Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 11:53:19

Player: Metallia

Result: Destroyed by A-27 Freighter with PD Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (21)      105
Value Destroyed (713)      713
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2518

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     130/300
Energy                     98/100
System Corruption          4%
Temperature                Cool (6)
Movement                   Core (300) Ox5
Location                   -6/Proximity Caves

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (4) ---
                (None)
>           --- UTILITY (2) ------
     Medium Storage Unit
>           --- WEAPON (2) -------
      Heavy Battle Rifle
            Phasing Sabre
>           --- INVENTORY (10) ---
            Tactical Coordination Suite
  Makeshift Hacking Suite
      Heavy Beamcaster
            Phasing Sabre
            CR-A16's Pointy Stick
            Self-destruct Interrupter (50)

 Peak State 
------------
>           --- POWER ------------
  Makeshift Power Source
>           --- PROPULSION -------
            Aluminum Leg
     Combat Airjet
     Combat Airjet
>           --- UTILITY ----------
     Medium Storage Unit
            Tactical Coordination Suite
>           --- WEAPON -----------
      Heavy Battle Rifle
            Phasing Sabre
>           --- INVENTORY --------
      Light Ion Engine
   Improved Light Armor Plating
            Shock Absorption System
     Medium Laser
      Heavy Beamcaster
            Particle Cannon
            Bore Cannon
            Grenade Launcher
            Phasing Sabre
            CR-A16's Pointy Stick
[Rating: 34]

 Favorites 
-----------
Power                      Makeshift Power Source
  Engine                   Makeshift Power Source
Propulsion                 Combat Airjet
  Leg                      Aluminum Leg
  Hover Unit               Combat Airjet
Utility                    Medium Storage Unit
  Device                   Sensor Array
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Hackware                 Makeshift Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Phasing Sabre
  Energy Gun               Medium Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Heavy Battle Rifle
  Ballistic Cannon         Bore Cannon
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Phasing Sabre
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             33   | 7   3   3   7   .   7   6   
  Power                    4    | 2   .   .   1   .   1   .   
    Engine                 4    | 2   .   .   1   .   1   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               9    | 2   .   2   3   .   .   2   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    7    | 2   .   .   3   .   .   2   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  2    | .   .   2   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  7    | 1   1   1   1   .   2   1   
    Device                 3    | 1   .   1   .   .   1   .   
    Storage                1    | .   1   .   .   .   .   .   
    Processor              1    | .   .   .   1   .   .   .   
    Hackware               1    | .   .   .   .   .   1   .   
    Protection             1    | .   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   13   | 2   2   .   2   .   4   3   
    Energy Gun             3    | 1   1   .   1   .   .   .   
    Energy Cannon          1    | .   .   .   1   .   .   .   
    Ballistic Gun          3    | 1   .   .   .   .   1   1   
    Ballistic Cannon       1    | .   .   .   .   .   .   1   
    Launcher               2    | .   1   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   2   .   
    Piercing Weapon        1    | .   .   .   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 11   | .   .   1   2   .   .   8   
  Power                    2    | .   .   1   .   .   .   1   
  Propulsion               4    | .   .   .   1   .   .   3   
  Utility                  2    | .   .   .   .   .   .   2   
  Weapon                   3    | .   .   .   1   .   .   2   
  Highest Loss Streak      4    | .   .   1   2   .   .   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     83   | .   94  91  84  88  88  70  
  Engine                   9    | .   14  6   4   11  11  9   
  Leg                      13   | .   28  24  16  11  11  10  
  Hover                    17   | .   .   4   22  22  22  14  
  Device                   4    | .   14  14  8   .   3   .   
  Storage                  11   | .   10  14  11  11  11  11  
  Processor                1    | .   .   .   2   11  2   .   
  Hackware                 2    | .   .   .   .   .   5   .   
  Energy Gun               3    | .   10  14  11  11  .   .   
  Energy Cannon            1    | .   .   .   2   11  2   .   
  Ballistic Gun            8    | .   14  14  5   .   8   7   
  Slashing Weapon          6    | .   .   .   .   .   8   11  
  Piercing Weapon          1    | .   .   .   .   .   2   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             30   | 10  20  20  19  19  27  30  
  Greatest Support         24   | 20  20  24  24  24  24  24  
  Greatest Overweight (x)  9    | .   .   .   1   .   1   9   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 5   10  10  10  10  10  10  
  Average Capacity         9    | 5   8   10  10  10  10  10  
  Most Carried             10   | 5   7   10  10  8   10  10  
  Average Carried          8    | 3   4   7   8   8   9   8   
  Final Capacity           10   | 5   10  10  10  10  10  10  
  Final Carried            10   | 5   7   10  8   8   10  6   

 Class Distribution 
--------------------
 72% | Mutant
 24% | Derelict-Mutant
  3% | Scavenger-Mutant

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
          Mutant | -9/Materials
          Mutant | -9/Mines
 Derelict-Mutant | -7/Zion
          Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -10 -9  -9  -7  -6  
-----------                Run  | Yrd Mat Min Mat Min Zio Pro 
Matter Collected           595  | 262 61  60  47  .   .   165 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            455  | 38  132 .   126 .   .   159 
  Parts                    34   | 3   7   .   13  .   .   11  
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      10   | .   .   .   .   .   .   10  
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Combat Hostiles Destroyed  18   | 1   5   .   4   .   .   8   
  Melee                    2    | .   .   .   .   .   .   2   
  Guns                     6    | 1   1   .   4   .   .   .   
  Cannons                  4    | .   .   .   .   .   .   4   
  AOE                      6    | .   4   .   .   .   .   2   
Classes Destroyed          9    | 1   1   .   2   .   .   5   
  Builder                  1    | .   .   .   1   .   .   .   
  Drone                    1    | .   .   .   .   .   .   1   
  Watcher                  2    | .   1   .   1   .   .   .   
  Swarmer                  3    | .   .   .   3   .   .   .   
  Grunt                    7    | 1   5   .   1   .   .   .   
  Protector                2    | .   .   .   .   .   .   2   
  Specialist               2    | .   .   .   .   .   .   2   
  Hunter                   1    | .   .   .   .   .   .   1   
  Programmer               2    | .   .   .   .   .   .   2   
Best Kill Streak           6    | 1   6   .   6   .   .   4   
  Combat Bots Only         5    | 1   5   .   3   .   .   4   
Max Kills in Single Turn   2    | 1   2   .   1   .   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   2   .   .   .   .   2   
  Melee                    1    | .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  
Hostile Shots Fired        215  | 5    10   1    71   .    .    128  
  Missed                   90   | 2    2    1    25   .    .    60   
Damage Taken               2073 | 36   126  134  446  .    .    1331 
  Core                     447  | 12   21   13   93   .    .    308  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   94   | .    .    .    75   .    19   .    
Core Remaining (%)         88   | 95   .    81   .    .    .    .    
Volleys Fired              55   | 3    7    1    17   .    .    27   
  Largest                  2    | 2    2    2    2    .    .    1    
  Hottest                  70   | 70   70   70   70   .    .    57   
Shots Fired                75   | 6    13   2    26   .    .    28   
  Gun                      47   | 6    9    2    26   .    .    4    
  Cannon                   19   | .    .    .    .    .    .    19   
  Launcher                 9    | .    4    .    .    .    .    5    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  43   | 3    7    1    9    .    .    23   
  Thermal                  23   | 3    2    1    17   .    .    .    
  Explosive                9    | .    4    .    .    .    .    5    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         6    | 5    1    .    4    .    .    6    
  Robot Miss Streak        9    | 1    3    4    9    .    .    5    
  Penetration Max          1    | .    .    .    .    .    .    1    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           36   | 5    3    .    10   .    .    18   
  Core Hits                53   | 3    9    1    7    .    .    33   
  Critical Kills           3    | .    .    .    .    .    .    3    
  Critical Parts Destroyed 3    | .    .    .    .    .    .    3    
  Critical Strikes         6    | .    .    .    .    .    .    6    
    Destroy                6    | .    .    .    .    .    .    6    
Melee Attacks              5    | .    .    .    .    .    .    5    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 5    | .    .    .    .    .    .    5    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           1804 | 66   373  4    176  .    .    1185 
  Guns                     275  | 61   23   .    176  .    .    15   
  Cannons                  318  | .    .    .    .    .    .    318  
  Explosions               1123 | .    347  .    .    .    .    776  
  Melee                    76   | .    .    .    .    .    .    76   
  Ramming                  12   | 5    3    4    .    .    .    .    
  Kinetic                  430  | 24   23   .    50   .    .    333  
  Thermal                  163  | 37   .    .    126  .    .    .    
  Explosive                1123 | .    347  .    .    .    .    776  
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 76   | .    .    .    .    .    .    76   
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    .    .    4    
  Average Corruption       3    | .    .    .    .    .    .    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  5    | .    .    .    .    .    .    5    
    Message Errors         2    | .    .    .    .    .    .    2    
    Matter Fused           1    | .    .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    .    1    
    Misfires               1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            4    | .    .    .    .    .    .    4    
  Projectiles              4    | .    .    .    .    .    .    4    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 6    | .    .    .    .    .    .    6    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  4    | .    .    .    .    .    .    4    
  Secondary                2    | .    .    .    .    .    .    2    
Self-Inflicted Damage      38   | .    38   .    .    .    .    .    
  Shots                    1    | .    1    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             5    | 3    1    1    .    .    .    .    
  Kicked                   5    | 3    1    1    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        320  | 39   .    3    4    .    .    320  
  Average Temperature      81   | 19   .    2    2    .    .    108  
  Received Heat Transfer   339  | 18   48   .    129  .    .    144  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    3    .    .    .    
  Heat Transferred         481  | 111  .    .    370  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Peak Influence             204  | 20  204 79  124 48  .   .   
  Initial                  79   | .   13  79  26  48  .   .   
  Average                  69   | 3   101 72  78  48  .   .   
Maximum Alert Level        1    | .   1   .   .   .   .   .   
  Low Security (%)         94   | 100 71  100 100 100 .   .   
  Level 1                  5    | .   28  .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          4    | .   3   .   1   .   .   .   
  Investigation            2    | .   1   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            2    | .   2   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro 
Distress Signals           2    | .   1   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              45   | 1   9   8   11  .   .   16  
  Peak Tracking Total      11   | 1   8   11  6   .   .   7   
  Tactical Retreats        .    | .   .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Traps Triggered            1    | .   .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  
----------                 Run  | Yrd Mat Min Mat Min Zio Pro 
Machines Disabled          1    | .   1   .   .   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro 
Machines Accessed          5    | .   .   .   5   .   .   .   
  Terminals                3    | .   .   .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                11   | .   .   .   11  .   .   .   
  Successful               8    | .   .   .   8   .   .   .   
  Failed                   3    | .   .   .   3   .   .   .   
    Catastrophic           1    | .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                6    | .   .   .   6   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   3   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             4    | .   .   .   4   .   .   .   
  Record                   2    | .   .   .   2   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   
  Patrol Status            1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         3    | .   .   .   3   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   1   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   
  Time                     26   | .   .   .   26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  
------------               Run  | Yrd Mat Min Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -6  
--------                   Run  | Yrd Mat Min Mat Min Zio Pro 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -7  -6  
-------------              Run  | Yrd Mat Min Mat Min Zio Pro 
Turns Passed               1993 | 119 148 66  373 6   833 448 
Spaces Moved               1615 | 89  99  47  280 7   812 281 
  Core                     54   | 26  .   .   .   .   .   28  
  Treads                   .    | .   .   .   .   .   .   .   
  Legs                     264  | 63  99  35  31  .   .   36  
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    1297 | .   .   12  249 7   812 217 
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 77  87  87  87  87  
  Average Speed            107  | 99  120 109 104 87  99  133 
  Slowest Speed            500  | 120 120 120 190 87  157 500 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       25   | 5   23  14  26  3   71  36  
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   
  Unknown Exits Taken      6    | 1   1   1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          61   | .   28  .   .   .   .   33  
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               10   | .   .   .   .   .   .   10  
  AOE                      51   | .   28  .   .   .   .   23  
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro 
Total                      1788 | 112 115 58  334 6   840 323 
  Wait                     29   | .   .   .   26  .   3   .   
  Move                     1609 | 88  98  46  279 6   811 281 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  36   | 11  4   5   4   .   11  1   
  Fast Attach              .    | .   .   .   .   .   .   .   
  Attach                   18   | 6   2   .   5   .   .   5   
  Detach                   2    | .   1   .   .   .   .   1   
  Swap                     15   | 1   1   3   2   .   7   1   
  Drop                     14   | .   1   2   1   .   8   2   
  Fire                     55   | 3   7   1   17  .   .   27  
  Melee                    5    | .   .   .   .   .   .   5   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     5    | 3   1   1   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Min x2])
-10/Mines
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    2 | -11/Scrapyard      | Met Revision 17
   87 | -11/Scrapyard      | Discovered new exit (range 8)
  120 | -11/Scrapyard      | Entered Materials
  233 | -10/Materials      | Discovered new exit (range 10)
  238 | -10/Materials      | Met 8R-AWN
  238 | -10/Materials      | Discovered new exit (range 14)
  268 | -10/Materials      | Entered Mines
  270 | -10/Mines          | Followed 8R-AWN into the Mines
  282 | -10/Mines          | Assembled infested the area
  287 | -10/Mines          | Met a Derelict bent on vengeance
  287 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
  308 | -10/Mines          | Build established: Mutant
  329 | -10/Mines          | Discovered new exit (range 6)
  334 | -10/Mines          | Entered Materials
  334 | -9/Materials       | Evolved 2 slots: Propulsion x2
  649 | -9/Materials       | Repaired Aluminum Leg
  675 | -9/Materials       | Discovered new exit (range 14)
  707 | -9/Materials       | Entered Mines
  708 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  713 | -9/Mines           | Entered Zion
  744 | -7/Zion            | Found CR-A16's Pointy Stick
  773 | -7/Zion            | Given A8's code to call for help
 1390 | -7/Zion            | Build established: Derelict-Mutant
 1525 | -7/Zion            | Discovered new exit (range 14)
 1546 | -7/Zion            | Entered Proximity Caves
 1549 | -6/Proximity Caves | Spotter reported a threat
 1549 | -6/Proximity Caves | Spotter reported a threat
 1602 | -6/Proximity Caves | Spotter reported a threat
 1655 | -6/Proximity Caves | Spotter reported a threat
 1661 | -6/Proximity Caves | Unaware initiated a cargo recovery operation
 1674 | -6/Proximity Caves | Learned Factory terminal intel
 1849 | -6/Proximity Caves | Core integrity fell below 50%
 1872 | -6/Proximity Caves | Build established: Mutant
 1881 | -6/Proximity Caves | Lost 3 parts (2n1w)
 1895 | -6/Proximity Caves | Spotter reported a threat
 1955 | -6/Proximity Caves | Core integrity fell below 20%
 1981 | -6/Proximity Caves | Lost 4 parts (1p1n1u1w)
 1994 | -6/Proximity Caves | Destroyed by A-27 Freighter with PD Laser

 Last Messages 
---------------
Com. Wheel fries itself beyond repair.
Acquired 16 matter.
Acquired 23 matter.
N-01 Spotter is scanning...
N-01 Spotter sends a signal.
ALERT: Unidentified potential threat approaching Complex 0b10.
Acquired 4 matter.
Acquired 9 matter.
VDZFMKG4DW&2Y 2BLR=7 / 71#D
Acquired 6 matter.
Mak. Power Source destroyed.
HV Slug penetrates Wall. <x2>
Flexi-carbon Leg destroyed.
Imp. Light Armor Plating destroyed.
HV Slug penetrates Wall.
Bore Cannon destroyed.
The unstable cave ceiling collapses.
Acquired 23 matter.
NO8Z#VY  5D:NM ZDJ JL9SXVJI>W94B6,=C% 
Acquired 4 matter.

 Map 
-----
+----------------------------------------------------+
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|      ##????????#      ## #""#  ##???#   #????????? |
|     ##?????????#      ##";     ######   #????????? |
|   ###??????????##      ##          ##   #????????? |
|  ##?????????????####                    ##???????? |
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|  #??????????????????#    % % %          ##???????? |
|  #??????????????????##    %   ####     ##????????? |
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|  #????????????????????##      ###???#  ##????????? |
|  #?????????????????????#       "##??#&  ####?????? |
|  #?????????????????????#   ;#   "#??##     #?????? |
|  #????????????????????##  A;#    ##??##   ##?????? |
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|  #??????????????????#     ;#"    ##???#&  #??????? |
|  ####################      ###   #????#   #??????? |
|                             ##   ######   #??????? |
|                          @  ##            #??????? |
| ###################;#       ####          #??????? |
| ??????????????????##        #??#########  #??????? |
| ???????????????????##    # ##??????????####??????? |
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| ?????????????????????? ??????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          15
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Targeting Accuracy         5
Offensive Hacking          11

 Item Schematics 
-----------------
 Mni. Grenade Launcher | -9/Materials | Scanalyzed
    Imp. System Shield | -7/Zion      | Archive

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Survived The Infestation
Part-time Mechanic
Please Form A Line
Robot Respite
Slippery One
Tourist

 Challenges 
------------
None

 Game 
------
Seed              SapperDeepShielding
  Manual?         0
Play Time         00:50:43
  Cumulative      1.2 hours
  Start           2024.04.06 @ 10:27:41
  End             2024.04.06 @ 11:53:19
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           2
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          3
Achievement%      4
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cb43ed48-0d5b-4f82-b8bd-f37c24c010bf