2 | . 1 1 . Extermination . | . . . . Reinforcement 5 | . 2 3 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 3 | . . 3 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 55 | . 15 31 9 Peak Tracking Total 8 | . 4 8 8 Tactical Retreats 6 | . 1 2 3 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 3 | . 1 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 15 | . 7 7 1 Terminals 13 | . 7 5 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . 1 . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 36 | . 15 20 1 Successful 15 | . 5 10 . Failed 21 | . 10 10 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 33 | . 15 17 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . 1 . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Terminal Hacks 12 | . 5 7 . Record 1 | . 1 . . Robot Analysis 1 | . . 1 . Prototype ID Bank 3 | . . 3 . Alert Level 1 | . . 1 . Reinforcement Status 1 | . 1 . . Registered Components 1 | . 1 . . Registered Prototypes 1 | . . 1 . Zone Layout 3 | . 2 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . . 1 . Report Inventory 1 | . . 1 . Scanalyzer 2 | . . 2 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 8 | . 5 3 . Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total 1 | . . 1 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1357 | 48 452 740 117 Spaces Moved 847 | 42 375 377 53 Core 48 | 20 . 11 17 Treads . | . . . . Legs 368 | 22 143 177 26 Wheels 363 | . 174 189 . Hover . | . . . . Flight 68 | . 58 . 10 Fastest Speed 37 | 50 37 50 37 Average Speed 96 | 86 93 102 83 Slowest Speed 120 | 120 120 120 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 32 | 3 76 42 8 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1175 | 54 432 592 97 Wait 99 | . 8 84 7 Move 844 | 41 374 376 53 Hop . | . . . . Pick Up 43 | 7 11 18 7 Fast Attach 4 | . 2 2 . Attach 31 | 5 1 15 10 Detach 1 | . 1 . . Swap 14 | . 5 7 2 Drop 11 | 1 7 3 . Fire 128 | . 23 87 18 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 49 | -11/Scrapyard | Entered Materials 70 | -10/Materials | Discovered new exit (range 15) 123 | -10/Materials | Discovered new exit (range 10) 224 | -10/Materials | Discovered new exit (range 3) 300 | -10/Materials | Build established: Mutant 419 | -10/Materials | Discovered new exit (range 11) 447 | -10/Materials | Discovered new exit (range 8) 501 | -10/Materials | Entered another Materials area 501 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 640 | -9/Materials | Discovered new exit (range 12) 823 | -9/Materials | Lost 6 parts (1p1n2u2w) 864 | -9/Materials | Core integrity fell below 50% 880 | -9/Materials | Lost 4 parts (1p2n1u) 1155 | -9/Materials | Core integrity fell below 20% 1218 | -9/Materials | Discovered new exit (range 15) 1241 | -9/Materials | Entered another Materials area 1241 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1358 | -8/Materials | Self-destructed Last Messages --------------- Acquired Flight Unit. R-06 Scavenger collects Heat Sink. Acquired 11 matter. Acquired Flight Unit. R-06 Scavenger collects Lgt. Armor Plating. R-06 Scavenger collects Beam Rifle. Flight Unit destroyed. Beam Rifle destroyed. Heat Sink destroyed. Critical hit (Burn: +37). Acquired Hvy. EM Pulse Gun. Lgt. Ion Engine destroyed. U-05 Engineer builds a Door. Hvy. EM Pulse Gun destroyed. Flight Unit destroyed. Hvy. EM Pulse Gun destroyed. Acquired Hvy. EM Pulse Gun. Critical hit (Burn: +37). Flight Unit destroyed. Hvy. EM Pulse Gun destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????###?????????????????????????? | | ???????????????????### #######???????????????????? | | ???????????????????# % #???????????????????? | | ???????????????????# """#???????????????????? | | ???????????????????# R"#???????????????????? | | ???????????????# ??# """#???????????????????? | | ???????????????# # [ #???????????????????? | | ???????????????# + [ ########????????????? | | ???????????????# # + #????????????? | | ???????????????# ?# % # """ #????????????? | | ???????????????# #####Y###+# """ #????????????? | | ???????????????# + """ #????????????? | | ???????????????# # #????????????? | | ???????????????# # #????????????? | | ???????????????+ """"""" #?######????????????? | | ???????????????# """"""" #???????????????????? | | ???????????????# """"""" #######?????????????? | | ????????????????? """"""" # #?????????????? | | ???????????? """""""@ #?????????????? | | ???????????? T #?????????????? | | ???????????? #?????????????? | | ?????????????################# #?????????????? | | ?????????????????????????????## ########???????? | | ??????????????????????????????# # #???????? | | ??????????????????????????????# # #???????? | | ??????????????????????????????# + #???????? | | ????????????????????????####### # """ #???????? | | ????????????????? # """ #???????? | | ????????????????? # """ #???????? | | ????????????????? ###################???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Evasion (%) 62 Targeting Accuracy 5 Item Schematics ----------------- Shield Generator | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DerelictThiefAmplifier Manual? 0 Play Time 00:18:57 Cumulative 15.7 hours Start 2024.05.20 @ 21:16:28 End 2024.05.20 @ 21:49:12 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 27 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 61c4c06b-cf73-43d9-bfbb-10a3b2e4212d