Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.29 @ 21:57:04

Player: Marcel de Champ

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (5)        1000
Robots Destroyed (65)      325
Value Destroyed (1932)     1932
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 5337

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             600/850
Matter                     8/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (12)
Movement                   Treading (160)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (5) ---
    Medium Treads
  Improved Medium Treads
  Improved Medium Treads
  Improved Medium Treads
  Improved Medium Treads
>          --- UTILITY (5) ------
  Advanced Heat Sink
     Large Storage Unit
           Visual Processing Unit
           Target Analyzer
  Hardened Light Armor Plating
>          --- WEAPON (4) -------
           Assault Cannon
>          --- INVENTORY (15) ---
     Light Nuclear Core
  Improved Treads
  Improved Aluminum Leg
  Improved Heat Sink
  Improved Cooling System
           System Restoration Module
  Improved Medium Laser
  Improved Medium Laser
     Heavy Particle Cannon
           Assault Cannon

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
>          --- PROPULSION -------
    Medium Treads
  Improved Medium Treads
  Improved Medium Treads
  Improved Medium Treads
  Improved Medium Treads
>          --- UTILITY ----------
  Advanced Heat Sink
     Large Storage Unit
           Visual Processing Unit
           Target Analyzer
  Hardened Light Armor Plating
>          --- WEAPON -----------
           Thermic Laser
           Coil Gun
           Assault Cannon
      Mini Grenade Launcher
>          --- INVENTORY --------
     Light Nuclear Core
  Improved Treads
  Improved Aluminum Leg
  Improved Heat Sink
  Improved Cooling System
           System Restoration Module
  Improved Medium Laser
  Improved Medium Laser
     Heavy Particle Cannon
           Assault Cannon
[Rating: 59]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Target Analyzer
  Protection               Hardened Light Armor Plating
Weapon                     Mini Grenade Launcher
  Energy Gun               Improved Medium Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Coil Gun
  Ballistic Cannon         Assault Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Slots Evolved              8    | .   .   2   2   2   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               3    | .   .   1   1   .   1   
  Utility                  3    | .   .   1   .   1   1   
  Weapon                   2    | .   .   .   1   1   .   
Parts Attached             74   | 9   17  16  6   13  13  
  Power                    14   | 2   7   2   .   3   .   
    Engine                 11   | 2   7   2   .   .   .   
    Core                   3    | .   .   .   .   3   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               28   | 3   6   10  2   2   5   
    Treads                 12   | 1   .   4   2   .   5   
    Leg                    16   | 2   6   6   .   2   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  13   | 2   2   1   .   5   3   
    Device                 5    | 1   1   1   .   1   1   
    Storage                2    | 1   .   .   .   1   .   
    Processor              3    | .   .   .   .   2   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             3    | .   1   .   .   1   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   19   | 2   2   3   4   3   5   
    Energy Gun             7    | 1   2   2   .   1   1   
    Energy Cannon          2    | .   .   .   1   1   .   
    Ballistic Gun          3    | 1   .   .   .   .   2   
    Ballistic Cannon       6    | .   .   1   2   1   2   
    Launcher               1    | .   .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   3   .   .   .   
Parts Lost                 28   | .   6   9   .   5   8   
  Power                    7    | .   3   2   .   1   1   
  Propulsion               10   | .   1   5   .   3   1   
  Utility                  3    | .   1   .   .   1   1   
  Weapon                   8    | .   1   2   .   .   5   
  Highest Loss Streak      5    | .   2   5   .   3   3   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   96  99  99  94  88  
  Engine                   7    | .   12  11  9   6   .   
  Core                     1    | .   .   .   .   .   6   
  Treads                   18   | .   .   23  35  21  17  
  Leg                      10   | .   27  9   .   5   7   
  Device                   12   | .   11  22  18  10  6   
  Storage                  9    | .   14  11  9   7   6   
  Processor                4    | .   .   .   .   6   12  
  Protection               2    | .   2   .   .   2   6   
  Energy Gun               7    | .   19  11  .   4   2   
  Energy Cannon            4    | .   .   .   8   7   5   
  Ballistic Gun            2    | .   8   .   .   .   5   
  Ballistic Cannon         5    | .   .   10  9   7   3   
  Launcher                 4    | .   .   .   9   7   5   
Peak Build Rating          59   | 7   11  19  24  35  59  
  Average Rating           25   | 4   8   17  23  30  46  
  On Entrance              16   | .   7   11  19  24  35  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             51   | 15  16  22  27  51  51  
  Greatest Support         148  | 20  20  66  86  86  148 
  Greatest Overweight (x)  5    | .   5   .   .   1   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   8   15  15  
  Average Capacity         10   | 6   8   8   8   12  15  
  Most Carried             10   | 8   8   8   8   8   10  
  Average Carried          7    | 5   7   7   7   7   9   
  Final Capacity           15   | 8   8   8   8   15  15  
  Final Carried            10   | 8   8   8   8   7   10  

 Class Distribution 
--------------------
 35% | Bomber
 28% | Mutant
 24% | Scavenger-Skirmisher
 11% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
 Scavenger-Skirmisher | -8/Materials
               Bomber | -7/Factory
               Bomber | -6/Factory

 Resources                      | -11 -10 -9  -8  -7  -6  
-----------                Run  | Yrd Mat Mat Mat Fac Fac 
Matter Collected           1202 | 296 179 385 65  265 12  
  Remotely                 260  | 227 33  .   .   .   .   
Salvage Created            2011 | 82  495 536 177 364 357 
  Parts                    124  | 4   29  42  14  20  15  
Haulers Intercepted        2    | .   .   2   .   .   .   
Recyclers Shooed           7    | .   1   2   .   2   2   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Combat Hostiles Destroyed  46   | .   12  12  7   6   9   
  Guns                     17   | .   12  4   .   1   .   
  Cannons                  23   | .   .   8   7   3   5   
  AOE                      6    | .   .   .   .   2   4   
Classes Destroyed          11   | 1   4   3   .   2   1   
  Worker                   4    | .   1   .   .   3   .   
  Builder                  4    | .   .   2   1   .   1   
  Hauler                   2    | .   .   2   .   .   .   
  Recycler                 3    | 1   1   .   .   1   .   
  Watcher                  6    | .   1   2   1   1   1   
  Swarmer                  10   | .   2   2   6   .   .   
  Grunt                    27   | .   10  8   .   3   6   
  Duelist                  1    | .   .   .   .   1   .   
  Sentry                   4    | .   .   2   1   1   .   
  Hunter                   2    | .   .   .   .   .   2   
  Programmer               2    | .   .   .   .   1   1   
Best Kill Streak           7    | 1   4   5   5   7   6   
  Combat Bots Only         4    | .   4   3   3   3   4   
Max Kills in Single Turn   3    | 1   1   2   1   3   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   1   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Hostile Shots Fired        551  | .    105  118  25   126  177  
  Missed                   178  | .    29   32   8    50   59   
Damage Taken               4888 | .    843  1029 173  974  1869 
  Core                     727  | .    139  123  54   161  250  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   96   | .    .    .    96   .    .    
Core Remaining (%)         76   | 100  44   69   90   77   .    
Volleys Fired              170  | 2    60   50   12   18   28   
  Largest                  4    | 2    2    2    2    3    4    
  Hottest                  214  | 70   90   95   119  175  214  
Shots Fired                342  | 4    118  97   24   38   61   
  Gun                      210  | 4    118  47   .    9    32   
  Cannon                   116  | .    .    50   24   22   20   
  Launcher                 16   | .    .    .    .    7    9    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  139  | 2    36   50   12   11   28   
  Thermal                  162  | 2    82   31   12   20   15   
  Explosive                16   | .    .    .    .    7    9    
  Electromagnetic          25   | .    .    16   .    .    9    
  Robot Hit Streak         14   | 3    11   14   4    8    5    
  Robot Miss Streak        6    | .    3    6    4    2    3    
  Penetration Max          1    | .    .    .    .    .    1    
  Secondary Targets        1    | .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    
Shots Hit Robots           211  | 3    81   64   11   24   28   
  Core Hits                118  | 2    28   25   8    25   30   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         14   | .    2    4    1    1    6    
    Burn                   9    | .    2    2    .    1    4    
    Blast                  5    | .    .    2    1    .    2    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           5067 | 39   1001 1257 265  890  1615 
  Guns                     1999 | 39   991  495  .    139  335  
  Cannons                  1622 | .    .    690  261  350  321  
  Explosions               1403 | .    .    72   .    401  930  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  43   | .    10   .    4    .    29   
  Kinetic                  1729 | 14   338  690  136  144  407  
  Thermal                  1768 | 25   653  369  125  345  251  
  Explosive                1206 | .    .    .    .    401  805  
  Electromagnetic          321  | .    .    198  .    .    123  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         2    | .    1    .    .    1    2    
  Average Corruption       1    | .    1    .    .    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  4    | .    3    .    .    .    1    
    Message Errors         1    | .    1    .    .    .    .    
    Heat Flow Errors       3    | .    2    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            48   | .    .    12   11   24   1    
  Projectiles              15   | .    .    3    11   .    1    
  Explosions               33   | .    .    9    .    24   .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 17   | .    .    12   1    2    2    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  16   | .    .    11   1    2    2    
  Secondary                1    | .    .    1    .    .    .    
Self-Inflicted Damage      60   | .    .    26   .    .    34   
  Shots                    3    | .    .    1    .    .    2    
  Rammed                   9    | .    .    1    2    .    6    
Targets Rammed             13   | .    3    1    3    .    6    
  Kicked                   3    | .    3    .    .    .    .    
  Crushed                  1    | .    .    .    1    .    .    
Highest Temperature        252  | 18   248  7    .    252  220  
  Average Temperature      72   | 10   75   2    .    107  65   
  Received Heat Transfer   1374 | .    360  414  18   249  333  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             9    | .    4    2    .    1    2    
  Heat Transferred         4765 | 74   2002 988  185  666  850  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Peak Influence             330  | 5   169 254 330 121 284 
  Initial                  83   | .   3   50  83  58  14  
  Average                  111  | 2   78  154 229 67  108 
Maximum Alert Level        1    | .   .   1   1   .   1   
  Low Security (%)         81   | 100 100 71  47  100 66  
  Level 1                  18   | .   .   28  52  .   33  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          13   | .   3   .   .   3   7   
  Investigation            4    | .   1   .   .   1   2   
  Extermination            4    | .   .   .   .   2   2   
  Reinforcement            5    | .   2   .   .   .   3   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Distress Signals           9    | .   1   4   2   1   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              77   | .   19  23  11  9   15  
  Peak Tracking Total      6    | .   5   6   5   5   6   
  Tactical Retreats        2    | .   .   1   .   .   1   

 Traps                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Traps Triggered            5    | .   3   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Fac 
Machines Disabled          5    | .   .   .   1   .   4   
  Max in Single Turn       3    | .   .   .   1   .   3   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Machines Accessed          13   | .   3   3   5   2   .   
  Terminals                10   | .   3   1   4   2   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   
  Recycling Units          1    | .   .   1   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                35   | .   7   7   15  6   .   
  Successful               24   | .   4   7   10  3   .   
  Failed                   11   | .   3   .   5   3   .   
    Catastrophic           1    | .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   13   | .   3   2   5   3   .   
  Terminals                27   | .   7   2   12  6   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   3   .   .   
  Recycling Units          1    | .   .   1   .   .   .   
  Scanalyzers              4    | .   .   4   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             7    | .   1   .   5   1   .   
  Robot Analysis           1    | .   1   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   
  Alert Level              2    | .   .   .   1   1   .   
  Locate Traps             1    | .   .   .   1   .   .   
  Maintenance Status       1    | .   .   .   1   .   .   
  Recall Investigation     1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   
  Scan Component           1    | .   .   .   1   .   .   
  Repair                   1    | .   .   .   1   .   .   
Recycling Unit Hacks       1    | .   .   1   .   .   .   
  Report Inventory         1    | .   .   1   .   .   .   
Scanalyzer                 4    | .   .   4   .   .   .   
  Insert Component         2    | .   .   2   .   .   .   
  Analyze                  2    | .   .   2   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         10   | .   3   2   3   2   .   
  Terminals                10   | .   3   2   3   2   .   
    Assimilate             2    | .   .   1   .   1   .   
    Botnet                 8    | .   3   1   3   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         11   | .   3   2   4   2   .   
  Full Trace Events        1    | .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   2   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   
  Time                     32   | .   .   .   32  .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   2   .   .   .   
  Part Schematics Acquired 2    | .   .   2   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  
------------               Run  | Yrd Mat Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Robot Analysis Total       1    | .   1   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Turns Passed               3779 | 117  666  739  423  1012 822  
Spaces Moved               1780 | 63   349  289  209  490  380  
  Core                     9    | 7    2    .    .    .    .    
  Treads                   1065 | 11   .    212  209  438  195  
  Legs                     706  | 45   347  77   .    52   185  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  160  160  160  
  Average Speed            161  | 119  121  149  160  190  176  
  Slowest Speed            330  | 160  300  160  160  240  330  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       24   | 4    61   33   22   12   12   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          120  | .    .    6    7    24   83   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               10   | .    .    2    7    .    1    
  AOE                      110  | .    .    4    .    24   82   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Total                      2363 | 100 477 503 272 535 476 
  Wait                     244  | 14  24  119 35  8   44  
  Move                     1775 | 62  348 288 208 489 380 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  57   | 12  14  19  4   4   4   
  Fast Attach              18   | 3   6   .   3   2   4   
  Attach                   31   | 4   6   11  2   4   4   
  Detach                   1    | .   .   .   .   .   1   
  Swap                     25   | 2   5   5   1   7   5   
  Drop                     29   | 1   11  10  4   3   .   
  Fire                     170  | 2   60  50  12  18  28  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     3    | .   3   .   .   .   .   
  Crush                    10   | .   .   1   3   .   6   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials
-7/Factory
-6/Factory (discovered 1 exit: [*Ext])

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 16)
  118 | -11/Scrapyard | Entered Materials
  318 | -10/Materials | Build established: Mutant
  509 | -10/Materials | Discovered new exit (range 16)
  576 | -10/Materials | Core integrity fell below 50%
  747 | -10/Materials | Discovered new exit (range 16)
  784 | -10/Materials | Entered another Materials area
  784 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  905 | -9/Materials  | Lost 3 parts (1p2n)
 1027 | -9/Materials  | Lost 5 parts (1p3n1w)
 1484 | -9/Materials  | Discovered new exit (range 4)
 1523 | -9/Materials  | Entered another Materials area
 1523 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1660 | -8/Materials  | Repaired Imp. Treads
 1801 | -8/Materials  | Build established: Scavenger-Skirmisher
 1900 | -8/Materials  | Discovered new exit (range 4)
 1946 | -8/Materials  | Entered Factory
 1946 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2458 | -7/Factory    | Lost 3 parts (2n1u)
 2726 | -7/Factory    | Build established: Bomber
 2932 | -7/Factory    | Discovered new exit (range 9)
 2958 | -7/Factory    | Entered another Factory area
 2958 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2958 | -6/Factory    | Discovered new exit (range 16)
 3505 | -6/Factory    | Spotted B-75 Beast
 3780 | -6/Factory    | Self-destructed

 Last Messages 
---------------
03708_ ALERT: Rogue bot located, Programmers
  report to Factory Zone 8Q.
03710_ Slammed into K-01 Serf.
03715_ Slammed into R-10 Processor.
03724_ Slammed into K-01 Serf.
03745_ Door malfunctions.
03754_ Gauss Rifle destroyed.
03762_ K-01 Serf cleans the Nuclear Reactor.
03763_ Mni. Grenade Launcher destroyed.
03766_ P-60 Hacker Remote Datajack blasted off.
03766_ P-60 Hacker knocked back.
03766_ K-01 Serf cleans the Nuclear Reactor.
03768_ P-60 Hacker destroyed.
03770_ System corrupted: Heat flow error (+224).
03773_ K-01 Serf collects debris.
03776_ K-01 Serf cleans the Nuclear Reactor.
03776_ O-24 Administrator: "IFF HANDSHAKE
  FAILED. SECURING TERMINAL."
03780_ Mic. Nuclear Core destroyed.
03780_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          15
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             150
Utility Shielding          33
Evasion (%)                55
Target Analysis            5
Recoil Reduction           5

 Item Schematics 
-----------------
       Lgt. Treads | -9/Materials | Scanalyzed
 Imp. Medium Laser | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Oops
Please Form A Line

 Challenges 
------------
None

 Game 
------
Seed              ParticleGyrokineticSaw
  Manual?         0
Play Time         01:05:26
  Cumulative      4.9 hours
  Start           2025.01.29 @ 19:53:17
  End             2025.01.29 @ 21:57:04
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          9
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e41c2a50-7ede-4708-bbde-da9d17f757c1