Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 10:22:26 Player: Phosphophyllite Result: Destroyed by exploding Fusion Modulator Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (33) 165 Value Destroyed (1125) 1125 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (833) 833 TOTAL SCORE: 5383 Bonus ------- Follower Combat Kills 262 Met Imprinter 300 Was Imprinted 300 Friendly Fire -29 Cogmind --------- Core Integrity 0/850 Matter 35/300 Energy 99/100 System Corruption 0% Temperature Cool (36) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Makeshift Terrain Scan Processor Salvage Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Ion Engine Heavy Ion Engine Armored Treads Target Analyzer Layered Medium Armor Plating Peak State ------------ > --- POWER ------------ Improved Ion Engine Heavy Ion Engine > --- PROPULSION ------- Hover Unit Hover Unit Gravmag System > --- UTILITY ---------- Medium Storage Unit Makeshift Terrain Scan Processor Salvage Targeting Computer Advanced ECM Suite Hacking Suite Hacking Drone Bay > --- WEAPON ----------- Makeshift Shrapnel Gun Heavy Flak Cannon Bore Cannon > --- INVENTORY -------- Makeshift Power Source Armored Treads Target Analyzer Layered Medium Armor Plating Phase Cannon Heavy Assault Rifle Plasma Cutter RU-N14's Throwing Claymores [Rating: 51] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Utility Hacking Suite Device Hacking Drone Bay Storage Medium Storage Unit Processor Salvage Targeting Computer Hackware Hacking Suite Protection Medium Reflective Plating Weapon Bore Cannon Energy Gun Beam Rifle Energy Cannon Phase Cannon Ballistic Gun Makeshift Shrapnel Gun Ballistic Cannon Bore Cannon Special Weapon Mining Laser Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 1 | . . . . . . 1 Utility 5 | . . 1 . . . 4 Weapon 1 | . . 1 . . . . Parts Attached 47 | 7 6 6 4 3 6 15 Power 5 | 1 1 1 . . . 2 Engine 5 | 1 1 1 . . . 2 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 12 | 2 1 2 2 . 2 3 Treads 4 | . . . 2 . 2 . Leg 3 | 2 1 . . . . . Wheel . | . . . . . . . Hover 5 | . . 2 . . . 3 Flight . | . . . . . . . Utility 11 | 2 . 1 1 2 2 3 Device 4 | 1 . . . 1 . 2 Storage 2 | 1 . . 1 . . . Processor 2 | . . . . . 1 1 Hackware 1 | . . 1 . . . . Protection 2 | . . . . 1 1 . Artifact . | . . . . . . . Weapon 19 | 2 4 2 1 1 2 7 Energy Gun 3 | . 2 1 . . . . Energy Cannon 1 | . . . . . . 1 Ballistic Gun 6 | 2 1 . . 1 . 2 Ballistic Cannon 4 | . . . 1 . 2 1 Launcher . | . . . . . . . Special Weapon 5 | . 1 1 . . . 3 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . . 1 . 2 Parts Lost 15 | . 4 . . . 1 10 Power 2 | . 1 . . . . 1 Propulsion 5 | . 1 . . . . 4 Utility 5 | . 1 . . . 1 3 Weapon 3 | . 1 . . . . 2 Highest Loss Streak 4 | . 4 . . . 1 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 92 | . 87 83 85 98 99 68 Engine 10 | . 12 11 11 11 11 8 Treads 17 | . . . 18 22 22 6 Leg 2 | . 24 19 . . . . Device 6 | . 7 . . 8 . 11 Storage 10 | . 14 11 11 11 11 5 Processor 3 | . . . . . 7 12 Hackware 9 | . . 8 11 11 11 5 Energy Gun 8 | . 10 19 12 11 5 . Ballistic Gun 10 | . 10 11 11 10 11 6 Ballistic Cannon 9 | . . . 6 11 16 3 Naked Turns . | . . . . . . . Heaviest Build 48 | 11 12 17 30 37 38 48 Greatest Support 40 | 20 20 20 40 40 40 40 Greatest Overweight (x) 9 | 3 . 1 1 . . 9 Average Overweight (x) . | 1 . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 Average Capacity 9 | 7 8 8 9 10 10 9 Most Carried 10 | 8 8 8 10 10 10 10 Average Carried 9 | 7 7 7 8 9 10 7 Final Capacity 10 | 8 8 8 10 10 10 5 Final Carried 10 | 7 8 7 10 10 10 5 Class Distribution -------------------- 52% | Gunner 21% | Scavenger-Gunner 13% | Mutant 7% | Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 904 | 260 88 48 117 30 226 135 Remotely . | . . . . . . . Salvage Created 970 | 28 344 59 278 . 88 173 Parts 54 | 4 21 5 13 . 3 8 Haulers Intercepted . | . . . . . . . Recyclers Shooed 3 | 1 2 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 10 | . . . . . 10 . Prevented 6 | . . . . . 6 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 28 | . 9 1 5 . 3 10 Guns 18 | . 9 1 4 . . 4 Cannons 6 | . . . 1 . 3 2 AOE 4 | . . . . . . 4 Classes Destroyed 10 | 1 5 1 1 . 2 . Tunneler 1 | 1 . . . . . . Recycler 2 | . 1 . 1 . . . Operator 1 | . 1 . . . . . Watcher 1 | . 1 . . . . . Swarmer 8 | . 5 . . . . 3 Grunt 12 | . 4 . 4 . . 4 Duelist 3 | . . . 1 . . 2 Sentry 1 | . . 1 . . . . Hunter 1 | . . . . . 1 . Programmer 3 | . . . . . 2 1 Best Kill Streak 7 | 1 7 1 4 . 1 4 Combat Bots Only 7 | . 7 1 3 . 1 4 Max Kills in Single Turn 2 | 1 2 1 1 . 1 2 Gunslinging 1 | . 1 . . . . . Exploded 2 | . . . . . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 262 | . 88 10 19 . 54 91 Missed 65 | . 25 3 6 . 14 17 Damage Taken 3349 | . 602 86 158 . 641 1862 Core 1174 | . 191 50 . . 49 884 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 431 | . . . . 250 . 181 Core Remaining (%) 66 | 100 23 . . . 75 . Volleys Fired 107 | 8 41 8 11 . 18 21 Largest 3 | 2 2 3 3 . 3 3 Hottest 140 | 40 140 116 133 . 137 134 Shots Fired 212 | 16 55 17 33 . 40 51 Gun 148 | 16 48 17 26 . 14 27 Cannon 51 | . . . 7 . 26 18 Launcher . | . . . . . . . Special 13 | . 7 . . . . 6 Kinetic 131 | 16 12 8 18 . 32 45 Thermal 55 | . 19 9 15 . 8 4 Explosive 2 | . . . . . . 2 Electromagnetic 24 | . 24 . . . . . Robot Hit Streak 6 | 4 5 5 5 . 4 6 Robot Miss Streak 9 | 3 6 3 4 . 9 5 Penetration Max . | . . . . . . . Secondary Targets 2 | . 1 . 1 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 119 | 8 29 9 15 . 22 36 Core Hits 85 | 1 18 3 9 . 15 39 Critical Kills . | . . . . . . . Critical Parts Destroyed 5 | . . . 1 . 3 1 Critical Strikes 9 | . . . 3 . 3 3 Burn 2 | . . . 2 . . . Destroy 5 | . . . 1 . 3 1 Sever 2 | . . . . . . 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3141 | 65 526 101 234 . 452 1763 Guns 1302 | 65 371 101 190 . 107 468 Cannons 717 | . . . 43 . 345 329 Explosions 991 | . 107 . . . . 884 Melee . | . . . . . . . Ramming 4 | . . . 1 . . 3 Kinetic 1474 | 65 61 25 104 . 422 797 Thermal 501 | . 266 76 129 . 30 . Explosive 884 | . . . . . . 884 Electromagnetic 199 | . 199 . . . . . Impact . | . . . . . . . Slashing 79 | . . . . . . 79 Piercing . | . . . . . . . Highest Corruption 1 | . . . . . 1 . Average Corruption 1 | . . . . . 1 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 2 | . . . . . 2 . Energy Discharges 2 | . . . . . 2 . Overload Shots . | . . . . . . . Overflow Damage 111 | . . . . . 5 106 Projectiles 5 | . . . . . 5 . Explosions 106 | . . . . . . 106 Melee . | . . . . . . . Knockbacks 17 | . . . . . 4 13 Impact . | . . . . . . . Kinetic 16 | . . . . . 4 12 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 112 | . . . . . . 112 Shots 1 | . . . . . . 1 Rammed 2 | . . . 1 . . 1 Targets Rammed 2 | . . . 1 . . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 444 | . 60 149 444 . 335 217 Average Temperature 85 | . 20 60 183 . 115 57 Received Heat Transfer 718 | . 144 45 72 . 60 397 Effects 5 | . . . 2 . 3 . Shutdowns 1 | . . . 1 . . . Interference 3 | . . . . . 3 . Damage (minor) 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 1279 | . 550 186 469 . 74 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . 2 . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Peak Influence 263 | 5 263 60 157 . . 214 Initial 23 | . 3 . 23 . . . Average 65 | 1 101 35 112 . . 53 Maximum Alert Level 1 | . 1 . . . . 1 Low Security (%) 94 | 100 86 100 100 . . 95 Level 1 5 | . 13 . . . . 4 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 2 . 1 . . 3 Investigation 2 | . . . 1 . . 1 Extermination 1 | . . . . . . 1 Reinforcement 3 | . 2 . . . . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 54 | . 18 4 6 . 9 17 Peak Tracking Total 7 | . 7 3 3 . 3 5 Tactical Retreats 4 | . 2 . . . . 2 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 3 | . . . . . . 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . 1 . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 2 | . . . . . . 2 Max in Single Turn 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 5 | . 3 . 1 . . 1 Terminals 3 | . 2 . 1 . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . . 1 Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 16 | . 8 . 6 . . 2 Successful 8 | . 4 . 2 . . 2 Failed 8 | . 4 . 4 . . . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual 11 | . 7 . 4 . . . Terminals 13 | . 7 . 6 . . . Fabricators . | . . . . . . . Repair Stations 2 | . . . . . . 2 Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . 1 . 1 . . . Record 1 | . . . 1 . . . Unreport Threat 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . . . 2 Scan Component 1 | . . . . . . 1 Repair 1 | . . . . . . 1 Recycling Unit Hacks 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 3 | . 2 . 1 . . . Terminals 3 | . 2 . 1 . . . Botnet 3 | . 2 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 2 . 1 . . 1 Full Trace Events 3 | . 2 . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . . 1 Time 38 | . . . . . . 38 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 4 | . . . . 4 . . Largest Group 4 | . . . . 4 4 . Highest-Rated Group 151 | . . . . 151 151 . Highest-Rated Ally 40 | . . . . 40 40 . Total Orders . | . . . . . . . Ally Attacks 34 | . . . . . 34 . Total Damage 1072 | . . . . . 1072 . Kills 6 | . . . . . 6 . Allies Corrupted 1 | . . . . . 1 . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . . . 1 3 . Drone Launches 1 | . . . . . . 1 Drone Recoveries 1 | . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 5769 | 169 402 105 190 2975 1050 878 Spaces Moved 3483 | 87 225 56 95 1846 595 579 Core 194 | 65 . . . . . 129 Treads 2704 | . . . 82 1846 595 181 Legs 300 | 22 225 53 . . . . Wheels . | . . . . . . . Hover 285 | . . 3 13 . . 269 Flight . | . . . . . . . Fastest Speed 50 | 50 120 116 116 160 160 50 Average Speed 151 | 147 120 129 153 160 163 127 Slowest Speed 500 | 200 120 190 160 160 165 500 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 35 | 7 35 6 20 90 80 11 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 4 | . . . . 3 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 7 | . . . 1 4 2 . Spaces Dug 5 | . 5 . . . . . Terrain Destroyed 89 | . 9 . 5 . 5 70 Melee . | . . . . . . . Projectile 17 | . 5 . 5 . 5 2 AOE 72 | . 4 . . . . 68 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 3778 | 114 291 75 115 1870 638 675 Wait 83 | . 12 . . 9 16 46 Move 3477 | 86 224 55 94 1845 594 579 Hop . | . . . . . . . Pick Up 37 | 13 5 3 4 6 . 6 Fast Attach 6 | 1 1 . . 2 2 . Attach 25 | 6 4 3 1 . . 11 Detach 2 | . 1 . . . . 1 Swap 16 | . 1 3 3 1 4 4 Drop 23 | . 2 3 1 7 4 6 Fire 107 | 8 41 8 11 . 18 21 Melee . | . . . . . . . Ram 2 | . . . 1 . . 1 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 170 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 378 | -10/Materials | Core integrity fell below 50% 419 | -10/Materials | Lost 4 parts (1p1n1u1w) 431 | -10/Materials | Destroyed 7 combat bots 560 | -10/Materials | Discovered new exit (range 10) 572 | -10/Materials | Entered another Materials area 572 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 619 | -9/Materials | Discovered new exit (range 16) 677 | -9/Materials | Entered Mines 678 | -9/Mines | Assembled infested the area 683 | -9/Mines | Assisted by a Guerilla fighting off Assembled 780 | -9/Mines | Discovered new exit (range 9) 802 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 867 | -9/Mines | Entered Zion 1040 | -7/Zion | Build established: Gunner 1330 | -7/Zion | Learned Factory emergency access door positions 1499 | -7/Zion | Given the Hacking Drone Bay 1503 | -7/Zion | Found Prototype Device 1504 | -7/Zion | Identified Hacking Drone Bay 1522 | -7/Zion | Learned location of Quarantine (-3) 2045 | -7/Zion | Visited the Megawrench Repair Shop 2045 | -7/Zion | Megawrench repaired 7 parts 2189 | -7/Zion | Found Prototype Special Weapon 2577 | -7/Zion | Imprinted 2579 | -7/Zion | Declared Zion's savior 3062 | -7/Zion | Discovered new exit (range 14) 3842 | -7/Zion | Entered Proximity Caves 3842 | -6/Proximity Caves | Accompanied by 4 allies 3886 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4000 | -6/Proximity Caves | Learned Factory terminal intel 4447 | -6/Proximity Caves | Build established: Scavenger-Gunner 4622 | -6/Proximity Caves | Spotted B-75 Beast 4668 | -6/Proximity Caves | Learned location of Extension (-6) 4806 | -6/Proximity Caves | Learned Factory emergency access door positions 4858 | -6/Proximity Caves | Discovered new exit (range 7) 4892 | -6/Proximity Caves | Entered Factory 4892 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 4894 | -6/Factory | Loaded intel: 28 terminal locations 4912 | -6/Factory | Identified RU-N14's Throwing Claymores 5561 | -6/Factory | Repaired Arm. Treads 5704 | -6/Factory | Core integrity fell below 50% 5740 | -6/Factory | Lost 4 parts (1p1n2u) 5770 | -6/Factory | Destroyed by exploding Fusion Modulator Last Messages --------------- 05678_ Triggered Alarm Trap. 05678_ An alarm sounds. 05678_ ALERT: Alarm triggered, dispatching investigation squad. 05682_ Mak. Power Source destroyed. 05683_ Dropped Phase Cannon. 05683_ Dropped Hvy. Assault Rifle. 05687_ G-50 Soldier suffers critical hit (Burn). 05692_ Hacking Drone released from Hacking Drone Bay. 05700_ Hacking Drone retrieved by Hacking Drone Bay. 05701_ ALERT: Cargo convoy en route, clear transfer corridor. 05705_ Hacking Drone Bay destroyed. 05709_ Hacking Suite destroyed. 05711_ Dropped Med. Storage Unit. 05733_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 05739_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F006. 05754_ Adv. ECM Suite destroyed. 05770_ Triggered Heavy Explosive Trap. 05770_ An explosion rips through the floor. 05770_ Fusion Modulator explodes. 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