Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.23 @ 14:02:22 Player: the Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (129) 645 Value Destroyed (5236) 5236 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (2645) 2645 TOTAL SCORE: 11026 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2145 Cogmind --------- Core Integrity 0/700 Matter 25/300 Energy 30/100 System Corruption 28% Temperature Cool (9) Movement Core (400) Ox7 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (3) ------- Powered Hammer > --- INVENTORY (15) --- Improved Terrain Scan Processor Transmission Jammer Improved Spread Laser Improved Spread Laser Peak State ------------ > --- POWER ------------ Cooled Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Coolant Injector Coolant Injector Large Storage Unit Improved Weapon Shielding > --- WEAPON ----------- Improved Spread Laser Improved Spread Laser Advanced EMP Blaster > --- INVENTORY -------- Light Deuterium Engine Nuclear Core Improved Treads Medium Treads Improved Heat Sink Improved Terrain Scan Processor Transmission Jammer Improved Weapon Shielding Improved Spread Laser Improved EM Pulse Cannon Improved EM Pulse Cannon Gauss Cannon Improved Grenade Launcher Heavy Rocket Launcher Powered Hammer [Rating: 54] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Wheel Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Protection Improved Weapon Shielding Weapon Improved Spread Laser Energy Gun Improved Spread Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Advanced EMP Blaster Impact Weapon Great Maul Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . 1 . Propulsion 2 | . . 1 . 1 Utility 2 | . . 1 . 1 Weapon 1 | . . . 1 . Parts Attached 102 | 8 20 16 14 44 Power 14 | 2 3 2 3 4 Engine 13 | 2 3 2 3 3 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 24 | 2 5 4 3 10 Treads 9 | . . 3 3 3 Leg 5 | . . . . 5 Wheel 10 | 2 5 1 . 2 Hover . | . . . . . Flight . | . . . . . Utility 30 | 2 6 6 4 12 Device 14 | 1 3 . 1 9 Storage 3 | 1 1 1 . . Processor 3 | . 2 1 . . Hackware . | . . . . . Protection 10 | . . 4 3 3 Artifact . | . . . . . Weapon 34 | 2 6 4 4 18 Energy Gun 10 | 1 . 3 2 4 Energy Cannon 9 | . 6 . 1 2 Ballistic Gun 1 | 1 . . . . Ballistic Cannon 4 | . . . . 4 Launcher 7 | . . . 1 6 Special Weapon . | . . . . . Impact Weapon 3 | . . 1 . 2 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 26 | . . 1 1 24 Power 4 | . . . . 4 Propulsion 8 | . . 1 . 7 Utility 7 | . . . 1 6 Weapon 7 | . . . . 7 Highest Loss Streak 20 | . . 1 1 20 To Critical Strikes 2 | . . . . 2 Average Slot Usage (%) 94 | . 100 99 98 88 Engine 14 | . 14 11 17 14 Treads 9 | . . 15 27 2 Leg 5 | . . . . 12 Wheel 10 | . 28 17 . 5 Device 11 | . 9 11 9 14 Storage 9 | . 14 11 9 7 Protection 6 | . . 11 9 6 Energy Gun 12 | . 2 15 15 14 Energy Cannon 6 | . 22 6 4 . Ballistic Cannon 1 | . . . . 2 Launcher 3 | . . . 7 4 Peak Build Rating 54 | 9 12 18 29 54 Average Rating 30 | 6 9 16 27 46 On Entrance 13 | . 9 12 18 29 Naked Turns . | . . . . . Heaviest Build 59 | 14 24 38 56 59 Greatest Support 72 | 20 26 60 60 72 Greatest Overweight (x) 17 | . 2 1 . 17 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 Average Capacity 13 | 7 8 10 15 15 Most Carried 15 | 5 10 11 15 15 Average Carried 12 | 3 8 8 13 14 Final Capacity 15 | 8 10 15 15 15 Final Carried 15 | 5 9 10 15 4 Class Distribution -------------------- 62% | Tank 31% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1608 | 259 233 155 255 706 Remotely . | . . . . . Salvage Created 5020 | 17 454 335 1665 2549 Parts 279 | 4 38 25 93 119 Haulers Intercepted 5 | . . 1 4 . Recyclers Shooed 2 | . . . 1 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 96 | . 13 4 22 57 Guns 30 | . 3 3 7 17 Cannons 20 | . 10 . 2 8 AOE 42 | . . 1 11 30 Classes Destroyed 18 | 1 4 3 5 5 Worker 4 | . 1 . . 3 Builder 5 | . . . 5 . Tunneler 1 | 1 . . . . Hauler 5 | . . 1 4 . Recycler 4 | . . . 2 2 Mechanic 2 | . . . . 2 Operator 3 | . . 1 . 2 Watcher 9 | . 2 1 3 3 Swarmer 15 | . 6 . 3 6 Grunt 37 | . 7 . 7 23 Brawler 9 | . . . . 9 Duelist 4 | . . . 1 3 Protector 1 | . . . . 1 Sentry 18 | . . 4 7 7 Specialist 4 | . . . 2 2 Hunter 3 | . . . 2 1 Programmer 4 | . . . . 4 Heavy 1 | . . . . 1 Best Kill Streak 20 | 1 6 3 8 20 Combat Bots Only 18 | . 5 3 5 18 Max Kills in Single Turn 4 | 1 1 1 3 4 Gunslinging 1 | . . . . 1 Exploded 4 | . . 1 2 4 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 525 | . 62 16 79 368 Missed 168 | . 15 7 25 121 Damage Taken 5872 | . 524 176 922 4250 Core 962 | . 65 6 187 704 Absorbed by Shields . | . . . . . Redirected to Shielding 322 | . . . 102 220 Regen/Repaired (Parts) 203 | . . . 203 . Core Remaining (%) 84 | 100 74 98 66 . Volleys Fired 233 | 2 36 15 58 122 Largest 3 | 2 2 2 3 3 Hottest 225 | 70 136 136 158 225 Shots Fired 479 | 4 72 30 124 249 Gun 280 | 4 20 26 77 153 Cannon 121 | . 52 4 23 42 Launcher 78 | . . . 24 54 Special . | . . . . . Kinetic 50 | 2 10 . . 38 Thermal 273 | 2 62 4 52 153 Explosive 10 | . . . . 10 Electromagnetic 146 | . . 26 72 48 Robot Hit Streak 26 | 2 5 13 12 26 Robot Miss Streak 12 | 1 3 2 4 12 Penetration Max . | . . . . . Secondary Targets 4 | . . . . 4 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 344 | 2 38 24 81 199 Core Hits 344 | 2 20 15 54 253 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 4 | . . . 3 1 Burn 3 | . . . 3 . Blast 1 | . . . . 1 Melee Attacks 3 | . . 1 . 2 Impact 3 | . . 1 . 2 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 13361 | 22 654 481 2776 9428 Guns 4536 | 22 105 364 1062 2983 Cannons 1502 | . 549 20 267 666 Explosions 7318 | . . 97 1442 5779 Melee . | . . . . . Ramming 5 | . . . 5 . Kinetic 655 | 9 55 . . 591 Thermal 5434 | 13 599 117 962 3743 Explosive 2926 | . . . . 2926 Electromagnetic 4341 | . . 364 1809 2168 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 28 | . . . 1 28 Average Corruption 1 | . . . 1 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 18 | . . . 2 16 Message Errors 3 | . . . 1 2 Matter Fused 3 | . . . . 3 Heat Flow Errors 2 | . . . . 2 Energy Discharges 2 | . . . . 2 Parts Fused 1 | . . . . 1 Data Loss (minor) 2 | . . . . 2 Data Loss (major) 2 | . . . 1 1 Alerts 1 | . . . . 1 Weapon Failures 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 567 | . . . 62 505 Projectiles 2 | . . . . 2 Explosions 565 | . . . 62 503 Melee . | . . . . . Knockbacks 4 | . . . . 4 Impact . | . . . . . Kinetic 4 | . . . . 4 Secondary . | . . . . . Self-Inflicted Damage 740 | . . 44 130 566 Shots 22 | . . 2 7 13 Rammed 1 | . . . 1 . Targets Rammed 1 | . . . 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 445 | 40 445 66 165 443 Average Temperature 127 | 23 175 18 49 139 Received Heat Transfer 1359 | . 219 45 297 798 Effects 12 | . 8 . . 4 Shutdowns 1 | . 1 . . . Energy Bleed 2 | . 2 . . . Interference 5 | . 3 . . 2 Matter Decay 1 | . . . . 1 Short Circuit 2 | . 1 . . 1 Damage (minor) 1 | . 1 . . . Siege Activations . | . . . . . Robots Corrupted 4 | . . . 2 2 Combat Hostiles 4 | . . . 2 2 Parts Fried 18 | . . 3 7 8 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . 1 . 3 . Heat Transferred 6038 | 37 1221 137 1967 2676 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 16 | . . 2 12 2 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 2503 | 5 240 158 629 2503 Initial 285 | . 3 . 22 285 Average 608 | 1 108 69 362 1178 Maximum Alert Level 5 | . 1 . 2 5 Low Security (%) 35 | 100 83 100 22 . Level 1 17 | . 16 . 31 13 Level 2 19 | . . . 46 19 Level 3 . | . . . . 2 Level 4 17 | . . . . 41 Level 5 1 | . . . . 4 High Security 7 | . . . . 18 Max Security . | . . . . . Squads Dispatched 22 | . 2 1 3 16 Investigation 2 | . 1 . . 1 Extermination 1 | . . . . 1 Reinforcement 8 | . 1 1 3 3 Assault 10 | . . . . 10 Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 3 | . . . 2 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 9 | . 2 . 6 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 149 | . 22 7 32 88 Peak Tracking Total 14 | . 4 4 6 14 Tactical Retreats 9 | . 1 . 1 7 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 2 | . . . 2 . Indirectly 2 | . . . 2 . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Objects Rigged 9 | . . . 4 5 Exploded 1 | . . . . 1 Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 58 | . . . 5 53 Max in Single Turn 14 | . . . 1 14 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 33 | . 9 8 8 8 Terminals 22 | . 7 5 5 5 Fabricators 1 | . . . . 1 Repair Stations 4 | . 1 . 2 1 Recycling Units 4 | . 1 2 . 1 Scanalyzers 2 | . . 1 1 . Garrison Access . | . . . . . Total Hacks 95 | . 27 18 37 13 Successful 51 | . 12 11 25 3 Failed 44 | . 15 7 12 10 Catastrophic 9 | . 2 1 2 4 Database Lockouts . | . . . . . Manual 12 | . 4 2 3 3 Terminals 63 | . 21 14 18 10 Fabricators 1 | . . . . 1 Repair Stations 14 | . 3 . 10 1 Recycling Units 6 | . 3 2 . 1 Scanalyzers 11 | . . 2 9 . Garrison Access . | . . . . . Terminal Hacks 24 | . 8 6 9 1 Record 2 | . 1 . . 1 Robot Analysis 4 | . . 2 2 . Prototype ID Bank 5 | . 2 1 2 . Recycling Unit Index 1 | . . . 1 . Alert Level 2 | . 1 . 1 . Unreport Threat 2 | . 2 . . . Locate Traps 1 | . 1 . . . Recall Investigation 1 | . . . 1 . Registered Components 3 | . 1 1 1 . Registered Prototypes 1 | . . . 1 . Zone Layout 2 | . . 2 . . Fabricator Hacks . | . . . . . Repair Station Hacks 9 | . 2 . 7 . Scan Component 5 | . 1 . 4 . Repair 4 | . 1 . 3 . Recycling Unit Hacks 4 | . 1 2 . 1 Report Inventory 4 | . 1 2 . 1 Scanalyzer 8 | . . 1 7 . Insert Component 4 | . . 1 3 . Analyze 4 | . . . 4 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 6 | . 1 2 2 1 Terminals 6 | . 1 2 2 1 Assimilate 3 | . . 2 1 . Detonate 3 | . 1 . 1 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 29 | . 9 6 7 7 Full Trace Events 2 | . 1 . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . . 3 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 4 | . 1 . 3 . Time 170 | . 36 . 134 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 3 | . . . 3 . Part Schematics Acquired 3 | . . . 3 . Parts Damaged 1 | . . . 1 . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 3 | . . . . 3 Machine Destruction 3 | . . . . 3 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total 4 | . . 2 2 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 4454 | 76 901 516 1121 1840 Spaces Moved 2720 | 65 768 352 463 1072 Core 2 | 1 . . . 1 Treads 674 | . . 119 463 92 Legs 492 | . . . . 492 Wheels 1552 | 64 768 233 . 487 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 86 160 100 Average Speed 116 | 79 85 111 160 124 Slowest Speed 900 | 80 110 160 160 900 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 41 | 4 94 31 49 28 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . 1 1 . . Unknown Exits Taken 2 | 1 . . 1 . Scrap Searched . | . . . . . Spaces Dug 3 | . . 1 . 2 Terrain Destroyed 382 | . . 7 81 294 Melee 3 | . . 1 . 2 Projectile 7 | . . . . 7 AOE 372 | . . 6 81 285 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 3586 | 81 946 446 735 1378 Wait 369 | 1 96 43 166 63 Move 2716 | 64 767 351 462 1072 Hop . | . . . . . Pick Up 82 | 6 12 10 20 34 Fast Attach 11 | 6 . . 3 2 Attach 27 | 1 . 3 3 20 Detach . | . . . . . Swap 64 | 1 20 13 8 22 Drop 80 | . 15 10 14 41 Fire 233 | 2 36 15 58 122 Melee 3 | . . 1 . 2 Ram . | . . . . . Kick . | . . . . . Crush 1 | . . . 1 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 190 | -10/Materials | Discovered new exit (range 7) 243 | -10/Materials | Discovered new exit (range 16) 318 | -10/Materials | Build established: Mutant 450 | -10/Materials | Identified exit to Materials 659 | -10/Materials | Discovered exit to Materials (range 5) 818 | -10/Materials | Repaired Broken Com. Wheel 846 | -10/Materials | Discovered exit to Materials (range 16) 978 | -10/Materials | Entered another Materials area 978 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1271 | -9/Materials | Discovered new exit (range 12) 1393 | -9/Materials | Identified exit to Materials 1494 | -9/Materials | Entered another Materials area 1494 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1600 | -8/Materials | Discovered new exit (range 16) 1861 | -8/Materials | Build established: Tank 2068 | -8/Materials | Repaired Cld. Ion Engine 2405 | -8/Materials | Repaired Imp. EM Shotgun 2438 | -8/Materials | Repaired Imp. Ion Engine 2545 | -8/Materials | Discovered new exit (range 16) 2615 | -8/Materials | Entered Factory 2615 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3000 | -7/Factory | Garrison activated, responded to threat 3815 | -7/Factory | First assault squad dispatched 4118 | -7/Factory | High security lockdown imminent 4198 | -7/Factory | High security lockdown engaged 4364 | -7/Factory | System corruption reached 10% 4375 | -7/Factory | Core integrity fell below 50% 4420 | -7/Factory | Destroyed 18 combat bots 4438 | -7/Factory | Core integrity fell below 20% 4455 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- System corrupted by crushing effect (+3). Critical hit (Burn: +37). M-28 Smith repairs G-50 Soldier. <x2> M-28 Smith repairs M-28 Smith. M-28 Smith repairs Wheel. System corrupted: Gauss Cannon jammed. The unstable cave ceiling collapses. M-28 Smith repairs Wheel. M-28 Smith repairs Aluminum Leg. The unstable cave ceiling collapses. Imp. EM Pulse Cannon destroyed. B-48 Gladiator destroyed. The unstable cave ceiling collapses. Imp. Treads destroyed. System corrupted by crushing effect (+4). B-48 Gladiator destroyed. System corrupted: Energy discharge (-13). Critical hit (Smash). Gauss Cannon destroyed. System corrupted by crushing effect (+2). 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"" #???????????????? | | #??? # """"" #???????????????? | | #???"" + """"" #???????????????? | | """ """ #????? # #???????????????? | | """ """ # ???" # #???????????????? | | """ """ ! # "??" # #???????????????? | | #? ?# ""#???????????????? | | """ """ ####/#### ""#???????????????? | | ? """ """ """ T"#???????????????? | | """ """ """"" ""#???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 130 Energy Generation 25 Energy Capacity 470 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Weapon Shielding 66 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- Adv. EMP Blaster | -8/Materials | Scanalyzed Carbon-fiber Leg | -8/Materials | Scanalyzed Imp. Light Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VariableChainPendant Manual? 0 Play Time 01:27:53 Cumulative 29.6 hours Start 2025.03.23 @ 11:53:15 End 2025.03.23 @ 14:02:22 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 27 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5bfceaf1-a43f-4619-9592-6efa92107266