Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.28 @ 10:21:49

Player: Daoboi

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (10)      50
Value Destroyed (188)      188
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2098

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     157/300
Energy                     80/300
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (300) Ox5
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
  Enhanced Nuclear Core
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (5) ------
    Medium Storage Unit
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (10) ---
     Light Assault Rifle
           Shotgun
     Light Cannon
           Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
  Enhanced Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
    Medium Storage Unit
>          --- WEAPON -----------
           Flak Cannon
           EMP Blaster
>          --- INVENTORY --------
     Light Assault Rifle
           Shotgun
     Light Cannon
           Grenade Launcher
[Rating: 13]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Compact Wheel
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 EMP Blaster

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   
  Utility                  3    | .   .   2   .   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             25   | 6   2   4   4   9   
  Power                    4    | 1   1   .   .   2   
    Engine                 2    | 1   1   .   .   .   
    Core                   2    | .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   
  Propulsion               10   | 2   .   .   3   5   
    Treads                 .    | .   .   .   .   .   
    Leg                    2    | .   .   .   .   2   
    Wheel                  5    | 2   .   .   1   2   
    Hover                  .    | .   .   .   .   .   
    Flight                 3    | .   .   .   2   1   
  Utility                  5    | 1   1   3   .   .   
    Device                 2    | .   1   1   .   .   
    Storage                2    | 1   .   1   .   .   
    Processor              1    | .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   6    | 2   .   1   1   2   
    Energy Gun             1    | 1   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          2    | 1   .   .   1   .   
    Ballistic Cannon       1    | .   .   .   .   1   
    Launcher               2    | .   .   1   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   
Parts Lost                 17   | .   .   7   .   10  
  Power                    1    | .   .   1   .   .   
  Propulsion               9    | .   .   2   .   7   
  Utility                  3    | .   .   2   .   1   
  Weapon                   4    | .   .   2   .   2   
  Highest Loss Streak      10   | .   .   7   .   10  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     70   | .   90  85  46  27  
  Engine                   5    | .   9   7   .   .   
  Leg                      1    | .   .   .   .   5   
  Wheel                    17   | .   28  20  6   .   
  Flight                   2    | .   .   .   11  4   
  Device                   7    | .   9   14  .   .   
  Storage                  11   | .   14  11  11  9   
  Processor                4    | .   .   11  11  2   
  Energy Gun               8    | .   14  11  .   .   
  Ballistic Gun            8    | .   14  7   6   .   
Peak Build Rating          13   | 6   7   11  7   13  
  Average Rating           6    | 5   6   8   5   5   
  On Entrance              4    | .   6   7   3   5   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             28   | 11  12  20  13  28  
  Greatest Support         32   | 32  32  32  8   20  
  Greatest Overweight (x)  7    | 3   .   3   4   7   
  Average Overweight (x)   .    | 2   .   .   1   1   
Largest Inventory Capacity 10   | 8   8   10  10  10  
  Average Capacity         8    | 7   8   9   10  10  
  Most Carried             10   | 4   7   10  10  9   
  Average Carried          5    | 1   5   7   8   5   
  Final Capacity           10   | 8   8   10  10  10  
  Final Carried            10   | 4   6   10  10  4   

 Class Distribution 
--------------------
 87% | Mutant
 12% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Mat Min Mat 
Matter Collected           350  | 112 180 35  23  .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            195  | .   62  80  34  19  
  Parts                    20   | .   7   4   6   3   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Combat Hostiles Destroyed  9    | .   1   2   3   3   
  Guns                     6    | .   1   2   3   .   
  Cannons                  3    | .   .   .   .   3   
Classes Destroyed          3    | .   2   .   1   .   
  Watcher                  1    | .   1   .   .   .   
  Swarmer                  6    | .   .   .   3   3   
  Grunt                    3    | .   1   2   .   .   
Best Kill Streak           3    | .   1   2   3   3   
  Combat Bots Only         3    | .   1   2   3   3   
Max Kills in Single Turn   1    | .   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  
Hostile Shots Fired        300  | .    2    88   17   193  
  Missed                   101  | .    1    24   5    71   
Damage Taken               2168 | .    12   685  104  1367 
  Core                     868  | .    .    269  38   561  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         74   | 100  100  .    23   .    
Volleys Fired              26   | .    4    6    7    9    
  Largest                  2    | .    2    2    1    2    
  Hottest                  77   | .    60   73   23   77   
Shots Fired                38   | .    8    12   7    11   
  Gun                      26   | .    8    11   7    .    
  Cannon                   9    | .    .    .    .    9    
  Launcher                 3    | .    .    1    .    2    
  Special                  .    | .    .    .    .    .    
  Kinetic                  25   | .    4    5    7    9    
  Thermal                  10   | .    4    6    .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          3    | .    .    1    .    2    
  Robot Hit Streak         10   | .    4    8    10   5    
  Robot Miss Streak        6    | .    1    1    2    6    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           29   | .    5    10   4    10   
  Core Hits                19   | .    4    3    3    9    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           577  | .    55   120  52   350  
  Guns                     214  | .    55   107  52   .    
  Cannons                  174  | .    .    .    .    174  
  Explosions               189  | .    .    13   .    176  
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  286  | .    10   50   52   174  
  Thermal                  191  | .    45   57   .    89   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          100  | .    .    13   .    87   
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            20   | .    .    .    .    20   
  Projectiles              .    | .    .    .    .    .    
  Explosions               20   | .    .    .    .    20   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    1    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    1    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      105  | .    .    .    .    105  
  Shots                    4    | .    .    .    .    4    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    1    
  Kicked                   1    | .    .    .    .    1    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        36   | .    6    13   .    36   
  Average Temperature      14   | .    6    5    .    23   
  Received Heat Transfer   435  | .    6    168  9    252  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         375  | .    100  125  .    150  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    .    3    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Peak Influence             182  | .   66  112 95  182 
  Initial                  37   | .   .   27  25  37  
  Average                  51   | .   27  54  81  109 
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          5    | .   1   2   .   2   
  Investigation            2    | .   1   .   .   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   .   2   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Distress Signals           1    | .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              40   | .   2   15  4   19  
  Peak Tracking Total      13   | .   1   13  3   10  
  Tactical Retreats        4    | .   .   .   .   4   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Traps Triggered            2    | .   1   .   .   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Min Mat 
Machines Disabled          1    | .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Machines Accessed          3    | .   3   .   .   .   
  Terminals                3    | .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                13   | .   13  .   .   .   
  Successful               5    | .   5   .   .   .   
  Failed                   8    | .   8   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                13   | .   13  .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             5    | .   5   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   
  Terminal Index           1    | .   1   .   .   .   
  Locate Traps             2    | .   2   .   .   .   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   2   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Yrd Mat Mat Min Mat 
Turns Passed               672  | 83  228 175 45  141 
Spaces Moved               485  | 45  199 139 18  84  
  Core                     75   | 42  .   2   2   29  
  Treads                   .    | .   .   .   .   .   
  Legs                     13   | .   .   .   .   13  
  Wheels                   346  | 3   199 137 .   7   
  Hover                    .    | .   .   .   .   .   
  Flight                   51   | .   .   .   16  35  
  Fastest Speed            34   | 50  100 100 117 34  
  Average Speed            112  | 157 100 101 131 131 
  Slowest Speed            400  | 200 100 200 250 400 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       16   | 5   33  22  8   14  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        2    | .   .   1   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          14   | .   .   .   .   14  
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      14   | .   .   .   .   14  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Total                      571  | 54  220 161 32  104 
  Wait                     19   | .   12  7   .   .   
  Move                     481  | 44  198 138 17  84  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  14   | 4   4   5   1   .   
  Fast Attach              12   | 6   .   2   2   2   
  Attach                   12   | .   2   1   2   7   
  Detach                   3    | .   .   .   2   1   
  Swap                     1    | .   .   1   .   .   
  Drop                     2    | .   .   1   1   .   
  Fire                     26   | .   4   6   7   9   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     1    | .   .   .   .   1   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   24 | -11/Scrapyard | Discovered new exit (range 15)
   84 | -11/Scrapyard | Entered Materials
  260 | -10/Materials | Discovered new exit (range 16)
  311 | -10/Materials | Build established: Mutant
  312 | -10/Materials | Entered another Materials area
  312 | -9/Materials  | Evolved 2 slots: Utility x2
  470 | -9/Materials  | Discovered new exit (range 16)
  478 | -9/Materials  | Core integrity fell below 50%
  484 | -9/Materials  | Identified exit to Mines
  487 | -9/Materials  | Entered Mines
  515 | -9/Mines      | Discovered new exit (range 13)
  516 | -9/Mines      | Lost 7 parts (1p2n2u2w)
  530 | -9/Mines      | Identified exit to Materials
  532 | -9/Mines      | Entered Materials
  532 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  603 | -8/Materials  | Garrison activated, responded to threat
  613 | -8/Materials  | Core integrity fell below 50%
  646 | -8/Materials  | Lost 10 parts (7n1u2w)
  662 | -8/Materials  | Core integrity fell below 20%
  673 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
00603_ Door malfunctions.
00606_ K-01 Serf cleans the Fusion Modulator.
  <x2>
00611_ Chain reaction triggered in Corrupted
  Enh. Nuclear Core.
00611_ Repair Station disabled.
00611_ Backup Propulsion I tumbles out of repair
  station.
00611_ Chain reaction triggered in Corrupted
  Enh. Nuclear Core.
00611_ Aluminum Leg destroyed.
00611_ Flak Cannon destroyed.
00614_ Y-45 Defender destroyed.
00615_ EMP Blaster destroyed.
00616_ U-05 Engineer lays Concrete. <x6>
00623_ U-05 Engineer repairs door.
00624_ U-05 Engineer builds a Wall.
00624_ S-10 Pest destroyed.
00628_ U-05 Engineer builds a Wall.
00669_ S-10 Pest destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????a???????????????????????? |
| ????????????????????????? ???????????????????????? |
| ????????????????????????? ???????????????????????? |
| ????????????????????????? ???????????????????????? |
| ????????????????????????? ???????????????????????? |
| ????????????????????????? ???????????????????????? |
| ????????????????????????? ???????????????????????? |
| ????????????????????????# #??????????????????????? |
| ????????????????????????# #??????????????????????? |
| ????????????????????????# #??????????????????????? |
| ????????????????????????# #??????????????????????? |
| ????????????????????????# #??????????????????????? |
| ????????????????????????# +??????????????????????? |
| ????????????????????????# #??????????????????????? |
| ????????????????????????# #??????????????????????? |
| ??????????????????#####?#@#??????????????????????? |
| ??????????????????" """?# #??????????????????????? |
| ?????????????????"" """ # ###????????????????????? |
| ??????????????# """ """ #   ##???????????????????? |
| ??????????????#         +    +???????????????????? |
| ??????????????#         #g  ##??????????????##???? |
| ??????????????#         #   #???????????????  ???? |
| ??????????????#        ?# s=#???????????????  ???? |
| ??????????????#        ?# *%#??????????????#  ???? |
| ??????????????########??# Yg#####+##???????#  ???? |
| ????????????????????????#          #???????# #???? |
| ????????????????????????#          #???????# #???? |
| ????????????????????????#          #???????# #???? |
| ????????????????????????########   #???????# #??## |
| ???????????????????????????????#   ######### ####  |
| ???????????????????????????????#             =%=/  |
| ???????????????????????????????#   #######   =[[#[ |
| ???????????????????????????????#   #?????#   !%!#% |
| ???????????????????????????????#   #?????#[[[[   = |
| ???????????????????????????????#   #?????#[[[[     |
| ???????????????????????????????+   #?????###       |
| ???????????????????????????????#   #???????#       |
| ???????????????????????????????#   #??###########  |
| ???????????????????????????????#   ####     ###### |
| ???????????????????????????????#                   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          17
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                63

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              StructuralMakeshiftTrap
  Manual?         0
Play Time         00:13:47
  Cumulative      9.8 hours
  Start           2024.08.28 @ 10:10:33
  End             2024.08.28 @ 10:21:49
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          19
  Rogue           19
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          20
Achievement%      22
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2b493aa4-15c5-4eb5-a55f-b8f3fc553a61