Cogmind - Beta 9.3 @@@ ROGUE MODE // 2020.01.01 @ 20:57:42 // Winter2019/RPGLIKE Player: mrbill82 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (64) 320 Value Destroyed (1715) 1715 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (559) 559 TOTAL SCORE: 4194 Bonus ------- High Alert Combat Kills 26 Follower Combat Kills 160 Met Imprinter 300 Was Imprinted 300 Friendly Fire -227 Cogmind --------- Core Integrity 0/1100 Matter 284/300 Energy 470/470 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (5) ------ Advanced Heat Sink Makeshift Terrain Scanner 0b10 Decoder Chip [Looter] Improved Targeting Computer Tactical Coordination Suite > --- WEAPON (2) ------- Heavy Riot Gun Gauss Rifle > --- INVENTORY (2) ---- Datajack Mining Claw Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Makeshift Terrain Scanner 0b10 Decoder Chip [Looter] Improved Targeting Computer Tactical Coordination Suite > --- WEAPON ----------- Heavy Riot Gun Gauss Rifle > --- INVENTORY -------- Datajack Mining Claw [Rating: 57] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Targeting Computer Device Heat Sink Storage Compact Battery Processor Improved Targeting Computer Weapon Improved Medium Laser Energy Gun Improved Medium Laser Ballistic Gun Autogun Special Weapon Mining Laser Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 9 | 3 1 3 . 2 . Power 1 | . . 1 . . . Propulsion 3 | 1 1 1 . . . Utility 4 | 1 . 1 . 2 . Weapon 1 | 1 . . . . . Parts Attached 62 | 5 12 21 . 7 17 Power 9 | 1 2 3 . . 3 Engine 4 | 1 . 1 . . 2 Core 4 | . 2 2 . . . Reactor 1 | . . . . . 1 Propulsion 19 | 2 5 4 . . 8 Treads . | . . . . . . Leg 19 | 2 5 4 . . 8 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 18 | . 2 7 . 5 4 Device 13 | . 2 5 . 3 3 Storage 1 | . . . . . 1 Processor 4 | . . 2 . 2 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 16 | 2 3 7 . 2 2 Energy Gun 13 | 2 3 6 . 2 . Energy Cannon . | . . . . . . Ballistic Gun 2 | . . 1 . . 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 2 | . 1 1 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 2 | . 1 1 . . . Highest Loss Streak 1 | . 1 1 . . . Average Slot Usage (%) 94 | . 91 96 100 94 97 Engine 5 | . . 7 9 7 7 Core 8 | . 11 8 9 7 6 Leg 32 | . 32 33 36 32 29 Device 17 | . 19 19 18 12 20 Processor 9 | . . 7 9 15 15 Energy Gun 18 | . 25 17 18 16 12 Naked Turns . | . . . . . . Heaviest Build 40 | 9 13 21 21 27 40 Greatest Support 80 | 30 40 50 50 50 80 Greatest Overweight (x) . | . . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 2 | 2 2 2 2 2 2 Average Capacity 2 | 2 2 2 2 2 2 Most Carried 2 | . 2 2 2 2 2 Average Carried 1 | . 1 1 2 2 1 Final Capacity 2 | 2 2 2 2 2 2 Final Carried 2 | . 2 2 2 2 2 Class Distribution -------------------- 39% | Scavenger-Mutant 35% | Messiah-Skirmisher 12% | Mutant 9% | Scavenger-Skirmisher Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Messiah-Skirmisher | -7/Zion Messiah-Skirmisher | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 999 | 250 82 296 12 73 286 Remotely . | . . . . . . Salvage Created 2043 | . 739 619 191 . 494 Parts 133 | . 46 49 13 . 25 Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . 2 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 9 | . . . . . 9 Prevented 14 | . . . . . 14 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 53 | . 18 25 4 . 6 Guns 46 | . 16 22 4 . 4 AOE 4 | . 2 . . . 2 Classes Destroyed 9 | . 6 1 . . 2 Worker 4 | . 2 . 2 . . Builder 1 | . 1 . . . . Recycler 2 | . 1 . 1 . . Watcher 3 | . 2 1 . . . Swarmer 18 | . 4 10 4 . . Grunt 26 | . 14 7 . . 5 Sentry 8 | . . 8 . . . Hunter 1 | . . . . . 1 Mutant 1 | . . . . . 1 Best Kill Streak 8 | . 4 8 7 . 3 Combat Bots Only 8 | . 4 8 4 . 3 Max Kills in Single Turn 2 | . 2 2 1 . 2 Gunslinging 1 | . 1 1 . . . Exploded 2 | . 1 . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 3835 | . 1143 1471 118 . 1103 Core 3065 | . 923 1157 88 . 897 Absorbed by Shields 282 | . . 230 52 . . Redirected to Core 2463 | . 692 978 76 . 717 Core Remaining (%) 77 | 100 54 . . . . Volleys Fired 168 | . 55 79 10 . 24 Largest 2 | . 2 2 1 . 2 Hottest 141 | . 130 130 56 . 141 Shots Fired 312 | . 107 148 11 . 46 Gun 310 | . 107 148 11 . 44 Cannon . | . . . . . . Launcher . | . . . . . . Special 2 | . . . . . 2 Kinetic 33 | . . 14 . . 19 Thermal 156 | . 6 134 11 . 5 Explosive . | . . . . . . Electromagnetic 123 | . 101 . . . 22 Robot Hit Streak 24 | . 10 24 4 . 21 Robot Miss Streak 4 | . 4 4 4 . 3 Penetration Max . | . . . . . . Secondary Targets 7 | . 3 4 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 223 | . 71 107 7 . 38 Core Hits 104 | . 41 35 7 . 21 Critical Hits 1 | . . 1 . . . Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4164 | . 1208 1746 154 . 1056 Guns 3636 | . 970 1740 154 . 772 Cannons . | . . . . . . Explosions 496 | . 212 . . . 284 Melee . | . . . . . . Ramming 32 | . 26 6 . . . Kinetic 440 | . . 130 . . 310 Thermal 2333 | . 241 1610 154 . 328 Explosive . | . . . . . . Electromagnetic 1359 | . 941 . . . 418 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . . 7 7 7 . Average Corruption 6 | . . 6 7 7 . Corruption Purged . | . . . . . . Effects 30 | . . 18 9 3 . Message Errors 6 | . . 5 . 1 . Matter Fused 4 | . . 2 2 . . Heat Flow Errors 2 | . . 1 1 . . Energy Discharges 5 | . . 3 2 . . Data Loss (minor) 4 | . . 1 1 2 . Misfires 2 | . . 1 1 . . Targeting Errors 6 | . . 4 2 . . Weapon Failures 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 16 | . 16 . . . . Projectiles . | . . . . . . Explosions 16 | . 16 . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 103 | . 103 . . . . Shots 3 | . 3 . . . . Rammed 9 | . 9 . . . . Targets Rammed 17 | . 16 1 . . . Kicked 8 | . 7 1 . . . Crushed . | . . . . . . Highest Temperature 472 | . 357 472 98 . 333 Average Temperature 113 | . 122 111 45 . 109 Received Heat Transfer 1032 | . 387 459 . . 186 Effects 11 | . 2 6 . . 3 Shutdowns 2 | . . 2 . . . Energy Bleed 3 | . . 1 . . 2 Interference 5 | . 2 3 . . . Damage (minor) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 8 | . 6 . . . 2 Impact Corruptions . | . . . . . . Robots Melted 3 | . . 3 . . . Combat Hostiles 3 | . . 3 . . . Parts Melted 19 | . . 17 2 . . Heat Transferred 4570 | . 374 3589 333 . 274 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 6 | . 5 . . . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 566 | . 245 566 287 . . Average Influence 179 | . 120 246 281 . . Maximum Alert Level 2 | . 1 2 1 . . Low Security (%) 58 | 100 81 37 2 . . Level 1 33 | . 18 44 97 . . Level 2 7 | . . 18 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 4 2 . . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 5 | . 3 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 6 | . 1 5 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 100 | . 31 48 4 . 17 Peak Tracking Total 6 | . 4 6 4 . 4 Tactical Retreats 9 | . 4 3 . . 2 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 5 | . 1 4 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 3 | . 2 1 . . . Max in Single Turn 1 | . 1 1 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 13 | . 7 6 . . . Terminals 9 | . 5 4 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 2 | . 2 . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 29 | . 17 12 . . . Successful 20 | . 9 11 . . . Failed 9 | . 8 1 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 5 | . . . . 5 . Terminals 21 | . 14 7 . . . Fabricators . | . . . . . . Repair Stations 3 | . . 3 . . . Recycling Units 3 | . 3 . . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Terminal Hacks 13 | . 6 7 . . . Record 2 | . . 2 . . . Robot Analysis 1 | . . 1 . . . Prototype ID Bank 3 | . 2 1 . . . Emergency Access Points 2 | . 2 . . . . Alert Level 1 | . . 1 . . . Locate Traps 1 | . 1 . . . . Maintenance Status 1 | . . 1 . . . Reinforcement Status 1 | . . 1 . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks 3 | . 3 . . . . Report Inventory 2 | . 2 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 5 3 . . . Full Trace Events 2 | . 1 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 38 | . . 38 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . 10 . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 152 | . . . . 152 152 Highest-Rated Ally 39 | . . . . 39 39 Total Orders . | . . . . . . Ally Attacks 18 | . . . . . 18 Total Damage 602 | . . . . . 602 Kills 5 | . . . . . 5 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered 3 | . . . 1 1 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 6148 | 88 1486 1215 210 2061 1088 Spaces Moved 4248 | 70 852 679 156 1689 802 Core 4 | 4 . . . . . Treads . | . . . . . . Legs 4244 | 66 852 679 156 1689 802 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 119 | 116 120 120 120 120 120 Slowest Speed 120 | 120 120 120 120 120 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 51 | 5 87 49 37 92 38 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 6 | . . . 1 4 1 Spaces Dug . | . . . . . . Terrain Destroyed 19 | . 14 . . . 5 Melee . | . . . . . . Projectile . | . . . . . . AOE 19 | . 14 . . . 5 Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 4985 | 74 1204 938 169 1720 880 Wait 352 | . 237 86 . 14 15 Move 4243 | 69 851 678 155 1688 802 Hop . | . . . . . . Pick Up 4 | . 2 1 . . 1 Fast Attach 48 | 5 8 10 . 12 13 Attach 1 | . . . . . 1 Detach 2 | . 1 . . 1 . Swap 18 | . 4 11 . . 3 Drop 42 | . 5 16 . 5 16 Fire 168 | . 55 79 10 . 24 Melee . | . . . . . . Ram . | . . . . . . Kick 17 | . 16 1 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous 90 | . 25 56 4 . 5 Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 30 | -11/Scrapyard | Discovered new exit (range 14) 89 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 413 | -10/Materials | Discovered new exit (range 15) 703 | -10/Materials | Reached level 2 726 | -10/Materials | Upgraded with Propulsion slot (x1) 1071 | -10/Materials | Build established: Scavenger-Mutant 1182 | -10/Materials | Discovered new exit (range 10) 1528 | -10/Materials | Discovered new exit (range 10) 1544 | -10/Materials | Core integrity fell below 50% 1575 | -10/Materials | Entered another Materials area 1577 | -9/Materials | Reached level 3 1595 | -9/Materials | Core integrity fell below 50% 1730 | -9/Materials | Core integrity fell below 20% 1739 | -9/Materials | Reached level 4 1802 | -9/Materials | Upgraded with Power slot (x1) 1802 | -9/Materials | Upgraded with Propulsion slot (x1) 1802 | -9/Materials | Upgraded with Utility slot (x1) 1884 | -9/Materials | Repaired Lgt. Nuclear Core 2328 | -9/Materials | Discovered new exit (range 4) 2485 | -9/Materials | Discovered new exit (range 12) 2544 | -9/Materials | Reached level 5 2619 | -9/Materials | Destroyed 8 combat bots 2790 | -9/Materials | Entered Mines 2792 | -9/Mines | Reached level 6 2836 | -9/Mines | Discovered new exit (range 7) 2847 | -9/Mines | Learned location of Recycling (-7) 2980 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2980 | -9/Mines | Discovered new exit (range 10) 3000 | -9/Mines | Entered Zion 3081 | -7/Zion | System corruption cleaned by Quarantine Array 3094 | -7/Zion | Learned Factory emergency access door positions 3166 | -7/Zion | Identified exit to Deep Caves 3335 | -7/Zion | Found Relay Coupler [Programmer] 3337 | -7/Zion | Found Relay Coupler [Programmer] 3340 | -7/Zion | Found Relay Coupler [Programmer] 3345 | -7/Zion | Found Relay Coupler [Programmer] 3348 | -7/Zion | Found Relay Coupler [Programmer] 3512 | -7/Zion | Build established: Scavenger-Skirmisher 3800 | -7/Zion | Imprinted 3802 | -7/Zion | Declared Zion's savior 3814 | -7/Zion | Upgraded with Utility slot (x2) 3949 | -7/Zion | Received a hallucinogenic algorithm 4110 | -7/Zion | Build established: Messiah-Skirmisher 4483 | -7/Zion | Learned location of Warlord (-5) 5000 | -7/Zion | Discovered new exit (range 17) 5061 | -7/Zion | Entered Proximity Caves 5061 | -6/Proximity Caves | Accompanied by 4 allies 5063 | -6/Proximity Caves | Reached level 7 5398 | -6/Proximity Caves | Reached level 8 6149 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 06083_ G-50 Soldier destroyed. 06085_ Overheating: Energy bleed (-68). 06086_ Overheating: Angular Momentum Engine damaged (-21). 06086_ Acquired 44 matter. 06089_ Dropped Carbon-fiber Leg. 06090_ Overheating: Energy bleed (-89). 06090_ Acquired 10 matter. 06092_ Adv. Heat Sink self-destruct mechanism malfunctions. 06094_ Dropped Carbon-fiber Leg. 06099_ Dropped Lgt. Nuclear Core. 06099_ Acquired Lgt. Antimatter Reactor. 06102_ Dropped Angular Momentum Engine. 06104_ Acquired Angular Momentum Engine. 06106_ Dropped Recalibrator. 06107_ Acquired Adv. Heat Sink. 06109_ Dropped Carbon-fiber Leg. 06110_ Acquired Flexi-carbon Leg. 06111_ Acquired 60 matter. 06141_ Slug penetrates Wall. 06147_ Slug penetrates S-27 Virus. 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"""" """" ??##???????? | | ??????????##?###? ? """" """" ?#?#???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 34 Energy Capacity 725 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 12 Terrain Scan Range 18 Terrain Scan Density 385 Thermal Conversion 30 Evasion (%) 40 Targeting Accuracy 6 Item Schematics ----------------- Datajack | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab It's Just You Robot Respite Serviceable Loadout The One Challenges ------------ None RPGLIKE | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Levels Raised 7 | . 1 3 1 . 2 XP Earned 14366 | 3000 2420 4748 950 800 2448 XP Spent 11980 | 3000 1485 2950 . 3045 1500 Upgrades 40 | 10 12 7 . 8 3 Power Slot 1 | . . 1 . . . Propulsion Slot 3 | 1 1 1 . . . Utility Slot 4 | 1 . 1 . 2 . Weapon Slot 1 | 1 . . . . . Core Integrity 10 | 1 4 . . 5 . Heat Dissipation 2 | . 1 . . 1 . Energy Storage 2 | 2 . . . . . Mass Support 2 | 2 . . . . . Inventory Capacity 2 | 2 . . . . . Sight Range 4 | . 1 . . . 3 Sensor Range 6 | . 2 4 . . . Terrain Scan Density 3 | . 3 . . . . Protomatter Created 837 | . 272 427 24 . 114 Integrity Restored 1955 | . 533 1248 72 . 102 Core 1955 | . 533 1248 72 . 102 Protomatter Decayed 128 | . 59 11 . . 58 Game ------ Seed NodeHeavyRifle Manual? 0 Play Time 01:12:35 Cumulative 8.5 hours Start 2020.01.01 @ 08:57:46 End 2020.01.01 @ 20:57:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 16 Gallery% 11 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d916076a-feb4-455b-b971-142fe08cc340