Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.03 @ 17:56:20 Player: Sysandra Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (42) 210 Value Destroyed (1606) 1606 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 6556 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 0/1000 Matter 285/300 Energy 78/100 System Corruption 0% Temperature Cool (0) Movement Core (150) Ox2 Location -4/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Visual Processing Unit Enhanced Optical Array Improved Salvage Targeting Computer Makeshift Salvage Targeting Computer > --- WEAPON (4) ------- Heavy Ion Cannon > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Fission Core Fission Core > --- PROPULSION ------- Thunder Leg Thunder Leg Thunder Leg > --- UTILITY ---------- Advanced Weight Redist. System Visual Processing Unit Enhanced Optical Array Improved Salvage Targeting Computer Transmission Jammer Improved Medium Armor Plating Improved Shock Absorption System Force Field > --- WEAPON ----------- Heavy Ion Cannon Gauss Rifle KE Penetrator Advanced Assault Cannon > --- INVENTORY -------- Fission Core Fission Core Thunder Leg [Rating: 80] Favorites ----------- Power Fission Core Engine Light Ion Engine Power Core Fission Core Propulsion Thunder Leg Treads Light Treads Leg Thunder Leg Utility Improved Salvage Targeting Computer Device Transmission Jammer Storage Small Storage Unit Processor Improved Salvage Targeting Computer Protection Improved Medium Armor Plating Weapon Shotgun Energy Gun Shock Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Shotgun Ballistic Cannon Flak Cannon Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Slots Evolved 10 | . . 2 2 2 2 2 . . . . Power 1 | . . . . 1 . . . . . . Propulsion 1 | . . . . 1 . . . . . . Utility 6 | . . . 2 . 2 2 . . . . Weapon 2 | . . 2 . . . . . . . . Parts Attached 60 | 6 4 3 13 9 4 11 6 4 . . Power 12 | 1 . . 2 2 1 4 2 . . . Engine 5 | 1 . . . 1 1 2 . . . . Core 7 | . . . 2 1 . 2 2 . . . Reactor . | . . . . . . . . . . . Propulsion 10 | 2 . . 3 1 . 3 1 . . . Treads 2 | 2 . . . . . . . . . . Leg 8 | . . . 3 1 . 3 1 . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 18 | 1 2 1 5 3 2 3 . 1 . . Device 7 | . 1 . 1 2 1 2 . . . . Storage 1 | 1 . . . . . . . . . . Processor 5 | . . 1 1 1 1 . . 1 . . Hackware . | . . . . . . . . . . . Protection 5 | . 1 . 3 . . 1 . . . . Artifact . | . . . . . . . . . . . Weapon 20 | 2 2 2 3 3 1 1 3 3 . . Energy Gun 3 | . . . . . 1 . 2 . . . Energy Cannon 3 | . . . . 1 . . . 2 . . Ballistic Gun 9 | 2 2 2 . 2 . 1 . . . . Ballistic Cannon 4 | . . . 2 . . . 1 1 . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . . . . . Parts Lost 41 | . . . 14 . 3 2 20 . . 2 Power 8 | . . . 2 . 1 1 4 . . . Propulsion 7 | . . . 2 . . . 5 . . . Utility 11 | . . . 5 . . 1 5 . . . Weapon 15 | . . . 5 . 2 . 6 . . 2 Highest Loss Streak 8 | . . . 5 . 2 2 8 . . 1 To Critical Strikes 2 | . . . . . . 1 . . . 1 Average Backups 2 | . 2 4 3 1 2 2 2 . . 1 Power . | . . . . . . 1 1 . . . Propulsion . | . . . . 1 . 1 . . . . Utility 1 | . 1 4 1 . 1 . . . . . Weapon . | . 1 . . . . . . . . 1 Tool/Special . | . . . . . . . . . . . Unused Backups 9 | . . . 3 . 3 2 1 . . . Power . | . . . . . . . . . . . Propulsion 3 | . . . 1 . 2 . . . . . Utility 5 | . . . 2 . . 2 1 . . . Weapon . | . . . . . . . . . . . Tool/Special 1 | . . . . . 1 . . . . . Average Slot Usage (%) 72 | . 97 99 71 62 84 85 77 32 41 26 Engine 3 | . 14 11 . . 9 4 . . . . Core 4 | . . . 5 3 2 6 7 . . . Treads 3 | . 28 22 6 . . . . . . . Leg 9 | . . . 9 10 13 13 14 . . . Device 8 | . 11 . 3 3 13 16 14 . . . Processor 15 | . . 9 10 19 18 17 17 20 23 23 Protection 4 | . 9 11 12 . . 1 2 . . . Energy Gun 2 | . . . . . 3 5 5 . . . Energy Cannon 2 | . . . . 3 6 5 2 6 11 . Ballistic Gun 11 | . 28 43 13 12 8 7 6 . . . Ballistic Cannon 2 | . . . 6 . . . 2 3 5 2 Slashing Weapon 2 | . . . 1 6 6 3 . . . . Peak Build Rating 80 | 6 10 15 32 39 50 79 80 30 30 25 Average Rating 37 | 4 8 14 19 27 45 62 61 23 30 18 On Entrance 25 | . 6 10 15 13 39 50 79 11 30 30 Avg Prop Armor Cover (%) . | . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 63 | 12 17 23 49 28 40 60 63 26 26 9 Greatest Support 78 | 40 40 40 40 30 30 78 78 3 3 3 Greatest Overweight (x) 8 | . . . 1 . 1 1 . 8 8 2 Average Overweight (x) . | . . . . . . . . 1 8 . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 5 2 . 2 Average Carried 2 | . 2 4 3 1 2 2 2 . . 1 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 4 5 1 2 2 4 . . . . Class Distribution -------------------- 30% | Tank 29% | Mutant 27% | Gunner 8% | Skirmisher 4% | Derelict-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Mutant | -7/Factory Gunner | -6/Factory Tank | -5/Factory Tank | -5/Upper Caves Derelict-Skirmisher | -5/Upper Caves Derelict-Skirmisher | -5/Zhirov Mutant | -4/Proximity Caves Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Matter Collected 1789 | 179 . 156 483 109 197 180 444 41 . . Remotely . | . . . . . . . . . . . Salvage Created 1908 | . . 316 499 33 465 180 415 . . . Parts 101 | . . 27 26 6 23 4 15 . . . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 2 | . . . 1 . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . 12 . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 34 | . . 10 11 . 4 2 7 . . . Melee 1 | . . . . . . 1 . . . . Guns 20 | . . 10 5 . 1 . 4 . . . Cannons 13 | . . . 6 . 3 1 3 . . . Classes Destroyed 12 | . . 4 6 . 1 . 1 . . . Worker 3 | . . . 1 2 . . . . . . Recycler 3 | . . . 1 . 2 . . . . . Operator 1 | . . 1 . . . . . . . . Watcher 1 | . . . 1 . . . . . . . Swarmer 7 | . . 4 . . . . 3 . . . Grunt 13 | . . 4 7 . 2 . . . . . Sentry 6 | . . 2 . . . 2 2 . . . Specialist 2 | . . . 2 . . . . . . . Hunter 2 | . . . 1 . . . 1 . . . Programmer 2 | . . . . . 2 . . . . . Heavy 1 | . . . 1 . . . . . . . Mutant 1 | . . . . . . . 1 . . . Best Kill Streak 5 | . . 5 4 1 4 1 5 . . . Combat Bots Only 5 | . . 5 4 . 2 1 5 . . . Max Kills in Single Turn 2 | . . 2 2 1 1 1 1 . . . Gunslinging 1 | . . 1 . . . . . . . . Exploded . | . . . . . . . . . . . Melee 1 | . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Hostile Shots Fired 582 | . . 37 228 . 29 22 198 6 . 62 Missed 198 | . . 13 75 . 8 9 63 2 . 28 Hits 384 | . . 24 153 . 21 13 135 4 . 34 Melee 4 | . . . 4 . . . . . . . Projectile 380 | . . 24 149 . 21 13 135 4 . 34 AOE 1 | . . . 1 . . . . . . . Critical Strikes 13 | . . . 4 . 3 2 3 . . 1 Damage Taken 6319 | . . 279 2442 . 304 210 2363 81 . 640 Core 1484 | . . 34 374 . 67 52 533 81 . 343 Absorbed by Shields 407 | . . . . . 30 99 278 . . . Ignored by Resistances 40 | . . . 40 . . . . . . . Core Remaining (%) 85 | 100 100 91 32 100 92 . . . . . Volleys Fired 95 | . . 14 26 . 10 8 36 . . 1 Largest 4 | . . 4 4 . 3 4 4 . . 1 Hottest 188 | . . 92 120 . 143 176 188 . . 65 Shots Fired 299 | . . 56 89 . 25 27 101 . . 1 Gun 198 | . . 56 49 . 15 19 59 . . . Cannon 101 | . . . 40 . 10 8 42 . . 1 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 234 | . . 56 89 . 14 11 64 . . . Thermal 52 | . . . . . 10 8 33 . . 1 Explosive . | . . . . . . . . . . . Electromagnetic 13 | . . . . . 1 8 4 . . . Robot Hit Streak 12 | . . 5 10 . 4 12 10 . . . Robot Miss Streak 13 | . . 4 13 . 3 1 3 . . 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 5 | . . 5 . . . . . . . . Max Gunslinging Chain 2 | . . 2 . . . . . . . . Shots Hit Robots 199 | . . 35 67 2 15 24 56 . . . Core Hits 110 | . . 17 55 2 9 7 20 . . . Critical Kills 1 | . . 1 . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . . Critical Strikes 7 | . . 1 . . . 2 4 . . . Burn 2 | . . . . . . . 2 . . . Destroy 2 | . . 1 . . . . 1 . . . Blast 1 | . . . . . . . 1 . . . Sever 2 | . . . . . . 2 . . . . Melee Attacks 13 | . . . 1 2 7 3 . . . . Impact . | . . . . . . . . . . . Slashing 13 | . . . 1 2 7 3 . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 6 | . . . 1 2 3 . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 4318 | . . 483 1257 132 485 579 1382 . . . Guns 2204 | . . 483 633 . 115 268 705 . . . Cannons 1562 | . . . 553 . 152 188 669 . . . Explosions 28 | . . . . . . 28 . . . . Melee 508 | . . . 63 132 218 95 . . . . Ramming 16 | . . . 8 . . . 8 . . . Kinetic 2852 | . . 483 1186 . 115 191 877 . . . Thermal 819 | . . . . . 152 188 479 . . . Explosive . | . . . . . . . . . . . Electromagnetic 123 | . . . . . . 105 18 . . . Impact . | . . . . . . . . . . . Slashing 508 | . . . 63 132 218 95 . . . . Piercing . | . . . . . . . . . . . Highest Corruption 6 | . . . 6 1 1 . . . . . Average Corruption 2 | . . . 5 1 1 . . . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 12 | . . . 9 1 2 . . . . . Message Errors 4 | . . . 3 . 1 . . . . . Matter Fused 3 | . . . 2 1 . . . . . . Energy Discharges 2 | . . . 2 . . . . . . . Parts Rejected 1 | . . . 1 . . . . . . . Data Loss (minor) 2 | . . . 1 . 1 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 61 | . . . 23 . 29 . 9 . . . Projectiles 38 | . . . . . 29 . 9 . . . Explosions . | . . . . . . . . . . . Melee 23 | . . . 23 . . . . . . . Knockbacks 26 | . . . 23 . . . 3 . . . Impact . | . . . . . . . . . . . Kinetic 21 | . . . 19 . . . 2 . . . Secondary 5 | . . . 4 . . . 1 . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed 6 | . . . 3 . . . 3 . . . Kicked 6 | . . . 3 . . . 3 . . . Crushed . | . . . . . . . . . . . Highest Temperature 518 | . . 134 183 . 193 306 518 . . . Average Temperature 107 | . . 49 64 . 72 126 157 . . . Received Heat Transfer 1810 | . . 108 909 . 150 65 569 9 . . Effects 9 | . . . . . . 1 8 . . . Shutdowns 3 | . . . . . . . 3 . . . Energy Bleed 2 | . . . . . . 1 1 . . . Interference 3 | . . . . . . . 3 . . . Matter Decay 1 | . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | . . . . . . . 3 . . . Heat Transferred 1295 | . . . . . 185 259 851 . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Maximum Alert Level 1 | . . . 1 . . . . . . . Low Security (%) 97 | 100 100 100 91 100 100 100 . . . . Level 1 2 | . . . 8 . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 216 | . . 120 216 65 61 30 . . . . Initial 65 | . . . 46 65 . . . . . . Average 40 | . . 78 94 9 7 4 . . . . Influence Increases 1375 | . . 260 542 10 112 66 235 90 . 60 Destroy 0b10 Robot/C 660 | . . 200 220 . 80 40 120 . . . Destroy 0b10 Robot/NC 40 | . . 5 15 10 10 . . . . . Destroy Leader 152 | . . 50 52 . 20 20 10 . . . Successful Hack 5 | . . 5 . . . . . . . . Destroy Structure 8 | . . . . . 2 6 . . . . Lose Combat Pursuer 510 | . . . 255 . . . 105 90 . 60 Influence Decreases 1345 | . . 150 507 155 112 46 246 99 . 30 Entered New Map 154 | . . . 64 80 . . 8 2 . . Time Decay 983 | . . 150 313 75 94 46 188 97 . 20 Lost Part 208 | . . . 130 . 18 . 50 . . 10 Squads Dispatched 9 | . . 3 3 1 2 . . . . . Investigation 1 | . . 1 . . . . . . . . Extermination 2 | . . . . 1 1 . . . . . Reinforcement 6 | . . 2 3 . 1 . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Distress Signals 6 | . . 1 5 . . . . . . . Communications Jammed 1 | . . . . . 1 . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 102 | . . 16 36 . 9 2 19 5 . 15 Peak Tracking Total 10 | . . 5 9 . 2 1 5 3 . 10 Tactical Retreats 16 | . . . 9 . . . 3 3 . 1 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Traps Triggered 3 | . . . 1 2 . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Machines Disabled 2 | . . . . . . . 2 . . . Max in Single Turn 1 | . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Machines Accessed 5 | . . 2 . 1 1 . . 1 . . Terminals 2 | . . 2 . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . . . 1 1 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 8 | . . 4 . 1 2 . . 1 . . Successful 7 | . . 4 . . 2 . . 1 . . Failed 1 | . . . . 1 . . . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 4 | . . 4 . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . . . . 1 2 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 5 | . . 4 . . . . . 1 . . Record 3 | . . 3 . . . . . . . . Open Door 1 | . . . . . . . . 1 . . Terminal Index 1 | . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . 2 . . . . . Report Inventory 1 | . . . . . 1 . . . . . Retrieve Components 1 | . . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 2 | . . 1 . 1 . . . . . . Full Trace Events 1 | . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 2 | . . . . . 2 . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Active Infowar (turns) 3035 | . 102 26 . 385 737 284 962 343 9 187 Optics 2864 | . . . . 385 737 284 919 343 9 187 Structural 128 | . 102 26 . . . . . . . . Jamming 1924 | . . . . 73 737 284 830 . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Turns Passed 4625 | 75 115 353 835 516 737 284 1171 343 9 187 Spaces Moved 3021 | 49 64 186 426 433 380 138 852 247 3 243 Core 519 | 13 . . . . . . 13 247 3 243 Treads 423 | 36 64 186 137 . . . . . . . Legs 2079 | . . . 289 433 380 138 839 . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 120 105 105 105 50 50 450 50 Average Speed 132 | 130 160 160 159 112 176 132 114 137 450 73 Slowest Speed 450 | 160 160 160 240 120 185 185 120 450 450 150 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 27 | 3 15 22 46 15 16 4 94 45 7 32 Regions Visited 10 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . . . 2 3 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 11 | . . . . . 1 1 9 . . . Melee . | . . . . . . . . . . . Projectile 11 | . . . . . 1 1 9 . . . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Total 3449 | 60 79 207 525 458 418 222 971 254 2 253 Wait 132 | . . 1 27 . . 34 65 . . 5 Move 3011 | 48 63 185 425 432 379 137 851 246 2 243 Hop . | . . . . . . . . . . . Pick Up 78 | 6 7 3 16 12 9 16 5 4 . . Fast Attach . | . . . . . . . . . . . Attach 69 | 6 4 3 14 11 7 11 7 4 . 2 Detach 17 | . 3 1 3 1 2 4 1 . . 2 Swap . | . . . . . . . . . . . Drop 28 | . 2 . 10 . 4 9 3 . . . Fire 95 | . . 14 26 . 10 8 36 . . 1 Melee 13 | . . . 1 2 7 3 . . . . Ram . | . . . . . . . . . . . Kick 6 | . . . 3 . . . 3 . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / [*Zhi]) -5/Zhirov -4/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 181 | -10/Materials | Discovered new exit (range 6) 191 | -10/Materials | Entered another Materials area 191 | -9/Materials | Evolved 2 slots: Weapon x2 508 | -9/Materials | Discovered new exit (range 10) 528 | -9/Materials | Build established: Gunner 544 | -9/Materials | Entered another Materials area 544 | -8/Materials | Evolved 2 slots: Utility x2 1120 | -8/Materials | Lost 5 parts (2u3w) 1140 | -8/Materials | Core integrity fell below 50% 1357 | -8/Materials | Build established: Mutant 1361 | -8/Materials | Discovered new exit (range 16) 1379 | -8/Materials | Entered Factory 1379 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1883 | -7/Factory | Discovered new exit (range 8) 1895 | -7/Factory | Entered another Factory area 1895 | -6/Factory | Evolved 2 slots: Utility x2 1989 | -6/Factory | Build established: Gunner 2614 | -6/Factory | Spotted B-75 Beast 2625 | -6/Factory | Discovered new exit (range 5) 2632 | -6/Factory | Entered another Factory area 2632 | -5/Factory | Evolved 2 slots: Utility x2 2853 | -5/Factory | Build established: Tank 2890 | -5/Factory | Discovered new exit (range 11) 2916 | -5/Factory | Entered Upper Caves 3020 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 3172 | -5/Upper Caves | Attracted the attention of an 0b10 base 3369 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 3490 | -5/Upper Caves | Spotted B-75 Beast 3588 | -5/Upper Caves | Lost 6 parts (2p1n3u) 3834 | -5/Upper Caves | Build established: Skirmisher 3902 | -5/Upper Caves | Discovered new exit (range 9) 3951 | -5/Upper Caves | Core integrity fell below 50% 3968 | -5/Upper Caves | Lost 8 parts (2p3n3w) 4087 | -5/Upper Caves | Entered another Upper Caves area 4087 | -5/Upper Caves | Discovered new exit (range 15) 4112 | -5/Upper Caves | Lost 3 parts (1n1u1w) 4122 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4171 | -5/Upper Caves | Encountered a Warlord checkpoint 4224 | -5/Upper Caves | Build established: Mutant 4390 | -5/Upper Caves | Discovered new exit (range 10) 4430 | -5/Upper Caves | Entered Zhirov 4430 | -5/Zhirov | Discovered new exit (range 3) 4439 | -5/Zhirov | Entered Proximity Caves 4505 | -4/Proximity Caves | Identified exit to Factory 4544 | -4/Proximity Caves | Unaware initiated a cargo recovery operation 4619 | -4/Proximity Caves | Core integrity fell below 20% 4626 | -4/Proximity Caves | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- 04526_ Penetrated by Slug. 04526_ Slug penetrates Wall. 04544_ ALERT: Cargo recovery in progress. Unregistered derelicts vacate Proximity Caves. 04556_ Q2-O3V(k) breaks down the debris. 04579_ UE-NZI(k) breaks down the debris. 04595_ Slug penetrates Wall. 04616_ Slug penetrates Q2-O3V(k). 04618_ Penetrated by Slug. 04619_ Slug penetrates Wall. 04619_ Penetrated by Slug. 04619_ Slug penetrates Wall. 04620_ Wall collapses. 04621_ Penetrated by Slug. 04622_ Slug penetrates Wall. 04624_ Penetrated by Slug. 04624_ Critical hit (Destroy). 04624_ Lrn. Proton Cannon destroyed. 04624_ Slug penetrates Wall. 04625_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????###???######???????????????????????????? | | ??????##### #### ##??????????????????????????? | | ??????# #??????????????????????????? | | ???????? ##?????????????????????????? | | ???????????# % ##??????????###???????????? | | ???????????# % ####??????## ##??????????? | | ????????????# ##?????# #??????????? | | ##???????#### % %@% ####### #??????????? | | #??????## % %#??????????? | | #????### ##??????????? | | ######% % ;#### #???????????? | | # % #??## ##???????????? | | hhh #### #????????????? | | ##### h %##????????????? | | ????# ## pp #?????????????? | | ????## ##### ## #### # ## # #?????????????? | | ?????###???# ### ##??##### #### #?????????????? | | ???????????# #?###??????# #### #?????????????? | | ??????????? ?????????## #?????????????? | | ?????????? #???????## #?????????????? | | ????????? ???????# ########?????????????? | | ????????? ??????# #############?????????? | | ???????? ??????# #?????????? | | ??????? ?????## #?????????? | | ??????? ### #??????############# #?????????? | | ?????? #??## ##?????????????###### #?????????? | | ????? ????## #?????????????## ## #?????????? | | ????? ???????# #?????????????# ## #?????????? | | ???? ?????????# #?????????????# ### #?????????? | | ??? ? ????????##?????????????### ## #?????????? | | ?????? ?????????????????????## # # #?????????? | | ????? ??????????????????## # # ##?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Armor Coverage 375 Resistance: KI 30 Resistance: EX 50 Evasion (%) 70 Targeting Accuracy 6 Recoil Reduction 4 Salvage Targeting 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Sprinter Well Done Challenges ------------ None Game ------ Seed TerrainContainmentSlayer Manual? 0 Play Time 00:35:04 Cumulative 2.3 hours Start 2026.08.03 @ 17:21:43 End 2026.08.03 @ 17:56:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 6 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9db7d735-0764-48d7-8f2e-f62892854611