Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 10:28:19 Player: Olmer Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (57) 285 Value Destroyed (1703) 1703 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (549) 549 TOTAL SCORE: 6437 Bonus ------- Follower Combat Kills 249 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 133/300 Energy 100/100 System Corruption 6% Temperature Cool (21) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Medium Storage Unit Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Micro Nuclear Core Weight Redist. System System Restoration Module High-powered Shotgun Advanced Assault Cannon Improved Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Improved Signal Interpreter ECM Suite Light Armor Plating PSU Rigger > --- WEAPON ----------- Particle Cannon Firepult Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Nuclear Core Heat Sink [Rating: 39] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Flight Unit VTOL Module Utility Hardened Light Armor Plating Device PSU Rigger Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Particle Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Special Weapon Mining Laser Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . . . 4 2 2 Power 1 | . . . . . . 1 . Propulsion 1 | . . . . . . 1 . Utility 4 | . . . . . 2 . 2 Weapon 2 | . . . . . 2 . . Parts Attached 103 | 5 5 12 4 4 28 26 19 Power 13 | 1 . 2 1 . 4 3 2 Engine 8 | 1 . 2 1 . 3 1 . Core 5 | . . . . . 1 2 2 Reactor . | . . . . . . . . Propulsion 17 | 2 2 2 . . 7 2 2 Treads 5 | . . . . . 3 2 . Leg . | . . . . . . . . Wheel 11 | 2 2 2 . . 4 . 1 Hover . | . . . . . . . . Flight 1 | . . . . . . . 1 Utility 25 | . 1 2 . 1 6 6 9 Device 7 | . . 1 . . 2 1 3 Storage 3 | . . . . . . 2 1 Processor 3 | . . 1 . 1 1 . . Hackware 1 | . . . . . . 1 . Protection 11 | . 1 . . . 3 2 5 Artifact . | . . . . . . . . Weapon 48 | 2 2 6 3 3 11 15 6 Energy Gun 15 | 1 . 2 . . 5 5 2 Energy Cannon 7 | . . . 1 1 2 2 1 Ballistic Gun 14 | 1 2 3 2 2 3 1 . Ballistic Cannon 8 | . . . . . 1 5 2 Launcher 1 | . . . . . . 1 . Special Weapon 1 | . . 1 . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 2 | . . . . . . 1 1 Unidentified Prototypes 1 | . . . . . 1 . . Corrupted Parts 1 | . . . . . . 1 . System Corruption 7 | . . . . . . 7 . Parts Lost 29 | . 4 3 . . 2 4 16 Power 6 | . . . . . 1 2 3 Propulsion 9 | . 2 1 . . 1 1 4 Utility 6 | . . 1 . . . 1 4 Weapon 8 | . 2 1 . . . . 5 Highest Loss Streak 7 | . 4 2 . . 1 2 7 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 92 | . 66 94 93 100 96 91 72 Engine 9 | . 14 14 14 14 8 6 2 Core 2 | . . . . . . 6 6 Treads 8 | . . . . . 9 19 5 Wheel 12 | . 26 27 28 28 7 . 2 Device 8 | . . 3 14 14 10 5 5 Storage 2 | . . . . . . 6 6 Processor 8 | . . 10 14 14 9 6 . Protection 9 | . . 9 . . 14 7 14 Energy Gun 7 | . 9 7 . . 15 2 6 Energy Cannon 3 | . . . 6 7 5 1 3 Ballistic Gun 11 | . 15 20 15 21 10 6 2 Ballistic Cannon 5 | . . . . . 3 17 4 Naked Turns . | . . . . . . . . Heaviest Build 83 | 7 8 9 27 10 33 78 83 Greatest Support 60 | 20 20 20 20 20 46 60 46 Greatest Overweight (x) 22 | . . . 1 . 2 1 22 Average Overweight (x) . | . . . . . . . 3 Largest Inventory Capacity 20 | 5 5 5 5 5 5 20 20 Average Capacity 9 | 5 5 5 5 5 5 19 17 Most Carried 15 | 2 2 5 5 5 5 15 11 Average Carried 5 | . . 4 4 4 4 9 8 Final Capacity 20 | 5 5 5 5 5 5 20 10 Final Carried 11 | . . 5 5 5 5 11 6 Class Distribution -------------------- 28% | Tank 21% | Mutant 19% | Scavenger-Mutant 12% | Scavenger-Gunner 6% | Scavenger-Skirmisher 5% | Scavenger-Tank 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Matter Collected 1875 | 268 29 225 . 82 469 498 304 Remotely . | . . . . . . . . Salvage Created 1798 | 50 210 294 . 127 271 435 411 Parts 119 | 2 7 27 . 3 18 32 30 Haulers Intercepted 1 | . . . . . 1 . . Recyclers Shooed 1 | . . . . . . 1 . Parts Field Recycled 7 | . . . . . . . 7 Retrieved Matter 69 | . . . . . . . 69 Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 44 | 1 4 12 . 3 5 11 8 Guns 27 | 1 2 12 . 1 4 3 4 Cannons 11 | . . . . . 1 6 4 AOE 6 | . 2 . . 2 . 2 . Classes Destroyed 14 | 1 2 2 . 1 5 1 2 Worker 2 | . . . . . 2 . . Builder 5 | . . . . . 1 2 2 Tunneler 1 | . . 1 . . . . . Hauler 1 | . . . . . 1 . . Recycler 1 | . . . . . . . 1 Carrier 1 | . . . . 1 . . . Operator 1 | . 1 . . . . . . Watcher 1 | . 1 . . . . . . Swarmer 15 | . . 9 . 3 . . 3 Grunt 19 | 1 4 3 . . 2 7 2 Sentry 2 | . . . . . 2 . . Hunter 1 | . . . . . 1 . . Programmer 6 | . . . . . . 4 2 Heavy 1 | . . . . . . . 1 Best Kill Streak 4 | 1 4 3 . 4 2 4 3 Combat Bots Only 4 | 1 4 3 . 3 1 3 2 Max Kills in Single Turn 3 | 1 2 1 . 3 1 2 1 Gunslinging . | . . . . . . . . Exploded 2 | . 2 . . 2 . 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Hostile Shots Fired 374 | 9 37 67 . . 34 88 139 Missed 108 | 1 11 15 . . 13 24 44 Damage Taken 4760 | 91 304 448 . 13 541 1213 2150 Core 1505 | 22 80 91 . . 157 304 851 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 276 | . . . . . . 276 . Core Remaining (%) 60 | 91 . . . 22 71 56 . Volleys Fired 180 | 6 21 39 . 2 28 42 42 Largest 4 | 2 2 2 . 2 4 4 4 Hottest 338 | 60 60 100 . 250 338 178 188 Shots Fired 392 | 12 35 75 . 3 88 106 73 Gun 266 | 12 35 72 . 2 60 36 49 Cannon 117 | . . . . 1 28 64 24 Launcher 6 | . . . . . . 6 . Special 3 | . . 3 . . . . . Kinetic 204 | 6 22 58 . 2 38 59 19 Thermal 124 | . . 3 . 1 50 27 43 Explosive 6 | . . . . . . 6 . Electromagnetic 58 | 6 13 14 . . . 14 11 Robot Hit Streak 15 | 7 15 8 . 4 9 8 11 Robot Miss Streak 10 | 2 3 6 . . 3 10 5 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . 2 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 212 | 8 24 33 . 1 49 54 43 Core Hits 99 | 1 11 20 . 3 20 23 21 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 3 | . 1 . . . . 1 1 Burn 1 | . . . . . . . 1 Blast 1 | . . . . . . 1 . Corrupt 1 | . 1 . . . . . . Melee Attacks 6 | . . . . . . 1 5 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 5 | . . . . . . 1 4 Combat Hostiles 1 | . . . . . . 1 . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4084 | 106 453 326 . 89 883 1458 769 Guns 2232 | 106 344 326 . 10 576 403 467 Cannons 1430 | . . . . 14 276 838 302 Explosions 422 | . 109 . . 65 31 217 . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 1819 | 39 202 238 . 10 348 706 276 Thermal 1525 | . 109 . . 79 535 369 433 Explosive 217 | . . . . . . 217 . Electromagnetic 523 | 67 142 88 . . . 166 60 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 12 | . . . . . 1 12 6 Average Corruption 6 | . . . . . 1 11 5 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 70 | . . . . . 6 54 10 Message Errors 16 | . . . . . 2 12 2 Matter Fused 14 | . . . . . 2 11 1 Heat Flow Errors 13 | . . . . . . 11 2 Energy Discharges 10 | . . . . . 2 7 1 Parts Fused 2 | . . . . . . 2 . Data Loss (minor) 6 | . . . . . . 3 3 Data Loss (major) 2 | . . . . . . 1 1 Misfires 4 | . . . . . . 4 . Alerts 1 | . . . . . . 1 . Misdirections 1 | . . . . . . 1 . Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 13 | . . . . . . 13 . Projectiles 13 | . . . . . . 13 . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 10 | . . . . . . 7 3 Impact . | . . . . . . . . Kinetic 9 | . . . . . . 7 2 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 35 | . . . . 13 . 22 . Shots 4 | . . . . 1 . 3 . Rammed 1 | . 1 . . . . . . Targets Rammed 1 | . 1 . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 684 | 44 78 106 . 230 574 684 574 Average Temperature 168 | 20 40 29 . 105 149 197 219 Received Heat Transfer 1100 | 48 171 68 . . 81 423 309 Effects 64 | . . . . . 10 32 22 Shutdowns 23 | . . . . . 2 13 8 Energy Bleed 4 | . . . . . 2 2 . Interference 4 | . . . . . . 4 . Matter Decay 7 | . . . . . 1 . 6 Short Circuit 4 | . . . . . . 2 2 Damage (minor) 3 | . . . . . . 3 . Damage (major) 13 | . . . . . 4 6 3 Damage (core) 6 | . . . . . 1 2 3 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . 1 . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . 1 . . . Combat Hostiles . | . . . . . . . . Parts Melted 9 | . . . . 7 . . 2 Heat Transferred 3453 | . 100 . . 560 1239 592 962 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Peak Influence 209 | 20 142 195 . 122 199 209 158 Initial 102 | . 13 55 . . . 18 102 Average 56 | 3 51 60 . 73 52 50 73 Maximum Alert Level 1 | . . . . . . 1 . Low Security (%) 99 | 100 100 100 . 100 100 96 100 Level 1 . | . . . . . . 3 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 14 | . 2 . . . 2 7 3 Investigation 5 | . . . . . 1 4 . Extermination 5 | . . . . . . 3 2 Reinforcement 4 | . 2 . . . 1 . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Distress Signals 9 | . 2 . . . 6 . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 107 | 1 14 15 . 1 42 20 14 Peak Tracking Total 5 | 1 4 3 . 1 4 4 5 Tactical Retreats 9 | . 2 2 . . 2 2 1 Traps | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Traps Triggered 6 | . . . . . 1 3 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Objects Rigged 2 | . . . . . 2 . . Exploded 1 | . . . . . 1 . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Machines Disabled 2 | . . . . 1 . 1 . Max in Single Turn 1 | . . . . 1 . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Machines Accessed 15 | . . . 5 . 6 4 . Terminals 7 | . . . . . 5 2 . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . 1 . Recycling Units 1 | . . . . . . 1 . Scanalyzers 1 | . . . . . 1 . . Garrison Access . | . . . . . . . . Total Hacks 85 | . . . 50 . 14 21 . Successful 76 | . . . 50 . 12 14 . Failed 7 | . . . . . 2 5 . Catastrophic 1 | . . . . . . 1 . Database Lockouts 2 | . . . . . . 2 . Manual 7 | . . . 7 . . . . Terminals 18 | . . . . . 10 8 . Fabricators . | . . . . . . . . Repair Stations 11 | . . . . . . 11 . Recycling Units 2 | . . . . . . 2 . Scanalyzers 4 | . . . . . 4 . . Garrison Access . | . . . . . . . . Terminal Hacks 62 | . . . 50 . 8 4 . Record 57 | . . . 49 . 4 4 . Emergency Access Points 1 | . . . . . 1 . . Alert Level 1 | . . . . . 1 . . Locate Traps 1 | . . . . . 1 . . Zone Layout 1 | . . . . . 1 . . Derelict Proto ID Bank 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 9 | . . . . . . 9 . Scan Component 4 | . . . . . . 4 . Repair 4 | . . . . . . 4 . Refit 1 | . . . . . . 1 . Recycling Unit Hacks 1 | . . . . . . 1 . Recycle Component 1 | . . . . . . 1 . Scanalyzer 4 | . . . . . 4 . . Insert Component 2 | . . . . . 2 . . Analyze 2 | . . . . . 2 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . . . . . 3 4 . Full Trace Events 4 | . . . . . 1 3 . Feedback Events 1 | . . . . . 1 . . Corruption 1 | . . . . . 1 . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 4 | . . . . . . 4 . Time 122 | . . . . . . 122 . Parts Recycled 1 | . . . . . . 1 . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . Part Schematics Acquired 2 | . . . . . 2 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 2 | . . . . . . . 2 Non-combat 2 | . . . . . . . 2 Combat . | . . . . . . . . Robot Hacks Applied 5 | . . . . . . . 5 parse_system 2 | . . . . . . . 2 no_distress 2 | . . . . . . . 2 find_chute 1 | . . . . . . . 1 Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 1 | . . . . . . 1 . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Total Allies 1 | . . . . . . 1 . Largest Group 1 | . . . . . . 1 . Highest-Rated Group 20 | . . . . . . 20 . Highest-Rated Ally 20 | . . . . . . 20 . Total Orders . | . . . . . . . . Ally Attacks 27 | . . . . . 26 1 . Total Damage 1401 | . . . . . 1383 18 . Kills 10 | . . . . . 10 . . Allies Corrupted 1 | . . . . . . 1 . Allies Melted . | . . . . . . . . Turrets Deployed 1 | . . . . . 1 . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 4 | . . 3 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Turns Passed 9324 | 75 267 1441 808 661 3109 2200 763 Spaces Moved 5884 | 62 260 916 923 700 1959 825 239 Core 57 | 18 24 . . . . . 15 Treads 1914 | . . . . . 969 825 120 Legs . | . . . . . . . . Wheels 3913 | 44 236 916 923 700 990 . 104 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 50 80 80 80 80 160 125 Average Speed 127 | 71 77 80 85 80 135 235 242 Slowest Speed 1150 | 80 80 80 95 80 240 240 1150 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 3 | . . . . . 3 . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 52 | 5 42 99 95 83 80 11 4 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 4 | . . 2 1 1 . . . Known Exits Taken 4 | . . 1 1 1 1 . . Unknown Exits Taken 3 | 1 1 . . . . 1 . Scrap Searched 3 | . . 1 . 2 . . . Spaces Dug 1 | . . . . . . . 1 Terrain Destroyed 60 | . 7 1 . 10 3 31 8 Melee . | . . . . . . . . Projectile 27 | . . 1 . . 1 17 8 AOE 33 | . 7 . . 10 2 14 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Total 7379 | 80 291 1554 940 798 2352 1007 357 Wait 1068 | 3 . 567 . 89 300 74 35 Move 5871 | 61 259 915 922 699 1952 824 239 Hop 3 | . . . . . 3 . . Pick Up 73 | 5 5 13 6 1 13 21 9 Fast Attach 23 | . . 3 . 2 17 1 . Attach 69 | 5 5 3 3 2 9 23 19 Detach 20 | . . . . . 2 12 6 Swap 11 | . . 6 1 . 2 2 . Drop 51 | . . 8 7 3 24 7 2 Fire 180 | 6 21 39 . 2 28 42 42 Melee 6 | . . . . . . 1 5 Ram 1 | . 1 . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 1 | . . . 1 . . . . Trap 2 | . . . . . 2 . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 40 | -11/Scrapyard | Discovered new exit (range 8) 76 | -11/Scrapyard | Entered Materials 112 | -10/Materials | Discovered new exit (range 16) 303 | -10/Materials | Lost 4 parts (2n2w) 315 | -10/Materials | Build established: Mutant 329 | -10/Materials | Discovered new exit (range 15) 343 | -10/Materials | Entered Mines 413 | -10/Mines | Learned location of Zion (-7) 553 | -10/Mines | Learned location of 1 exit from Materials 568 | -10/Mines | Core integrity fell below 50% 736 | -10/Mines | Discovered new exit (range 11) 752 | -10/Mines | Excavation squad dispatched 752 | -10/Mines | A large section of the Mines collapsed 1002 | -10/Mines | Excavation squad dispatched 1408 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1408 | -10/Mines | Discovered new exit (range 5) 1576 | -10/Mines | Discovered new exit (range 5) 1596 | -10/Mines | Build established: Scavenger-Mutant 1732 | -10/Mines | Identified exit to Materials 1783 | -10/Mines | Identified exit to Exiles 1784 | -10/Mines | Entered Exiles 1798 | -10/Exiles | Discovered new exit (range 15) 1809 | -10/Exiles | Identified exit to Mines 1825 | -10/Exiles | Met 8R-AWN 1843 | -10/Exiles | Met EX-HEX 1893 | -10/Exiles | Met EX-DEC 1910 | -10/Exiles | Visited The Gauntlet 2087 | -10/Exiles | Discovered exit to Mines (range 14) 2156 | -10/Exiles | Met EX-BIN 2177 | -10/Exiles | Aligned with FarCom system 2178 | -10/Exiles | Given EX-Vault access code 2212 | -10/Exiles | Opened EX-Vault 2216 | -10/Exiles | Found Prototype Energy Cannon 2219 | -10/Exiles | Found Prototype Device 2223 | -10/Exiles | Found Deploy-a-Sentry 2224 | -10/Exiles | Identified PSU Rigger 2224 | -10/Exiles | Identified Firepult 2255 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2549 | -10/Exiles | Build established: Mutant 2592 | -10/Exiles | Stole three prototypes: Firepult, PSU Rigger, Deploy-a-Sentry 2592 | -10/Exiles | Entered Mines 2646 | -9/Mines | Learned location of Storage (-7) 2739 | -9/Mines | Discovered new exit (range 16) 2760 | -9/Mines | Identified exit to Materials 2890 | -9/Mines | Build established: Scavenger-Mutant 3253 | -9/Mines | Entered Materials 3253 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 3254 | -8/Materials | Identified exit to Factory 3453 | -8/Materials | DAS Turret deployed 3568 | -8/Materials | Build established: Scavenger-Skirmisher 4230 | -8/Materials | Build established: Tank 4354 | -8/Materials | Discovered exit to Factory (range 11) 5371 | -8/Materials | Discovered exit to Factory (range 16) 6362 | -8/Materials | Entered Factory 6362 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 6364 | -7/Factory | FarCom data flow suspended 6930 | -7/Factory | Build established: Gunner 7095 | -7/Factory | System corruption reached 10% 7400 | -7/Factory | Build established: Scavenger-Gunner 7772 | -7/Factory | Central database locked down 8184 | -7/Factory | Central database locked down 8357 | -7/Factory | Repaired Shock Rifle 8357 | -7/Factory | Repaired Lgt. Ion Engine 8389 | -7/Factory | Repaired Hrd. Light Armor Plating 8424 | -7/Factory | Repaired Lgt. Treads 8552 | -7/Factory | Discovered new exit (range 4) 8562 | -7/Factory | Entered another Factory area 8562 | -6/Factory | Evolved 2 slots: Utility x2 8852 | -6/Factory | Build established: Scavenger-Tank 8960 | -6/Factory | Lost 7 parts (2p2n1u2w) 9170 | -6/Factory | Core integrity fell below 50% 9320 | -6/Factory | Core integrity fell below 20% 9325 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09254_ G-50 Soldier knocked back. 09255_ VTOL Module destroyed. 09259_ System corrupted: Substantial component data lost. 09268_ G-50 Soldier destroyed. 09274_ Acquired 6 matter. 09275_ Acquired 33 matter. 09276_ Acquired 8 matter. 09285_ U-05 Engineer builds a Wall. 09286_ U-05 Engineer destroyed. 09292_ G-50 Soldier destroyed. 09295_ Acquired 12 matter. 09301_ Wheel destroyed. 09307_ Lgt. Nuclear Core destroyed. 09314_ System corrupted: Heat flow error (+217). 09314_ Adv. Assault Cannon destroyed. 09315_ Particle Gun destroyed. 09319_ Field Recycling Unit destroyed. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ??????????????????????????# #???? | | ??????????????????????????# #???? | | ??????????????????????????# #???? | | ??????????????????????????# #???? | | ??????????????????????????# #???? | | ??????????????????????????# #???? | | ??????????????????????????# ##??? | | ??????????????????????????# "#??? | | ??????????????????????????# ##??? | | ??????????????????????????# #???? | | ??????????????????????????# ##??? | | ??????????????????????????# [#??? | | ????????????????????????### "##?? | | ????????????????????????# #?? | | ????????????????????????# #?? | | ????????????????????????+ #?? | | ????????????????????????# #?? | | ????????????????????????# = #?? | | ????????????????????#???###=###?? | | ????????????????????# ????# %#??? | | ????????????????????# #####!##??? | | ????????????????????# =% =|#???? | | ????????????????????# ! % ###?? | | ????????????????????# ! "#?? | | ????????????????????# g ""#?? | | ????????????????????# g @ ""#?? | | ????????????????????# g ""#?? | | ?????????????????" + g ""#?? | | ???????????????""" # """ T"#?? | | ???????????????""" # """ ""#?? | | ??????????????? ?# """ ""#?? | | ???????????????###??# ""#?? | | ????????????????????# """ ""#?? | | ????????????????????# ??"" "??? | | ????????????????????#????" ##??? | | ????????????????????????? #???? | | ?????????????????????????" "???? | | ?????????????????????????" T???? | | ?????????????????????????? "???? | | ?????????????????????????? #???? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 23 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 6 Armor Coverage 450 Evasion (%) 50 Recoil Reduction 3 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Lgt. Ion Engine | -8/Materials | Scanalyzed Imp. VTOL Module | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club A New Friend Crack Shot First Step to Greatness It's Just You Librarian Loot Pinata Made in Tau Ceti IV One Hack Too Far Oops Part-time Mechanic Preemptive Strike Risk Taker Safety First Storm Trooper System Compromised Tourist Challenges ------------ None Game ------ Seed GhostNodeDerivative Manual? 0 Play Time 04:11:06 Cumulative 5.1 hours Start 2024.04.01 @ 13:57:00 End 2024.04.03 @ 10:28:19 Sessions 22 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 4 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 3% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 059aaef1-cbac-4ecb-859f-75f136e416ee