Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.08 @ 22:15:27 Player: Rudrot Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (31) 155 Value Destroyed (803) 803 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1358 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 275/300 Energy 250/250 System Corruption 2% Temperature Cool (9) Movement Rolling (80) Location -10/Subcaves Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Wheel Wheel > --- UTILITY (2) ------ Small Storage Unit Visual Processing Unit > --- WEAPON (2) ------- Light Assault Rifle Light Cannon > --- INVENTORY (8) ---- Light Nuclear Core Light Nuclear Core Improved Heat Sink Hardened Light Armor Plating Hardened Light Armor Plating Makeshift Light Armor Plating Medium Laser Light Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Small Storage Unit Visual Processing Unit > --- WEAPON ----------- Particle Gun Assault Rifle > --- INVENTORY -------- Ion Engine Ion Engine Beam Cannon [Rating: 11] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Wheel Wheel Utility Small Storage Unit Storage Small Storage Unit Processor Visual Processing Unit Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -10 ------- Run | Yrd Mat Sub Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 29 | 6 23 . Power 9 | 1 8 . Engine 7 | 1 6 . Core 2 | . 2 . Reactor . | . . . Propulsion 11 | 2 9 . Treads . | . . . Leg . | . . . Wheel 11 | 2 9 . Hover . | . . . Flight . | . . . Utility 2 | 1 1 . Device . | . . . Storage 1 | 1 . . Processor 1 | . 1 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 7 | 2 5 . Energy Gun 1 | . 1 . Energy Cannon 1 | . 1 . Ballistic Gun 4 | 2 2 . Ballistic Cannon 1 | . 1 . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 6 | . 6 . Power . | . . . Propulsion 3 | . 3 . Utility . | . . . Weapon 3 | . 3 . Highest Loss Streak 2 | . 2 . To Critical Strikes . | . . . Average Slot Usage (%) 95 | . 94 100 Engine 13 | . 13 14 Wheel 27 | . 26 28 Storage 14 | . 14 14 Processor 13 | . 13 14 Energy Gun 5 | . 6 . Energy Cannon 5 | . 6 . Ballistic Gun 9 | . 8 14 Ballistic Cannon 4 | . 2 14 Peak Build Rating 11 | 6 11 9 Average Rating 8 | 4 8 9 On Entrance 5 | . 6 9 Naked Turns . | . . . Heaviest Build 16 | 12 16 14 Greatest Support 26 | 26 26 20 Greatest Overweight (x) 4 | 1 4 4 Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 8 8 8 Average Capacity 7 | 6 8 8 Most Carried 8 | . 8 8 Average Carried 5 | . 5 7 Final Capacity 8 | 8 8 8 Final Carried 8 | . 7 8 Class Distribution -------------------- 68% | Mutant 31% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Subcaves Resources | -11 -10 -10 ----------- Run | Yrd Mat Sub Matter Collected 807 | 231 556 20 Remotely . | . . . Salvage Created 963 | . 963 . Parts 69 | . 69 . Haulers Intercepted 1 | . 1 . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Sub Combat Hostiles Destroyed 25 | . 25 . Guns 16 | . 16 . Cannons 8 | . 8 . Classes Destroyed 6 | . 6 . Builder 1 | . 1 . Hauler 1 | . 1 . Operator 1 | . 1 . Watcher 3 | . 3 . Swarmer 6 | . 6 . Grunt 19 | . 19 . Best Kill Streak 5 | . 5 . Combat Bots Only 3 | . 3 . Max Kills in Single Turn 2 | . 2 . Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Sub Hostile Shots Fired 122 | . 118 4 Missed 44 | . 44 . Damage Taken 890 | . 834 56 Core 251 | . 212 39 Absorbed by Shields . | . . . Regen/Repaired (Parts) 33 | . 33 . Core Remaining (%) 100 | 100 . . Volleys Fired 94 | . 89 5 Largest 2 | . 2 2 Hottest 125 | . 125 55 Shots Fired 179 | . 169 10 Gun 138 | . 133 5 Cannon 41 | . 36 5 Launcher . | . . . Special . | . . . Kinetic 115 | . 105 10 Thermal 64 | . 64 . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 10 | . 10 2 Robot Miss Streak 3 | . 3 2 Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 104 | . 99 5 Core Hits 43 | . 41 2 Critical Kills 1 | . 1 . Critical Parts Destroyed . | . . . Critical Strikes 3 | . 3 . Burn 2 | . 2 . Meltdown 1 | . 1 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1516 | . 1460 56 Guns 1146 | . 1124 22 Cannons 366 | . 332 34 Explosions . | . . . Melee . | . . . Ramming 4 | . 4 . Kinetic 813 | . 757 56 Thermal 699 | . 699 . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 2 | . 2 2 Average Corruption 2 | . 2 2 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 11 | . 7 4 Message Errors 4 | . 2 2 Matter Fused 3 | . 3 . Heat Flow Errors 1 | . . 1 Energy Discharges 1 | . 1 . Parts Rejected 1 | . 1 . Alerts 1 | . . 1 Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 2 | . 2 . Shots . | . . . Rammed 1 | . 1 . Targets Rammed 1 | . 1 . Kicked . | . . . Crushed . | . . . Highest Temperature 526 | . 526 131 Average Temperature 126 | . 127 71 Received Heat Transfer 471 | . 438 33 Effects 9 | . 9 . Shutdowns 3 | . 3 . Interference 3 | . 3 . Damage (major) 3 | . 3 . Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted 1 | . 1 . Combat Hostiles 1 | . 1 . Parts Melted 5 | . 5 . Heat Transferred 1776 | . 1776 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Sub Peak Influence 392 | . 392 . Initial . | . . . Average 202 | . 207 . Maximum Alert Level 1 | . 1 . Low Security (%) 44 | 100 43 . Level 1 55 | . 56 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 6 | . 6 . Investigation 3 | . 3 . Extermination . | . . . Reinforcement 3 | . 3 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Sub Distress Signals 2 | . 2 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 36 | . 34 2 Peak Tracking Total 5 | . 5 2 Tactical Retreats 3 | . 3 . Traps | -11 -10 -10 ------- Run | Yrd Mat Sub Traps Triggered 6 | . 6 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered 1 | . . 1 Machines | -11 -10 -10 ---------- Run | Yrd Mat Sub Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Sub Machines Accessed 6 | . 5 1 Terminals 4 | . 4 . Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 18 | . 14 4 Successful 14 | . 10 4 Failed 4 | . 4 . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 11 | . 11 . Fabricators . | . . . Repair Stations 3 | . 3 . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 12 | . 8 4 Record 5 | . 1 4 Alert Level 1 | . 1 . Dispatch Records 1 | . 1 . Surveillance Status 1 | . 1 . Investigation Status 1 | . 1 . Reinforcement Status 1 | . 1 . Zone Layout 2 | . 2 . Fabricator Hacks . | . . . Repair Station Hacks 2 | . 2 . Scan Component 1 | . 1 . Repair 1 | . 1 . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 4 | . 4 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 1 | . 1 . Time 26 | . 26 . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Sub Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Sub Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Sub Robot Analysis Total . | . . . Derelict Logs Recovered 2 | . . 2 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Sub Turns Passed 1722 | 41 1436 245 Spaces Moved 1553 | 39 1230 284 Core 13 | 7 4 2 Treads . | . . . Legs . | . . . Wheels 1540 | 32 1226 282 Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 80 80 Average Speed 85 | 83 86 81 Slowest Speed 250 | 100 250 250 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 40 | 3 100 19 Regions Visited 2 Branch Regions 1 Pre-discovered Areas 1 | . . 1 Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Sub Total 1763 | 44 1428 291 Wait 65 | . 64 1 Move 1551 | 38 1229 284 Hop . | . . . Pick Up 14 | . 13 1 Fast Attach 14 | 6 8 . Attach 8 | . 8 . Detach 2 | . 2 . Swap 7 | . 7 . Drop 7 | . 7 . Fire 94 | . 89 5 Melee . | . . . Ram 1 | . 1 . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / Rec) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 42 | -11/Scrapyard | Entered Materials 268 | -10/Materials | Discovered new exit (range 15) 344 | -10/Materials | Build established: Mutant 364 | -10/Materials | Core integrity fell below 50% 394 | -10/Materials | Discovered new exit (range 17) 450 | -10/Materials | Discovered new exit (range 3) 677 | -10/Materials | Discovered new exit (range 18) 993 | -10/Materials | Core integrity fell below 20% 1192 | -10/Materials | Repaired Wheel 1451 | -10/Materials | Discovered new exit (range 13) 1478 | -10/Materials | Entered Subcaves 1483 | -10/Subcaves | Build established: Scavenger-Mutant 1615 | -10/Subcaves | Discovered new exit (range 12) 1647 | -10/Subcaves | Learned Materials emergency access door positions 1667 | -10/Subcaves | Visited Clippyterm 1670 | -10/Subcaves | Identified exit to Materials 1670 | -10/Subcaves | Identified exit to Recycling 1670 | -10/Subcaves | Learned Research security intel 1723 | -10/Subcaves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- It looks like you're in search of a way out of here, would you like help? Loading 2 Subcaves exits... >>Record! "0b10 Defenses" It looks like you're afraid of guards, would you like help? Data stored: Research security intel. >>Record! "Permadeath" It looks like you're defining "roguelike," quit while you're ahead. Please. >>Record "Clippyterm" Welcome to Clippyterm v0.53, my misguided attempt to resurrect an ancient AI. I give up. There must be something fundamentally wrong with the algorithm, because no matter how much data I collect to feed it, half the time it still manages to suggest unhelpful sample queries and responses. --DD-NU8 01676_ Acquired 14 matter. 01678_ BX B#5A5:9CHF2AJVDBW0C=>QSON8V Map ----- +----------------------------------------------------+ | ??????????????#" "#????????????????????????????? | | ??????????????### ###??????????????????????????### | | ???????????????## ###?????????????????????????? # | | ??????????????## #????????????????????????? ## | | ??????????????# ##?????????###???????????# "# | | ?????????##??## ##??????### #???####?###" "# | | ?????????# ### #?????## ##??# ### " | | ?????????# % ## ##????## #### | | ?????##### ##?###?###?# ## ##???? | | ?????# ####?????## ### ## ##??? | | ?????# ###?????## ## #?## | | ????# ## ###?### # ## #?# | | ????# ??## # ### ## ## #??# | | ????#????#### % ## #### ## ##??# | | ????????????# ## #?# ### ##### | | ???????????# ## # # ### ###### ## | | ??????????# ###### # # # #???## | | ?????????# ##????# #???## | | ?????????# #??????## ## #### | | ????????# #????????# ## # # < | | ????????## ?????????# # ### | | ?????????# ????????## ## #### ## | | ????????? ???????### #?## ## #? | | ????????? ??????## #??# %#### % #? | | ????????#???????# ###??# #??# % | | ????????????????# @ ####???# #??# | | ????????????????# ##??????# ??# | | ??????????? g #??????# #?#### ## | | ????????? g #????? ? ????###? | | ????????? %## ##???? ?? ???????# | | ?????????? ??## ##????????????? ???????? | | ????????????????### % ???????????????? ??????? | | ??????????????????### #???????????????? ???????? | | ????????????????????###??????????????? ??????? | | ??????????????????????????????????????? ??????? | | ???????????????????????????????????????? ##????? | | ????????????????????????????????????????? ????? | | ?????????????????????????????????????????? ???? | | ??????????????????????????????????????????? ???? | | ???????????????????????????????????????????? ???? | | ????????????????????????????????????????????# #??? | | ????????????????????????????????????????????# ##? | | ???????????????????????????????????????????## ## | | ???????????????????????????????????????????# # | | ???????????????????????????????????????????# # | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# " | | ???????????????????????????????????????????# """ | | ????????????????????????????????????????##?## ## | | ????????????????????????????????????????? ## ### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Evasion (%) 44 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SystemHybridBoregun Manual? 0 Play Time 00:31:26 Cumulative 15.3 hours Start 2025.03.08 @ 21:11:37 End 2025.03.08 @ 22:15:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 10 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Cog Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 90eabd4f-4f6d-4729-a3ae-16d52db7c567