Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.31 @ 20:38:54 Player: Triffids Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (35) 175 Value Destroyed (753) 753 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2668 Bonus ------- None Cogmind --------- Core Integrity 550/550 Matter 300/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Small Storage Unit Light Armor Plating > --- WEAPON (3) ------- Beam Cannon Improved Assault Rifle > --- INVENTORY (8) ---- Cooled Ion Engine Aluminum Leg Cooling System Structural Scanner Improved Medium Laser Autogun Improved Assault Rifle Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Light Armor Plating > --- WEAPON ----------- Beam Cannon Improved Assault Rifle > --- INVENTORY -------- Cooled Ion Engine Aluminum Leg Cooling System Structural Scanner Particle Gun Improved Medium Laser Heavy Assault Rifle Autogun [Rating: 14] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Protection Propulsion Shielding Weapon Beam Cannon Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Autogun Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 2 . Utility 1 | . . . 1 Weapon 1 | . . . 1 Parts Attached 30 | 6 9 15 . Power 5 | 1 1 3 . Engine 5 | 1 1 3 . Core . | . . . . Reactor . | . . . . Propulsion 11 | 2 2 7 . Treads . | . . . . Leg 11 | 2 2 7 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 6 | 1 2 3 . Device 1 | . 1 . . Storage 1 | 1 . . . Processor . | . . . . Hackware . | . . . . Protection 4 | . 1 3 . Artifact . | . . . . Weapon 8 | 2 4 2 . Energy Gun 2 | 1 1 . . Energy Cannon 2 | . 2 . . Ballistic Gun 4 | 1 1 2 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 2 . Parts Lost 3 | . 2 1 . Power 1 | . 1 . . Propulsion . | . . . . Utility 1 | . . 1 . Weapon 1 | . 1 . . Highest Loss Streak 1 | . 1 1 . To Critical Strikes . | . . . . Average Slot Usage (%) 93 | . 88 99 . Engine 12 | . 13 11 . Leg 35 | . 28 44 . Storage 12 | . 14 11 . Protection 5 | . 2 10 . Energy Gun 2 | . 3 . . Energy Cannon 12 | . 13 11 . Ballistic Gun 10 | . 10 11 . Naked Turns . | . . . . Heaviest Build 22 | 12 17 22 . Greatest Support 40 | 20 20 40 . Greatest Overweight (x) 1 | . 1 . . Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 . Average Capacity 7 | 6 8 8 . Most Carried 8 | 5 8 8 . Average Carried 7 | 2 7 7 . Final Capacity 8 | 8 8 8 8 Final Carried 8 | 2 8 8 8 Class Distribution -------------------- 74% | Mutant 25% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 854 | 185 290 379 . Remotely . | . . . . Salvage Created 1229 | . 473 756 . Parts 80 | . 30 50 . Haulers Intercepted 6 | . 2 4 . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 20 | . 8 12 . Guns 6 | . 1 5 . Cannons 14 | . 7 7 . Classes Destroyed 8 | . 5 3 . Worker 1 | . . 1 . Tunneler 1 | . . 1 . Hauler 6 | . 2 4 . Operator 3 | . 2 1 . Watcher 4 | . 2 2 . Swarmer 5 | . 2 3 . Grunt 13 | . 6 7 . Sentry 2 | . . 2 . Best Kill Streak 5 | . 2 5 . Combat Bots Only 4 | . 2 4 . Max Kills in Single Turn 1 | . 1 1 . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 939 | . 551 388 . Core 123 | . 82 41 . Absorbed by Shields . | . . . . Redirected to Shielding 66 | . 10 56 . Regen/Repaired (Parts) 63 | . 63 . . Core Remaining (%) 85 | 100 67 89 . Volleys Fired 107 | . 50 57 . Largest 2 | . 2 2 . Hottest 110 | . 110 83 . Shots Fired 213 | . 99 114 . Gun 106 | . 49 57 . Cannon 107 | . 50 57 . Launcher . | . . . . Special . | . . . . Kinetic 101 | . 44 57 . Thermal 112 | . 55 57 . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 14 | . 14 12 . Robot Miss Streak 4 | . 4 4 . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 124 | . 58 66 . Core Hits 47 | . 18 29 . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2045 | . 948 1097 . Guns 865 | . 316 549 . Cannons 1180 | . 632 548 . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 826 | . 277 549 . Thermal 1219 | . 671 548 . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 8 | . 8 . . Projectiles 8 | . 8 . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 238 | . 213 238 . Average Temperature 71 | . 55 85 . Received Heat Transfer 453 | . 306 147 . Effects 1 | . 1 . . Energy Bleed 1 | . 1 . . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . 2 1 . Heat Transferred 2590 | . 1443 1147 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 315 | . 257 315 . Initial 91 | . . 19 91 Average 126 | . 129 130 . Maximum Alert Level 1 | . 1 1 . Low Security (%) 81 | 100 81 81 . Level 1 18 | . 18 18 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 3 1 . Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 3 | . 2 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 5 | . 3 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 44 | . 24 20 . Peak Tracking Total 5 | . 5 5 . Tactical Retreats 2 | . 2 . . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 9 | . 5 4 . Terminals 7 | . 4 3 . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 28 | . 14 14 . Successful 15 | . 7 8 . Failed 13 | . 7 6 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 17 | . 5 12 . Terminals 23 | . 11 12 . Fabricators . | . . . . Repair Stations 3 | . 3 . . Recycling Units . | . . . . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Terminal Hacks 9 | . 3 6 . Robot Analysis 2 | . . 2 . Prototype ID Bank 3 | . 1 2 . Terminal Index 1 | . . 1 . Assault Status 1 | . 1 . . Hauler Manifests 1 | . 1 . . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . 2 . . Scan Component 1 | . 1 . . Repair 1 | . 1 . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 4 | . 2 2 . Terminals 4 | . 2 2 . Botnet 4 | . 2 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 9 | . 5 4 . Full Trace Events 2 | . 1 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . 1 . . Time 26 | . 26 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 2 | . . 2 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1504 | 41 813 650 . Spaces Moved 904 | 32 503 369 . Core 15 | 15 . . . Treads . | . . . . Legs 889 | 17 503 369 . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 . Average Speed 118 | 87 120 120 . Slowest Speed 190 | 120 190 120 . Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 30 | 4 79 38 1 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1144 | 44 619 481 . Wait 54 | . 36 18 . Move 901 | 31 502 368 . Hop . | . . . . Pick Up 29 | 7 14 8 . Fast Attach 6 | 1 3 2 . Attach 10 | 5 2 3 . Detach . | . . . . Swap 14 | . 4 10 . Drop 23 | . 8 15 . Fire 107 | . 50 57 . Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 42 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 423 | -10/Materials | Discovered new exit (range 11) 467 | -10/Materials | Repaired Beam Cannon 769 | -10/Materials | Discovered new exit (range 16) 855 | -10/Materials | Entered another Materials area 855 | -9/Materials | Evolved 2 slots: Propulsion x2 1335 | -9/Materials | Discovered new exit (range 11) 1418 | -9/Materials | Build established: Scavenger-Mutant 1451 | -9/Materials | Discovered new exit (range 15) 1505 | -9/Materials | Entered another Materials area 1505 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1505 | -8/Materials | Self-destructed Last Messages --------------- 01397_ Acquired 24 matter. 01399_ Acquired 6 matter. 01425_ Y-45 Defender destroyed. 01428_ W-16 Scout destroyed. 01430_ Acquired 20 matter. 01438_ K-01 Serf collects debris. 01447_ Dropped Autogun. 01451_ EXIT=FOUND 01459_ R-06 Scavenger collects Beam Rifle. 01469_ Identified Imp. Assault Rifle. 01470_ Dropped Hvy. Assault Rifle. 01470_ Acquired Imp. Assault Rifle. 01480_ K-01 Serf destroyed. 01483_ A-02 Transporter destroyed. 01489_ Extracted 26 matter. 01495_ Dropped Particle Gun. 01495_ Acquired Imp. Grenade Launcher. PARAMETERS=UTILITY+1,WEAPON+1 LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ???????????????????????? ?????????? | | ???????????????????????? ?????????? | | ???????????????????????? ?????????? | | ???????????????????????# +????????? | | ???????????????????????# #????????? | | ???????????????????????# #????????? | | ???????????????????????# #????????? | | ???????????????????????# #????????? | | ???????????????????????# #????????? | | ???????????????????????# #????????? | | ???????????????????????# #????????? | | ???????????????????????# #????????? | | ???????????????????????# #????????? | | ???????????????????????# #????????? | | ???????????????????????# +????????? | | ???????????????????????# @ #????????? | | ???????????????????????# #????????? | | ???????????????????????#####????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 33 Weapon Shielding 33 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SapperGravitonBrace Manual? 0 Play Time 00:15:35 Cumulative 145.2 hours Start 2022.08.29 @ 20:17:39 End 2022.08.31 @ 20:38:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 200 Rogue 200 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 49 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a2ab287b-ef74-4c8b-b732-b974477fbfce