Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.19 @ 13:01:02 Player: OrcaCora Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (278) 1390 Value Destroyed (8477) 8477 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (1209) 1209 TOTAL SCORE: 15496 Bonus ------- High Alert Combat Kills 1058 Follower Combat Kills 151 Cogmind --------- Core Integrity 0/1000 Matter 288/300 Energy 100/100 System Corruption 29% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Power Amplifier Improved Heat Sink Large Battery (200) Target Analyzer Core Analyzer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Wheel Wheel Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Advanced Targeting Computer Advanced Targeting Computer Experimental Targeting Computer Core Analyzer > --- WEAPON ----------- Heavy Plasma Cannon Advanced Plasma Cannon Advanced Plasma Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Wheel Compact Wheel Compact Wheel Improved Heat Sink Large Battery Matter Compressor Advanced Visual Processing Unit Targeting Computer Target Analyzer Core Analyzer Armor Integrity Analyzer System Shield Heavy Particle Gun Heavy Particle Cannon Phase Cannon Heavy Plasma Cannon Ion Burst Cannon Mini Assault Cannon [Rating: 71] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Wheel Wheel Wheel Utility Targeting Computer Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Hackware Hacking Suite Weapon Heavy Plasma Cannon Energy Gun Heavy Particle Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Slots Evolved 10 | . . . 2 . 2 2 2 2 Power 1 | . . . . . . . 1 . Propulsion 3 | . . . . . 1 . . 2 Utility 5 | . . . 2 . 1 2 . . Weapon 1 | . . . . . . . 1 . Parts Attached 191 | 3 7 9 24 6 17 41 16 68 Power 19 | . 1 1 3 . 2 4 2 6 Engine 17 | . 1 1 3 . 2 4 2 4 Core 1 | . . . . . . . . 1 Reactor 1 | . . . . . . . . 1 Propulsion 64 | . 3 2 5 5 6 12 4 27 Treads . | . . . . . . . . . Leg . | . . . . . . . . . Wheel 64 | . 3 2 5 5 6 12 4 27 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 59 | 1 2 3 4 1 5 18 6 19 Device 27 | . . 2 . . 2 11 3 9 Storage 4 | 1 1 . . . . 1 1 . Processor 27 | . 1 1 4 1 2 6 2 10 Hackware 1 | . . . . . 1 . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 49 | 2 1 3 12 . 4 7 4 16 Energy Gun 16 | 2 . 2 8 . . . 1 3 Energy Cannon 30 | . . 1 4 . 4 6 3 12 Ballistic Gun 1 | . 1 . . . . . . . Ballistic Cannon 2 | . . . . . . 1 . 1 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 9 | . . 1 4 . . 1 1 2 Parts Lost 83 | . 3 3 2 2 8 18 1 46 Power 8 | . . 1 . . 1 1 . 5 Propulsion 42 | . 2 1 2 1 5 7 1 23 Utility 21 | . . 1 . 1 1 8 . 10 Weapon 12 | . 1 . . . 1 2 . 8 Highest Loss Streak 17 | . 2 3 1 2 5 6 1 17 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 94 | . 85 92 95 99 95 96 99 87 Engine 10 | . 13 14 10 11 8 6 13 9 Wheel 22 | . 24 27 18 21 25 22 19 22 Device 7 | . . 6 . . . 20 9 8 Storage 8 | . 14 14 11 11 9 6 6 4 Processor 24 | . 4 1 33 32 34 22 29 23 Energy Gun 7 | . 19 25 16 22 4 . 2 1 Energy Cannon 8 | . . . 5 . 12 9 14 13 Ballistic Cannon 1 | . . . . . . 4 2 . Naked Turns 131 | . . . . . . . . 131 Heaviest Build 134 | 9 49 51 55 54 60 72 133 134 Greatest Support 64 | 3 26 20 20 20 30 42 30 64 Greatest Overweight (x) 11 | 2 4 2 5 5 2 6 6 11 Average Overweight (x) 1 | 1 1 2 2 2 1 1 2 1 Largest Inventory Capacity 25 | 8 20 20 20 20 20 20 25 25 Average Capacity 20 | 6 19 20 20 20 20 19 21 23 Most Carried 25 | 5 18 20 20 20 20 20 25 25 Average Carried 18 | 4 13 16 17 19 18 17 20 19 Final Capacity 25 | 8 20 20 20 20 20 20 25 25 Final Carried 25 | 5 18 20 20 17 18 20 25 10 Class Distribution -------------------- 53% | Mutant 18% | Scavenger-Gunner 13% | Scavenger-Mutant 13% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Gunner | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Matter Collected 3136 | 230 127 109 260 259 160 827 530 634 Remotely . | . . . . . . . . . Salvage Created 11970 | 65 653 414 1646 619 1054 2009 1135 4375 Parts 520 | 3 45 14 83 35 52 80 48 160 Haulers Intercepted 13 | . 2 . 4 . 3 . . 4 Recyclers Shooed 11 | . 3 2 1 . . . 1 4 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Combat Hostiles Destroyed 170 | . 12 7 20 13 14 34 21 49 Guns 54 | . 12 7 16 13 4 . 1 1 Cannons 102 | . . . 3 . 9 32 20 38 AOE 2 | . . . . . . . . 2 Classes Destroyed 17 | 1 6 . 6 1 1 1 1 . Worker 41 | . 3 2 8 3 2 4 3 16 Builder 8 | . . . 1 . 2 1 1 3 Tunneler 7 | . . . 1 2 . 2 1 1 Hauler 13 | . 2 . 4 . 3 . . 4 Recycler 23 | 1 2 2 2 3 1 5 . 7 Mechanic 4 | . 1 . 1 . . 1 . 1 Operator 3 | . . . 1 . 1 . . 1 Watcher 14 | . 2 . 5 . 3 1 1 2 Swarmer 31 | . 8 3 . 4 3 6 3 4 Grunt 79 | . 4 4 13 3 6 18 11 20 Brawler 6 | . . . 1 1 . 1 . 3 Duelist 3 | . . . 1 . . 1 . 1 Sentry 19 | . . . 5 . 3 3 2 6 Specialist 2 | . . . . . . . 2 . Hunter 9 | . . . . . 2 2 . 5 Programmer 16 | . . . . . . 3 3 10 Assembled 5 | . . . . 5 . . . . Best Kill Streak 10 | 1 9 4 5 4 6 6 6 10 Combat Bots Only 7 | . 7 4 5 4 3 6 5 4 Max Kills in Single Turn 3 | 1 1 1 2 1 2 2 2 3 Gunslinging 1 | . . . 1 . . . . . Exploded 2 | . . . . . . . . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Hostile Shots Fired 896 | . 84 38 54 51 82 226 68 293 Missed 248 | . 28 15 10 10 19 67 24 75 Damage Taken 8329 | . 373 216 456 410 709 1670 515 3980 Core 1932 | . 90 52 99 118 122 351 98 1002 Absorbed by Shields 6 | . . . . . . 6 . . Ignored by Resistances 2337 | . 121 66 133 123 205 494 146 1049 Regen/Repaired (Parts) 523 | . . . 50 . . 396 . 77 Core Remaining (%) 67 | 100 . 43 . 45 77 49 88 . Volleys Fired 533 | 2 43 32 83 33 69 101 41 129 Largest 3 | 2 2 2 2 2 2 2 3 3 Hottest 296 | 90 90 100 124 111 120 165 220 296 Shots Fired 1181 | 4 84 64 164 66 129 194 117 359 Gun 438 | 4 84 64 140 66 27 . 16 37 Cannon 743 | . . . 24 . 102 194 101 322 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 116 | . 20 18 . . . 56 16 6 Thermal 1036 | 2 41 46 164 66 129 138 101 349 Explosive . | . . . . . . . . . Electromagnetic 29 | 2 23 . . . . . . 4 Robot Hit Streak 84 | 2 9 25 74 40 23 27 36 84 Robot Miss Streak 3 | 1 2 1 1 1 2 3 1 2 Penetration Max . | . . . . . . . . . Secondary Targets 8 | . 3 . 2 3 . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . Shots Hit Robots 883 | 3 60 46 130 53 101 145 89 256 Core Hits 428 | 2 29 19 50 27 35 64 52 150 Critical Kills 8 | . 1 . . . . 2 1 4 Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 44 | . 7 3 11 7 3 6 3 4 Burn 30 | . 6 3 11 7 3 . . . Meltdown 7 | . . . . . . 2 1 4 Destroy 1 | . 1 . . . . . . . Blast 6 | . . . . . . 4 2 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 24302 | 67 813 597 2333 975 2288 4195 2886 10148 Guns 6006 | 26 792 597 2005 975 468 . 493 650 Cannons 17286 | . . . 328 . 1820 4195 2385 8558 Explosions 988 | 41 21 . . . . . . 926 Melee . | . . . . . . . . . Ramming 22 | . . . . . . . 8 14 Kinetic 1827 | . 142 215 . . . 1042 247 181 Thermal 21999 | 41 422 382 2333 975 2288 3153 2631 9774 Explosive 161 | . . . . . . . . 161 Electromagnetic 293 | 26 249 . . . . . . 18 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 29 | . . . . . . 5 . 29 Average Corruption 6 | . . . . . . 2 . 11 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 82 | . . . . . . 33 . 49 Message Errors 20 | . . . . . . 11 . 9 Matter Fused 17 | . . . . . . 9 . 8 Heat Flow Errors 10 | . . . . . . 4 . 6 Energy Discharges 12 | . . . . . . 6 . 6 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 4 | . . . . . . 1 . 3 Data Loss (major) 4 | . . . . . . 1 . 3 Misfires 2 | . . . . . . . . 2 Alerts 5 | . . . . . . 1 . 4 Misdirections 1 | . . . . . . . . 1 Weapon Failures 6 | . . . . . . . . 6 Overload Shots . | . . . . . . . . . Overflow Damage 372 | . . . 1 . 75 41 62 193 Projectiles 310 | . . . 1 . 75 41 62 131 Explosions 62 | . . . . . . . . 62 Melee . | . . . . . . . . . Knockbacks 17 | . . . . . . 12 2 3 Impact . | . . . . . . . . . Kinetic 17 | . . . . . . 12 2 3 Secondary . | . . . . . . . . . Self-Inflicted Damage 294 | . . . . . . . 4 290 Shots 5 | . . . . . . . . 5 Rammed 4 | . . . . . . . 1 3 Targets Rammed 4 | . . . . . . . 1 3 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 708 | 30 240 156 445 275 338 285 378 708 Average Temperature 109 | 15 57 73 100 90 130 58 123 148 Received Heat Transfer 2651 | . 78 147 249 18 369 561 231 998 Effects 44 | . . . 3 5 2 1 2 31 Shutdowns 9 | . . . . . . . 1 8 Energy Bleed 7 | . . . 2 2 1 1 . 1 Interference 14 | . . . . 3 1 . 1 9 Matter Decay 2 | . . . . . . . . 2 Short Circuit 4 | . . . . . . . . 4 Damage (minor) 5 | . . . 1 . . . . 4 Damage (major) 2 | . . . . . . . . 2 Damage (core) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 13 | . . . 1 . 1 2 1 8 Combat Hostiles 11 | . . . 1 . 1 2 . 7 Parts Melted 96 | . 4 3 20 4 10 7 15 33 Heat Transferred 36580 | . 1678 1332 5698 2553 4033 4621 3843 12822 Parts Sabotaged 3 | . . . . . . . . 3 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | 1 1 . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Peak Influence 1218 | 5 185 166 272 206 290 473 363 1218 Initial 105 | . 2 20 23 11 6 105 104 86 Average 267 | 1 64 87 112 56 156 238 179 701 Maximum Alert Level 4 | . . . 1 1 1 2 1 4 Low Security (%) 56 | 100 100 100 78 98 53 35 72 7 Level 1 26 | . . . 21 1 46 61 27 14 Level 2 6 | . . . . . . 3 . 25 Level 3 8 | . . . . . . . . 39 Level 4 2 | . . . . . . . . 12 Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 50 | . 2 . 3 . 2 17 8 18 Investigation 11 | . 2 . 3 . 1 5 . . Extermination 15 | . . . . . . 6 4 5 Reinforcement 12 | . . . . . 1 3 4 4 Assault 3 | . . . . . . . . 3 Garrison 9 | . . . . . . 3 . 6 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . 1 Haulers Reinforced 3 | . . . . . . . 1 2 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Distress Signals 6 | . . . 1 . 1 1 1 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 246 | . 18 8 28 27 18 51 27 69 Peak Tracking Total 22 | . 9 3 4 22 4 4 5 6 Tactical Retreats 13 | . 1 . . 1 . 5 1 5 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Traps Triggered 17 | . 1 . . . 1 7 7 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Machines Disabled 35 | . . . 1 . 1 2 2 29 Max in Single Turn 6 | . . . 1 . 1 . 1 6 Garrison Access 2 | . . . . . . 1 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Machines Accessed 50 | . 7 1 12 . 4 12 6 8 Terminals 27 | . 4 1 9 . 2 4 4 3 Fabricators 5 | . . . . . . 3 1 1 Repair Stations 6 | . 1 . 2 . . 1 . 2 Recycling Units 3 | . 2 . . . . 1 . . Scanalyzers 5 | . . . 1 . 2 1 . 1 Garrison Access 4 | . . . . . . 2 1 1 Total Hacks 142 | . 20 2 38 . 19 32 13 18 Successful 81 | . 9 2 23 . 14 20 5 8 Failed 61 | . 11 . 15 . 5 12 8 10 Catastrophic 8 | . . . 2 . . 2 . 4 Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 74 | . 13 2 26 . 6 12 9 6 Fabricators 14 | . . . . . . 9 2 3 Repair Stations 19 | . 4 . 6 . . 3 . 6 Recycling Units 4 | . 3 . . . . 1 . . Scanalyzers 24 | . . . 6 . 13 3 . 2 Garrison Access 7 | . . . . . . 4 2 1 Terminal Hacks 38 | . 6 2 13 . 5 6 4 2 Record 2 | . . 2 . . . . . . Part Schematic 2 | . . . . . . 1 1 . Robot Schematic 1 | . . . . . . . . 1 Prototype ID Bank 5 | . 2 . 1 . 1 . 1 . Level Access Points 1 | . . . 1 . . . . . Branch Access Points 1 | . . . 1 . . . . . Emergency Access Points 3 | . . . 1 . 2 . . . Alert Level 8 | . 1 . 2 . . 3 1 1 Unreport Threat 4 | . 1 . 2 . . 1 . . Locate Traps 4 | . . . 3 . . . 1 . Transport Status 1 | . . . . . 1 . . . Hauler Manifests 1 | . . . . . 1 . . . Registered Components 1 | . 1 . . . . . . . Registered Prototypes 1 | . . . 1 . . . . . Zone Layout 3 | . 1 . 1 . . 1 . . Fabricator Hacks 9 | . . . . . . 8 . 1 Load Schematic 6 | . . . . . . 5 . 1 Build 3 | . . . . . . 3 . . Repair Station Hacks 14 | . 2 . 5 . . 2 . 5 Scan Component 9 | . 2 . 3 . . 1 . 3 Repair 5 | . . . 2 . . 1 . 2 Recycling Unit Hacks 2 | . 1 . . . . 1 . . Retrieve Components 2 | . 1 . . . . 1 . . Scanalyzer 16 | . . . 5 . 9 2 . . Insert Component 6 | . . . 2 . 3 1 . . Analyze 10 | . . . 3 . 6 1 . . Garrison Access Hacks 2 | . . . . . . 1 1 . Seal Access 2 | . . . . . . 1 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used . | . . . . . . . . . Hacking Detections 38 | . 4 . 9 . 4 9 4 8 Full Trace Events 10 | . 2 . 3 . 1 4 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . 1 Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 8 | . . . 2 . 3 2 1 . Parts Built 6 | . . . . . . 6 . . Authchips . | . . . . . . . . . Time 92 | . . . . . . 92 . . Total Part Build Rating 12 | . . . . . . 12 . . Parts Repaired 4 | . . . 2 . . 1 . 1 Time 272 | . . . 159 . . 13 . 100 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 5 | . 2 . . . . 3 . . Parts Scanalyzed 6 | . . . 2 . 3 1 . . Part Schematics Acquired 6 | . . . 2 . 3 1 . . Parts Damaged 1 | . . . . . 1 . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked 2 | . . . . . . 2 . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Total Allies 5 | . . 2 . . . 3 . . Largest Group 3 | . . 2 2 . . 3 . . Highest-Rated Group 93 | . . 49 49 . . 93 . . Highest-Rated Ally 31 | . . 31 31 . . 31 . . Total Orders . | . . . . . . . . . Ally Attacks 34 | . . 3 3 . . 28 . . Total Damage 540 | . . 65 43 . . 432 . . Kills 5 | . . 2 . . . 3 . . Allies Corrupted 1 | . . . . . . 1 . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . 3 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Turns Passed 9298 | 58 727 554 1260 746 685 1954 1332 1982 Spaces Moved 5940 | 39 491 392 672 535 444 1227 864 1276 Core 312 | 39 18 . . . . . . 255 Treads . | . . . . . . . . . Legs . | . . . . . . . . . Wheels 5628 | . 473 392 672 535 444 1227 864 1021 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 110 110 110 95 80 110 50 Average Speed 109 | 108 114 110 118 110 96 108 121 98 Slowest Speed 245 | 150 150 110 155 155 110 170 170 245 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 48 | 4 66 73 70 94 38 31 25 35 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken 2 | . . . 1 1 . . . . Unknown Exits Taken 6 | 1 1 1 . . 1 1 1 . Scrap Searched 5 | . . 2 . 3 . . . . Spaces Dug 41 | . . . . . 1 1 . 39 Terrain Destroyed 240 | 2 3 . . . 6 21 10 198 Melee . | . . . . . . . . . Projectile 97 | . . . . . 6 21 10 60 AOE 143 | 2 3 . . . . . . 138 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Total 7640 | 50 575 451 979 626 576 1654 1054 1675 Wait 602 | . 10 5 142 46 18 190 47 144 Move 5932 | 38 490 391 671 534 443 1226 863 1276 Hop . | . . . . . . . . . Pick Up 203 | 7 22 8 29 2 21 50 23 41 Fast Attach 18 | 1 . 3 6 . . 6 . 2 Attach 119 | 2 7 4 10 2 16 22 5 51 Detach 9 | . . 1 2 . 1 1 . 4 Swap 54 | . . 2 8 4 1 13 11 15 Drop 94 | . 3 5 28 5 7 21 15 10 Fire 533 | 2 43 32 83 33 69 101 41 129 Melee . | . . . . . . . . . Ram 4 | . . . . . . . 1 3 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 72 | . . . . . . 24 48 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 3 exits: [*Fac x2] / [*Upp]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 8 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 176 | -10/Materials | Discovered new exit (range 8) 315 | -10/Materials | Build established: Mutant 409 | -10/Materials | Destroyed 7 combat bots 535 | -10/Materials | Discovered new exit (range 16) 676 | -10/Materials | Discovered new exit (range 8) 786 | -10/Materials | Entered Mines 846 | -10/Mines | Lost 3 parts (1p1n1u) 867 | -10/Mines | Learned Materials garrison access intel 1055 | -10/Mines | Core integrity fell below 50% 1079 | -10/Mines | Learned Materials emergency access door positions 1135 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1137 | -10/Mines | Found Prototype Device 1138 | -10/Mines | Identified Exp. Sensor Array 1282 | -10/Mines | Discovered new exit (range 10) 1294 | -10/Mines | Learned Materials stockpile data 1340 | -10/Mines | Entered Materials 1340 | -9/Materials | Accompanied by 2 allies 1340 | -9/Materials | Evolved 2 slots: Utility x2 1345 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1526 | -9/Materials | Repaired Exp. Sensor Array 1599 | -9/Materials | Identified exit to Mines 1599 | -9/Materials | Discovered new exit (range 8) 1731 | -9/Materials | Identified exit to Materials 2114 | -9/Materials | Repaired Imp. Medium Laser 2600 | -9/Materials | Entered Mines 2736 | -9/Mines | Learned location of Zion (-7) 2759 | -9/Mines | Discovered exit to Materials (range 5) 3116 | -9/Mines | Discovered exit to Materials (range 11) 3118 | -9/Mines | Found a hidden stash of uninstalled traps 3126 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3140 | -9/Mines | Assembled infested the area 3186 | -9/Mines | Core integrity fell below 50% 3346 | -9/Mines | Entered Materials 3346 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3347 | -8/Materials | Loaded intel: 1 garrison access location 3484 | -8/Materials | Discovered new exit (range 12) 3681 | -8/Materials | Lost 5 parts (1p2n1u1w) 3832 | -8/Materials | Discovered new exit (range 15) 4031 | -8/Materials | Entered Factory 4031 | -7/Factory | Evolved 2 slots: Utility x2 4490 | -7/Factory | Garrison activated, responded to threat 4716 | -7/Factory | Discovered new exit (range 11) 4984 | -7/Factory | Fabricated Targeting Computer? 5008 | -7/Factory | Repaired Hcp. Storage Unit 5169 | -7/Factory | Lost 6 parts (1p2n2u1w) 5243 | -7/Factory | Lost 5 parts (3n1u1w) 5317 | -7/Factory | Discovered new exit (range 5) 5382 | -7/Factory | Fabricated Targeting Computer (x2) 5472 | -7/Factory | Allied Derelicts emerged from ambush trap array 5528 | -7/Factory | Build established: Scavenger-Mutant 5554 | -7/Factory | Garrison activated, responded to threat 5907 | -7/Factory | Garrison activated, responded to threat 5938 | -7/Factory | Fabricated Imp. Deuterium Engine (x2) 5985 | -7/Factory | Core integrity fell below 50% 5985 | -7/Factory | Entered another Factory area 5985 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 6285 | -6/Factory | Build established: Gunner 6327 | -6/Factory | Discovered new exit (range 7) 7107 | -6/Factory | Discovered new exit (range 7) 7317 | -6/Factory | Entered another Factory area 7317 | -5/Factory | Evolved 2 slots: Propulsion x2 7529 | -5/Factory | Build established: Scavenger-Gunner 7795 | -5/Factory | Garrison activated, responded to threat 7818 | -5/Factory | Discovered new exit (range 15) 7844 | -5/Factory | Found Prototype Processor 7845 | -5/Factory | Identified Exp. Targeting Computer 7917 | -5/Factory | First assault squad dispatched 7952 | -5/Factory | Discovered new exit (range 13) 8091 | -5/Factory | Repaired Angular Momentum Engine 8176 | -5/Factory | Lost 6 parts (1p2n2u1w) 8553 | -5/Factory | Discovered new exit (range 15) 8985 | -5/Factory | System corruption reached 10% 9016 | -5/Factory | Lost 8 parts (6n2u) 9050 | -5/Factory | Garrison activated, responded to threat 9112 | -5/Factory | Lost 3 parts (2n1w) 9156 | -5/Factory | Garrison activated, responded to threat 9164 | -5/Factory | Core integrity fell below 50% 9168 | -5/Factory | Released all parts (5) 9178 | -5/Factory | Core integrity fell below 20% 9199 | -5/Factory | Lost 17 parts (4p6n3u4w) 9299 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- Released Mni. Assault Cannon. The unstable cave ceiling collapses. G-50 Soldier crushed by falling debris. G-50 Soldier destroyed. 9 Matter crushed. K-01 Serf cleans the Fabricator. System corrupted: Substantial component data lost. Slammed into R-10 Processor. Destabilizing: System corrupted (+2). Slammed into U-05 Engineer. 5 4S5EQ9