Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.02.16 @ 18:03:24 Player: ME Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (178) 890 Value Destroyed (6077) 6077 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 10947 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 264/300 Energy 200/200 System Corruption 0% Temperature Cool (9) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (6) ------ Advanced Heat Sink Improved Sensor Array Improved Signal Interpreter Targeting Computer Improved Melee Analysis Suite Thermal Shield > --- WEAPON (3) ------- Gauss Rifle Gauss Rifle Heavy Machine Gun > --- INVENTORY (5) ---- Microactuators Precision Shock Rifle Rocket Array Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Antimatter Reactor > --- PROPULSION ------- VSS Leg VSS Leg VSS Leg VSS Leg > --- UTILITY ---------- Advanced Heat Sink Improved Signal Interpreter Improved Melee Analysis Suite Weapon Cycler Microactuators System Shield > --- WEAPON ----------- Heavy Linear Accelerator Improved Grenade Launcher > --- INVENTORY -------- Actuator Array Spear Spear Spear [Rating: 66] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Utility Improved Signal Interpreter Device Improved Heat Sink Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Great Axe Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Linear Accelerator Launcher Grenade Launcher Special Weapon Plasma Cutter Slashing Weapon Great Axe Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Slots Evolved 8 | . . 2 2 2 . . 2 . . Power 1 | . . . . . . . 1 . . Propulsion 2 | . . 1 . . . . 1 . . Utility 4 | . . 1 2 1 . . . . . Weapon 1 | . . . . 1 . . . . . Parts Attached 143 | 7 10 19 13 3 . 42 23 4 22 Power 23 | 1 2 2 1 . . 6 6 1 4 Engine 16 | 1 2 2 . . . 3 4 . 4 Core 6 | . . . 1 . . 3 2 . . Reactor 1 | . . . . . . . . 1 . Propulsion 41 | 2 3 6 . . . 14 11 . 5 Treads 1 | . . 1 . . . . . . . Leg 28 | 2 3 5 . . . 7 6 . 5 Wheel . | . . . . . . . . . . Hover 12 | . . . . . . 7 5 . . Flight . | . . . . . . . . . . Utility 47 | 1 3 6 6 2 . 16 3 1 9 Device 21 | . 1 1 . 1 . 10 1 1 6 Storage 1 | 1 . . . . . . . . . Processor 11 | . . 1 4 . . 3 . . 3 Hackware 2 | . . . 1 . . . 1 . . Protection 12 | . 2 4 1 1 . 3 1 . . Artifact . | . . . . . . . . . . Weapon 32 | 3 2 5 6 1 . 6 3 2 4 Energy Gun 7 | 2 . 1 3 . . 1 . . . Energy Cannon 5 | . . 2 2 1 . . . . . Ballistic Gun 4 | 1 . . . . . . . . 3 Ballistic Cannon 1 | . . . . . . . . 1 . Launcher 4 | . 1 1 1 . . . . 1 . Special Weapon 2 | . 1 . . . . 1 . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 5 | . . 1 . . . 3 . . 1 Piercing Weapon 4 | . . . . . . 1 3 . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . 2 1 . 1 Parts Lost 37 | . . 8 2 . 2 8 9 7 1 Power 6 | . . 1 . . 1 2 2 . . Propulsion 12 | . . 2 1 . 1 2 4 2 . Utility 12 | . . 3 1 . . 3 3 2 . Weapon 7 | . . 2 . . . 1 . 3 1 Highest Loss Streak 7 | . . 6 2 . 2 3 5 7 1 To Critical Strikes . | . . . . . . . . . . Average Backups 5 | 1 6 6 7 8 6 4 4 2 2 Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 2 | . 2 3 2 4 3 2 2 1 1 Weapon 1 | . 1 1 3 2 2 1 2 1 . Tool/Special . | . . . . . . . . . . Unused Backups 13 | . 1 1 2 . 3 1 1 1 3 Power . | . . . . . . . . . . Propulsion 1 | . 1 . . . . . . . . Utility 7 | . . . 2 . 3 . 1 . 1 Weapon 4 | . . . . . . 1 . 1 2 Tool/Special 1 | . . 1 . . . . . . . Average Slot Usage (%) 89 | . 95 96 90 87 28 93 89 62 67 Engine 6 | . 13 10 . . . 5 8 5 8 Core 1 | . . . 8 7 2 1 1 . . Leg 16 | . 28 30 21 15 4 12 2 15 17 Hover 5 | . . . . . . 7 17 . . Device 16 | . 1 2 5 2 2 27 18 12 13 Storage 3 | . 14 11 9 7 2 . . . . Processor 8 | . . 6 16 15 4 7 13 10 16 Protection 6 | . 9 12 6 10 2 6 4 . . Energy Gun 4 | . 21 7 8 15 4 . . . . Energy Cannon 1 | . . 5 9 4 2 . . . . Launcher 1 | . 5 5 . . . . . 3 . Slashing Weapon 11 | . . 2 . . . 22 8 . 3 Piercing Weapon 1 | . . . . . . . 10 2 . Peak Build Rating 66 | 6 10 15 25 34 34 52 64 66 63 Average Rating 34 | 4 7 12 21 31 11 42 54 40 41 On Entrance 20 | . 6 9 14 24 34 1 52 56 7 Avg Prop Armor Cover (%) 7 | . . 5 . . . 7 14 . . Naked Turns 122 | . . . . . 109 13 . . . Heaviest Build 63 | 12 21 28 28 38 38 39 37 63 34 Greatest Support 70 | 20 20 30 30 20 20 50 52 48 70 Greatest Overweight (x) 10 | . 1 2 1 1 3 5 10 1 1 Average Overweight (x) . | . . . . 1 . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 5 5 5 5 Average Capacity 5 | 7 8 8 8 8 5 5 5 5 5 Most Carried 8 | 3 8 8 8 8 8 5 5 5 5 Average Carried 5 | 1 6 6 7 7 5 4 4 2 2 Final Capacity 8 | 8 8 8 8 8 5 5 5 5 5 Final Carried 8 | 3 8 8 8 8 5 5 4 3 3 Class Distribution -------------------- 37% | Scavenger-Gladiator 21% | Mutant 13% | Gladiator 12% | Scavenger-Mutant 6% | Hacker-Mutant 3% | Hacker-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Tank | -7/Factory Mutant | -7/Waste Scavenger-Gladiator | -7/Factory Gladiator | -6/Factory Hacker-Gunner | -6/Waste Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Matter Collected 2540 | 154 358 318 170 . . 590 290 172 488 Remotely . | . . . . . . . . . . Salvage Created 8369 | . 569 1420 793 . . 2864 1216 214 1293 Parts 436 | . 35 83 57 . . 149 59 5 48 Haulers Intercepted 10 | . 1 3 3 . . 1 1 . 1 Recyclers Shooed 6 | . 1 . . . . 1 1 . 3 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Combat Hostiles Destroyed 123 | . 11 25 15 . . 44 16 1 11 Melee 72 | . . 8 . . . 41 16 . 7 Guns 21 | . 6 5 3 . . 3 . . 4 Cannons 11 | . . 4 7 . . . . . . AOE 17 | . 4 8 4 . . . . 1 . Classes Destroyed 14 | . 6 4 . . . 3 . 1 . Worker 6 | . 1 . . . . 3 . . 2 Builder 2 | . . 1 . . . . 1 . . Hauler 10 | . 1 3 3 . . 1 1 . 1 Recycler 14 | . 1 2 . . . 6 1 . 4 Operator 2 | . . 1 . . . 1 . . . Watcher 21 | . 3 4 5 . . 7 1 . 1 Swarmer 22 | . 3 4 7 . . 8 . . . Grunt 53 | . 8 13 . . . 17 7 . 8 Brawler 1 | . . . . . . 1 . . . Duelist 4 | . . 1 . . . 2 . . 1 Sentry 24 | . . 7 8 . . 4 4 . 1 Hunter 4 | . . . . . . 1 2 . 1 Programmer 14 | . . . . . . 11 3 . . Compactor 1 | . . . . . . . . 1 . Best Kill Streak 6 | . 4 6 6 . . 4 3 1 6 Combat Bots Only 5 | . 3 5 5 . . 4 3 1 4 Max Kills in Single Turn 3 | . 2 3 3 . . 2 1 1 3 Gunslinging 1 | . . . . . . . . . 1 Exploded 3 | . 2 3 3 . . . . 1 . Melee 2 | . . 1 . . . 2 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Hostile Shots Fired 800 | . 43 148 52 . 5 265 195 6 86 Missed 276 | . 15 40 18 . . 96 73 . 34 Hits 524 | . 28 108 34 . 5 169 122 6 52 Melee 24 | . . 1 . . 5 6 . 6 6 Projectile 500 | . 28 107 34 . . 163 122 . 46 Critical Strikes 14 | . 1 1 2 . 1 4 . 2 3 Damage Taken 5728 | . 292 1055 373 . 146 1649 1229 291 693 Core 1583 | . 26 140 37 . 119 403 357 135 366 Absorbed by Shields 8 | . . . . . 8 . . . . Redirected to Shielding 110 | . . . . . . 37 73 . . Ignored by Resistances 1727 | . 89 324 105 . 40 502 368 76 223 Regen/Repaired (Parts) 169 | . 33 . . . . 121 15 . . Core Remaining (%) 74 | 100 89 65 93 . . 25 . . . Volleys Fired 170 | . 38 67 35 . . 4 . 6 20 Largest 3 | . 2 2 2 . . 1 . 2 3 Hottest 137 | . 80 136 137 . . 80 . 106 86 Shots Fired 267 | . 49 81 67 . . 4 . 12 54 Gun 167 | . 40 43 26 . . 4 . . 54 Cannon 76 | . . 31 39 . . . . 6 . Launcher 24 | . 9 7 2 . . . . 6 . Special . | . . . . . . . . . . Kinetic 60 | . . . . . . . . 6 54 Thermal 68 | . . 31 33 . . 4 . . . Explosive 22 | . 9 5 2 . . . . 6 . Electromagnetic 117 | . 40 45 32 . . . . . . Robot Hit Streak 33 | . 16 24 27 . . 28 . 21 33 Robot Miss Streak 3 | . 3 1 2 . . 1 . . 2 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 1 | . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . . 1 Shots Hit Robots 482 | . 32 100 49 . . 135 76 15 75 Core Hits 241 | . 22 50 27 . . 69 33 2 38 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . 1 Critical Strikes 29 | . . 5 . . . 8 10 1 5 Destroy 1 | . . . . . . . . . 1 Corrupt 1 | . . 1 . . . . . . . Sever 19 | . . 4 . . . 7 4 . 4 Impale 8 | . . . . . . 1 6 1 . Melee Attacks 318 | . . 34 . . . 162 86 4 32 Impact . | . . . . . . . . . . Slashing 247 | . . 34 . . . 159 22 . 32 Piercing 71 | . . . . . . 3 64 4 . Sneak Attacks 27 | . . 1 . . . 16 5 . 5 Combat Hostiles 2 | . . . . . . 2 . . . Follow-up Attacks 61 | . . . . . . 35 26 . . Damage Inflicted 17926 | . 976 2897 1527 . . 5809 2710 1047 2960 Guns 2705 | . 401 608 414 . . 77 . . 1205 Cannons 1648 | . . 552 700 . . . . 396 . Explosions 2335 | . 575 755 413 . . . . 592 . Melee 11232 | . . 982 . . . 5732 2710 59 1749 Ramming 6 | . . . . . . . . . 6 Kinetic 1601 | . . . . . . . . 396 1205 Thermal 1720 | . 293 797 553 . . 77 . . . Explosive 1588 | . 282 470 244 . . . . 592 . Electromagnetic 1779 | . 401 648 730 . . . . . . Impact . | . . . . . . . . . . Slashing 9126 | . . 982 . . . 5645 750 . 1749 Piercing 2106 | . . . . . . 87 1960 59 . Highest Corruption 11 | . 1 1 . . . 11 . . . Average Corruption 2 | . 1 1 . . . 3 . . . Corruption Purged 1 | . . . . . . 1 . . . Corruption Blocked . | . . . . . . . . . . Effects 41 | . 6 . . . . 35 . . . Message Errors 11 | . 1 . . . . 10 . . . Matter Fused 9 | . 3 . . . . 6 . . . Heat Flow Errors 5 | . 1 . . . . 4 . . . Energy Discharges 8 | . . . . . . 8 . . . Data Loss (minor) 4 | . . . . . . 4 . . . Data Loss (major) 2 | . . . . . . 2 . . . Alerts 1 | . . . . . . 1 . . . Weapon Failures 1 | . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 711 | . 24 7 37 . . 430 106 13 94 Projectiles 29 | . . . 29 . . . . . . Explosions 45 | . 24 . 8 . . . . 13 . Melee 637 | . . 7 . . . 430 106 . 94 Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 165 | . 26 19 43 . . . . 77 . Shots 8 | . 3 2 1 . . . . 2 . Rammed . | . . . . . . . . . . Targets Rammed 3 | . . . . . . . . . 3 Kicked 3 | . . . . . . . . . 3 Crushed . | . . . . . . . . . . Highest Temperature 284 | . 284 226 188 . . 260 . 26 . Average Temperature 58 | . 65 44 61 . . 87 . 19 . Received Heat Transfer 1854 | . 162 615 81 . . 471 333 . 192 Effects 2 | . 1 1 . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . Interference 1 | . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 2 | . 1 . 1 . . . . . . Combat Hostiles 2 | . 1 . 1 . . . . . . Parts Fried 5 | . 1 2 2 . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . . 3 . . . . . . . Heat Transferred 2701 | . 300 1299 927 . . 175 . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 12 | . 5 4 3 . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Maximum Alert Level 1 | . . 1 . . . . . . . Low Security (%) 96 | 100 100 72 100 100 100 100 100 100 100 Level 1 3 | . . 27 . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 305 | . 128 305 180 1 . 130 95 9 88 Initial 25 | . . . 25 1 . . . . . Average 40 | . 39 101 102 . . 21 27 . 36 Influence Increases 4057 | . 426 880 511 . . 1362 487 28 363 Destroy 0b10 Robot/C 2440 | . 220 500 300 . . 880 320 . 220 Destroy 0b10 Robot/NC 275 | . 30 55 40 . . 90 20 . 40 Destroy Leader 732 | . 58 134 116 . . 256 114 . 54 Successful Hack 89 | . 17 8 3 . . 37 24 . . Disable Machine 144 | . 27 27 9 . . 54 9 . 18 Destroy Structure 197 | . 74 51 43 . . . . 28 1 Partial Spotted 15 | . . . . . . 15 . . . Lose Combat Pursuer 165 | . . 105 . . . 30 . . 30 Influence Decreases 4020 | . 426 808 577 6 . 1362 487 28 326 Entered New Map 52 | . . . 47 5 . . . . . Time Decay 3575 | . 426 588 510 1 . 1322 397 15 316 Lost Part 243 | . . 70 20 . . 40 90 13 10 Purge Threat 150 | . . 150 . . . . . . . Squads Dispatched 23 | . 2 3 . . . 13 3 . 2 Investigation 6 | . 2 1 . . . 2 1 . . Extermination 13 | . . . . . . 10 2 . 1 Reinforcement 4 | . . 2 . . . 1 . . 1 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Distress Signals 7 | . . . 2 . . 3 1 . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 177 | . 14 37 20 . 6 57 18 6 19 Peak Tracking Total 7 | . 4 7 4 . 6 5 4 5 4 Tactical Retreats 8 | . . 5 . . . 2 . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Traps Triggered 13 | . 3 1 1 1 . 5 1 . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Machines Disabled 16 | . 3 3 1 . . 6 1 . 2 Max in Single Turn 1 | . 1 1 1 . . 1 1 . 1 Garrison Access 1 | . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled 2 | . 1 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Machines Accessed 36 | . 9 6 5 1 . 13 2 . . Terminals 19 | . 7 5 4 . . 3 . . . Fabricators 3 | . . . . . . 2 1 . . Repair Stations 5 | . 1 . . . . 3 1 . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers 6 | . . 1 1 1 . 3 . . . Garrison Access 2 | . . . . . . 2 . . . Total Hacks 102 | . 25 11 15 11 . 35 5 . . Successful 59 | . 15 5 9 11 . 15 4 . . Failed 41 | . 10 6 5 . . 19 1 . . Catastrophic 5 | . 2 1 . . . 2 . . . Database Lockouts 2 | . . . 1 . . 1 . . . Manual 9 | . 4 3 . . . 2 . . . Terminals 45 | . 21 9 10 . . 5 . . . Fabricators 8 | . . . . . . 6 2 . . Repair Stations 18 | . 3 . . . . 12 3 . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers 25 | . . 2 5 11 . 7 . . . Garrison Access 5 | . . . . . . 5 . . . Terminal Hacks 24 | . 12 5 5 . . 2 . . . Record 1 | . 1 . . . . . . . . Robot Analysis 4 | . 1 1 1 . . 1 . . . Prototype ID Bank 2 | . 1 . 1 . . . . . . Open DSF 1 | . . . . . . 1 . . . Branch Access Points 1 | . 1 . . . . . . . . Emergency Access Points 2 | . . . 2 . . . . . . Alert Level 1 | . 1 . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . Locate Traps 3 | . 2 1 . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . Investigation Status 1 | . . 1 . . . . . . . Hauler Manifests 2 | . . 1 1 . . . . . . Zone Layout 2 | . 2 . . . . . . . . Fabricator Hacks 2 | . . . . . . . 2 . . Load Schematic 1 | . . . . . . . 1 . . Build 1 | . . . . . . . 1 . . Repair Station Hacks 13 | . 2 . . . . 9 2 . . Scan Component 7 | . 1 . . . . 5 1 . . Repair 6 | . 1 . . . . 4 1 . . Recycling Unit Hacks 1 | . 1 . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . Scanalyzer 18 | . . . 4 11 . 3 . . . Insert Component 5 | . . . 2 3 . . . . . Analyze 4 | . . . . 4 . . . . . Retrieve Study 9 | . . . 2 4 . 3 . . . Garrison Access Hacks 1 | . . . . . . 1 . . . Seal Access 1 | . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 24 | . 4 4 3 1 . 10 2 . . Full Trace Events 4 | . . 1 . . . 2 1 . . Feedback Events 1 | . . 1 . . . . . . . Corruption 1 | . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . . . 3 . . . . . Parts Built 1 | . . . . . . . 1 . . Authchips . | . . . . . . . . . . Time 36 | . . . . . . . 36 . . Total Part Build Rating 3 | . . . . . . . 3 . . Part Studies Acquired 9 | . . . 2 4 . 3 . . . Parts Repaired 6 | . 1 . . . . 4 1 . . Time 184 | . 26 . . . . 139 19 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 3 | . . . . 3 . . . . . Part Schematics Acquired 3 | . . . . 3 . . . . . Parts Damaged 1 | . . . . 1 . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . . . Programmers 4 | . . . . . . 4 . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Active Infowar (turns) 7487 | . . . 1037 206 49 4953 828 . 414 Optics 1105 | . . . 850 206 49 . . . . Sensors 6191 | . . . . . . 4949 828 . 414 Terrain 4 | . . . . . . 4 . . . T.N.C. 605 | . . . 605 . . . . . . Robot Analysis Total 4 | . 1 1 1 . . 1 . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Turns Passed 12194 | 65 1204 1496 1037 206 158 5707 1300 237 784 Spaces Moved 5888 | 47 626 473 516 108 207 2515 686 201 509 Core 565 | 6 . . . . 180 121 33 153 72 Treads 13 | . . 13 . . . . . . . Legs 3803 | 41 626 460 516 108 27 1390 150 48 437 Wheels . | . . . . . . . . . . Hover 1507 | . . . . . . 1004 503 . . Flight . | . . . . . . . . . . Fastest Speed 43 | 50 120 120 120 175 50 48 43 50 50 Average Speed 115 | 111 147 130 159 187 66 109 79 74 111 Slowest Speed 550 | 120 190 260 190 190 315 300 550 180 120 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 45 | 4 89 50 56 6 86 52 15 87 9 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 203 | . 72 45 42 . . . . 43 1 Melee . | . . . . . . . . . . Projectile 2 | . . . . . . . . 1 1 AOE 201 | . 72 45 42 . . . . 42 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Total 10633 | 56 849 1206 663 112 225 5273 1340 268 641 Wait 4005 | . 152 587 72 . 19 2538 558 41 38 Move 5881 | 46 625 472 515 108 206 2514 686 200 509 Hop . | . . . . . . . . . . Pick Up 44 | 3 7 5 10 1 . 9 1 5 3 Fast Attach 114 | 6 4 9 8 1 . 44 22 1 19 Attach 15 | . . 4 2 1 . 1 2 4 1 Detach 5 | . 1 2 . . . 1 1 . . Swap 54 | 1 9 14 6 1 . 11 3 2 7 Drop 91 | . 9 8 15 . . 31 14 5 9 Fire 170 | . 38 67 35 . . 4 . 6 20 Melee 230 | . . 34 . . . 107 53 4 32 Ram . | . . . . . . . . . . Kick 3 | . . . . . . . . . 3 Crush . | . . . . . . . . . . Escape Stasis 13 | . . . . . . 13 . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous 8 | . 4 4 . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory (discovered 3 exits: *Fac x2 / [*Low]) -6/Factory (discovered 2 exits: *Fac / [*Low]) -6/Waste -6/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 251 | -10/Materials | Discovered new exit (range 14) 264 | -10/Materials | Discovered new exit (range 3) 307 | -10/Materials | Build established: Mutant 485 | -10/Materials | Repaired Lgt. Ion Engine 502 | -10/Materials | Discovered new exit (range 15) 579 | -10/Materials | Discovered new exit (range 10) 778 | -10/Materials | Discovered new exit (range 12) 1244 | -10/Materials | Identified exit to Mines 1270 | -10/Materials | Entered another Materials area 1270 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2071 | -9/Materials | Discovered new exit (range 12) 2215 | -9/Materials | Lost 6 parts (1p2n2u1w) 2491 | -9/Materials | Build established: Scavenger-Mutant 2641 | -9/Materials | Discovered new exit (range 16) 2766 | -9/Materials | Entered another Materials area 2766 | -8/Materials | Evolved 2 slots: Utility x2 3056 | -8/Materials | Discovered new exit (range 18) 3508 | -8/Materials | Build established: Hacker-Mutant 3590 | -8/Materials | Central database locked down 3711 | -8/Materials | Discovered new exit (range 16) 3803 | -8/Materials | Entered Factory 3803 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4009 | -7/Factory | Sucked down chute 4009 | -7/Factory | Entered Waste 4041 | -7/Waste | Spotted C-40 Crusher 4053 | -7/Waste | Spotted C-40 Crusher 4054 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4057 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4058 | -7/Waste | Released all parts (7) 4076 | -7/Waste | Spotted C-40 Crusher 4076 | -7/Waste | Spotted C-40 Crusher 4078 | -7/Waste | Spotted C-40 Crusher 4096 | -7/Waste | Spotted C-40 Crusher 4158 | -7/Waste | Discovered new exit (range 11) 4167 | -7/Waste | Entered Factory 4355 | -7/Factory | Build established: Mutant 4847 | -7/Factory | Build established: Scavenger-Gladiator 4910 | -7/Factory | Repaired Lgt. Armor Plating 5047 | -7/Factory | Discovered new exit (range 5) 6355 | -7/Factory | Discovered new exit (range 11) 6584 | -7/Factory | Identified exit to Factory 6773 | -7/Factory | Core integrity fell below 50% 6819 | -7/Factory | Lost 3 parts (1p2u) 8655 | -7/Factory | Central database locked down 9324 | -7/Factory | Repaired Microactuators 9362 | -7/Factory | Build established: Gladiator 9369 | -7/Factory | Repaired Gravmag System 9742 | -7/Factory | System corruption reached 10% 9843 | -7/Factory | Repaired Imp. Sensor Array 9870 | -7/Factory | Discovered exit to Factory (range 8) 9874 | -7/Factory | Entered another Factory area 9874 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 9972 | -6/Factory | Fabricated System Shield (x1) 10063 | -6/Factory | Repaired Imp. Sensor Array 10267 | -6/Factory | Discovered new exit (range 13) 10757 | -6/Factory | Discovered new exit (range 14) 10888 | -6/Factory | Lost 5 parts (2p3n) 11019 | -6/Factory | Build established: Hacker-Gladiator 11174 | -6/Factory | Sucked down chute 11174 | -6/Factory | Entered Waste 11187 | -6/Waste | Spotted C-40 Crusher 11197 | -6/Waste | Destroyed C-40 Crusher 11249 | -6/Waste | Spotted C-40 Crusher 11280 | -6/Waste | Spotted C-40 Crusher 11305 | -6/Waste | Spotted C-40 Crusher 11309 | -6/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 11312 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11315 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11318 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11319 | -6/Waste | Core integrity fell below 50% 11322 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11325 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11349 | -6/Waste | Spotted C-40 Crusher 11356 | -6/Waste | Lost 7 parts (2n2u3w) 11393 | -6/Waste | Spotted C-40 Crusher 11396 | -6/Waste | Discovered new exit (range 11) 11410 | -6/Waste | Identified exit to Factory 11411 | -6/Waste | Entered Factory 11490 | -6/Factory | Core integrity fell below 20% 11911 | -6/Factory | Build established: Scavenger-Mutant 12058 | -6/Factory | Found Prototype Launcher 12063 | -6/Factory | Discovered new exit (range 4) 12084 | -6/Factory | Identified exit to Factory 12195 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- Slug penetrates G-50 Soldier. G-50 Soldier destroyed. Switching to secondary target: G-50 Soldier. Slug penetrates G-50 Soldier. R-10 Processor destroyed. G-50 Soldier destroyed. Acquired 60 matter. EXIT=IDENTIFIED: FACTORY K-01 Serf collects debris. Kicked T-07 Excavator. K-01 Serf collects debris. Slug penetrates Wall. Acquired 12 matter. Kicked K-01 Serf out of the way. R-10 Processor collects Med. Storage Unit. ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 9A. Slug penetrates L-41 Fighter. TF Node disabled. Slug penetrates L-41 Fighter. 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