Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.21 @ 23:55:04 Player: nixie Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (85) 425 Value Destroyed (2904) 2904 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5929 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 191/300 Energy 100/100 System Corruption 5% Temperature Danger (461) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (6) ------ Large Storage Unit Signal Interpreter Advanced Targeting Computer > --- WEAPON (4) ------- Particle Gun Gauss Rifle Flak Gun > --- INVENTORY (15) --- Micro Nuclear Core Micro Nuclear Core Carbon-fiber Leg VSS Leg VSS Leg VSS Leg VSS Leg Improved Heat Sink Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Signal Interpreter Active Sensor Suite Advanced Targeting Computer > --- WEAPON ----------- Particle Gun Gauss Rifle Flak Gun > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core Micro Nuclear Core Carbon-fiber Leg Improved Heat Sink Improved Heat Sink Improved Heat Sink Improved Heat Sink Target Analyzer Target Analyzer [Rating: 59] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Long-range Tractor Beam Storage Large Storage Unit Processor Signal Interpreter Weapon Improved Light Cannon Energy Gun Particle Gun Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . . 2 . 2 Weapon 2 | . . . . 2 . Parts Attached 76 | 6 1 9 19 11 30 Power 10 | 2 . 2 1 1 4 Engine 7 | 2 . 2 1 1 1 Core 3 | . . . . . 3 Reactor . | . . . . . . Propulsion 19 | 2 . 3 5 1 8 Treads 5 | 2 . . 1 . 2 Leg 14 | . . 3 4 1 6 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | . 1 . 4 3 5 Device 5 | . . . 1 1 3 Storage 5 | . 1 . 2 2 . Processor 3 | . . . 1 . 2 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 34 | 2 . 4 9 6 13 Energy Gun 5 | . . 1 2 1 1 Energy Cannon . | . . . . . . Ballistic Gun 13 | 2 . 2 1 1 7 Ballistic Cannon 10 | . . . 4 4 2 Launcher 5 | . . 1 2 . 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . . 1 1 3 Parts Lost 22 | . . 2 4 . 16 Power 4 | . . . 1 . 3 Propulsion 6 | . . 1 1 . 4 Utility 5 | . . . 1 . 4 Weapon 7 | . . 1 1 . 5 Highest Loss Streak 11 | . . 1 3 . 11 To Critical Strikes . | . . . . . . Average Slot Usage (%) 88 | . 78 83 87 99 86 Engine 8 | . 14 14 8 9 5 Treads 5 | . 28 19 . . 1 Leg 13 | . . 7 19 18 12 Device 6 | . . . 6 8 9 Storage 14 | . 7 14 22 18 12 Processor 9 | . . . 6 9 15 Energy Gun 2 | . . 2 6 1 1 Ballistic Gun 11 | . 28 20 . 1 14 Ballistic Cannon 10 | . . . 6 32 7 Launcher 2 | . . 5 9 . . Naked Turns . | . . . . . . Heaviest Build 52 | 9 29 31 38 44 52 Greatest Support 51 | 40 40 40 20 20 51 Greatest Overweight (x) 2 | . . 2 2 2 2 Average Overweight (x) . | . . . 1 1 1 Largest Inventory Capacity 15 | 5 15 15 15 15 15 Average Capacity 14 | 5 9 15 15 15 15 Most Carried 14 | 4 5 7 14 10 12 Average Carried 6 | 1 3 4 8 6 6 Final Capacity 15 | 5 15 15 15 15 15 Final Carried 8 | 2 4 6 6 7 8 Class Distribution -------------------- 44% | Gunner 38% | Mutant 11% | Scavenger-Skirmisher 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 2584 | 254 40 381 307 562 1040 Remotely 1238 | . . . . 471 767 Salvage Created 2498 | . 54 324 383 448 1289 Parts 170 | . 5 27 36 27 75 Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . . . 2 . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 67 | . 3 15 10 11 28 Melee 1 | . . 1 . . . Guns 42 | . 3 12 2 . 25 Cannons 21 | . . . 7 11 3 AOE 3 | . . 2 1 . . Classes Destroyed 13 | . 1 4 5 . 3 Worker 3 | . . 1 1 . 1 Builder 4 | . . . 1 . 3 Tunneler 1 | . . 1 . . . Recycler 4 | . . . 1 1 2 Watcher 9 | . . . 4 2 3 Swarmer 14 | . 3 6 3 . 2 Grunt 29 | . . 6 4 8 11 Duelist 2 | . . . 1 . 1 Sentry 7 | . . . 2 3 2 Hunter 4 | . . . . . 4 Programmer 7 | . . . . . 7 Heavy 1 | . . . . . 1 Assembled 3 | . . 3 . . . Best Kill Streak 7 | . 3 3 5 7 5 Combat Bots Only 5 | . 3 3 4 5 3 Max Kills in Single Turn 3 | . 1 1 2 1 3 Gunslinging . | . . . . . . Exploded 1 | . . 1 1 . . Melee 1 | . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 542 | . 12 97 98 38 297 Missed 140 | . 4 17 24 13 82 Damage Taken 4575 | . 47 640 685 379 2824 Core 926 | . . 68 107 46 705 Absorbed by Shields . | . . . . . . Ignored by Resistances 1351 | . 16 205 214 107 809 Regen/Repaired (Parts) 122 | . . . 99 . 23 Core Remaining (%) 84 | 100 . 72 73 91 . Volleys Fired 204 | . 4 46 33 29 92 Largest 4 | . 2 2 2 4 4 Hottest 178 | . 40 73 95 178 142 Shots Fired 489 | . 8 84 61 107 229 Gun 300 | . 8 79 16 7 190 Cannon 170 | . . . 33 100 37 Launcher 19 | . . 5 12 . 2 Special . | . . . . . . Kinetic 426 | . 8 76 35 100 207 Thermal 36 | . . . 9 7 20 Explosive 19 | . . 5 12 . 2 Electromagnetic 8 | . . 3 5 . . Robot Hit Streak 35 | . 8 21 7 10 35 Robot Miss Streak 3 | . . 2 2 3 3 Penetration Max 1 | . . . . . 1 Secondary Targets 3 | . 1 . . . 2 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 324 | . 8 55 40 48 173 Core Hits 194 | . 3 25 24 21 121 Critical Kills 3 | . . . . . 3 Critical Parts Destroyed 3 | . 1 . . . 2 Critical Strikes 8 | . 1 . 1 1 5 Burn 1 | . . . 1 . . Destroy 6 | . 1 . . . 5 Blast 1 | . . . . 1 . Melee Attacks 4 | . . . . . 4 Impact . | . . . . . . Slashing 4 | . . . . . 4 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6802 | . 106 801 1050 1038 3807 Guns 3975 | . 106 600 174 60 3035 Cannons 2100 | . . . 527 974 599 Explosions 640 | . . 182 335 . 123 Melee . | . . . . . . Ramming 87 | . . 19 14 4 50 Kinetic 5585 | . 106 572 535 974 3398 Thermal 471 | . . . 124 60 287 Explosive 589 | . . 182 335 . 72 Electromagnetic 70 | . . 28 42 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . 1 1 . 2 5 Average Corruption 1 | . 1 1 . 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 32 | . . 6 . 4 22 Message Errors 8 | . . . . 1 7 Matter Fused 11 | . . 4 . 2 5 Heat Flow Errors 3 | . . 1 . . 2 Energy Discharges 4 | . . 1 . . 3 Parts Fused 1 | . . . . . 1 Data Loss (minor) 4 | . . . . 1 3 Data Loss (major) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 40 | . . . 2 19 19 Projectiles 27 | . . . . 19 8 Explosions 13 | . . . 2 . 11 Melee . | . . . . . . Knockbacks 27 | . . . 12 7 8 Impact . | . . . . . . Kinetic 27 | . . . 12 7 8 Secondary . | . . . . . . Self-Inflicted Damage 161 | . . 37 41 . 83 Shots 7 | . . 1 3 . 3 Rammed 8 | . . 8 . . . Targets Rammed 24 | . . 10 4 1 9 Kicked 14 | . . . 4 1 9 Crushed 2 | . . 2 . . . Highest Temperature 452 | . . 238 270 421 452 Average Temperature 96 | . . 61 110 138 70 Received Heat Transfer 1863 | . . 195 285 228 1155 Effects 11 | . . . 4 7 . Shutdowns 2 | . . . . 2 . Energy Bleed 2 | . . . 1 1 . Interference 7 | . . . 3 4 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1049 | . . . 333 111 605 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Peak Influence 349 | . 82 160 216 349 267 Initial 63 | . . 26 . 19 63 Average 85 | . 43 46 76 128 96 Maximum Alert Level 1 | . . . 1 1 1 Low Security (%) 88 | 100 100 100 94 74 85 Level 1 11 | . . . 5 25 14 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 25 | . 2 . 2 2 19 Investigation 7 | . 2 . 1 1 3 Extermination 6 | . . . . . 6 Reinforcement 6 | . . . 1 1 4 Assault . | . . . . . . Garrison 6 | . . . . . 6 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses 1 | . . . . . 1 Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 5 | . . . 2 1 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 92 | . 3 16 18 16 39 Peak Tracking Total 6 | . 2 3 6 4 5 Tactical Retreats 2 | . . 1 . . 1 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 7 | . 1 . . 5 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . . . 6 . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 4 | . . . . . 4 Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 11 | . . 4 . . 7 Max in Single Turn 4 | . . 2 . . 4 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 13 | . 1 . 5 1 6 Terminals 6 | . 1 . 2 . 3 Fabricators 1 | . . . . . 1 Repair Stations 2 | . . . 1 . 1 Recycling Units 2 | . . . 2 . . Scanalyzers 2 | . . . . 1 1 Garrison Access . | . . . . . . Total Hacks 31 | . 3 . 14 3 11 Successful 23 | . 2 . 10 3 8 Failed 8 | . 1 . 4 . 3 Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 15 | . 3 . 6 . 6 Fabricators 1 | . . . . . 1 Repair Stations 5 | . . . 3 . 2 Recycling Units 5 | . . . 5 . . Scanalyzers 5 | . . . . 3 2 Garrison Access . | . . . . . . Terminal Hacks 10 | . 2 . 4 . 4 Record 2 | . 1 . . . 1 Open DSF 1 | . . . . . 1 Scanalyzer Index 1 | . . . 1 . . Locate Traps 3 | . 1 . 1 . 1 Disarm Traps 1 | . . . 1 . . Hauler Manifests 1 | . . . . . 1 Zone Layout 1 | . . . 1 . . Fabricator Hacks 1 | . . . . . 1 Network Status 1 | . . . . . 1 Repair Station Hacks 5 | . . . 3 . 2 Scan Component 2 | . . . 1 . 1 Repair 2 | . . . 1 . 1 Refit 1 | . . . 1 . . Recycling Unit Hacks 3 | . . . 3 . . Recycle Component 3 | . . . 3 . . Scanalyzer 4 | . . . . 3 1 Insert Component 3 | . . . . 2 1 Analyze 1 | . . . . 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 1 . 5 1 4 Full Trace Events 5 | . 1 . 2 1 1 Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . 1 . 1 Time 51 | . . . 32 . 19 Parts Recycled 3 | . . . 3 . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 6172 | 93 224 1283 877 1094 2601 Spaces Moved 2646 | 62 129 591 354 435 1075 Core 17 | 17 . . . . . Treads 744 | 45 129 419 4 . 147 Legs 1885 | . . 172 350 435 928 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 190 190 120 Average Speed 195 | 129 160 172 200 218 204 Slowest Speed 260 | 160 160 260 260 260 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 4 20 85 30 28 18 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched 1 | . . 1 . . . Spaces Dug 5 | . . . . . 5 Terrain Destroyed 148 | . . 19 82 5 42 Melee . | . . . . . . Projectile 8 | . . . 2 5 1 AOE 140 | . . 19 80 . 41 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 3278 | 74 140 775 466 516 1307 Wait 115 | . . 89 . . 26 Move 2641 | 61 128 590 353 434 1075 Hop . | . . . . . . Pick Up 121 | 7 5 15 31 21 42 Fast Attach . | . . . . . . Attach 50 | 5 1 7 12 6 19 Detach 14 | . . 5 4 3 2 Swap 26 | 1 . 2 7 5 11 Drop 79 | . 2 11 22 17 27 Fire 204 | . 4 46 33 29 92 Melee 4 | . . . . . 4 Ram . | . . . . . . Kick 14 | . . . 4 1 9 Crush 10 | . . 10 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / Sub) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 94 | -11/Scrapyard | Entered Materials 183 | -10/Materials | Discovered new exit (range 9) 308 | -10/Materials | Build established: Mutant 318 | -10/Materials | Entered Mines 429 | -10/Mines | Discovered new exit (range 8) 582 | -10/Mines | Learned Materials trap positions 731 | -10/Mines | Excavation squad dispatched 731 | -10/Mines | A large section of the Mines collapsed 1091 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1447 | -10/Mines | Identified exit to Subcaves 1485 | -10/Mines | Discovered new exit (range 10) 1601 | -10/Mines | Entered Materials 1601 | -9/Materials | Evolved 2 slots: Utility x2 1602 | -9/Materials | Loaded intel: 15 trap records 2292 | -9/Materials | Lost 3 parts (1p1n1u) 2462 | -9/Materials | Repaired Imp. Light Cannon 2468 | -9/Materials | Discovered new exit (range 4) 2476 | -9/Materials | Identified exit to Materials 2478 | -9/Materials | Entered another Materials area 2478 | -8/Materials | Evolved 2 slots: Weapon x2 2777 | -8/Materials | Build established: Gunner 3523 | -8/Materials | Discovered new exit (range 15) 3567 | -8/Materials | Identified exit to Factory 3572 | -8/Materials | Entered Factory 3572 | -7/Factory | Evolved 2 slots: Utility x2 4557 | -7/Factory | Garrison activated, responded to threat 4762 | -7/Factory | Repaired Lrn. Tractor Beam 4786 | -7/Factory | Cargo convoy interrupted 4969 | -7/Factory | Garrison activated, responded to threat 5237 | -7/Factory | Core integrity fell below 50% 5259 | -7/Factory | Found Prototype Device 5260 | -7/Factory | Identified Active Sensor Suite 5311 | -7/Factory | Lost 11 parts (1p3n2u5w) 5314 | -7/Factory | Core integrity fell below 20% 5737 | -7/Factory | Build established: Scavenger-Skirmisher 6173 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Slug penetrates P-60 Hacker. System corrupted: Component data lost. Slug penetrates P-60 Hacker. P-60 Hacker destroyed. Slug penetrates L-41 Fighter. R-06 Scavenger collects Imp. Heat Sink. U-05 Engineer builds a Door. Rnf. Deuterium Engine destroyed. Slug penetrates L-41 Fighter. R-06 Scavenger destroyed. L-41 Fighter destroyed. U-05 Engineer destroyed. Active Sensor Suite destroyed. /=X=PZ S TITZ4T%XDLC0XBAFE,DXCX>S Slug penetrates G-47 Trooper. Lgt. Nuclear Core destroyed. Critical hit (Burn: +37). Slug penetrates G-47 Trooper. G-47 Trooper destroyed. Switching to secondary target: G-47 Trooper. 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""??????? | | ????????????????###############/#+#??????????????? | | ????????????????# % #??????????????? | | ????????????????# #??????????????? | | ????????????????# #??????????????? | | ????????????????# #??????????????? | | ????????????????# #??????????????? | | ????????????????# #??????????????? | | ????????????????# #??????????????? | | ????????????????##+#########/##################### | | ?????????????????# #????# | | ?????????????????# #????# ! | | ?????????????????# #????# | | ????############## #????# """" """ """" """" | | ????# # #????# """" """ """" """" | | ????# "" %!# #????# """" """ """" """" | | ????# "" % %!# ###### | | ????# "T """"!# """" """" """" """" | | ????# "" """"!# """" """" """" """" | | ????# "" """"!/ """" """" """" """" | | ????# """" # | | ????# """" # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 490 Matter Stores 329 Matter Capacity 400 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 6 Offensive Hacking 10 Item Schematics ----------------- Grenade Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Serviceable Loadout Use The Force Challenges ------------ None Game ------ Seed SigixSiegeEngine Manual? 0 Play Time 00:37:53 Cumulative 5.4 hours Start 2024.04.21 @ 23:16:16 End 2024.04.21 @ 23:55:04 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 14 Rogue 11 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 14 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/Terminus Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7326fa48-58fb-46f8-afe9-7a39fb26b6b0