Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.07 @ 21:11:15 Player: Kasaris Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (30) 150 Value Destroyed (843) 843 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (850) 850 TOTAL SCORE: 3343 Bonus ------- Follower Combat Kills 272 Met Imprinter 300 Was Imprinted 300 Friendly Fire -22 Cogmind --------- Core Integrity 0/400 Matter 254/300 Energy 99/100 System Corruption 0% Temperature Cool (176) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (2) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Long-range Sensor Array Plasma Rifle Gauss Rifle Slug Cannon Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Aluminum Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Tactical Coordination Suite > --- WEAPON ----------- Barrage Gun Gauss Rifle Makeshift Shrapnel Gun > --- INVENTORY -------- Heat Sink Long-range Sensor Array Power Shielding Plasma Rifle Gauss Rifle Slug Cannon Self-destruct Interrupter [Rating: 34] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flight Unit Utility Medium Storage Unit Device Tactical Coordination Suite Storage Medium Storage Unit Processor Targeting Computer Weapon Shotgun Energy Gun EM Pulse Gun Ballistic Gun Shotgun Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility . | . . . . . . Weapon 1 | . . 1 . . . Parts Attached 29 | 5 3 11 4 2 4 Power 4 | 1 . 1 1 . 1 Engine 4 | 1 . 1 1 . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 11 | 2 1 4 2 . 2 Treads . | . . . . . . Leg 10 | 2 1 3 2 . 2 Wheel . | . . . . . . Hover . | . . . . . . Flight 1 | . . 1 . . . Utility 5 | . 1 3 . 1 . Device 3 | . . 2 . 1 . Storage 1 | . . 1 . . . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 9 | 2 1 3 1 1 1 Energy Gun 2 | 1 1 . . . . Energy Cannon . | . . . . . . Ballistic Gun 5 | 1 . 1 1 1 1 Ballistic Cannon 1 | . . 1 . . . Launcher 1 | . . 1 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 15 | . 1 6 1 . 7 Power 3 | . . 2 . . 1 Propulsion 5 | . . 2 . . 3 Utility . | . . . . . . Weapon 7 | . 1 2 1 . 3 Highest Loss Streak 7 | . 1 2 1 . 7 Average Slot Usage (%) 90 | . 71 84 80 100 99 Engine 9 | . 14 7 2 11 11 Leg 29 | . 28 24 24 33 32 Device 5 | . . 5 . 9 11 Storage 8 | . . 4 11 11 11 Processor 4 | . 1 11 11 1 . Energy Gun 2 | . 13 3 . . . Ballistic Gun 21 | . 14 4 17 31 32 Ballistic Cannon 3 | . . 8 11 1 . Launcher 2 | . . 10 3 . . Naked Turns 1 | . . . . . 1 Heaviest Build 27 | 9 9 22 21 26 27 Greatest Support 50 | 20 20 30 30 30 50 Greatest Overweight (x) 2 | . . 2 1 . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 4 4 8 8 8 8 Average Capacity 6 | 4 4 5 8 8 7 Most Carried 8 | 4 4 4 6 8 8 Average Carried 5 | 1 3 3 5 7 7 Final Capacity 8 | 4 4 8 8 8 4 Final Carried 8 | 2 4 4 5 8 4 Class Distribution -------------------- 36% | Messiah-Gunner 31% | Mutant 20% | Scavenger-Gunner 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -9/Mines Messiah-Gunner | -7/Zion Messiah-Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 980 | 159 187 305 211 20 98 Remotely . | . . . . . . Salvage Created 711 | . 173 366 41 . 131 Parts 49 | . 10 28 7 . 4 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 6 | . . . . . 6 Prevented 5 | . . . . . 5 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 25 | . 4 15 2 . 4 Guns 6 | . 2 . . . 4 Cannons 8 | . . 6 2 . . AOE 9 | . . 9 . . . Classes Destroyed 9 | . 4 3 1 . 1 Worker 1 | . 1 . . . . Builder 1 | . . . 1 . . Hauler 1 | . . 1 . . . Watcher 2 | . 1 1 . . . Swarmer 8 | . 2 3 . . 3 Grunt 12 | . 2 8 2 . . Brawler 1 | . . 1 . . . Duelist 1 | . . . . . 1 Sentry 3 | . . 3 . . . Best Kill Streak 6 | . 2 6 2 . 3 Combat Bots Only 6 | . 2 6 2 . 3 Max Kills in Single Turn 1 | . 1 1 1 . 1 Gunslinging . | . . . . . . Exploded 1 | . . 1 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 2274 | . 381 721 54 . 1118 Core 466 | . 62 148 10 . 246 Absorbed by Shields . | . . . . . . Core Remaining (%) 87 | 100 75 . . . . Volleys Fired 105 | . 27 53 10 . 15 Largest 3 | . 2 3 3 . 3 Hottest 90 | . 60 90 86 . 80 Shots Fired 154 | . 51 55 14 . 34 Gun 91 | . 51 2 4 . 34 Cannon 43 | . . 33 10 . . Launcher 20 | . . 20 . . . Special . | . . . . . . Kinetic 109 | . 27 34 14 . 34 Thermal . | . . . . . . Explosive 20 | . . 20 . . . Electromagnetic 25 | . 24 1 . . . Robot Hit Streak 12 | . 11 12 5 . 6 Robot Miss Streak 7 | . 5 3 3 . 7 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 90 | . 33 31 9 . 17 Core Hits 57 | . 7 33 4 . 13 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2427 | . 459 1401 154 . 413 Guns 865 | . 421 . 31 . 413 Cannons 569 | . . 446 123 . . Explosions 993 | . 38 955 . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1199 | . 186 446 154 . 413 Thermal 38 | . 38 . . . . Explosive 955 | . . 955 . . . Electromagnetic 235 | . 235 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 16 | . . 16 . . . Projectiles . | . . . . . . Explosions 16 | . . 16 . . . Melee . | . . . . . . Knockbacks 4 | . . 3 1 . . Impact . | . . . . . . Kinetic 4 | . . 3 1 . . Secondary . | . . . . . . Self-Inflicted Damage 76 | . . 76 . . . Shots 6 | . . 6 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 186 | . 72 39 . . 186 Average Temperature 34 | . 29 12 . . 44 Received Heat Transfer 690 | . 162 192 30 . 306 Siege Activations . | . . . . . . Robots Corrupted 2 | . 2 . . . . Combat Hostiles 2 | . 2 . . . . Parts Fried 3 | . 3 . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 50 | . 50 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 327 | . 173 327 139 . . Average Influence 121 | . 68 175 121 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 79 | 100 100 50 100 . . Level 1 20 | . . 50 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . . 2 1 . 1 Investigation 2 | . . 1 1 . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 3 | . 1 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 56 | . 11 21 2 . 22 Peak Tracking Total 14 | . 4 5 2 . 14 Tactical Retreats 5 | . 3 2 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 1 | . . 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 3 | . 1 2 . . . Max in Single Turn 1 | . 1 1 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 6 | . 4 1 1 . . Terminals 5 | . 4 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 12 | . 8 3 1 . . Successful 7 | . 6 . 1 . . Failed 5 | . 2 3 . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 11 | . 8 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 6 . 1 . . Record 3 | . 3 . . . . Robot Analysis 1 | . 1 . . . . Open Door 1 | . . . 1 . . Alert Level 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 4 1 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 154 | . . . . 154 154 Highest-Rated Ally 40 | . . . . 40 40 Total Orders . | . . . . . . Ally Attacks 20 | . . . . . 20 Total Damage 1166 | . . . . . 1166 Kills 7 | . . . . . 7 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 2 | . . . 1 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 2964 | 69 442 598 384 1222 249 Spaces Moved 2087 | 55 274 360 272 964 162 Core 13 | 11 . . . . 2 Treads . | . . . . . . Legs 2073 | 44 274 359 272 964 160 Wheels . | . . . . . . Hover . | . . . . . . Flight 1 | . . 1 . . . Fastest Speed 50 | 50 120 120 120 120 50 Average Speed 121 | 106 120 126 129 120 119 Slowest Speed 220 | 120 120 220 150 120 150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 42 | 3 45 38 61 83 25 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . 1 1 . Spaces Dug . | . . . . . . Terrain Destroyed 92 | . 3 88 . . 1 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 91 | . 3 88 . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 2355 | 64 335 448 289 1030 189 Wait 101 | . 28 15 . 56 2 Move 2082 | 54 273 359 271 963 162 Hop . | . . . . . . Pick Up 20 | 5 3 4 3 4 1 Fast Attach 13 | 2 1 5 3 2 . Attach 9 | 3 1 3 1 . 1 Detach 3 | . . 1 . 2 . Swap 7 | . 1 3 . . 3 Drop 12 | . 1 5 1 2 3 Fire 105 | . 27 53 10 . 15 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 3 | . . . . 1 2 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 494 | -10/Materials | Discovered new exit (range 10) 512 | -10/Materials | Entered another Materials area 512 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 853 | -9/Materials | Discovered new exit (range 7) 1039 | -9/Materials | Build established: Scavenger-Mutant 1093 | -9/Materials | Discovered new exit (range 11) 1110 | -9/Materials | Entered Mines 1114 | -9/Mines | Met a Derelict shopkeep closing up shop 1184 | -9/Mines | Learned 4 Materials zone layouts 1436 | -9/Mines | Discovered new exit (range 9) 1469 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1494 | -9/Mines | Entered Zion 1560 | -7/Zion | Build established: Scavenger-Gunner 1813 | -7/Zion | Given A8's code to call for help 1877 | -7/Zion | Imprinted 1880 | -7/Zion | Declared Zion's savior 2160 | -7/Zion | Learned location of Quarantine (-3) 2180 | -7/Zion | Build established: Messiah-Gunner 2214 | -7/Zion | Learned Factory repair station intel 2674 | -7/Zion | Discovered new exit (range 15) 2716 | -7/Zion | Entered Proximity Caves 2716 | -6/Proximity Caves | Accompanied by 4 allies 2896 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2944 | -6/Proximity Caves | Core integrity fell below 50% 2962 | -6/Proximity Caves | Core integrity fell below 20% 2964 | -6/Proximity Caves | Released all parts (3) 2965 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02946_ Shotgun destroyed. 02947_ S-27 Virus destroyed. 02954_ Slug penetrates L-41 Fighter. 02954_ L-41 Fighter destroyed. 02955_ VTOL Module fries itself beyond repair. 02955_ Aluminum Leg destroyed. 02957_ Slug penetrates G-50 Soldier. 02959_ Mak. Shrapnel Gun destroyed. 02960_ Slug penetrates L-41 Fighter. 02963_ Flexi-carbon Leg destroyed. 02963_ Mak. Power Source destroyed. 02963_ Barrage Gun destroyed. 02963_ Flexi-carbon Leg destroyed. 02963_ Penetrated by Slug. 02964_ Released Tactical Coordination Suite. 02964_ Released Med. Storage Unit. 02964_ Released Gauss Rifle. [Achievement: First Step to Greatness] [Achievement: Back For More] [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????#????????????????????????????????????????????? | | ???"#????????????????????????????????????????????? | | ?? "?????????????????????????????????????????????? | | ? ??????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????###???????????????????????????????????????? | | ###??### ##??????????????????????????????????????? | | # ##?# ###????????????????????????????????????? | | # #?# ##???????????????????????????????????? | | # ### #########????##??##?????????????????? | | ## ##### ## ##????????????????? | | Y g #????????????????? | | ## ### g @ ## ??????????? | | ### #?######## g [ ! g% ?????????? | | ??### #???????## !!!!%s g ????????? | | ????# #???????##l& / s ?????????? | | ???# #????????# ####### ?????????? | | ???# #???????# ##???????? ??????????? | | ???# #??????## ##??????????? ??????????? | | ??? ??????###????????????????????????? | | ??# ????????????????????????????????? | | ??## #???????????????????????????????? | | ???#### ##???????????????????????????????? | | ??????### ?????????????????????????????????? | | ?????????# ???????????????????????????????????? | | ?????????? ?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Coolant Potential 50 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Crack Shot First Step to Greatness Just Browsing Loot Pinata Power Corrupts Robot Respite Storm Trooper The One Tourist Uninvited Guest Challenges ------------ None Game ------ Seed DisposableAutogunMinigun Manual? 0 Play Time 01:06:41 Cumulative 18.0 hours Start 2020.04.07 @ 19:57:02 End 2020.04.07 @ 21:11:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 80 Rogue 80 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 13 Gallery% 25 Achievement% 4 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 14/Cog Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7488358d-f907-43ff-839b-7a3a4b0d54eb