Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.23 @ 14:02:22

Player: the

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (129)     645
Value Destroyed (5236)     5236
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (2645)               2645
              TOTAL SCORE: 11026

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    2145

 Cogmind 
---------
Core Integrity             0/700
Matter                     25/300
Energy                     30/100
System Corruption          28%
Temperature                Cool (9)
Movement                   Core (400) Ox7
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
     Large Storage Unit
>          --- WEAPON (3) -------
           Powered Hammer
>          --- INVENTORY (15) ---
  Improved Terrain Scan Processor
           Transmission Jammer
  Improved Spread Laser
  Improved Spread Laser

 Peak State 
------------
>          --- POWER ------------
    Cooled Ion Engine
  Improved Deuterium Engine
>          --- PROPULSION -------
   Armored Huge Wheel
   Armored Huge Wheel
>          --- UTILITY ----------
           Coolant Injector
           Coolant Injector
     Large Storage Unit
  Improved Weapon Shielding
>          --- WEAPON -----------
  Improved Spread Laser
  Improved Spread Laser
  Advanced EMP Blaster
>          --- INVENTORY --------
     Light Deuterium Engine
           Nuclear Core
  Improved Treads
    Medium Treads
  Improved Heat Sink
  Improved Terrain Scan Processor
           Transmission Jammer
  Improved Weapon Shielding
  Improved Spread Laser
  Improved EM Pulse Cannon
  Improved EM Pulse Cannon
           Gauss Cannon
  Improved Grenade Launcher
     Heavy Rocket Launcher
           Powered Hammer
[Rating: 54]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Titanium Leg
  Wheel                    Wheel
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Improved Weapon Shielding
Weapon                     Improved Spread Laser
  Energy Gun               Improved Spread Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Advanced EMP Blaster
  Impact Weapon            Great Maul

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    1    | .   .   .   1   .   
  Propulsion               2    | .   .   1   .   1   
  Utility                  2    | .   .   1   .   1   
  Weapon                   1    | .   .   .   1   .   
Parts Attached             102  | 8   20  16  14  44  
  Power                    14   | 2   3   2   3   4   
    Engine                 13   | 2   3   2   3   3   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               24   | 2   5   4   3   10  
    Treads                 9    | .   .   3   3   3   
    Leg                    5    | .   .   .   .   5   
    Wheel                  10   | 2   5   1   .   2   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  30   | 2   6   6   4   12  
    Device                 14   | 1   3   .   1   9   
    Storage                3    | 1   1   1   .   .   
    Processor              3    | .   2   1   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             10   | .   .   4   3   3   
    Artifact               .    | .   .   .   .   .   
  Weapon                   34   | 2   6   4   4   18  
    Energy Gun             10   | 1   .   3   2   4   
    Energy Cannon          9    | .   6   .   1   2   
    Ballistic Gun          1    | 1   .   .   .   .   
    Ballistic Cannon       4    | .   .   .   .   4   
    Launcher               7    | .   .   .   1   6   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          3    | .   .   1   .   2   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   
Parts Lost                 26   | .   .   1   1   24  
  Power                    4    | .   .   .   .   4   
  Propulsion               8    | .   .   1   .   7   
  Utility                  7    | .   .   .   1   6   
  Weapon                   7    | .   .   .   .   7   
  Highest Loss Streak      20   | .   .   1   1   20  
  To Critical Strikes      2    | .   .   .   .   2   
Average Slot Usage (%)     94   | .   100 99  98  88  
  Engine                   14   | .   14  11  17  14  
  Treads                   9    | .   .   15  27  2   
  Leg                      5    | .   .   .   .   12  
  Wheel                    10   | .   28  17  .   5   
  Device                   11   | .   9   11  9   14  
  Storage                  9    | .   14  11  9   7   
  Protection               6    | .   .   11  9   6   
  Energy Gun               12   | .   2   15  15  14  
  Energy Cannon            6    | .   22  6   4   .   
  Ballistic Cannon         1    | .   .   .   .   2   
  Launcher                 3    | .   .   .   7   4   
Peak Build Rating          54   | 9   12  18  29  54  
  Average Rating           30   | 6   9   16  27  46  
  On Entrance              13   | .   9   12  18  29  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             59   | 14  24  38  56  59  
  Greatest Support         72   | 20  26  60  60  72  
  Greatest Overweight (x)  17   | .   2   1   .   17  
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  15  15  15  
  Average Capacity         13   | 7   8   10  15  15  
  Most Carried             15   | 5   10  11  15  15  
  Average Carried          12   | 3   8   8   13  14  
  Final Capacity           15   | 8   10  15  15  15  
  Final Carried            15   | 5   9   10  15  4   

 Class Distribution 
--------------------
 62% | Tank
 31% | Mutant
  3% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
   Tank | -8/Materials
   Tank | -7/Factory

 Resources                      | -11  -10  -9   -8   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  
Matter Collected           1608 | 259  233  155  255  706  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            5020 | 17   454  335  1665 2549 
  Parts                    279  | 4    38   25   93   119  
Haulers Intercepted        5    | .    .    1    4    .    
Recyclers Shooed           2    | .    .    .    1    1    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Combat Hostiles Destroyed  96   | .   13  4   22  57  
  Guns                     30   | .   3   3   7   17  
  Cannons                  20   | .   10  .   2   8   
  AOE                      42   | .   .   1   11  30  
Classes Destroyed          18   | 1   4   3   5   5   
  Worker                   4    | .   1   .   .   3   
  Builder                  5    | .   .   .   5   .   
  Tunneler                 1    | 1   .   .   .   .   
  Hauler                   5    | .   .   1   4   .   
  Recycler                 4    | .   .   .   2   2   
  Mechanic                 2    | .   .   .   .   2   
  Operator                 3    | .   .   1   .   2   
  Watcher                  9    | .   2   1   3   3   
  Swarmer                  15   | .   6   .   3   6   
  Grunt                    37   | .   7   .   7   23  
  Brawler                  9    | .   .   .   .   9   
  Duelist                  4    | .   .   .   1   3   
  Protector                1    | .   .   .   .   1   
  Sentry                   18   | .   .   4   7   7   
  Specialist               4    | .   .   .   2   2   
  Hunter                   3    | .   .   .   2   1   
  Programmer               4    | .   .   .   .   4   
  Heavy                    1    | .   .   .   .   1   
Best Kill Streak           20   | 1   6   3   8   20  
  Combat Bots Only         18   | .   5   3   5   18  
Max Kills in Single Turn   4    | 1   1   1   3   4   
  Gunslinging              1    | .   .   .   .   1   
  Exploded                 4    | .   .   1   2   4   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  
Hostile Shots Fired        525   | .    62   16   79   368  
  Missed                   168   | .    15   7    25   121  
Damage Taken               5872  | .    524  176  922  4250 
  Core                     962   | .    65   6    187  704  
  Absorbed by Shields      .     | .    .    .    .    .    
  Redirected to Shielding  322   | .    .    .    102  220  
  Regen/Repaired (Parts)   203   | .    .    .    203  .    
Core Remaining (%)         84    | 100  74   98   66   .    
Volleys Fired              233   | 2    36   15   58   122  
  Largest                  3     | 2    2    2    3    3    
  Hottest                  225   | 70   136  136  158  225  
Shots Fired                479   | 4    72   30   124  249  
  Gun                      280   | 4    20   26   77   153  
  Cannon                   121   | .    52   4    23   42   
  Launcher                 78    | .    .    .    24   54   
  Special                  .     | .    .    .    .    .    
  Kinetic                  50    | 2    10   .    .    38   
  Thermal                  273   | 2    62   4    52   153  
  Explosive                10    | .    .    .    .    10   
  Electromagnetic          146   | .    .    26   72   48   
  Robot Hit Streak         26    | 2    5    13   12   26   
  Robot Miss Streak        12    | 1    3    2    4    12   
  Penetration Max          .     | .    .    .    .    .    
  Secondary Targets        4     | .    .    .    .    4    
    Max Gunslinging Chain  1     | .    .    .    .    1    
Shots Hit Robots           344   | 2    38   24   81   199  
  Core Hits                344   | 2    20   15   54   253  
  Critical Kills           .     | .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    
  Critical Strikes         4     | .    .    .    3    1    
    Burn                   3     | .    .    .    3    .    
    Blast                  1     | .    .    .    .    1    
Melee Attacks              3     | .    .    1    .    2    
  Impact                   3     | .    .    1    .    2    
  Slashing                 .     | .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    
Damage Inflicted           13361 | 22   654  481  2776 9428 
  Guns                     4536  | 22   105  364  1062 2983 
  Cannons                  1502  | .    549  20   267  666  
  Explosions               7318  | .    .    97   1442 5779 
  Melee                    .     | .    .    .    .    .    
  Ramming                  5     | .    .    .    5    .    
  Kinetic                  655   | 9    55   .    .    591  
  Thermal                  5434  | 13   599  117  962  3743 
  Explosive                2926  | .    .    .    .    2926 
  Electromagnetic          4341  | .    .    364  1809 2168 
  Impact                   .     | .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    
Highest Corruption         28    | .    .    .    1    28   
  Average Corruption       1     | .    .    .    1    1    
  Corruption Purged        .     | .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    
  Effects                  18    | .    .    .    2    16   
    Message Errors         3     | .    .    .    1    2    
    Matter Fused           3     | .    .    .    .    3    
    Heat Flow Errors       2     | .    .    .    .    2    
    Energy Discharges      2     | .    .    .    .    2    
    Parts Fused            1     | .    .    .    .    1    
    Data Loss (minor)      2     | .    .    .    .    2    
    Data Loss (major)      2     | .    .    .    1    1    
    Alerts                 1     | .    .    .    .    1    
    Weapon Failures        2     | .    .    .    .    2    
Overload Shots             .     | .    .    .    .    .    
Overflow Damage            567   | .    .    .    62   505  
  Projectiles              2     | .    .    .    .    2    
  Explosions               565   | .    .    .    62   503  
  Melee                    .     | .    .    .    .    .    
Knockbacks                 4     | .    .    .    .    4    
  Impact                   .     | .    .    .    .    .    
  Kinetic                  4     | .    .    .    .    4    
  Secondary                .     | .    .    .    .    .    
Self-Inflicted Damage      740   | .    .    44   130  566  
  Shots                    22    | .    .    2    7    13   
  Rammed                   1     | .    .    .    1    .    
Targets Rammed             1     | .    .    .    1    .    
  Kicked                   .     | .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    
Highest Temperature        445   | 40   445  66   165  443  
  Average Temperature      127   | 23   175  18   49   139  
  Received Heat Transfer   1359  | .    219  45   297  798  
  Effects                  12    | .    8    .    .    4    
    Shutdowns              1     | .    1    .    .    .    
    Energy Bleed           2     | .    2    .    .    .    
    Interference           5     | .    3    .    .    2    
    Matter Decay           1     | .    .    .    .    1    
    Short Circuit          2     | .    1    .    .    1    
    Damage (minor)         1     | .    1    .    .    .    
Siege Activations          .     | .    .    .    .    .    
Robots Corrupted           4     | .    .    .    2    2    
  Combat Hostiles          4     | .    .    .    2    2    
  Parts Fried              18    | .    .    3    7    8    
  Impact Corruptions       .     | .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    
  Parts Melted             4     | .    1    .    3    .    
  Heat Transferred         6038  | 37   1221 137  1967 2676 
Parts Sabotaged            .     | .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    
Power Chain Reactions      16    | .    .    2    12   2    

 Alert                          | -11  -10  -9   -8   -7   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  
Peak Influence             2503 | 5    240  158  629  2503 
  Initial                  285  | .    3    .    22   285  
  Average                  608  | 1    108  69   362  1178 
Maximum Alert Level        5    | .    1    .    2    5    
  Low Security (%)         35   | 100  83   100  22   .    
  Level 1                  17   | .    16   .    31   13   
  Level 2                  19   | .    .    .    46   19   
  Level 3                  .    | .    .    .    .    2    
  Level 4                  17   | .    .    .    .    41   
  Level 5                  1    | .    .    .    .    4    
  High Security            7    | .    .    .    .    18   
  Max Security             .    | .    .    .    .    .    
Squads Dispatched          22   | .    2    1    3    16   
  Investigation            2    | .    1    .    .    1    
  Extermination            1    | .    .    .    .    1    
  Reinforcement            8    | .    1    1    3    3    
  Assault                  10   | .    .    .    .    10   
  Garrison                 1    | .    .    .    .    1    
  Intercept                .    | .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    
Construction Impeded       3    | .    .    .    2    1    
Haulers Reinforced         .    | .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Distress Signals           9    | .   2   .   6   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              149  | .   22  7   32  88  
  Peak Tracking Total      14   | .   4   4   6   14  
  Tactical Retreats        9    | .   1   .   1   7   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Traps Triggered            2    | .   .   .   2   .   
  Indirectly               2    | .   .   .   2   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
Objects Rigged             9    | .   .   .   4   5   
  Exploded                 1    | .   .   .   .   1   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Fac 
Machines Disabled          58   | .   .   .   5   53  
  Max in Single Turn       14   | .   .   .   1   14  
  Garrison Access          1    | .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Machines Accessed          33   | .   9   8   8   8   
  Terminals                22   | .   7   5   5   5   
  Fabricators              1    | .   .   .   .   1   
  Repair Stations          4    | .   1   .   2   1   
  Recycling Units          4    | .   1   2   .   1   
  Scanalyzers              2    | .   .   1   1   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                95   | .   27  18  37  13  
  Successful               51   | .   12  11  25  3   
  Failed                   44   | .   15  7   12  10  
    Catastrophic           9    | .   2   1   2   4   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   12   | .   4   2   3   3   
  Terminals                63   | .   21  14  18  10  
  Fabricators              1    | .   .   .   .   1   
  Repair Stations          14   | .   3   .   10  1   
  Recycling Units          6    | .   3   2   .   1   
  Scanalyzers              11   | .   .   2   9   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             24   | .   8   6   9   1   
  Record                   2    | .   1   .   .   1   
  Robot Analysis           4    | .   .   2   2   .   
  Prototype ID Bank        5    | .   2   1   2   .   
  Recycling Unit Index     1    | .   .   .   1   .   
  Alert Level              2    | .   1   .   1   .   
  Unreport Threat          2    | .   2   .   .   .   
  Locate Traps             1    | .   1   .   .   .   
  Recall Investigation     1    | .   .   .   1   .   
  Registered Components    3    | .   1   1   1   .   
  Registered Prototypes    1    | .   .   .   1   .   
  Zone Layout              2    | .   .   2   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       9    | .   2   .   7   .   
  Scan Component           5    | .   1   .   4   .   
  Repair                   4    | .   1   .   3   .   
Recycling Unit Hacks       4    | .   1   2   .   1   
  Report Inventory         4    | .   1   2   .   1   
Scanalyzer                 8    | .   .   1   7   .   
  Insert Component         4    | .   .   1   3   .   
  Analyze                  4    | .   .   .   4   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         6    | .   1   2   2   1   
  Terminals                6    | .   1   2   2   1   
    Assimilate             3    | .   .   2   1   .   
    Detonate               3    | .   1   .   1   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         29   | .   9   6   7   7   
  Full Trace Events        2    | .   1   .   .   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   3   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             4    | .   1   .   3   .   
  Time                     170  | .   36  .   134 .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   3   .   
  Part Schematics Acquired 3    | .   .   .   3   .   
  Parts Damaged            1    | .   .   .   1   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Yrd Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   3   
  Machine Destruction      3    | .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Robot Analysis Total       4    | .   .   2   2   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  
Turns Passed               4454 | 76   901  516  1121 1840 
Spaces Moved               2720 | 65   768  352  463  1072 
  Core                     2    | 1    .    .    .    1    
  Treads                   674  | .    .    119  463  92   
  Legs                     492  | .    .    .    .    492  
  Wheels                   1552 | 64   768  233  .    487  
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   80   86   160  100  
  Average Speed            116  | 79   85   111  160  124  
  Slowest Speed            900  | 80   110  160  160  900  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       41   | 4    94   31   49   28   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        2    | .    1    1    .    .    
  Unknown Exits Taken      2    | 1    .    .    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 3    | .    .    1    .    2    
Terrain Destroyed          382  | .    .    7    81   294  
  Melee                    3    | .    .    1    .    2    
  Projectile               7    | .    .    .    .    7    
  AOE                      372  | .    .    6    81   285  
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  
Total                      3586 | 81   946  446  735  1378 
  Wait                     369  | 1    96   43   166  63   
  Move                     2716 | 64   767  351  462  1072 
  Hop                      .    | .    .    .    .    .    
  Pick Up                  82   | 6    12   10   20   34   
  Fast Attach              11   | 6    .    .    3    2    
  Attach                   27   | 1    .    3    3    20   
  Detach                   .    | .    .    .    .    .    
  Swap                     64   | 1    20   13   8    22   
  Drop                     80   | .    15   10   14   41   
  Fire                     233  | 2    36   15   58   122  
  Melee                    3    | .    .    1    .    2    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    1    | .    .    .    1    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials
-8/Materials (discovered 2 exits: *Fac / [*Sto])
-7/Factory

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
   77 | -11/Scrapyard | Entered Materials
  190 | -10/Materials | Discovered new exit (range 7)
  243 | -10/Materials | Discovered new exit (range 16)
  318 | -10/Materials | Build established: Mutant
  450 | -10/Materials | Identified exit to Materials
  659 | -10/Materials | Discovered exit to Materials (range 5)
  818 | -10/Materials | Repaired Broken Com. Wheel
  846 | -10/Materials | Discovered exit to Materials (range 16)
  978 | -10/Materials | Entered another Materials area
  978 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1271 | -9/Materials  | Discovered new exit (range 12)
 1393 | -9/Materials  | Identified exit to Materials
 1494 | -9/Materials  | Entered another Materials area
 1494 | -8/Materials  | Evolved 2 slots: Power x1, Weapon x1
 1600 | -8/Materials  | Discovered new exit (range 16)
 1861 | -8/Materials  | Build established: Tank
 2068 | -8/Materials  | Repaired Cld. Ion Engine
 2405 | -8/Materials  | Repaired Imp. EM Shotgun
 2438 | -8/Materials  | Repaired Imp. Ion Engine
 2545 | -8/Materials  | Discovered new exit (range 16)
 2615 | -8/Materials  | Entered Factory
 2615 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3000 | -7/Factory    | Garrison activated, responded to threat
 3815 | -7/Factory    | First assault squad dispatched
 4118 | -7/Factory    | High security lockdown imminent
 4198 | -7/Factory    | High security lockdown engaged
 4364 | -7/Factory    | System corruption reached 10%
 4375 | -7/Factory    | Core integrity fell below 50%
 4420 | -7/Factory    | Destroyed 18 combat bots
 4438 | -7/Factory    | Core integrity fell below 20%
 4455 | -7/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
System corrupted by crushing effect (+3).
Critical hit (Burn: +37).
M-28 Smith repairs G-50 Soldier. <x2>
M-28 Smith repairs M-28 Smith.
M-28 Smith repairs Wheel.
System corrupted: Gauss Cannon jammed.
The unstable cave ceiling collapses.
M-28 Smith repairs Wheel.
M-28 Smith repairs Aluminum Leg.
The unstable cave ceiling collapses.
Imp. EM Pulse Cannon destroyed.
B-48 Gladiator destroyed.
The unstable cave ceiling collapses.
Imp. Treads destroyed.
System corrupted by crushing effect (+4).
B-48 Gladiator destroyed.
System corrupted: Energy discharge (-13).
Critical hit (Smash).
Gauss Cannon destroyed.
System corrupted by crushing effect (+2).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Coolant Potential          130
Energy Generation          25
Energy Capacity            470
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             225
Weapon Shielding           66
Evasion (%)                55
Recoil Reduction           3

 Item Schematics 
-----------------
         Adv. EMP Blaster | -8/Materials | Scanalyzed
         Carbon-fiber Leg | -8/Materials | Scanalyzed
 Imp. Light Armor Plating | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              VariableChainPendant
  Manual?         0
Play Time         01:27:53
  Cumulative      29.6 hours
  Start           2025.03.23 @ 11:53:15
  End             2025.03.23 @ 14:02:22
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          21
  Rogue           21
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          27
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5bfceaf1-a43f-4619-9592-6efa92107266