Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.28 @ 21:21:34

Player: AnthonyDPS 2004

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (19)      95
Value Destroyed (344)      344
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2439

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (200) Ox3
Location                   -8/Materials

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (3) ---
             (None)
>        --- UTILITY (5) ------
  Medium Storage Unit
>        --- WEAPON (2) -------
             (None)
>        --- INVENTORY (10) ---
   Light Ion Engine
         Hover Unit
         Hover Unit
         Cooling System
   Large Matter Pod (150)
         EMP Trap
         EMP Trap

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Wheel
           Wheel
>          --- UTILITY ----------
    Medium Storage Unit
  Improved Terrain Scanner
>          --- WEAPON -----------
     Small Laser
     Small Laser
>          --- INVENTORY --------
     Light Ion Engine
     Light Treads
   Compact Wheel
           Hover Unit
           Hover Unit
           Cooling System
     Large Matter Pod
           EMP Trap
           EMP Trap
[Rating: 10]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Storage                  Medium Storage Unit
Weapon                     Small Laser
  Energy Gun               Small Laser

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  3    | .   .   .   .   .   3   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             19   | 11  5   1   .   .   2   
  Power                    2    | 1   .   .   .   .   1   
    Engine                 2    | 1   .   .   .   .   1   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               7    | 5   1   1   .   .   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  7    | 5   1   1   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  5    | 3   2   .   .   .   .   
    Device                 2    | 1   1   .   .   .   .   
    Storage                3    | 2   1   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   5    | 2   2   .   .   .   1   
    Energy Gun             5    | 2   2   .   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 8    | .   2   .   .   .   6   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               3    | .   1   .   .   .   2   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   3    | .   1   .   .   .   2   
  Highest Loss Streak      5    | .   1   .   .   .   5   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   99  100 100 100 44  
  Engine                   13   | .   14  14  14  14  6   
  Wheel                    26   | .   27  28  28  28  10  
  Device                   13   | .   14  14  14  14  6   
  Storage                  13   | .   14  14  14  14  9   
  Energy Gun               26   | .   27  28  28  28  12  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             17   | 16  17  16  16  16  16  
  Greatest Support         32   | 32  20  26  26  26  26  
  Greatest Overweight (x)  5    | .   1   .   .   .   5   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  
  Average Capacity         9    | 7   9   10  10  10  10  
  Most Carried             10   | 8   8   10  9   9   9   
  Average Carried          7    | 6   7   8   9   9   7   
  Final Capacity           10   | 8   10  10  10  10  10  
  Final Carried            9    | 8   7   9   9   9   7   

 Class Distribution 
--------------------
 70% | Mutant
 29% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Scr Mat Min Exi Min Mat 
Matter Collected           501  | 300 185 15  .   .   1   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            627  | 206 375 46  .   .   .   
  Parts                    30   | 10  13  7   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Combat Hostiles Destroyed  11   | .   8   3   .   .   .   
  Guns                     11   | .   8   3   .   .   .   
Classes Destroyed          5    | 3   1   1   .   .   .   
  Worker                   2    | 2   .   .   .   .   .   
  Tunneler                 4    | 4   .   .   .   .   .   
  Recycler                 2    | 1   1   .   .   .   .   
  Swarmer                  3    | .   .   3   .   .   .   
  Grunt                    8    | .   8   .   .   .   .   
Best Kill Streak           3    | 2   3   2   .   .   .   
  Combat Bots Only         3    | .   3   2   .   .   .   
Max Kills in Single Turn   1    | 1   1   1   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  
Damage Taken               1259 | .    270  77   .    .    912  
  Core                     594  | .    28   15   .    .    551  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         91   | 100  .    .    .    82   .    
Volleys Fired              64   | 20   35   6    .    .    3    
  Largest                  2    | 2    2    2    .    .    2    
  Hottest                  90   | 90   90   80   .    .    80   
Shots Fired                125  | 39   68   12   .    .    6    
  Gun                      125  | 39   68   12   .    .    6    
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Thermal                  125  | 39   68   12   .    .    6    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         22   | 11   22   3    .    .    1    
  Robot Miss Streak        4    | 2    4    3    .    .    1    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    
Shots Hit Robots           77   | 21   49   6    .    .    1    
  Core Hits                31   | 8    19   3    .    .    1    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         1    | 1    .    .    .    .    .    
    Burn                   1    | 1    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           913  | 251  525  66   .    .    71   
  Guns                     896  | 251  525  66   .    .    54   
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  17   | .    .    .    .    .    17   
  Kinetic                  .    | .    .    .    .    .    .    
  Thermal                  896  | 251  525  66   .    .    54   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      6    | .    .    .    .    .    6    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   15   | .    .    .    .    .    15   
Targets Rammed             15   | .    .    .    .    .    15   
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        204  | 140  204  90   .    .    32   
  Average Temperature      55   | 47   66   41   .    .    11   
  Received Heat Transfer   501  | .    132  .    .    .    369  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             7    | 5    2    .    .    .    .    
  Heat Transferred         2229 | 731  1223 150  .    .    125  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Peak Influence             252  | 35  252 182 .   .   25  
  Initial                  97   | .   22  97  .   .   .   
  Average                  77   | 16  96  127 .   .   6   
Maximum Alert Level        1    | .   1   .   .   .   .   
  Low Security (%)         88   | 100 78  100 .   100 100 
  Level 1                  11   | .   21  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          2    | .   2   .   .   .   .   
  Investigation            2    | .   2   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Distress Signals           2    | .   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              25   | .   18  4   .   .   3   
  Peak Tracking Total      6    | .   6   3   .   .   3   
  Tactical Retreats        3    | .   2   1   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Traps Triggered            1    | .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   2    | .   .   .   .   .   2   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                3    | .   .   1   .   .   2   
  Triggered                2    | .   .   .   .   .   2   
Most Traps Carried         5    | .   .   5   4   4   4   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Exi Min Mat 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Machines Accessed          2    | .   2   .   .   .   .   
  Terminals                1    | .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                6    | .   6   .   .   .   .   
  Successful               2    | .   2   .   .   .   .   
  Failed                   4    | .   4   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                3    | .   3   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   3   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             1    | .   1   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       1    | .   1   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         2    | .   2   .   .   .   .   
  Full Trace Events        2    | .   2   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Exi Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  
-------------              Run  | Scr Mat Min Exi Min Mat 
Turns Passed               1486 | 249 793 237 51  29  127 
Spaces Moved               994  | 166 447 217 57  33  74  
  Core                     7    | 3   .   .   .   .   4   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   
  Wheels                   987  | 163 447 217 57  33  70  
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  80  80  90  90  90  
  Average Speed            85   | 91  80  86  90  90  97  
  Slowest Speed            300  | 100 95  90  90  90  300 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       22   | 8   41  55  11  17  5   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   1   .   .   
  Unknown Exits Taken      4    | 1   1   1   .   1   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Total                      1485 | 220 815 255 56  32  107 
  Wait                     362  | 13  319 21  .   .   9   
  Move                     989  | 165 446 216 56  32  74  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  19   | 9   4   6   .   .   .   
  Fast Attach              10   | 6   3   .   .   .   1   
  Attach                   4    | 3   1   .   .   .   .   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     5    | 2   1   1   .   .   1   
  Drop                     14   | 2   6   4   .   .   2   
  Fire                     64   | 20  35  6   .   .   3   
  Melee                    .    | .   .   .   .   .   .   
  Ram                      15   | .   .   .   .   .   15  
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     3    | .   .   1   .   .   2   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 15)
  250 | -11/Scrapyard | Entered Materials
  321 | -10/Materials | Build established: Mutant
  953 | -10/Materials | Discovered new exit (range 13)
 1043 | -10/Materials | Entered Mines
 1091 | -10/Mines     | Learned 2 Materials zone layouts
 1102 | -10/Mines     | Found a hidden stash of uninstalled traps
 1275 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1276 | -10/Mines     | Discovered new exit (range 5)
 1280 | -10/Mines     | Entered Exiles
 1281 | -10/Exiles    | Identified exit to Mines
 1308 | -10/Exiles    | Met 8R-AWN
 1331 | -10/Exiles    | Entered Mines
 1354 | -9/Mines      | Learned Materials garrison access intel
 1355 | -9/Mines      | Met a Derelict bent on vengeance
 1356 | -9/Mines      | Discovered new exit (range 6)
 1360 | -9/Mines      | Entered Materials
 1360 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
 1362 | -8/Materials  | Loaded intel: 1 garrison access location
 1466 | -8/Materials  | Core integrity fell below 50%
 1474 | -8/Materials  | Core integrity fell below 20%
 1482 | -8/Materials  | Lost 5 parts (1p2n1u1w)
 1487 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01439_ Critical hit (Burn: +37).
01440_ G-47 Trooper triggered EMP Trap.
01440_ A bubble of electromagnetic force engulfs the area.
01447_ Sml. Laser destroyed.
01447_ Lgt. Ion Engine destroyed.
01447_ Sml. Laser severed.
01449_ Slammed into L-31 Rogue.
01451_ Imp. Terrain Scanner destroyed.
01451_ Slammed into L-31 Rogue. <x9>
01468_ G-47 Trooper IFF system glitched.
01468_ L-31 Rogue destroyed.
01469_ Slammed into G-47 Trooper. <x2>
01473_ Critical hit (Burn: +37).
01473_ Slammed into G-47 Trooper. <x2>
01481_ G-47 Trooper misfires.
01481_ Acquired Sml. Laser.
01482_ Sml. Laser destroyed.
01485_ Slammed into G-47 Trooper.
01486_ Acquired 1 matter.
[Achievement: Back For More]

 Map 
-----
+----------------------------------------------------+
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| ???????????????##?#         #????????????????????? |
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| ?????##################+#########################? |
| ?????#                                         """ |
| ?????#                                         "R" |
| ?????#                 !                       " " |
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| ???????????????????##  %   #????#???#????????????? |
| ????????????????????#      #?????????????????????? |
| ????????????????????########?????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????? ?????????????????#?????????????????????? |
| ????????????????#???????????#??????????##????????? |
| ?????????#??? ???????#??????#????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                44

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Back For More

 Challenges 
------------
None

 Game 
------
Seed              MagneticDroneInitializer
  Manual?         0
Play Time         00:16:00
  Cumulative      26.6 hours
  Start           2022.04.28 @ 21:07:07
  End             2022.04.28 @ 21:21:34
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          50
  Rogue           50
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             23
Gallery%          29
Achievement%      24
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0730add7-81d8-4a0d-ba11-96a301e41ad5